Demonstrative Expressions and Multimodal Grammars Author: Aarne Ranta Last update: %%date(%c) % NOTE: this is a txt2tags file. % Create an html file from this file using: % txt2tags --toc multimodal.txt % Create a latex file from this file using: % txt2tags -ttex multimodal.txt %!target:html ==Abstract== This document shows a method to write grammars in which spoken utterances are accompanied by pointing gestures. A computer application of such grammars are **multimodal dialogue systems**, in which the pointing gestures are performed by mouse clicks and movements. After an introduction to the notions of **demonstratives** and **integrated multimodality**, we will show by a concrete example how multimodal grammars can be written in GF and how they can be used in dialogue systems. The explanation is given in three stages: + How to write a multimodal grammar by hand. + How to add multimodality to a unimodal grammar. + How to use a multimodal resource grammar. ==Multimodal grammars== **Demonstrative expressions** are an old idea. Such expressions get their meaning from the context. //This train// is faster than //that airplane//. I want to go from //this place// to //this place//. In particular, as in these examples, the meaning can be obtained from accompanying pointing gestures. Thus the meaning-bearing unit is neither the words nor the gestures alone, but their combination. Demonstratives thus provide an example of **integrated multimodality**, as opposed to parallel multimodality. In parallel multimodality, speech and other modes of communication are just alternative ways to convey the same information. ===Representing demonstratives in semantics and grammar=== When formalizing the semantics of demonstratives, we can combine syntax with coordinates: I want to go from this place to this place is interpreted as something like ``` want(I, go, this(place,(123,45)), this(place,(98,10))) ``` Now, the same semantic value can be given in many ways, by performing the clicks at different points of time in relation to the speech: I want to go from this place CLICK(123,45) to this place CLICK(98,10) I want to go from this place to this place CLICK(123,45) CLICK(98,10) CLICK(123,45) CLICK(98,10) I want to go from this place to this place How do we build the value compositionally in parsing? Traditional parsing is sequential: its input is a string of tokens. It works for demonstratives only if the pointing is adjacent to the spoken expression. In the actual input, the demonstrative word can be separated from the accompanying click by other words. The two can also be simultaneous. ===Asynchronous syntax in GF=== What we need is a notion of **asynchronous parsing**, as opposed to sequential parsing (where demonstrative words and clicks must be adjacent). We can implement asynchronous parsin in GF by exploiting the generality of **linearization types**. A linearization type is the type of the **concrete syntax objects** assigned to semantic values. What a GF grammar defines is a relation ``` abstract syntax trees <---> concrete syntax objects ``` When modelling context-free grammar in GF, the concrete syntax objects are just strings. But they can be more structured objects as well - in general, they are **records** of different kinds of objects. For example, a demonstrative expression can be linearized into a record of two strings. ``` {s = "this place" ; this place (coord 123 45) <---> p = "(123,45)" } ``` The record ``` {s = "I want to go from this place to this place" ; p = "(123,45) (98,10" } ``` represents any combination of the sentence and the clicks, as long as the clicks appear in this order. ===Example multimodal grammar: abstract syntax=== A simple example of a multimodal GF grammar is the one called the Tram Demo grammar. It was written by Björn Bringert within the TALK project as a part of a dialogue system that deals with queries about tram timetables. The system interprets a speech input in combination with mouse clicks on a digital map. The abstract syntax of (a minimal fragment of) the Tram Demo grammar is ``` cat Input, Dep, Dest, Click ; fun GoFromTo : Dep -> Dest -> Input ; -- "I want to go from x to y" DepHere : Click -> Dep ; -- "from here" with click DestHere : Click -> Dest ; -- "to here" with click CCoord : Int -> Int -> Click ; -- click coordinates ``` An English concrete syntax of the grammar is ``` lincat Input, Dep, Dest = {s : Str ; p : Str} ; Click = {p : Str} ; lin GoFromTo x y = {s = ["I want to go"] ++ x.s ++ y.s ; p = x.p ++ y.p} ; DepHere c = {s = ["from here"] ; p = c.p} ; DestHere c = {s = ["to here"] ; p = c.p} ; CCoord