Grammatical Framework: Tutorial, Advanced Applications, and Reference Manual Author: Aarne Ranta aarne (at) cs.chalmers.se Last update: %%date(%c) % NOTE: this is a txt2tags file. % Create an html file from this file using: % txt2tags --toc gf-tutorial2.txt %!target:html %!encoding: iso-8859-1 %%!postproc(tex): "section\*" "section" %!postproc(tex): "subsection\*" "section" %!postproc(tex): "section\*" "chapter" %!postproc(html): #BCEN
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%!postproc(tex): #BCEN "begin{center}" %!postproc(tex): #ECEN "end{center}" %!preproc(html): #EDITORPNG [../quick-editor.png] %!preproc(tex): #EDITORPNG [../../lib/resource-1.0/doc/10lang-small.png] %!preproc(html): #LOGOPNG [../gf-logo.png] %!preproc(tex): #LOGOPNG "" %!postproc(tex): #PARTone "part{Tutorial}" %!postproc(tex): #PARTtwo "part{Advanced Applications}" %!postproc(tex): #PARTthree "part{Reference Manual}" #LOGOPNG %--! =Introduction= ==Natural language application programming== Making computers understand human language is one of the oldest dreams of programmers. Projects with machine translations started almost as soon as the first computers appeared in the 1940's. This was partly encouraged by the success of decryption during the Second World War. Thus some American scientists had the vision that Russian can be seen as encrypted English, which can be deciphered by similar algorithms as those used for cracking the Germans' Enigma. Despite substantial efforts on machine translation, the early visions were not realized, and the general conclusion reached by the mid-1960's was that high-quality broad-coverage machine translation is impossible. Machine translation was translated to the less ambitious and more specialized tasks of computational linguistics. Parallel to this, fantacies of "speaking robots" and other language-understanding machines prevailed, exemplified by such science fiction figures as the HAL computer in the film "2001: A Space Odyssey" from 1970. What we see in today's market of language understanding machines is a variety of products, which focus on different aspects of the task and none of which comes even close to HAL or a machine translator with human-like capacities. Here is a list of some such applications: - browse-quality machine translation: Systran - machine translation specialized on weather reports: Meteo - electronic dictionaries - spelling and grammar checkers - dialogue systems for enabling simple speech interaction with a computer A common feature of these applications is that their construction requires **linguistic knowledge**: theoretical understanding of languages. As opposed to practical understanding, which means the ability to speak, listen, write, and read, theoretical understanding means knowledge of the **rules** of language. It is by expressing these rules in a programming language the we can hope to make a computer understand at least something of a natural language. This is where GF comes into picture. GF, Grammatical Framework, is a programming language designed for expressing linguistic rules. A set of such rules is called a **grammar**. GF is designed in such a way that it is much easier to write grammar rules in it than in a general-purpose programming language, such as Java or C or Haskell. At the same time, GF is equipped with tools for **embedded grammars**. This means that a GF grammar can be used as a component of a program written in another language, such as Java or C or Haskell. To build a language application usually involves much more than just a grammar, and it is important that the grammar can be integrated seemlessly with the rest of the application. Since natural language application programming requires linguistic knowledge, it is usually considered to need linguistic training. The mission of GF is to relieve some of this need. This is achieved in two ways: - GF works in a way familiar to ordinary programmers, namely as a **compiler** that analyses a language and generates a result. - GF has a set of **resource grammar libraries**, which encapsulate much of the linguistic knowledge needed when writing grammars. This said, GF makes no claim to "fire linguists" from natural language programming projects. The claim is rather one of the **division of labour**: GF enables the division of grammar writing into different **modules**, where some modules require linguistic knowledge and others don't. Linguists working on the linguistic modules will appreciate the way GF supports abstractions and generalizations, and also the grammar development tools that enable testing of linguistic rules. Non-linguists working on the application-oriented modules will appreciate the possibility to take grammar rules for granted and focus on other aspects of the program. ==The history of GF and its applications== GF belongs to the tradition of **functional programming languages**, exemplified by Lisp and, as later and closer relatives, ML and Haskell. An important branch of functional programming is **type theory**, which in turn has its roots in logic and the foundations of mathematics. GF was, at the first place, created to implement the idea that type theory can provide **semantics**, i.e. formalize the meaning of natural languages. Several aspects of type-theoretical semantics were covered in the monograph //Type-Theoretical Grammar// (A. Ranta, OUP 1994). But a stronger aspect grew out of subsequent experiments dealing with different languages: it is possible to have a common semantics for many language, and thereby build systems that translate between languages via the semantics. During this period, discussions with Per Martin-Löf (Ranta's PhD supervisor at the University of Stockholm) had a major impact on the work, and cooperation with Petri Mäenpää at the University of Helsinki led to the first computer implementations. As a stand-alone programming language, GF was first implemented in 1998. This took place at Xerox Research Centre Europe in Grenoble, within a project entitled //Multilingual Document Authoring//. The leading idea in the project was to enable writing documents in multiple languages simultaneously, so that the user need only know one of the languages; the rest will be produced automatically via translations from the type-theoretical semantics. The Xerox staff involved in the project included Marc Dymetman, Lauri Karttunen, Veronika Lux, Sylvain Pogodalla, and Annie Zaenen. The Xerox project produced some prototype applications, e.g. a restaurant phrase book and an editor of medical drug descriptions. The grammars that were build remained the property of Xerox, but the GF formalism and its implementation were released as open-source software under GNU General Public License. The principal author of GF got an academic position in 1999, at the Department of Computing Science of Chalmers University of Technology and Gothenburg University. At Chalmers, both functional programming and type theory flourish, and in this environment, GF developed into a more stable and more full-fledged programming language. In this process, collaboration with Koen Claessen, Thierry Coquand, Thomas Hallgren, Patrik Jansson, and Bengt Nordström made important contributions. The idea of making GF into "the working programmer's grammar formalism", as opposed to a tool requiring linguistic expertise, was confirmed at Chalmers in courses given to computer science students and later in joint research projects. A nice experience of the courses was that computer scientists are often very interested in languages and have firm intuitions on grammar; given a suitable programming tool, they can achieve impressive results. GF seemed to be close to such a tool, and, in subsequent collaborations at the Department, it evolved even more to a programming language with a virtues of familiarity and "the least surprise". Issues of stability are also important, including backward compatibility, and documentation is something there can hardly be too much of. As a mark of stability, version 1.0 of GF was released in 2002. In 2004, a theoretical reference paper appeared in the Journal of Functional Programming, as well as a long tutorial text in the ESSLLI lecture notes post-publication. The first full-scale applications of GF emerged as natural-language interfaces. The first one was for the proof editor Alfa, written with Thomas Hallgren. The second one was a syntax editor and a natural-language interface to the software specification language OCL (Object Constraint Language) built within the KeY project. This work was done first with Reiner Hähnle, then with the students Kristoffer Johannisson (PhD 2005), Hans-Joachim Daniels, and David Burke. On the GF implementation side, Janna Khegai (PhD 2006) built a Java-based syntax editor. Peter Ljunglöf (PhD 2004) succeeded to identify the complexity of parsing in GF and found an algorithm that greatly improved the use of GF in parsing. He implemented the algorithm with Håkan Burden, and it was later still improved by Krasimir Angelov. At the same time, collaboration with the Linguistics Department of Gothenburg University served as a "linguistic sanity check" of GF. Robin Cooper, an eminent linguist working at the Department, initiated two efforts that have formed the development of GF: - resource grammar libraries - dialogue system applications It was the resource grammar libraries that made GF really usable for non-linguist programmers in more serious projects. They were heavily missed in the Alfa project, and heavily used and improved in the KeY project. The development of the library started in 2002; a version stable enough to be released with number 1.0 was complete in 2006, comprising ten languages. Dialogue systems, on the other hand, turned out to be a major source of interesting problems and also of successful solutions. Much of this work was carried out in the European project TALK (Tools for Ambient Linguistic Knowledge, 2004-2006), by Björn Bringert, Rebecca Jonson, and Peter Ljunglöf in Gothenburg, and Oliver Lemon (Edinburgh), Nadine Perera (BMW), and Karl Weilhammer (Cambridge) at the other sites. In addition to complete systems, this project produced supporting tools for embedded grammars and speech recognition, and additions to the resource grammar library. Besides dialogue systems, multilingual authoring and translation continues to be the main application of GF. The European WebALT project (Web Advanced Learning Technologies, 2005-2006), used GF to build a tool for translating mathematical exercises from formal specifications (written in MathML) to six language. Also tool integrating GF with a computer algebra system was developed. The project gave rise to a company, WebALT Inc. Many members of the WebALT staff also contributed to GF and the resource grammar library: Lauri Carlson, Glòria Casanellas, Anni Laine, Wanjiku N'gan'ga, and Jordi Saludes. As of the time of writing (August 2007), the release of GF has version number 2.8. It is a stable system that has been built with contributions of dozens of persons and been used by at least hundreds; download figures are in thousands. New ideas of how to apply GF are posted by users almost every week. These users are often programmers with good knowledge of functional languages, highly developed instinct for programming language design, and firm intuitions on natural language. Another group of users are those that have been trained in GF on courses. ==The purpose and scope of this book== The purpose of this book is to serve the growing user base of GF with a manual that gathers all relevant information in one place. However, it is also intended to serve those who want to get started with GF, and who don't necessarily have the technical background of the typical users. We believe that learning to program in GF is not more difficult than learning some other programming language; as for the linguistic aspects, we believe that writing grammars is an excellent introduction to the problems of linguistics, where theory can be learnt at the same time as it is motivated by concrete problems. The book thus starts with a tutorial, which gradually explains all the constructs of the GF programming language. Also the design and style aspects of grammar engineering are covered, to help the user to scale up from small to large and possibly collaborative applications. After the tutorial, the book continues with a "cook book" containing hints and case studies for advanced users. Moreover, the resource grammar library is covered in some detail, which will help the programmers who want to port the library to new languages, but also motivate linguistically the choices made in the libraries. A complete reference manual concludes the book, with a quick reference card as an appendix. What is not covered by the book is theoretical discussions of GF, especially in comparison to other grammar formalism. Even though important in the development of GF as a scientifically justified framework, such discussions are not relevant for programmers who want to use GF - any more than, say, a book on Haskell has to include comparisons with Java. In fact, introducing Haskell by references to Java may have some point, since many of the readers can already be assumed to know Java. But, even though some readers will know DCG or HPSG or LFG, we will not assume this; we will just note in passing the relation between GF and context-free grammars, also known as BNF grammars in computer science. #PARTone =Getting started= In this chapter, we will introduce the GF program and write a first GF grammar. We show how the grammar is used for the tasks of translation and multilingual generation. ==What GF is== We use the term GF for three different things: - a **system** (computer program) used for working with grammars - a **programming language** in which grammars can be written - a **theory** about grammars and languages The relation between these things is obvious: the GF system is an implementation of the GF programming language, which in turn is built on the ideas of the GF theory. The main focus of this book is on the GF programming language. We learn how grammars are written in the language. At the same time, we learn the way of thinking in the GF theory. To make this all useful and fun, we make the grammars run on a computer by using the GF system. %--! ==What GF grammars are used for== A grammar is a definition of a language. From this definition, different language processing components can be derived: - **parsing**: to analyse the language - **linearization**: to generate the language - **translation**: to analyse one language and generate another A GF grammar can be seen as a declarative program from which these processing tasks can be automatically derived. In addition, many other tasks are readily available for GF grammars: - **morphological analysis**: find out the possible inflection forms of words - **morphological synthesis**: generate all inflection forms of words - **random generation**: generate random expressions - **corpus generation**: generate all expressions - **treebank generation**: generate a list of trees with multiple linearizations - **teaching quizzes**: train morphology and translation - **multilingual authoring**: create a document in many languages simultaneously - **speech input**: optimize a speech recognition system for your grammar A typical GF application is based on a **multilingual grammar** involving translation on a special domain. Existing applications of this idea include - [Alfa http://www.cs.chalmers.se/~hallgren/Alfa/Tutorial/GFplugin.html]: a natural-language interface to a proof editor (languages: English, French, Swedish) - [KeY http://www.key-project.org/]: a multilingual authoring system for creating software specifications (languages: OCL, English, German) - [TALK http://www.talk-project.org]: multilingual and multimodal dialogue systems (languages: English, Finnish, French, German, Italian, Spanish, Swedish) - [WebALT http://webalt.math.helsinki.fi/content/index_eng.html]: a multilingual translator of mathematical exercises (languages: Catalan, English, Finnish, French, Spanish, Swedish) - [Numeral translator http://www.cs.chalmers.se/~bringert/gf/translate/]: number words from 1 to 999,999 (88 languages) The specialization of a grammar to a domain makes it possible to obtain much better translations than in an unlimited machine translation system. This is due to the well-defined semantics of such domains. Grammars having this character are called **application grammars**. They are different from most grammars written by linguists just because they are multilingual and domain-specific. However, there is another kind of grammars, which we call **resource grammars**. These are large, comprehensive grammars that can be used on any domain. The GF Resource Grammar Library has resource grammars for 10 languages. These grammars can be used as **libraries** to define application grammars. In this way, it is possible to write a high-quality grammar without knowing about linguistics: in general, to write an application grammar by using the resource library just requires practical knowledge of the target language. and all theoretical knowledge about its grammar is given by the libraries. %--! ==Who is the tutorial for== The tutorial part of this book is mainly for programmers who want to learn to write application grammars. It will go through GF's programming concepts, and does not presuppose knowledge of any of the main ingredients of GF: linguistics, functional programming, and type theory. Thus it should be accessible to anyone who has some previous