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@@ -27,7 +27,7 @@ lin
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Eat = PresV2 (dirV2 eat_V) ;
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Eat = PresV2 (dirV2 eat_V) ;
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Bite = PresV2 (dirV2 bite_V) ;
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Bite = PresV2 (dirV2 bite_V) ;
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Suck = PresV2 (dirV2 suck_V) ;
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Suck = PresV2 (dirV2 suck_V) ;
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----- See = PresV2 (dirV2 see_V) ;
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See = PresV2 (dirV2 see_V) ;
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Hear = PresV2 (dirV2 hear_V) ;
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Hear = PresV2 (dirV2 hear_V) ;
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Know = PresV2 (dirV2 know_V) ;
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Know = PresV2 (dirV2 know_V) ;
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Smell = PresV2 (dirV2 smell_V) ;
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Smell = PresV2 (dirV2 smell_V) ;
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@@ -37,7 +37,7 @@ lin
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Hunt = PresV2 (dirV2 hunt_V) ;
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Hunt = PresV2 (dirV2 hunt_V) ;
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Hit = PresV2 (dirV2 hit_V) ;
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Hit = PresV2 (dirV2 hit_V) ;
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Cut = PresV2 (dirV2 cut_V) ;
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Cut = PresV2 (dirV2 cut_V) ;
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----- Split = PresV2 (dirV2 split_V) ;
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Split = PresV2 (dirV2 split_V) ;
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Stab = PresV2 (dirV2 stab_V) ;
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Stab = PresV2 (dirV2 stab_V) ;
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Scratch = PresV2 (dirV2 scratch_V) ;
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Scratch = PresV2 (dirV2 scratch_V) ;
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Hold = PresV2 (dirV2 hold_V) ;
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Hold = PresV2 (dirV2 hold_V) ;
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@@ -47,11 +47,11 @@ lin
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Wipe = PresV2 (dirV2 wipe_V) ;
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Wipe = PresV2 (dirV2 wipe_V) ;
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Pull = PresV2 (dirV2 pull_V) ;
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Pull = PresV2 (dirV2 pull_V) ;
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Push = PresV2 (dirV2 push_V) ;
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Push = PresV2 (dirV2 push_V) ;
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----- Throw = PresV2 (dirV2 throw_V) ;
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Throw = PresV2 (dirV2 throw_V) ;
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----- Tie = PresV2 (dirV2 tie_V) ;
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Tie = PresV2 (dirV2 tie_V) ;
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----- Count = PresV2 (dirV2 count_V) ;
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Count = PresV2 (dirV2 count_V) ;
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----- Think = PresV think_V ;
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Think = PresV think_V ;
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Spit = PresV spit_V ;
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Spit = PresV spit_V ;
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Vomit = PresV vomit_V ;
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Vomit = PresV vomit_V ;
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Blow = PresV blow_V ;
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Blow = PresV blow_V ;
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@@ -61,13 +61,13 @@ lin
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Live = PresV live_V ;
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Live = PresV live_V ;
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Die = PresV die_V ;
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Die = PresV die_V ;
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Dig = PresV dig_V ;
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Dig = PresV dig_V ;
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----- Swim = PresV swim_V ;
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Swim = PresV swim_V ;
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Fly = PresV fly_V ;
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Fly = PresV fly_V ;
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Walk = PresV walk_V ;
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Walk = PresV walk_V ;
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Come = PresV come_V ;
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Come = PresV come_V ;
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Lie = PresV lie_V ;
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Lie = PresV lie_V ;
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Sit = PresV sit_V ;
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Sit = PresV sit_V ;
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----- Stand = PresV stand_V ;
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Stand = PresV stand_V ;
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Turn = PresV turn_V ;
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Turn = PresV turn_V ;
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Fall = PresV fall_V ;
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Fall = PresV fall_V ;
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Sing = PresV sing_V ;
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Sing = PresV sing_V ;
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@@ -76,24 +76,24 @@ lin
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Float = PresV float_V ;
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Float = PresV float_V ;
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Flow = PresV flow_V ;
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Flow = PresV flow_V ;
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Freeze = PresV freeze_V ;
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Freeze = PresV freeze_V ;
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----- Swell = PresV swell_V ;
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Swell = PresV swell_V ;
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Burn = PresV burn_V ;
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Burn = PresV burn_V ;
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----- Give = PresV3 (dirV3 give_V "to") ;
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Give = PresV3 (dirV3 give_V "to") ;
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-- Say = ;
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-- Say = ;
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The_One = DefOneNP ;
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The_One = DefOneNP ;
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----- The_Many = DefNumNP NoNum ;
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The_Many = DefNumNP NoNum ;
