concrete SwadeshEng of Swadesh = CatEng ** open MorphoEng, LangEng, ParadigmsEng, IrregEng, Prelude in { lincat MassN = N ; lin -- Pronouns i_NP = i_Pron ; youSg_NP = youSg_Pron ; he_NP = he_Pron ; we_NP = we_Pron ; youPl_NP = youPl_Pron ; they_NP = they_Pron ; whoPl_IP = whoPl_IP ; whoSg_IP = whoSg_IP ; whatPl_IP = whatPl_IP ; whatSg_IP = whatSg_IP ; -- Determiners this_Det = DetSg (SgQuant this_Quant) NoOrd ; that_Det = DetSg (SgQuant that_Quant) NoOrd ; all_Predet = all_Predet ; many_Det = many_Det ; some_Det = someSg_Det ; -- left_Ord = left_Ord ; -- right_Ord = right_Ord ; -- Adverbs here_Adv = here_Adv; there_Adv = there_Adv; where_IAdv = where_IAdv; when_IAdv = when_IAdv; how_IAdv = how_IAdv; -- far_Adv = far_Adv ; -- "not" treated in Verb -- Conjunctions and_Conj = and_Conj ; -- Prepositions --- at_Prep = ss "at" ; in_Prep = in_Prep ; with_Prep = with_Prep ; -- Numerals one_Det = DetSg one_Quant NoOrd ; two_Num = NumNumeral (num (pot2as3 (pot1as2 (pot0as1 (pot0 n2))))) ; three_Num = NumNumeral (num (pot2as3 (pot1as2 (pot0as1 (pot0 n3))))) ; four_Num = NumNumeral (num (pot2as3 (pot1as2 (pot0as1 (pot0 n4))))) ; five_Num = NumNumeral (num (pot2as3 (pot1as2 (pot0as1 (pot0 n5))))) ; -- Adjectives bad_A = bad_A ; big_A = big_A ; black_A = black_A ; cold_A = cold_A ; correct_A = (regA "correct") ; dirty_A = dirty_A ; dry_A = regA "dry" ; dull_A = regA "dull" ; full_A = regA "full" ; good_A = good_A ; green_A = green_A ; heavy_A = regA "heavy" ; long_A = long_A ; narrow_A = narrow_A ; near_A = regA "near" ; new_A = new_A ; old_A = old_A ; red_A = red_A ; rotten_A = (regA "rotten") ; round_A = regA "round" ; sharp_A = regA "sharp" ; short_A = short_A ; small_A = small_A ; smooth_A = regA "smooth" ; straight_A = regA "straight" ; thick_A = thick_A ; thin_A = thin_A ; warm_A = warm_A ; wet_A = regA "wet" ; ---- white_A = white_A ; wide_A = regA "wide" ; yellow_A = yellow_A ; -- Nouns animal_N = regN "animal" ; ashes_N = regN "ash" ; -- FIXME: plural only? back_N = regN "back" ; bark_N = regN "bark" ; belly_N = regN "belly" ; bird_N = bird_N; blood_N = regN "blood" ; bone_N = regN "bone" ; breast_N = regN "breast" ; child_N = child_N ; cloud_N = regN "cloud" ; day_N = regN "day" ; dog_N = dog_N ; dust_N = regN "dust" ; ear_N = regN "ear" ; earth_N = regN "earth" ; egg_N = regN "egg" ; eye_N = regN "eye" ; fat_N = regN "fat" ; father_N = UseN2 father_N2 ; feather_N = regN "feather" ; fingernail_N = regN "fingernail" ; fire_N = regN "fire" ; fish_N = fish_N ; flower_N = regN "flower" ; fog_N = regN "fog" ; foot_N = mk2N "foot" "feet" ; forest_N = regN "forest" ; fruit_N = fruit_N ; grass_N = regN "grass" ; guts_N = regN "gut" ; -- FIXME: no singular hair_N = regN "hair" ; hand_N = regN "hand" ; head_N = regN "head" ; heart_N = regN "heart" ; horn_N = regN "horn" ; husband_N = genderN masculine (regN "husband") ; ice_N = regN "ice" ; knee_N = regN "knee" ; lake_N = lake_N ; leaf_N = mk2N "leaf" "leaves" ; leg_N = regN "leg" ; liver_N = regN "liver" ; louse_N = mk2N "louse" "lice" ; man_N = man_N ; meat_N = meat_N ; moon_N = moon_N ; mother_N = UseN2 mother_N2 ; mountain_N = mountain_N ; mouth_N = regN "mouth" ; name_N = regN "name" ; neck_N = regN "neck" ; night_N = regN "night" ; nose_N = regN "nose" ; person_N = genderN human (regN "person") ; rain_N = regN "rain" ; river_N = river_N ; road_N = regN "road" ; root_N = regN "root" ; rope_N = regN "rope" ; salt_N = regN "salt" ; sand_N = regN "sand" ; sea_N = sea_N ; seed_N = regN "seed" ; skin_N = regN "skin" ; sky_N = regN "sky" ; smoke_N = regN "smoke" ; snake_N = snake_N ; snow_N = regN "snow" ; star_N = star_N ; stick_N = regN "stick" ; stone_N = stone_N ; sun_N = sun_N ; tail_N = regN "tail" ; tongue_N = regN "tongue" ; tooth_N = mk2N "tooth" "teeth" ; tree_N = tree_N ; water_N = water_N ; wife_N = genderN feminine (mk2N "wife" "wives") ; wind_N = regN "wind" ; wing_N = regN "wing" ; woman_N = woman_N ; worm_N = regN "worm" ; year_N = regN "year" ; -- Verbs bite_V2 = dirV2 bite_V ; blow_V = blow_V ; breathe_V = dirV2 (regV "breathe") ; burn_V = burn_V ; come_V = come_V ; count_V2 = dirV2 (regV "count") ; cut_V2 = dirV2 cut_V ; die_V = die_V ; dig_V = dig_V ; drink_V2 = dirV2 drink_V ; eat_V2 = dirV2 eat_V ; fall_V = fall_V ; fear_V2 = dirV2 (regV "fear") ; fight_V2 = dirV2 fight_V ; float_V = regV "float" ; flow_V = regV "flow" ; fly_V = fly_V ; freeze_V = freeze_V ; give_V3 = dirV3 give_V "to" ; hear_V2 = dirV2 hear_V ; hit_V2 = dirV2 hit_V ; hold_V2 = dirV2 hold_V ; hunt_V2 = dirV2 (regV "hunt") ; kill_V2 = dirV2 (regV "kill") ; know_V2 = dirV2 know_V ; laugh_V = regV "laugh" ; lie_V = lie_V ; live_V = live_V ; play_V = regV "play" ; pull_V2 = dirV2 (regV "pull") ; push_V2 = dirV2 (regV "push") ; rub_V2 = dirV2 (regDuplV "rub") ; say_V = say_V ; scratch_V2 = dirV2 (regV "scratch") ; see_V2 = dirV2 see_V ; sew_V = sew_V ; sing_V = sing_V ; sit_V = sit_V ; sleep_V = sleep_V ; smell_V = regV "smell" ; spit_V = spit_V ; split_V2 = dirV2 split_V ; squeeze_V2 = dirV2 (regV "squeeze") ; stab_V2 = dirV2 (regDuplV "stab") ; stand_V = stand_V ; suck_V2 = dirV2 (regV "suck") ; swell_V = swell_V ; swim_V = swim_V ; think_V = think_V ; throw_V2 = dirV2 throw_V ; tie_V2 = dirV2 (regV "tie") ; turn_V = regV "turn" ; vomit_V = regV "vomit" ; walk_V = walk_V ; wash_V2 = dirV2 (regV "wash") ; wipe_V2 = dirV2 (regV "wipe") ; }