programming experience from any language; the basics of using computers are also presupposed, e.g. the use of text editors and the management of files. Those who already know GF well can skip the tutorial part, or skim thorough it, and go directly to the part on advanced applications. These will involve large scale GF programming, such as needed in resource grammars, and also the embedding of GF in systems such as natural-language user interfaces and dialogue systems. %--! ==The coverage of the tutorial== The tutorial gives a hands-on introduction to grammar writing. We start by building a "Hello World" grammar, which covers greetings in three languages (//hello world//, //terve maailma//, //ciao mondo//). This **multilingual grammar** is based on the distinction, central in GF, between the **abstract syntax** (the logical structure) and the **concrete syntax** (the sequence of words) of expressions. From the "Hello World" example, we proceed to a larger grammar for the domain of food: in this grammar, you can say things like ``` this Italian cheese is delicious ``` in English and Italian. This grammar illustrates how translation is more than just replacement of words. For instance, the order of words may have to be changed: ``` Italian cheese ===> formaggio italiano ``` Moreover, words can have different forms, and which forms they have vary from language to language. For instance, Italian adjectives usually have four forms where English has just one: ``` delicious (wine, wines, pizza, pizzas) vino delizioso, vini deliziosi, pizza deliziosa, pizze deliziose ``` The **morphology** of a language describes the forms of its words. While the complete description of morphology belongs to resource grammars, and the use of them will be covered by the tutorial. However, we will explain all the programming concepts involved in resource grammars. The tutorial will in fact build a miniature resource grammar in order to give an introduction to linguistically oriented grammar writing. Of course, we will not presuppose that the reader knows Italian. We have chosen Italian as the example language because it has a rich morphological structure that illustrates very well the capacities of GF. Moreover, even those who don't know Italian, will find many of its words familiar. The exercises will encourage the reader to port the examples to other languages; in fact, many GF applications work for 5-10 languages. Thus it is by elaborating the Food grammar example that the tutorial makes a guided tour through most of GF. While the constructs of the GF language are the main focus, also the commands of the GF system are introduced as they are needed. In addition to multilinguality, **semantics** is an important aspect of GF grammars. The concepts needed for "purely linguistic" grammars belong to the concrete syntax part of GF, whereas semantics is expressed in the abstract syntax. After the presentation of concrete syntax constructs, we proceed to the enrichment of abstract syntax with **dependent types**, **variable bindings**, and **semantic definitions**. To learn how to write GF grammars is not the only goal of this tutorial. We will also explain the most important commands of the GF system. With these commands, simple applications of grammars, such as translation and quiz systems, can be built simply by writing scripts for the system. More complicated applications, such as natural-language interfaces and dialogue systems, moreover require programming in some general-purpose language. The part on advanced topics will explain how GF grammars are used as components of Haskell and Java programs. %--! ==Getting the GF program== The GF program is open-source free software, which you can download via the GF Homepage: [``http://www.cs.chalmers.se/~aarne/GF`` http://www.cs.chalmers.se/~aarne/GF] There you can download - binaries for Linux, Mac OS X, and Windows - source code and documentation - grammar libraries and examples If you want to compile GF from source, you need a Haskell compiler. To compile the interactive editor, you also need a Java compilers. But normally you don't have to compile, and you definitely don't need to know Haskell or Java to use GF. We are assuming the availability of a Unix shell. Linux and Mac OS X users have it automatically, the latter under the name "terminal". Windows users are recommended to install Cywgin, the free Unix shell for Windows. %--! ==Running the GF program== To start the GF program, assuming you have installed it, just type ``gf`` in the Unix (or Cygwin) shell: ``` % gf ``` You will see GF's welcome message and the prompt ``>``. The command ``` > help ``` will give you a list of available commands. As a common convention in this Tutorial, we will use - ``%`` as a prompt that marks system commands - ``>`` as a prompt that marks GF commands Thus you should not type these prompts, but only the characters that follow them. ==A "Hello World" grammar== The tradition in programming language tutorials is to start with a program that prints "Hello World" on the terminal. GF should be no exception. But our program has features that distinguish it from most "Hello World" programs: - **Multilinguality**: the message is printed in many languages. - **Reversibility**: in addition to printing, you can **parse** the message and translate it to other languages. ===The program: abstract syntax and concrete syntaxes=== A GF program, in general, is a **multilingual grammar**. Its main parts are - an **abstract syntax** - one or more **concrete syntaxes** The abstract syntax defines, in a language-independent way, what **meanings** can be expressed in the grammar. In the "Hello World" grammar we want to express //Greetings//, where we greet a //Recipient//, which can be //World// or //Mum// or //Friends//. Here is the entire GF code for the abstract syntax: ``` -- a "Hello World" grammar abstract Hello = { flags startcat = Greeting ; cat Greeting ; Recipient ; fun Hello : Recipient -> Greeting ; World, Mum, Friends : Recipient ; } ``` The code has the following parts: - a **comment** (optional), saying what the module is doing - a **module header** indicating that it is an abstract syntax module named ``Hello`` - a **module body** in braces, consisting of - a **startcat flag declaration** stating that ``Greeting`` is the main category, i.e. the one we are most interested in - **category declarations** stating that ``Greeting`` and ``recipient`` are categories, i.e. types of meanings - **function declarations** stating what meaning-building functions there are; these are the three possible recipients, as well as the function ``Hello`` constructing a greeting from a recipient A concrete syntax defines a mapping from the abstract meanings to their expressions in a language. We first give an English concrete syntax: ``` concrete HelloEng of Hello = { lincat Greeting, Recipient = {s : Str} ; lin Hello rec = {s = "hello" ++ rec.s} ; World = {s = "world"} ; Mum = {s = "mum"} ; Friends = {s = "friends"} ; } ``` The major parts of this code are: - a module header indicating that it is a concrete syntax of the abstract syntax ``Hello``, itself named ``HelloEng`` - a module body in braces, consisting of - **linearization type definitions** stating that ``Greeting`` and ``recipient`` are **records** with a **string** ``s`` - **linearization definitions** telling what records are assigned to each of the meanings defined in the abstract syntax; the recipients are linearized to records containing single words, whereas the ``Hello`` greeting has a function telling that the word ``hello`` is prefixed to the argument To make the grammar truly multilingual, we add a Finnish and an Italian concrete syntax: ``` concrete HelloFin of Hello = { lincat Greeting, Recipient = {s : Str} ; lin Hello rec = {s = "terve" ++ rec.s} ; World = {s = "maailma"} ; Mum = {s = "äiti"} ; Friends = {s = "ystävät"} ; } concrete HelloIta of Hello = { lincat Greeting, Recipient = {s : Str} ; lin Hello rec = {s = "ciao" ++ rec.s} ; World = {s = "mondo"} ; Mum = {s = "mamma"} ; Friends = {s = "amici"} ; } ``` Now we have a trilingual grammar usable for translation and many other tasks, which we will now look into. ===Using the grammar in the GF program=== In order to compile the grammar in GF, each of the four modules has to be put in a file named //modulename//``.gf``: ``` Hello.gf HelloEng.gf HelloFin.gf HelloIta.gf ``` The first GF command needed when using a grammar is to **import** it. The command has a long name, ``import``, and a short name, ``i``. You can type either ``` > import food.cf ``` or ``` > i food.cf ``` to get the same effect. In general, all GF commands have a long and a short name; short names are convenient when typing commands by hand, whereas long commands are more readable in scripts, i.e. files with lists of commands. The effect of ``import`` is that the GF program **compiles** your grammar into an internal representation, and shows a new prompt when it is ready. It will also show how much CPU time was consumed: ``` > i HelloEng.gf - compiling Hello.gf... wrote file Hello.gfc 8 msec - compiling HelloEng.gf... wrote file HelloEng.gfc 12 msec 12 msec ``` You can now use GF for **parsing**: ``` > parse "hello world" Hello World ``` The ``parse`` (= ``p``) command takes a **string** (in double quotes) and returns an **abstract syntax tree** - the meaning of the string defined in the abstract syntax. A tree is, in general, something easier than a string for a machine to understand and to process further, although this is not so obvious in this simple grammar. Strings that return a tree when parsed do so in virtue of the grammar you imported. Try parsing something that is not in grammar, and you fail ``` > parse "hello dad" Unknown words: dad > parse "world hello" no tree found ``` In the first example, the failure is caused by an unknown word. In the second example, the combination of words is ungrammatical. In addition to parsing, you can also use GF for **linearizing** (``linearize = l``). This is the inverse of parsing, taking trees into strings: ``` > linearize Hello World hello world ``` What is the use of this? Typically not that you type in a tree at the GF prompt. The utility of linearization comes from the fact that you can obtain a tree from somewhere else - for instance, from a parser. A prime example of this is **translation**: you parse with one concrete syntax and linearize with another. Let us now do this by first importing the Italian grammar: ``` > import HelloIta.gf ``` We can now parse with ``HelloEng`` and **pipe** the result into linearizing with ``HelloIta``: ``` > parse -lang=HelloEng "hello mum" | linearize -lang=HelloIta ciao mamma ``` Notice that the commands must use a **language flag** to indicate which concrete syntax is used in each of the operations. To conclude the translation exercise, we import the Finnish grammar and pipe English parsing into **multilingual generation**: ``` > parse -lang=HelloEng "hello friends" | linearize -multi terve ystävät ciao amici hello friends ``` **Exercise**. Test the parsing and translation examples shown above, as well as five other examples. **Exercise**. Extend the grammar ``Hello.gf`` and some of the concrete syntaxes by five new recipients and one new greeting form. **Exercise**. Add a concrete syntax for some other languages you might know. ==What else can be done with the grammar== Now we have built our first multilingual grammar and seen the basic functionalities of GF: parsing and linearization. We have tested these functionalities inside the GF program. In the forthcoming chapters, we will build larger grammars and have more fun with these functionalities. But we will also introduce many more: - random generation - exhaustive generation - treebank generation - syntax editing - morphological analysis - translation and morphological quizzes - semantic filtering The usefulness of GF would be quite limited if grammars were usable only inside the GF program. In the forthcoming chapters, we will see many other ways of using grammars: - compile them to new formats, such as speech recognition grammars - embed them in Java and Haskell programs - build applications using compilation and embedding: - voice commands - spoken language translators - dialogue systems - user interfaces - localization: parametrize the messages printed by a program to support different languages All GF functionalities, both those inside the GF program and those ported to other environments, are of course applicable to the simplest of grammars, such as the ``Hello`` grammars presented above. But the main focus of this tutorial will be on grammar writing. Thus we will show how larger and more expressive grammars can be built by using the constructs of the GF programming language, before entering the applications in the next part of the book. ==Summary of GF language features== A GF grammar consists of **modules**, into which judgements are grouped. The most important module forms are - ``abstract`` A ``=`` M, abstract syntax A with judgements in the module body M. - ``concrete`` C ``of`` A ``=`` M, concrete syntax C of the abstract syntax A, with judgements in the module body M. Each module is written in a file named //Modulename//.``.gf``. Rules in a GF grammar are called **judgements**, and the keywords ``fun`` and ``lin`` are used for distinguishing between two **judgement forms**. Here is a summary of the most important judgement forms: - abstract syntax | form | reading | | ``cat`` C | C is a category | ``fun`` f ``:`` A | f is a function of type A - concrete syntax | form | reading | | ``lincat`` C ``=`` T | category C has linearization type T | ``lin`` f ``=`` t | function f has linearization t Both abstract and concrete modules may moreover contain definitions of **flags**, of the form - ``flags`` //flag//``=``//value// and **comments** of the forms - ``--`` //anything till a newline// - ``{-`` //anything except hyphen followed by closing brace// ``-}`` Shorthands permit the sharing of the keyword in subsequent judgements, ``` cat Phrase ; Item ; === cat Phrase ; cat Item ; ``` and of the right-hand-side in subsequent judgements of the same form ``` fun World, Mum, Friends : Recipient ; === fun World : Recipient ; Mum : Recipient ; Friends : Recipient ; ``` The order of judgements in a module is free. In particular, an identifier need not be declared before it is used. An **identifier** is a letter followed by a sequence of letters, digits, and characters ``'`` or ``_``. Each identifier can only be introduced once in the same module. **Types** in an abstract syntax are either **basic types**, i.e. ones introduced in ``cat`` judgements, or **function types** of the form ``` A1 -> ... -> An -> A ``` where each of ``A1, ..., An, A`` is a basic type (this restriction will be relieved later). The last type in the arrow-separated sequence is the **value type** of the function type, the earlier types are its **argument types**. In a concrete syntax, the available types include - the type of strings, ``Str`` - record types of form ``{`` r1 : T1 ; ... ; rn : Tn ``}`` **Terms** used in linearizations have the forms - quoted string: ``"foo"``, of type ``Str`` - record: ``{`` r1 = t1 ; ... ; rn = Tn ``}``, of type ``{`` r1 : R1 ; ... ; rn : Rn ``}`` - projection ``t.r`` with a record label, of the corresponding record field type - argument variable ``x`` bound by the left-hand-side of a ``lin`` rule, of the corresponding linearization type =Designing a grammar for complex phrases= We will now start with a grammar that has much more structure than the ``Hello`` grammar. We will look at how the abstract is divided into suitable categories, and how infinitely many phrases can be built by using recursive rules. We will also introduce **modularity** by showing how a large grammar can be divided into modules, and how functions defined **resource modules** can be used for avoiding repeated code. ==The abstract syntax Food== The grammar we wrote defines a set of phrases usable for speaking about food: - the main category is ``Phrase`` - a ``Phrase`` can be built by assigning a ``Quality`` to an ``Item``s - an``Item`` are build from a ``Kind`` by prefixing "this" or "that" - a ``Kind`` is either **atomic**, such as "cheese" and "wine", or formed modifying a given ``Kind`` with a ``Quality`` - a ``Quality`` is either atomic, such as "Italian" and "boring", or built by modifying a given ``Quality`` "very" These verbal descriptions can be expressed as the following abstract syntax: ``` abstract Food = { flags startcat = Phrase ; cat Phrase ; Item ; Kind ; Quality ; fun Is : Item -> Quality -> Phrase ; This, That : Kind -> Item ; QKind : Quality -> Kind -> Kind ; Wine, Cheese, Fish : Kind ; Very : Quality -> Quality ; Fresh, Warm, Italian, Expensive, Delicious, Boring : Quality ; } ``` In the concrete syntax, we will be able to build phrases such as ``` this delicious Italian wine is very very expensive ``` ==The concrete syntax FoodEng== The English concrete syntax gives no surprises: ``` concrete FoodEng of Food = { lincat Phrase, Item, Kind, Quality = {s : Str} ; lin Is item quality = {s = item.s ++ "is" ++ quality.s} ; This kind = {s = "this" ++ kind.s} ; That kind = {s = "that" ++ kind.s} ; QKind quality kind = {s = quality.s ++ kind.s} ; Wine = {s = "wine"} ; Cheese = {s = "cheese"} ; Fish = {s = "fish"} ; Very quality = {s = "very" ++ quality.s} ; Fresh = {s = "fresh"} ; Warm = {s = "warm"} ; Italian = {s = "Italian"} ; Expensive = {s = "expensive"} ; Delicious = {s = "delicious"} ; Boring = {s = "boring"} ; } ``` Let us test how the grammar works in parsing: ``` > import FoodEng.gf > parse "this delicious wine is very very Italian" Is (This (QKind Delicious Wine)) (Very (Very Italian)) ``` You can also try parsing in other categories than the ``startcat``, by setting the command-line ``cat`` flag: ``` p -cat=Kind "very Italian wine" QKind (Very Italian) Wine ``` **Exercise**. Extend the ``Food`` grammar by ten new food kinds and qualities, and run the parser with new kinds of examples. **Exercise**. Add a rule that enables question phrases of the form //is this cheese Italian//. **Exercise**. Enable the optional prefixing of phrases with the words "excuse me but". Do this in such a way that the prefix can occur at most once. ==Commands for testing grammars== ===Generating trees and strings=== When we have a grammar above the trivial size, especially a recursive one, we need more efficient ways of testing it than just by parsing sentences that happen to come to our minds. One way to do this is based on **automatic generation**, which can be either **random** or **exhausive**. Random generation (``generate_random = gr``) is an operation that builds a random tree in accordance with an abstract syntax: ``` > generate_random Is (This (QKind Italian Fish)) Fresh ``` By using a pipe, random generation can be fed into linearization: ``` > gr | l this Italian fish is fresh ``` Random generation is a good way to test a grammar; it can also be fun. By using the ``number`` flag, several strings can be generated in one command: ``` > gr -number=10 | l that wine is boring that fresh cheese is fresh that cheese is very boring this cheese is Italian that expensive cheese is expensive that fish is fresh that wine is very Italian this wine is Italian this cheese is boring this fish is boring ``` To generate //all// phrases that a grammar can produce, GF provides the command ``generate_trees = gt``. ``` > generate_trees | l that cheese is very Italian that cheese is very boring that cheese is very delicious that cheese is very expensive that cheese is very fresh ... this wine is expensive this wine is fresh this wine is warm ``` You get quite a few trees but not all of them: only up to a given **depth** of trees. The default depth is 3; the depth can be set by using the ``depth`` flag: ``` > generate_trees -depth=5 | l ``` Other options to the generation commands (like all commands) can be seen by GF's ``help = h`` command: ``` > help gr > help gt ``` **Exercise**. If the command ``gt`` generated all trees in your grammar, it would never terminate. Why? **Exercise**. Measure how many trees the grammar gives with depths 4 and 5, respectively. You use the Unix **word count** command ``wc`` to count lines. **Hint**. You can pipe the output of a GF command into a Unix command by using the escape ``?``, as follows: ``` > generate_trees -depth=4 | ? wc ``` ===More on pipes; tracing=== A pipe of GF commands can have any length, but the "output type" (either string or tree) of one command must always match the "input type" of the next command, in order for the result to make sense. The intermediate results in a pipe can be observed by putting the **tracing** flag ``-tr`` to each command whose output you want to see: ``` > gr -tr | l -tr | p Is (This Cheese) Boring this cheese is boring Is (This Cheese) Boring ``` This facility is good for test purposes: for instance, you may want to see if a grammar is **ambiguous**, i.e. contains strings that can be parsed in more than one way. **Exercise**. Extend the ``Food`` grammar so that it produces ambiguous strings, and try out the ambiguity test. ===Writing and reading files=== To save the outputs of GF commands into a file, you can pipe it to the ``write_file = wf`` command, ``` > gr -number=10 | l | write_file exx.tmp ``` You can read the file back to GF with the ``read_file = rf`` command, ``` > read_file exx.tmp | p -lines ``` Notice the flag ``-lines`` given to the parsing command. This flag tells GF to parse each line of the file separately. Without the flag, the grammar could not recognize the string in the file, because it is not a sentence but a sequence of ten sentences. Files with examples can be used for **regression testing** of grammars. %--! ==Modules and files== GF uses suffixes to recognize different file formats. The most important ones are: - Source files: //Modulname//``.gf`` - Target files: //Modulname//``.gfc`` When you import ``FoodEng.gf``, you see the target files being generated: ``` > i FoodEng.gf - compiling Food.gf... wrote file Food.gfc 16 msec - compiling FoodEng.gf... wrote file FoodEng.gfc 20 msec ``` You also see that the GF program does not only read the file ``FoodEng.gf``, but also all other files that it depends on - in this case, ``Food.gf``. For each file that is compiled, a ``.gfc`` file is generated. The GFC format (="GF Canonical") is the "machine code" of GF, which is faster to process than GF source files. When reading a module, GF decides whether to use an existing ``.gfc`` file or to generate a new one, by looking at modification times. **Exercise**. What happens when you import ``FoodEng.gf`` for a second time? Try this in different situations: - Right after importing it the first time (the modules are kept in the memory of GF and need no reloading). - After issuing the command ``empty`` (``e``), which clears the memory of GF. - After making a small change in ``FoodEng.gf``, be it only an added space. - After making a change in ``Food.gf``. ==An Italian concrete syntax== We write the Italian grammar in a straightforward way, by replacing English words with their usual dictionary equivalents: ``` concrete FoodIta of Food = { lincat Phrase, Item, Kind, Quality = {s : Str} ; lin Is item quality = {s = item.s ++ "è" ++ quality.s} ; This kind = {s = "questo" ++ kind.s} ; That kind = {s = "quello" ++ kind.s} ; QKind quality kind = {s = kind.s ++ quality.s} ; Wine = {s = "vino"} ; Cheese = {s = "formaggio"} ; Fish = {s = "pesce"} ; Very quality = {s = "molto" ++ quality.s} ; Fresh = {s = "fresco"} ; Warm = {s = "caldo"} ; Italian = {s = "italiano"} ; Expensive = {s = "caro"} ; Delicious = {s = "delizioso"} ; Boring = {s = "noioso"} ; } ``` An alert reader, or one who already knows Italian, may notice one point in which a change more radical than replacement of words is made: the order of a quality and the kind it modifies in ``` QKind quality kind = {s = kind.s ++ quality.s} ; ``` Thus Italian says ``vino italiano`` for ``Italian wine``. **Exercise**. Write a concrete syntax of ``Food`` for some other language. You will probably end up with grammatically incorrect output - but don't worry about this yet. **Exercise**. If you have written ``Food`` for German, Swedish, or some other language, test with random or exhaustive generation what constructs come out incorrect, and prepare a list of those ones that cannot be helped with the currently available fragment of GF. ==More application of multilingual grammars== ===Multilingual treebanks=== A **multilingual treebank**, is a set of trees with their translations in different languages: ``` > gr -number=2 | tree_bank Is (That Cheese) (Very Boring) quello formaggio è molto noioso that cheese is very boring Is (That Cheese) Fresh quello formaggio è fresco that cheese is fresh ``` ===Translation session=== If translation is what you want to do with a set of grammars, a convenient way to do it is to open a ``translation_session = ts``. In this session, you can translate between all the languages that are in scope. A dot ``.`` terminates the translation session. ``` > ts trans> that very warm cheese is boring quello formaggio molto caldo è noioso that very warm cheese is boring trans> questo vino molto italiano è molto delizioso questo vino molto italiano è molto delizioso this very Italian wine is very delicious trans> . > ``` ===Translation quiz=== This is a simple language exercise that can be automatically generated from a multilingual grammar. The system generates a set of random sentences, displays them in one language, and checks the user's answer given in another language. The command ``translation_quiz = tq`` makes this in a subshell of GF. ``` > translation_quiz FoodEng FoodIta Welcome to GF Translation Quiz. The quiz is over when you have done at least 10 examples with at least 75 % success. You can interrupt the quiz by entering a line consisting of a dot ('.'). this fish is warm questo pesce è caldo > Yes. Score 1/1 this cheese is Italian questo formaggio è noioso > No, not questo formaggio è noioso, but questo formaggio è italiano Score 1/2 this fish is expensive ``` You can also generate a list of translation exercises and save it in a file for later use, by the command ``translation_list = tl`` ``` > translation_list -number=25 FoodEng FoodIta | write_file transl.txt ``` The ``number`` flag gives the number of sentences generated. ===Multilingual syntax editing=== Any multilingual grammar can be used in the graphical syntax editor, which is opened by the shell command ``gfeditor`` followed by the names of the grammar files. Thus ``` % gfeditor FoodEng.gf FoodIta.gf ``` opens the editor for the two ``Food`` grammars. The editor supports commands for manipulating an abstract syntax tree. The process is started by choosing a category from the "New" menu. Choosing ``Phrase`` creates a new tree of type ``Phrase``. A new tree is in general completely unknown: it consists of a **metavariable** ``?1``. However, since the category ``Phrase`` in ``Food`` has only one possible constructor, ``Is``, the tree is readily given the form ``Is ?1 ?2``. Here is what the editor looks like at this stage: [food1.png] Editing goes on by **refinements**, i.e. choices of constructors from the menu, until no metavariables remain. Here is a tree resulting from the current editing session: [food2.png] Editing can be continued even when the tree is finished. The user can shift the **focus** to some of the subtrees by clicking at it of the corresponding part of a linearization. In the picture, the focus is on "fish". The menu shows no refinements, since there are no metavariables, but other possible actions: - to **change** "fish" to "cheese" or "wine" - to **delete** "fish", i.e. change it to a metavariable - to **wrap** "fish" in a qualification, i.e. change it to ``QKind ? Fish``, where the quality can be given in a later refinement In adition to menu-based editing, the tool supports refinement by parsing, which gets accessible by middle-clicking at the linearization field. **Exercise**. Construct the sentence //this very expensive cheese is very very delicious// and its Italian translation by using ``gfeditor``. ==The context-free grammar format== Readers not familar with context-free grammars, also known as BNF grammars, can skip this section. Those that are familar with them will find here the exact relation between GF and context-free grammars. We will moreover show how the BNF format can be used as input to the GF program; it is often more concise than GF proper, but also more restricted in expressive power. ==Using resource modules== ===The golden rule of functional programming=== When writing a grammar, you have to type lots of characters. You have probably done this by the copy-paste-modify method, which is a common way to avoid repeating work. However, there is a more elegant way to avoid repeating work than the copy-and-paste method. The **golden rule of functional programming** says that - whenever you find yourself programming by copy-and-paste, write a function instead. A function separates the shared parts of different computations from the changing parts, its **arguments**, or **parameters**. In functional programming languages, such as [Haskell http://www.haskell.org], it is possible to share much more code with functions than in languages such as C and Java, because of higher-order functions (functions that takes functions as arguments). ===Operation definitions=== GF is a functional programming language, not only in the sense that the abstract syntax is a system of functions (``fun``), but also because functional programming can be used when defining concrete syntax. This is done by using a new form of judgement, with the keyword ``oper`` (for **operation**), distinct from ``fun`` for the sake of clarity. Here is a simple example of an operation: ``` oper ss : Str -> {s : Str} = \x -> {s = x} ; ``` The operation can be **applied** to an argument, and GF will **compute** the application into a value. For instance, ``` ss "boy" ===> {s = "boy"} ``` We use the symbol ``===>`` to indicate how an expression is computed into a value; this symbol is not a part of GF. Thus an ``oper`` judgement includes the name of the defined operation, its type, and an expression defining it. As for the syntax of the defining expression, notice the **lambda abstraction** form ``\``//x// ``->`` //t// of the function. It reads: function with variable //x// and **function body** //t//. For lambda abstraction with multiple arguments, we have the shorthand ``` \x,y,z -> t === \x -> \y -> \z -> t ``` The notation we have used for linearization rules, ``` lin f x y = t ``` is shorthand for ``` lin f = \x,y -> t ``` %--! ===The ``resource`` module type=== Operator definitions can be included in a concrete syntax. But they are not really tied to a particular set of linearization rules. They should rather be seen as **resources** usable in many concrete syntaxes. The ``resource`` module type is used to package ``oper`` definitions into reusable resources. Here is an example, with a handful of operations to manipulate strings and records. ``` resource StringOper = { oper SS : Type = {s : Str} ; ss : Str -> SS = \x -> {s = x} ; cc : SS -> SS -> SS = \x,y -> ss (x.s ++ y.s) ; prefix : Str -> SS -> SS = \p,x -> ss (p ++ x.s) ; } ``` Resource modules can extend other resource modules, in the same way as modules of other types can extend modules of the same type. Thus it is possible to build resource hierarchies. %--! ===Opening a resource=== Any number of ``resource`` modules can be **opened** in a ``concrete`` syntax, which makes definitions contained in the resource usable in the concrete syntax. Here is an example, where the resource ``StringOper`` is opened in a new version of ``FoodEng``. ``` concrete FoodEng of Food = open StringOper in { lincat S, Item, Kind, Quality = SS ; lin Is item quality = cc item (prefix "is" quality) ; This k = prefix "this" k ; That k = prefix "that" k ; QKind k q = cc k q ; Wine = ss "wine" ; Cheese = ss "cheese" ; Fish = ss "fish" ; Very = prefix "very" ; Fresh = ss "fresh" ; Warm = ss "warm" ; Italian = ss "Italian" ; Expensive = ss "expensive" ; Delicious = ss "delicious" ; Boring = ss "boring" ; } ``` **Exercise**. Use the same string operations to write ``FoodIta`` more concisely. %--! ===Partial application=== GF, like Haskell, permits **partial application** of functions. An example of this is the rule ``` lin This k = prefix "this" k ; ``` which can be written more concisely ``` lin This = prefix "this" ; ``` The first form is perhaps more intuitive to write but, once you get used to partial application, you will appreciate its conciseness and elegance. The logic of partial application is known as **currying**, with a reference to Haskell B. Curry. The idea is that any //n//-place function can be defined as a 1-place function whose value is an //n-//1 -place function. Thus ``` oper prefix : Str -> SS -> SS ; ``` can be used as a 1-place function that takes a ``Str`` into a function ``SS -> SS``. The expected linearization of ``This`` is exactly a function of such a type, operating on an argument of type ``Kind`` whose linearization is of type ``SS``. Thus we can define the linearization directly as ``prefix "this"``. **Exercise**. Define an operation ``infix`` analogous to ``prefix``, such that it allows you to write ``` lin Is = infix "is" ; ``` ===Testing resource modules=== To test a ``resource`` module independently, you must import it with the flag ``-retain``, which tells GF to retain ``oper`` definitions in the memory; the usual behaviour is that ``oper`` definitions are just applied to compile linearization rules (this is called **inlining**) and then thrown away. ``` > i -retain StringOper.gf ``` The command ``compute_concrete = cc`` computes any expression formed by operations and other GF constructs. For example, ``` > compute_concrete prefix "in" (ss "addition") { s : Str = "in" ++ "addition" } ``` ==Grammar architecture== ===Extending a grammar=== The module system of GF makes it possible to **extend** a grammar in different ways. The syntax of extension is shown by the following example. We extend ``Food`` by adding a category of questions and two new functions. ``` abstract Morefood = Food ** { cat Question ; fun QIs : Item -> Quality -> Question ; Pizza : Kind ; } ``` Parallel to the abstract syntax, extensions can be built for concrete syntaxes: ``` concrete MorefoodEng of Morefood = FoodEng ** { lincat Question = {s : Str} ; lin QIs item quality = {s = "is" ++ item.s ++ quality.s} ; Pizza = {s = "pizza"} ; } ``` The effect of extension is that all of the contents of the extended and extending module are put together. We also say that the new module **inherits** the contents of the old module. At the same time as extending a module of the same type, a concrete syntax module may open resources. The syntax is shown by the following Italian grammar module: ``` concrete MorefoodIta of Morefood = FoodIta ** open StringOper in { lincat Question = SS ; lin QIs item quality = ss (item.s ++ "è" ++ quality.s) ; Pizza = ss "pizza" ; } ``` ===Multiple inheritance=== Specialized vocabularies can be represented as small grammars that only do "one thing" each. For instance, the following are grammars for fruit and mushrooms ``` abstract Fruit = { cat Fruit ; fun Apple, Peach : Fruit ; } abstract Mushroom = { cat Mushroom ; fun Cep, Agaric : Mushroom ; } ``` They can afterwards be combined into bigger grammars by using **multiple inheritance**, i.e. extension of several grammars at the same time: ``` abstract Foodmarket = Food, Fruit, Mushroom ** { fun FruitKind : Fruit -> Kind ; MushroomKind : Mushroom -> Kind ; } ``` **Exercise**. Refactor ``Food`` by taking apart ``Wine`` into a special ``Drink`` module. ===System commands=== To document your grammar, you may want to print the graph into a file, e.g. a ``.png`` file that can be included in an HTML document. You can do this by first printing the graph into a file ``.dot`` and then processing this file with the ``dot`` program (from the Graphviz package). ``` > pm -printer=graph | wf Foodmarket.dot > ! dot -Tpng Foodmarket.dot > Foodmarket.png ``` The latter command is a Unix command, issued from GF by using the shell escape symbol ``!