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6380 lines
294 KiB
Plaintext
6380 lines
294 KiB
Plaintext
abstract Merge = Basic ** {
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-- Any AnatomicalStructure which
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-- is not normally found in the Organism of which it is a part, i.e. it is
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-- the result of a PathologicProcess. This class covers tumors, birth marks,
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-- goiters, etc.
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fun AbnormalAnatomicalStructure : Class ;
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fun AbnormalAnatomicalStructure_Class : SubClass AbnormalAnatomicalStructure AnatomicalStructure ;
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-- This is a PositionalAttribute derived from the
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-- up/down schema and not involving contact. Note that this means directly
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-- above, i.e., if one object is Above another object, then the projections
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-- of the two objects overlap.
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fun Above : Ind AntiSymmetricPositionalAttribute ;
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-- The value of (AbsoluteValueFn ?NUMBER)
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-- is the absolute value of the RealNumber ?NUMBER.
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fun AbsoluteValueFn : El RealNumber -> Ind NonnegativeRealNumber ;
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-- Properties or qualities as distinguished from any
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-- particular embodiment of the properties/qualities in a physical medium.
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-- Instances of Abstract can be said to exist in the same sense as mathematical
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-- objects such as sets and relations, but they cannot exist at a particular
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-- place and time without some physical encoding or embodiment.
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fun Abstract : Class ;
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fun Abstract_Class : SubClass Abstract Entity ;
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-- A UnaryFunction that maps a Class into
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-- the instance of Attribute that specifies the condition(s) for membership
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-- in the Class.
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fun AbstractionFn : Class -> Ind Attribute ;
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-- If ?NUMBER1 and ?NUMBER2 are Numbers, then
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-- (AdditionFn ?NUMBER1 ?NUMBER2) is the arithmetical sum of these
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-- numbers.
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fun AdditionFn : El Quantity -> El Quantity -> Ind Quantity ;
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-- Used to assert that an object ?OBJ1 is close
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-- to, near or abutting ?OBJ2. This PositionalAttribute covers the
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-- following common sense notions: adjoins, abuts, is contiguous to,
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-- is juxtaposed, and is close to.
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fun Adjacent : Ind SymmetricPositionalAttribute ;
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-- One of the parts of speech. The Class of
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-- Words that conventionally denote Attributes of Objects.
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fun Adjective : Class ;
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fun Adjective_Class : SubClass Adjective Word ;
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-- One of the parts of speech. The Class of Words
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-- that conventionally denote Attributes of Processes.
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fun Adverb : Class ;
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fun Adverb_Class : SubClass Adverb Word ;
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-- A Disseminating whose purpose is to
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-- promote the sale of an Object represented in a Text or Icon
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-- (the advertisement).
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fun Advertising : Class ;
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fun Advertising_Class : SubClass Advertising Disseminating ;
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-- A GroupOfPeople whose members all have the
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-- same age.
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fun AgeGroup : Class ;
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fun AgeGroup_Class : SubClass AgeGroup GroupOfPeople ;
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-- Something or someone that can act on its own and
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-- produce changes in the world.
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fun Agent : Class ;
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fun Agent_Class : SubClass Agent Object ;
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-- Air is the gaseous stuff that makes up the
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-- atmosphere surrounding Earth.
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fun Air : Class ;
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fun Air_Class : SubClass Air GasMixture ;
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-- A Class containing all of the Attributes
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-- relating to the notions of possibility and necessity.
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fun AlethicAttribute : Class ;
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fun AlethicAttribute_Class : SubClass AlethicAttribute ObjectiveNorm ;
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-- A chiefly aquatic plant that contains chlorophyll,
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-- but does not form embryos during development and lacks vascular tissue.
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fun Alga : Class ;
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fun Alga_Class : SubClass Alga NonFloweringPlant ;
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-- Any BodyMotion which is accomplished by
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-- means of the legs of an Animal for the purpose of moving from one
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-- point to another.
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fun Ambulating : Class ;
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fun Ambulating_Class : SubClass Ambulating (both BodyMotion Translocation) ;
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-- SI electric current measure. Symbol: A. It is
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-- one of the base units in SI. It is defined as follows: the Ampere is
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-- that constant current which, if maintained in two straight parallel
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-- conductors of infinite length, of negligible circular cross_section, and
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-- placed 1 Meter apart in a vacuum, would produce between these conductors
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-- a force equal to 2*10^(_7) Newton per Meter of length.
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fun Ampere : Ind CompositeUnitOfMeasure ;
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-- A cold_blooded, smooth_skinned Vertebrate
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-- which characteristically hatches as an aquatic larva, breathing by
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-- gills. When mature, the Amphibian breathes with Lungs.
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fun Amphibian : Class ;
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fun Amphibian_Class : SubClass Amphibian ColdBloodedVertebrate ;
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-- Atomic mass unit. Symbol: u. It is the mass of
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-- the twelfth part of an atom of the Carbon 12 isotope.
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fun Amu : Ind UnitOfMass ;
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-- A normal or pathological part
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-- of the anatomy or structural organization of an Organism. This
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-- class covers BodyParts, as well as structures that are given off
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-- by Organisms, e.g. ReproductiveBodies.
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fun AnatomicalStructure : Class ;
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fun AnatomicalStructure_Class : SubClass AnatomicalStructure OrganicObject ;
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-- The value of an angle in a plane or in a
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-- solid.
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fun AngleMeasure : Class ;
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fun AngleMeasure_Class : SubClass AngleMeasure ConstantQuantity ;
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-- The Angstrom is a LengthMeasure.
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-- 1 Angstrom = 10^(_10) m
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fun Angstrom : Ind UnitOfLength ;
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-- A plane angle measure.
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fun AngularDegree : Ind UnitOfAngularMeasure ;
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-- Attributes that indicate whether an
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-- Organism is alive or not.
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fun AnimacyAttribute : Class ;
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fun AnimacyAttribute_Class : SubClass AnimacyAttribute BiologicalAttribute ;
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-- An Organism with eukaryotic Cells, and lacking
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-- stiff cell walls, plastids, and photosynthetic pigments.
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fun Animal : Class ;
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def Animal = KappaFn Organism (\ANIMAL -> and (forall AnimalSubstance (\SUBSTANCE -> part (var AnimalSubstance Object ? SUBSTANCE)
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(var Organism Object ? ANIMAL)))
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(forall AnimalAnatomicalStructure (\STRUCTURE -> part (var AnimalAnatomicalStructure Object ? STRUCTURE)
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(var Organism Object ? ANIMAL)))) ;
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-- AnatomicalStructures that
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-- are possessed exclusively by Animals.
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fun AnimalAnatomicalStructure : Class ;
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fun AnimalAnatomicalStructure_Class : SubClass AnimalAnatomicalStructure AnatomicalStructure ;
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-- The subclass of Languages used by
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-- Animals other than Humans.
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fun AnimalLanguage : Class ;
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fun AnimalLanguage_Class : SubClass AnimalLanguage Language ;
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-- BodySubstances that are produced
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-- exclusively by Animals.
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fun AnimalSubstance : Class ;
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fun AnimalSubstance_Class : SubClass AnimalSubstance BodySubstance ;
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-- AntiSymmetricPositionalAttribute is the class of
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-- PositionalAttribute that hold in only one direction. I.e. two objects cannot
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-- simulataneously be On each other.
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fun AntiSymmetricPositionalAttribute : Class ;
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fun AntiSymmetricPositionalAttribute_Class : SubClass AntiSymmetricPositionalAttribute PositionalAttribute ;
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-- Various Primates with no tails or only short
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-- tails.
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fun Ape : Class ;
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fun Ape_Class : SubClass Ape Primate ;
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-- The Class of all Months which are April.
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fun April : Class ;
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fun April_Class : SubClass April Month ;
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-- The Class of Mammals that dwell chiefly
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-- in the water. Includes whales, dolphins, manatees, seals, and walruses.
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fun AquaticMammal : Class ;
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fun AquaticMammal_Class : SubClass AquaticMammal Mammal ;
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-- A Class of Arthropods that includes
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-- ticks and spiders.
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fun Arachnid : Class ;
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fun Arachnid_Class : SubClass Arachnid Arthropod ;
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-- Measures of the amount of space in two
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-- dimensions.
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fun AreaMeasure : Class ;
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fun AreaMeasure_Class : SubClass AreaMeasure FunctionQuantity ;
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-- Any proposition which has the form of a deductive
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-- or inductive argument, i.e. a set of premises which, it is claimed, imply
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-- a conclusion.
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fun Argument : Class ;
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fun Argument_Class : SubClass Argument Proposition ;
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-- Artifacts that are created primarily for
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-- aesthetic appreciation. Note that this Class does not include
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-- most examples of architecture, which belong under StationaryArtifact.
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fun ArtWork : Class ;
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fun ArtWork_Class : SubClass ArtWork Artifact ;
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-- A Class of Invertebrate that includes
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-- Arachnids and Insects.
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fun Arthropod : Class ;
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fun Arthropod_Class : SubClass Arthropod Invertebrate ;
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-- A relatively short Text that either is unbound or is
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-- bound with other Articles in a Book.
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fun Article : Class ;
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fun Article_Class : SubClass Article Text ;
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-- A CorpuscularObject that is the product of a
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-- Making.
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fun Artifact : Class ;
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fun Artifact_Class : SubClass Artifact CorpuscularObject ;
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-- The subclass of Languages that are
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-- designed by Humans.
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fun ArtificialLanguage : Class ;
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fun ArtificialLanguage_Class : SubClass ArtificialLanguage Language ;
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-- Asexual Processes of biological
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-- reproduction.
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fun AsexualReproduction : Class ;
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fun AsexualReproduction_Class : SubClass AsexualReproduction Replication ;
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-- Attribute that applies to Organisms that are
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-- sleeping.
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fun Asleep : Ind ConsciousnessAttribute ;
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-- The Class of all astronomical
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-- objects of significant size. It includes SelfConnectedObjects
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-- like planets, stars, and asteroids, as well as Collections like
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-- nebulae, galaxies, and constellations. Note that the planet Earth
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-- is an AstronomicalBody, but every Region of Earth is a
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-- GeographicArea.
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fun AstronomicalBody : Class ;
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fun AstronomicalBody_Class : SubClass AstronomicalBody Region ;
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-- An extremely small unit of matter that retains its
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-- identity in Chemical reactions. It consists of an AtomicNucleus and
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-- Electrons surrounding the AtomicNucleus.
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fun Atom : Class ;
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fun Atom_Class : SubClass Atom ElementalSubstance ;
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-- MassMeasure that is also known as the gram_atom.
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-- Defined as the mass in grams of 1 Mole of pure substance. For example,
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-- 1 AtomGram of Carbon 12 will be 12 Grams of pure Carbon 12. 2 AtomGrams
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-- of the same substance will be 24 Grams of it. This is an unusual unit in
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-- that it is essentially 1 Mole of 'stuff' measured in grams, so that the
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-- actual value (i.e. mass) depends on the type of substance.
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fun AtomGram : Ind UnitOfMass ;
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-- The core of the Atom. It is composed of
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-- Protons and Neutrons.
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fun AtomicNucleus : Class ;
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fun AtomicNucleus_Class : SubClass AtomicNucleus SubatomicParticle ;
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-- A Process where one Object becomes attached
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-- to another Object. Note that this differs from Putting in that two
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-- things which are attached may already be in the same location. Note that
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-- Combining is different from Attaching in that the former applies to
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-- Substances, while the latter applies to CorpuscularObjects. Note too
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-- that Attaching is different from Putting in that one or both of the
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-- two things which are attached may or may not be moved from the location
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-- where they were combined.
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fun Attaching : Class ;
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fun Attaching_Class : SubClass Attaching DualObjectProcess ;
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-- A Device whose purpose is to attach one thing
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-- to something else, e.g. nails, screws, buttons, etc.
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fun AttachingDevice : Class ;
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fun AttachingDevice_Class : SubClass AttachingDevice Device ;
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-- A Maneuver in a ViolentContest where the
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-- agent attempts to inflict damage on the patient.
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fun Attack : Class ;
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fun Attack_Class : SubClass Attack Maneuver ;
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-- Qualities which we cannot or choose not to
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-- reify into subclasses of Object.
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fun Attribute : Class ;
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fun Attribute_Class : SubClass Attribute Abstract ;
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-- A sound level capable of being heard by a Human.
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fun Audible : Ind SoundAttribute ;
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-- The Class of all Months which are August.
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fun August : Class ;
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fun August_Class : SubClass August Month ;
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-- The class of PhysiologicProcesses of
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-- which there is not conscious awareness and control.
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fun AutonomicProcess : Class ;
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fun AutonomicProcess_Class : SubClass AutonomicProcess PhysiologicProcess ;
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-- Attribute that applies to Organisms that are
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-- neither Unconscious nor Asleep.
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fun Awake : Ind ConsciousnessAttribute ;
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-- A Function that maps an Object to the side
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-- that is opposite the FrontFn of the Object. Note that this is a
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-- partial function, since some Objects do not have sides, e.g. apples
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-- and spheres. Note too that the range of this Function is indefinite in
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-- much the way that ImmediateFutureFn and ImmediatePastFn are indefinite.
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-- Although this indefiniteness is undesirable from a theoretical standpoint,
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-- it does not have significant practical implications, since there is
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-- widespread intersubjective agreement about the most common cases.
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fun BackFn : El SelfConnectedObject -> Ind SelfConnectedObject ;
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-- A small, typically one_celled, prokaryotic
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-- Microorganism.
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fun Bacterium : Class ;
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fun Bacterium_Class : SubClass Bacterium Microorganism ;
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-- A ViolentContest between two or more military
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-- units within the context of a war. Note that this does not cover the
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-- metaphorical sense of 'battle', which simply means a struggle of some
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-- sort. This sense should be represented with the more general concept of
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-- Contest.
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fun Battle : Class ;
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fun Battle_Class : SubClass Battle ViolentContest ;
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-- SI activity measure. Symbol: Bq. It measures
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-- the amount of radioactivity contained in a given sample of matter. It is
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-- that quantity of a radioactive element in which there is one atomic
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-- disintegration per SecondDuration. Becquerel = s^(_1).
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fun Becquerel : Ind CompositeUnitOfMeasure ;
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-- A UnaryFunction that maps a TimeInterval to
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-- the TimePoint at which the interval begins.
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fun BeginFn : El TimeInterval -> Ind TimePoint ;
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-- A UnaryFunction that maps a GraphPath
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-- to the GraphNode that is the beginning of the GraphPath. Note that,
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-- unlike InitialNodeFn (which relates a GraphArc to a GraphNode),
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-- BeginNodeFn is a total function _ every GraphPath has a beginning.
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fun BeginNodeFn : El GraphPath -> Ind GraphNode ;
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-- A GroupOfPeople whose members share a belief
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-- or set of beliefs.
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fun BeliefGroup : Class ;
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fun BeliefGroup_Class : SubClass BeliefGroup GroupOfPeople ;
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-- This PositionalAttribute is derived from the
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-- up/down schema and may or may not involve contact. Note that this means
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-- directly below, i.e., if one object is Below another object, then the
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-- projections of the two objects overlap.
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fun Below : Ind AntiSymmetricPositionalAttribute ;
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-- A FinancialTransaction where an instance of
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-- CurrencyMeasure is exchanged for the possibility of winning a larger
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-- instance of CurrencyMeasure within the context of some sort of
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-- Game.
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fun Betting : Class ;
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fun Betting_Class : SubClass Betting FinancialTransaction ;
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-- Any Food that is ingested by Drinking.
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-- Note that this class is disjoint with the other subclasses of Food,
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-- i.e. Meat and FruitOrVegetable.
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fun Beverage : Class ;
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fun Beverage_Class : SubClass Beverage Food ;
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-- Elements from the number system with base 2.
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-- Every BinaryNumber is expressed as a sequence of the digits 1 and 0.
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fun BinaryNumber : Class ;
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fun BinaryNumber_Class : SubClass BinaryNumber RealNumber ;
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-- Attributes that apply specifically
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-- to instances of Organism.
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fun BiologicalAttribute : Class ;
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fun BiologicalAttribute_Class : SubClass BiologicalAttribute InternalAttribute ;
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-- A Process embodied in an Organism.
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fun BiologicalProcess : Class ;
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fun BiologicalProcess_Class : SubClass BiologicalProcess InternalChange ;
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-- A Substance that is capable of inducing a change in the structure or functioning of an
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-- Organism. This Class includes Substances used in the treatment,
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-- diagnosis, prevention or analysis of normal and abnormal body function.
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-- This Class also includes Substances that occur naturally in the body
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-- and are administered therapeutically. Finally, BiologicallyActiveSubstance
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-- includes Nutrients, most drugs of abuse, and agents that require special
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-- handling because of their toxicity.
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fun BiologicallyActiveSubstance : Class ;
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fun BiologicallyActiveSubstance_Class : SubClass BiologicallyActiveSubstance Substance ;
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-- A Vertebrate having a constant body temperature
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-- and characterized by the presence of feathers.
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fun Bird : Class ;
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fun Bird_Class : SubClass Bird WarmBloodedVertebrate ;
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-- The Process of being born.
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fun Birth : Class ;
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fun Birth_Class : SubClass Birth OrganismProcess ;
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-- One Bit of information. A one or a zero.
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fun Bit : Ind UnitOfInformation ;
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-- The Attribute of being black in color.
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fun Black : Ind PrimaryColor ;
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-- A fluid present in Animals that transports
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-- Nutrients to and waste products away from various BodyParts.
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fun Blood : Class ;
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fun Blood_Class : SubClass Blood BodySubstance ;
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-- The Attribute of being blue in color.
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fun Blue : Ind PrimaryColor ;
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-- Any BodyPart which contains an unfilled space,
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-- e.g. BodyVessels, the atria and ventricles of the heart, the lungs, etc.
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fun BodyCavity : Class ;
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fun BodyCavity_Class : SubClass BodyCavity BodyPart ;
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-- Any BodyPart which is a covering of another
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-- BodyPart or of an entire Organism. This would include the rinds of
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-- FruitOrVegetables and the skins of Animals.
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fun BodyCovering : Class ;
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fun BodyCovering_Class : SubClass BodyCovering BodyPart ;
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-- The place where two BodyParts
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-- meet or connect.
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fun BodyJunction : Class ;
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fun BodyJunction_Class : SubClass BodyJunction BodyPart ;
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-- Any Motion where the agent is an Organism
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-- and the patient is a BodyPart.
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fun BodyMotion : Class ;
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fun BodyMotion_Class : SubClass BodyMotion Motion ;
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-- A collection of Cells and Tissues which
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-- are localized to a specific area of an Organism and which are not
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-- pathological. The instances of this Class range from gross structures
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-- to small components of complex Organs.
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fun BodyPart : Class ;
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fun BodyPart_Class : SubClass BodyPart AnatomicalStructure ;
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-- The class of Attributes expressing
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-- configurations of bodies or parts of bodies of animals or humans,
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-- e.g. standing, sitting, kneeling, lying down, etc.
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fun BodyPosition : Class ;
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fun BodyPosition_Class : SubClass BodyPosition BiologicalAttribute ;
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-- Extracellular material and mixtures of
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-- cells and extracellular material that are produced, excreted or accreted
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-- by an Organism. Included here are Substances such as saliva, dental
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-- enamel, sweat, hormones, and gastric acid.
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fun BodySubstance : Class ;
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fun BodySubstance_Class : SubClass BodySubstance Substance ;
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-- Any tube_like structure which occurs naturally in
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-- an Organism and through which a BodySubstance can circulate.
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fun BodyVessel : Class ;
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fun BodyVessel_Class : SubClass BodyVessel BodyCavity ;
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-- The Class of Processes where a Substance is
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-- heated and converted from a Liquid to a Gas.
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fun Boiling : Class ;
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fun Boiling_Class : SubClass Boiling StateChange ;
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-- Rigid Tissue composed largely of calcium that makes up
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-- the skeleton of Vertebrates. Note that this Class also includes teeth.
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fun Bone : Class ;
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fun Bone_Class : SubClass Bone (both AnimalSubstance Tissue) ;
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-- A Text that has pages and is bound.
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fun Book : Class ;
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fun Book_Class : SubClass Book Text ;
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-- The subclass of Getting Processes where
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-- the agent gets something for a limited period of time with the expectation
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-- that it will be returned later (perhaps with interest).
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fun Borrowing : Class ;
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fun Borrowing_Class : SubClass Borrowing Getting ;
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-- The Process of respiration, by which oxygen
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-- is made available to an Animal. This covers processes of inhalation,
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-- exhalation, and alternations between the two.
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fun Breathing : Class ;
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fun Breathing_Class : SubClass Breathing (both AutonomicProcess OrganismProcess) ;
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-- An energy measure.
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fun BritishThermalUnit : Ind CompositeUnitOfMeasure ;
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-- The Class of StationaryArtifacts which are
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-- intended to house Humans and their activities.
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fun Building : Class ;
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fun Building_Class : SubClass Building StationaryArtifact ;
|
|
|
|
-- A FinancialTransaction in which an instance of
|
|
-- CurrencyMeasure is exchanged for an instance of Physical.
|
|
fun Buying : Class ;
|
|
fun Buying_Class : SubClass Buying FinancialTransaction ;
|
|
|
|
-- One Byte of information. A Byte is eight Bits.
|
|
fun Byte : Ind UnitOfInformation ;
|
|
|
|
-- IntentionalPsychologicalProcesses which involve
|
|
-- the consideration and/or manipulation of instances of Quantity.
|
|
fun Calculating : Class ;
|
|
fun Calculating_Class : SubClass Calculating IntentionalPsychologicalProcess ;
|
|
|
|
-- A Calorie is an energy measure.
|
|
fun Calorie : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- SI luminosity intensity measure. Symbol: cd.
|
|
-- It is one of the base units in SI, and it is currently defined as
|
|
-- follows: the Candela is the luminous intensity, in a given direction,
|
|
-- of a source that emits monochromatic radiation of frequency 540*10^12
|
|
-- Hertz and that has a radiant intensity in that direction of 1/683
|
|
-- Watt per Steradian.
|
|
fun Candela : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- The Class of Carnivores with completely
|
|
-- separable toes, nonretractable claws, and long muzzles.
|
|
fun Canine : Class ;
|
|
fun Canine_Class : SubClass Canine Carnivore ;
|
|
|
|
-- An element of living cells and a source of
|
|
-- energy for Animals. This class includes both simple Carbohydrates,
|
|
-- i.e. sugars, and complex Carbohydrates, i.e. starches.
|
|
fun Carbohydrate : Class ;
|
|
fun Carbohydrate_Class : SubClass Carbohydrate Nutrient ;
|
|
|
|
fun CardinalityFn : El (either SetOrClass Collection) -> Ind Number ;
|
|
|
|
-- The Class of flesh_eating Mammals. Members
|
|
-- of this Class typically have four or five claws on each paw. Includes
|
|
-- cats, dogs, bears, racoons, and skunks.
|
|
fun Carnivore : Class ;
|
|
fun Carnivore_Class : SubClass Carnivore Mammal ;
|
|
|
|
-- Transfer from one point to another by means of
|
|
-- an Animal or Human.
|
|
fun Carrying : Class ;
|
|
fun Carrying_Class : SubClass Carrying Transfer ;
|
|
|
|
-- (CeilingFn ?NUMBER) returns the smallest
|
|
-- Integer greater than or equal to the RealNumber ?NUMBER.
|
|
fun CeilingFn : El RealNumber -> Ind Integer ;
|
|
|
|
-- The fundamental structural and functional unit of
|
|
-- living Organisms.
|
|
fun Cell : Class ;
|
|
fun Cell_Class : SubClass Cell BodyPart ;
|
|
|
|
-- A TemperatureMeasure. The freezing point
|
|
-- and the boiling point of water are, respectively, 0 CelsiusDegrees and 100
|
|
-- CelsiusDegrees.
|
|
fun CelsiusDegree : Ind (both TemperatureMeasure UnitOfMeasure) ;
|
|
|
|
-- (CenterOfCircleFn ?CIRCLE) denotes the
|
|
-- GeometricPoint that is the center of the Circle ?CIRCLE.
|
|
fun CenterOfCircleFn : El Circle -> Ind GeometricPoint ;
|
|
|
|
-- Submultiple of Meter. Symbol: cm. It is
|
|
-- the 100th part of a Meter
|
|
fun Centimeter : Ind UnitOfLength ;
|
|
|
|
-- A TimeZone that covers much of the
|
|
-- midwestern United States.
|
|
fun CentralTimeZone : Ind TimeZone ;
|
|
|
|
-- A Text that confers a right or obligation
|
|
-- on the holder of the Certificate. Note that the right or obligation
|
|
-- need not be a legal one, as in the case of an academic diploma that grants
|
|
-- certain privileges in the professional world.
|
|
fun Certificate : Class ;
|
|
fun Certificate_Class : SubClass Certificate Text ;
|
|
|
|
-- The Class of Processes where
|
|
-- ownership of something is transferred from one Agent to another.
|
|
fun ChangeOfPossession : Class ;
|
|
fun ChangeOfPossession_Class : SubClass ChangeOfPossession SocialInteraction ;
|
|
|
|
-- An element of an alphabet, a set of numerals, etc.
|
|
-- Note that a Character may or may not be part of a Language. Character
|
|
-- is a subclass of SymbolicString, because every instance of Character is
|
|
-- an alphanumeric sequence consisting of a single element.
|
|
fun Character : Class ;
|
|
fun Character_Class : SubClass Character SymbolicString ;
|
|
|
|
-- The Class of ChemicalProcesses
|
|
-- in which a CompoundSubstance breaks down into simpler products.
|
|
fun ChemicalDecomposition : Class ;
|
|
fun ChemicalDecomposition_Class : SubClass ChemicalDecomposition (both ChemicalProcess Separating) ;
|
|
|
|
-- A ChemicalProcess occurs whenever
|
|
-- chemical compounds (CompoundSubstances) are formed or decomposed.
|
|
-- For example, reactants disappear as chemical change occurs, and products
|
|
-- appear as chemical change occurs. In a chemical change a chemical
|
|
-- reaction takes place. Catalysts in a ChemicalProcess may speed up the
|
|
-- reaction, but aren't themselves produced or consumed. Examples: rusting of
|
|
-- iron and the decomposition of water, induced by an electric current, to
|
|
-- gaseous hydrogen and gaseous oxygen.
|
|
fun ChemicalProcess : Class ;
|
|
fun ChemicalProcess_Class : SubClass ChemicalProcess InternalChange ;
|
|
|
|
-- The Class of ChemicalProcesses in
|
|
-- which a CompoundSubstance is formed from simpler reactants.
|
|
fun ChemicalSynthesis : Class ;
|
|
fun ChemicalSynthesis_Class : SubClass ChemicalSynthesis (both ChemicalProcess Combining) ;
|
|
|
|
-- The class of Ovals such that all GeometricPoints
|
|
-- that make up the Circle are equidistant from a single GeometricPoint,
|
|
-- known as the center of the Circle.
|
|
fun Circle : Class ;
|
|
fun Circle_Class : SubClass Circle Oval ;
|
|
|
|
-- A LandArea of relatively small size, inhabited
|
|
-- by a community of people, and having some sort of political structure.
|
|
-- Note that this class includes both large cities and small settlements
|
|
-- like towns, villages, hamlets, etc.
|
|
fun City : Class ;
|
|
fun City_Class : SubClass City (both GeopoliticalArea LandArea) ;
|
|
|
|
-- The Class of IntentionalPsychologicalProcesses
|
|
-- which involve attaching a name or category to a thing or set of things.
|
|
-- Note that Classifying is distinguished from Learning by the fact
|
|
-- that the latter covers the acquisition by a CognitiveAgent of any
|
|
-- Proposition, while the former involves the assignment of a label
|
|
-- or category.
|
|
fun Classifying : Class ;
|
|
fun Classifying_Class : SubClass Classifying IntentionalPsychologicalProcess ;
|
|
|
|
-- Any TwoDimensionalFigure which
|
|
-- has a well defined interior and exterior.
|
|
fun ClosedTwoDimensionalFigure : Class ;
|
|
fun ClosedTwoDimensionalFigure_Class : SubClass ClosedTwoDimensionalFigure TwoDimensionalFigure ;
|
|
|
|
-- Artifact made out of fabrics and possibly other
|
|
-- materials that are used to cover the bodies of Humans.
|
|
fun Clothing : Class ;
|
|
fun Clothing_Class : SubClass Clothing WearableItem ;
|
|
|
|
-- Any GasMixture that is visible, e.g. Smoke produced
|
|
-- by a fire or clouds of water vapor in the sky.
|
|
fun Cloud : Class ;
|
|
fun Cloud_Class : SubClass Cloud GasMixture ;
|
|
|
|
-- A SentientAgent with responsibilities
|
|
-- and the ability to reason, deliberate, make plans, etc. This is
|
|
-- essentially the legal/ethical notion of a person. Note that, although
|
|
-- Human is a subclass of CognitiveAgent, there may be instances of
|
|
-- CognitiveAgent which are not also instances of Human. For example,
|
|
-- chimpanzees, gorillas, dolphins, whales, and some extraterrestrials
|
|
-- (if they exist) may be CognitiveAgents.
|
|
fun CognitiveAgent : Class ;
|
|
fun CognitiveAgent_Class : SubClass CognitiveAgent SentientAgent ;
|
|
|
|
-- Vertebrates whose body temperature
|
|
-- is not internally regulated.
|
|
fun ColdBloodedVertebrate : Class ;
|
|
fun ColdBloodedVertebrate_Class : SubClass ColdBloodedVertebrate Vertebrate ;
|
|
|
|
-- Collections have members like Classes, but, unlike Classes,
|
|
-- they have a position in space_time and members can be
|
|
-- added and subtracted without thereby changing the identity of the
|
|
-- Collection. Some examples are toolkits, football teams, and flocks
|
|
-- of sheep.
|
|
fun Collection : Class ;
|
|
fun Collection_Class : SubClass Collection Object ;
|
|
|
|
-- The Class of Attributes relating to the
|
|
-- color of Objects.
|
|
fun ColorAttribute : Class ;
|
|
fun ColorAttribute_Class : SubClass ColorAttribute InternalAttribute ;
|
|
|
|
-- The subclass of SurfaceChange where a
|
|
-- ColorAttribute of the patient is altered. Note that the change in
|
|
-- color may apply to just part of the object.
|
|
fun Coloring : Class ;
|
|
fun Coloring_Class : SubClass Coloring SurfaceChange ;
|
|
|
|
-- A Process where two or more SelfConnectedObjects
|
|
-- are incorporated into a single SelfConnectedObject. Note that Combining
|
|
-- is different from Attaching in that the former results in one of the objects
|
|
-- being part of the other, while Attaching only results in the two objects
|
|
-- being connected with one another. Note too that Combining is different
|
|
-- from Putting in that one or both of the two things which are combined may or
|
|
-- may not be moved from the location where they were combined.
|
|
fun Combining : Class ;
|
|
fun Combining_Class : SubClass Combining DualObjectProcess ;
|
|
|
|
-- The Class of ChemicalProcesses in which an Object
|
|
-- reacts with oxygen and gives off heat. This includes all Processes in which
|
|
-- something is burning.
|
|
fun Combustion : Class ;
|
|
fun Combustion_Class : SubClass Combustion ChemicalDecomposition ;
|
|
|
|
-- An Agent that provides products and/or
|
|
-- services for a fee with the aim of making a profit.
|
|
fun CommercialAgent : Class ;
|
|
fun CommercialAgent_Class : SubClass CommercialAgent Agent ;
|
|
|
|
-- Any FinancialTransaction by a
|
|
-- CommercialAgent where the aim is to produce a profit.
|
|
fun CommercialService : Class ;
|
|
fun CommercialService_Class : SubClass CommercialService (both FinancialTransaction ServiceProcess) ;
|
|
|
|
-- Instances of this Class commit the agent to some
|
|
-- future course. For example, Bob promised Susan that he would be home by 11pm.