x y = {p = "(" ++ x.s ++ "," ++ y.s ++ ")"} ; ``` When the grammar is used in the actual system, standard parsing methods are used for interpreting the integrated speech and click input. Parsing appears on two levels: the speech input parsing performed by the Nuance speech recognition program (without the clicks), and the semantics-yielding parser sending input to the dialogue manager. The latter parser just attaches the clicks to the speech input. The order of the clicks is preserved, and the parser can hence associate each of the clicks with proper demonstratives. Here is the grammar used in the two parsing phases. ``` cat Query, -- whole content Speech ; -- speech only fun QueryInput : Input -> Query ; -- the whole content shown SpeechInput : Input -> Speech ; -- only the speech shown lincat Query, Speech = {s : Str} ; lin QueryInput i = {s = i.s ++ ";" ++ i.p} ; SpeechInput i = {s = i.s} ; ``` ===Digression: discontinuous constituents=== The GF representation of integrated multimodality is similar to the representation of **discontinous constituents**. For instance, assume //has arrived// is a verb phrase in English, which can be used both in declarative sentences and questions, she //has arrived// //has// she //arrived// In the question, the two words are separated from each other. If //has arrived// is a constituent of the question, it is thus discontinuous. To represent such constituents in GF, records can be used: we split verb phrases (``VP``) into a finite and infinitive part. ``` lincat VP = {fin, inf : Str} ; lin Indic np vp = {s = np.s ++ vp.fin ++ vp.inf} ; lin Quest np vp = {s = vp.fin ++ np.s ++ vp.inf} ; ``` ===From grammars to dialogue systems=== The general recipe for using GF when building dialogue systems is to write a grammar with the following components: - The abstract syntax defines the semantics (the "ontology") of the domain of the system. - The concrete syntaxes define alternative modes of input and output. The engineering advantages of this approach have to do partly with the declarativity of the description, partly with the tools provided by GF to derive different components of the system: - The type checker guarantees that all the input and output modes match with the ontology. - The grammar compiler generates parsers for each input grammar and generators for each output grammar. - Translators between GF's abstract syntax and other ontology description languages enable communication with different kinds of dialogue managers and cover e.g. Prolog terms and XML objects. - Translators from GF's concrete syntax to speech recognition formats make it possible to generate e.g. Nuance grammars and ATK language models. An example of this process is Björn Bringert's TramDemo. More recently, grammars have been integrated to the GoDiS dialogue manager by Prolog representations of abstract syntax. ==Adding multimodality to a unimodal grammar== This section gives a recipe for making any unimodal grammar multimodal, by adding pointing gestures to chosen expressions. The recipe guarantees that the resulting grammar remains semantically well-formed, i.e. type correct. ===The multimodal conversion=== The **multimodal conversion** of a grammar consists of seven steps, of which the first is always the same, the second involves a decision, and the rest are derivative: + Add the category ```Point``` with a standard linearization type. ``` cat Point ; lincat Point = {point : Str} ; ``` + (Decision) Decide which constructors are demonstrative, i.e. take a pointing gesture as an argument. Add a ``Point``` as their last argument. The new type signatures for such constructors //d// have the form ``` fun d : ... -> Point -> D ``` + (Derivative) Add a ``point`` field to the linearization type //L// of any demonstrative category //D//, i.e. a category that has at least one demonstrative constructor: ``` lincat D = L ** {point : Str} ; ``` + (Derivative) If some other category //C// has a constructor //d// that takes demonstratives as arguments, make it demonstrative by adding a //point// field to its linearization type. + (Derivative) Store the ``point`` field in the linearization //t// of any constructor //d// that has been made demonstrative: ``` lin d x1 ... xn p = t x1 ... xn ** {point = p.point} ; ``` + (Derivative) For each constructor //f// that takes demonstratives //D_1,...,D_n// as arguments, collect the //point// fields of the arguments in the //point// field of the value: ``` lin f x_1 ... x_m = t x_1 ... x_m ** {point = x_d1.point ++ ... ++ x_dn.point} ; ``` Make sure that the pointings ``x_d1.point ... x_dn.point`` are