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650 lines
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650 lines
15 KiB
Plaintext
Transfer language reference
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Author: Björn Bringert <bringert@cs.chalmers.se>
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Last update: %%date(%c)
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% NOTE: this is a txt2tags file.
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% Create an html file from this file using:
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% txt2tags transfer.txt
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%!target:html
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%!options(html): --toc
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%!encoding:utf-8
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**WARNING: The Transfer language is still experimental. Its syntax, type system and semantics may change without notice. I will try to help you with any problems this might cause, but I will not refrain from changing the language solely for reasons of backwards compatibility.**
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This document describes the features of the Transfer language.
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See the [Transfer tutorial transfer-tutorial.html]
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for an example of a Transfer program, and how to compile and use
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Transfer programs.
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Transfer is a dependently typed functional programming language
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with eager evaluation. The language supports generalized algebraic
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datatypes, pattern matching and function overloading.
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== Current implementation status ==
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**Not all features of the Transfer language have been implemented yet**. The most
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important missing piece is the type checker. This means that there are almost
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no checks done on Transfer programs before they are run. It also means that
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the values of metavariables are not inferred. Thus metavariables cannot
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be used where their values matter. For example, dictionaries for overloaded
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functions must be given explicitly, not as metavariables.
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== Layout syntax==
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Transfer uses layout syntax, where the indentation of a piece of code
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determines which syntactic block it belongs to.
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To give the block structure without using layout
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syntax, you can enclose the block in curly braces and
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separate the parts of the blocks with semicolons.
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For example, this case expression:
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```
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case x of
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p1 -> e1
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p2 -> e2
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```
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is equivalent to this one:
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```
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case x of {
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p1 -> e1 ;
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p2 -> e2
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}
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```
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Here the layout is insignificant, as the structure is given with
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braces and semicolons. Thus it is equivalent to:
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```
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case x of { p1 -> e1 ; p2 -> e2 }
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```
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== Imports ==
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A Transfer module starts with some imports. Most modules will have to
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import the prelude, which contains definitons used by most programs:
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```
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import prelude
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```
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For more information about the standard prelude, see [Standard prelude #prelude].
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== Function declarations ==
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Functions need to be given a type and a definition. The type is given
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by a typing judgement on the form:
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```
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f : T
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```
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where ``f`` is the function's name, and ``T`` its type. See
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[Function types #function_types] for a how the types of functions
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are written.
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The definition of the function is then given as a sequence of pattern
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equations. The first equation whose patterns match the function arguments
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is used when the function is called. Pattern equations are on the form:
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```
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f p11 ... p1m = exp1
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...
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f pn1 ... pnm = expn
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```
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where ``p11`` to ``pnm`` are patterns, see [Patterns #patterns].
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Pattern equations can also have guards, boolean expressions which determine
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whether to use the equation when the pattern has been matched. Pattern equations
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with guards are written:
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```
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f p11 ... p1m | guard1 = exp1
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...
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f pn1 ... pnm | guardn = expn
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```
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Pattern equations with and without guards can be mixed in the definiton of
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a function.
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Any variables bound in the patterns are in scope in the guards and
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right hand sides of each pattern equation.
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== Data type declarations ==
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Transfer supports Generalized Algebraic Datatypes.
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They are declared thusly:
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```
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data D : T where
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c1 : Tc1
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...
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cn : Tcn
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```
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Here ``D`` is the name of the data type, ``T`` is the type of the type
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constructor, ``c1`` to ``cn`` are the data constructor names, and
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``Tc1`` to ``Tcn`` are their types.
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FIXME: explain the constraints on the types of type and data constructors.
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== Lambda expressions ==
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//Lambda expressions// are terms which express functions, without
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giving names to them. For example:
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```
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\x -> x + 1
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```
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is the function which takes an argument, and returns the value of the
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argument + 1.
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== Local definitions ==
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To give local definition to some names, use:
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```
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let x1 = exp1
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...