|
|
fun Committing : Class ;
|
|
fun Committing_Class : SubClass Committing LinguisticCommunication ;
|
|
|
|
-- A SocialInteraction that involves
|
|
-- the transfer of information between two or more CognitiveAgents.
|
|
-- Note that Communication is closely related to, but essentially
|
|
-- different from, ContentDevelopment. The latter involves the creation
|
|
-- or modification of a ContentBearingObject, while Communication is
|
|
-- the transfer of information for the purpose of conveying a message.
|
|
fun Communication : Class ;
|
|
fun Communication_Class : SubClass Communication (both ContentBearingProcess SocialInteraction) ;
|
|
|
|
-- The Class of IntentionalPsychologicalProcesses
|
|
-- which involve comparing, relating, contrasting, etc. the properties of
|
|
-- two or more Entities.
|
|
fun Comparing : Class ;
|
|
fun Comparing_Class : SubClass Comparing (both DualObjectProcess IntentionalPsychologicalProcess) ;
|
|
|
|
-- The complement of a given SetOrClass C is the
|
|
-- SetOrClass of all things that are not instances of C. In other words, an
|
|
-- object is an instance of the complement of a SetOrClass C just in case it
|
|
-- is not an instance of C.
|
|
fun ComplementFn : El SetOrClass -> Ind SetOrClass ;
|
|
|
|
-- A Number that has the form: x + yi, where x
|
|
-- and y are RealNumbers and i is the square root of _1.
|
|
fun ComplexNumber : Class ;
|
|
fun ComplexNumber_Class : SubClass ComplexNumber Number ;
|
|
|
|
-- Instances
|
|
-- of this Class are UnitsOfMeasure defined by the functional
|
|
-- composition of other units, each of which might be a
|
|
-- CompositeUnitOfMeasure or a NonCompositeUnitOfMeasure.
|
|
fun CompositeUnitOfMeasure : Class ;
|
|
fun CompositeUnitOfMeasure_Class : SubClass CompositeUnitOfMeasure UnitOfMeasure ;
|
|
|
|
-- The Class of Substances that contain
|
|
-- two or more elements (ElementalSubstances), in definite proportion by weight.
|
|
-- The composition of a pure compound will be invariant, regardless of the method
|
|
-- of preparation. Compounds are composed of more than one kind of atom (element).
|
|
-- The term molecule is often used for the smallest unit of a compound that still
|
|
-- retains all of the properties of the compound. Examples: Table salt (sodium
|
|
-- chloride, NaCl), sugar (sucrose, C_{12}H_{22}O_{11}), and water (H_2O).
|
|
fun CompoundSubstance : Class ;
|
|
fun CompoundSubstance_Class : SubClass CompoundSubstance PureSubstance ;
|
|
|
|
-- The class of Languages designed for
|
|
-- and interpreted by a computer.
|
|
fun ComputerLanguage : Class ;
|
|
fun ComputerLanguage_Class : SubClass ComputerLanguage ArtificialLanguage ;
|
|
|
|
-- A set of instructions in a computer
|
|
-- programming language that can be executed by a computer.
|
|
fun ComputerProgram : Class ;
|
|
fun ComputerProgram_Class : SubClass ComputerProgram Procedure ;
|
|
|
|
-- The process of developing a
|
|
-- ComputerProgram
|
|
fun ComputerProgramming : Class ;
|
|
fun ComputerProgramming_Class : SubClass ComputerProgramming ContentDevelopment ;
|
|
|
|
-- The Class of Processes where an Object is
|
|
-- cooled and converted from a Gas to a Liquid.
|
|
fun Condensing : Class ;
|
|
fun Condensing_Class : SubClass Condensing StateChange ;
|
|
|
|
-- The Class of Keeping Processes where the
|
|
-- patient is a Human or an Animal and is kept involuntarily. This covers
|
|
-- caging, imprisonment, jailing, etc.
|
|
fun Confining : Class ;
|
|
fun Confining_Class : SubClass Confining Keeping ;
|
|
|
|
-- Attributes that indicate whether
|
|
-- an Organism is conscious or the qualitative degree of consciousness of
|
|
-- an Organism.
|
|
fun ConsciousnessAttribute : Class ;
|
|
fun ConsciousnessAttribute_Class : SubClass ConsciousnessAttribute StateOfMind ;
|
|
|
|
-- A ConstantQuantity is a PhysicalQuantity that has a constant value, e.g.
|
|
-- 3 Meters and 5 HourDurations. The magnitude (see MagnitudeFn) of every
|
|
-- ConstantQuantity is a RealNumber. ConstantQuantity is
|
|
-- distinguished from FunctionQuantity, in that each instance of the
|
|
-- latter is formed through the mapping of one PhysicalQuantity to
|
|
-- another PhysicalQuantity. Each instance of ConstantQuantity is
|
|
-- expressed with the BinaryFunction MeasureFn, which takes a
|
|
-- Number and a UnitOfMeasure as arguments. For example, 3 Meters
|
|
-- is expressed as (MeasureFn 3 Meter). Instances of
|
|
-- ConstantQuantity form a partial order (see
|
|
-- PartialOrderingRelation) with the lessThan relation, since
|
|
-- lessThan is a RelationExtendedToQuantities and lessThan is
|
|
-- defined over the RealNumbers. The lessThan relation is not a
|
|
-- total order (see TotalOrderingRelation) over the class
|
|
-- ConstantQuantity since elements of some subclasses of
|
|
-- ConstantQuantity (such as length quantities) are incomparable to
|
|
-- elements of other subclasses of ConstantQuantity
|
|
-- (such as mass quantities).
|
|
fun ConstantQuantity : Class ;
|
|
fun ConstantQuantity_Class : SubClass ConstantQuantity PhysicalQuantity ;
|
|
|
|
-- An ConstructedLanguage is a
|
|
-- HumanLanguage that did not evolve spontaneously within a language
|
|
-- community, but rather had its core grammar and vocabulary invented by
|
|
-- one or more language experts, often with an aim to produce a more
|
|
-- grammatically regular language than any language that has evolved
|
|
-- naturally. This Class includes languages like Esperanto that were
|
|
-- created to facilitate international communication
|
|
fun ConstructedLanguage : Class ;
|
|
fun ConstructedLanguage_Class : SubClass ConstructedLanguage (both ArtificialLanguage HumanLanguage) ;
|
|
|
|
-- The subclass of Making in which a
|
|
-- StationaryArtifact is built.
|
|
fun Constructing : Class ;
|
|
fun Constructing_Class : SubClass Constructing Making ;
|
|
|
|
-- Any SelfConnectedObject that expresses
|
|
-- content. This content may be a Proposition, e.g. when the ContentBearingObject
|
|
-- is a Sentence or Text, or it may be a representation of an abstract or
|
|
-- physical object, as with an Icon, a Word or a Phrase.
|
|
fun ContentBearingObject : Class ;
|
|
fun ContentBearingObject_Class : SubClass ContentBearingObject (both ContentBearingPhysical CorpuscularObject) ;
|
|
|
|
-- Any Object or Process that
|
|
-- expresses content. This covers Objects that contain a Proposition,
|
|
-- such as a book, as well as ManualSignLanguage, which may similarly
|
|
-- contain a Proposition.
|
|
fun ContentBearingPhysical : Class ;
|
|
fun ContentBearingPhysical_Class : SubClass ContentBearingPhysical Physical ;
|
|
|
|
-- Any Process, for example
|
|
-- ManualHumanLanguage, which may contain a Proposition.
|
|
fun ContentBearingProcess : Class ;
|
|
fun ContentBearingProcess_Class : SubClass ContentBearingProcess ContentBearingPhysical ;
|
|
|
|
-- A subclass of IntentionalProcess in
|
|
-- which content is modified, its form is altered or it is created anew.
|
|
fun ContentDevelopment : Class ;
|
|
fun ContentDevelopment_Class : SubClass ContentDevelopment IntentionalProcess ;
|
|
|
|
-- A SocialInteraction where the agent and
|
|
-- patient are CognitiveAgents who are trying to defeat one another.
|
|
-- Note that this concept is often applied in a metaphorical sense in natural
|
|
-- language, when we speak, e.g., of the struggle of plants for space or
|
|
-- sunlight, or of bacteria for food resources in some environment.
|
|
fun Contest : Class ;
|
|
fun Contest_Class : SubClass Contest SocialInteraction ;
|
|
|
|
-- A Class containing Attributes that are
|
|
-- specific to participants in a Contest. In particular, these Attributes
|
|
-- indicate the position of one of the agents in the Contest with respect
|
|
-- to other agent(s) in the Contest. Some examples of these Attributes
|
|
-- are winning, losing, won, lost, etc.
|
|
fun ContestAttribute : Class ;
|
|
fun ContestAttribute_Class : SubClass ContestAttribute ObjectiveNorm ;
|
|
|
|
-- As defined in the CIA World Fact Book,
|
|
-- Continent covers seven land masses: Africa, NorthAmerica,
|
|
-- SouthAmerica, Antarctica, Europe, Asia, and Oceania.
|
|
-- Note that Australia, counted as a continent in some other systems,
|
|
-- is included in Oceania in the Fact Book. As a consequence, there
|
|
-- is no Nation which is also a Continent.
|
|
fun Continent : Class ;
|
|
fun Continent_Class : SubClass Continent LandArea ;
|
|
|
|
-- The Making of an instance of Food. Note
|
|
-- that this can cover any preparation of Food, e.g. making a salad,
|
|
-- cutting up fruit, etc. It does not necessarily involve the application
|
|
-- of heat.
|
|
fun Cooking : Class ;
|
|
fun Cooking_Class : SubClass Cooking Making ;
|
|
|
|
-- Any Decreasing Process where the PhysicalQuantity
|
|
-- decreased is a TemperatureMeasure.
|
|
fun Cooling : Class ;
|
|
fun Cooling_Class : SubClass Cooling Decreasing ;
|
|
|
|
-- The subclass of SocialInteraction where
|
|
-- the participants involved work together for the achievement of a common
|
|
-- goal.
|
|
fun Cooperation : Class ;
|
|
fun Cooperation_Class : SubClass Cooperation SocialInteraction ;
|
|
|
|
-- A TimeZone which functions
|
|
-- as the standard time zone. It is also known as Zulu time (in the military),
|
|
-- Greenwich Mean Time, and the Western European time zone. Note that whenever
|
|
-- a TimeZone is not specified, the TimePosition is understood to be with
|
|
-- respect to the CoordinatedUniversalTimeZone.
|
|
fun CoordinatedUniversalTimeZone : Ind TimeZone ;
|
|
|
|
-- An Organization that has a special legal status
|
|
-- that allows a group of persons to act as a CommercialAgent and that insulates
|
|
-- the owners (shareholders) from many liabilities that might result from the
|
|
-- corporation's operation.
|
|
fun Corporation : Class ;
|
|
fun Corporation_Class : SubClass Corporation (both CommercialAgent Organization) ;
|
|
|
|
-- A SelfConnectedObject whose parts have
|
|
-- properties that are not shared by the whole.
|
|
fun CorpuscularObject : Class ;
|
|
fun CorpuscularObject_Class : SubClass CorpuscularObject SelfConnectedObject ;
|
|
|
|
-- (CosineFn ?DEGREE) returns the cosine of the
|
|
-- PlaneAngleMeasure ?DEGREE. The cosine of ?DEGREE is the ratio of the
|
|
-- side next to ?DEGREE to the hypotenuse in a right_angled triangle.
|
|
fun CosineFn : El PlaneAngleMeasure -> Ind RealNumber ;
|
|
|
|
-- SI electric charge measure. Symbol: C. It is
|
|
-- the quantity of electric charge transported through a cross section of
|
|
-- a conductor in an electric circuit during each SecondDuration by a
|
|
-- current of 1 Ampere. Coulomb = s*A.
|
|
fun Coulomb : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- Enumerating something. The Class of Calculating
|
|
-- Processes where the aim is to determine the Number corresponding to the
|
|
-- patient.
|
|
fun Counting : Class ;
|
|
fun Counting_Class : SubClass Counting Calculating ;
|
|
|
|
-- A GeopoliticalArea that is larger than a city,
|
|
-- usually encompassing several cities, and smaller than a StateOrProvince.
|
|
-- Aside from City, this is the smallest geopolitical subdivision, and it is
|
|
-- known by various names in various counties, e.g. parrish, commune, etc.
|
|
fun County : Class ;
|
|
fun County_Class : SubClass County (both GeopoliticalArea LandArea) ;
|
|
|
|
-- The Class of Putting processes where the agent
|
|
-- covers the patient, either completely or only partially, with something
|
|
-- else.
|
|
fun Covering : Class ;
|
|
fun Covering_Class : SubClass Covering Putting ;
|
|
|
|
-- The subclass of Process in which
|
|
-- something is created. Note that the thing created is specified
|
|
-- with the result CaseRole.
|
|
fun Creation : Class ;
|
|
fun Creation_Class : SubClass Creation InternalChange ;
|
|
|
|
-- A Class of Arthropods that mainly dwells
|
|
-- in water and has a segmented body and a chitinous exoskeleton. Includes
|
|
-- lobsters, crabs, shrimp, and barnacles.
|
|
fun Crustacean : Class ;
|
|
fun Crustacean_Class : SubClass Crustacean Arthropod ;
|
|
|
|
-- English unit of volume equal to 1/2 of a Pint.
|
|
fun Cup : Ind UnitOfVolume ;
|
|
|
|
-- Any element of the official currrency of some
|
|
-- Nation. This covers both CurrencyBills and CurrencyCoins.
|
|
fun Currency : Class ;
|
|
fun Currency_Class : SubClass Currency FinancialInstrument ;
|
|
|
|
-- Instances of this
|
|
-- subclass of ConstantQuantity are measures of monetaryValue
|
|
-- stated in terms of some UnitOfCurrency such as UnitedStatesDollar,
|
|
-- UnitedStatesCent, Lire, Yen, etc.
|
|
fun CurrencyMeasure : Class ;
|
|
fun CurrencyMeasure_Class : SubClass CurrencyMeasure ConstantQuantity ;
|
|
|
|
-- A UnaryFunction that assigns a Graph the
|
|
-- Class of GraphPaths that partition the graph into two separate
|
|
-- graphs if cut. There may be more than one cutset for a given graph.
|
|
fun CutSetFn : El Graph -> Desc GraphPath ;
|
|
|
|
-- The subclass of Poking Processes which
|
|
-- involve a sharp instrument.
|
|
fun Cutting : Class ;
|
|
fun Cutting_Class : SubClass Cutting Poking ;
|
|
|
|
-- The Class of Processes where the agent brings about a situation
|
|
-- where the patient no longer functions normally or as intended.
|
|
fun Damaging : Class ;
|
|
fun Damaging_Class : SubClass Damaging InternalChange ;
|
|
|
|
-- An Attribute which indicates that the associated
|
|
-- Object contains some Liquid.
|
|
fun Damp : Ind SaturationAttribute ;
|
|
|
|
-- Any BodyMotion of Humans which is deliberately coordinated with music.
|
|
fun Dancing : Class ;
|
|
fun Dancing_Class : SubClass Dancing BodyMotion ;
|
|
|
|
-- The Class of all calendar Days.
|
|
fun Day : Class ;
|
|
fun Day_Class : SubClass Day TimeInterval ;
|
|
|
|
-- Time unit. 1 day = 24 hours.
|
|
fun DayDuration : Ind UnitOfDuration ;
|
|
|
|
-- A BinaryFunction that assigns a PositiveRealNumber and
|
|
-- a subclass of Months to the Days within each Month corresponding to that
|
|
-- PositiveRealNumber. For example, (DayFn 16 August) is the Class of all
|
|
-- sixteenth days of August. For another example, (DayFn 9 Month) would return
|
|
-- the class of all ninth days of any month. For still another example, (DayFn 18
|
|
-- (MonthFn August (YearFn 1912))) denotes the 18th day of August 1912.
|
|
fun DayFn : El PositiveInteger -> Desc Month -> Desc Day ;
|
|
|
|
-- This Attribute applies to Organisms that are
|
|
-- not alive.
|
|
fun Dead : Ind (both AnimacyAttribute ConsciousnessAttribute) ;
|
|
|
|
-- The Process of dying.
|
|
fun Death : Class ;
|
|
fun Death_Class : SubClass Death OrganismProcess ;
|
|
|
|
-- The Class of all Months which are December.
|
|
fun December : Class ;
|
|
fun December_Class : SubClass December Month ;
|
|
|
|
-- The subclass of Selecting where the agent
|
|
-- opts for one course of action out of a set of multiple possibilities
|
|
-- that are open to him/her.
|
|
fun Deciding : Class ;
|
|
fun Deciding_Class : SubClass Deciding Selecting ;
|
|
|
|
-- The Class of LinguisticCommunications that
|
|
-- effect an institutional alteration when performed by competent authority.
|
|
-- Some examples are nominating, marrying, and excommunicating.
|
|
fun Declaring : Class ;
|
|
fun Declaring_Class : SubClass Declaring LinguisticCommunication ;
|
|
|
|
-- Converting a document or message that has previously
|
|
-- been encoded (see Encoding) into a Language that can be understood by a
|
|
-- relatively large number of speakers.
|
|
fun Decoding : Class ;
|
|
fun Decoding_Class : SubClass Decoding Writing ;
|
|
|
|
-- Any QuantityChange where the PhysicalQuantity is decreased.
|
|
fun Decreasing : Class ;
|
|
fun Decreasing_Class : SubClass Decreasing QuantityChange ;
|
|
|
|
-- An Argument which has the form of a deduction, i.e.
|
|
-- it is claimed that the set of premises entails the conclusion.
|
|
fun DeductiveArgument : Class ;
|
|
fun DeductiveArgument_Class : SubClass DeductiveArgument Argument ;
|
|
|
|
-- A Maneuver in a ViolentContest
|
|
-- where the agent attempts to avoid being damaged.
|
|
fun DefensiveManeuver : Class ;
|
|
fun DefensiveManeuver_Class : SubClass DefensiveManeuver Maneuver ;
|
|
|
|
-- Exhibiting something or a range of things
|
|
-- before the public in a particular location. This would cover software
|
|
-- demos, theatrical plays, lectures, dance and music recitals, museum
|
|
-- exhibitions, etc.
|
|
fun Demonstrating : Class ;
|
|
fun Demonstrating_Class : SubClass Demonstrating Disseminating ;
|
|
|
|
-- (DenominatorFn ?NUMBER) returns the
|
|
-- denominator of the canonical reduced form of the RealNumber ?NUMBER.
|
|
fun DenominatorFn : El RealNumber -> Ind Integer ;
|
|
|
|
-- DensityFn maps an instance of MassMeasure
|
|
-- and an instance of VolumeMeasure to the density represented by this
|
|
-- proportion of mass and volume. For example, (DensityFn (MeasureFn 3 Gram)
|
|
-- (MeasureFn 1 Liter)) represents the density of 3 grams per liter.
|
|
fun DensityFn : El MassMeasure -> El VolumeMeasure -> Ind FunctionQuantity;
|
|
|
|
-- A Class containing all of the Attributes
|
|
-- relating to the notions of permission, obligation, and prohibition.
|
|
fun DeonticAttribute : Class ;
|
|
fun DeonticAttribute_Class : SubClass DeonticAttribute ObjectiveNorm ;
|
|
|
|
-- The spatial analogue of Planning. Designing a
|
|
-- Collection of Objects involves determining a placement of the Objects
|
|
-- with respect to one another and perhaps other Objects as well, in order to
|
|
-- satisfy a particular purpose.
|
|
fun Designing : Class ;
|
|
fun Designing_Class : SubClass Designing IntentionalPsychologicalProcess ;
|
|
|
|
-- The subclass of Damagings in which the patient (or an essential element of the patient) is destroyed.
|
|
-- Note that the difference between this concept and its superclass is solely one of extent.
|
|
fun Destruction : Class ;
|
|
fun Destruction_Class : SubClass Destruction Damaging ;
|
|
|
|
-- A Process where the agent detaches one thing
|
|
-- from something else. Note that Detaching is different from Separating
|
|
-- in that the latter applies to Substances, while the former applies to
|
|
-- CorpuscularObjects. Note too that Detaching is different from
|
|
-- Removing in that one or both of the two things which are detached may or
|
|
-- may not be moved from the location where they were attached.
|
|
fun Detaching : Class ;
|
|
fun Detaching_Class : SubClass Detaching DualObjectProcess ;
|
|
|
|
-- Attributes that indicate the stage of development of an Organism.
|
|
fun DevelopmentalAttribute : Class ;
|
|
fun DevelopmentalAttribute_Class : SubClass DevelopmentalAttribute BiologicalAttribute ;
|
|
|
|
-- A Device is an Artifact whose purpose is to
|
|
-- serve as an instrument in a specific subclass of Process.
|
|
fun Device : Class ;
|
|
fun Device_Class : SubClass Device Artifact ;
|
|
|
|
-- A Process that is carried out for
|
|
-- the purpose of determining the nature of a DiseaseOrSyndrome.
|
|
fun DiagnosticProcess : Class ;
|
|
fun DiagnosticProcess_Class : SubClass DiagnosticProcess Investigating ;
|
|
|
|
-- The Process by which Food that has been ingested is broken down
|
|
-- into simpler chemical compounds and absorbed by the Organism.
|
|
fun Digesting : Class ;
|
|
fun Digesting_Class : SubClass Digesting (both AutonomicProcess OrganismProcess) ;
|
|
|
|
|
|
-- The Class of directed graphs. A directed graph is a Graph in which all GraphArcs
|
|
-- have direction, i.e. every GraphArc has an initial node (see
|
|
-- InitialNodeFn) and a terminal node (see TerminalNodeFn).
|
|
fun DirectedGraph : Class ;
|
|
fun DirectedGraph_Class : SubClass DirectedGraph Graph ;
|
|
|
|
-- Instances of this Class urge some further action
|
|
-- among the receivers. A Directing can be an Ordering, a Requesting or
|
|
-- a Questioning.
|
|
fun Directing : Class ;
|
|
fun Directing_Class : SubClass Directing LinguisticCommunication ;
|
|
|
|
-- The act of changing the direction in
|
|
-- which the patient of the act is oriented.
|
|
fun DirectionChange : Class ;
|
|
fun DirectionChange_Class : SubClass DirectionChange Motion ;
|
|
|
|
-- The subclass of PositionalAttributes
|
|
-- that concern compass directions.
|
|
fun DirectionalAttribute : Class ;
|
|
fun DirectionalAttribute_Class : SubClass DirectionalAttribute PositionalAttribute ;
|
|
|
|
-- A Stating in which two Agents have
|
|
-- contradictory statements. This is distinguished from Arguing in
|
|
-- that the statement in dispute may be a simple assertion, rather than
|
|
-- a chain of deduction, and that two entities must be disagreeing with
|
|
-- each other, whereas a single entity may craft an argument for a given
|
|
-- point of view, without the need for another agent to disagree with.
|
|
fun Disagreeing : Class ;
|
|
fun Disagreeing_Class : SubClass Disagreeing Stating ;
|
|
|
|
-- Finding something that was sought. Note that
|
|
-- this class is restricted to cases of discovering something Physical.
|
|
-- For cases involving the acquisition of knowledge, the class Learning
|
|
-- should be used.
|
|
fun Discovering : Class ;
|
|
fun Discovering_Class : SubClass Discovering IntentionalPsychologicalProcess ;
|
|
|
|
-- A BiologicalAttribute which qualifies
|
|
-- something that alters or interferes with a normal process, state or activity
|
|
-- of an Organism. It is usually characterized by the abnormal functioning of
|
|
-- one or more of the host's systems, parts, or Organs.
|
|
fun DiseaseOrSyndrome : Class ;
|
|
fun DiseaseOrSyndrome_Class : SubClass DiseaseOrSyndrome BiologicalAttribute ;
|
|
|
|
-- Any Communication that involves a
|
|
-- single agent and many destinations. This covers the release
|
|
-- of a published book, broadcasting, a theatrical performance, giving
|
|
-- orders to assembled troops, delivering a public lecture, etc.
|
|
fun Disseminating : Class ;
|
|
fun Disseminating_Class : SubClass Disseminating Communication ;
|
|
|
|
-- If ?NUMBER1 and ?NUMBER2 are Numbers, then
|
|
-- (DivisionFn ?NUMBER1 ?NUMBER2) is the result of dividing ?NUMBER1 by
|
|
-- ?NUMBER2. Note that when ?NUMBER1 = 1 (DivisionFn ?NUMBER1 ?NUMBER2)
|
|
-- is the reciprocal of ?NUMBER2. Note too that (DivisionFn ?NUMBER1 ?NUMBER2)
|
|
-- is undefined when ?NUMBER2 = 0.
|
|
fun DivisionFn : El Quantity -> El Quantity -> Ind Quantity ;
|
|
|
|
-- The Process by which liquid Food, i.e.
|
|
-- Beverages, are incorporated into an Animal.
|
|
fun Drinking : Class ;
|
|
fun Drinking_Class : SubClass Drinking Ingesting ;
|
|
|
|
-- Controlling the direction and/or speed of a
|
|
-- Vehicle. This includes navigating a ship, driving a car or truck,
|
|
-- operating a train, etc.
|
|
fun Driving : Class ;
|
|
fun Driving_Class : SubClass Driving Guiding ;
|
|
|
|
-- An Attribute which indicates that the associated
|
|
-- Object contains no Liquid.
|
|
fun Dry : Ind SaturationAttribute ;
|
|
|
|
-- The Class of Processes where a Liquid is removed
|
|
-- from an Object.
|
|
fun Drying : Class ;
|
|
fun Drying_Class : SubClass Drying Removing ;
|
|
|
|
-- Any Process that requires two,
|
|
-- nonidentical patients.
|
|
fun DualObjectProcess : Class ;
|
|
fun DualObjectProcess_Class : SubClass DualObjectProcess Process ;
|
|
|
|
-- The compass direction of East.
|
|
fun East : Ind DirectionalAttribute ;
|
|
|
|
-- A TimeZone that covers much of the eastern United States.
|
|
fun EasternTimeZone : Ind TimeZone ;
|
|
|
|
-- The Process by which solid Food is incorporated into an Animal.
|
|
fun Eating : Class ;
|
|
fun Eating_Class : SubClass Eating Ingesting ;
|
|
|
|
-- A binary function that maps a type of text
|
|
-- (e.g. Agatha Christie's Murder_on_the_Orient_Express) and a number
|
|
-- to the edition of the text type corresponding to the number.
|
|
fun EditionFn : Desc ContentBearingObject -> El PositiveInteger -> Desc ContentBearingObject ;
|
|
|
|
-- A EducationalOrganization is an institution of learning.
|
|
-- Some examples are public and private K_12 schools, and colleges and universities.
|
|
fun EducationalOrganization : Class ;
|
|
fun EducationalOrganization_Class : SubClass EducationalOrganization Organization ;
|
|
|
|
-- Any Process which is intended to result in Learning.
|
|
fun EducationalProcess : Class ;
|
|
fun EducationalProcess_Class : SubClass EducationalProcess Guiding ;
|
|
|
|
-- The fertilized or unfertilized female ReproductiveBody of an Animal.
|
|
-- This includes Bird and Reptile eggs, as well as mammalian ova.
|
|
fun Egg : Class ;
|
|
fun Egg_Class : SubClass Egg (both AnimalAnatomicalStructure ReproductiveBody) ;
|
|
|
|
-- Election is the class of events conducted by an
|
|
-- organization, in which qualified participants vote for officers, adopt
|
|
-- resolutions, or settle other issues in that Organization.
|
|
fun Election : Class ;
|
|
fun Election_Class : SubClass Election OrganizationalProcess ;
|
|
|
|
-- SubatomicParticles that surround the AtomicNucleus. They have a negative charge.
|
|
fun Electron : Class ;
|
|
fun Electron_Class : SubClass Electron SubatomicParticle ;
|
|
|
|
-- The ElectronVolt is an energy measure.
|
|
-- Symbol: eV. It is the kinetic energy acquired by an electron in passing
|
|
-- through a potential difference of 1 Volt in a vacuum.
|
|
fun ElectronVolt : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- The Class of PureSubstances that
|
|
-- cannot be separated into two or more Substances by ordinary chemical
|
|
-- (or physical) means. This excludes nuclear reactions. ElementalSubstances
|
|
-- are composed of only one kind of atom. Examples: Iron (Fe), copper (Cu),
|
|
-- and oxygen (O_2). ElementalSubstances are the simplest
|
|
-- PureSubstances.
|
|
fun ElementalSubstance : Class ;
|
|
fun ElementalSubstance_Class : SubClass ElementalSubstance PureSubstance ;
|
|
|
|
-- The stage of an Organism or an
|
|
-- AnatomicalStructure that exists only before the Organism is born.
|
|
-- Mammals, for example, have this Attribute only prior to
|
|
-- their birth.
|
|
fun Embryonic : Ind DevelopmentalAttribute ;
|
|
|
|
-- The Class of Attributes that denote emotional states of Organisms.
|
|
fun EmotionalState : Class ;
|
|
fun EmotionalState_Class : SubClass EmotionalState StateOfMind ;
|
|
|
|
-- Converting a document or message into a formal
|
|
-- language or into a code that can be understood only by a relatively small
|
|
-- body of Agents. Generally speaking, this hinders wide dissemination of
|
|
-- the content in the original document or message.
|
|
fun Encoding : Class ;
|
|
fun Encoding_Class : SubClass Encoding Writing ;
|
|
|
|
-- A UnaryFunction that maps a TimeInterval to
|
|
-- the TimePoint at which the interval ends.
|
|
fun EndFn : El TimeInterval -> Ind TimePoint ;
|
|
|
|
-- A UnaryFunction that maps a GraphPath
|
|
-- to the GraphNode that is the end of the GraphPath. Note that, unlike
|
|
-- TerminalNodeFn (which relates a GraphArc to a GraphNode),
|
|
-- EndNodeFn is a total function _ every GraphPath has a end.
|
|
fun EndNodeFn : El GraphPath -> Ind GraphNode ;
|
|
|
|
-- A fundamental concept that applies
|
|
-- in many engineering domains. An EngineeringComponent is an element of
|
|
-- a Device that is a physically whole object, such as one might
|
|
-- see listed as standard parts in a catalog. The main difference betweeen
|
|
-- EngineeringComponents and arbitrary globs of matter is that
|
|
-- EngineeringComponents are object_like in a modeling sense. Thus, an
|
|
-- EngineeringComponent is not an arbtrary subregion, but a part of a
|
|
-- system with a stable identity.
|
|
fun EngineeringComponent : Class ;
|
|
fun EngineeringComponent_Class : SubClass EngineeringComponent Device ;
|
|
|
|
-- An EngineeringConnection is an
|
|
-- EngineeringComponent that represents a connection relationship between
|
|
-- two other EngineeringComponents. It is a reification of the
|
|
-- Predicate connectedEngineeringComponents. That means that whenever
|
|
-- this Predicate holds between two EngineeringComponents, there exists an
|
|
-- EngineeringConnection. The practical reason for reifying a relationship
|
|
-- is to be able to attach other information about it. For example, one
|
|
-- might want to say that a particular connection is associated with some
|
|
-- shared parameters, or that it is of a particular type.
|
|
-- EngineeringConnections are EngineeringComponents and can therefore be
|
|
-- an engineeringSubcomponent of other EngineeringComponents. However,
|
|
-- to provide for modular regularity in component systems,
|
|
-- EngineeringConnections cannot be connected. For each pair of
|
|
-- EngineeringComponents related by connectedEngineeringComponents, there
|
|
-- exists at least one EngineeringConnection. However, that object may not
|
|
-- be unique, and the same EngineeringConnection may be associated with
|
|
-- several pairs of EngineeringComponents.
|
|
fun EngineeringConnection : Class ;
|
|
fun EngineeringConnection_Class : SubClass EngineeringConnection EngineeringComponent ;
|
|
|
|
-- The universal class of individuals. This is the root
|
|
-- node of the ontology.