concatenated in the same order as the arguments appear in the //linearization// //t//, which is not necessarily the same as the abstract argument order. + (Derivative) To preserve type correctness, add an empty ``point`` field to the linearization //t// of any constructor //c// of a demonstrative category: ``` lin c x1 ... xn = t x1 ... xn ** {point = []} ; ``` ===An example of the conversion=== Start with a Tram Demo grammar with no demonstratives, but just tram stop names and the indexical //here// (interpreted as e.g. the user's standing place). ``` cat Input, Dep, Dest, Name ; fun GoFromTo : Dep -> Dest -> Input ; DepHere : Dep ; DestHere : Dest ; DepName : Name -> Dep ; DestName : Name -> Dest ; Almedal : Name ; ``` A unimodal English concrete syntax of the grammar is ``` lincat Input, Dep, Dest, Name = {s : Str} ; lin GoFromTo x y = {s = ["I want to go"] ++ x.s ++ y.s} ; DepHere = {s = ["from here"]} ; DestHere = {s = ["to here"]} ; DepName n = {s = ["from"] ++ n.s} ; DestName n = {s = ["to"] ++ n.s} ; Almedal = {s = "Almedal"} ; ``` Let us follow the steps of the recipe. + We add the category ``Point`` and its linearization type. + We decide that ``DepHere`` and ``DestHere`` involve a pointing gesture. + We add ``point`` to the linearization types of ``Dep`` and ``Dest``. + Therefore, also add ``point`` to ``Input``. (But ``Name`` remains unimodal.) + Add ``p.point`` to the linearizations of ``DepHere`` and ``DestHere``. + Concatenate the points of the arguments of ``GoFromTo``. + Add an empty ``point`` to ``DepName`` and ``DestName``. In the resulting grammar, one category is added and two functions are changed in the abstract syntax (annotated by the step numbers): ``` cat Point ; -- 1 fun DepHere : Point -> Dep ; -- 2 DestHere : Point -> Dest ; -- 2 ``` The concrete syntax in its entirety looks as follows ``` lincat Dep, Dest = {s : Str ; point : Str} ; -- 3 Input = {s : Str ; point : Str} ; -- 4 Name = {s : Str} ; Point = {point : Str} ; -- 1 lin GoFromTo x y = {s = ["I want to go"] ++ x.s ++ y.s ; -- 6 point = x.point ++ y.point } ; DepHere p = {s = ["from here"] ; -- 5 point = p.point } ; DestHere p = {s = ["to here"] : -- 5 point = p.point } ; DepName n = {s = ["from"] ++ n.s ; -- 7 point = [] } ; DestName n = {s = ["to"] ++ n.s ; -- 7 point = [] } ; Almedal = {s = "Almedal"} ; ``` What we need in addition, to use the grammar in applications, are + Constructors for ``Point``, e.g. coordinate pairs. + Top-level categories, like ``Query`` and ``Speech`` in the original. But their proper place is probably in another grammar module, so that the core Tram Demo grammar can be used in different systems e.g. encoding clicks in different ways. ===Multimodal conversion combinators=== GF is a functional programming language, and we exploit this by providing a set of combinators that makes the multimodal conversion easier and clearer. We start with the type of sequences of pointing gestures. ``` Point : Type = {point : Str} ; ``` To make a record type multimodal is to extend it with ``Point``. The record extension operator ``**`` is needed here. ``` Dem : Type -> Type = \t -> t ** Point ; ``` To construct, use, and concatenate pointings: ``` mkPoint : Str -> Point = \s -> {point = s} ; noPoint : Point = mkPoint [] ; point : Point -> Str = \p -> p.point ; concatPoint : (x,y : Point) -> Point = \x,y -> mkPoint (point x ++ point y) ; ``` Finally, to add pointing to a record, with the limiting case of no demonstrative needed. ``` mkDem : (t : Type) -> t -> Point -> Dem t = \_,x,s -> x ** s ; nonDem : (t : Type) -> t -> Dem t = \t,x -> mkDem t x noPoint ; ``` Let us rewrite the Tram Demo grammar by using these combinators: ``` oper SS : Type = {s : Str} ; lincat Input, Dep, Dest = Dem SS ; Name = SS ; lin GoFromTo x y = {s = ["I want to go"] ++ x.s ++ y.s} ** concatPoint x y ; DepHere = mkDem SS {s = ["from here"]} ; DestHere = mkDem SS {s = ["to here"]} ; DepName n = nonDem SS {s = ["from"] ++ n.s} ; DestName n = nonDem SS {s = ["to"] ++ n.s} ; Almedal = {s = "Almedal"} ; ``` The type synonym ``SS`` is introduced to make the combinator applications concise. Notice the use of partial application in ``DepHere`` and ``DestHere``; an equivalent way to write is ``` DepHere p = mkDem SS {s = ["from here"]} p ; ``` ==Multimodal resource grammars== The main advantage of using GF when building dialogue systems is that various components of the system can be automatically generated from GF grammars. Writing these grammars, however, can still be a considerable task. A case in point are multilingual systems: how to localize e.g. a system built in a