``. The resulting graph was shown in the previous section. The command ``print_multi = pm`` is used for printing the current multilingual grammar in various formats, of which the format ``-printer=graph`` just shows the module dependencies. Use ``help`` to see what other formats are available: ``` > help pm > help -printer > help help ``` Another form of system commands are those usable in GF pipes. The escape symbol is then ``?``. ``` > generate_trees | ? wc ``` ===Division of labour=== Using operations defined in resource modules is a way to avoid repetitive code. In addition, it enables a new kind of modularity and division of labour in grammar writing: grammarians familiar with the linguistic details of a language can make their knowledge available through resource grammar modules, whose users only need to pick the right operations and not to know their implementation details. In the following sections, we will go through some such linguistic details. The programming constructs needed when doing this are useful for all GF programmers, even for those who don't hand-code the linguistics of their applications but get them from libraries. And it is quite interesting to know something about the linguistic concepts of inflection, agreement, and parts of speech. ==Summary of GF language features== Module extensions, multiple inheritance. Resource modules. Oper judgements. Lambda abstraction. The ``.cf`` grammar format. =Grammars with parameters= ==The problem: words have to be inflected== Suppose we want to say, with the vocabulary included in ``Food.gf``, things like ``` all Italian wines are delicious ``` The new grammatical facility we need are the plural forms of nouns and verbs (//wines, are//), as opposed to their singular forms. The introduction of plural forms requires two things: - the **inflection** of nouns and verbs in singular and plural - the **agreement** of the verb to subject: the verb must have the same number as the subject Different languages have different rules of inflection and agreement. For instance, Italian has also agreement in gender (masculine vs. feminine). We want to express such special features of languages in the concrete syntax while ignoring them in the abstract syntax. To be able to do all this, we need one new judgement form and many new expression forms. We also need to generalize linearization types from strings to more complex types. **Exercise**. Make a list of the possible forms that nouns, adjectives, and verbs can have in some languages that you know. %--! ==Parameters and tables== We define the **parameter type** of number in English by using a new form of judgement: ``` param Number = Sg | Pl ; ``` To express that ``Kind`` expressions in English have a linearization depending on number, we replace the linearization type ``{s : Str}`` with a type where the ``s`` field is a **table** depending on number: ``` lincat Kind = {s : Number => Str} ; ``` The **table type** ``Number => Str`` is in many respects similar to a function type (``Number -> Str``). The main difference is that the argument type of a table type must always be a parameter type. This means that the argument-value pairs can be listed in a finite table. The following example shows such a table: ``` lin Cheese = {s = table { Sg => "cheese" ; Pl => "cheeses" } } ; ``` The table consists of **branches**, where a **pattern** on the left of the arrow ``=>`` is assigned a **value** on the right. The application of a table to a parameter is done by the **selection** operator ``!``. For instance, ``` table {Sg => "cheese" ; Pl => "cheeses"} ! Pl ``` is a selection that computes into the value ``"cheeses"``. This computation is performed by **pattern matching**: return the value from the first branch whose pattern matches the selection argument. Thus ``` table {Sg => "cheese" ; Pl => "cheeses"} ! Pl ===> "cheeses" ``` **Exercise**. In a previous exercise, we made a list of the possible forms that nouns, adjectives, and verbs can have in some languages that you know. Now take some of the results and implement them by using parameter type definitions and tables. Write them into a ``resource`` module, which you can test by using the command ``compute_concrete``. %--! ==Inflection tables and paradigms== All English common nouns are inflected in number, most of them in the same way: the plural form is obtained from the singular by adding the ending //s//. This rule is an example of a **paradigm** - a formula telling how the inflection forms of a word are formed. From the GF point of view, a paradigm is a function that takes a **lemma** - also known as a **dictionary form** - and returns an inflection table of desired type. Paradigms are not functions in the sense of the ``fun`` judgements of abstract syntax (which operate on trees and not on strings), but operations defined in ``oper`` judgements. The following operation defines the regular noun paradigm of English: ``` oper regNoun : Str -> {s : Number => Str} = \x -> { s = table { Sg => x ; Pl => x + "s" } } ; ``` The **gluing** operator ``+`` tells that the string held in the variable ``x`` and the ending ``"s"`` are written together to form one **token**. Thus, for instance, ``` (regNoun "cheese").s ! Pl ===> "cheese" + "s" ===> "cheeses" ``` **Exercise**. Identify cases in which the ``regNoun`` paradigm does not apply in English, and implement some alternative paradigms. **Exercise**. Implement a paradigm for regular verbs in English. **Exercise**. Implement some regular paradigms for other languages you have considered in earlier exercises. ==Using parameters in concrete syntax== We can now enrich the concrete syntax definitions to comprise morphology. This will permit a more radical variation between languages (e.g. English and Italian) then just the use of different words. In general, parameters and linearization types are different in different languages - but this does not prevent the use of a common abstract syntax. %--! ===Parametric vs. inherent features, agreement=== The rule of subject-verb agreement in English says that the verb phrase must be inflected in the number of the subject. This means that a noun phrase (functioning as a subject), inherently has a number, which it passes to the verb. The verb does not //have// a number, but must be able to //receive// whatever number the subject has. This distinction is nicely represented by the different linearization types of **noun phrases** and **verb phrases**: ``` lincat NP = {s : Str ; n : Number} ; lincat VP = {s : Number => Str} ; ``` We say that the number of ``NP`` is an **inherent feature**, whereas the number of ``NP`` is a **variable feature** (or a **parametric feature**). The agreement rule itself is expressed in the linearization rule of the predication function: ``` lin PredVP np vp = {s = np.s ++ vp.s ! np.n} ; ``` The following section will present ``FoodsEng``, assuming the abstract syntax ``Foods`` that is similar to ``Food`` but also has the plural determiners ``These`` and ``Those``. The reader is invited to inspect the way in which agreement works in the formation of sentences. %--! ===English concrete syntax with parameters=== The grammar uses both [``Prelude`` ../../lib/prelude/Prelude.gf] and [``MorphoEng`` resource/MorphoEng]. We will later see how to make the grammar even more high-level by using a resource grammar library and parametrized modules. ``` --# -path=.:resource:prelude concrete FoodsEng of Foods = open Prelude, MorphoEng in { lincat S, Quality = SS ; Kind = {s : Number => Str} ; Item = {s : Str ; n : Number} ; lin Is item quality = ss (item.s ++ (mkVerb "are" "is").s ! item.n ++ quality.s) ; This = det Sg "this" ; That = det Sg "that" ; These = det Pl "these" ; Those = det Pl "those" ; QKind quality kind = {s = \\n => quality.s ++ kind.s ! n} ; Wine = regNoun "wine" ; Cheese = regNoun "cheese" ; Fish = mkNoun "fish" "fish" ; Very = prefixSS "very" ; Fresh = ss "fresh" ; Warm = ss "warm" ; Italian = ss "Italian" ; Expensive = ss "expensive" ; Delicious = ss "delicious" ; Boring = ss "boring" ; oper det : Number -> Str -> Noun -> {s : Str ; n : Number} = \n,d,cn -> { s = d ++ cn.s ! n ; n = n } ; } ``` ==Pattern matching== We have so far built all expressions of the ``table`` form from branches whose patterns are constants introduced in ``param`` definitions, as well as constant strings. But there are more expressive patterns. Here is a summary of the possible forms: - a constructor pattern (identifier introduced in a ``param`` definition) matches the identical constructor - a variable pattern (identifier other than constant parameter) matches anything - the wild card ``_`` matches anything - a string literal pattern, e.g. ``"s"``, matches the same string - a disjunctive pattern ``P | ... | Q`` matches anything that one of the disjuncts matches Pattern matching is performed in the order in which the branches appear in the table: the branch of the first matching pattern is followed. As a first example, let us take an English noun that has the same form in singular and plura: ``` lin Fish = {s = table {_ => "fish"}} ; ``` As syntactic sugar, one-branch tables can be written concisely, ``` \\P,...,Q => t === table {P => ... table {Q => t} ...} ``` Thus we could rewrite the above rule ``` lin Fish = {s = \\_ => "fish"} ; ``` Finally, the ``case`` expressions common in functional programming languages are syntactic sugar for table selections: ``` case e of {...} === table {...} ! e ``` %--! ==Hierarchic parameter types== The reader familiar with a functional programming language such as [Haskell http://www.haskell.org] must have noticed the similarity between parameter types in GF and **algebraic datatypes** (``data`` definitions in Haskell). The GF parameter types are actually a special case of algebraic datatypes: the main restriction is that in GF, these types must be finite. (It is this restriction that makes it possible to invert linearization rules into parsing methods.) However, finite is not the same thing as enumerated. Even in GF, parameter constructors can take arguments, provided these arguments are from other parameter types - only recursion is forbidden. Such parameter types impose a hierarchic order among parameters. They are often needed to define the linguistically most accurate parameter systems. To give an example, Swedish adjectives are inflected in number (singular or plural) and gender (uter or neuter). These parameters would suggest 2*2=4 different forms. However, the gender distinction is done only in the singular. Therefore, it would be inaccurate to define adjective paradigms using the type ``Gender => Number => Str``. The following hierarchic definition yields an accurate system of three adjectival forms. ``` param AdjForm = ASg Gender | APl ; param Gender = Utr | Neutr ; ``` Here is an example of pattern matching, the paradigm of regular adjectives. ``` oper regAdj : Str -> AdjForm => Str = \fin -> table { ASg Utr => fin ; ASg Neutr => fin + "t" ; APl => fin + "a" ; } ``` A constructor can be used as a pattern that has patterns as arguments. For instance, the adjectival paradigm in which the two singular forms are the same, can be defined ``` oper plattAdj : Str -> AdjForm => Str = \platt -> table { ASg _ => platt ; APl => platt + "a" ; } ``` %--! ==Discontinuous constituents== A linearization type may contain more strings than one. An example of where this is useful are English particle verbs, such as //switch off//. The linearization of a sentence may place the object between the verb and the particle: //he switched it off//. The following judgement defines transitive verbs as **discontinuous constituents**, i.e. as having a linearization type with two strings and not just one. ``` lincat TV = {s : Number => Str ; part : Str} ; ``` This linearization rule shows how the constituents are separated by the object in complementization. ``` lin PredTV tv obj = {s = \\n => tv.s ! n ++ obj.s ++ tv.part} ; ``` There is no restriction in the number of discontinuous constituents (or other fields) a ``lincat`` may contain. The only condition is that the fields must be of finite types, i.e. built from records, tables, parameters, and ``Str``, and not functions. A mathematical result about parsing in GF says that the worst-case complexity of parsing increases with the number of discontinuous constituents. This is potentially a reason to avoid discontinuous constituents. Moreover, the parsing and linearization commands only give accurate results for categories whose linearization type has a unique ``Str`` valued field labelled ``s``. Therefore, discontinuous constituents are not a good idea in top-level categories accessed by the users of a grammar application. **Exercise**. Define the language ``a^n b^n c^n`` in GF. ==More constructs for concrete syntax== In this section, we go through constructs that are not necessary in simple grammars or when the concrete syntax relies on libraries. But they are useful when writing advanced concrete syntax implementations, such as resource grammar libraries. Moreover, they conclude the presentation of concrete syntax constructs. %--! ===Local definitions=== Local definitions ("``let`` expressions") are used in functional programming for two reasons: to structure the code into smaller expressions, and to avoid repeated computation of one and the same expression. Here is an example, from [``MorphoIta`` resource/MorphoIta.gf]: ``` oper regNoun : Str -> Noun = \vino -> let vin = init vino ; o = last vino in case o of { "a" => mkNoun Fem vino (vin + "e") ; "o" | "e" => mkNoun Masc vino (vin + "i") ; _ => mkNoun Masc vino vino } ; ``` ===Record extension and subtyping=== Record types and records can be **extended** with new fields. For instance, in German it is natural to see transitive verbs as verbs with a case. The symbol ``**`` is used for both constructs. ``` lincat TV = Verb ** {c : Case} ; lin Follow = regVerb "folgen" ** {c = Dative} ; ``` To extend a record type or a record with a field whose label it already has is a type error. It is also an error to extend a type or object that is not a record. A record type //T// is a **subtype** of another one //R//, if //T// has all the fields of //R// and possibly other fields. For instance, an extension of a record type is always a subtype of it. If //T// is a subtype of //R//, an object of //T// can be used whenever an object of //R// is required. For instance, a transitive verb can be used whenever a verb is required. **Contravariance** means that a function taking an //R// as argument can also be applied to any object of a subtype //T//. ===Tuples and product types=== Product types and tuples are syntactic sugar for record types and records: ``` T1 * ... * Tn === {p1 : T1 ; ... ; pn : Tn} === {p1 = T1 ; ... ; pn = Tn} ``` Thus the labels ``p1, p2,...