|
|
fun Entity : Class ;
|
|
|
|
-- A complex Protein that is produced by living cells and which
|
|
-- catalyzes specific biochemical reactions. There are six
|
|
-- main types of enzymes: oxidoreductases, transferases, hydrolases,
|
|
-- lyases, isomerases, and ligases.
|
|
fun Enzyme : Class ;
|
|
fun Enzyme_Class : SubClass Enzyme Protein ;
|
|
|
|
-- A GroupOfPeople whose members originate
|
|
-- from the same GeographicArea or share the same Language and/or cultural
|
|
-- practices.
|
|
fun EthnicGroup : Class ;
|
|
fun EthnicGroup_Class : SubClass EthnicGroup GroupOfPeople ;
|
|
|
|
-- A currency measure. 1 EuroCent is equal to .01 EuroDollars.
|
|
fun EuroCent : Ind UnitOfCurrency ;
|
|
|
|
-- A currency measure of most European Union countries.
|
|
fun EuroDollar : Ind UnitOfCurrency ;
|
|
|
|
-- The Class of Processes where a Substance is converted
|
|
-- from a Liquid to a Gas at a temperature below its Boiling point.
|
|
fun Evaporating : Class ;
|
|
fun Evaporating_Class : SubClass Evaporating StateChange ;
|
|
|
|
-- An Integer that is evenly divisible
|
|
-- by 2.
|
|
fun EvenInteger : Class ;
|
|
fun EvenInteger_Class : SubClass EvenInteger Integer ;
|
|
|
|
-- The system of Bones that are on the Outside of an organism and
|
|
-- make up the supporting structure of many Invertebrates.
|
|
fun Exoskeleton : Class ;
|
|
fun Exoskeleton_Class : SubClass Exoskeleton (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Investigating the truth of a Proposition
|
|
-- by constructing and observing a trial. Note that the trial may be either
|
|
-- controlled or uncontrolled, blind or not blind.
|
|
fun Experimenting : Class ;
|
|
fun Experimenting_Class : SubClass Experimenting Investigating ;
|
|
|
|
-- An Argument where the conclusion is an
|
|
-- observed fact and the premises are other facts which collectively imply
|
|
-- the conclusion. Note that this is the they hypothetico_deductive model
|
|
-- of explanation.
|
|
fun Explanation : Class ;
|
|
fun Explanation_Class : SubClass Explanation DeductiveArgument ;
|
|
|
|
-- (ExponentiationFn ?NUMBER ?INT) returns
|
|
-- the RealNumber ?NUMBER raised to the power of the Integer ?INT.
|
|
fun ExponentiationFn : El Quantity -> El Integer -> Ind Quantity ;
|
|
|
|
-- Instances of this Class express a state of the agent.
|
|
-- For example, Jane thanked Barbara for the present she had given her. The thanking
|
|
-- in this case expresses the gratitude of Jane towards Barbara. Note that Expressing,
|
|
-- unlike the other speech act types, is not a subclass of LinguisticCommunication.
|
|
-- This is because emotions, for example, can be expressed without language, e.g. by
|
|
-- smiling.
|
|
fun Expressing : Class ;
|
|
fun Expressing_Class : SubClass Expressing Communication ;
|
|
|
|
-- A UnaryFunction that maps an Attribute
|
|
-- into the Class whose condition for membership is the Attribute.
|
|
fun ExtensionFn : El Attribute -> Class ;
|
|
|
|
-- Artifacts that are created by weaving together
|
|
-- natural or synthetic fibers or by treating the skins of certain sorts of
|
|
-- Animals. Note that this Class includes articles that are created by
|
|
-- stitching together various types of fabrics, e.g. bedspreads. On the other
|
|
-- hand, Clothing is not a subclass of Fabric, because many clothing items
|
|
-- contain elements that are not fabrics.
|
|
fun Fabric : Class ;
|
|
fun Fabric_Class : SubClass Fabric Artifact ;
|
|
|
|
-- The class of Texts that purport to
|
|
-- reveal facts about the world. Such texts are often known as information
|
|
-- or as non_fiction. Note that something can be an instance of
|
|
-- FactualText, even if it is wholly inaccurate. Whether something
|
|
-- is a FactualText is determined by the beliefs of the agent creating
|
|
-- the text.
|
|
fun FactualText : Class ;
|
|
fun FactualText_Class : SubClass FactualText Text ;
|
|
|
|
-- A UnitOfTemperature that is commonly
|
|
-- used in the United States. On the Fahrenheit scale, the freezing point
|
|
-- of water is 32 FahrenheitDegrees, and the boiling point of water is
|
|
-- 212 FahrenheitDegrees.
|
|
fun FahrenheitDegree : Ind UnitOfTemperature ;
|
|
|
|
-- Falling is the class of events in which something moves
|
|
-- from a higher location to a lower location under the force of gravity.
|
|
fun Falling : Class ;
|
|
fun Falling_Class : SubClass Falling (both MotionDownward Translocation) ;
|
|
|
|
-- The TruthValue of being false.
|
|
fun False : Ind TruthValue ;
|
|
|
|
-- A GroupOfPeople whose members bear
|
|
-- familyRelations to one another.
|
|
fun FamilyGroup : Class ;
|
|
fun FamilyGroup_Class : SubClass FamilyGroup GroupOfPeople ;
|
|
|
|
-- SI capacitance measure. Symbol: F. It is the
|
|
-- capacitance of a capacitator between the plates of which there appears
|
|
-- a difference of potential of 1 Volt when it is charged by a quantity
|
|
-- of electricity equal to 1 Coulomb. Farad = C/V =
|
|
-- m^(_2)*kg(_1)*s^4*A^2.
|
|
fun Farad : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- Nonrigid Tissue that is composed largely of fat cells.
|
|
fun FatTissue : Class ;
|
|
fun FatTissue_Class : SubClass FatTissue Tissue ;
|
|
|
|
-- The Class of all Months which are February.
|
|
fun February : Class ;
|
|
fun February_Class : SubClass February Month ;
|
|
|
|
-- The Class of Carnivores with completely
|
|
-- separable toes, slim bodies, and rounded heads. All felines other than
|
|
-- the cheetah have retractable claws.
|
|
fun Feline : Class ;
|
|
fun Feline_Class : SubClass Feline Carnivore ;
|
|
|
|
-- An Attribute indicating that an Organism is
|
|
-- female in nature.
|
|
fun Female : Ind SexAttribute ;
|
|
|
|
-- A NonFloweringPlant that contains vascular tissue.
|
|
-- This class includes true ferns, as well as horsetails, club mosses, and
|
|
-- whisk ferns.
|
|
fun Fern : Class ;
|
|
fun Fern_Class : SubClass Fern NonFloweringPlant ;
|
|
|
|
-- The class of Texts that purport to
|
|
-- be largely a product of the author's imagination, i.e. the author
|
|
-- does not believe that most of the content conveyed by the text is
|
|
-- an accurate depiction of the real world. Note that something can
|
|
-- be an instance of FictionalText, even if it is completely true.
|
|
-- Whether something is a FictionalText is determined by the beliefs
|
|
-- of the agent creating the text.
|
|
fun FictionalText : Class ;
|
|
fun FictionalText_Class : SubClass FictionalText Text ;
|
|
|
|
-- An academic or applied discipline with
|
|
-- recognized experts and with a core of accepted theory or practice. Note
|
|
-- that FieldOfStudy is a subclass of Proposition, because a
|
|
-- FieldOfStudy is understood to be a body of abstract, informational
|
|
-- content, with varying degrees of certainty attached to each element of
|
|
-- this content.
|
|
fun FieldOfStudy : Class ;
|
|
fun FieldOfStudy_Class : SubClass FieldOfStudy Proposition ;
|
|
|
|
-- Something is Fillable if it can be filled by
|
|
-- something else. Note that 'filled' here means perfectly filled.
|
|
-- Something is fillable just in case it is part of a hole, i.e.,
|
|
-- fillability is an exclusive property of holes and their parts.
|
|
fun Fillable : Ind ShapeAttribute ;
|
|
|
|
-- A document having monetary value
|
|
-- or recording a monetary transaction
|
|
fun FinancialInstrument : Class ;
|
|
fun FinancialInstrument_Class : SubClass FinancialInstrument Certificate ;
|
|
|
|
-- A Transaction where an instance
|
|
-- of Currency is exchanged for something else.
|
|
fun FinancialTransaction : Class ;
|
|
fun FinancialTransaction_Class : SubClass FinancialTransaction Transaction ;
|
|
|
|
-- A Set containing a finite number of elements.
|
|
fun FiniteSet : Class ;
|
|
fun FiniteSet_Class : SubClass FiniteSet Set ;
|
|
|
|
-- A cold_blooded aquatic Vertebrate characterized by
|
|
-- fins and breathing by gills. Included here are Fish having either a bony
|
|
-- skeleton, such as a perch, or a cartilaginous skeleton, such as a shark.
|
|
-- Also included are those Fish lacking a jaw, such as a lamprey or
|
|
-- hagfish.
|
|
fun Fish : Class ;
|
|
fun Fish_Class : SubClass Fish ColdBloodedVertebrate ;
|
|
|
|
-- The Attribute of being flammable at normal temperatures
|
|
-- (i.e. not while a Plasma).
|
|
fun Flammable : Ind PhysicalAttribute ;
|
|
|
|
-- (FloorFn ?NUMBER) returns the largest Integer
|
|
-- less than or equal to the RealNumber ?NUMBER.
|
|
fun FloorFn : El RealNumber -> Ind Integer ;
|
|
|
|
-- FlowRegion is a class of things whose
|
|
-- boundaries are relatively stable but whose constitutive material is continuously moving
|
|
-- through the region itself and being replaced by
|
|
-- other, similar material. Each FlowRegion is constituted by a stream
|
|
-- of matter moving as a whole. A FlowRegion may be liquid or gaseous.
|
|
-- A wind may be considered as a Process or as a FlowRegion, similarly
|
|
-- an OceanCurrent or a WaterWave. The motion process associated with a
|
|
-- FlowRegion F is denoted by (FlowFn F). Note that certain
|
|
-- properties belong to the FlowRegion itself (e.g., mass, length, volume,
|
|
-- temperature, and speed or velocity of the region moving as a whole),
|
|
-- while other properties of interest belong to the Motion of its
|
|
-- constitutive stuff (e.g., velocity, direction). The motion of
|
|
-- a FlowRegion as a whole (e.g., JetStream moves within the atmosphere)
|
|
-- is distinguished from the motion of the pieces of stuff constituting the
|
|
-- FlowRegion. See FlowFn and FlowRegionFn.
|
|
fun FlowRegion : Class ;
|
|
|
|
-- A Plant that produces seeds and flowers.
|
|
-- This class includes trees, shrubs, herbs, and flowers.
|
|
fun FloweringPlant : Class ;
|
|
fun FloweringPlant_Class : SubClass FloweringPlant Plant ;
|
|
|
|
-- Fluid is the PhysicalState attribute of an
|
|
-- Object that does not have a fixed shape and thus tends to flow or to
|
|
-- conform to the shape of a container.
|
|
fun Fluid : Ind PhysicalState ;
|
|
|
|
-- Any SelfConnectedObject containing Nutrients,
|
|
-- such as carbohydrates, proteins, and fats, that can be ingested by a
|
|
-- living Animal and metabolized into energy and body tissue.
|
|
fun Food : Class ;
|
|
fun Food_Class : SubClass Food SelfConnectedObject ;
|
|
|
|
-- English length unit of feet.
|
|
fun FootLength : Ind UnitOfLength ;
|
|
|
|
-- The Class of Processes where an Object is
|
|
-- cooled and converted from a Liquid to a Solid.
|
|
fun Freezing : Class ;
|
|
fun Freezing_Class : SubClass Freezing StateChange ;
|
|
|
|
-- A subclass of
|
|
-- TimeDependentQuantity, instances of which are measures of the
|
|
-- frequency with which some Process occurs.
|
|
fun FrequencyMeasure : Class ;
|
|
fun FrequencyMeasure_Class : SubClass FrequencyMeasure TimeDependentQuantity ;
|
|
|
|
-- A WaterArea whose Water is not saline,
|
|
-- e.g. most rivers and lakes.
|
|
fun FreshWaterArea : Class ;
|
|
fun FreshWaterArea_Class : SubClass FreshWaterArea WaterArea ;
|
|
|
|
-- The Class of all calendar Fridays.
|
|
fun Friday : Class ;
|
|
fun Friday_Class : SubClass Friday Day ;
|
|
|
|
-- A Function that maps an Object to the side
|
|
-- that generally receives the most attention or that typically faces the
|
|
-- direction in which the Object moves. Note that this is a partial
|
|
-- function, since some Objects do not have sides, e.g. apples and
|
|
-- spheres. Note too that the range of this Function is indefinite in
|
|
-- much the way that ImmediateFutureFn and ImmediatePastFn are indefinite.
|
|
-- Although this indefiniteness is undesirable from a theoretical standpoint,
|
|
-- it does not have significant practical implications, since there is
|
|
-- widespread intersubjective agreement about the most common cases.
|
|
fun FrontFn : El SelfConnectedObject -> Ind SelfConnectedObject ;
|
|
|
|
-- Any fruit or vegetable, i.e. a
|
|
-- ripened ReproductiveBody of a Plant. Note that FruitOrVegetable
|
|
-- is not a subclass of Food, because some fruits, e.g. poisonous
|
|
-- berries, are not edible.
|
|
fun FruitOrVegetable : Class ;
|
|
fun FruitOrVegetable_Class : SubClass FruitOrVegetable (both PlantAnatomicalStructure ReproductiveBody) ;
|
|
|
|
-- The stage of an Organism when it has reached
|
|
-- the end of its growth phase.
|
|
fun FullyFormed : Ind DevelopmentalAttribute ;
|
|
|
|
-- A FunctionQuantity
|
|
-- is a PhysicalQuantity that is returned by a Function that maps
|
|
-- from one or more instances of ConstantQuantity to another instance
|
|
-- of ConstantQuantity. For example, the velocity of a particle would
|
|
-- be represented by a FunctionQuantity relating values of time (which
|
|
-- are instances of ConstantQuantity) to values of distance
|
|
-- (also instances of ConstantQuantity). Note that all elements of the
|
|
-- range of the Function corresponding to a FunctionQuantity have the
|
|
-- same physical dimension as the FunctionQuantity itself.
|
|
fun FunctionQuantity : Class ;
|
|
fun FunctionQuantity_Class : SubClass FunctionQuantity PhysicalQuantity ;
|
|
|
|
-- Any instance of Giving where the patient is an
|
|
-- instance of Currency. Note that this class covers both financing, e.g.
|
|
-- where a firm funds a software company with venture capital with the agreement
|
|
-- that a certain percentage of the profits on the investment will be returned
|
|
-- to the firm, and instances of UnilateralGiving, e.g. providing a tuition
|
|
-- waiver and/or a stipend to a student as part of scholarship or fellowship.
|
|
fun Funding : Class ;
|
|
fun Funding_Class : SubClass Funding Giving ;
|
|
|
|
-- A eukaryotic Organism characterized by the
|
|
-- absence of chlorophyll and the presence of rigid cell walls. Included
|
|
-- here are both slime molds and true fungi such as yeasts, molds, mildews,
|
|
-- and mushrooms.
|
|
fun Fungus : Class ;
|
|
fun Fungus_Class : SubClass Fungus Organism ;
|
|
|
|
-- A UnaryFunction that maps a TimePosition
|
|
-- to the TimeInterval which it meets and which ends at
|
|
-- PositiveInfinity.
|
|
fun FutureFn : El TimePosition -> Ind TimeInterval ;
|
|
|
|
-- A Contest whose purpose is the
|
|
-- enjoyment/stimulation of the participants or spectators of the Game.
|
|
fun Game : Class ;
|
|
fun Game_Class : SubClass Game (both Contest RecreationOrExercise) ;
|
|
|
|
-- An Object has the Attribute of Gas if it has
|
|
-- neither a fixed volume nor a fixed shape.
|
|
fun Gas : Ind PhysicalState ;
|
|
|
|
-- Any Mixture that satisfies two conditions,
|
|
-- viz. it is made up predominantly of things which are a Gas and any
|
|
-- component other than Gas in the Mixture is in the form of fine particles
|
|
-- which are suspended in the Gas.
|
|
fun GasMixture : Class ;
|
|
fun GasMixture_Class : SubClass GasMixture Mixture ;
|
|
|
|
-- Any Motion where the patient is a
|
|
-- Gas. This class would cover, in particular, the motion of
|
|
-- Air, e.g. a breeze or wind.
|
|
fun GasMotion : Class ;
|
|
fun GasMotion_Class : SubClass GasMotion Motion ;
|
|
|
|
-- A UnaryFunction that takes a
|
|
-- SetOrClass of Classes as its single argument and returns a SetOrClass which
|
|
-- is the intersection of all of the Classes in the original SetOrClass, i.e.
|
|
-- the SetOrClass containing just those instances which are instances of all
|
|
-- instances of the original SetOrClass.
|
|
fun GeneralizedIntersectionFn : Desc SetOrClass -> Ind SetOrClass ;
|
|
|
|
-- A UnaryFunction that takes a SetOrClass
|
|
-- of Classes as its single argument and returns a SetOrClass which is the
|
|
-- merge of all of the Classes in the original SetOrClass, i.e. the SetOrClass
|
|
-- containing just those instances which are instances of an instance of the
|
|
-- original SetOrClass.
|
|
fun GeneralizedUnionFn : Desc SetOrClass -> Ind SetOrClass ;
|
|
|
|
-- A geographic location, generally having
|
|
-- definite boundaries. Note that this differs from its immediate superclass
|
|
-- Region in that a GeographicArea is a three_dimensional Region of the
|
|
-- earth. Accordingly, all astronomical objects other than earth and all
|
|
-- one_dimensional and two_dimensional Regions are not classed under
|
|
-- GeographicArea.
|
|
fun GeographicArea : Class ;
|
|
fun GeographicArea_Class : SubClass GeographicArea Region ;
|
|
|
|
-- The class of activities that
|
|
-- are caused by geological forces and affect geological features,
|
|
-- and which may affect the biosphere as well.
|
|
fun GeologicalProcess : Class ;
|
|
fun GeologicalProcess_Class : SubClass GeologicalProcess (both InternalChange Motion) ;
|
|
|
|
-- The class of all geometric figures, i.e. the
|
|
-- class of all abstract, spatial representations. The instances of this class
|
|
-- are GeometricPoints, TwoDimensionalFigures or ThreeDimensionalFigures.
|
|
fun GeometricFigure : Class ;
|
|
fun GeometricFigure_Class : SubClass GeometricFigure ShapeAttribute ;
|
|
|
|
-- The class of zero_dimensional
|
|
-- GeometricFigures, i.e. the class of GeometricFigures that have position
|
|
-- but lack extension in any dimension.
|
|
fun GeometricPoint : Class ;
|
|
fun GeometricPoint_Class : SubClass GeometricPoint GeometricFigure ;
|
|
|
|
-- Any GeographicArea which is associated
|
|
-- with some sort of political structure. This class includes Lands,
|
|
-- Cities, districts of cities, counties, etc. Note that the identity
|
|
-- of a GeopoliticalArea may remain constant after a change in borders.
|
|
fun GeopoliticalArea : Class ;
|
|
fun GeopoliticalArea_Class : SubClass GeopoliticalArea (both Agent GeographicArea) ;
|
|
|
|
-- Any BodyMotion, e.g. a hand wave, a nod of the
|
|
-- head, a smile, which is also an instance of Communication.
|
|
fun Gesture : Class ;
|
|
fun Gesture_Class : SubClass Gesture (both BodyMotion Communication) ;
|
|
|
|
-- The subclass of ChangeOfPossession where the
|
|
-- agent gets something. Note that the source from which something is
|
|
-- obtained is specified with the origin CaseRole.
|
|
fun Getting : Class ;
|
|
fun Getting_Class : SubClass Getting ChangeOfPossession ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to 1,000,000,000 units of the original
|
|
-- UnitOfMeasure. For example, (GigaFn Hertz) is 1,000,000,000 Hertz.
|
|
fun GigaFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- The subclass of ChangeOfPossession where the
|
|
-- agent gives the destination something.
|
|
fun Giving : Class ;
|
|
fun Giving_Class : SubClass Giving ChangeOfPossession ;
|
|
|
|
-- Any instance of Giving where the agent gives
|
|
-- something to the destination which was previously given to the agent by
|
|
-- the destination, e.g. returing a book that was borrowed from someone.
|
|
fun GivingBack : Class ;
|
|
fun GivingBack_Class : SubClass GivingBack Giving ;
|
|
|
|
-- An Organ that removes Substances from the Blood,
|
|
-- alters them in some way, and then releases them.
|
|
fun Gland : Class ;
|
|
fun Gland_Class : SubClass Gland Organ ;
|
|
|
|
-- The ruling body of a GeopoliticalArea.
|
|
fun Government : Class ;
|
|
fun Government_Class : SubClass Government GovernmentOrganization ;
|
|
|
|
-- (GovernmentFn ?AREA) denotes the
|
|
-- Government of the GeopoliticalArea ?AREA. For example,
|
|
-- (GovernmentFn UnitedStates) denotes the Federal_level government of
|
|
-- the United States, (GovernmentFn PuertoRico) denotes the government of
|
|
-- the Commonwealth of Puerto Rico.
|
|
fun GovernmentFn : El GeopoliticalArea -> Ind Government ;
|
|
|
|
-- GovernmentOrganization is the
|
|
-- class of official Organizations that are concerned with the government
|
|
-- of a GeopoliticalArea at some level. They may be a subOrganization
|
|
-- of a government.
|
|
fun GovernmentOrganization : Class ;
|
|
fun GovernmentOrganization_Class : SubClass GovernmentOrganization Organization ;
|
|
|
|
-- Any instance of Touching which results in
|
|
-- a situation where the agent grasps the patient of the Touching.
|
|
fun Grabbing : Class ;
|
|
fun Grabbing_Class : SubClass Grabbing (both Attaching Touching) ;
|
|
|
|
-- The OrganizationalProcess of graduating
|
|
-- from an EducationalOrganization.
|
|
fun Graduation : Class ;
|
|
fun Graduation_Class : SubClass Graduation LeavingAnOrganization ;
|
|
|
|
-- Submultiple of kilogram. Symbol: g.
|
|
-- 1 kilogram = 1000 Grams.
|
|
fun Gram : Ind UnitOfMass ;
|
|
|
|
-- The Class of graphs, where a graph is understood
|
|
-- to be a set of GraphNodes connected by GraphArcs. Note that this
|
|
-- Class includes only connected graphs, i.e. graphs in which there is a
|
|
-- GraphPath between any two GraphNodes. Note too that every Graph
|
|
-- is required to contain at least two GraphArcs and three GraphNodes.
|
|
fun Graph : Class ;
|
|
fun Graph_Class : SubClass Graph Abstract ;
|
|
|
|
-- Graphs are comprised of GraphNodes
|
|
-- and GraphArcs. Every GraphArc links two GraphNodes.
|
|
fun GraphArc : Class ;
|
|
fun GraphArc_Class : SubClass GraphArc GraphElement ;
|
|
|
|
-- A GraphPath that begins (see
|
|
-- BeginNodeFn) and ends (see EndNodeFn) at the same
|
|
-- GraphNode.
|
|
fun GraphCircuit : Class ;
|
|
fun GraphCircuit_Class : SubClass GraphCircuit GraphPath ;
|
|
|
|
-- Noncompositional parts of Graphs.
|
|
-- These parts are restricted to GraphNodes and GraphArcs.
|
|
fun GraphElement : Class ;
|
|
fun GraphElement_Class : SubClass GraphElement Abstract ;
|
|
|
|
-- A GraphArc in which a GraphNode is
|
|
-- linked to itself.
|
|
fun GraphLoop : Class ;
|
|
fun GraphLoop_Class : SubClass GraphLoop GraphArc ;
|
|
|
|
-- Graphs are comprised of GraphNodes
|
|
-- and GraphArcs. Every GraphNode is linked by a GraphArc.
|
|
fun GraphNode : Class ;
|
|
fun GraphNode_Class : SubClass GraphNode GraphElement ;
|
|
|
|
-- Informally, a single, directed route between
|
|
-- two GraphNodes in a Graph. Formally, a DirectedGraph that is a
|
|
-- subGraph of the original Graph and such that no two GraphArcs in
|
|
-- the DirectedGraph have the same intial node (see InitialNodeFn) or
|
|
-- the same terminal node (see TerminalNodeFn).
|
|
fun GraphPath : Class ;
|
|
fun GraphPath_Class : SubClass GraphPath DirectedGraph ;
|
|
|
|
-- A BinaryFunction that maps two GraphNodes
|
|
-- to the Class of GraphPaths between those two nodes. Note that the two
|
|
-- GraphNodes must belong to the same Graph.
|
|
fun GraphPathFn : El GraphNode -> El GraphNode -> Desc GraphPath ;
|
|
|
|
-- SI absorbed dose measure. Symbol: Gy. It measures
|
|
-- the dose of radiation absorbed in living tissue. It is equal approximately
|
|
-- to the absorbed dose delivered when the energy per unit mass imparted to
|
|
-- matter by ionizing radiation is 1 Joule per kilogram. Gray = J/kg
|
|
-- = m^2*s^(_2).
|
|
fun Gray : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- (GreatestCommonDivisorFn
|
|
-- ?NUMBER1 ?NUMBER2 ... ?NUMBER) returns the greatest common divisor of
|
|
-- ?NUMBER1 through ?NUMBER.
|
|
fun GreatestCommonDivisorFn : [El Integer] -> Ind Integer ;
|
|
|
|
-- A Collection of Agents, e.g. a flock
|
|
-- of sheep, a herd of goats, or the local Boy Scout troop.
|
|
fun Group : Class ;
|
|
fun Group_Class : SubClass Group (both Agent Collection) ;
|
|
|
|
-- Any Group whose members are
|
|
-- exclusively Humans.
|
|
fun GroupOfPeople : Class ;
|
|
fun GroupOfPeople_Class : SubClass GroupOfPeople Group ;
|
|
|
|
-- The Process of biological development in which
|
|
-- an Organism or part of an Organism changes its form or its size.
|
|
fun Growth : Class ;
|
|
fun Growth_Class : SubClass Growth AutonomicProcess ;
|
|
|
|
-- Any IntentionalProcess where the agent tries to
|
|
-- direct the behavior of another Object, whether an Agent or not.
|
|
fun Guiding : Class ;
|
|
fun Guiding_Class : SubClass Guiding IntentionalProcess ;
|
|
|
|
-- The subclass of Perception in which the
|
|
-- sensing is done by an auditory Organ.
|
|
fun Hearing : Class ;
|
|
fun Hearing_Class : SubClass Hearing Perception ;
|
|
|
|
-- Any Increasing Process where the PhysicalQuantity
|
|
-- increased is a TemperatureMeasure.
|
|
fun Heating : Class ;
|
|
fun Heating_Class : SubClass Heating Increasing ;
|
|
|
|
-- SI inductance measure. Symbol: H. One Henry
|
|
-- is equivalent to one Volt divided by one Ampere per SecondDuration.
|
|
-- If a current changing at the rate of one Ampere per SecondDuration
|
|
-- induces an electromotive force of one Volt, the circuit has an
|
|
-- inductance of one Henry. Henry = Wb/A = m^2*kg*s^(_2)*A^(_2).
|
|
fun Henry : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- SI frequency measure. Symbol: Hz. It is the
|
|
-- number of cycles per second. Hertz = s^(_1). Note that Hertz
|
|
-- does not have a conversion function.
|
|
fun Hertz : Ind UnitOfFrequency ;
|
|
|
|
-- OrganizationalProcesses where someone is made an
|
|
-- employee of an Organization.
|
|
fun Hiring : Class ;
|
|
fun Hiring_Class : SubClass Hiring JoiningAnOrganization ;
|
|
|
|
-- A hole is an immaterial body located at the surface
|
|
-- of an Object. Since every Hole is ontologically dependent on its host
|
|
-- (i.e., the object in which it is a hole), being a Hole is defined as
|
|
-- being a hole in something. Note that two Holes may occupy the same
|
|
-- region, or part of the same region, without sharing any parts. Any two
|
|
-- hosts of a hole have a common proper part that entirely hosts the hole. A
|
|
-- common host of two holes hosts all parts of the sum of those holes. Any
|
|
-- object that includes the host of a hole is a host of that hole, unless its
|
|
-- parts also include parts of that very hole. Overlapping holes have
|
|
-- overlapping hosts. No hole is atomic. Holes are connected with their
|
|
-- hosts. No hole can have a proper part that is externally connected with
|
|
-- exactly the same things as the hole itself.
|
|
fun Hole : Class ;
|
|
fun Hole_Class : SubClass Hole Region ;
|
|
|
|
-- A UnaryFunction that maps a Hole to
|
|
-- the Object which is its principal host. The principle host of a Hole
|
|
-- is its maximally connected host (a notion taken here to be defined only
|
|
-- when the argument is a hole).
|
|
fun HoleHostFn : El Hole -> Ind Object ;
|
|
|
|
-- A UnaryFunction that maps a Hole to the skin
|
|
-- of the Hole. The skin of a Hole is the fusion of those superficial
|
|
-- parts (see superficialPart) of the Hole's principal host (see
|
|
-- HoleHostFn) with which the Hole is externally connected.
|
|
fun HoleSkinFn : El Hole -> Ind Object ;
|
|
|
|
-- Includes Humans and relatively recent
|
|
-- ancestors of Humans.
|
|
fun Hominid : Class ;
|
|
fun Hominid_Class : SubClass Hominid Primate ;
|
|
|
|
-- The Class of quadruped Mammals with hooves.
|
|
-- Includes horses, cows, sheep, pigs, antelope, etc.
|
|
fun HoofedMammal : Class ;
|
|
fun HoofedMammal_Class : SubClass HoofedMammal Mammal ;
|
|
|
|
-- Attribute used to indicate that an Object
|
|
-- is positioned width_wise with respect to another Object.
|
|
fun Horizontal : Ind PositionalAttribute ;
|
|
|
|
-- In Animals, a chemical secreted by an
|
|
-- endocrine gland whose products are released into the circulating fluid.
|
|
-- Plant hormones or synthetic hormones which are used only to alter or
|
|
-- control various physiologic processes, e.g., reproductive control agents,
|
|
-- are assigned to the Class BiologicallyActiveSubstance. Hormones act as
|
|
-- chemical messengers and regulate various physiologic processes such as
|
|
-- growth, reproduction, metabolism, etc. They usually fall into two broad
|
|
-- categories, viz. steroid hormones and peptide hormones.
|
|
fun Hormone : Class ;
|
|
fun Hormone_Class : SubClass Hormone (both BiologicallyActiveSubstance BodySubstance) ;
|
|
|
|
-- A power measure that is equal to 746 Watts.
|
|
fun Horsepower : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- The Class of all clock Hours.
|
|
fun Hour : Class ;
|
|
fun Hour_Class : SubClass Hour TimeInterval ;
|
|
|
|
-- Time unit. 1 hour = 60 minutes.
|
|
fun HourDuration : Ind UnitOfDuration ;
|
|
|
|
-- A BinaryFunction that assigns a PositiveRealNumber and
|
|
-- a subclass of Days to the Hours within each Day corresponding to that
|
|
-- NonnegativeInteger. For example, (HourFn 12 Thursday) is the Class of all
|
|
-- instances of noon Thursday. For another example, (HourFn 0 Day) would return
|
|
-- the class of all instances of midnight. For still another example, (HourFn 14
|
|
-- (DayFn 18 (MonthFn August (YearFn 1912)))) denotes 2 PM on the 18th day of
|
|
-- August 1912.