car to the languages of all those customers to whom the car is sold? This problem has been the main focus of GF for some years, and the solution on which most work has been done is the development of **resource grammar libraries**. These libraries work in the same way as program libraries in software engineering, enabling a division of labour between linguists and domain experts. One of the goals in the resource grammars of different languages has been to provide a **language-independent API**, which makes the same resource grammar functions available for different languages. For instance, the categories ``S``, ``NP``, and ``VP`` are available in all of the 10 languages currently supported, and so is the function ``` PredVP : NP -> VP -> S ``` which corresponds to the rule ``S -> NP VP`` in phrase structure grammar. However, there are several levels of abstraction between the function ``PredVP`` and the phrase structure rule, because the rule is implemented in so different ways in different languages. In particular, discontinuous constituents are needed in various degrees to make the rule work in different languages. Now, dealing with discontinuous constituents is one of the demanding aspects of multilingual grammar writing that the resource grammar API is designed to hide. But the proposed treatment of integrated multimodality is heavily dependent on similar things. What can we do to make multimodal grammars easier to write (for different languages)? There are two orthogonal answers: + Use resource grammars to write a unimodal dialogue grammar and then apply the multimodal conversion to manually chosen parts. + Use **multimodal resource grammars** to derive multimodal dialogue system grammars directly. The multimodal resource grammar library has been obtained from the unimodal one by applying the multimodal conversion manually. In addition, the API has been simplified by leaving out structures needed in written technical documents (the original application area of GF) but not in spoken dialogue. In the following subsections, we will show a part of the multimodal resource grammar API, limited to a fragment that is needed to get the main ideas and to reimplement the Tram Demo grammar. The reimplementation shows one more advantage of the resource grammar approach: dialogue systems can be automatically instantiated to different languages. ===Resource grammar API=== The resource grammar API has three main kinds of entries: + Language-independent linguistic structures (``linguistic ontology''), e.g. ``` PredVP : NP -> VP -> S ; -- "Mary helps him" ``` + Language-specific syntax extensions, e.g. Swedish and German fronting topicalization ``` TopicObj : NP -> VP -> S ; -- "honom hjälper Mary" ``` + Language-specific lexical constructors, e.g. Germanic //Ablaut// patterns ``` irregV : (sing,sang,sung : Str) -> V ; ``` The first two kinds of entries are ``cat`` and ``fun`` definitions in an abstract syntax. The multimodal, restricted API has e.g. the following categories. Their names are obtained from the corresponding unimodal categories by prefixing ``M``. ``` MS ; -- multimodal sentence or question MQS ; -- multimodal wh question MImp ; -- multimodal imperative MVP ; -- multimodal verb phrase MNP ; -- multimodal (demonstrative) noun phrase MAdv ; -- multimodal (demonstrative) adverbial Point ; -- pointing gesture ``` ===Multimodal API: functions for building demonstratives=== Demonstrative pronouns can be used both as noun phrases and as determiners. ``` this_MNP : Point -> MNP ; -- this thisDet_MNP : CN -> Point -> MNP ; -- this car ``` There are also demonstrative adverbs, and prepositions give a productive way to build more adverbs. ``` here_MAdv : Point -> MAdv ; -- here here7from_MAdv : Point -> MAdv ; -- from here MPrepNP : Prep -> MNP -> MAdv ; -- in this car ``` ===Multimodal API: functions for building sentences and phrases=== A handful of predication rules construct sentences, questions, and imperatives. ``` MPredVP : MNP -> MVP -> MS ; -- this plane flies here MQPredVP : MNP -> MVP -> MQS ; -- does this plane fly here MQuestVP : IP -> MVP -> MQS ; -- who flies here MImpVP : MVP -> MImp ; -- fly here! ``` Verb phrases are constructed from verbs (inherited as such from the unimodal API) by providing their complements. ``` MUseV : V -> MVP ; -- flies MComplV2 : V2 -> MNP -> MVP ; -- takes this MComplVV : VV -> MVP -> MVP ; -- wants to take this ``` A multimodal adverb can be attached to a verb phrase. ``` MAdvVP : MVP -> MAdv -> MVP ; -- flies here ``` ===Language-independent implementation: examples=== The implementation makes heavy use