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xn = expn
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in exp
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```
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Here, the variables ``x1`` to ``xn`` are in scope in all the expressions
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``exp1`` to ``expn``, and in ``exp``. Thus let-defined functions can be
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mutually recursive.
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== Types ==
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=== Function types ===[function_types]
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Functions types are of the form:
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```
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A -> B
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```
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This is the type of functions which take an argument of type
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``A`` and returns a result of type ``B``.
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To write functions which take more than one argument, we use //currying//.
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A function which takes n arguments is a function which takes one
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argument and returns a function which takes n-1 arguments. Thus,
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```
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A -> (B -> C)
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```
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or, equivalently, since ``->`` associates to the right:
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```
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A -> B -> C
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```
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is the type of functions which take teo arguments, the first of type
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``A`` and the second of type ``B``. This arrangement lets us do
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//partial application// of function to fewer arguments than the function
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is declared to take, returning a new function which takes the rest
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of the arguments.
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==== Dependent function types ====
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In a function type, the value of an argument can be used later
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in the type. Such dependent function types are written:
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```
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(x : A) -> B
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```
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Here, ``x`` is in scope in ``B``.
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=== Basic types ===
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==== Integers ====
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The type of integers is called ``Integer``.
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Standard decmial integer literals, such as ``0`` and ``1234`` are used to
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represent values of this type.
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==== Floating-point numbers ====
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The only currently supported floating-point type is ``Double``, which supports
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IEEE-754 double-precision floating-point numbers. Double literals are written
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in decimal notation, e.g. ``123.456``.
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==== Strings ====
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There is a primitive ``String`` type. String literals are written
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with double quotes, e.g. ``"this is a string"``.
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FIXME: This might be replaced by a list of
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characters representation in the future.
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==== Booleans ====
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Booleans are not a built-in type, though some features of the Transfer language
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depend on them. The ``Bool`` type is defined in the
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[Standard prelude #prelude].
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```
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data Bool : Type where
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True : Bool
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False : Bool
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```
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In addition to normal pattern matching on booleans, you can use the built-in
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if-expression:
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```
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if exp1 then exp2 else exp3
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```
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where ``exp1`` must be an expression of type ``Bool``.
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=== Records ===
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==== Record types ====
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Record types are created by using a ``sig`` expression:
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```
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sig { l1 : T1; ... ; ln : Tn }
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```
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Here, ``l1`` to ``ln`` are the field labels and ``T1`` to ``Tn`` are field types.
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==== Record values ====
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Record values are constructed using ``rec`` expressions:
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```
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rec { l1 = exp1; ... ; ln = expn }
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```
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==== Record projection ====
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Fields are selected from records using the ``.`` operator. This expression selects
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the field ``l`` from the record value ``r``:
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```
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r.l
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```
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==== Records and layout syntax ====
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The curly braces and semicolons are simply explicit layout syntax, so
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the record type and record expression above can also be written as:
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```
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sig l1 : T1
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...
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ln : Tn
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```
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```
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rec l1 = exp1
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...
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ln = expn
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```
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==== Record subtyping ====[record_subtyping]
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A record of some type R1 can be used as a record of any type R2
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such that for every field ``p1 : T1`` in R2, ``p1 : T1`` is also a
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field of T1.
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=== Tuples ===[tuples]
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Tuples on the form:
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```
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(exp1, ..., expn)
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```
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are syntactic sugar for records with fields ``p1`` to ``pn``. The expression
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above is equivalent to:
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```
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rec { p1 = exp1; ... ; pn = expn }
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```
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=== Lists ===
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The ``List`` type is not built-in, though there is some special syntax for it.
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The list type is declared as:
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```
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data List : Type -> Type where
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Nil : (A:Type) -> List A
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Cons : (A:Type) -> A -> List A -> List A
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```
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The empty list can be written as ``[]``. There is an operator ``::`` which can
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be used instead of ``Cons``. These are just syntactic sugar for expressions
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using ``Nil`` and ``Cons``, with the type arguments hidden.