|
|
fun HourFn : El NonnegativeInteger -> Desc Day -> Desc Hour ;
|
|
|
|
-- A ResidentialBuilding which is intended to be
|
|
-- inhabited by members of the same SocialUnit. Houses are distinguished
|
|
-- from temporary housing like hotels and multi_family dwellings like condominium
|
|
-- and apartment buildings.
|
|
fun House : Class ;
|
|
fun House_Class : SubClass House (both ResidentialBuilding SingleFamilyResidence) ;
|
|
|
|
-- Modern man, the only remaining species of the Homo
|
|
-- genus.
|
|
fun Human : Class ;
|
|
fun Human_Class : SubClass Human (both CognitiveAgent Hominid) ;
|
|
|
|
-- The subclass of Languages used by
|
|
-- Humans.
|
|
fun HumanLanguage : Class ;
|
|
fun HumanLanguage_Class : SubClass HumanLanguage Language ;
|
|
|
|
-- Hunting is the class of Processes in which
|
|
-- an animal or animals are pursued and sometimes captured and/or killed.
|
|
fun Hunting : Class ;
|
|
fun Hunting_Class : SubClass Hunting Pursuing ;
|
|
|
|
-- This is the subclass of ContentBearingPhysical
|
|
-- which are not part of a Language and which have some sort of similarity
|
|
-- with the Objects that they represent. This Class would include symbolic
|
|
-- roadway signs, representational art works, photographs, etc.
|
|
fun Icon : Class ;
|
|
fun Icon_Class : SubClass Icon ContentBearingPhysical ;
|
|
|
|
-- The Attribute of Regions that are
|
|
-- illuminated to some degree, i.e. in which some shapes are visually
|
|
-- discernable.
|
|
fun Illuminated : Ind VisualAttribute ;
|
|
|
|
-- Any Number that is the result of
|
|
-- multiplying a RealNumber by the square root of _1.
|
|
fun ImaginaryNumber : Class ;
|
|
fun ImaginaryNumber_Class : SubClass ImaginaryNumber Number ;
|
|
|
|
-- (ImaginaryPartFn ?NUMBER) returns
|
|
-- the part of ?NUMBER that has the square root of _1 as its factor.
|
|
fun ImaginaryPartFn : El ComplexNumber -> Ind ImaginaryNumber ;
|
|
|
|
-- (ImmediateFamilyFn ?PERSON) denotes the
|
|
-- immediate family of ?PERSON, i.e. the Group consisting of the parents of
|
|
-- ?PERSON and anyone of whom ?PERSON is a parent.
|
|
fun ImmediateFamilyFn : El Human -> Ind FamilyGroup ;
|
|
|
|
-- A UnaryFunction that maps a
|
|
-- TimePosition to a short, indeterminate TimeInterval that
|
|
-- immediately follows the TimePosition.
|
|
fun ImmediateFutureFn : El TimePosition -> Ind TimeInterval ;
|
|
|
|
-- A UnaryFunction that maps a
|
|
-- TimePosition to a short, indeterminate TimeInterval that
|
|
-- immediately precedes the TimePosition.
|
|
fun ImmediatePastFn : El TimePosition -> Ind TimeInterval ;
|
|
|
|
-- Any Touching where something comes into
|
|
-- sudden, forceful, physical contact with something else. Some examples
|
|
-- would be striking, knocking, whipping etc.
|
|
fun Impacting : Class ;
|
|
fun Impacting_Class : SubClass Impacting Touching ;
|
|
|
|
-- The subclass of Transfer where the patient
|
|
-- travels through space by means of a sudden, forceful event. Some examples
|
|
-- would be shooting, throwing, tossing, etc.
|
|
fun Impelling : Class ;
|
|
fun Impelling_Class : SubClass Impelling Transfer ;
|
|
|
|
-- English length unit of inches.
|
|
fun Inch : Ind UnitOfLength ;
|
|
|
|
-- InchMercury is a UnitOfMeasure
|
|
-- for barometricPressure. It is used to express the number of
|
|
-- inches of mercury supported in a mercurial barometer by the
|
|
-- surrounding air pressure.
|
|
fun InchMercury : Ind UnitOfAtmosphericPressure ;
|
|
|
|
-- Any QuantityChange where the PhysicalQuantity
|
|
-- is increased.
|
|
fun Increasing : Class ;
|
|
fun Increasing_Class : SubClass Increasing QuantityChange ;
|
|
|
|
-- An Argument which is inductive, i.e. it is
|
|
-- claimed that a set of specific cases makes the conclusion, which generalizes
|
|
-- these cases, more likely to be true.
|
|
fun InductiveArgument : Class ;
|
|
fun InductiveArgument_Class : SubClass InductiveArgument Argument ;
|
|
|
|
-- Measures of the amount of information.
|
|
-- Includes Bit, Byte, and multiples of these, e.g. KiloByte and
|
|
-- MegaByte.
|
|
fun InformationMeasure : Class ;
|
|
fun InformationMeasure_Class : SubClass InformationMeasure ConstantQuantity ;
|
|
|
|
-- The Process by which Food is
|
|
-- taken into an Animal.
|
|
fun Ingesting : Class ;
|
|
fun Ingesting_Class : SubClass Ingesting OrganismProcess ;
|
|
|
|
-- A UnaryFunction that maps a
|
|
-- GraphArc to the initial node of the GraphArc. Note
|
|
-- that this is a partial function. In particular, the function is
|
|
-- undefined for GraphArcs that are not part of a DirectedGraph.
|
|
fun InitialNodeFn : El GraphArc -> Ind GraphNode ;
|
|
|
|
-- Inserting a BiologicallyActiveSubstance into an
|
|
-- Animal or a Human with a syringe.
|
|
fun Injecting : Class ;
|
|
fun Injecting_Class : SubClass Injecting Inserting ;
|
|
|
|
-- The process of creating a traumatic wound or
|
|
-- injury. Since Injuring is not possible without some biologic function
|
|
-- of the organism being injured, it is a subclass of BiologicalProcess.
|
|
fun Injuring : Class ;
|
|
def Injuring = both PathologicProcess
|
|
(KappaFn Damaging (\INJ -> exists Organism (\ORGANISM -> patient (var Damaging Process ? INJ)
|
|
(var Organism Entity ? ORGANISM)))) ;
|
|
|
|
-- A Class of small Arthropods that are
|
|
-- air_breathing and that are distinguished by appearance.
|
|
fun Insect : Class ;
|
|
fun Insect_Class : SubClass Insect Arthropod ;
|
|
|
|
-- Putting one thing inside of another thing.
|
|
fun Inserting : Class ;
|
|
fun Inserting_Class : SubClass Inserting Putting ;
|
|
|
|
-- A negative or nonnegative whole number.
|
|
fun Integer : Class ;
|
|
fun Integer_Class : SubClass Integer RationalNumber ;
|
|
|
|
-- (IntegerSquareRootFn ?NUMBER)
|
|
-- returns the integer square root of ?NUMBER.
|
|
fun IntegerSquareRootFn : El RealNumber -> Ind NonnegativeInteger ;
|
|
|
|
-- A Process that has a specific
|
|
-- purpose for the CognitiveAgent who performs it.
|
|
fun IntentionalProcess : Class ;
|
|
fun IntentionalProcess_Class : SubClass IntentionalProcess Process ;
|
|
|
|
-- An IntentionalProcess that
|
|
-- can be realized entirely within the mind or brain of an Organism. Thus,
|
|
-- for example, Reasoning is a subclass of IntentionalPsychologicalProcess,
|
|
-- because one can reason simply by exercising one's mind/brain. On the other
|
|
-- hand, RecreationOrExercise is not a subclass of IntentionalPsychologicalProcess,
|
|
-- because many instances of RecreationOrExercise necessarily have subProcesses
|
|
-- of BodyMotion.
|
|
fun IntentionalPsychologicalProcess : Class ;
|
|
fun IntentionalPsychologicalProcess_Class : SubClass IntentionalPsychologicalProcess (both IntentionalProcess PsychologicalProcess) ;
|
|
|
|
-- Any Attribute of an Entity that is an
|
|
-- internal property of the Entity, e.g. its shape, its color, its fragility,
|
|
-- etc.
|
|
fun InternalAttribute : Class ;
|
|
fun InternalAttribute_Class : SubClass InternalAttribute Attribute ;
|
|
|
|
-- Processes which involve altering an internal
|
|
-- property of an Object, e.g. the shape of the Object, its coloring, its
|
|
-- structure, etc. Processes that are not instances of this class include
|
|
-- changes that only affect the relationship to other objects, e.g. changes in
|
|
-- spatial or temporal location.
|
|
fun InternalChange : Class ;
|
|
fun InternalChange_Class : SubClass InternalChange Process ;
|
|
|
|
-- Any Process of assigning a Proposition to
|
|
-- a Text, i.e. understanding the Text.
|
|
fun Interpreting : Class ;
|
|
fun Interpreting_Class : SubClass Interpreting IntentionalPsychologicalProcess ;
|
|
|
|
-- A BinaryFunction that maps two
|
|
-- SetOrClasses to the intersection of these SetOrClasses. An object is
|
|
-- an instance of the intersection of two SetOrClasses just in case it is
|
|
-- an instance of both of those SetOrClasses.
|
|
fun IntersectionFn : El SetOrClass -> El SetOrClass -> Ind SetOrClass ;
|
|
|
|
-- A BinaryFunction that
|
|
-- maps two instances of ConstantQuantity to the subclass of
|
|
-- ConstantQuantity that comprises the interval from the first
|
|
-- ConstantQuantity to the second ConstantQuantity. For
|
|
-- example, (IntervalFn (MeasureFn 8 Meter) (MeasureFn 14 Meter))
|
|
-- would return the subclass of ConstantQuantity comprising quantities
|
|
-- between 8 and 14 meters in length.
|
|
fun IntervalFn : El ConstantQuantity -> El ConstantQuantity -> Desc ConstantQuantity ;
|
|
|
|
-- DeductiveArguments that are not
|
|
-- ValidDeductiveArguments, i.e. it is not the case that the set of premises
|
|
-- in fact entails the conclusion.
|
|
fun InvalidDeductiveArgument : Class ;
|
|
fun InvalidDeductiveArgument_Class : SubClass InvalidDeductiveArgument DeductiveArgument ;
|
|
|
|
-- An Animal which has no spinal column.
|
|
fun Invertebrate : Class ;
|
|
fun Invertebrate_Class : SubClass Invertebrate Animal ;
|
|
|
|
-- The class of IntentionalPsychologicalProcesses
|
|
-- where the agent attempts to obtaina information (i.e. a Proposition denoted
|
|
-- by a Formula).
|
|
fun Investigating : Class ;
|
|
fun Investigating_Class : SubClass Investigating IntentionalPsychologicalProcess ;
|
|
|
|
-- Any RealNumber that is not also a
|
|
-- RationalNumber.
|
|
fun IrrationalNumber : Class ;
|
|
fun IrrationalNumber_Class : SubClass IrrationalNumber RealNumber ;
|
|
|
|
-- A LandArea that is completely surrounded by a WaterArea.
|
|
fun Island : Class ;
|
|
fun Island_Class : SubClass Island LandArea ;
|
|
|
|
-- The Class of all Months which are January.
|
|
fun January : Class ;
|
|
fun January_Class : SubClass January Month ;
|
|
|
|
-- The OrganizationalProcess of
|
|
-- becoming a member of an Organization.
|
|
fun JoiningAnOrganization : Class ;
|
|
fun JoiningAnOrganization_Class : SubClass JoiningAnOrganization OrganizationalProcess ;
|
|
|
|
-- SI energy measure. Symbol: J. It is the work
|
|
-- done when the point of application of 1 Newton is displaced a distance
|
|
-- of 1 Meter in the direction of the force. Joule = N*m =
|
|
-- m^2*kg*s^(_2).
|
|
fun Joule : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- The subclass of Selecting where the agent opts
|
|
-- for one belief out of a set of multiple possibilities that are available to
|
|
-- him/her.
|
|
fun Judging : Class ;
|
|
fun Judging_Class : SubClass Judging Selecting ;
|
|
|
|
-- JudicialOrganization is the class
|
|
-- of Organizations whose primary purpose is to render judgments according
|
|
-- to the statutes or regulations of a government or other organization.
|
|
-- Judicial bodies are not necessarily government organizations, for example,
|
|
-- those associated with sporting associations.
|
|
fun JudicialOrganization : Class ;
|
|
fun JudicialOrganization_Class : SubClass JudicialOrganization Organization ;
|
|
|
|
-- Any legal proceeding which is conducted
|
|
-- by a JudicialOrganization. Note that there is an important difference
|
|
-- between the concepts LegalAction and JudicialProcess. The former
|
|
-- refers to legal claims that are brought by a plaintiff, e.g. law suits,
|
|
-- while the second refers to trials and other sorts of judicial hearings
|
|
-- where the merits of a LegalAction are decided.
|
|
fun JudicialProcess : Class ;
|
|
def JudicialProcess = KappaFn PoliticalProcess (\PROCESS -> forall Organization (\ORG -> agent (var PoliticalProcess Process ? PROCESS)
|
|
(var Organization Agent ? ORG))) ;
|
|
|
|
-- The Class of all Months which are July.
|
|
fun July : Class ;
|
|
fun July_Class : SubClass July Month ;
|
|
|
|
-- The Class of all Months which are June.
|
|
fun June : Class ;
|
|
fun June_Class : SubClass June Month ;
|
|
|
|
-- The Class of Processes where the agent
|
|
-- keeps something in a particular location for an extended period of time.
|
|
fun Keeping : Class ;
|
|
fun Keeping_Class : SubClass Keeping IntentionalProcess ;
|
|
|
|
-- SI UnitOfMeasure used
|
|
-- with MeasureFn to produce terms denoting instances of
|
|
-- TemperatureMeasure. Symbol: K. It is one of the base units in
|
|
-- SI (it is also a unit in the ITS system). Kelvin differs from the
|
|
-- Celsius scale in that the triple point of water is defined to be
|
|
-- 273.16 KelvinDegrees while it is 0 CelsiusDegrees. The magnitudes
|
|
-- of intervals in the two scales are the same. By definition the
|
|
-- conversion constant is 273.15.
|
|
fun KelvinDegree : Ind UnitOfTemperature ;
|
|
|
|
-- The subclass of Destruction in which the
|
|
-- death of an Organism is caused by an Organism. Note that in cases
|
|
-- of suicide the Organism would be the same in both cases.
|
|
fun Killing : Class ;
|
|
fun Killing_Class : SubClass Killing Destruction ;
|
|
|
|
-- One KiloByte (KB) of information. One
|
|
-- KiloByte is 1024 Bytes. Note that this sense of 'kilo' is
|
|
-- different from the one accepted in the SI system.
|
|
fun KiloByte : Ind UnitOfInformation ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to 1,000 units of the original UnitOfMeasure.
|
|
-- For example, (KiloFn Gram) is 1,000 Grams.
|
|
fun KiloFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- Supermultiple of Gramm. Symbol: kg. 1 Kilogram
|
|
-- = 1000 Grams.
|
|
fun Kilogram : Ind UnitOfMass ;
|
|
|
|
-- Supermultiple of Meter. Symbol: km. A
|
|
-- Meter is the 1000th part of a Kilometer
|
|
fun Kilometer : Ind UnitOfLength ;
|
|
|
|
-- An area which is predominantly solid ground,
|
|
-- e.g. a Nation, a mountain, a desert, etc. Note that a LandArea may
|
|
-- contain some relatively small WaterAreas. For example, Australia is
|
|
-- a LandArea even though it contains various rivers and lakes.
|
|
fun LandArea : Class ;
|
|
fun LandArea_Class : SubClass LandArea GeographicArea ;
|
|
|
|
-- LandTransitway is the subclass of
|
|
-- Transitway that represents areas intended for motion over the ground.
|
|
fun LandTransitway : Class ;
|
|
fun LandTransitway_Class : SubClass LandTransitway (both LandArea Transitway) ;
|
|
|
|
-- A system of signs for expressing thought. The
|
|
-- system can be either natural or artificial, i.e. something that emerges
|
|
-- gradually as a cultural artifact or something that is intentionally created
|
|
-- by a person or group of people.
|
|
fun Language : Class ;
|
|
fun Language_Class : SubClass Language LinguisticExpression ;
|
|
|
|
-- Form of most Invertebrates, Amphibians, and
|
|
-- Fish immediately after they hatch. This form is fundamentally unlike
|
|
-- the adult form, and metamorphosis is required to reach the latter form.
|
|
fun Larval : Ind DevelopmentalAttribute ;
|
|
|
|
-- Attribute that applies to Propositions that are
|
|
-- required by a government or a branch of the government and that are enforced
|
|
-- with penalties for noncompliance. These Propositions may be codified as
|
|
-- legislation or they may be more informal, as in the case of government policy.
|
|
fun Law : Ind DeonticAttribute ;
|
|
|
|
-- The Class of all leap years. These are years
|
|
-- which are either (i.) evenly divisible by 4 and not by 100 or (ii.) evenly
|
|
-- divisible by 400 (this latter case is known as a leap century).
|
|
fun LeapYear : Class ;
|
|
fun LeapYear_Class : SubClass LeapYear Year ;
|
|
|
|
-- The Class of Processes which relate to the
|
|
-- acquisition of information.
|
|
fun Learning : Class ;
|
|
fun Learning_Class : SubClass Learning IntentionalPsychologicalProcess ;
|
|
|
|
-- (LeastCommonMultipleFn
|
|
-- ?NUMBER1 ?NUMBER2 ... ?NUMBER) returns the least common multiple of
|
|
-- ?NUMBER1 through ?NUMBER.
|
|
fun LeastCommonMultipleFn : [El Integer] -> Ind Integer ;
|
|
|
|
-- The OrganizationalProcess of
|
|
-- leaving an Organization, whether voluntarily or involuntarily.
|
|
fun LeavingAnOrganization : Class ;
|
|
fun LeavingAnOrganization_Class : SubClass LeavingAnOrganization OrganizationalProcess ;
|
|
|
|
-- This PositionalAttribute is derived from the
|
|
-- left/right schema. Note that this means directly to the left, so that,
|
|
-- if one object is to the left of another, then the projections of the
|
|
-- two objects overlap.
|
|
fun Left : Ind AntiSymmetricPositionalAttribute ;
|
|
|
|
-- Any Process where a CognitiveAgent seeks
|
|
-- to obtain something through a court of law.
|
|
fun LegalAction : Class ;
|
|
fun LegalAction_Class : SubClass LegalAction Contest ;
|
|
|
|
-- A decision issued by a court with respect to
|
|
-- a LegalAction. Note that a LegalDecision is the act of Declaring a
|
|
-- decision of a court, it is not the act of judge or jury Deciding the merits
|
|
-- of a particular LegalAction.
|
|
fun LegalDecision : Class ;
|
|
fun LegalDecision_Class : SubClass LegalDecision (both Declaring JudicialProcess) ;
|
|
|
|
-- The subclass of Giving Processes where
|
|
-- the agent gives the destination something for a limited period of
|
|
-- time with the expectation that it will be returned later (perhaps with
|
|
-- interest).
|
|
fun Lending : Class ;
|
|
fun Lending_Class : SubClass Lending Giving ;
|
|
|
|
-- A subclass of
|
|
-- ConstantQuantity, instances of which are measures of length.
|
|
fun LengthMeasure : Class ;
|
|
fun LengthMeasure_Class : SubClass LengthMeasure ConstantQuantity ;
|
|
|
|
-- The ProbabilityAttribute of being probable, i.e. more
|
|
-- likely than not to be True.
|
|
fun Likely : Ind ProbabilityAttribute ;
|
|
|
|
-- A Communication that involves
|
|
-- the transfer of information via a LinguisticExpression.
|
|
fun LinguisticCommunication : Class ;
|
|
fun LinguisticCommunication_Class : SubClass LinguisticCommunication Communication ;
|
|
|
|
-- This is the subclass of
|
|
-- ContentBearingPhysical which are language_related. Note that this Class
|
|
-- encompasses both Language and the the elements of Languages,
|
|
-- e.g. Words.
|
|
fun LinguisticExpression : Class ;
|
|
fun LinguisticExpression_Class : SubClass LinguisticExpression ContentBearingPhysical ;
|
|
|
|
-- An Object has the Attribute of Liquid if
|
|
-- it has a fixed volume but not a fixed shape.
|
|
fun Liquid : Ind PhysicalState ;
|
|
|
|
-- Any Mixture that satisfies two conditions,
|
|
-- viz. it is made up predominantly of things which are a Liquid and any
|
|
-- component other than Liquid in the Mixture is in the form of fine particles
|
|
-- which are suspended in the Liquid.
|
|
fun LiquidMixture : Class ;
|
|
fun LiquidMixture_Class : SubClass LiquidMixture Mixture ;
|
|
|
|
-- Any Motion where the patient is a
|
|
-- Liquid. This class would cover, in particular, the flow of
|
|
-- Water.
|
|
fun LiquidMotion : Class ;
|
|
fun LiquidMotion_Class : SubClass LiquidMotion Motion ;
|
|
|
|
-- Every List is a particular ordered n_tuple of
|
|
-- items. Generally speaking, Lists are created by means of the ListFn
|
|
-- Function, which takes any number of items as arguments and returns a
|
|
-- List with the items in the same order. Anything, including other
|
|
-- Lists, may be an item in a List. Note too that Lists are
|
|
-- extensional _ two lists that have the same items in the same order are
|
|
-- identical. Note too that a List may contain no items. In that case,
|
|
-- the List is the NullList.
|
|
fun List : Class ;
|
|
|
|
-- A Function that returns the concatenation
|
|
-- of the two Lists that are given as arguments. For example, the value of
|
|
-- (ListConcatenateFn (ListFn Monday Tuesday) (ListFn Wednesday
|
|
-- Thursday)) would be (ListFn Monday Tuesday Wednesday Thursday).
|
|
fun ListConcatenateFn : El List -> El List -> Ind List ;
|
|
|
|
-- A Function that takes any number of arguments and
|
|
-- returns the List containing those arguments in exactly the same order.
|
|
fun ListFn : [El Entity] -> Ind List ;
|
|
|
|
-- A Function that takes a List as its sole
|
|
-- argument and returns the number of items in the List. For example,
|
|
-- (ListLengthFn (ListFn Monday Tuesday Wednesday)) would return the
|
|
-- value 3.
|
|
fun ListLengthFn : El List -> Ind NonnegativeInteger ;
|
|
|
|
-- (ListOrderFn ?LIST ?NUMBER) denotes the item
|
|
-- that is in the ?NUMBER position in the List ?LIST. For example,
|
|
-- (ListOrderFn (ListFn Monday Tuesday Wednesday) 2) would return the
|
|
-- value Tuesday.
|
|
fun ListOrderFn : El List -> El PositiveInteger -> Ind Entity ;
|
|
|
|
-- Any instance of Hearing which is intentional.
|
|
fun Listening : Class ;
|
|
fun Listening_Class : SubClass Listening (both Hearing IntentionalProcess) ;
|
|
|
|
-- Unit of volume in the metric
|
|
-- system. It is currently defined to be equal to one cubic
|
|
-- decimeter (0.001 cubic meter). Symbol: l.
|
|
fun Liter : Ind UnitOfVolume ;
|
|
|
|
-- This Attribute applies to Organisms that are
|
|
-- alive.
|
|
fun Living : Ind AnimacyAttribute ;
|
|
|
|
-- (LogFn ?NUMBER ?INT) returns the logarithm of the
|
|
-- RealNumber ?NUMBER in the base denoted by the Integer ?INT.
|
|
fun LogFn : El RealNumber -> El PositiveInteger -> Ind RealNumber ;
|
|
|
|
-- This Class comprises all
|
|
-- of the logical operators (viz. 'and', 'or', 'not', '=>', and '<=>').
|
|
fun LogicalOperator : Class ;
|
|
|
|
-- Any instance of Seeing which is intentional.
|
|
fun Looking : Class ;
|
|
fun Looking_Class : SubClass Looking (both IntentionalProcess Seeing) ;
|
|
|
|
-- SI luminous flux measure. Symbol: lm. It is the
|
|
-- amount streaming outward through one solid angle of 1 Steradian from a
|
|
-- uniform point source having an intensity of one Candela. Lumen =
|
|
-- cd*sr = cd * 1.
|
|
fun Lumen : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- SI illuminance measure. Symbol: lx. It is the
|
|
-- amount of illumination provided when one Lumen is evenly distributed
|
|
-- over an area of 1 square Meter. This is also equivalent to the
|
|
-- illumination that would exist on a surface all points of which are one
|
|
-- Meter from a point source of one Candela. Lux = lm/m^2 =
|
|
-- m^(_2)*cd.
|
|
fun Lux : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- Machines are Devices that that have a
|
|
-- well_defined resource and result and that automatically convert
|
|
-- the resource into the result.
|
|
fun Machine : Class ;
|
|
fun Machine_Class : SubClass Machine Device ;
|
|
|
|
-- The magnitude of a PhysicalQuantity is the
|
|
-- numeric value for the quantity. In other words, MagnitudeFn converts
|
|
-- a PhysicalQuantity with an associated UnitOfMeasure into an ordinary
|
|
-- RealNumber. For example, the magnitude of the ConstantQuantity 2
|
|
-- Kilometers is the RealNumber 2. Note that the magnitude of a
|
|
-- quantity in a given unit times that unit is equal to the original
|
|
-- quantity.
|
|
fun MagnitudeFn : El PhysicalQuantity -> Ind RealNumber ;
|
|
|
|
-- The Class of Processes where the agent
|
|
-- cares for or maintains the Object.
|
|
fun Maintaining : Class ;
|
|
fun Maintaining_Class : SubClass Maintaining IntentionalProcess ;
|
|
|
|
-- The subclass of Creation in which an individual
|
|
-- Artifact or a type of Artifact is made.
|
|
fun Making : Class ;
|
|
fun Making_Class : SubClass Making (both Creation IntentionalProcess) ;
|
|
|
|
-- An Attribute indicating that an Organism is
|
|
-- male in nature.
|
|
fun Male : Ind SexAttribute ;
|
|
|
|
-- A Vertebrate having a constant body temperature
|
|
-- and characterized by the presence of hair, mammary glands, and sweat
|
|
-- glands.
|
|
fun Mammal : Class ;
|
|
fun Mammal_Class : SubClass Mammal WarmBloodedVertebrate ;
|
|
|
|
-- The class of Male Humans.
|
|
fun Man : Class ;
|
|
fun Man_Class : SubClass Man Human ;
|
|
|
|
-- OrganizationalProcesses that involve overseeing
|
|
-- the activities of others. Note the key differences between RegulatoryProcess
|
|
-- and its sibling Managing. The latter implies a long_term relationship between
|
|
-- the manager and the managed, while the former implies a normative standard to which
|
|
-- the activities of the regulated are referred.
|
|
fun Managing : Class ;
|
|
fun Managing_Class : SubClass Managing (both Guiding OrganizationalProcess) ;
|
|
|
|
-- An intentional move or play within a Contest.
|
|
-- In many cases, a Maneuver is a realization of part of a strategy for
|
|
-- winning the Contest, but it also may be just an arbitrary or semi_arbitrary
|
|
-- division of the overarching Contest, e.g. innings in a baseball game.
|
|
fun Maneuver : Class ;
|
|
fun Maneuver_Class : SubClass Maneuver IntentionalProcess ;
|
|
|
|
-- A ManualHumanLanguage is a
|
|
-- HumanLanguage which has as its medium gestures and movement, such
|
|
-- as the shape, position, and movement of the hands.
|
|
fun ManualHumanLanguage : Class ;
|
|
fun ManualHumanLanguage_Class : SubClass ManualHumanLanguage HumanLanguage ;
|
|
|
|
-- The Making of Artifacts on a mass
|
|
-- scale.
|
|
fun Manufacture : Class ;
|
|
fun Manufacture_Class : SubClass Manufacture Making ;
|
|
|
|
-- Any Corporation which manufactures Products.
|
|
fun Manufacturer : Class ;
|
|
fun Manufacturer_Class : SubClass Manufacturer Corporation ;
|
|
|
|
-- The Class of all Months which are March.
|
|
fun March : Class ;
|
|
fun March_Class : SubClass March Month ;
|
|
|
|
-- The Class of Mammals which have a pouch for
|
|
-- their young.
|
|
fun Marsupial : Class ;
|
|
fun Marsupial_Class : SubClass Marsupial Mammal ;
|
|
|
|
-- A subclass of
|
|
-- ConstantQuantity, instances of which are measures of the amount of
|
|
-- matter in an Object.
|
|
fun MassMeasure : Class ;
|
|
fun MassMeasure_Class : SubClass MassMeasure ConstantQuantity ;
|
|
|
|
-- The OrganizationalProcess of joining an
|
|
-- EducationalOrganization as a student.
|
|
fun Matriculation : Class ;
|
|
fun Matriculation_Class : SubClass Matriculation JoiningAnOrganization ;
|
|
|
|
-- (MaxFn ?NUMBER1 ?NUMBER2) is the largest of
|
|
-- ?NUMBER1 and ?NUMBER2. In cases where ?NUMBER1 is equal to ?NUMBER2,
|
|
-- MaxFn returns one of its arguments.
|
|
fun MaxFn : El Quantity -> El Quantity -> Ind Quantity ;
|
|
|
|
-- This BinaryFunction assigns two
|
|
-- GraphNodes to the GraphPath with the largest sum of weighted arcs
|
|
-- between the two GraphNodes.
|
|
fun MaximalWeightedPathFn : El GraphNode -> El GraphNode -> Ind GraphPath ;
|
|
|
|
-- The Class of all Months which are May.
|
|
fun May : Class ;
|
|
fun May_Class : SubClass May Month ;
|
|
|
|
-- This BinaryFunction maps a
|
|
-- RealNumber and a UnitOfMeasure to that Number of units. It is
|
|
-- used to express `measured' instances of PhysicalQuantity. Example:
|
|
-- the concept of three meters is represented as (MeasureFn 3
|
|
-- Meter).
|
|
fun MeasureFn : El RealNumber -> El UnitOfMeasure -> Ind PhysicalQuantity ;
|
|
|
|
-- The Class of Calculating Processes where
|
|
-- the aim is to determine the PhysicalQuantity of some aspect of the patient.
|
|
fun Measuring : Class ;
|
|
fun Measuring_Class : SubClass Measuring Calculating ;
|
|
|
|
-- Any Device whose purpose is to measure a
|
|
-- PhysicalQuantity.
|
|
fun MeasuringDevice : Class ;
|
|
fun MeasuringDevice_Class : SubClass MeasuringDevice Device ;
|
|
|
|
-- Any Food which was originally part of an
|
|
-- Animal and is not ingested by drinking, including eggs and animal
|
|
-- blood that is eaten as food. Note that this class covers both raw
|
|
-- meat and meat that has been prepared in some way, e.g. by cooking.
|
|
-- Note too that preparations involving Meat and FruitOrVegetable
|
|
-- are classed directly under Food.
|
|
fun Meat : Class ;
|
|
fun Meat_Class : SubClass Meat Food ;
|
|
|
|
-- The coming together of two or more
|
|
-- CognitiveAgents for the purpose of Communication. This covers informal
|
|
-- meetings, e.g. visits with family members, and formal meetings, e.g. a board
|
|
-- of directors meeting.
|
|
fun Meeting : Class ;
|
|
fun Meeting_Class : SubClass Meeting SocialInteraction ;
|
|
|
|
-- One MegaByte (MB) of information. One
|
|
-- MegaByte is 1024 KiloBytes. Note that this sense of 'mega' is
|
|
-- different from the one accepted in the SI system.
|
|
fun MegaByte : Ind UnitOfInformation ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to 1,000,000 units of the original
|
|
-- UnitOfMeasure. For example, (MegaFn Hertz) is 1,000,000 Hertz.
|
|
fun MegaFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- The Class of Processes where an Object is
|
|
-- heated and converted from a Solid to a Liquid.