`` are hard-coded. ===Record and tuple patterns=== Record types of parameter types also count as parameter types. A typical example is a record of agreement features, e.g. French ``` oper Agr : PType = {g : Gender ; n : Number ; p : Person} ; ``` Notice the term ``PType`` rather than just ``Type`` referring to parameter types. Every ``PType`` is also a ``Type``, but not vice-versa. Pattern matching is done in the expected way, but it can moreover utilize partial records: the branch ``` {g = Fem} => t ``` in a table of type ``Agr => T`` means the same as ``` {g = Fem ; n = _ ; p = _} => t ``` Tuple patterns are translated to record patterns in the same way as tuples to records; partial patterns make it possible to write, slightly surprisingly, ``` case of { => t ... } ``` ===Regular expression patterns=== To define string operations computed at compile time, such as in morphology, it is handy to use regular expression patterns: - //p// ``+`` //q// : token consisting of //p// followed by //q// - //p// ``*`` : token //p// repeated 0 or more times (max the length of the string to be matched) - ``-`` //p// : matches anything that //p// does not match - //x// ``@`` //p// : bind to //x// what //p// matches - //p// ``|`` //q// : matches what either //p// or //q// matches The last three apply to all types of patterns, the first two only to token strings. As an example, we give a rule for the formation of English word forms ending with an //s// and used in the formation of both plural nouns and third-person present-tense verbs. ``` add_s : Str -> Str = \w -> case w of { _ + "oo" => w + "s" ; -- bamboo _ + ("s" | "z" | "x" | "sh" | "o") => w + "es" ; -- bus, hero _ + ("a" | "o" | "u" | "e") + "y" => w + "s" ; -- boy x + "y" => x + "ies" ; -- fly _ => w + "s" -- car } ; ``` Here is another example, the plural formation in Swedish 2nd declension. The second branch uses a variable binding with ``@`` to cover the cases where an unstressed pre-final vowel //e// disappears in the plural (//nyckel-nycklar, seger-segrar, bil-bilar//): ``` plural2 : Str -> Str = \w -> case w of { pojk + "e" => pojk + "ar" ; nyck + "e" + l@("l" | "r" | "n") => nyck + l + "ar" ; bil => bil + "ar" } ; ``` Variables in regular expression patterns are always bound to the **first match**, which is the first in the sequence of binding lists. For example: - ``x + "e" + y`` matches ``"peter"`` with ``x = "p", y = "ter"`` - ``x + "er"*`` matches ``"burgerer"`` with ``x = "burg" **Exercise**. Implement the German **Umlaut** operation on word stems. The operation changes the vowel of the stressed stem syllable as follows: //a// to //ä//, //au// to //äu//, //o// to //ö//, and //u// to //ü//. You can assume that the operation only takes syllables as arguments. Test the operation to see whether it correctly changes //Arzt// to //Ärzt//, //Baum// to //Bäum//, //Topf// to //Töpf//, and //Kuh// to //Küh//. **Exercise**. Define an operation that deletes all vowels from the end of a string, so that e.g. "aigeia" becomes "aig". ===Free variation=== Sometimes there are many alternative ways to define a concrete syntax. For instance, the verb negation in English can be expressed both by //does not// and //doesn't//. In linguistic terms, these expressions are in **free variation**. The ``variants`` construct of GF can be used to give a list of strings in free variation. For example, ``` NegVerb verb = {s = variants {["does not"] ; "doesn't} ++ verb.s ! Pl} ; ``` An empty variant list ``` variants {} ``` can be used e.g. if a word lacks a certain form. In general, ``variants`` should be used cautiously. It is not recommended for modules aimed to be libraries, because the user of the library has no way to choose among the variants. %--! ===Prefix-dependent choices=== Sometimes a token has different forms depending on the token that follows. An example is the English indefinite article, which is //an// if a vowel follows, //a// otherwise. Which form is chosen can only be decided at run time, i.e. when a string is actually build. GF has a special construct for such tokens, the ``pre`` construct exemplified in ``` oper artIndef : Str = pre {"a" ; "an" / strs {"a" ; "e" ; "i" ; "o"}} ; ``` Thus ``` artIndef ++ "cheese" ---> "a" ++ "cheese" artIndef ++ "apple" ---> "an" ++ "apple" ``` This very example does not work in all situations: the prefix //u// has no general rules, and some problematic words are //euphemism, one-eyed, n-gram//. It is possible to write ``` oper artIndef : Str = pre {"a" ; "a" / strs {"eu" ; "one"} ; "an" / strs {"a" ; "e" ; "i" ; "o" ; "n-"} } ; ``` ===Predefined types=== GF has the following predefined categories in abstract syntax: ``` cat Int ; -- integers, e.g. 0, 5, 743145151019 cat Float ; -- floats, e.g. 0.0, 3.1415926 cat String ; -- strings, e.g. "", "foo", "123" ``` The objects of each of these categories are **literals** as indicated in the comments above. No ``fun`` definition can have a predefined category as its value type, but they can be used as arguments. For example: ``` fun StreetAddress : Int -> String -> Address ; lin StreetAddress number street = {s = number.s ++ street.s} ; -- e.g. (StreetAddress 10 "Downing Street") : Address ``` FIXME: The linearization type is ``{s : Str}`` for all these categories. ===Overloading of operations=== Large libraries, such as the GF Resource Grammar Library, may define hundreds of names. This can be unpractical for both the library author and the user: the author has to invent longer and longer names which are not always intuitive, and the author has to learn or at least be able to find all these names. A solution to this problem, adopted by languages such as C++, is **overloading**: one and the same name can be used for several functions. When such a name is used, the compiler performs **overload resolution** to find out which of the possible functions is meant. Overload resolution is based on the types of the functions: all functions that have the same name must have different types. In C++, functions with the same name can be scattered everywhere in the program. In GF, they must be grouped together in ``overload`` groups. Here is an example of an overload group, giving three different ways to define verbs in English: ``` oper mkV = overload { mkV : (walk : Str) -> V = -- regular verbs mkV : (omit,omitted : Str) -> V = -- regular verbs with duplication mkN : (sing,sang,sung : Str) -> V = -- irregular verbs mkN : (run,ran,run,running : Str) -> V = -- irregular verbs with duplication } ``` Intuitively, the forms correspond to the way regular and irregular words are given in a dictionary: by listing relevant forms, instead of referring to a paradigm. =Implementing morphology and syntax= In this chapter, we will dig deeper into linguistic concepts than so far. We will build an implementation of a linguistic motivated fragment of English and Italian, covering basic morphology of syntax. The result is a miniature of the GF resource library, which will be covered in the next chapter. There are two main purposes for this chapter: - first, to understand the linguistic concepts underlying the resource grammar library - second, to get practice in the more advanced constructs of concrete syntax However, the reader who is not willing to work on an advanced level of concrete syntax may just skim through the introductory parts of each section, thus using the chapter in its first purpose only. ==Worst-case functions and data abstraction== Some English nouns, such as ``mouse``, are so irregular that it makes no sense to see them as instances of a paradigm. Even then, it is useful to perform **data abstraction** from the definition of the type ``Noun``, and introduce a constructor operation, a **worst-case function** for nouns: ``` oper mkNoun : Str -> Str -> Noun = \x,y -> { s = table { Sg => x ; Pl => y } } ; ``` Thus we can define ``` lin Mouse = mkNoun "mouse" "mice" ; ``` and ``` oper regNoun : Str -> Noun = \x -> mkNoun x (x + "s") ; ``` instead of writing the inflection tables explicitly. The grammar engineering advantage of worst-case functions is that the author of the resource module may change the definitions of ``Noun`` and ``mkNoun``, and still retain the interface (i.e. the system of type signatures) that makes it correct to use these functions in concrete modules. In programming terms, ``Noun`` is then treated as an **abstract datatype**. %--! ==A system of paradigms using predefined string operations== In addition to the completely regular noun paradigm ``regNoun``, some other frequent noun paradigms deserve to be defined, for instance, ``` sNoun : Str -> Noun = \kiss -> mkNoun kiss (kiss + "es") ; ``` What about nouns like //fly//, with the plural //flies//? The already available solution is to use the longest common prefix //fl// (also known as the **technical stem**) as argument, and define ``` yNoun : Str -> Noun = \fl -> mkNoun (fl + "y") (fl + "ies") ; ``` But this paradigm would be very unintuitive to use, because the technical stem is not an existing form of the word. A better solution is to use the lemma and a string operator ``init``, which returns the initial segment (i.e. all characters but the last) of a string: ``` yNoun : Str -> Noun = \fly -> mkNoun fly (init fly + "ies") ; ``` The operation ``init`` belongs to a set of operations in the resource module ``Prelude``, which therefore has to be ``open``ed so that ``init`` can be used. ``` > cc init "curry" "curr" ``` Its dual is ``last``: ``` > cc last "curry" "y" ``` As generalizations of the library functions ``init`` and ``last``, GF has two predefined funtions: ``Predef.dp``, which "drops" suffixes of any length, and ``Predef.tk``, which "takes" a prefix just omitting a number of characters from the end. For instance, ``` > cc Predef.tk 3 "worried" "worr" > cc Predef.dp 3 "worried" "ied" ``` The prefix ``Predef`` is given to a handful of functions that could not be defined internally in GF. They are available in all modules without explicit ``open`` of the module ``Predef``. %--! ==An intelligent noun paradigm using pattern matching== It may be hard for the user of a resource morphology to pick the right inflection paradigm. A way to help this is to define a more intelligent paradigm, which chooses the ending by first analysing the lemma. The following variant for English regular nouns puts together all the previously shown paradigms, and chooses one of them on the basis of the final letter of the lemma (found by the prelude operation ``last``). ``` regNoun : Str -> Noun = \s -> case last s of { "s" | "z" => mkNoun s (s + "es") ; "y" => mkNoun s (init s + "ies") ; _ => mkNoun s (s + "s") } ; ``` The paradigms ``regNoun`` does not give the correct forms for all nouns. For instance, //mouse - mice// and //fish - fish// must be given by using ``mkNoun``. Also the word //boy// would be inflected incorrectly; to prevent this, either use ``mkNoun`` or modify ``regNoun`` so that the ``"y"`` case does not apply if the second-last character is a vowel. **Exercise**. Extend the ``regNoun`` paradigm so that it takes care of all variations there are in English. Test it with the nouns //ax//, //bamboo//, //boy//, //bush//, //hero//, //match//. **Hint**. The library functions ``Predef.dp`` and ``Predef.tk`` are useful in this task. **Exercise**. The same rules that form plural nouns in English also apply in the formation of third-person singular verbs. Write a regular verb paradigm that uses this idea, but first rewrite ``regNoun`` so that the analysis needed to build //s//-forms is factored out as a separate ``oper``, which is shared with ``regVerb``. %--! ==Morphological resource modules== A common idiom is to gather the ``oper`` and ``param`` definitions needed for inflecting words in a language into a morphology module. Here is a simple example, [``MorphoEng`` resource/MorphoEng.gf]. ``` --# -path=.:prelude resource MorphoEng = open Prelude in { param Number = Sg | Pl ; oper Noun, Verb : Type = {s : Number => Str} ; mkNoun : Str -> Str -> Noun = \x,y -> { s = table { Sg => x ; Pl => y } } ; regNoun : Str -> Noun = \s -> case last s of { "s" | "z" => mkNoun s (s + "es") ; "y" => mkNoun s (init s + "ies") ; _ => mkNoun s (s + "s") } ; mkVerb : Str -> Str -> Verb = \x,y -> mkNoun y x ; regVerb : Str -> Verb = \s -> case last s of { "s" | "z" => mkVerb s (s + "es") ; "y" => mkVerb s (init s + "ies") ; "o" => mkVerb s (s + "es") ; _ => mkVerb s (s + "s") } ; } ``` The first line gives as a hint to the compiler the **search path** needed to find all the other modules that the module depends on. The directory ``prelude`` is a subdirectory of ``GF/lib``; to be able to refer to it in this simple way, you can set the environment variable ``GF_LIB_PATH`` to point to this directory. %--! ==Morphological analysis and morphology quiz== Even though morphology is in GF mostly used as an auxiliary for syntax, it can also be useful on its own right. The command ``morpho_analyse = ma`` can be used to read a text and return for each word the analyses that it has in the current concrete syntax. ``` > rf bible.txt | morpho_analyse ``` In the same way as translation exercises, morphological exercises can be generated, by the command ``morpho_quiz = mq``. Usually, the category is set to be something else than ``S``. For instance, ``` > cd GF/lib/resource-1.0/ > i french/IrregFre.gf > morpho_quiz -cat=V Welcome to GF Morphology Quiz. ... réapparaître : VFin VCondit Pl P2 réapparaitriez > No, not réapparaitriez, but réapparaîtriez Score 0/1 ``` Finally, a list of morphological exercises can be generated off-line and saved in a file for later use, by the command ``morpho_list = ml`` ``` > morpho_list -number=25 -cat=V | wf exx.txt ``` The ``number`` flag gives the number of exercises generated. =Using the resource grammar library= In this chapter, we will take a look at the GF resource grammar library. We will use the library to implement a slightly extended ``Food`` grammar and port it to some new languages. **Exercise**. Define the mini resource of the previous chapter by using a functor over the full resource. ==The coverage of the library== The GF Resource Grammar Library contains grammar rules for 10 languages (in addition, 2 languages are available as incomplete implementations, and a few more are under construction). Its purpose is to make these rules available for application programmers, who can thereby concentrate on the semantic and stylistic aspects of their grammars, without having to think about grammaticality. The targeted level of application grammarians is that of a skilled programmer with a practical knowledge of the target languages, but without theoretical knowledge about their grammars. Such a combination of skills is typical of programmers who, for instance, want to localize software to new languages. The current resource languages are - ``Ara``bic (incomplete) - ``Cat``alan (incomplete) - ``Dan``ish - ``Eng``lish - ``Fin``nish - ``Fre``nch - ``Ger``man - ``Ita``lian - ``Nor``wegian - ``Rus``sian - ``Spa``nish - ``Swe``dish The first three letters (``Eng`` etc) are used in grammar module names. The incomplete Arabic and Catalan implementations are enough to be used in many applications; they both contain, amoung other things, complete inflectional morphology. ==The resource API== The resource library API is devided into language-specific and language-independent parts. To put it roughly, - the syntax API is language-independent, i.e. has the same types and functions for all languages. Its name is ``Syntax``//L// for each language //L// - the morphology API is language-specific, i.e. has partly different types and functions for different languages. Its name is ``Paradigms``//L// for each language //L// A full documentation of the API is available on-line in the [resource synopsis ../../lib/resource-1.0/synopsis.html]. For our examples, we will only need a fragment of the full API. In the first examples, we will make use of the following categories, from the module ``Syntax``. || Category | Explanation | Example || | ``Utt`` | sentence, question, word... | "be quiet" | | ``Adv`` | verb-phrase-modifying adverb, | "in the house" | | ``AdA`` | adjective-modifying adverb, | "very" | | ``S`` | declarative sentence | "she lived here" | | ``Cl`` | declarative clause, with all tenses | "she looks at this" | | ``AP`` | adjectival phrase | "very warm" | | ``CN`` | common noun (without determiner) | "red house" | | ``NP`` | noun phrase (subject or object) | "the red house" | | ``Det`` | determiner phrase | "those seven" | | ``Predet`` | predeterminer | "only" | | ``Quant`` | quantifier with both sg and pl | "this/these" | | ``Prep`` | preposition, or just case | "in" | | ``A`` | one-place adjective | "warm" | | ``N`` | common noun | "house" | We will need the following syntax rules from ``Syntax``. || Function | Type | Example || | ``mkUtt`` | ``S -> Utt`` | //John walked// | | ``mkUtt`` | ``Cl -> Utt`` | //John walks// | | ``mkCl`` | ``NP -> AP -> Cl`` | //John is very old// | | ``mkNP`` | ``Det -> CN -> NP`` | //the first old man// | | ``mkNP`` | ``Predet -> NP -> NP`` | //only John// | | ``mkDet`` | ``Quant -> Det`` | //this// | | ``mkCN`` | ``N -> CN`` | //house// | | ``mkCN`` | ``AP -> CN -> CN`` | //very big blue house// | | ``mkAP`` | ``A -> AP`` | //old// | | ``mkAP`` | ``AdA -> AP -> AP`` | //very very old// | We will also need the following structural words from ``Syntax``. || Function | Type | Example || | ``all_Predet`` | ``Predet`` | //all// | | ``defPlDet`` | ``Det`` | //the (houses)// | | ``this_Quant`` | ``Quant`` | //this// | | ``very_AdA`` | ``AdA`` | //very// | For French, we will use the following part of ``ParadigmsFre``. || Function | Type || | ``Gender`` | ``Type`` | | ``masculine`` | ``Gender`` | | ``feminine`` | ``Gender`` | | ``mkN`` | ``(cheval : Str) -> N`` | | ``mkN`` | ``(foie : Str) -> Gender -> N`` | | ``mkA`` | ``(cher : Str) -> A`` | | ``mkA`` | ``(sec,seche : Str) -> A`` | For German, we will use the following part of ``ParadigmsGer``. || Function | Type || | ``Gender`` | ``Type`` | | ``masculine`` | ``Gender`` | | ``feminine`` | ``Gender`` | | ``neuter`` | ``Gender`` | | ``mkN`` | ``(Stufe : Str) -> N`` | | ``mkN`` | ``(Bild,Bilder : Str) -> Gender -> N`` | | ``mkA`` | ``(klein : Str) -> A`` | | ``mkA`` | ``(gut,besser,beste : Str) -> A`` | **Exercise**. Try out the morphological paradigms in different languages. Do in this way: ``` > i -path=alltenses:prelude -retain alltenses/ParadigmsGer.gfr > cc mkN "Farbe" > cc mkA "gut" "besser" "beste" ``` ==Example: French== We start with an abstract syntax that is like ``Food`` before, but has a plural determiner (//all wines//) and some new nouns that will need different genders in most languages. ``` abstract Food = { cat S ; Item ; Kind ; Quality ; fun Is : Item -> Quality -> S ; This, All : Kind -> Item ; QKind : Quality -> Kind -> Kind ; Wine, Cheese, Fish, Beer, Pizza : Kind ; Very : Quality -> Quality ; Fresh, Warm, Italian, Expensive, Delicious, Boring : Quality ; } ``` The French implementation opens ``SyntaxFre`` and ``ParadigmsFre`` to get access to the resource libraries needed. In order to find the libraries, a ``path`` directive is prepended; it is interpreted relative to the environment variable ``GF_LIB_PATH``. ``` --# -path=.:present:prelude concrete FoodFre of Food = open SyntaxFre,ParadigmsFre in { lincat S = Utt ; Item = NP ; Kind = CN ; Quality = AP ; lin Is item quality = mkUtt (mkCl item quality) ; This kind = mkNP (mkDet this_Quant) kind ; All kind = mkNP all_Predet (mkNP defPlDet kind) ; QKind quality kind = mkCN quality kind ; Wine = mkCN (mkN "vin") ; Beer = mkCN (mkN "bière") ; Pizza = mkCN (mkN "pizza" feminine) ; Cheese = mkCN (mkN "fromage" masculine) ; Fish = mkCN (mkN "poisson") ; Very quality = mkAP very_AdA quality ; Fresh = mkAP (mkA "frais" "fraîche") ; Warm = mkAP (mkA "chaud") ; Italian = mkAP (mkA "italien") ; Expensive = mkAP (mkA "cher") ; Delicious = mkAP (mkA "délicieux") ; Boring = mkAP (mkA "ennuyeux") ; } ``` The ``lincat`` definitions in ``FoodFre`` assign **resource categories** to **application categories**. In a sense, the application categories are **semantic**, as they correspond to concepts in the grammar application, whereas the resource categories are **syntactic**: they give the linguistic means to express concepts in any application. The ``lin`` definitions likewise assign resource functions to application functions. Under the hood, there is a lot of matching with parameters to take care of word order, inflection, and agreement. But the user of the library sees nothing of this: the only parameters you need to give are the genders of some nouns, which cannot be correctly inferred from the word. In French, for example, the one-argument ``mkN`` assigns the noun the feminine gender if and only if it ends with an //e//. Therefore the words //fromage// and //pizza// are given genders manually. One can of course always give genders manually, to be on the safe side. As for inflection, the one-argument adjective pattern ``mkA`` takes care of completely regular adjective such as //chaud-chaude//, but also of special cases such as //italien-italienne//, //cher-chère//, and //délicieux-délicieuse//. But it cannot form //frais-fraîche// properly. Once again, you can give more forms to be on the safe side. You can also test the paradigms in the GF system. **Exercise**. Compile the grammar ``FoodFre`` and generate and parse some sentences. **Exercise**. Write a concrete syntax of ``Food`` for English or some other language included in the resource library. You can also compare the output with the hand-written grammars presented earlier in this tutorial. **Exercise**. In particular, try to write a concrete syntax for Italian, even if you don't know Italian. What you need to know is that "beer" is //birra// and "pizza" is //pizza//, and that all the nouns and adjectives in the grammar are regular. ==Functor implementation of multilingual grammars== If you did the exercise of writing a concrete syntax of ``Food`` for some other language, you probably noticed that much of the code looks exactly the same as for French. The immediate reason for this is that the ``Syntax`` API is the same for all languages; the deeper reason is that all languages (at least those in the resource package) implement the same syntactic structures and tend to use them in similar ways. Thus it is only the lexical parts of a concrete syntax that you need to write anew for a new language. In brief, - first copy the concrete syntax for one language - then change the words (the strings and perhaps some paradigms) But programming by copy-and-paste is not worthy of a functional programmer. Can we write a function that takes care of the shared parts of grammar modules? Yes, we can. It is not a function in the ``fun`` or ``oper`` sense, but a function operating on modules, called a **functor**. This construct is familiar from the functional languages ML and OCaml, but it does not exist in Haskell. It also bears some resemblance to templates in C++. Functors are also known as **parametrized modules**. In GF, a functor is a module that ``open``s one or more **interfaces**. An ``interface`` is a module similar to a ``resource``, but it only contains the types of ``oper``s, not their definitions. You can think of an interface as a kind of a record type. Thus a functor is a kind of a function taking records as arguments and producins a module as value. Let us look at a functor implementation of the ``Food`` grammar. Consider its module header first: ``` incomplete concrete FoodI of Food = open Syntax, LexFood in ``` In the functor-function analogy, ``FoodI`` would be presented as a function with the following type signature: ``` FoodI : instance of Syntax -> instance of LexFood -> concrete of Food ``` It takes as arguments two interfaces: - ``Syntax``, the resource grammar interface - ``LexFood``, the domain-specific lexicon interface Functors opening ``Syntax`` and a domain lexicon interface are in fact so typical in GF applications, that this structure could be called a **design patter** for GF grammars. The idea in this pattern is, again, that the languages use the same syntactic structures but different words. Before going to the details of the module bodies, let us look at how functors are concretely used. An interface has a header such as ``` interface LexFood = open Syntax in ``` To give an ``instance`` of it means that all ``oper``s are given definitione (of appropriate types). For example, ``` instance LexFoodGer of LexFood = open SyntaxGer, ParadigmsGer in ``` Notice that when an interface opens an interface, such as ``Syntax``, then its instance opens an instance of it. But the instance may also open some other resources - typically, a domain lexicon instance opens a ``Paradigms`` module. In the function-functor analogy, we now have ``` SyntaxGer : instance of Syntax LexFoodGer : instance of LexFood ``` Thus we can complete the German implementation by "applying" the functor: ``` FoodI SyntaxGer LexFoodGer : concrete of Food ``` The GF syntax for doing so is ``` concrete FoodGer of Food = FoodI with (Syntax = SyntaxGer), (LexFood = LexFoodGer) ; ``` Notice that this is the //complete// module, not just a header of it. The module body is received from ``FoodI``, by instantiating the interface constants with their definitions given in the German instances. A module of this form, characterized by the keyword ``with``, is called a **functor instantiation**. Here is the complete code for the functor ``FoodI``: ``` incomplete concrete FoodI of Food = open Syntax, LexFood in { lincat S = Utt ; Item = NP ; Kind = CN ; Quality = AP ; lin Is item quality = mkUtt (mkCl item quality) ; This kind = mkNP (mkDet this_Quant) kind ; All kind = mkNP all_Predet (mkNP defPlDet kind) ; QKind quality kind = mkCN quality kind ; Wine = mkCN wine_N ; Beer = mkCN beer_N ; Pizza = mkCN pizza_N ; Cheese = mkCN cheese_N ; Fish = mkCN fish_N ; Very quality = mkAP very_AdA quality ; Fresh = mkAP fresh_A ; Warm = mkAP warm_A ; Italian = mkAP italian_A ; Expensive = mkAP expensive_A ; Delicious = mkAP delicious_A ; Boring = mkAP boring_A ; } ``` ==Interfaces and instances== Let us now define the ``LexFood`` interface: ``` interface LexFood = open Syntax in { oper wine_N : N ; beer_N : N ; pizza_N : N ; cheese_N : N ; fish_N : N ; fresh_A : A ; warm_A : A ; italian_A : A ; expensive_A : A ; delicious_A : A ; boring_A : A ; } ``` In this interface, only lexical items are declared. In general, an interface can declare any functions and also types. The ``Syntax`` interface does so. Here is the German instance of the interface: ``` instance LexFoodGer of LexFood = open SyntaxGer, ParadigmsGer in { oper wine_N = mkN "Wein" ; beer_N = mkN "Bier" "Biere" neuter ; pizza_N = mkN "Pizza" "Pizzen" feminine ; cheese_N = mkN "Käse" "Käsen" masculine ; fish_N = mkN "Fisch" ; fresh_A = mkA "frisch" ; warm_A = mkA "warm" "wärmer" "wärmste" ; italian_A = mkA "italienisch" ; expensive_A = mkA "teuer" ; delicious_A = mkA "köstlich" ; boring_A = mkA "langweilig" ; } ``` Just to complete the picture, we repeat the German functor instantiation for ``FoodI``, this time with a path directive that makes it compilable. ``` --# -path=.:present:prelude concrete FoodGer of Food = FoodI with (Syntax = SyntaxGer), (LexFood = LexFoodGer) ; ``` **Exercise**. Compile and test ``FoodGer``. **Exercise**. Refactor ``FoodFre`` into a functor instantiation. ==Adding languages to a functor implementation== Once we have an application grammar defined by using a functor, adding a new language is simple. Just two modules need to be written: - a domain lexicon instance - a functor instantiation The functor instantiation is completely mechanical to write. Here is one for Finnish: ``` --# -path=.:present:prelude concrete FoodFin of Food = FoodI with (Syntax = SyntaxFin), (LexFood = LexFoodFin) ; ``` The domain lexicon instance requires some knowledge of the words of the language: what words are used for which concepts, how the words are inflected, plus features such as genders. Here is a lexicon instance for Finnish: ``` instance LexFoodFin of LexFood = open SyntaxFin, ParadigmsFin in { oper wine_N = mkN "viini" ; beer_N = mkN "olut" ; pizza_N = mkN "pizza" ; cheese_N = mkN "juusto" ; fish_N = mkN "kala" ; fresh_A = mkA "tuore" ; warm_A = mkA "lämmin" ; italian_A = mkA "italialainen" ; expensive_A = mkA "kallis" ; delicious_A = mkA "herkullinen" ; boring_A = mkA "tylsä" ; } ``` **Exercise**. Instantiate the functor ``FoodI`` to some language of your choice. ==Division of labour revisited== One purpose with the resource grammars was stated to be a division of labour between linguists and application grammarians. We can now reflect on what this means more precisely, by asking ourselves what skills are required of grammarians working on different components. Building a GF application starts from the abstract syntax. Writing an abstract syntax requires - understanding the semantic structure of the application domain - knowledge of the GF fragment with categories and functions If the concrete syntax is written by means of a functor, the programmer has to decide what parts of the implementation are put to the interface and what parts are shared in the functor. This requires - knowing how the domain concepts are expressed in natural language - knowledge of the resource grammar library - the categories and combinators - understanding what parts are likely to be expressed in language-dependent ways, so that they must belong to the interface and not the functor - knowledge of the GF fragment with function applications and strings Instantiating a ready-made functor to a new language is less demanding. It requires essentially - knowing how the domain words are expressed in the language - knowing, roughly, how these words are inflected - knowledge of the paradigms available in the library - knowledge of the GF fragment with function applications and strings Notice that none of these tasks requires the use of GF records, tables, or parameters. Thus only a small fragment of GF is needed; the rest of GF is only relevant for those who write the libraries. Of course, grammar writing is not always straightforward usage of libraries. For example, GF can be used for other languages than just those in the libraries - for both natural and formal languages. A knowledge of records and tables can, unfortunately, also be needed for understanding GF's error messages. **Exercise**. Design a small grammar that can be used for controlling an MP3 player. The grammar should be able to recognize commands such as //play this song//, with the following variations: - verbs: //play//, //remove// - objects: //song//, //artist// - determiners: //this//, //the previous// - verbs without arguments: //stop//, //pause// The implementation goes in the following phases: + abstract syntax + functor and lexicon interface + lexicon instance for the first language + functor instantiation for the first language + lexicon instance for the second language + functor instantiation for the second language + ... ==Restricted inheritance== A functor implementation using the resource ``Syntax`` interface works as long as all concepts are expressed by using the same structures in all languages. If this is not the case, the deviant linearization can be made into a parameter and moved to the domain lexicon interface. Let us take a slightly contrived example: assume that English has no word for ``Pizza``, but has to use the paraphrase //Italian pie//. This paraphrase is no longer a noun ``N``, but a complex phrase in the category ``CN``. An obvious way to solve this problem is to change interface ``LexEng`` so that the constant declared for ``Pizza`` gets a new type: ``` oper pizza_CN : CN ; ``` But this solution is unstable: we may end up changing the interface and the function with each new language, and we must every time also change the interface instances for the old languages to maintain type correctness. A better solution is to use **restricted inheritance**: the English instantiation inherits the functor implementation except for the constant ``Pizza``. This is how we write: ``` --# -path=.:present:prelude concrete FoodEng of Food = FoodI - [Pizza] with (Syntax = SyntaxEng), (LexFood = LexFoodEng) ** open SyntaxEng, ParadigmsEng in { lin Pizza = mkCN (mkA "Italian") (mkN "pie") ; } ``` Restricted inheritance is available for all inherited modules. One can for instance exclude some mushrooms and pick up just some fruit in the ``FoodMarket`` example: ``` abstract Foodmarket = Food, Fruit [Peach], Mushroom - [Agaric] ``` A concrete syntax of ``Foodmarket`` must then indicate the same inheritance restrictions. **Exercise**. Change ``FoodGer`` in such a way that it says, instead of //X is Y//, the equivalent of //X must be Y// (//X muss Y sein//). You will have to browse the full resource API to find all the functions needed. ==Browsing the resource with GF commands== In addition to reading the [resource synopsis ../../lib/resource-1.0/synopsis.html], you can find resource function combinations by using the parser. This is so because the resource library is in the end implemented as a top-level ``abstract-concrete`` grammar, on which parsing and linearization work. Unfortunately, only English and the Scandinavian languages can be parsed within acceptable computer resource limits when the full resource is used. To look for a syntax tree in the overload API by parsing, do like this: ``` > $GF_LIB_PATH > i -path=alltenses:prelude alltenses/OverLangEng.gfc > p -cat=S -overload "this grammar is too big" mkS (mkCl (mkNP (mkDet this_Quant) grammar_N) (mkAP too_AdA big_A)) ``` To view linearizations in all languages by parsing from English: ``` > i alltenses/langs.gfcm > p -cat=S -lang=LangEng "this grammar is too big" | tb UseCl TPres ASimul PPos (PredVP (DetCN (DetSg (SgQuant this_Quant) NoOrd) (UseN grammar_N)) (UseComp (CompAP (AdAP too_AdA (PositA big_A))))) Den här grammatiken är för stor Esta gramática es demasiado grande (Cyrillic: eta grammatika govorit des'at' jazykov) Denne grammatikken er for stor Questa grammatica è troppo grande Diese Grammatik ist zu groß Cette grammaire est trop grande Tämä kielioppi on liian suuri This grammar is too big Denne grammatik er for stor ``` Unfortunately, the Russian grammar uses at the moment a different character encoding than the rest and is therefore not displayed correctly in a terminal window. However, the GF syntax editor does display all examples correctly: ``` % gfeditor alltenses/langs.gfcm ``` When you have constructed the tree, you will see the following screen: #BCEN [../../lib/resource-1.0/doc/10lang-small.png] #ECEN **Exercise**. Find the resource grammar translations for the following English phrases (parse in the category ``Phr``). You can first try to build the terms manually. //every man loves a woman// //this grammar speaks more than ten languages// //which languages aren't in the grammar// //which languages did you want to speak// =Refining semantics in abstract syntax= ==GF as a logical framework== In this section, we will show how to encode advanced semantic concepts in an abstract syntax. We use concepts inherited from **type theory**. Type theory is the basis of many systems known as **logical frameworks**, which are used for representing mathematical theorems and their proofs on a computer. In fact, GF has a logical framework as its proper part: this part is the abstract syntax. In a logical framework, the formalization of a mathematical theory is a set of type and function declarations. The following is an example of such a theory, represented as an ``abstract`` module in GF. ``` abstract Arithm = { cat Prop ; -- proposition Nat ; -- natural number fun Zero : Nat ; -- 0 Succ : Nat -> Nat ; -- successor of x Even : Nat -> Prop ; -- x is even And : Prop -> Prop -> Prop ; -- A and B } ``` **Exercise**. Give a concrete syntax of ``Arithm``, either from scatch or by using the resource library. ==Dependent types== **Dependent types** are a characteristic feature of GF, inherited from the **constructive type theory** of Martin-Löf and distinguishing GF from most other grammar formalisms and functional programming languages. Dependent types can be used for stating stronger **conditions of well-formedness** than ordinary types. A simple example is a "smart house" system, which defines voice commands for household appliances. This example is borrowed from the [Regulus Book http://cslipublications.stanford.edu/site/1575865262.html] (Rayner & al. 2006). One who enters a smart house can use speech to dim lights, switch on the fan, etc. For each ``Kind`` of a device, there is a set of ``Actions`` that can be performed on it; thus one can dim the lights but not the fan, for example. These dependencies can be expressed by by making the type ``Action`` dependent on ``Kind``. We express this as follows in ``cat`` declarations: ``` cat Command ; Kind ; Action Kind ; Device Kind ; ``` The crucial use of the dependencies is made in the rule for forming commands: ``` fun CAction : (k : Kind) -> Action k -> Device k -> Command ; ``` In other words: an action and a device can be combined into a command only if they are of the same ``Kind`` ``k``. If we have the functions ``` DKindOne : (k : Kind) -> Device k ; -- the light light, fan : Kind ; dim : Action light ; ``` we can form the syntax tree ``` CAction light dim (DKindOne light) ``` but we cannot form the trees ``` CAction light dim (DKindOne fan) CAction fan dim (DKindOne light) CAction fan dim (DKindOne fan) ``` Linearization rules are written as usual: the concrete syntax does not know if a category is a dependent type. In English, you can write as follows: ``` lincat Action = {s : Str} ; lin CAction kind act dev = {s = act.s ++ dev.s} ; ``` Notice that the argument ``kind`` does not appear in the linearization. The type checker will be able to reconstruct it from the ``dev`` argument. Parsing with dependent types is performed in two phases: + context-free parsing + filtering through type checker If you just parse in the usual way, you don't enter the second phase, and the ``kind`` argument is not found: ``` > parse "dim the light" CAction ? dim (DKindOne light) ``` Moreover, type-incorrect commands are not rejected: ``` > parse "dim the fan" CAction ? dim (DKindOne fan) ``` The question mark ``?