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== Case expressions ==
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Pattern matching is done in pattern equations and with the
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``case`` construct:
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```
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case exp of
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p1 | guard1 -> rhs1
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...
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pn | guardn -> rhsn
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```
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where ``p1`` to ``pn`` are patterns, see [Patterns #patterns].
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``guard1`` to ``guardn`` are boolean expressions. Case arms can also be written
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without guards, such as:
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```
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pk -> rhsk
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```
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This is the same as writing:
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```
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pk | True -> rhsk
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```
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== Patterns ==[patterns]
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=== Constructor patterns ===
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Constructor patterns are written as:
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```
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C p1 ... pn
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```
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where ``C`` is a data constructor which takes ``n`` arguments.
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If the value to be matched is ``C v1 ... vn``,
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then ``v1`` to ``vn`` will be matched against ``p1`` to ``pn``.
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=== Variable patterns ===
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A variable pattern is a single identifier:
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```
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x
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```
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A variable pattern matches any value, and binds the variable name to the
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value. A variable may not occur more than once in a pattern.
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Note that variable patterns may not use the same identifier as data constructors
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which are in scope, since they will then be interpreted as constructor
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patterns.
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=== Wildcard patterns ===
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Wildcard patterns are written with a single underscore:
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```
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_
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```
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Wildcard patterns match all values and bind no variables.
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=== Record patterns ===
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Record patterns match record values:
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```
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rec { l1 = p1; ... ; ln = pn }
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```
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A record value matches a record pattern if the record value has all the
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fields ``l1`` to ``ln``, and their values match ``p1`` to ``pn``.
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Note that a record value may have more fields than the record pattern.
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The values of these fields do not influence the pattern matching.
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=== Disjunctive patterns ===
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It is possible to write a pattern on the form:
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```
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p1 || ... || pn
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```
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A value will match this pattern if it matches any of the patterns ``p1`` to ``pn``.
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FIXME: talk about how this is expanded
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=== List patterns ===
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When pattern matching on lists, there are two special constructs.
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A whole list can by matched be a list of patterns:
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```
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[p1, ... , pn]
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```
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This pattern will match lists of length n, such that each element
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in the list matches the corresponding pattern. The empty list pattern:
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```
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[]
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```
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is a special case of this. It matches the empty list, oddly enough.
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Non-empty lists can also be matched with ``::``-patterns:
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```
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p1::p2
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```
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This pattern matches non-empty lists such that the first element of
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the list matches ``p1`` and the rest of the list matches ``p2``.
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=== Tuple patterns ===
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Tuples patterns on the form:
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```
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(p1, ... , pn)
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```
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are syntactic sugar for record patterns, in the same way as
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tuple expressions, see [Tuples #tuples].
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=== String literal patterns ===
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String literals can be used as patterns.
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=== Integer literal patterns ===
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Integer literals can be used as patterns.
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== Metavariables ==[metavariables]
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Metavariables are written as questions marks:
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```
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?
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```
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A metavariable is a way to tell the type checker that:
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"you should be able to figure out what this should be,
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I can't be bothered to tell you".
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Metavariables can be used to avoid having to give type
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and dictionary arguments explicitly.
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== Overloaded functions ==
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In Transfer, functions can be overloaded by having them take a record
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of functions as an argument. For example, the functions for equality
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and inequality in the Transfer [Prelude #prelude] are defined as:
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```
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Eq : Type -> Type
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Eq A = sig eq : A -> A -> Bool
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eq : (A : Type) -> Eq A -> A -> A -> Bool
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eq _ d = d.eq
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neq : (A : Type) -> Eq A -> A -> A -> Bool
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neq A d x y = not (eq A d x y)
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```
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We call ``Eq`` a //type class//, though it's actually just a record type
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used to pass function implementations to overloaded functions. We
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call a value of type ``Eq A`` an Eq //dictionary// for the type A.