|
|
fun Melting : Class ;
|
|
fun Melting_Class : SubClass Melting StateChange ;
|
|
|
|
-- Any Corporation which sells
|
|
-- goods or services to customers for a profit.
|
|
fun MercantileOrganization : Class ;
|
|
fun MercantileOrganization_Class : SubClass MercantileOrganization Corporation ;
|
|
|
|
-- (MereologicalDifferenceFn ?OBJ1 ?OBJ2)
|
|
-- denotes the Object consisting of the parts which belong to ?OBJ1
|
|
-- and not to ?OBJ2.
|
|
fun MereologicalDifferenceFn : El Object -> El Object -> Ind Object ;
|
|
|
|
-- (MereologicalProductFn ?OBJ1 ?OBJ2)
|
|
-- denotes the Object consisting of the parts which belong to both ?OBJ1
|
|
-- and ?OBJ2.
|
|
fun MereologicalProductFn : El Object -> El Object -> Ind Object ;
|
|
|
|
-- (MereologicalSumFn ?OBJ1 ?OBJ2)
|
|
-- denotes the Object consisting of the parts which belong to either
|
|
-- ?OBJ1 or ?OBJ2.
|
|
fun MereologicalSumFn : El Object -> El Object -> Ind Object ;
|
|
|
|
-- A Metal is an ElementalSubstance that conducts heat
|
|
-- and electricity, is shiny and reflects many colors of light, and can be hammered
|
|
-- into sheets or drawn into wire. About 80% of the known chemical elements
|
|
-- (ElementalSubstances) are metals.
|
|
fun Metal : Class ;
|
|
fun Metal_Class : SubClass Metal ElementalSubstance ;
|
|
|
|
-- SI UnitOfLength. Symbol: m. It is one of the
|
|
-- base units in SI, and it is currently defined as follows: the Meter
|
|
-- is the length of the path traveled by light in a vacuum during a time
|
|
-- interval of 1/299792458 of a SecondDuration.
|
|
fun Meter : Ind UnitOfLength ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to .000001 units of the original UnitOfMeasure.
|
|
-- For example, (MicroFn Meter) is .000001 Meters.
|
|
fun MicroFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- An Organism that can be seen only with the aid of a microscope.
|
|
fun Microorganism : Class ;
|
|
fun Microorganism_Class : SubClass Microorganism Organism ;
|
|
|
|
-- English length unit of miles.
|
|
fun Mile : Ind UnitOfLength ;
|
|
|
|
-- MilitaryForce is the subclass of
|
|
-- Organizations that are organized along military lines and for the
|
|
-- purpose of either defensive or offensive combat, whether or not
|
|
-- the force is an official GovernmentOrganization.
|
|
fun MilitaryForce : Class ;
|
|
fun MilitaryForce_Class : SubClass MilitaryForce PoliticalOrganization ;
|
|
|
|
-- Any heavily armed Organization
|
|
-- that is part of a Government and that is charged with representing the
|
|
-- Government in international conflicts.
|
|
fun MilitaryOrganization : Class ;
|
|
fun MilitaryOrganization_Class : SubClass MilitaryOrganization (both GovernmentOrganization MilitaryForce) ;
|
|
|
|
-- Any Process that is carried out by a
|
|
-- military organization. Note that this class covers Processes, e.g.
|
|
-- military operations, that are the result of careful planning, as well as
|
|
-- those which are unscripted.
|
|
fun MilitaryProcess : Class ;
|
|
fun MilitaryProcess_Class : SubClass MilitaryProcess PoliticalProcess ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to .001 units of the original UnitOfMeasure.
|
|
-- For example, (MilliFn Gram) is .001 Grams.
|
|
fun MilliFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- Submultiple of Meter. Symbol: mm. A millimeter
|
|
-- is the 1000th part of a meter
|
|
fun Millimeter : Ind UnitOfLength ;
|
|
|
|
-- (MinFn ?NUMBER1 ?NUMBER2) is the smallest of
|
|
-- ?NUMBER1 and ?NUMBER2. In cases where ?NUMBER1 is equal to ?NUMBER2,
|
|
-- MinFn returns one of its arguments.
|
|
fun MinFn : El Quantity -> El Quantity -> Ind Quantity ;
|
|
|
|
-- Any of various naturally occurring homogeneous
|
|
-- substances (such as stone, coal, salt, sulfur, sand, petroleum), or
|
|
-- synthetic substances having the chemical composition and crystalline form
|
|
-- and properties of a naturally occurring mineral.
|
|
fun Mineral : Class ;
|
|
fun Mineral_Class : SubClass Mineral Substance ;
|
|
|
|
-- A UnaryFunction that assigns a Graph
|
|
-- the Class of GraphPaths which comprise cutsets for the Graph and
|
|
-- which have the least number of GraphArcs.
|
|
fun MinimalCutSetFn : El Graph -> Desc GraphPath ;
|
|
|
|
-- This BinaryFunction assigns two
|
|
-- GraphNodes to the GraphPath with the smallest sum of weighted arcs
|
|
-- between the two GraphNodes.
|
|
fun MinimalWeightedPathFn : El GraphNode -> El GraphNode -> Ind GraphPath ;
|
|
|
|
-- The Class of all clock Minutes.
|
|
fun Minute : Class ;
|
|
fun Minute_Class : SubClass Minute TimeInterval ;
|
|
|
|
-- Time unit. 1 minute = 60 seconds.
|
|
fun MinuteDuration : Ind UnitOfDuration ;
|
|
|
|
-- A BinaryFunction that assigns a PositiveRealNumber and
|
|
-- a subclass of Hours to the Minutes within each Hour corresponding to that
|
|
-- NonnegativeInteger. For example, (MinuteFn 30 (HourFn 17 Day)) is the Class
|
|
-- of all 5:30's in the afternoon. For another example, (MinuteFn 15 Hour) would return
|
|
-- the class of all instances of quarter past the hour. For still another example,
|
|
-- (MinuteFn 15 (HourFn 14 (DayFn 18 (MonthFn August (YearFn 1912))))) denotes
|
|
-- 15 minutes after 2 PM on the 18th day of August 1912.
|
|
fun MinuteFn : El NonnegativeInteger -> Desc Hour -> Desc Minute ;
|
|
|
|
-- A Mixture is two or more PureSubstances,
|
|
-- combined in varying proportions _ each retaining its own specific properties.
|
|
-- The components of a Mixture can be separated by physical means, i.e. without
|
|
-- the making and breaking of chemical bonds. Examples: Air, table salt thoroughly
|
|
-- dissolved in water, milk, wood, and concrete.
|
|
fun Mixture : Class ;
|
|
fun Mixture_Class : SubClass Mixture Substance ;
|
|
|
|
-- MmMercury is a UnitOfMeasure
|
|
-- for barometricPressure. It is used to express the number
|
|
-- of millimeters of mercury supported in a mercurial barometer
|
|
-- by the surrounding air pressure.
|
|
fun MmMercury : Ind UnitOfAtmosphericPressure ;
|
|
|
|
-- SI amount of substance
|
|
-- unit. symbol: mol. It is one of the base units in SI. It is defined as
|
|
-- follows: the Mole is the amount of substance of a system which
|
|
-- contains as many elementary entities as there are atoms in 0.012
|
|
-- Kilograms of carbon 12. Note that, when this UnitOfMeasure is
|
|
-- used, the elementary entities must be specified _ they may be atoms,
|
|
-- molecules, ions, electrons, etc. or groups of such particles.
|
|
fun Mole : Ind UnitOfMass ;
|
|
|
|
-- A molecule is the smallest unit of matter of a
|
|
-- CompoundSubstance that retains all the physical and chemical properties
|
|
-- of that substance, e.g., Ne, H2, H2O. A molecule is two or more Atoms
|
|
-- linked by a chemical bond.
|
|
fun Molecule : Class ;
|
|
fun Molecule_Class : SubClass Molecule CompoundSubstance ;
|
|
|
|
-- Soft_bodied Invertebrate that is usually
|
|
-- contained in a shell. Includes oysters, clams, mussels, snails, slugs,
|
|
-- octopi, and squid.
|
|
fun Mollusk : Class ;
|
|
fun Mollusk_Class : SubClass Mollusk Invertebrate ;
|
|
|
|
-- The Class of all calendar Mondays.
|
|
fun Monday : Class ;
|
|
fun Monday_Class : SubClass Monday Day ;
|
|
|
|
-- Various Primates with relatively long
|
|
-- tails.
|
|
fun Monkey : Class ;
|
|
fun Monkey_Class : SubClass Monkey Primate ;
|
|
|
|
-- An Object with this Attribute has
|
|
-- the same color on every part of its surface.
|
|
fun Monochromatic : Ind ColorAttribute ;
|
|
|
|
-- The Class of all calendar Months.
|
|
fun Month : Class ;
|
|
fun Month_Class : SubClass Month TimeInterval ;
|
|
|
|
-- Time unit. A month's duration is at least
|
|
-- 28 days, and no more than 31 days. Note that this unit is a range, rather
|
|
-- than an exact amount, unlike most other units.
|
|
fun MonthDuration : Ind UnitOfDuration ;
|
|
|
|
-- A BinaryFunction that maps a subclass of Month and a
|
|
-- subclass of Year to the class containing the Months corresponding to thos Years.
|
|
-- For example (MonthFn January (YearFn 1912)) is the class containing the eighth
|
|
-- Month, i.e. August, of the Year 1912. For another example, (MonthFn August
|
|
-- Year) is equal to August, the class of all months of August. Note that this function
|
|
-- returns a Class as a value. The reason for this is that the related functions, viz.
|
|
-- DayFn, HourFn, MinuteFn, and SecondFn, are used to generate both specific TimeIntervals
|
|
-- and recurrent intervals, and the only way to do this is to make the domains and ranges of
|
|
-- these functions classes rather than individuals.
|
|
fun MonthFn : Desc Month -> Desc Year -> Desc Month ;
|
|
|
|
-- Part of a Word which cannot be subdivided
|
|
-- and which expresses a meaning.
|
|
fun Morpheme : Class ;
|
|
fun Morpheme_Class : SubClass Morpheme LinguisticExpression ;
|
|
|
|
-- A NonFloweringPlant without true roots and little
|
|
-- if any vascular tissue.
|
|
fun Moss : Class ;
|
|
fun Moss_Class : SubClass Moss NonFloweringPlant ;
|
|
|
|
-- Any Process of movement.
|
|
fun Motion : Class ;
|
|
fun Motion_Class : SubClass Motion Process ;
|
|
|
|
-- Motion where an Object is moving toward the
|
|
-- ground.
|
|
fun MotionDownward : Class ;
|
|
fun MotionDownward_Class : SubClass MotionDownward Motion ;
|
|
|
|
-- A ContentBearingObject which depicts motion
|
|
-- (and which may have an audio or text component as well). This Class covers
|
|
-- films, videos, etc.
|
|
fun MotionPicture : Class ;
|
|
fun MotionPicture_Class : SubClass MotionPicture Text ;
|
|
|
|
-- Motion where an Object is moving away from the ground.
|
|
fun MotionUpward : Class ;
|
|
fun MotionUpward_Class : SubClass MotionUpward Motion ;
|
|
|
|
-- A TimeZone that covers much of the
|
|
-- Rocky Mountain region of the United States.
|
|
fun MountainTimeZone : Ind TimeZone ;
|
|
|
|
-- The Class of multigraphs. A multigraph
|
|
-- is a Graph containing at least one pair of GraphNodes that are
|
|
-- connected by more than one GraphArc.
|
|
fun MultiGraph : Class ;
|
|
fun MultiGraph_Class : SubClass MultiGraph Graph ;
|
|
|
|
-- If ?NUMBER1 and ?NUMBER2 are Numbers,
|
|
-- then (MultiplicationFn ?NUMBER1 ?NUMBER2) is the arithmetical product
|
|
-- of these numbers.
|
|
fun MultiplicationFn : El Quantity -> El Quantity -> Ind Quantity ;
|
|
|
|
-- Nonrigid Tissue appearing only in Animals and
|
|
-- composed largely of contractile cells.
|
|
fun Muscle : Class ;
|
|
fun Muscle_Class : SubClass Muscle (both AnimalSubstance Tissue) ;
|
|
|
|
-- The subclass of RadiatingSound where the
|
|
-- sound is intended to be melodic and is produced deliberately.
|
|
fun Music : Class ;
|
|
fun Music_Class : SubClass Music RadiatingSound ;
|
|
|
|
-- A Device which is manipulated by a Human
|
|
-- and whose purpose is to produce Music.
|
|
fun MusicalInstrument : Class ;
|
|
fun MusicalInstrument_Class : SubClass MusicalInstrument Device ;
|
|
|
|
-- A SetOrClass is a MutuallyDisjointClass
|
|
-- just in case there exists nothing which is an instance of all of the instances of
|
|
-- the original SetOrClass.
|
|
fun MutuallyDisjointClass : Class ;
|
|
fun MutuallyDisjointClass_Class : SubClass MutuallyDisjointClass SetOrClass ;
|
|
|
|
-- A Class of Arthropods that includes
|
|
-- centipedes and millipedes.
|
|
fun Myriapod : Class ;
|
|
fun Myriapod_Class : SubClass Myriapod Arthropod ;
|
|
|
|
-- A Promise where nothing is promised in return,
|
|
-- i.e. a nudum pactum.
|
|
fun NakedPromise : Ind DeonticAttribute ;
|
|
|
|
-- The Process of assigning a name to someone or something.
|
|
fun Naming : Class ;
|
|
fun Naming_Class : SubClass Naming Declaring ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to .000000001 units of the original
|
|
-- UnitOfMeasure. For example, (MicroFn SecondDuration) is .000000001
|
|
-- SecondDurations.
|
|
fun NanoFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- The broadest GeopoliticalArea, i.e. Nations are
|
|
-- GeopoliticalAreas that are not part of any other overarching and
|
|
-- comprehensive governance structure (excepting commonwealths and other sorts
|
|
-- of loose international organizations).
|
|
fun Nation : Class ;
|
|
fun Nation_Class : SubClass Nation (both GeopoliticalArea LandArea) ;
|
|
|
|
-- The subclass of HumanLanguages which
|
|
-- are not designed and which evolve from generation to generation. This
|
|
-- Class includes all of the national languages, e.g. English, Spanish,
|
|
-- Japanese, etc. Note that this class includes dialects of natural
|
|
-- languages.
|
|
fun NaturalLanguage : Class ;
|
|
fun NaturalLanguage_Class : SubClass NaturalLanguage HumanLanguage ;
|
|
|
|
-- A Process that take place in nature
|
|
-- spontanously.
|
|
fun NaturalProcess : Class ;
|
|
fun NaturalProcess_Class : SubClass NaturalProcess Process ;
|
|
|
|
-- Any Substance that is not the result of
|
|
-- an IntentionalProcess, i.e. any substance that occurs naturally.
|
|
fun NaturalSubstance : Class ;
|
|
fun NaturalSubstance_Class : SubClass NaturalSubstance Substance ;
|
|
|
|
-- The relation of common sense adjacency. Note that, if
|
|
-- an object is Near another object, then the objects are not connected.
|
|
fun Near : Ind SymmetricPositionalAttribute ;
|
|
|
|
-- Attribute that applies to Propositions that are
|
|
-- necessary, i.e. true in every possible world.
|
|
fun Necessity : Ind AlethicAttribute ;
|
|
|
|
-- The TimePoint that is before all other TimePoints.
|
|
fun NegativeInfinity : Ind TimePoint ;
|
|
|
|
-- An Integer that is less than zero.
|
|
fun NegativeInteger : Class ;
|
|
fun NegativeInteger_Class : SubClass NegativeInteger (both Integer NegativeRealNumber) ;
|
|
|
|
-- A RealNumber that is less than zero.
|
|
fun NegativeRealNumber : Class ;
|
|
def NegativeRealNumber = KappaFn RealNumber (\NUMBER -> lessThan (var RealNumber Quantity ? NUMBER)
|
|
(el Integer Quantity ? (toInt 0)));
|
|
|
|
-- A system in Vertebrates that is made up of
|
|
-- the Brain, the spinal cord, nerves, etc.
|
|
fun NervousSystem : Class ;
|
|
fun NervousSystem_Class : SubClass NervousSystem (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- Components of the AtomicNucleus. They have no charge.
|
|
fun Neutron : Class ;
|
|
fun Neutron_Class : SubClass Neutron SubatomicParticle ;
|
|
|
|
-- SI force measure. Symbol: N. It is that force
|
|
-- which gives to a mass of 1 kilogram an acceleration of 1 Meter per
|
|
-- SecondDuration. Newton = m*kg*s^(_2).
|
|
fun Newton : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- Instances of
|
|
-- this Class are UnitsOfMeasure that are applied to a single
|
|
-- dimension, and so are not intrinsically defined by the functional
|
|
-- composition of other units.
|
|
fun NonCompositeUnitOfMeasure : Class ;
|
|
fun NonCompositeUnitOfMeasure_Class : SubClass NonCompositeUnitOfMeasure UnitOfMeasure ;
|
|
|
|
-- A Plant that reproduces with spores and
|
|
-- does not produce flowers.
|
|
fun NonFloweringPlant : Class ;
|
|
fun NonFloweringPlant_Class : SubClass NonFloweringPlant Plant ;
|
|
|
|
-- The stage of an Organism before it is FullyFormed.
|
|
fun NonFullyFormed : Ind DevelopmentalAttribute ;
|
|
|
|
-- Any SetOrClass that contains at least one instance.
|
|
fun NonNullSet : Class ;
|
|
fun NonNullSet_Class : SubClass NonNullSet SetOrClass ;
|
|
|
|
-- An Integer that is greater than or equal to zero.
|
|
fun NonnegativeInteger : Class ;
|
|
fun NonnegativeInteger_Class : SubClass NonnegativeInteger (both Integer NonnegativeRealNumber) ;
|
|
|
|
-- A RealNumber that is greater than or equal to zero.
|
|
fun NonnegativeRealNumber : Class ;
|
|
def NonnegativeRealNumber = KappaFn RealNumber (\NUMBER -> greaterThanOrEqualTo (var RealNumber Quantity ? NUMBER)
|
|
(el Integer Quantity ? (toInt 0))) ;
|
|
|
|
-- A Class containing all of the
|
|
-- Attributes that are specific to morality, legality, aesthetics,
|
|
-- etiquette, etc. Many of these attributes express a judgement that
|
|
-- something ought or ought not to be the case.
|
|
fun NormativeAttribute : Class ;
|
|
fun NormativeAttribute_Class : SubClass NormativeAttribute RelationalAttribute ;
|
|
|
|
-- The compass direction of North.
|
|
fun North : Ind DirectionalAttribute ;
|
|
|
|
-- One of the parts of speech. The Class of Words
|
|
-- that conventionally denote Objects.
|
|
fun Noun : Class ;
|
|
fun Noun_Class : SubClass Noun Word ;
|
|
|
|
-- A Phrase that has the same function as a Noun.
|
|
fun NounPhrase : Class ;
|
|
fun NounPhrase_Class : SubClass NounPhrase Phrase ;
|
|
|
|
-- The Class of all Months which are November.
|
|
fun November : Class ;
|
|
fun November_Class : SubClass November Month ;
|
|
|
|
-- The List that has no items. The uniqueness of
|
|
-- NullList follows from the extensionality of Lists, i.e. the fact that
|
|
-- two Lists with the same items in the same order are identical.
|
|
fun NullList : Ind List ;
|
|
|
|
-- Any SetOrClass that contains no instances.
|
|
fun NullSet : Class ;
|
|
fun NullSet_Class : SubClass NullSet SetOrClass ;
|
|
|
|
-- A measure of how many things there are, or how
|
|
-- much there is, of a certain kind. Numbers are subclassed into
|
|
-- RealNumber, ComplexNumber, and ImaginaryNumber.
|
|
fun Number : Class ;
|
|
fun Number_Class : SubClass Number Quantity ;
|
|
|
|
-- NumberE is the RealNumber that is the base for
|
|
-- natural logarithms. It is approximately equal to 2.718282.
|
|
fun NumberE : Ind PositiveRealNumber ;
|
|
|
|
-- (NumeratorFn ?NUMBER) returns the numerator
|
|
-- of the canonical reduced form ?NUMBER.
|
|
fun NumeratorFn : El RealNumber -> Ind Integer ;
|
|
|
|
-- A BiologicallyActiveSubstance required by an Organism.
|
|
-- It is generally ingested as Food, and it is of primary interest because of its role
|
|
-- in the biologic functioning of the Organism.
|
|
fun Nutrient : Class ;
|
|
fun Nutrient_Class : SubClass Nutrient BiologicallyActiveSubstance ;
|
|
|
|
-- Corresponds roughly to the class of ordinary
|
|
-- objects. Examples include normal physical objects, geographical regions,
|
|
-- and locations of Processes, the complement of Objects in the Physical
|
|
-- class. In a 4D ontology, an Object is something whose spatiotemporal
|
|
-- extent is thought of as dividing into spatial parts roughly parallel to the
|
|
-- time_axis.
|
|
fun Object : Class ;
|
|
fun Object_Class : SubClass Object Physical ;
|
|
|
|
-- The Class of NormativeAttributes that are
|
|
-- associated with an objective criterion for their attribution, i.e. there is
|
|
-- broad consensus about the cases where these attributes are applicable.
|
|
fun ObjectiveNorm : Class ;
|
|
fun ObjectiveNorm_Class : SubClass ObjectiveNorm NormativeAttribute ;
|
|
|
|
-- Attribute that applies to Propositions that an
|
|
-- Agent is required, by some authority, to make true.
|
|
fun Obligation : Ind DeonticAttribute ;
|
|
|
|
-- The Class of all Months which are October.
|
|
fun October : Class ;
|
|
fun October_Class : SubClass October Month ;
|
|
|
|
-- An Integer that is not evenly divisible by 2.
|
|
fun OddInteger : Class ;
|
|
fun OddInteger_Class : SubClass OddInteger Integer ;
|
|
|
|
-- The subclass of Committing in which a
|
|
-- CognitiveAgent offers something Physical to another agent. Offerings
|
|
-- may be unconditional (in which case they are a promise to effect a
|
|
-- UnilateralGiving) or conditional (in which case they are a promise to
|
|
-- effect a Transaction of some sort).
|
|
fun Offering : Class ;
|
|
fun Offering_Class : SubClass Offering Committing ;
|
|
|
|
-- SI electric resistance measure. It is the electric
|
|
-- resistance between two points of a conductor when a constant difference
|
|
-- of potential of 1 Volt, applied between these two points,
|
|
-- produces in this conductor a current of 1 Ampere, this conductor not
|
|
-- being the force of any electromotive force. Ohm = V/A =
|
|
-- m^2*kg*s^(_3)*A^(_2).
|
|
fun Ohm : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- The Class of properties that are
|
|
-- detectable by smell.
|
|
fun OlfactoryAttribute : Class ;
|
|
fun OlfactoryAttribute_Class : SubClass OlfactoryAttribute PerceptualAttribute ;
|
|
|
|
-- This is used to assert that an object is on top of
|
|
-- another object, and it is derived from the up/down schema and involves
|
|
-- contact.
|
|
fun On : Ind AntiSymmetricPositionalAttribute ;
|
|
|
|
-- The class of GeometricFigures that
|
|
-- have position and an extension along a single dimension, viz. straight lines.
|
|
fun OneDimensionalFigure : Class ;
|
|
fun OneDimensionalFigure_Class : SubClass OneDimensionalFigure GeometricFigure ;
|
|
|
|
-- The class of TwoDimensionalFigures that
|
|
-- are not ClosedTwoDimensionalFigures.
|
|
fun OpenTwoDimensionalFigure : Class ;
|
|
fun OpenTwoDimensionalFigure_Class : SubClass OpenTwoDimensionalFigure TwoDimensionalFigure ;
|
|
|
|
-- A Directing in which the receiver is
|
|
-- commanded to realize the content of a ContentBearingObject. Orders
|
|
-- are injunctions, the disobedience of which involves sanctions, or
|
|
-- which express an obligation upon the part of the orderee.
|
|
fun Ordering : Class ;
|
|
fun Ordering_Class : SubClass Ordering Directing ;
|
|
|
|
-- A somewhat independent BodyPart that performs a
|
|
-- specialized function. Note that this functional definition covers bodily
|
|
-- systems, e.g. the digestive system or the central nervous system.
|
|
fun Organ : Class ;
|
|
fun Organ_Class : SubClass Organ BodyPart ;
|
|
|
|
-- A PhysiologicProcess of a
|
|
-- particular Organ or Tissue.
|
|
fun OrganOrTissueProcess : Class ;
|
|
fun OrganOrTissueProcess_Class : SubClass OrganOrTissueProcess AutonomicProcess ;
|
|
|
|
-- This class encompasses Organisms,
|
|
-- CorpuscularObjects that are parts of Organisms, i.e. BodyParts,
|
|
-- and CorpuscularObjects that are nonintentionally produced by
|
|
-- Organisms, e.g. ReproductiveBodies.
|
|
fun OrganicObject : Class ;
|
|
fun OrganicObject_Class : SubClass OrganicObject CorpuscularObject ;
|
|
|
|
-- Generally, a living individual, including all
|
|
-- Plants and Animals.
|
|
fun Organism : Class ;
|
|
fun Organism_Class : SubClass Organism (both Agent OrganicObject) ;
|
|
|
|
-- A physiologic function of the
|
|
-- Organism as a whole, of multiple organ systems or of multiple
|
|
-- Organs or Tissues.
|
|
fun OrganismProcess : Class ;
|
|
fun OrganismProcess_Class : SubClass OrganismProcess PhysiologicProcess ;
|
|
|
|
-- An Organization is a corporate or similar
|
|
-- institution. The members of an Organization typically have a common
|
|
-- purpose or function. Note that this class also covers divisions, departments,
|
|
-- etc. of organizations. For example, both the Shell Corporation and the
|
|
-- accounting department at Shell would both be instances of Organization.
|
|
-- Note too that the existence of an Organization is dependent on the existence
|
|
-- of at least one member (since Organization is a subclass of Collection).
|
|
-- Accordingly, in cases of purely legal organizations, a fictitious member
|
|
-- should be assumed.
|
|
fun Organization : Class ;
|
|
fun Organization_Class : SubClass Organization (both CognitiveAgent Group) ;
|
|
|
|
-- An IntentionalProcess that involves an Organization.
|
|
fun OrganizationalProcess : Class ;
|
|
fun OrganizationalProcess_Class : SubClass OrganizationalProcess IntentionalProcess ;
|
|
|
|
-- English unit of volume equal to 1/8 of a Cup.
|
|
fun Ounce : Ind UnitOfVolume ;
|
|
|
|
-- The class of ClosedTwoDimensionalFigures that are
|
|
-- produced by the intersection of a Cone with a ClosedTwoDimensionalFigure.
|
|
fun Oval : Class ;
|
|
fun Oval_Class : SubClass Oval ClosedTwoDimensionalFigure ;
|
|
|
|
-- A TimeZone that covers much of the
|
|
-- western part of the United States.
|
|
fun PacificTimeZone : Ind TimeZone ;
|
|
|
|
-- A SetOrClass is a PairwiseDisjointClass
|
|
-- just in case every instance of the SetOrClass is either equal to or disjoint
|
|
-- from every other instance of the SetOrClass.
|
|
fun PairwiseDisjointClass : Class ;
|
|
fun PairwiseDisjointClass_Class : SubClass PairwiseDisjointClass SetOrClass ;
|
|
|
|
-- An Organization which is much like
|
|
-- a MilitaryOrganization, e.g. it is made up of armed fighters, except that it
|
|
-- is not associated with a Government.
|
|
fun ParamilitaryOrganization : Class ;
|
|
fun ParamilitaryOrganization_Class : SubClass ParamilitaryOrganization MilitaryForce ;
|
|
|
|
-- An umbrella Class for any Word that does not
|
|
-- fit into the other subclasses of Word. A ParticleWord is generally a small
|
|
-- term that serves a grammatical or logical function, e.g. 'and', 'of',
|
|
-- 'since', etc. At some point, this class might be broken up into the
|
|
-- subclasses 'Connective', 'Preposition', etc. Note that the class ParticleWord
|
|
-- includes both personal and possessive pronouns, e.g. 'she', 'hers', 'it', 'its',
|
|
-- etc.
|
|
fun ParticleWord : Class ;
|
|
fun ParticleWord_Class : SubClass ParticleWord Word ;
|
|
|
|
-- SI pressure measure. Symbol:Pa. It is the
|
|
-- pressure of one Newton per square Meter. Pascal = N/m^2
|
|
-- = m^(_1)*kg*s^(_2).
|
|
fun Pascal : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- A UnaryFunction that maps a TimePosition
|
|
-- to the TimeInterval that meets it and that begins at
|
|
-- NegativeInfinity.
|
|
fun PastFn : El TimePosition -> Ind TimeInterval ;
|
|
|
|
-- A Certificate that expresses the content of an
|
|
-- invention that has been accorded legal protection by a governemental
|
|
-- entity.
|
|
fun Patent : Class ;
|
|
fun Patent_Class : SubClass Patent Certificate ;
|
|
|
|
-- A UnaryFunction that maps a GraphPath to
|
|
-- the sum of the arcWeights on the GraphArcs in the GraphPath.
|
|
fun PathWeightFn : El GraphPath -> Ind Quantity ;
|
|
|
|
-- A disordered process, activity, or
|
|
-- state of the Organism as a whole, of a body system or systems, or of
|
|
-- multiple Organs or Tissues. Included here are normal responses to a
|
|
-- negative stimulus as well as patholologic conditions or states that are
|
|
-- less specific than a disease. Pathologic functions frequently have
|
|
-- systemic effects.
|
|
fun PathologicProcess : Class ;
|
|
fun PathologicProcess_Class : SubClass PathologicProcess BiologicalProcess ;
|
|
|
|
-- PerFn maps two instances of PhysicalQuantity to
|
|
-- the FunctionQuantity composed of these two instances. For example,
|
|
-- (PerFn (MeasureFn 2 (MicroFn Gram)) (MeasureFn 1 (KiloFn
|
|
-- Gram))) denotes the FunctionQuantity of 2 micrograms per kiogram.
|
|
-- This function is useful, because it allows the knowledge engineer to
|
|
-- dynamically generate instances of FunctionQuantity.
|
|
fun PerFn : El PhysicalQuantity -> El PhysicalQuantity -> Ind FunctionQuantity ;
|
|
|
|
-- Sensing some aspect of the material world.
|
|
-- Note that the agent of this sensing is assumed to be an Animal.
|
|
fun Perception : Class ;
|
|
fun Perception_Class : SubClass Perception PsychologicalProcess ;
|
|
|
|
-- Any Attribute whose presence is detected
|
|
-- by an act of Perception.
|
|
fun PerceptualAttribute : Class ;
|
|
fun PerceptualAttribute_Class : SubClass PerceptualAttribute InternalAttribute ;
|
|
|
|
-- A Series whose elements are published separately
|
|
-- and on a periodic basis.
|
|
fun Periodical : Class ;
|
|
fun Periodical_Class : SubClass Periodical Series ;
|
|
|
|
-- A BinaryFunction that maps a subclass of
|
|
-- Periodical and a number to all of the issues of the Periodical corresponding
|
|
-- to the number.
|
|
fun PeriodicalIssueFn : Desc Periodical -> El PositiveInteger -> Desc Periodical ;
|
|
|
|
-- A Residence where people live, i.e.
|
|
-- where people have a home.
|
|
fun PermanentResidence : Class ;
|
|
fun PermanentResidence_Class : SubClass PermanentResidence Residence ;
|
|
|
|
-- Attribute that applies to Propositions that an
|
|
-- Agent is permitted, by some authority, to make true.
|
|
fun Permission : Ind DeonticAttribute ;
|
|
|
|
-- A set of Words in a Language which form a unit,
|
|
-- i.e. express a meaning in the Language.