of the multimodal conversion combinators. It adds a ``point`` field to whatever the implementation of the unimodal category is in any language. Thus, for example ``` lincat MVP = Dem VP ; MNP = Dem NP ; MAdv = Dem Adv ; lin this_MNP = mkDem NP this_NP ; -- i.e. this_MNP p = this_NP ** {point = p.point} ; MComplV2 verb obj = mkDem VP (ComplV2 verb obj) obj ; MAdvVP vp adv = mkDem VP (AdvVP vp adv) (concatPoint vp adv) ; ``` ===Multimodal API: interface to unimodal expressions=== Using nondemonstrative expressions as demonstratives: ``` DemNP : NP -> MNP ; DemAdv : Adv -> MAdv ; ``` Building top-level phrases: ``` PhrMS : Pol -> MS -> Phr ; PhrMS : Pol -> MS -> Phr ; PhrMQS : Pol -> MQS -> Phr ; PhrMImp : Pol -> MImp -> Phr ; ``` ===Instantiating multimodality to different languages=== The implementation above has only used the resource grammar API, not the concrete implementations. The library ``Demonstrative`` is a **parametrized module**, also called a **functor**, which has the following structure ``` incomplete concrete DemonstrativeI of Demonstrative = Cat, TenseX ** open Test, Structural in { -- lincat and lin rules } ``` It can be **instantiated** to different languages as follows. ``` concrete DemonstrativeEng of Demonstrative = CatEng, TenseX ** DemonstrativeI with (Test = TestEng), (Structural = StructuralEng) ; concrete DemonstrativeSwe of Demonstrative = CatSwe, TenseX ** DemonstrativeI with (Test = TestSwe), (Structural = StructuralSwe) ; ``` ===Language-independent reimplementation of TramDemo=== Again using the functor idea, we reimplement ``TramDemo`` as follows: ``` incomplete concrete TramI of Tram = open Multimodal in { lincat Query = Phr ; Input = MS ; Dep, Dest = MAdv ; Click = Point ; lin QInput = PhrMS PPos ; GoFromTo x y = MPredVP (DemNP (UsePron i_Pron)) (MAdvVP (MAdvVP (MComplVV want_VV (MUseV go_V)) x) y) ; DepHere = here7from_MAdv ; DestHere = here7to_MAdv ; DepName s = MPrepNP from_Prep (DemNP (UsePN (SymbPN (MkSymb s)))) ; DestName s = MPrepNP to_Prep (DemNP (UsePN (SymbPN (MkSymb s)))) ; ``` Then we can instantiate this to all languages for which the ``Multimodal`` API has been implemented: ``` concrete TramEng of Tram = TramI with (Multimodal = MultimodalEng) ; concrete TramSwe of Tram = TramI with (Multimodal = MultimodalSwe) ; concrete TramFre of Tram = TramI with (Multimodal = MultimodalFre) ; ``` ===The order problem=== It was pointed out in the section on the multimodal conversion that the concrete word order may be different from the abstract one, and vary between different languages. For instance, Swedish topicalization Det här tåget vill den här kunden inte ta. (``this train, this customer doesn't want to take'') may well have an abstract syntax of a form in which the customer appears before the train. This is a problem for the implementor of the resource grammar. It means that some parts of the resource must be written manually and not as a functor. However, the //user// of the resource can safely ignore the word order problem, if it is correctly dealt with in the resource. ===A recipe for using the resource library=== When starting to develop resource grammars, we believed they would be all that an application grammarian needs to write a concrete syntax. However, experience has shown that it can be tough to start grammar development in this way: selecting functions from a resource API requires more abstract thinking than just writing strings, and its take longer to reach testable results. The most light-weight format is maybe to start with context-free grammars (which notation is also supported by GF). Context-free grammars that give acceptable even though over-generating results for languages like English are quick to produce. The experience has led to the following steps for grammar development. While giving the work a quick start, this recipe increases abstraction at a later level, when it is time to to localize the grammar to different languages. If context-free notation is used, steps 1 and 2 can be merged. + Encode domain ontology in and abstract syntax, ``Domain``. + Write a rough concrete syntax in English, ``DomainRough``. This can be oversimplified and overgenerating. + Reimplement by using the resource library, and build a functor ``DomainI``. This can helped by **example-based grammar writing**, where the examples are generated from ``DomainRough``. + Instantiate the functor ``DomainI`` to different languages, and test the results by generating linearizations. + If some rule doesn't satisfy in some language, use the resource in a different way for that case (**compile-time transfer**).