`` is a **metavariable**, and is returned by the parser for any subtree that is suppressed by a linearization rule. To get rid of metavariables, you must feed the parse result into the second phase of **solving** them. The ``solve`` process uses the dependent type checker to restore the values of the metavariables. It is invoked by the command ``put_tree = pt`` with the flag ``-transform=solve``: ``` > parse "dim the light" | put_tree -transform=solve CAction light dim (DKindOne light) ``` The ``solve`` process may fail, in which case no tree is returned: ``` > parse "dim the fan" | put_tree -transform=solve no tree found ``` **Exercise**. Write an abstract syntax module with above contents and an appropriate English concrete syntax. Try to parse the commands //dim the light// and //dim the fan//, with and without ``solve`` filtering. **Exercise**. Perform random and exhaustive generation, with and without ``solve`` filtering. **Exercise**. Add some device kinds and actions to the grammar. ==Polymorphism== Sometimes an action can be performed on all kinds of devices. It would be possible to introduce separate ``fun`` constants for each kind-action pair, but this would be tedious. Instead, one can use **polymorphic** actions, i.e. actions that take a ``Kind`` as an argument and produce an ``Action`` for that ``Kind``: ``` fun switchOn, switchOff : (k : Kind) -> Action k ; ``` Functions that are not polymorphic are **monomorphic**. However, the dichotomy into monomorphism and full polymorphism is not always sufficien for good semantic modelling: very typically, some actions are defined for a proper subset of devices, but not just one. For instance, both doors and windows can be opened, whereas lights cannot. We will return to this problem by introducing the concept of **restricted polymorphism** later, after a chapter on proof objects. ==Dependent types and spoken language models== We have used dependent types to control semantic well-formedness in grammars. This is important in traditional type theory applications such as proof assistants, where only mathematically meaningful formulas should be constructed. But semantic filtering has also proved important in speech recognition, because it reduces the ambiguity of the results. ===Grammar-based language models=== The standard way of using GF in speech recognition is by building **grammar-based language models**. To this end, GF comes with compilers into several formats that are used in speech recognition systems. One such format is GSL, used in the [Nuance speech recognizer www.nuance.com]. It is produced from GF simply by printing a grammar with the flag ``-printer=gsl``. ``` > import -conversion=finite SmartEng.gf > print_grammar -printer=gsl ;GSL2.0 ; Nuance speech recognition grammar for SmartEng ; Generated by GF .MAIN SmartEng_2 SmartEng_0 [("switch" "off") ("switch" "on")] SmartEng_1 ["dim" ("switch" "off") ("switch" "on")] SmartEng_2 [(SmartEng_0 SmartEng_3) (SmartEng_1 SmartEng_4)] SmartEng_3 ("the" SmartEng_5) SmartEng_4 ("the" SmartEng_6) SmartEng_5 "fan" SmartEng_6 "light" ``` Now, GSL is a context-free format, so how does it cope with dependent types? In general, dependent types can give rise to infinitely many basic types (exercise!), whereas a context-free grammar can by definition only have finitely many nonterminals. This is where the flag ``-conversion=finite`` is needed in the ``import`` command. Its effect is to convert a GF grammar with dependent types to one without, so that each instance of a dependent type is replaced by an atomic type. This can then be used as a nonterminal in a context-free grammar. The ``finite`` conversion presupposes that every dependent type has only finitely many instances, which is in fact the case in the ``Smart`` grammar. **Exercise**. If you have access to the Nuance speech recognizer, test it with GF-generated language models for ``SmartEng``. Do this both with and without ``-conversion=finite``. **Exercise**. Construct an abstract syntax with infinitely many instances of dependent types. ===Statistical language models=== An alternative to grammar-based language models are **statistical language models** (**SLM**s). An SLM is built from a **corpus**, i.e. a set of utterances. It specifies the probability of each **n-gram**, i.e. sequence of //n// words. The typical value of //n// is 2 (bigrams) or 3 (trigrams). One advantage of SLMs over grammar-based models is that they are **robust**, i.e. they can be used to recognize sequences that would be out of the grammar or the corpus. Another advantage is that an SLM can be built "for free" if a corpus is available. However, collecting a corpus can require a lot of work, and writing a grammar can be less demanding, especially with tools such as GF or Regulus. This advantage of grammars can be combined with robustness by creating a back-up SLM from a **synthesized corpus**. This means simply that the grammar is used for generating such a corpus. In GF, this can be done with the ``generate_trees`` command. As with grammar-based models, the quality of the SLM is better if meaningless utterances are excluded from the corpus. Thus a good way to generate an SLM from a GF grammar is by using dependent types and filter the results through the type checker: ``` > generate_trees | put_trees -transform=solve | linearize ``` **Exercise**. Measure the size of the corpus generated from ``SmartEng``, with and without type checker filtering. ==Digression: dependent types in concrete syntax== ===Variables in function types=== A dependent function type needs to introduce a variable for its argument type, as in ``` switchOff : (k : Kind) -> Action k ``` Function types //without// variables are actually a shorthand notation: writing ``` fun PredVP : NP -> VP -> S ``` is shorthand for ``` fun PredVP : (x : NP) -> (y : VP) -> S ``` or any other naming of the variables. Actually the use of variables sometimes shortens the code, since they can share a type: ``` octuple : (x,y,z,u,v,w,s,t : Str) -> Str ``` If a bound variable is not used, it can here, as elsewhere in GF, be replaced by a wildcard: ``` octuple : (_,_,_,_,_,_,_,_ : Str) -> Str ``` A good practice for functions with many arguments of the same type is to indicate the number of arguments: ``` octuple : (x1,_,_,_,_,_,_,x8 : Str) -> Str ``` One can also use the variables to document what each argument is expected to provide, as is done in inflection paradigms in the resource grammar. ``` mkV : (drink,drank,drunk : Str) -> V ``` ===Polymorphism in concrete syntax=== The **functional fragment** of GF terms and types comprises function types, applications, lambda abstracts, constants, and variables. This fragment is similar in abstract and concrete syntax. In particular, dependent types are also available in concrete syntax. We have not made use of them yet, but we will now look at one example of how they can be used. Those readers who are familiar with functional programming languages like ML and Haskell, may already have missed **polymorphic** functions. For instance, Haskell programmers have access to the functions ``` const :: a -> b -> a const c _ = c flip :: (a -> b -> c) -> b -> a -> c flip f y x = f x y ``` which can be used for any given types ``a``,``b``, and ``c``. The GF counterpart of polymorphic functions are **monomorphic** functions with explicit **type variables**. Thus the above definitions can be written ``` oper const :(a,b : Type) -> a -> b -> a = \_,_,c,_ -> c ; oper flip : (a,b,c : Type) -> (a -> b ->c) -> b -> a -> c = \_,_,_,f,x,y -> f y x ; ``` When the operations are used, the type checker requires them to be equipped with all their arguments; this may be a nuisance for a Haskell or ML programmer. ==Proof objects== Perhaps the most well-known idea in constructive type theory is the **Curry-Howard isomorphism**, also known as the **propositions as types principle**. Its earliest formulations were attempts to give semantics to the logical systems of propositional and predicate calculus. In this section, we will consider a more elementary example, showing how the notion of proof is useful outside mathematics, as well. We first define the category of unary (also known as Peano-style) natural numbers: ``` cat Nat ; fun Zero : Nat ; fun Succ : Nat -> Nat ; ``` The **successor function** ``Succ`` generates an infinite sequence of natural numbers, beginning from ``Zero``. We then define what it means for a number //x// to be //less than// a number //y//. Our definition is based on two axioms: - ``Zero`` is less than ``Succ`` //y// for any //y//. - If //x// is less than //y//, then ``Succ`` //x// is less than ``Succ`` //y//. The most straightforward way of expressing these axioms in type theory is as typing judgements that introduce objects of a type ``Less`` //x y//: ``` cat Less Nat Nat ; fun lessZ : (y : Nat) -> Less Zero (Succ y) ; fun lessS : (x,y : Nat) -> Less x y -> Less (Succ x) (Succ y) ; ``` Objects formed by ``lessZ`` and ``lessS`` are called **proof objects**: they establish the truth of certain mathematical propositions. For instance, the fact that 2 is less that 4 has the proof object ``` lessS (Succ Zero) (Succ (Succ (Succ Zero))) (lessS Zero (Succ (Succ Zero)) (lessZ (Succ Zero))) ``` whose type is ``` Less (Succ (Succ Zero)) (Succ (Succ (Succ (Succ Zero)))) ``` which is the formalization of the proposition that 2 is less than 4. GF grammars can be used to provide a **semantic control** of well-formedness of expressions. We have already seen examples of this: the grammar of well-formed actions on household devices. By introducing proof objects we have now added a very powerful technique of expressing semantic conditions. A simple example of the use of proof objects is the definition of well-formed //time spans//: a time span is expected to be from an earlier to a later time: ``` from 3 to 8 ``` is thus well-formed, whereas ``` from 8 to 3 ``` is not. The following rules for spans impose this condition by using the ``Less`` predicate: ``` cat Span ; fun span : (m,n : Nat) -> Less m n -> Span ; ``` **Exercise**. Write an abstract and concrete syntax with the concepts of this section, and experiment with it in GF. **Exercise**. Define the notions of "even" and "odd" in terms of proof objects. **Hint**. You need one function for proving that 0 is even, and two other functions for propagating the properties. ===Proof-carrying documents=== Another possible application of proof objects is **proof-carrying documents**: to be semantically well-formed, the abstract syntax of a document must contain a proof of some property, although the proof is not shown in the concrete document. Think, for instance, of small documents describing flight connections: //To fly from Gothenburg to Prague, first take LH3043 to Frankfurt, then OK0537 to Prague.// The well-formedness of this text is partly expressible by dependent typing: ``` cat City ; Flight City City ; fun Gothenburg, Frankfurt, Prague : City ; LH3043 : Flight Gothenburg Frankfurt ; OK0537 : Flight Frankfurt Prague ; ``` This rules out texts saying //take OK0537 from Gothenburg to Prague//. However, there is a further condition saying that it must be possible to change from LH3043 to OK0537 in Frankfurt. This can be modelled as a proof object of a suitable type, which is required by the constructor that connects flights. ``` cat IsPossible (x,y,z : City)(Flight x y)(Flight y z) ; fun Connect : (x,y,z : City) -> (u : Flight x y) -> (v : Flight y z) -> IsPossible x y z u v -> Flight x z ; ``` ==Restricted polymorphism== In the first version of the smart house grammar ``Smart``, all Actions were either of - **monomorphic**: defined for one Kind - **polymorphic**: defined for all Kinds To make this scale up for new Kinds, we can refine this to **restricted polymorphism**: defined for Kinds of a certain **class** The notion of class can be expressed in abstract syntax by using the Curry-Howard isomorphism as follows: - a class is a **predicate** of Kinds - i.e. a type depending of Kinds - a Kind is in a class if there is a proof object of this type Here is an example with switching and dimming. The classes are called ``switchable`` and ``dimmable``. ``` cat Switchable Kind ; Dimmable Kind ; fun switchable_light : Switchable light ; switchable_fan : Switchable fan ; dimmable_light : Dimmable light ; switchOn : (k : Kind) -> Switchable k -> Action k ; dim : (k : Kind) -> Dimmable k -> Action k ; ``` One advantage of this formalization is that classes for new actions can be added incrementally. **Exercise**. Write a new version of the ``Smart`` grammar with classes, and test it in GF. **Exercise**. Add some actions, kinds, and classes to the grammar. Try to port the grammar to a new language. You will probably find out that restricted polymorphism works differently in different languages. For instance, in Finnish not only doors but also TVs and radios can be "opened", which means switching them on. ==Variable bindings== Mathematical notation and programming languages have expressions that **bind** variables. For instance, a universally quantifier proposition ``` (All x)B(x) ``` consists of the **binding** ``(All x)`` of the variable ``x``, and the **body** ``B(x)``, where the variable ``x`` can have **bound occurrences**. Variable bindings appear in informal mathematical language as well, for instance, ``` for all x, x is equal to x the function that for any numbers x and y returns the maximum of x+y and x*y Let x be a natural number. Assume that x is even. Then x + 3 is odd. ``` In type theory, variable-binding expression forms can be formalized as functions that take functions as arguments. The universal quantifier is defined ``` fun All : (Ind -> Prop) -> Prop ``` where ``Ind`` is the type of individuals and ``Prop``, the type of propositions. If we have, for instance, the equality predicate ``` fun Eq : Ind -> Ind -> Prop ``` we may form the tree ``` All (\x -> Eq x x) ``` which corresponds to the ordinary notation ``` (All x)(x = x). ``` An abstract syntax where trees have functions as arguments, as in the two examples above, has turned out to be precisely the right thing for the semantics and computer implementation of variable-binding expressions. The advantage lies in the fact that only one variable-binding expression form is needed, the lambda abstract ``\x -> b``, and all other bindings can be reduced to it. This makes it easier to implement mathematical theories and reason about them, since variable binding is tricky to implement and to reason about. The idea of using functions as arguments of syntactic constructors is known as **higher-order abstract syntax**. The question now arises: how to define linearization rules for variable-binding expressions? Let us first consider universal quantification, ``` fun All : (Ind -> Prop) -> Prop ``` We write ``` lin All B = {s = "(" ++ "All" ++ B.