|
|
fun Phrase : Class ;
|
|
fun Phrase_Class : SubClass Phrase LinguisticExpression ;
|
|
|
|
-- An entity that has a location in space_time.
|
|
-- Note that locations are themselves understood to have a location in
|
|
-- space_time.
|
|
fun Physical : Class ;
|
|
fun Physical_Class : SubClass Physical Entity ;
|
|
|
|
-- An InternalAttribute given by physical
|
|
-- properties of the object.
|
|
fun PhysicalAttribute : Class ;
|
|
fun PhysicalAttribute_Class : SubClass PhysicalAttribute InternalAttribute ;
|
|
|
|
-- A PhysicalQuantity is a measure of
|
|
-- some quantifiable aspect of the modeled world, such as 'the earth's
|
|
-- diameter' (a constant length) and 'the stress in a loaded deformable
|
|
-- solid' (a measure of stress, which is a function of three spatial
|
|
-- coordinates). Every PhysicalQuantity is either a ConstantQuantity
|
|
-- or FunctionQuantity. Instances of ConstantQuantity are dependent
|
|
-- on a UnitOfMeasure, while instances of FunctionQuantity are
|
|
-- Functions that map instances of ConstantQuantity to other instances
|
|
-- of ConstantQuantity (e.g., a TimeDependentQuantity is a
|
|
-- FunctionQuantity). Although the name and definition of
|
|
-- PhysicalQuantity is borrowed from physics, a PhysicalQuantity need
|
|
-- not be material. Aside from the dimensions of length, time, velocity,
|
|
-- etc., nonphysical dimensions such as currency are also possible.
|
|
-- Accordingly, amounts of money would be instances of PhysicalQuantity.
|
|
-- A PhysicalQuantity is distinguished from a pure Number by the fact that
|
|
-- the former is associated with a dimension of measurement.
|
|
fun PhysicalQuantity : Class ;
|
|
fun PhysicalQuantity_Class : SubClass PhysicalQuantity Quantity ;
|
|
|
|
-- The physical state of an Object. There
|
|
-- are three reified instances of this Class: Solid, Liquid, and Gas.
|
|
-- Physical changes are not characterized by the transformation of one
|
|
-- substance into another, but rather by the change of the form (physical
|
|
-- states) of a given substance. For example, melting an iron nail yields a
|
|
-- substance still called iron.
|
|
fun PhysicalState : Class ;
|
|
fun PhysicalState_Class : SubClass PhysicalState InternalAttribute ;
|
|
|
|
-- PhysicalSystem is the class of complex
|
|
-- Physical things. A PhysicalSystem may have one or more
|
|
-- corresponding abstract Graph representations.
|
|
fun PhysicalSystem : Class ;
|
|
fun PhysicalSystem_Class : SubClass PhysicalSystem Physical ;
|
|
|
|
-- A normal process of an Organism
|
|
-- or part of an Organism.
|
|
fun PhysiologicProcess : Class ;
|
|
fun PhysiologicProcess_Class : SubClass PhysiologicProcess BiologicalProcess ;
|
|
|
|
-- Pi is the RealNumber that
|
|
-- is the ratio of the perimeter of a circle to its diameter. It is
|
|
-- approximately equal to 3.141592653589793.
|
|
fun Pi : Ind PositiveRealNumber ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure into
|
|
-- a UnitOfMeasure that is equal to .000000000001 units of the original
|
|
-- UnitOfMeasure. For example, (PicoFn SecondDuration) is .000000000001
|
|
-- SecondDurations.
|
|
fun PicoFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- English unit of volume equal to 1/2 of a
|
|
-- Quart.
|
|
fun Pint : Ind UnitOfVolume ;
|
|
|
|
-- A specification of a sequence of Processes which
|
|
-- is intended to satisfy a specified purpose at some future time.
|
|
fun Plan : Class ;
|
|
fun Plan_Class : SubClass Plan Procedure ;
|
|
|
|
-- The value of an angle in a plane.
|
|
fun PlaneAngleMeasure : Class ;
|
|
fun PlaneAngleMeasure_Class : SubClass PlaneAngleMeasure AngleMeasure ;
|
|
|
|
-- Specifying a set of actions in order to meet a
|
|
-- set of goals or objectives.
|
|
fun Planning : Class ;
|
|
fun Planning_Class : SubClass Planning IntentionalPsychologicalProcess ;
|
|
|
|
-- An Organism having cellulose cell walls, growing
|
|
-- by synthesis of Substances, generally distinguished by the presence of
|
|
-- chlorophyll, and lacking the power of locomotion.
|
|
fun Plant : Class ;
|
|
def Plant = KappaFn Organism (\PLANT -> and (forall PlantSubstance (\SUBSTANCE -> part (var PlantSubstance Object ? SUBSTANCE)
|
|
(var Organism Object ? PLANT)))
|
|
(forall PlantAnatomicalStructure (\STRUCTURE -> part (var PlantAnatomicalStructure Object ? STRUCTURE)
|
|
(var Organism Object ? PLANT)))) ;
|
|
|
|
-- AnatomicalStructures that
|
|
-- are possessed exclusively by Plants.
|
|
fun PlantAnatomicalStructure : Class ;
|
|
fun PlantAnatomicalStructure_Class : SubClass PlantAnatomicalStructure AnatomicalStructure ;
|
|
|
|
-- BodySubstances that are produced
|
|
-- exclusively by Plants.
|
|
fun PlantSubstance : Class ;
|
|
fun PlantSubstance_Class : SubClass PlantSubstance BodySubstance ;
|
|
|
|
-- An extremely energetic PhysicalState that consists
|
|
-- of atomic nuclei stripped of electrons. That is, a plasma is composed of
|
|
-- positive ions and free electrons. Plasma behaves differently enough from
|
|
-- Gas that it is referred to as the fourth state of matter.
|
|
fun Plasma : Ind PhysicalState ;
|
|
|
|
-- The shape of an Object with this Attribute
|
|
-- can easily be altered.
|
|
fun Pliable : Ind InternalAttribute ;
|
|
|
|
-- A Poisoning is caused by an external
|
|
-- substance. Since Poisoning is not possible without some biologic
|
|
-- function which affects the Organism being injured, it is a subclass
|
|
-- of BiologicalProcess.
|
|
fun Poisoning : Class ;
|
|
fun Poisoning_Class : SubClass Poisoning Injuring ;
|
|
|
|
-- The Class of Processes where the agent
|
|
-- pierces the surface of the Object with an instrument.
|
|
fun Poking : Class ;
|
|
fun Poking_Class : SubClass Poking IntentionalProcess ;
|
|
|
|
-- Any GovernmentOrganization
|
|
-- that is charged with domestic enforcement of the laws of the Government.
|
|
fun PoliceOrganization : Class ;
|
|
fun PoliceOrganization_Class : SubClass PoliceOrganization GovernmentOrganization ;
|
|
|
|
-- An Organization that is attempting to bring about some sort
|
|
-- of political change.
|
|
fun PoliticalOrganization : Class ;
|
|
fun PoliticalOrganization_Class : SubClass PoliticalOrganization Organization ;
|
|
|
|
-- An OrganizationalProcess carried
|
|
-- out by, for or against officially constituted governments. Some examples
|
|
-- would be voting on proposed legislation, electing a government representative,
|
|
-- or even overthrowing a government in a revolution.
|
|
fun PoliticalProcess : Class ;
|
|
fun PoliticalProcess_Class : SubClass PoliticalProcess OrganizationalProcess ;
|
|
|
|
-- A powder produced by FloweringPlants that contains male
|
|
-- gametes and is capable of fertilizing the seeds of FloweringPlants of the same
|
|
-- species.
|
|
fun Pollen : Class ;
|
|
fun Pollen_Class : SubClass Pollen (both PlantAnatomicalStructure ReproductiveBody) ;
|
|
|
|
-- An Object with this Attribute has
|
|
-- different colors on different parts of its surface.
|
|
fun Polychromatic : Ind ColorAttribute ;
|
|
|
|
-- A formal position of reponsibility within an
|
|
-- Organization. Examples of Positions include president, laboratory
|
|
-- director, senior researcher, sales representative, etc.
|
|
fun Position : Class ;
|
|
fun Position_Class : SubClass Position SocialRole ;
|
|
|
|
-- Attributes characterizing the
|
|
-- orientation of an Object, e.g. Vertical versus Horizontal, Left
|
|
-- versus Right etc.
|
|
fun PositionalAttribute : Class ;
|
|
fun PositionalAttribute_Class : SubClass PositionalAttribute RelationalAttribute ;
|
|
|
|
-- The TimePoint that is after all other TimePoints.
|
|
fun PositiveInfinity : Ind TimePoint ;
|
|
|
|
-- An Integer that is greater than zero.
|
|
fun PositiveInteger : Class ;
|
|
fun PositiveInteger_Class : SubClass PositiveInteger (both NonnegativeInteger PositiveRealNumber) ;
|
|
|
|
-- A RealNumber that is greater than
|
|
-- zero.
|
|
fun PositiveRealNumber : Class ;
|
|
def PositiveRealNumber = KappaFn NonnegativeRealNumber (\NUMBER -> greaterThan (var NonnegativeRealNumber Quantity ? NUMBER)
|
|
(el Integer Quantity ? (toInt 0)));
|
|
|
|
-- Attribute that applies to Propositions that are
|
|
-- possible, i.e. true in at least one possible world.
|
|
fun Possibility : Ind AlethicAttribute ;
|
|
|
|
-- English pound of force. The conversion
|
|
-- factor depends on the local value of the acceleration of free fall. A
|
|
-- mean value is used in the conversion axiom associated with this
|
|
-- constant.
|
|
fun PoundForce : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- English mass unit of pounds.
|
|
fun PoundMass : Ind UnitOfMass ;
|
|
|
|
-- (PowerSetFn ?CLASS) maps the SetOrClass
|
|
-- ?CLASS to the SetOrClass of all subclasses of ?CLASS.
|
|
fun PowerSetFn : El SetOrClass -> Desc SetOrClass ;
|
|
|
|
-- Precipitation is the process of
|
|
-- water molecules falling from the air to the ground, in either a
|
|
-- liquid or frozen state.
|
|
fun Precipitation : Class ;
|
|
fun Precipitation_Class : SubClass Precipitation (both Falling (both WaterMotion WeatherProcess)) ;
|
|
|
|
-- A unary function that maps an Integer to
|
|
-- its predecessor, e.g. the predecessor of 5 is 4.
|
|
fun PredecessorFn : El Integer -> Ind Integer ;
|
|
|
|
-- The Class of IntentionalPsychologicalProcesses
|
|
-- which involve the formulation of a Proposition about a state of affairs
|
|
-- which might be realized in the future.
|
|
fun Predicting : Class ;
|
|
fun Predicting_Class : SubClass Predicting IntentionalPsychologicalProcess ;
|
|
|
|
-- (PremisesFn ?ARGUMENT) returns the complete
|
|
-- set of premises of the Argument ?ARGUMENT.
|
|
fun PremisesFn : El Argument -> Ind Proposition ;
|
|
|
|
-- A Phrase that begins with a
|
|
-- preposition and that functions as an Adjective or an Adverb.
|
|
fun PrepositionalPhrase : Class ;
|
|
fun PrepositionalPhrase_Class : SubClass PrepositionalPhrase Phrase ;
|
|
|
|
-- Any SocialInteraction where a
|
|
-- CognitiveAgent or Group of CognitiveAgents attempts to make
|
|
-- another CognitiveAgent or Group of CognitiveAgents believe
|
|
-- something that is false. This covers deceit, affectation,
|
|
-- impersonation, and entertainment productions, to give just a few
|
|
-- examples.
|
|
fun Pretending : Class ;
|
|
fun Pretending_Class : SubClass Pretending SocialInteraction ;
|
|
|
|
-- Colors which can be blended to form any
|
|
-- color and which cannot be derived from any other colors.
|
|
fun PrimaryColor : Class ;
|
|
fun PrimaryColor_Class : SubClass PrimaryColor ColorAttribute ;
|
|
|
|
-- The Class of Mammals which are
|
|
-- Primates.
|
|
fun Primate : Class ;
|
|
fun Primate_Class : SubClass Primate Mammal ;
|
|
|
|
-- An Integer that is evenly divisible only
|
|
-- by itself and 1.
|
|
fun PrimeNumber : Class ;
|
|
fun PrimeNumber_Class : SubClass PrimeNumber Integer ;
|
|
|
|
-- A class containing all of the Attributes
|
|
-- relating to objective, qualitative assessments of probability, e.g. Likely and
|
|
-- Unlikely.
|
|
fun ProbabilityAttribute : Class ;
|
|
fun ProbabilityAttribute_Class : SubClass ProbabilityAttribute ObjectiveNorm ;
|
|
|
|
-- One of the basic ProbabilityRelations,
|
|
-- ProbabilityFn is used to state the a priori probability of a state of
|
|
-- affairs. (ProbabilityFn ?FORMULA) denotes the a priori probability
|
|
-- of ?FORMULA.
|
|
fun ProbabilityFn : Formula -> Ind RealNumber ;
|
|
|
|
-- A sequence_dependent specification. Some
|
|
-- examples are ComputerPrograms, finite_state machines, cooking recipes,
|
|
-- musical scores, conference schedules, driving directions, and the scripts
|
|
-- of plays and movies.
|
|
fun Procedure : Class ;
|
|
fun Procedure_Class : SubClass Procedure Proposition ;
|
|
|
|
-- The class of things that happen
|
|
-- and have temporal parts or stages. Examples include extended events
|
|
-- like a football match or a race, actions like Pursuing and Reading,
|
|
-- and biological processes. The formal definition is: anything that occurs in
|
|
-- time but is not an Object. Note that a Process may have
|
|
-- participants 'inside' it which are Objects, such as the players
|
|
-- in a football match. In a 4D ontology, a Process is something whose
|
|
-- spatiotemporal extent is thought of as dividing into temporal stages
|
|
-- roughly perpendicular to the time_axis.
|
|
fun Process : Class ;
|
|
fun Process_Class : SubClass Process Physical ;
|
|
|
|
-- An Artifact that is produced by Manufacture.
|
|
fun Product : Class ;
|
|
fun Product_Class : SubClass Product Artifact ;
|
|
|
|
-- Prohibition is the DeonticAttribute that
|
|
-- applies to Formulas that an Agent is forbidden, by some authority,
|
|
-- to make true.
|
|
fun Prohibition : Ind DeonticAttribute ;
|
|
|
|
-- Attribute that applies to Propositions that
|
|
-- an Agent promises to make true. Promises may be implicit or explicit.
|
|
-- They may be expressed in a written or verbal or gestural manner.
|
|
fun Promise : Ind DeonticAttribute ;
|
|
|
|
-- A UnaryFunction that maps an Agent to the
|
|
-- Set of Objects owned by the Agent.
|
|
fun PropertyFn : El Agent -> Ind Set ;
|
|
|
|
-- Propositions are Abstract entities that
|
|
-- express a complete thought or a set of such thoughts. As an example,
|
|
-- the formula '(instance Yojo Cat)' expresses the Proposition that the
|
|
-- entity named Yojo is an element of the Class of Cats. Note that
|
|
-- propositions are not restricted to the content expressed by individual
|
|
-- sentences of a Language. They may encompass the content expressed by
|
|
-- theories, books, and even whole libraries. It is important to distinguish
|
|
-- Propositions from the ContentBearingObjects that express them. A
|
|
-- Proposition is a piece of information, e.g. that the cat is on the mat,
|
|
-- but a ContentBearingObject is an Object that represents this information.
|
|
-- A Proposition is an abstraction that may have multiple representations:
|
|
-- strings, sounds, icons, etc. For example, the Proposition that the cat is
|
|
-- on the mat is represented here as a string of graphical characters displayed
|
|
-- on a monitor and/or printed on paper, but it can be represented by a sequence
|
|
-- of sounds or by some non_latin alphabet or by some cryptographic form
|
|
fun Proposition : Class ;
|
|
fun Proposition_Class : SubClass Proposition Abstract ;
|
|
|
|
-- The BodyPosition of lying down, being in a
|
|
-- horizontal position.
|
|
fun Prostrate : Ind BodyPosition ;
|
|
|
|
-- A Nutrient made up of amino acids joined by
|
|
-- peptide bonds.
|
|
fun Protein : Class ;
|
|
fun Protein_Class : SubClass Protein Nutrient ;
|
|
|
|
-- Components of the AtomicNucleus. They have a
|
|
-- positive charge.
|
|
fun Proton : Class ;
|
|
fun Proton_Class : SubClass Proton SubatomicParticle ;
|
|
|
|
-- The Class of pseudographs. A pseudograph
|
|
-- is a Graph containing at least one GraphLoop.
|
|
fun PseudoGraph : Class ;
|
|
fun PseudoGraph_Class : SubClass PseudoGraph Graph ;
|
|
|
|
-- Attributes that characterize the mental
|
|
-- or behavioral life of an Organism.
|
|
fun PsychologicalAttribute : Class ;
|
|
fun PsychologicalAttribute_Class : SubClass PsychologicalAttribute BiologicalAttribute ;
|
|
|
|
-- A clinically significant
|
|
-- dysfunction whose major manifestation is behavioral or psychological.
|
|
-- These dysfunctions may have identified or presumed biological etiologies
|
|
-- or manifestations.
|
|
fun PsychologicalDysfunction : Class ;
|
|
fun PsychologicalDysfunction_Class : SubClass PsychologicalDysfunction (both DiseaseOrSyndrome PsychologicalAttribute) ;
|
|
|
|
-- A BiologicalProcess which takes place in
|
|
-- the mind or brain of an Organism and which may be manifested in the behavior
|
|
-- of the Organism.
|
|
fun PsychologicalProcess : Class ;
|
|
fun PsychologicalProcess_Class : SubClass PsychologicalProcess BiologicalProcess ;
|
|
|
|
-- The Manufacture of Texts. Note that
|
|
-- there is no implication that the Texts are distributed. Such
|
|
-- distribution, when it occurs, is an instance of Dissemination.
|
|
fun Publication : Class ;
|
|
fun Publication_Class : SubClass Publication (both ContentDevelopment Manufacture) ;
|
|
|
|
-- A Contract between two Agents in
|
|
-- which one Agent agrees to render the other some good or service in
|
|
-- exchange for currency.
|
|
fun PurchaseContract : Ind DeonticAttribute ;
|
|
|
|
-- The Class of Substances with constant
|
|
-- composition. A PureSubstance can be either an element (ElementalSubstance)
|
|
-- or a compound of elements (CompoundSubstance). Examples: Table salt
|
|
-- (sodium chloride, NaCl), sugar (sucrose, C_{12}H_{22}O_{11}), water (H_2O),
|
|
-- iron (Fe), copper (Cu), and oxygen (O_2).
|
|
fun PureSubstance : Class ;
|
|
fun PureSubstance_Class : SubClass PureSubstance Substance ;
|
|
|
|
-- The class of IntentionalProcesses where something is
|
|
-- sought. Some examples would be hunting, shopping, trawling, and stalking.
|
|
fun Pursuing : Class ;
|
|
fun Pursuing_Class : SubClass Pursuing IntentionalProcess ;
|
|
|
|
-- The Class of Processes where something is put
|
|
-- in a location. Note that the location is specified with the CaseRole
|
|
-- destination.
|
|
fun Putting : Class ;
|
|
fun Putting_Class : SubClass Putting Transfer ;
|
|
|
|
-- Any specification of how many or how much of
|
|
-- something there is. Accordingly, there are two subclasses of Quantity:
|
|
-- Number (how many) and PhysicalQuantity (how much).
|
|
fun Quantity : Class ;
|
|
fun Quantity_Class : SubClass Quantity Abstract ;
|
|
|
|
-- Any InternalChange where a PhysicalQuantity
|
|
-- associated with the patient is altered.
|
|
fun QuantityChange : Class ;
|
|
fun QuantityChange_Class : SubClass QuantityChange InternalChange ;
|
|
|
|
-- English unit of volume equal to 1/4 of a
|
|
-- UnitedStatesGallon.
|
|
fun Quart : Ind UnitOfVolume ;
|
|
|
|
-- A request for information. For example, John asked
|
|
-- Bill if the President had said anything about taxes in his State of the Union
|
|
-- address.
|
|
fun Questioning : Class ;
|
|
fun Questioning_Class : SubClass Questioning Directing ;
|
|
|
|
-- SI plane angle measure. Symbol: rad. It is the
|
|
-- angle of a circle subtended by an arc equal in length to the circle's
|
|
-- radius. Another definition is: the plane angle between two radii of a
|
|
-- circle which cut off on the circumference an arc equal in length to the
|
|
-- radius. Radian = m/m = 1.
|
|
fun Radian : Ind UnitOfAngularMeasure ;
|
|
|
|
-- Processes in which some form of electromagnetic
|
|
-- radiation, e.g. radio waves, light waves, electrical energy, etc., is given
|
|
-- off or absorbed by something else.
|
|
fun Radiating : Class ;
|
|
fun Radiating_Class : SubClass Radiating Motion ;
|
|
|
|
-- RadiatingElectromagnetic
|
|
-- is the subclass of Radiating processes in which electromagnetic
|
|
-- radiation is transmitted or absorbed.
|
|
fun RadiatingElectromagnetic : Class ;
|
|
fun RadiatingElectromagnetic_Class : SubClass RadiatingElectromagnetic Radiating ;
|
|
|
|
-- Any instance of Radiating where the
|
|
-- wavelengths are longer than those of visible light and shorter than those
|
|
-- of radio emissions.
|
|
fun RadiatingInfrared : Class ;
|
|
fun RadiatingInfrared_Class : SubClass RadiatingInfrared RadiatingElectromagnetic ;
|
|
|
|
-- The subclass of Radiating in which
|
|
-- light is given off or absorbed. Some examples include blinking, flashing,
|
|
-- and glittering.
|
|
fun RadiatingLight : Class ;
|
|
fun RadiatingLight_Class : SubClass RadiatingLight RadiatingElectromagnetic ;
|
|
|
|
-- Releasing atomic energy, i.e. energy from
|
|
-- a nuclear reaction.
|
|
fun RadiatingNuclear : Class ;
|
|
fun RadiatingNuclear_Class : SubClass RadiatingNuclear Radiating ;
|
|
|
|
-- The subclass of Radiating in which
|
|
-- sound waves are given off or absorbed. Some examples include creaking,
|
|
-- roaring, and whistling.
|
|
fun RadiatingSound : Class ;
|
|
fun RadiatingSound_Class : SubClass RadiatingSound Radiating ;
|
|
|
|
fun RadiatingXRay : Class ;
|
|
fun RadiatingXRay_Class : SubClass RadiatingXRay RadiatingElectromagnetic ;
|
|
|
|
-- A TemperatureMeasure. Note that 0 RankineDegrees is
|
|
-- the same as the absolute zero (i.e. 0 KelvinDegrees).
|
|
fun RankineDegree : Ind UnitOfTemperature ;
|
|
|
|
-- Any RealNumber that is the product of
|
|
-- dividing two Integers.
|
|
fun RationalNumber : Class ;
|
|
fun RationalNumber_Class : SubClass RationalNumber RealNumber ;
|
|
|
|
-- (RationalNumberFn ?NUMBER) returns
|
|
-- the rational representation of ?NUMBER.
|
|
fun RationalNumberFn : El Number -> Ind RationalNumber ;
|
|
|
|
-- A subclass of ContentDevelopment in which
|
|
-- content is converted from a written form into a spoken representation.
|
|
-- Note that the class Interpreting should be used in cases where a
|
|
-- Text is read silently.
|
|
fun Reading : Class ;
|
|
fun Reading_Class : SubClass Reading ContentDevelopment ;
|
|
|
|
-- Any Number that can be expressed as a
|
|
-- (possibly infinite) decimal, i.e. any Number that has a position
|
|
-- on the number line.
|
|
fun RealNumber : Class ;
|
|
fun RealNumber_Class : SubClass RealNumber Number ;
|
|
|
|
-- (RealNumberFn ?NUMBER) returns the part of
|
|
-- ?NUMBER that is a RealNumber.
|
|
fun RealNumberFn : El Number -> Ind RealNumber ;
|
|
|
|
-- The Class of IntentionalPsychologicalProcesses
|
|
-- which involve concluding, on the basis of either deductive or inductive
|
|
-- evidence, that a particular Proposition or Sentence is true.
|
|
fun Reasoning : Class ;
|
|
fun Reasoning_Class : SubClass Reasoning IntentionalPsychologicalProcess ;
|
|
|
|
-- (ReciprocalFn ?NUMBER) is the reciprocal
|
|
-- element of ?NUMBER with respect to the multiplication operator
|
|
-- (MultiplicationFn), i.e. 1/?NUMBER. Not all numbers have a reciprocal
|
|
-- element. For example the number 0 does not. If a number ?NUMBER has a
|
|
-- reciprocal ?RECIP, then the product of ?NUMBER and ?RECIP will be
|
|
-- 1, e.g. 3*1/3 = 1. The reciprocal of an element is equal to
|
|
-- applying the ExponentiationFn function to the element to the power
|
|
-- _1.
|
|
fun ReciprocalFn : El Quantity -> Ind Quantity ;
|
|
|
|
-- A Process that is carried out for
|
|
-- the purpose of recreation or exercise. Since RecreationOrExercise is a
|
|
-- subclass of IntentionalProcess, the intent of a process determines whether
|
|
-- or not it is an instance of the class. Hence, if John and Bill watch the same
|
|
-- program on television, and John watches it to relax while Bill watches it solely
|
|
-- to satisfy an educational requirement, then John's watching the movie is an
|
|
-- instance of RecreationOrExercise, while Bill's is not (both cases of
|
|
-- watching the television program would however be in the class of Seeing, since
|
|
-- being an instance of this latter class is not determined by intention).
|
|
fun RecreationOrExercise : Class ;
|
|
fun RecreationOrExercise_Class : SubClass RecreationOrExercise IntentionalProcess ;
|
|
|
|
-- A function that is useful for generating
|
|
-- recurring time intervals. For example, (RecurrentTimeIntervalFn (HourFn 6 Day)
|
|
-- (HourFn 12 Day)) returns the Class of TimeIntervals beginning at 6 in the
|
|
-- morning and ending at 12 noon. For another example, (RecurrentTimeInterval
|
|
-- Saturday Sunday) returns the Class of all weekends. For still another example,
|
|
-- (RecurrentTimeInterval June August) returns the Class containing the academic
|
|
-- summer period.
|
|
fun RecurrentTimeIntervalFn : Desc TimeInterval -> Desc TimeInterval -> Desc TimeInterval ;
|
|
|
|
-- The Attribute of redness.
|
|
fun Red : Ind PrimaryColor ;
|
|
|
|
-- A topographic location. Regions encompass
|
|
-- surfaces of Objects, imaginary places, and GeographicAreas. Note
|
|
-- that a Region is the only kind of Object which can be located at
|
|
-- itself. Note too that Region is not a subclass of SelfConnectedObject,
|
|
-- because some Regions, e.g. archipelagos, have parts which are not
|
|
-- connected with one another.
|
|
fun Region : Class ;
|
|
fun Region_Class : SubClass Region Object ;
|
|
|
|
-- an Guiding whose aim is the enforcement
|
|
-- of rules or regulations. Note the key differences between RegulatoryProcess
|
|
-- and the related concept Managing. The latter implies a long_term relationship
|
|
-- between a single manager and limited number of agents who are managed, while the
|
|
-- former implies a normative standard to which the activities of the regulated are
|
|
-- referred.
|
|
fun RegulatoryProcess : Class ;
|
|
fun RegulatoryProcess_Class : SubClass RegulatoryProcess Guiding ;
|
|
|
|
-- Any Attribute that an Entity has by
|
|
-- virtue of a relationship that it bears to another Entity or set of Entities,
|
|
-- e.g. SocialRoles and PositionalAttributes.
|
|
fun RelationalAttribute : Class ;
|
|
fun RelationalAttribute_Class : SubClass RelationalAttribute Attribute ;
|
|
|
|
-- A BinaryFunction that maps two
|
|
-- SetOrClasses to the difference between these SetOrClasses. More
|
|
-- precisely, (RelativeComplementFn ?CLASS1 ?CLASS2) denotes the instances
|
|
-- of ?CLASS1 that are not also instances of ?CLASS2.
|
|
fun RelativeComplementFn : El SetOrClass -> El SetOrClass -> Ind SetOrClass ;
|
|
|
|
-- A means of converting TimePositions
|
|
-- between different TimeZones. (RelativeTimeFn ?TIME ?ZONE)
|
|
-- denotes the TimePosition in CoordinatedUniversalTime that is
|
|
-- contemporaneous with the TimePosition ?TIME in TimeZone ?ZONE.
|
|
-- For example, (RelativeTimeFn (MeasureFn 14 HourDuration) EasternTimeZone)
|
|
-- would return the value (MeasureFn 19 HourDuration).
|
|
fun RelativeTimeFn : El TimePosition -> El TimeZone -> Ind TimePosition ;
|
|
|
|
-- Any instance of Transfer which results in
|
|
-- a situation where it is not the case that the agent grasps something
|
|
-- which he/she grasps previously.
|
|
fun Releasing : Class ;
|
|
fun Releasing_Class : SubClass Releasing Transfer ;
|
|
|
|
-- An Organization whose members
|
|
-- share a set of religious beliefs.
|
|
fun ReligiousOrganization : Class ;
|
|
fun ReligiousOrganization_Class : SubClass ReligiousOrganization (both BeliefGroup Organization) ;
|
|
|
|
-- An OrganizationalProcess that is
|
|
-- carried out within or by a ReligiousOrganization.
|
|
fun ReligiousProcess : Class ;
|
|
fun ReligiousProcess_Class : SubClass ReligiousProcess OrganizationalProcess ;
|
|
|
|
-- (RemainderFn ?NUMBER ?DIVISOR) is the
|
|
-- remainder of the number ?NUMBER divided by the number ?DIVISOR.
|
|
-- The result has the same sign as ?DIVISOR.
|
|
fun RemainderFn : El Quantity -> El Quantity -> Ind Quantity ;
|
|
|
|
-- The Class of PsychologicalProcesses which
|
|
-- involve the recollection of prior experiences and/or of knowledge
|
|
-- which was previously acquired.
|
|
fun Remembering : Class ;
|
|
fun Remembering_Class : SubClass Remembering PsychologicalProcess ;
|
|
|
|
-- The Class of Processes where something is
|
|
-- taken away from a location. Note that the thing removed and the location
|
|
-- are specified with the CaseRoles patient and origin, respectively.
|
|
fun Removing : Class ;
|
|
fun Removing_Class : SubClass Removing Transfer ;
|
|
|
|
-- The Class of Processes where the agent
|
|
-- makes a modification or series of modifications to an Object that is not
|
|
-- functioning as intended so that it works properly.
|
|
fun Repairing : Class ;
|
|
fun Repairing_Class : SubClass Repairing IntentionalProcess ;
|
|
|
|
-- The Process of biological reproduction.
|
|
-- This can be either a sexual or an asexual process.
|
|
fun Replication : Class ;
|
|
fun Replication_Class : SubClass Replication OrganismProcess ;
|
|
|
|
-- Any ArtWork that represents
|
|
-- something Physical.
|
|
fun RepresentationalArtWork : Class ;
|
|
fun RepresentationalArtWork_Class : SubClass RepresentationalArtWork (both ArtWork Icon) ;
|
|
|
|
-- Reproductive structure of Organisms.
|
|
-- Consists of an Embryonic Object and a nutritive/protective envelope.
|
|
-- Note that this class includes seeds, spores, and FruitOrVegetables, as
|
|
-- well as the eggs produced by Animals.
|
|
fun ReproductiveBody : Class ;
|
|
fun ReproductiveBody_Class : SubClass ReproductiveBody BodyPart ;
|
|
|
|
-- A ColdBloodedVertebrate having an external
|
|
-- covering of scales or horny plates. Reptiles breathe by means of
|
|
-- Lungs and generally lay eggs.