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A = IndefOneNP ;
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A = IndefOneNP ;
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This = DetNP this_Det ;
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This = DetNP this_Det ;
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That = DetNP that_Det ;
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That = DetNP that_Det ;
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----- All = NDetNP all_NDet NoNum ;
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All = NDetNP all_NDet NoNum ;
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Many = DetNP many_Det ;
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Many = DetNP many_Det ;
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Some_One = DetNP some_Det ;
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Some_One = DetNP some_Det ;
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----- Some_Many = NDetNP some_NDet NoNum ;
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Some_Many = NDetNP some_NDet NoNum ;
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----- Few = DetNP few_Det ;
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Few = DetNP few_Det ;
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----- Other = DetNP other_Det ;
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Other = DetNP other_Det ;
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One = IndefNumNP one_Num ;
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One = IndefNumNP one_Num ;
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Two = IndefNumNP two_Num ;
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Two = IndefNumNP two_Num ;
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@@ -106,8 +106,8 @@ lin
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I = i_NP ;
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I = i_NP ;
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You_One = thou_NP ;
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You_One = thou_NP ;
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He = he_NP ;
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He = he_NP ;
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----- We = we_NP ;
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We = we_NP ;
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----- You_Many = you_NP ;
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You_Many = you_NP ;
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They = they_NP ;
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They = they_NP ;
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-- Nouns
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-- Nouns
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@@ -118,8 +118,8 @@ lin
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Child = UseN child_N ;
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Child = UseN child_N ;
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Wife = UseN wife_N ;
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Wife = UseN wife_N ;
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Husband = UseN husband_N ;
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Husband = UseN husband_N ;
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----- Mother = UseN mother_N ;
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Mother = UseN mother_N ;
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----- Father = UseN father_N ;
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Father = UseN father_N ;
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Animal = UseN animal_N ;
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Animal = UseN animal_N ;
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Fish = UseN fish_N ;
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Fish = UseN fish_N ;
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Bird = UseN bird_N ;
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Bird = UseN bird_N ;
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@@ -173,7 +173,7 @@ lin
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Star = UseN star_N ;
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Star = UseN star_N ;
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Water = UseN water_N ;
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Water = UseN water_N ;
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Rain = UseN rain_N ;
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Rain = UseN rain_N ;
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----- River = UseN river_N ;
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River = UseN river_N ;
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Lake = UseN lake_N ;
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Lake = UseN lake_N ;
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Sea = UseN sea_N ;
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Sea = UseN sea_N ;
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Salt = UseN salt_N ;
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Salt = UseN salt_N ;
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@@ -206,7 +206,7 @@ lin
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Wide = ModPosA wide_ADeg ;
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Wide = ModPosA wide_ADeg ;
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Thick = ModPosA thick_ADeg ;
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Thick = ModPosA thick_ADeg ;
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Heavy = ModPosA heavy_ADeg ;
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Heavy = ModPosA heavy_ADeg ;
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----- Small = ModPosA small_ADeg ;
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Small = ModPosA small_ADeg ;
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Short = ModPosA short_ADeg ;
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Short = ModPosA short_ADeg ;
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Narrow = ModPosA narrow_ADeg ;
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Narrow = ModPosA narrow_ADeg ;
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Thin = ModPosA thin_ADeg ;
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Thin = ModPosA thin_ADeg ;
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@@ -215,7 +215,7 @@ lin
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Yellow = ModPosA yellow_ADeg ;
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Yellow = ModPosA yellow_ADeg ;
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White = ModPosA white_ADeg ;
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White = ModPosA white_ADeg ;
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Black = ModPosA black_ADeg ;
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Black = ModPosA black_ADeg ;
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----- Warm = ModPosA warm_ADeg ;
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Warm = ModPosA warm_ADeg ;
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Cold = ModPosA cold_ADeg ;
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Cold = ModPosA cold_ADeg ;
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Full = ModPosA full_ADeg ;
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Full = ModPosA full_ADeg ;
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New = ModPosA new_ADeg ;
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New = ModPosA new_ADeg ;
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