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The dictionary is used to look up the version of some function for the
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particular type we want to use the function on. Thus, in order to use
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the ``eq`` function on two integers, we need a dictionary of type
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``Eq Integer``:
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```
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eq_Integer : Eq Integer
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eq_Integer = rec eq = prim_eq_Integer
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```
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where ``prim_eq_Integer`` is the built-in equality function for
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integers. To check whether two numbers ``x`` and ``y`` are equal, we
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can then call the overloaded ``eq`` function with the dictionary:
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```
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eq Integer eq_Integer x y
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```
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Giving the type at which to use the overloaded function, and the appropriate
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dictionary can be cumbersome. [Metavariables #metavariables] come to the rescue:
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```
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eq ? ? x y
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```
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The type checker can in most cases figure out the values of the type and
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dictionary arguments. **NOTE: this is not implemented yet.**
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=== Type class extension ===
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By using record subtyping, see [Record subtyping #record_subtyping], we can
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create type classes which extend other type classes. A dictionary for the
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new type class can also be used as a dictionary for old type class.
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For example, we can extend the ``Eq`` type class above to ``Ord``, a type
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class for orderings:
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```
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Ord : Type -> Type
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Ord A = sig eq : A -> A -> Bool
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compare : A -> A -> Ordering
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```
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To extend an existing class, we keep the fields of the class we want to
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extend, and add any new fields that we want. Because of record subtyping,
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for any type ``A``, a value of type ``Ord A`` is also a value of type ``Eq A``.
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=== Extending multiple classes ===
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A type class can also extend several classes, by simply having all the fields
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from all the classes we want to extend. The ``Num`` class in the
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[Standard prelude #prelude] is an example of this.
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== Standard prelude ==[prelude]
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The standard prelude, see [prelude.tra ../transfer/lib/prelude.tra],
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contains definitions of a number of standard types, functions and
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type classes.
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== Operators ==
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Most built-in operators in the Transfer language are translated
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to calls to overloaded functions. This means that they can be
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used at any type for which there is a dictionary for the type class
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in question.
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=== Unary operators ===
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|| Operator | Precedence | Translation |
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| ``-`` | 10 | ``-x => negate ? ? x`` |
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=== Binary operators ===
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|| Operator | Precedence | Associativity | Translation of ``x op y`` |
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| ``>>=`` | 3 | left | ``bind ? ? x y`` |
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| ``>>`` | 3 | left | ``bind ? ? x (\_ -> y)`` |
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| ``||`` | 4 | right | ``if x then True else y`` |
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| ``&&`` | 5 | right | ``if x then y else False`` |
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| ``==`` | 6 | none | ``eq ? ? x y`` |
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| ``/=`` | 6 | none | ``neq ? ? x y`` |
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| ``<`` | 6 | none | ``lt ? ? x y`` |
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| ``<=`` | 6 | none | ``le ? ? x y`` |
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| ``>`` | 6 | none | ``gt ? ? x y`` |
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| ``>=`` | 6 | none | ``ge ? ? x y`` |
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| ``::`` | 7 | right | ``Cons ? ? x y`` |
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| ``+`` | 8 | left | ``plus ? ? x y`` |
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| ``-`` | 8 | left | ``minus ? ? x y`` |
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| ``*`` | 9 | left | ``times ? ? x y`` |
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| ``/`` | 9 | left | ``div ? ? x y`` |
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| ``%`` | 9 | left | ``mod ? ? x y`` |
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== Compositional functions ==
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== do notation ==
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Sequences of operations in the Monad type class can be written
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using do-notation, like in Haskell:
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|
|
```
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|
do x <- f
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|
y <- g x
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|
h y
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|
```
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|
is equivalent to:
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|
```
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|
f >>= \x -> g x >>= \y -> h y
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|
```
|