|
|
fun Reptile : Class ;
|
|
fun Reptile_Class : SubClass Reptile ColdBloodedVertebrate ;
|
|
|
|
-- A request expresses a desire that some future
|
|
-- action be performed. For example, the 5th Battalion requested air support
|
|
-- from the 3rd Bomber Group. Note that this class covers proposals,
|
|
-- recommendations, suggestions, etc.
|
|
fun Requesting : Class ;
|
|
fun Requesting_Class : SubClass Requesting Directing ;
|
|
|
|
-- A Building or part of a Building which provides
|
|
-- some accomodation for sleeping.
|
|
fun Residence : Class ;
|
|
fun Residence_Class : SubClass Residence StationaryArtifact ;
|
|
|
|
-- A Building which provides some
|
|
-- accomodation for sleeping. Note that this class does not cover just
|
|
-- permanent residences, e.g. Houses and condominium and apartment buildings,
|
|
-- but also temporary residences, e.g. hotels and dormitories.
|
|
-- ResidentialBuildings are also distinguished from CommercialBuildings,
|
|
-- which are intended to serve an organizational rather than a residential
|
|
-- function.
|
|
fun ResidentialBuilding : Class ;
|
|
fun ResidentialBuilding_Class : SubClass ResidentialBuilding (both Building Residence) ;
|
|
|
|
-- This PositionalAttribute is derived from the
|
|
-- left/right schema. Note that this means directly to the right, so that,
|
|
-- if one object is to the right of another, then the projections of the
|
|
-- two objects overlap.
|
|
fun Right : Ind AntiSymmetricPositionalAttribute ;
|
|
|
|
-- The shape of an Object with this Attribute
|
|
-- cannot be altered without breaking.
|
|
fun Rigid : Ind InternalAttribute ;
|
|
|
|
-- Roadway is the subclass of LandTransitways
|
|
-- that are areas intended for surface travel by self_powered, wheeled
|
|
-- vehicles, excluding those that travel on tracks. Roadways have been
|
|
-- at least minimally improved to enable the passage of vehicles.
|
|
-- Roadways include dirt and gravelled roads, paved streets, and
|
|
-- expressways.
|
|
fun Roadway : Class ;
|
|
fun Roadway_Class : SubClass Roadway LandTransitway ;
|
|
|
|
-- The Class of Mammals with one or two pairs
|
|
-- of incisors for gnawing. Includes rats, mice, guinea pigs, and
|
|
-- rabbits.
|
|
fun Rodent : Class ;
|
|
fun Rodent_Class : SubClass Rodent Mammal ;
|
|
|
|
-- A properPart of a Building which is separated from
|
|
-- the exterior of the Building and/or other Rooms of the Building by walls.
|
|
-- Some Rooms may have a specific purpose, e.g. sleeping, bathing, cooking,
|
|
-- entertainment, etc.
|
|
fun Room : Class ;
|
|
fun Room_Class : SubClass Room StationaryArtifact ;
|
|
|
|
-- An Object with this Attribute has a rough
|
|
-- surface.
|
|
fun Rough : Ind TextureAttribute ;
|
|
|
|
-- (RoundFn ?NUMBER) is the Integer closest
|
|
-- to ?NUMBER on the number line. If ?NUMBER is halfway between two
|
|
-- Integers (for example 3.5), it denotes the larger Integer.
|
|
fun RoundFn : El Quantity -> Ind Quantity ;
|
|
|
|
-- Ambulating relatively quickly, i.e. moving in such a
|
|
-- way that, with each step, neither foot is in contact with the ground for a
|
|
-- period of time.
|
|
fun Running : Class ;
|
|
fun Running_Class : SubClass Running Ambulating ;
|
|
|
|
-- A WaterArea whose Water is saline, e.g.
|
|
-- oceans and seas.
|
|
fun SaltWaterArea : Class ;
|
|
fun SaltWaterArea_Class : SubClass SaltWaterArea WaterArea ;
|
|
|
|
-- A Class of Attributes that specify, in
|
|
-- a qualitative manner, the extent of the presence of one kind of Object in
|
|
-- another kind of Object.
|
|
fun SaturationAttribute : Class ;
|
|
fun SaturationAttribute_Class : SubClass SaturationAttribute InternalAttribute ;
|
|
|
|
-- The Class of all calendar Saturdays.
|
|
fun Saturday : Class ;
|
|
fun Saturday_Class : SubClass Saturday Day ;
|
|
|
|
-- The Class of all clock Seconds.
|
|
fun Second : Class ;
|
|
fun Second_Class : SubClass Second TimeInterval ;
|
|
|
|
-- SI UnitOfDuration. Symbol: s.
|
|
-- It is one of the base units in SI, and it is currently defined as
|
|
-- follows: the SecondDuration is the duration of 9192631770 periods of
|
|
-- the radiation corresponding to the transition between the two hyperfine
|
|
-- levels of the ground state of the cesium 133 atom.
|
|
fun SecondDuration : Ind UnitOfDuration ;
|
|
|
|
-- A BinaryFunction that assigns a PositiveRealNumber and a
|
|
-- subclass of Minutes to the Seconds within each Minute corresponding to that
|
|
-- PositiveRealNumber. For example, (SecondFn 4 (MinuteFn 5 Hour)) is the Class
|
|
-- of all fourth Seconds of every fifth Minute of every hour. For another example,
|
|
-- (SecondFn 8 Minute) would return the eighth second of every minute. For still
|
|
-- another example,
|
|
--
|
|
-- (SecondFn 9 (MinuteFn 15 (HourFn 14 (DayFn 18 (MonthFn August (YearFn 1912))))))
|
|
--
|
|
-- denotes 9 seconds and 15 minutes after 2 PM on the 18th day of August 1912.
|
|
fun SecondFn : El PositiveRealNumber -> Desc Minute -> Desc Second ;
|
|
|
|
-- The fertilized or unfertilized female ReproductiveBody
|
|
-- of a FloweringPlant.
|
|
fun Seed : Class ;
|
|
fun Seed_Class : SubClass Seed (both PlantAnatomicalStructure ReproductiveBody) ;
|
|
|
|
-- The subclass of Perception in which the
|
|
-- sensing is done by an ocular Organ.
|
|
fun Seeing : Class ;
|
|
fun Seeing_Class : SubClass Seeing Perception ;
|
|
|
|
-- The Class of IntentionalPsychologicalProcesses
|
|
-- which involve opting for one or more Entity out of a larger set of Entities.
|
|
-- Note that this covers all cases of judging or evaluating.
|
|
fun Selecting : Class ;
|
|
fun Selecting_Class : SubClass Selecting IntentionalPsychologicalProcess ;
|
|
|
|
-- A SelfConnectedObject is any
|
|
-- Object that does not consist of two or more disconnected parts.
|
|
fun SelfConnectedObject : Class ;
|
|
fun SelfConnectedObject_Class : SubClass SelfConnectedObject Object ;
|
|
|
|
-- A FinancialTransaction in which an instance of
|
|
-- Physical is exchanged for an instance of CurrencyMeasure.
|
|
fun Selling : Class ;
|
|
fun Selling_Class : SubClass Selling FinancialTransaction ;
|
|
|
|
-- A syntactically well_formed formula of a
|
|
-- Language. It includes, at minimum, a predicate and a subject (which
|
|
-- may be explicit or implicit), and it expresses a Proposition.
|
|
fun Sentence : Class ;
|
|
fun Sentence_Class : SubClass Sentence LinguisticExpression ;
|
|
|
|
-- An Agent that has rights but may or may
|
|
-- not have responsibilities and the ability to reason. If the latter are
|
|
-- present, then the Agent is also an instance of CognitiveAgent.
|
|
-- Domesticated animals are an example of SentientAgents that are not
|
|
-- also CognitiveAgents.
|
|
fun SentientAgent : Class ;
|
|
fun SentientAgent_Class : SubClass SentientAgent Agent ;
|
|
|
|
-- A Process where a SelfConnectedObject is
|
|
-- separated into (some of) its parts. Note that Separating is different
|
|
-- from Detaching in that the latter only results in the two objects not
|
|
-- being connected. Note too that Separating is different from
|
|
-- Removing in that one or both of the two things which are separated
|
|
-- may or may not be moved from the location where they were separated.
|
|
fun Separating : Class ;
|
|
fun Separating_Class : SubClass Separating DualObjectProcess ;
|
|
|
|
-- The Class of all Months which are September.
|
|
fun September : Class ;
|
|
fun September_Class : SubClass September Month ;
|
|
|
|
-- A Text consisting of multiple self_contained units.
|
|
-- Some examples are an encyclopedia containing a couple dozen volumes, a television
|
|
-- series made up of many episodes, a film serial, etc.
|
|
fun Series : Class ;
|
|
fun Series_Class : SubClass Series Text ;
|
|
|
|
-- A BinaryFunction that maps a type of Series
|
|
-- (e.g. the Encyclopedia_Britannica or the Popular_Mechanics periodical) and a
|
|
-- number to the volumes of the text type designated by the number.
|
|
fun SeriesVolumeFn : Desc Series -> El PositiveInteger -> Desc Text ;
|
|
|
|
-- ServiceProcess denotes the class
|
|
-- of events in which one agent performs a service for another. The
|
|
-- service need not be commercial, and it need not be the case that
|
|
-- the serviceRecipient pays or recompenses the serviceProvider
|
|
-- for the service.
|
|
fun ServiceProcess : Class ;
|
|
fun ServiceProcess_Class : SubClass ServiceProcess SocialInteraction ;
|
|
|
|
-- A SetOrClass that satisfies extensionality as well as
|
|
-- other constraints specified by some choice of set theory. Sets differ
|
|
-- from Classes in two important respects. First, Sets are extensional _
|
|
-- two Sets with the same elements are identical. Second, a Set can be
|
|
-- an arbitrary stock of objects. That is, there is no requirement that Sets
|
|
-- have an associated condition that determines their membership. Note that Sets
|
|
-- are not assumed to be unique sets, i.e. elements of a Set may occur more
|
|
-- than once in the Set.
|
|
fun Set : Class ;
|
|
fun Set_Class : SubClass Set SetOrClass ;
|
|
|
|
-- The SetOrClass of Sets
|
|
-- and Classes, i.e. any instance of Abstract that has elements or
|
|
-- instances.
|
|
fun SetOrClass : Class ;
|
|
fun SetOrClass_Class : SubClass SetOrClass Abstract ;
|
|
|
|
-- Attributes that indicate the sex of an
|
|
-- Organism.
|
|
fun SexAttribute : Class ;
|
|
fun SexAttribute_Class : SubClass SexAttribute BiologicalAttribute ;
|
|
|
|
-- Sexual Processes of biological
|
|
-- reproduction.
|
|
fun SexualReproduction : Class ;
|
|
fun SexualReproduction_Class : SubClass SexualReproduction Replication ;
|
|
|
|
-- Any Attribute that relates to the
|
|
-- shape of an Object.
|
|
fun ShapeAttribute : Class ;
|
|
fun ShapeAttribute_Class : SubClass ShapeAttribute InternalAttribute ;
|
|
|
|
-- The Process of changing the shape of an Object.
|
|
fun ShapeChange : Class ;
|
|
fun ShapeChange_Class : SubClass ShapeChange InternalChange ;
|
|
|
|
-- The subclass of Impelling where the patient
|
|
-- is a projectile that is fired through the air by means of some sort of
|
|
-- Device.
|
|
fun Shooting : Class ;
|
|
fun Shooting_Class : SubClass Shooting Impelling ;
|
|
|
|
-- A ShoreArea is a LandArea approximately
|
|
-- 1_3 km wide bordering a body of water, such as an ocean, bay, river,
|
|
-- or lake. A ShoreArea may comprise a variety of LandForms, such as dunes,
|
|
-- sloughs, and marshes.
|
|
fun ShoreArea : Class ;
|
|
fun ShoreArea_Class : SubClass ShoreArea LandArea ;
|
|
|
|
-- SI electric conductance measure. Symbol: S.
|
|
-- In the case of direct current, the conductance in Siemens is the
|
|
-- reciprocal of the resistance in Ohms, in the case of alternating current,
|
|
-- it is the reciprocal of the impedance in ohms. siemens = A/V =
|
|
-- m^(_2)*kg(_1)*s^(3)*A^2.
|
|
fun Siemens : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- SI dose equivalent measure. Symbol: Sv. It is
|
|
-- a unit of biologic dose of ionizing radiation. The Sievert makes it
|
|
-- possible to normalize doses of different types of radiation. It takes
|
|
-- into account the relative biologic effectiveness of ionizing radiation,
|
|
-- since each form of such radiation__e.g., X rays, gamma rays, neutrons__
|
|
-- has a slightly different effect on living tissue for a given absorbed
|
|
-- dose. The dose equivalent of a given type of radiation (in Sievert) is
|
|
-- the dose of the radiation in Gray multiplied by a quality factor that
|
|
-- is based on the relative biologic effectiveness of the radiation.
|
|
-- Accordingly, one Sievert is generally defined as the amount of radiation
|
|
-- roughly equivalent in biologic effectiveness to one Gray of gamma
|
|
-- radiation. Sievert = J/kg = m^2*s^(_2)
|
|
fun Sievert : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- (SignumFn ?NUMBER) denotes the sign of ?NUMBER.
|
|
-- This is one of the following values: _1, 1, or 0.
|
|
fun SignumFn : El RealNumber -> Ind Integer ;
|
|
|
|
-- (SineFn ?DEGREE) is the sine of the
|
|
-- PlaneAngleMeasure ?DEGREE. The sine of ?DEGREE is the ratio of the side
|
|
-- opposite ?DEGREE to the hypotenuse in a right_angled triangle.
|
|
fun SineFn : El PlaneAngleMeasure -> Ind RealNumber ;
|
|
|
|
-- Speaking that is also Music.
|
|
fun Singing : Class ;
|
|
fun Singing_Class : SubClass Singing (both Music Speaking) ;
|
|
|
|
-- SingleAgentProcess
|
|
-- is the Class of all Processes that require exactly one agent in order to occur.
|
|
fun SingleAgentProcess : Class ;
|
|
fun SingleAgentProcess_Class : SubClass SingleAgentProcess Process ;
|
|
|
|
-- A PermanentResidence which is
|
|
-- intended to be the home of a single SocialUnit. This class covers
|
|
-- Houses, ApartmentUnits, and CondominiumUnits.
|
|
fun SingleFamilyResidence : Class ;
|
|
fun SingleFamilyResidence_Class : SubClass SingleFamilyResidence PermanentResidence ;
|
|
|
|
-- The BodyPosition of being recumbent, i.e.
|
|
-- knees bent and back side supported.
|
|
fun Sitting : Ind BodyPosition ;
|
|
|
|
-- The system of Bones that make up the supporting structure
|
|
-- of Vertebrates.
|
|
fun Skeleton : Class ;
|
|
fun Skeleton_Class : SubClass Skeleton (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- English mass unit of slugs.
|
|
fun Slug : Ind UnitOfMass ;
|
|
|
|
-- The subclass of Perception in which the
|
|
-- sensing is done by an olefactory Organ.
|
|
fun Smelling : Class ;
|
|
fun Smelling_Class : SubClass Smelling Perception ;
|
|
|
|
-- A mixture of fine particles suspended in a gas that is
|
|
-- produced by Combustion.
|
|
fun Smoke : Class ;
|
|
fun Smoke_Class : SubClass Smoke Cloud ;
|
|
|
|
-- An Object with this Attribute has a smooth
|
|
-- surface.
|
|
fun Smooth : Ind TextureAttribute ;
|
|
|
|
-- The subclass of
|
|
-- IntentionalProcess that involves interactions between
|
|
-- CognitiveAgents.
|
|
fun SocialInteraction : Class ;
|
|
fun SocialInteraction_Class : SubClass SocialInteraction IntentionalProcess ;
|
|
|
|
-- The Class of all Attributes that
|
|
-- specify the position or status of a CognitiveAgent within an
|
|
-- Organization or other Group.
|
|
fun SocialRole : Class ;
|
|
fun SocialRole_Class : SubClass SocialRole RelationalAttribute ;
|
|
|
|
-- A GroupOfPeople who all have the same home.
|
|
fun SocialUnit : Class ;
|
|
fun SocialUnit_Class : SubClass SocialUnit GroupOfPeople ;
|
|
|
|
-- An Object has the Attribute of Solid if it
|
|
-- has a fixed shape and a fixed volume.
|
|
fun Solid : Ind PhysicalState ;
|
|
|
|
-- The value of an angle in a solid.
|
|
fun SolidAngleMeasure : Class ;
|
|
fun SolidAngleMeasure_Class : SubClass SolidAngleMeasure AngleMeasure ;
|
|
|
|
-- A liquid mixture. The most abundant component in
|
|
-- a solution is called the solvent. Other components are called solutes.
|
|
-- A solution, though homogeneous, may nonetheless have variable composition.
|
|
-- Any amount of salt, up to a maximum limit, can be dissolved in a given
|
|
-- amount of water.
|
|
fun Solution : Class ;
|
|
fun Solution_Class : SubClass Solution LiquidMixture ;
|
|
|
|
-- The volume of sound relative to a listener.
|
|
fun SoundAttribute : Class ;
|
|
fun SoundAttribute_Class : SubClass SoundAttribute RelationalAttribute ;
|
|
|
|
-- The compass direction of South.
|
|
fun South : Ind DirectionalAttribute ;
|
|
|
|
-- Any LinguisticGeneration which is also a
|
|
-- Vocalizing, i.e. any LinguisticCommunication by a Human which
|
|
-- involves his/her vocal cords.
|
|
fun Speaking : Class ;
|
|
fun Speaking_Class : SubClass Speaking (both LinguisticCommunication Vocalizing) ;
|
|
|
|
-- Maps an instance of LengthMeasure and an instance of
|
|
-- TimeDuration to the speed represented by this proportion of distance and time.
|
|
-- For example, (SpeedFn (MeasureFn 55 Mile)(MeasureFn 1 HourDuration))
|
|
-- represents the velocity of 55 miles per hour.
|
|
fun SpeedFn : El LengthMeasure -> El TimeDuration -> Ind FunctionQuantity ;
|
|
|
|
-- A flexible column made out of bones called
|
|
-- vertebrae. The main function of the SpinalColumn is to protect the
|
|
-- spinal cord.
|
|
fun SpinalColumn : Class ;
|
|
fun SpinalColumn_Class : SubClass SpinalColumn (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- A SpokenHumanLanguage is a
|
|
-- HumanLanguage which has as its medium the human voice. It can also
|
|
-- berepresented visually through writing, although not all
|
|
-- SpokenHumanLanguages have a codified written form.
|
|
fun SpokenHumanLanguage : Class ;
|
|
fun SpokenHumanLanguage_Class : SubClass SpokenHumanLanguage HumanLanguage ;
|
|
|
|
-- Any ReproductiveBody of a NonFloweringPlant.
|
|
fun Spore : Class ;
|
|
fun Spore_Class : SubClass Spore (both PlantAnatomicalStructure ReproductiveBody) ;
|
|
|
|
-- A Game which requires some degree of physical
|
|
-- exercion from the participants of the game.
|
|
fun Sport : Class ;
|
|
fun Sport_Class : SubClass Sport Game ;
|
|
|
|
-- (SquareRootFn ?NUMBER) is the principal
|
|
-- square root of ?NUMBER.
|
|
fun SquareRootFn : El RealNumber -> Ind Number ;
|
|
|
|
-- The BodyPosition of being upright, i.e. being
|
|
-- fully extended and supported by nothing other than one's own feet.
|
|
fun Standing : Ind BodyPosition ;
|
|
|
|
-- Any Process where the PhysicalState
|
|
-- of part of the patient of the Process changes.
|
|
fun StateChange : Class ;
|
|
fun StateChange_Class : SubClass StateChange InternalChange ;
|
|
|
|
-- The class StateOfMind is distinguished from
|
|
-- its complement TraitAttribute by the fact that instances of the former are
|
|
-- transient while instances of the latter are persistent features of a creature's behavioral/psychological make_up.
|
|
fun StateOfMind : Class ;
|
|
fun StateOfMind_Class : SubClass StateOfMind PsychologicalAttribute ;
|
|
|
|
-- Administrative subdivisions of a
|
|
-- Nation that are broader than any other political subdivisions that
|
|
-- may exist. This Class includes the states of the United States, as
|
|
-- well as the provinces of Canada and European countries.
|
|
fun StateOrProvince : Class ;
|
|
fun StateOrProvince_Class : SubClass StateOrProvince (both GeopoliticalArea LandArea) ;
|
|
|
|
-- A WaterArea in which water does not flow
|
|
-- constantly or in the same direction, e.g. most lakes and ponds.
|
|
fun StaticWaterArea : Class ;
|
|
fun StaticWaterArea_Class : SubClass StaticWaterArea WaterArea ;
|
|
|
|
-- Instances of this Class commit the agent to some truth.
|
|
-- For example, John claimed that the moon is made of green cheese.
|
|
fun Stating : Class ;
|
|
fun Stating_Class : SubClass Stating LinguisticCommunication ;
|
|
|
|
-- A StationaryArtifact is an Artifact
|
|
-- that has a fixed spatial location. Most instances of this Class are
|
|
-- architectural works, e.g. the Eiffel Tower, the Great Pyramids, office towers,
|
|
-- single_family houses, etc.
|
|
fun StationaryArtifact : Class ;
|
|
fun StationaryArtifact_Class : SubClass StationaryArtifact Artifact ;
|
|
|
|
-- SI solid angle measure. Symbol: sr. It is
|
|
-- the solid angle of a sphere subtended by a portion of the surface whose
|
|
-- area is equal to the square of the sphere's radius. Another definition
|
|
-- is: the solid angle which, having its vertex in the center of the sphere,
|
|
-- cuts off an area of the surface of the sphere equal to that of a square
|
|
-- with sides of length equal to the radius of the sphere. Steradian =
|
|
-- m^2/m^2 = 1.
|
|
fun Steradian : Ind UnitOfAngularMeasure ;
|
|
|
|
-- A relatively narrow WaterArea where the
|
|
-- water flows constantly and in the same direction, e.g. a river, a stream,
|
|
-- etc.
|
|
fun StreamWaterArea : Class ;
|
|
fun StreamWaterArea_Class : SubClass StreamWaterArea (both FlowRegion WaterArea) ;
|
|
|
|
-- The class of ElementalSubstances that
|
|
-- are smaller than Atoms and compose Atoms.
|
|
fun SubatomicParticle : Class ;
|
|
fun SubatomicParticle_Class : SubClass SubatomicParticle ElementalSubstance ;
|
|
|
|
-- The Class of NormativeAttributes
|
|
-- which lack an objective criterion for their attribution, i.e. the attribution of
|
|
-- these Attributes varies from subject to subject and even with respect to the
|
|
-- same subject over time. This Class is, generally speaking, only used when
|
|
-- mapping external knowledge sources to the SUMO. If a term from such a knowledge
|
|
-- source seems to lack objective criteria for its attribution, it is assigned to
|
|
-- this Class.
|
|
fun SubjectiveAssessmentAttribute : Class ;
|
|
fun SubjectiveAssessmentAttribute_Class : SubClass SubjectiveAssessmentAttribute NormativeAttribute ;
|
|
|
|
-- An Object in which every part is similar to
|
|
-- every other in every relevant respect. More precisely, something is a
|
|
-- Substance when it has only arbitrary pieces as parts _ any parts have
|
|
-- properties which are similar to those of the whole. Note that a Substance
|
|
-- may nonetheless have physical properties that vary. For example, the
|
|
-- temperature, chemical constitution, density, etc. may change from one part
|
|
-- to another. An example would be a body of water.
|
|
fun Substance : Class ;
|
|
fun Substance_Class : SubClass Substance SelfConnectedObject ;
|
|
|
|
-- The Class of Transfers where one thing is
|
|
-- replaced with something else.
|
|
fun Substituting : Class ;
|
|
fun Substituting_Class : SubClass Substituting (both DualObjectProcess Transfer) ;
|
|
|
|
-- If ?NUMBER1 and ?NUMBER2 are Numbers,
|
|
-- then (SubtractionFn ?NUMBER1 ?NUMBER2) is the arithmetical difference
|
|
-- between ?NUMBER1 and ?NUMBER2, i.e. ?NUMBER1 minus ?NUMBER2. An
|
|
-- exception occurs when ?NUMBER1 is equal to 0, in which case
|
|
-- (SubtractionFn ?NUMBER1 ?NUMBER2) is the negation of ?NUMBER2.
|
|
fun SubtractionFn : El Quantity -> El Quantity -> Ind Quantity ;
|
|
|
|
-- A UnaryFunction that maps an Integer to
|
|
-- its successor, e.g. the successor of 5 is 6.
|
|
fun SuccessorFn : El Integer -> Ind Integer ;
|
|
|
|
-- A short Text that is a summary of another,
|
|
-- longer Text.
|
|
fun Summary : Class ;
|
|
fun Summary_Class : SubClass Summary Text ;
|
|
|
|
-- The Class of all calendar Sundays.
|
|
fun Sunday : Class ;
|
|
fun Sunday_Class : SubClass Sunday Day ;
|
|
|
|
-- Instances of this Class suppose, for the sake of
|
|
-- argument, that a proposition is true. For example, John considered what he
|
|
-- would do if he won the lottery.
|
|
fun Supposing : Class ;
|
|
fun Supposing_Class : SubClass Supposing LinguisticCommunication ;
|
|
|
|
-- Processes which involve altering
|
|
-- the properties that apply to the surface of an Object.
|
|
fun SurfaceChange : Class ;
|
|
fun SurfaceChange_Class : SubClass SurfaceChange InternalChange ;
|
|
|
|
-- Any TherapeuticProcess that involves making an
|
|
-- incision in the Animal that is the patient of the TherapeuticProcess.
|
|
fun Surgery : Class ;
|
|
fun Surgery_Class : SubClass Surgery TherapeuticProcess ;
|
|
|
|
-- A LiquidMixture where at least one of the
|
|
-- components of the Mixture is equally distributed throughout the Mixture
|
|
-- but is not dissolved in it.
|
|
fun Suspension : Class ;
|
|
fun Suspension_Class : SubClass Suspension LiquidMixture ;
|
|
|
|
-- Any deliberate and controlled BodyMotion
|
|
-- through water that is accomplished by an Organism.
|
|
fun Swimming : Class ;
|
|
fun Swimming_Class : SubClass Swimming BodyMotion ;
|
|
|
|
-- The Class of alphanumeric sequences.
|
|
fun SymbolicString : Class ;
|
|
fun SymbolicString_Class : SubClass SymbolicString ContentBearingObject ;
|
|
|
|
-- SymmetricAttribute is the class of
|
|
-- PositionalAttribute that hold between two items regardless of their
|
|
-- order or orientation.
|
|
fun SymmetricPositionalAttribute : Class ;
|
|
fun SymmetricPositionalAttribute_Class : SubClass SymmetricPositionalAttribute PositionalAttribute ;
|
|
|
|
-- Any Substance that is the result of an
|
|
-- IntentionalProcess, i.e. any substance that is created by Humans.
|
|
fun SyntheticSubstance : Class ;
|
|
def SyntheticSubstance = KappaFn Substance (\SUBSTANCE -> exists IntentionalProcess
|
|
(\PROCESS -> result (var IntentionalProcess Process ? PROCESS)
|
|
(var Substance Entity ? SUBSTANCE))) ;
|
|
|
|
-- The Class of Systeme
|
|
-- International (SI) units.
|
|
fun SystemeInternationalUnit : Class ;
|
|
fun SystemeInternationalUnit_Class : SubClass SystemeInternationalUnit UnitOfMeasure ;
|
|
|
|
-- The subclass of Perception in which
|
|
-- the sensing is done by Touching. Note that Touching need not involve
|
|
-- TactilePerception. For example, a person who has lost all sensation in
|
|
-- both of his legs would have no TactilePerception of anything his legs
|
|
-- were Touching.
|
|
fun TactilePerception : Class ;
|
|
fun TactilePerception_Class : SubClass TactilePerception Perception ;
|
|
|
|
-- (TangentFn ?DEGREE) is the tangent of the
|
|
-- PlaneAngleMeasure ?DEGREE. The tangent of ?DEGREE is the ratio of
|
|
-- the side opposite ?DEGREE to the side next to ?DEGREE in a right_angled
|
|
-- triangle.
|
|
fun TangentFn : El PlaneAngleMeasure -> Ind RealNumber ;
|
|
|
|
-- The Class of Attributes relating to
|
|
-- the taste of Objects.
|
|
fun TasteAttribute : Class ;
|
|
fun TasteAttribute_Class : SubClass TasteAttribute PerceptualAttribute ;
|
|
|
|
-- The subclass of Perception in which the
|
|
-- sensing is done by of an Organ which can discriminate various tastes.
|
|
fun Tasting : Class ;
|
|
fun Tasting_Class : SubClass Tasting Perception ;
|
|
|
|
-- Measures of temperature.
|
|
-- In scientific circles, the temperature of something is understood as the
|
|
-- average velocity of the atoms or molecules that make up the thing.
|
|
fun TemperatureMeasure : Class ;
|
|
fun TemperatureMeasure_Class : SubClass TemperatureMeasure ConstantQuantity ;
|
|
|
|
-- The basic Function for expressing
|
|
-- the composition of larger TimeIntervals out of smaller TimeIntervals.
|
|
-- For example, if ThisSeptember is an instance of September,
|
|
-- (TemporalCompositionFn ThisSeptember Day) denotes the Class of
|
|
-- consecutive days that make up ThisSeptember. Note that one can obtain
|
|
-- the number of instances of this Class by using the function CardinalityFn.
|
|
fun TemporalCompositionFn : El TimeInterval -> Desc TimeInterval -> Desc TimeInterval ;
|
|
|
|
-- A Residence which is strictly temporary,
|
|
-- i.e. where no one makes his/her home.
|
|
fun TemporaryResidence : Class ;
|
|
fun TemporaryResidence_Class : SubClass TemporaryResidence Residence ;
|
|
|
|
-- A UnaryFunction that maps a UnitOfMeasure
|
|
-- into a UnitOfMeasure that is equal to 1,000,000,000,000 units of the original
|
|
-- UnitOfMeasure. For example, (TeraFn Hertz) is 1,000,000,000,000 Hertz.
|
|
fun TeraFn : El UnitOfMeasure -> Ind UnitOfMeasure;
|
|
|
|
-- A UnaryFunction that maps a
|
|
-- GraphArc to the terminal node of the GraphArc. Note that this
|
|
-- is a partial function. In particular, the function is undefined
|
|
-- for GraphArcs that are not part of a DirectedGraph.
|
|
fun TerminalNodeFn : El GraphArc -> Ind GraphNode ;
|
|
|
|
-- OrganizationalProcesses where someone
|
|
-- ceases to be an employee of an Organization. Note that this covers being
|
|
-- laid off, being fired, and voluntarily leaving a job.
|
|
fun TerminatingEmployment : Class ;
|
|
fun TerminatingEmployment_Class : SubClass TerminatingEmployment LeavingAnOrganization ;
|
|
|
|
-- SI magnetic flux density measure. Symbol: T.
|
|
-- One Tesla equals one Weber per square Meter. Tesla = Wb/m^2 =
|
|
-- kg*s^(_2)*A^(_1).
|
|
fun Tesla : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- A LinguisticExpression or set of
|
|
-- LinguisticExpressions that perform a specific function related
|
|
-- to Communication, e.g. express a discourse about a particular
|
|
-- topic, and that are inscribed in a CorpuscularObject by Humans.
|
|
fun Text : Class ;
|
|
fun Text_Class : SubClass Text (both Artifact (both ContentBearingObject LinguisticExpression)) ;
|
|
|
|
-- Any Attribute that characterizes the
|
|
-- texture of an Object.
|
|
fun TextureAttribute : Class ;
|
|
fun TextureAttribute_Class : SubClass TextureAttribute PerceptualAttribute ;
|
|
|
|
-- A Process that is carried out
|
|
-- for the purpose of curing, improving or reducing the pain associated
|
|
-- with a DiseaseOrSyndrome.