$0 ++ ")" ++ B.s} ``` to obtain the form shown above. This linearization rule brings in a new GF concept - the ``$0`` field of ``B`` containing a bound variable symbol. The general rule is that, if an argument type of a function is itself a function type ``A -> C``, the linearization type of this argument is the linearization type of ``C`` together with a new field ``$0 : Str``. In the linearization rule for ``All``, the argument ``B`` thus has the linearization type ``` {$0 : Str ; s : Str}, ``` since the linearization type of ``Prop`` is ``` {s : Str} ``` In other words, the linearization of a function consists of a linearization of the body together with a field for a linearization of the bound variable. Those familiar with type theory or lambda calculus should notice that GF requires trees to be in **eta-expanded** form in order to be linearizable: any function of type ``` A -> B ``` always has a syntax tree of the form ``` \x -> b ``` where ``b : B`` under the assumption ``x : A``. It is in this form that an expression can be analysed as having a bound variable and a body. Given the linearization rule ``` lin Eq a b = {s = "(" ++ a.s ++ "=" ++ b.s ++ ")"} ``` the linearization of ``` \x -> Eq x x ``` is the record ``` {$0 = "x", s = ["( x = x )"]} ``` Thus we can compute the linearization of the formula, ``` All (\x -> Eq x x) --> {s = "[( All x ) ( x = x )]"}. ``` How did we get the //linearization// of the variable ``x`` into the string ``"x"``? GF grammars have no rules for this: it is just hard-wired in GF that variable symbols are linearized into the same strings that represent them in the print-out of the abstract syntax. To be able to //parse// variable symbols, however, GF needs to know what to look for (instead of e.g. trying to parse //any// string as a variable). What strings are parsed as variable symbols is defined in the lexical analysis part of GF parsing ``` > p -cat=Prop -lexer=codevars "(All x)(x = x)" All (\x -> Eq x x) ``` (see more details on lexers below). If several variables are bound in the same argument, the labels are ``$0, $1, $2``, etc. **Exercise**. Write an abstract syntax of the whole **predicate calculus**, with the **connectives** "and", "or", "implies", and "not", and the **quantifiers** "exists" and "for all". Use higher-order functions to guarantee that unbounded variables do not occur. **Exercise**. Write a concrete syntax for your favourite notation of predicate calculus. Use Latex as target language if you want nice output. You can also try producing Haskell boolean expressions. Use as many parenthesis as you need to guarantee non-ambiguity. ==Semantic definitions== We have seen that, just like functional programming languages, GF has declarations of functions, telling what the type of a function is. But we have not yet shown how to **compute** these functions: all we can do is provide them with arguments and linearize the resulting terms. Since our main interest is the well-formedness of expressions, this has not yet bothered us very much. As we will see, however, computation does play a role even in the well-formedness of expressions when dependent types are present. GF has a form of judgement for **semantic definitions**, recognized by the key word ``def``. At its simplest, it is just the definition of one constant, e.g. ``` def one = Succ Zero ; ``` We can also define a function with arguments, ``` def Neg A = Impl A Abs ; ``` which is still a special case of the most general notion of definition, that of a group of **pattern equations**: ``` def sum x Zero = x ; sum x (Succ y) = Succ (Sum x y) ; ``` To compute a term is, as in functional programming languages, simply to follow a chain of reductions until no definition can be applied. For instance, we compute ``` Sum one one --> Sum (Succ Zero) (Succ Zero) --> Succ (sum (Succ Zero) Zero) --> Succ (Succ Zero) ``` Computation in GF is performed with the ``pt`` command and the ``compute`` transformation, e.g. ``` > p -tr "1 + 1" | pt -transform=compute -tr | l sum one one Succ (Succ Zero) s(s(0)) ``` The ``def`` definitions of a grammar induce a notion of **definitional equality** among trees: two trees are definitionally equal if they compute into the same tree. Thus, trivially, all trees in a chain of computation (such as the one above) are definitionally equal to each other. So are the trees ``` sum Zero (Succ one) Succ one sum (sum Zero Zero) (sum (Succ Zero) one) ``` and infinitely many other trees. A fact that has to be emphasized about ``def`` definitions is that they are //not// performed as a first step of linearization. We say that **linearization is intensional**, which means that the definitional equality of two trees does not imply that they have the same linearizations. For instance, each of the seven terms shown above has a different linearizations in arithmetic notation: ``` 1 + 1 s(0) + s(0) s(s(0) + 0) s(s(0)) 0 + s(0) s(1) 0 + 0 + s(0) + 1 ``` This notion of intensionality is no more exotic than the intensionality of any **pretty-printing** function of a programming language (function that shows the expressions of the language as strings). It is vital for pretty-printing to be intensional in this sense - if we want, for instance, to trace a chain of computation by pretty-printing each intermediate step, what we want to see is a sequence of different expression, which are definitionally equal. What is more exotic is that GF has two ways of referring to the abstract syntax objects. In the concrete syntax, the reference is intensional. In the abstract syntax, the reference is extensional, since **type checking is extensional**. The reason is that, in the type theory with dependent types, types may depend on terms. Two types depending on terms that are definitionally equal are equal types. For instance, ``` Proof (Odd one) Proof (Odd (Succ Zero)) ``` are equal types. Hence, any tree that type checks as a proof that 1 is odd also type checks as a proof that the successor of 0 is odd. (Recall, in this connection, that the arguments a category depends on never play any role in the linearization of trees of that category, nor in the definition of the linearization type.) In addition to computation, definitions impose a **paraphrase** relation on expressions: two strings are paraphrases if they are linearizations of trees that are definitionally equal. Paraphrases are sometimes interesting for translation: the **direct translation** of a string, which is the linearization of the same tree in the targer language, may be inadequate because it is e.g. unidiomatic or ambiguous. In such a case, the translation algorithm may be made to consider translation by a paraphrase. To stress express the distinction between **constructors** (=**canonical** functions) and other functions, GF has a judgement form ``data`` to tell that certain functions are canonical, e.g. ``` data Nat = Succ | Zero ; ``` Unlike in Haskell, but similarly to ALF (where constructor functions are marked with a flag ``C``), new constructors can be added to a type with new ``data`` judgements. The type signatures of constructors are given separately, in ordinary ``fun`` judgements. One can also write directly ``` data Succ : Nat -> Nat ; ``` which is equivalent to the two judgements ``` fun Succ : Nat -> Nat ; data Nat = Succ ; ``` **Exercise**. Implement an interpreter of a small functional programming language with natural numbers, lists, pairs, lambdas, etc. Use higher-order abstract syntax with semantic definitions. As target language, use your favourite programming language. **Exercise**. To make your interpreted language look nice, use **precedences** instead of putting parentheses everywhere. You can use the [precedence library ../../lib/prelude/Precedence.gf] of GF to facilitate this. #PARTtwo =Embedded grammars in Haskell= GF grammars can be used as parts of programs written in the following languages. We will go through a skeleton application in Haskell, while the next chapter will show how to build an application in Java. We will show how to build a minimal resource grammar application whose architecture scales up to much larger applications. The application is run from the shell by the command ``` math ``` whereafter it reads user input in English and French. To each input line, it answers by the truth value of the sentence. ``` ./math zéro est pair True zero is odd False zero is even and zero is odd False ``` The source of the application consists of the following files: ``` LexEng.gf -- English instance of Lex LexFre.gf -- French instance of Lex Lex.gf -- lexicon interface Makefile -- a makefile MathEng.gf -- English instantiation of MathI MathFre.gf -- French instantiation of MathI Math.gf -- abstract syntax MathI.gf -- concrete syntax functor for Math Run.hs -- Haskell Main module ``` The system was built in 22 steps explained below. ==Writing GF grammars== ===Creating the first grammar=== 1. Write ``Math.gf``, which defines what you want to say. ``` abstract Math = { cat Prop ; Elem ; fun And : Prop -> Prop -> Prop ; Even : Elem -> Prop ; Zero : Elem ; } ``` 2. Write ``Lex.gf``, which defines which language-dependent parts are needed in the concrete syntax. These are mostly words (lexicon), but can in fact be any operations. The definitions only use resource abstract syntax, which is opened. ``` interface Lex = open Syntax in { oper even_A : A ; zero_PN : PN ; } ``` 3. Write ``LexEng.gf``, the English implementation of ``Lex.gf`` This module uses English resource libraries. ``` instance LexEng of Lex = open GrammarEng, ParadigmsEng in { oper even_A = regA "even" ; zero_PN = regPN "zero" ; } ``` 4. Write ``MathI.gf``, a language-independent concrete syntax of ``Math.gf``. It opens interfaces. which makes it an incomplete module, aka. parametrized module, aka. functor. ``` incomplete concrete MathI of Math = open Syntax, Lex in { flags startcat = Prop ; lincat Prop = S ; Elem = NP ; lin And x y = mkS and_Conj x y ; Even x = mkS (mkCl x even_A) ; Zero = mkNP zero_PN ; } ``` 5. Write ``MathEng.gf``, which is just an instatiation of ``MathI.gf``, replacing the interfaces by their English instances. This is the module that will be used as a top module in GF, so it contains a path to the libraries. ``` instance LexEng of Lex = open SyntaxEng, ParadigmsEng in { oper even_A = mkA "even" ; zero_PN = mkPN "zero" ; } ``` ===Testing=== 6. Test the grammar in GF by random generation and parsing. ``` $ gf > i MathEng.gf > gr -tr | l -tr | p And (Even Zero) (Even Zero) zero is evenand zero is even And (Even Zero) (Even Zero) ``` When importing the grammar, you will fail if you haven't - correctly defined your ``GF_LIB_PATH`` as ``GF/lib`` - installed the resource package or compiled the resource from source by ``make`` in ``GF/lib/resource-1.0`` ===Adding a new language=== 7. Now it is time to add a new language. Write a French lexicon ``LexFre.gf``: ``` instance LexFre of Lex = open SyntaxFre, ParadigmsFre in { oper even_A = mkA "pair" ; zero_PN = mkPN "zéro" ; } ``` 8. You also need a French concrete syntax, ``MathFre.gf``: ``` --# -path=.:present:prelude concrete MathFre of Math = MathI with (Syntax = SyntaxFre), (Lex = LexFre) ; ``` 9. This time, you can test multilingual generation: ``` > i MathFre.gf > gr | tb Even Zero zéro est pair zero is even ``` ===Extending the language=== 10. You want to add a predicate saying that a number is odd. It is first added to ``Math.gf``: ``` fun Odd : Elem -> Prop ; ``` 11. You need a new word in ``Lex.gf``. ``` oper odd_A : A ; ``` 12. Then you can give a language-independent concrete syntax in ``MathI.gf``: ``` lin Odd x = mkS (mkCl x odd_A) ; ``` 13. The new word is implemented in ``LexEng.gf``. ``` oper odd_A = mkA "odd" ; ``` 14. The new word is implemented in ``LexFre.gf``. ``` oper odd_A = mkA "impair" ; ``` 15. Now you can test with the extended lexicon. First empty the environment to get rid of the old abstract syntax, then import the new versions of the grammars. ``` > e > i MathEng.gf > i MathFre.gf > gr | tb And (Odd Zero) (Even Zero) zéro est impair et zéro est pair zero is odd and zero is even ``` ==Building a user program== ===Producing a compiled grammar package=== 16. Your grammar is going to be used by persons wh``MathEng.gf``o do not need to compile it again. They may not have access to the resource library, either. Therefore it is advisable to produce a multilingual grammar package in a single file. We call this package ``math.gfcm`` and produce it, when we have ``MathEng.gf`` and ``MathEng.gf`` in the GF state, by the command ``` > pm | wf math.gfcm ``` ===Writing the Haskell application=== 17. Write the Haskell main file ``Run.hs``. It uses the ``EmbeddedAPI`` module defining some basic functionalities such as parsing. The answer is produced by an interpreter of trees returned by the parser. ``` module Main where import GSyntax import GF.Embed.EmbedAPI main :: IO () main = do gr <- file2grammar "math.gfcm" loop gr loop :: MultiGrammar -> IO () loop gr = do s <- getLine interpret gr s loop gr interpret :: MultiGrammar -> String -> IO () interpret gr s = do let tss = parseAll gr "Prop" s case (concat tss) of [] -> putStrLn "no parse" t:_ -> print $ answer $ fg t answer :: GProp -> Bool answer p = case p of (GOdd x1) -> odd (value x1) (GEven x1) -> even (value x1) (GAnd x1 x2) -> answer x1 && answer x2 value :: GElem -> Int value e = case e of GZero -> 0 ``` 18. The syntax trees manipulated by the interpreter are not raw GF trees, but objects of the Haskell datatype ``GProp``. From any GF grammar, a file ``GFSyntax.hs`` with datatypes corresponding to its abstract syntax can be produced by the command ``` > pg -printer=haskell | wf GSyntax.hs ``` The module also defines the overloaded functions ``gf`` and ``fg`` for translating from these types to raw trees and back. ===Compiling the Haskell grammar=== 19. Before compiling ``Run.hs``, you must check that the embedded GF modules are found. The easiest way to do this is by two symbolic links to your GF source directories: ``` $ ln -s /home/aarne/GF/src/GF $ ln -s /home/aarne/GF/src/Transfer/ ``` 20. Now you can run the GHC Haskell compiler to produce the program. ``` $ ghc --make -o math Run.hs ``` The program can be tested with the command ``./math``. ===Building a distribution=== 21. For a stand-alone binary-only distribution, only the two files ``math`` and ``math.gfcm`` are needed. For a source distribution, the files mentioned in the beginning of this documents are needed. ===Using a Makefile=== 22. As a part of the source distribution, a ``Makefile`` is essential. The ``Makefile`` is also useful when developing the application. It should always be possible to build an executable from source by typing ``make``. Here is a minimal such ``Makefile``: ``` all: echo "pm | wf math.gfcm" | gf MathEng.gf MathFre.gf echo "pg -printer=haskell | wf GSyntax.hs" | gf math.gfcm ghc --make -o math Run.hs ``` ==The Embedded GF Haskell API== =Embedded grammars in Java= Forthcoming; at the moment, the document [``http://www.cs.chalmers.se/~bringert/gf/gf-java.html`` http://www.cs.chalmers.se/~bringert/gf/gf-java.html] by Björn Bringert gives more information on Java. =Spoken language translators= =Multimodal dialogue systems= =Grammar of formal languages= ==Precedence and ficity== ==Higher-order abstract syntax== ==Extensible natural-language interfaces== =Inside the resource grammar library= ==Writing your own resource implementation== ==Parametrized modules for language families== =Using Transfer for semantics actions= #PARTthree =Syntax and semantics of the GF grammar formalism= =The resource grammar API= =The GFC format= =The command language of the GF shell= ==Lexers and unlexers== Lexers and unlexers can be chosen from a list of predefined ones, using the flags``-lexer`` and `` -unlexer`` either in the grammar file or on the GF command line. Here are some often-used lexers and unlexers: ``` The default is words. -lexer=words tokens are separated by spaces or newlines -lexer=literals like words, but GF integer and string literals recognized -lexer=vars like words, but "x","x_...","$...$" as vars, "?..." as meta -lexer=chars each character is a token -lexer=code use Haskell's lex -lexer=codevars like code, but treat unknown words as variables, ?? as meta -lexer=text with conventions on punctuation and capital letters -lexer=codelit like code, but treat unknown words as string literals -lexer=textlit like text, but treat unknown words as string literals The default is unwords. -unlexer=unwords space-separated token list (like unwords) -unlexer=text format as text: punctuation, capitals, paragraph

-unlexer=code format as code (spacing, indentation) -unlexer=textlit like text, but remove string literal quotes -unlexer=codelit like code, but remove string literal quotes -unlexer=concat remove all spaces ``` More options can be found by ``help -lexer`` and ``help -unlexer``: ==Speech input and output== The ``speak_aloud = sa`` command sends a string to the speech synthesizer [Flite http://www.speech.cs.cmu.edu/flite/doc/]. It is typically used via a pipe: ``` generate_random | linearize | speak_aloud The result is only satisfactory for English. The ``speech_input = si`` command receives a string from a speech recognizer that requires the installation of [ATK http://mi.eng.cam.ac.uk/~sjy/software.htm]. It is typically used to pipe input to a parser: ``` speech_input -tr | parse The method words only for grammars of English. Both Flite and ATK are freely available through the links above, but they are not distributed together with GF. ==Multilingual syntax editor== The [Editor User Manual http://www.cs.chalmers.se/~aarne/GF2.0/doc/javaGUImanual/javaGUImanual.htm] describes the use of the editor, which works for any multilingual GF grammar. Here is a snapshot of the editor: %#BCEN %#EDITORPNG %#ECEN The grammars of the snapshot are from the [Letter grammar package http://www.cs.chalmers.se/~aarne/GF/examples/letter]. ==Communicating with GF== Other processes can communicate with the GF command interpreter, and also with the GF syntax editor. Useful flags when invoking GF are - ``-batch`` suppresses the promps and structures the communication with XML tags. - ``-s`` suppresses non-output non-error messages and XML tags. - ``-nocpu`` suppresses CPU time indication. Thus the most silent way to invoke GF is ``` gf -batch -s -nocpu ``` =Further reading= Syntax Editor User Manual: [``http://www.cs.chalmers.se/~aarne/GF2.0/doc/javaGUImanual/javaGUImanual.htm`` http://www.cs.chalmers.se/~aarne/GF2.0/doc/javaGUImanual/javaGUImanual.htm] Resource Grammar Synopsis (on using resource grammars): [``http://www.cs.chalmers.se/~aarne/GF/lib/resource-1.0/synopsis.html`` ../../lib/resource-1.0/synopsis.html] Resource Grammar HOWTO (on writing resource grammars): [``http://www.cs.chalmers.se/~aarne/GF/lib/resource-1.0/synopsis.html`` ../../lib/resource-1.0/doc/Resource-HOWTO.html] GF Homepage: [``http://www.cs.chalmers.se/~aarne/GF/doc`` ../..]