|
|
fun TherapeuticProcess : Class ;
|
|
fun TherapeuticProcess_Class : SubClass TherapeuticProcess Repairing ;
|
|
|
|
-- The class of GeometricFigures that
|
|
-- have position and an extension along three dimensions, viz. geometric solids
|
|
-- like polyhedrons and cylinders.
|
|
fun ThreeDimensionalFigure : Class ;
|
|
fun ThreeDimensionalFigure_Class : SubClass ThreeDimensionalFigure GeometricFigure ;
|
|
|
|
-- The Class of all calendar Thursdays.
|
|
fun Thursday : Class ;
|
|
fun Thursday_Class : SubClass Thursday Day ;
|
|
|
|
-- A UnaryConstantFunctionQuantity of continuous time. All instances of
|
|
-- this Class are returned by Functions that map a time quantity into
|
|
-- another ConstantQuantity such as temperature. For example, 'the
|
|
-- temperature at the top of the Empire State Building' is a
|
|
-- TimeDependentQuantity, since its value depends on the time.
|
|
fun TimeDependentQuantity : Class ;
|
|
fun TimeDependentQuantity_Class : SubClass TimeDependentQuantity UnaryConstantFunctionQuantity ;
|
|
|
|
-- Any measure of length of time,
|
|
-- with or without respect to the universal timeline.
|
|
fun TimeDuration : Class ;
|
|
fun TimeDuration_Class : SubClass TimeDuration TimeMeasure ;
|
|
|
|
-- An interval of time.
|
|
-- Note that a TimeInterval has both an extent and a location on the
|
|
-- universal timeline. Note too that a TimeInterval has no gaps,
|
|
-- i.e. this class contains only convex time intervals.
|
|
fun TimeInterval : Class ;
|
|
fun TimeInterval_Class : SubClass TimeInterval TimePosition ;
|
|
|
|
-- A BinaryFunction that takes two TimePoints
|
|
-- as arguments and returns the TimeInterval defined by these two TimePoints.
|
|
-- Note that the first TimePoint must occur earlier than the second TimePoint.
|
|
fun TimeIntervalFn : El TimePoint -> El TimePoint -> Ind TimeInterval ;
|
|
|
|
-- The class of temporal durations (instances
|
|
-- of TimeDuration) and positions of TimePoints and TimeIntervals along
|
|
-- the universal timeline (instances of TimePosition).
|
|
fun TimeMeasure : Class ;
|
|
fun TimeMeasure_Class : SubClass TimeMeasure ConstantQuantity ;
|
|
|
|
-- An extensionless point on
|
|
-- the universal timeline. The TimePoints at which Processes occur
|
|
-- can be known with various degrees of precision and approximation, but
|
|
-- conceptually TimePoints are point_like and not interval_like. That
|
|
-- is, it doesn't make sense to talk about how long a TimePoint
|
|
-- lasts.
|
|
fun TimePoint : Class ;
|
|
fun TimePoint_Class : SubClass TimePoint TimePosition ;
|
|
|
|
-- Any TimePoint or TimeInterval
|
|
-- along the universal timeline from NegativeInfinity to
|
|
-- PositiveInfinity.
|
|
fun TimePosition : Class ;
|
|
fun TimePosition_Class : SubClass TimePosition TimeMeasure ;
|
|
|
|
-- An Attribute which is used to specify coordinates
|
|
-- in which time measures are uniform, i.e. all time devices are synchronized to
|
|
-- the same TimePositions.
|
|
fun TimeZone : Class ;
|
|
fun TimeZone_Class : SubClass TimeZone RelationalAttribute ;
|
|
|
|
-- An aggregation of similarly specialized Cells
|
|
-- and the associated intercellular substance. Tissues are relatively
|
|
-- non_localized in comparison to BodyParts, Organs or Organ components.
|
|
-- The main features of Tissues are self_connectivity (see
|
|
-- SelfConnectedObject) and being a homogeneous mass (all parts in the
|
|
-- same granularity are instances of Tissue as well).
|
|
fun Tissue : Class ;
|
|
fun Tissue_Class : SubClass Tissue BodySubstance ;
|
|
|
|
-- Any Transfer where two Objects are
|
|
-- brought into immediate physical contact with one another.
|
|
fun Touching : Class ;
|
|
fun Touching_Class : SubClass Touching Transfer ;
|
|
|
|
-- Attributes that indicate the the
|
|
-- behavior/personality traits of an Organism.
|
|
fun TraitAttribute : Class ;
|
|
fun TraitAttribute_Class : SubClass TraitAttribute PsychologicalAttribute ;
|
|
|
|
-- The subclass of ChangeOfPossession where
|
|
-- something is exchanged for something else.
|
|
fun Transaction : Class ;
|
|
fun Transaction_Class : SubClass Transaction (both ChangeOfPossession DualObjectProcess) ;
|
|
|
|
-- Any instance of Translocation where the agent
|
|
-- and the patient are not the same thing.
|
|
fun Transfer : Class ;
|
|
fun Transfer_Class : SubClass Transfer Translocation ;
|
|
|
|
-- Transitway is the broadest class
|
|
-- of regions which may be passed through as a path in instances
|
|
-- of Translocation. Transitway includes land, air, and sea
|
|
-- regions, and it includes both natural and artificial transitways.
|
|
fun Transitway : Class ;
|
|
fun Transitway_Class : SubClass Transitway (both Region SelfConnectedObject) ;
|
|
|
|
-- Converting content from one Language into another.
|
|
-- This covers oral translation (i.e. interpreting) as well as written translation.
|
|
fun Translating : Class ;
|
|
fun Translating_Class : SubClass Translating (both ContentDevelopment DualObjectProcess) ;
|
|
|
|
-- Translocation is that class of Motions
|
|
-- in which an object moves from one place to another. In the case of round
|
|
-- trips, the origin and destination are the same, but the intervening
|
|
-- motion passes through other locations. Translocation represents linear
|
|
-- motion, in contrast to rotation or other movement in place. A vehicle is
|
|
-- not necessary, Ambulating is a kind of Translocation.
|
|
fun Translocation : Class ;
|
|
fun Translocation_Class : SubClass Translocation Motion ;
|
|
|
|
-- Motion from one point to another by means
|
|
-- of a TransportationDevice.
|
|
fun Transportation : Class ;
|
|
fun Transportation_Class : SubClass Transportation Translocation ;
|
|
|
|
-- A TransportationDevice is a Device
|
|
-- which serves as the instrument in a Transportation Process which carries
|
|
-- the patient of the Process from one point to another.
|
|
fun TransportationDevice : Class ;
|
|
fun TransportationDevice_Class : SubClass TransportationDevice Device ;
|
|
|
|
-- A Tree is a DirectedGraph that has no
|
|
-- GraphLoops.
|
|
fun Tree : Class ;
|
|
fun Tree_Class : SubClass Tree Graph ;
|
|
|
|
-- The TruthValue of being true.
|
|
fun True : Ind TruthValue ;
|
|
|
|
-- The Class of truth values, e.g. True and
|
|
-- False. These are Attributes of Sentences and Propositions.
|
|
fun TruthValue : Class ;
|
|
fun TruthValue_Class : SubClass TruthValue RelationalAttribute ;
|
|
|
|
-- The Class of all calendar Tuesdays.
|
|
fun Tuesday : Class ;
|
|
fun Tuesday_Class : SubClass Tuesday Day ;
|
|
|
|
-- Any two OneDimensionalFigures (i.e.
|
|
-- straight lines) meeting at a single GeometricPoint.
|
|
fun TwoDimensionalAngle : Class ;
|
|
fun TwoDimensionalAngle_Class : SubClass TwoDimensionalAngle OpenTwoDimensionalFigure ;
|
|
|
|
-- The class of GeometricFigures that
|
|
-- have position and an extension along two dimensions, viz. plane figures
|
|
-- like circles and polygons.
|
|
fun TwoDimensionalFigure : Class ;
|
|
fun TwoDimensionalFigure_Class : SubClass TwoDimensionalFigure GeometricFigure ;
|
|
|
|
-- A subclass of FunctionQuantity, instances of which are returned by
|
|
-- UnaryFunctions that map from one instance of the Class
|
|
-- ConstantQuantity to another instance of the Class
|
|
-- ConstantQuantity.
|
|
fun UnaryConstantFunctionQuantity : Class ;
|
|
fun UnaryConstantFunctionQuantity_Class : SubClass UnaryConstantFunctionQuantity FunctionQuantity ;
|
|
|
|
-- Attribute that applies to Organisms that
|
|
-- are unconscious. An Organism may be Unconscious because it is Dead
|
|
-- or because of a blow to the head, a drug, etc.
|
|
fun Unconscious : Ind ConsciousnessAttribute ;
|
|
|
|
-- The Class of Removing processes where the agent
|
|
-- uncovers the patient, either completely or only partially.
|
|
fun Uncovering : Class ;
|
|
fun Uncovering_Class : SubClass Uncovering Removing ;
|
|
|
|
-- The Attribute of a CognitiveAgent when
|
|
-- he/she is unemployed.
|
|
fun Unemployed : Ind SocialRole ;
|
|
|
|
-- Any instance of Detaching which results in
|
|
-- a situation where it is not the case that the agent grasps something
|
|
-- which he/she grasps previously.
|
|
fun Ungrasping : Class ;
|
|
fun Ungrasping_Class : SubClass Ungrasping Detaching ;
|
|
|
|
-- Any instance of Getting that is not part
|
|
-- of a Transaction. In other words, any instance of Getting where nothing
|
|
-- is given in return. Some examples of UnilateralGetting are: appropriating,
|
|
-- commandeering, stealing, etc.
|
|
fun UnilateralGetting : Class ;
|
|
fun UnilateralGetting_Class : SubClass UnilateralGetting Getting ;
|
|
|
|
-- Any instance of Giving that is not part
|
|
-- of a Transaction. In other words, any instance of Giving where nothing
|
|
-- is received in return. Some examples of UnilateralGiving are: honorary
|
|
-- awards, gifts, and financial grants.
|
|
fun UnilateralGiving : Class ;
|
|
fun UnilateralGiving_Class : SubClass UnilateralGiving Giving ;
|
|
|
|
-- The Attribute of Regions that are
|
|
-- unilluminated, i.e in which no shapes are visually discernable.
|
|
fun Unilluminated : Ind VisualAttribute ;
|
|
|
|
-- A BinaryFunction that maps two SetOrClasses to
|
|
-- the union of these SetOrClasses. An object is an element of the union
|
|
-- of two SetOrClasses just in case it is an instance of either SetOrClass.
|
|
fun UnionFn : El SetOrClass -> El SetOrClass -> Ind SetOrClass ;
|
|
|
|
-- A List in which no item appears more than once,
|
|
-- i.e. a List for which there are no distinct numbers ?NUMBER1 and ?NUMBER2
|
|
-- such that (ListOrderFn ?LIST ?NUMBER1) and (ListOrderFn ?LIST ?NUMBER2)
|
|
-- return the same value.
|
|
fun UniqueList : Class ;
|
|
fun UniqueList_Class : SubClass UniqueList List ;
|
|
|
|
-- UnitFn returns just the UnitOfMeasure of a PhysicalQuantity with an associated
|
|
-- UnitOfMeasure and RealNumber magnitude. For example, the unit of
|
|
-- the ConstantQuantity (MeasureFn 2 Kilometer) is the
|
|
-- UnitOfMeasure Kilometer.
|
|
fun UnitFn : El PhysicalQuantity -> Ind UnitOfMeasure ;
|
|
|
|
-- Every instance of this Class is a UnitOfMeasure that can be used
|
|
-- with MeasureFn to form instances of AngleMeasure.
|
|
fun UnitOfAngularMeasure : Class ;
|
|
fun UnitOfAngularMeasure_Class : SubClass UnitOfAngularMeasure NonCompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of AreaMeasure.
|
|
fun UnitOfArea : Class ;
|
|
fun UnitOfArea_Class : SubClass UnitOfArea CompositeUnitOfMeasure ;
|
|
|
|
-- UnitOfAtmosphericPressure includes those instances of
|
|
-- UnitOfMeasure used to measure atmospheric pressure (barometricPressure),
|
|
-- e.g., InchMercury.
|
|
fun UnitOfAtmosphericPressure : Class ;
|
|
fun UnitOfAtmosphericPressure_Class : SubClass UnitOfAtmosphericPressure CompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of CurrencyMeasure.
|
|
fun UnitOfCurrency : Class ;
|
|
fun UnitOfCurrency_Class : SubClass UnitOfCurrency NonCompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of TimeDuration. Note that TimeDuration is a subclass of TimeMeasure.
|
|
fun UnitOfDuration : Class ;
|
|
fun UnitOfDuration_Class : SubClass UnitOfDuration NonCompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this
|
|
-- Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of FrequencyMeasure.
|
|
fun UnitOfFrequency : Class ;
|
|
fun UnitOfFrequency_Class : SubClass UnitOfFrequency CompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this
|
|
-- Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of InformationMeasure.
|
|
fun UnitOfInformation : Class ;
|
|
fun UnitOfInformation_Class : SubClass UnitOfInformation NonCompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this
|
|
-- Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of LengthMeasure.
|
|
fun UnitOfLength : Class ;
|
|
fun UnitOfLength_Class : SubClass UnitOfLength NonCompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this
|
|
-- Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of MassMeasure, which denote the amount of matter in
|
|
-- PhysicalObjects.
|
|
fun UnitOfMass : Class ;
|
|
fun UnitOfMass_Class : SubClass UnitOfMass NonCompositeUnitOfMeasure ;
|
|
|
|
-- A standard of measurement for some dimension.
|
|
-- For example, the Meter is a UnitOfMeasure for the dimension of length,
|
|
-- as is the Inch. There is no intrinsic property of a UnitOfMeasure that
|
|
-- makes it primitive or fundamental, rather, a system of units (e.g.
|
|
-- SystemeInternationalUnit) defines a set of orthogonal dimensions and
|
|
-- assigns units for each.
|
|
fun UnitOfMeasure : Class ;
|
|
fun UnitOfMeasure_Class : SubClass UnitOfMeasure PhysicalQuantity ;
|
|
|
|
-- Every instance of this Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of TemperatureMeasure.
|
|
fun UnitOfTemperature : Class ;
|
|
fun UnitOfTemperature_Class : SubClass UnitOfTemperature NonCompositeUnitOfMeasure ;
|
|
|
|
-- Every instance of this Class is a UnitOfMeasure that can be used with MeasureFn to form
|
|
-- instances of VolumeMeasure.
|
|
fun UnitOfVolume : Class ;
|
|
fun UnitOfVolume_Class : SubClass UnitOfVolume CompositeUnitOfMeasure ;
|
|
|
|
-- Unit of volume commonly used in the United Kingdom.
|
|
fun UnitedKingdomGallon : Ind UnitOfVolume ;
|
|
|
|
-- A currency measure. 1 UnitedStatesCent is equal to .01 UnitedStatesDollars.
|
|
fun UnitedStatesCent : Ind UnitOfCurrency ;
|
|
|
|
-- A currency measure.
|
|
fun UnitedStatesDollar : Ind UnitOfCurrency ;
|
|
|
|
-- Unit of volume commonly used in the United States.
|
|
fun UnitedStatesGallon : Ind UnitOfVolume ;
|
|
|
|
-- The ProbabilityAttribute of being improbable, i.e. more
|
|
-- likely than not to be False.
|
|
fun Unlikely : Ind ProbabilityAttribute ;
|
|
|
|
-- A DeductiveArgument which is valid, i.e. the set of premises in fact entails the conclusion.
|
|
fun ValidDeductiveArgument : Class ;
|
|
fun ValidDeductiveArgument_Class : SubClass ValidDeductiveArgument DeductiveArgument ;
|
|
|
|
-- Vehicle is the subclass of
|
|
-- TransportationDevices that transport passengers or goods
|
|
-- from one place to another by moving from one place to the other
|
|
-- with them, e.g., cars, trucks, ferries, and airplanes. Contrast
|
|
-- with devices such as pipelines, escalators, or supermarket
|
|
-- checkout belts, which carry items from one place to another by means
|
|
-- of a moving part, without the device removing from the origin to
|
|
-- the destination.
|
|
fun Vehicle : Class ;
|
|
fun Vehicle_Class : SubClass Vehicle TransportationDevice ;
|
|
|
|
-- Specifies the velocity of an object, i.e. the speed
|
|
-- and the direction of the speed. For example (VelocityFn (MeasureFn 55 Mile)
|
|
-- (MeasureFn 2 HourDuration) ?REFERENCE North) denotes the velocity of 55 miles
|
|
-- per hour North of the given reference point ?REFERENCE.
|
|
fun VelocityFn : El LengthMeasure -> El TimeDuration -> El Region -> El DirectionalAttribute -> Ind FunctionQuantity ;
|
|
|
|
-- One of the parts of speech. The Class of Words
|
|
-- that conventionally denote Processes.
|
|
fun Verb : Class ;
|
|
fun Verb_Class : SubClass Verb Word ;
|
|
|
|
-- A Phrase that has the same function as a Verb.
|
|
fun VerbPhrase : Class ;
|
|
fun VerbPhrase_Class : SubClass VerbPhrase Phrase ;
|
|
|
|
-- An Animal which has a spinal column.
|
|
fun Vertebrate : Class ;
|
|
def Vertebrate = KappaFn Animal (\VERT -> and (and (and (exists SpinalColumn (\SPINE -> component (var SpinalColumn CorpuscularObject ? SPINE)
|
|
(var Animal CorpuscularObject ? VERT)))
|
|
(forall NervousSystem (\S -> part (var NervousSystem Object ? S)
|
|
(var Animal Object ? VERT))))
|
|
(forall Skeleton (\SKELETON -> part (var Skeleton Object ? SKELETON)
|
|
(var Animal Object ? VERT))))
|
|
(forall Exoskeleton (\SKELETON -> part (var Exoskeleton Object ? SKELETON)
|
|
(var Animal Object ? VERT)))) ;
|
|
|
|
-- Attribute used to indicate that an Object
|
|
-- is positioned height_wise with respect to another Object.
|
|
fun Vertical : Ind PositionalAttribute ;
|
|
|
|
-- A Contest where one participant attempts to
|
|
-- physically injure another participant.
|
|
fun ViolentContest : Class ;
|
|
fun ViolentContest_Class : SubClass ViolentContest Contest ;
|
|
|
|
-- An Organism consisting of a core of a single
|
|
-- nucleic acid enclosed in a protective coat of protein. A virus may replicate
|
|
-- only inside a host living cell. A virus exhibits some but not all of the
|
|
-- usual characteristics of living things.
|
|
fun Virus : Class ;
|
|
fun Virus_Class : SubClass Virus Microorganism ;
|
|
|
|
-- The Class of visually discernible
|
|
-- properties.
|
|
fun VisualAttribute : Class ;
|
|
fun VisualAttribute_Class : SubClass VisualAttribute PerceptualAttribute ;
|
|
|
|
-- A Nutrient present in natural products or made
|
|
-- synthetically, which is essential in the diet of Humans and other higher
|
|
-- Animals. Included here are Vitamin precursors and provitamins.
|
|
fun Vitamin : Class ;
|
|
fun Vitamin_Class : SubClass Vitamin Nutrient ;
|
|
|
|
-- The vocal cords, are composed
|
|
-- of two folds of mucous membrane stretched horizontally across the
|
|
-- larynx. They vibrate, modulating the flow of air being expelled from the
|
|
-- lungs during Vocalizing.
|
|
fun VocalCords : Class ;
|
|
fun VocalCords_Class : SubClass VocalCords Organ ;
|
|
|
|
-- Any instance of RadiatingSound where the
|
|
-- instrument is the Human vocal cords. This covers grunts, screams,
|
|
-- roars, as well as Speaking.
|
|
fun Vocalizing : Class ;
|
|
fun Vocalizing_Class : SubClass Vocalizing (both BodyMotion RadiatingSound) ;
|
|
|
|
-- SI electric potential measure. Symbol: V. It is
|
|
-- the difference of electric potential between two points of a conducting
|
|
-- wire carrying a constant current of 1 Ampere, when the power dissipated
|
|
-- between these points is equal to 1 Watt. Volt = W/A =
|
|
-- m^2*kg*s^(_3)*A^(_1).
|
|
fun Volt : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- Measures of the amount of space in three dimensions.
|
|
fun VolumeMeasure : Class ;
|
|
fun VolumeMeasure_Class : SubClass VolumeMeasure FunctionQuantity ;
|
|
|
|
-- Voting is the activity of voting in an
|
|
-- Election. Voting is typically done by individuals, while Elections
|
|
-- are conducted by Organizations. The voting process by an individual
|
|
-- voter is part of an Election process.
|
|
fun Voting : Class ;
|
|
fun Voting_Class : SubClass Voting Deciding ;
|
|
|
|
-- Ambulating relatively slowly, i.e. moving in such a
|
|
-- way that at least one foot is always in contact with the ground.
|
|
fun Walking : Class ;
|
|
fun Walking_Class : SubClass Walking Ambulating ;
|
|
|
|
-- A military confrontation between two or more
|
|
-- GeopoliticalAreas or Organizations whose members are GeopoliticalAreas.
|
|
-- As the corresponding axiom specifies, a War is made up of Battles.
|
|
fun War : Class ;
|
|
fun War_Class : SubClass War ViolentContest ;
|
|
|
|
-- Vertebrates whose body temperature
|
|
-- is internally regulated.
|
|
fun WarmBloodedVertebrate : Class ;
|
|
fun WarmBloodedVertebrate_Class : SubClass WarmBloodedVertebrate Vertebrate ;
|
|
|
|
-- A Contract that states the cirumstances
|
|
-- under which defects in the product will be corrected for no charge.
|
|
-- A Warranty is usually limited to a length of time that is specified
|
|
-- in the Warranty itself. A Warranty also includes information about
|
|
-- what is not covered and actions that invalidate the Warranty.
|
|
fun Warranty : Ind DeonticAttribute ;
|
|
|
|
-- The Class of samples of the compound H20. Note
|
|
-- that this Class covers both pure and impure Water.
|
|
fun Water : Class ;
|
|
fun Water_Class : SubClass Water CompoundSubstance ;
|
|
|
|
-- A body which is made up predominantly of water,
|
|
-- e.g. rivers, lakes, oceans, etc.
|
|
fun WaterArea : Class ;
|
|
fun WaterArea_Class : SubClass WaterArea GeographicArea ;
|
|
|
|
-- Any Cloud that is composed primarily of water vapor.
|
|
fun WaterCloud : Class ;
|
|
fun WaterCloud_Class : SubClass WaterCloud Cloud ;
|
|
|
|
-- Any LiquidMotion where the Liquid is Water.
|
|
fun WaterMotion : Class ;
|
|
fun WaterMotion_Class : SubClass WaterMotion LiquidMotion ;
|
|
|
|
-- SI power measure. Symbol: W. A UnitOfMeasure
|
|
-- that measures power, i.e. energy produced or expended divided by
|
|
-- TimeDuration. It is the power which gives rise to the production
|
|
-- of energy (or work) at the rate of one Joule per SecondDuration.
|
|
-- Watt = J/s = m^2*kg*s^(_3).
|
|
fun Watt : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- A UnaryFunction that maps an Agent to a
|
|
-- CurrencyMeasure specifying the value of the property owned by the Agent.
|
|
-- Note that this Function is generally used in conjunction with the
|
|
-- Function PropertyFn, e.g. (WealthFn (PropertyFn BillGates)) would
|
|
-- return the monetary value of the sum of Bill Gates' holdings.
|
|
fun WealthFn : El Agent -> Ind CurrencyMeasure ;
|
|
|
|
-- The Class of Devices that are designed
|
|
-- primarily to damage or destroy Humans/Animals, StationaryArtifacts or
|
|
-- the places inhabited by Humans/Animals.
|
|
fun Weapon : Class ;
|
|
fun Weapon_Class : SubClass Weapon Device ;
|
|
|
|
-- WearableItem is the subclass of
|
|
-- Artifacts that are made to be worn on the body.
|
|
fun WearableItem : Class ;
|
|
fun WearableItem_Class : SubClass WearableItem Artifact ;
|
|
|
|
-- WeatherProcess is the broadest class of
|
|
-- processes that involve weather, including weather seasons (not to be confused
|
|
-- with instances of SeasonOfYear), weather systems, and short_term weather
|
|
-- events.
|
|
fun WeatherProcess : Class ;
|
|
fun WeatherProcess_Class : SubClass WeatherProcess Motion ;
|
|
|
|
-- SI magnetic flux measure. Symbol: Wb. It is the
|
|
-- magnetic flux which, linking a circuit of one turn, produces in it an
|
|
-- electromotive force of 1 Volt as it is reduced to zero at a uniform
|
|
-- rate in 1 SecondDuration. Weber = V*s = m^2*kg*s^(_2)*A^(_1).
|
|
fun Weber : Ind CompositeUnitOfMeasure ;
|
|
|
|
-- Any Declaring that leads to one person being
|
|
-- the spouse of another.
|
|
fun Wedding : Class ;
|
|
fun Wedding_Class : SubClass Wedding Declaring ;
|
|
|
|
-- The Class of all calendar Wednesdays.
|
|
fun Wednesday : Class ;
|
|
fun Wednesday_Class : SubClass Wednesday Day ;
|
|
|
|
-- The Class of all calendar weeks.
|
|
fun Week : Class ;
|
|
fun Week_Class : SubClass Week TimeInterval ;
|
|
|
|
-- Time unit. A week's duration is seven days.
|
|
fun WeekDuration : Ind UnitOfDuration ;
|
|
|
|
-- The compass direction of West.
|
|
fun West : Ind DirectionalAttribute ;
|
|
|
|
-- An Attribute which indicates that the
|
|
-- associated Object is fully saturated with a Liquid, i.e.
|
|
-- every part of the Object has a subpart which is a Liquid.
|
|
fun Wet : Ind SaturationAttribute ;
|
|
|
|
-- The Class of Processes where a Liquid is
|
|
-- added to an Object.
|
|
fun Wetting : Class ;
|
|
fun Wetting_Class : SubClass Wetting Putting ;
|
|
|
|
-- A UnaryFunction that maps an Object or
|
|
-- Process to the exact TimeInterval during which it exists. Note
|
|
-- that, for every TimePoint ?TIME outside of the TimeInterval
|
|
-- (WhenFn ?THING), (time ?THING ?TIME) does not hold.
|
|
fun WhenFn : El Physical -> Ind TimeInterval ;
|
|
|
|
-- Maps an Object and a TimePoint at which the Object exists to
|
|
-- the Region where the Object existed at that TimePoint.
|
|
fun WhereFn : El Physical -> El TimePoint -> Ind Region ;
|
|
|
|
-- The Attribute of being white in color.
|
|
fun White : Ind PrimaryColor ;
|
|
|
|
-- Any Motion of Air.
|
|
fun Wind : Class ;
|
|
fun Wind_Class : SubClass Wind GasMotion ;
|
|
|
|
-- The class of Female Humans.
|
|
fun Woman : Class ;
|
|
fun Woman_Class : SubClass Woman Human ;
|
|
|
|
-- A term of a Language that represents a concept.
|
|
fun Word : Class ;
|
|
fun Word_Class : SubClass Word LinguisticExpression ;
|
|
|
|
-- Long, narrow, soft_bodied Invertebrates.
|
|
fun Worm : Class ;
|
|
fun Worm_Class : SubClass Worm Invertebrate ;
|
|
|
|
-- A subclass of ContentDevelopment in which
|
|
-- content is converted from one form (e.g. uttered, written or represented
|
|
-- mentally) into a written form. Note that this class covers both
|
|
-- transcription and original creation of written Texts.
|
|
fun Writing : Class ;
|
|
fun Writing_Class : SubClass Writing ContentDevelopment ;
|
|
|
|
-- The Class of all calendar Years.
|
|
fun Year : Class ;
|
|
fun Year_Class : SubClass Year TimeInterval ;
|
|
|
|
-- Time unit. one calendar year. 1 year = 365 days = 31536000 seconds.
|
|
fun YearDuration : Ind UnitOfDuration ;
|
|
|
|
-- A UnaryFunction that maps a number to the corresponding calendar
|
|
-- Year. For example, (YearFn 1912) returns the Class containing just one instance,
|
|
-- the year of 1912. As might be expected, positive integers return years in the Common Era,
|
|
-- while negative integers return years in B.C.E. Note that this function returns a Class
|
|
-- as a value. The reason for this is that the related functions, viz. MonthFn, DayFn,
|
|
-- HourFn, MinuteFn, and SecondFn, are used to generate both specific TimeIntervals
|
|
-- and recurrent intervals, and the only way to do this is to make the domains and ranges of
|
|
-- these functions classes rather than individuals.
|
|
fun YearFn : El Integer -> Desc Year ;
|
|
|
|
-- The Attribute of being yellow in color.
|
|
fun Yellow : Ind PrimaryColor ;
|
|
|
|
-- (abstractCounterpart ?AB ?PHYS
|
|
-- relates a Physical entity to an Abstract one which is an idealized
|
|
-- model in some dimension of the Physical entity. For example, an
|
|
-- Abstract GraphNode could be stated to be the counterpart of an
|
|
-- actual Computer in a ComputerNetwork.
|
|
fun abstractCounterpart : El Abstract -> El Physical -> Formula ;
|
|
|
|
-- (acquaintance ?H1 ?H2) means that ?H1 has
|
|
-- met and knows something about ?H2, such as ?H2's name and appearance.
|
|
-- Statements made with this predicate should be temporally specified with
|
|
-- holdsDuring. Note that acquaintance is not symmetric. For the
|
|
-- symmetric version, see mutualAcquaintance.
|
|
fun acquaintance : El Human -> El Human -> Formula ;
|
|
|
|
-- Simply relates an Object to a ConstantQuantity
|
|
-- specifying the age of the Object.
|
|
fun age : El Object -> El TimeDuration -> Formula ;
|
|
|
|
-- (agent ?PROCESS ?AGENT) means that ?AGENT is
|
|
-- an active determinant, either animate or inanimate, of the Process
|
|
-- ?PROCESS, with or without voluntary intention. For example, Eve is an
|
|
-- agent in the following proposition: Eve bit an apple.
|
|
fun agent : El Process -> El Agent -> Formula ;
|
|
|
|
-- A TernaryPredicate that is
|
|
-- used to state the distance between the top of an Object and
|
|
-- another point that is below the top of the Object (often this
|
|
-- other point will be sea level). Note that this Predicate can be
|
|
-- used to specify, for example, the height of geographic features,
|
|
-- e.g. mountains, the altitude of aircraft, and the orbit of satellites
|
|
-- around the Earth.
|
|
fun altitude : El Physical -> El Physical -> El LengthMeasure -> Formula ;
|
|
|
|
-- The transitive closure of the parent predicate.
|
|
-- (ancestor ?DESCENDANT ?ANCESTOR) means that ?ANCESTOR is either the
|
|
-- parent of ?DESCENDANT or the parent of the parent of DESCENDANT or etc.
|
|
fun ancestor : El Organism -> El Organism -> Formula ;
|
|
|
|
-- (angleOfFigure ?ANGLE ?FIGURE) means that
|
|
-- the TwoDimensionalAngle ?ANGLE is part of the GeometricFigure ?FIGURE.
|
|
fun angleOfFigure : El GeometricFigure -> El GeometricFigure -> Formula ;
|
|
|
|
-- (angularMeasure ?ANGLE ?MEASURE) means that
|
|
-- the two_dimensional geometric angle ?ANGLE has the PlaneAngleMeasure of
|
|
-- ?MEASURE.
|
|
fun angularMeasure : El TwoDimensionalAngle -> El PlaneAngleMeasure -> Formula ;
|
|
|
|
-- This predicate indicates the value of a
|
|
-- GraphArc in a Graph. This could map to the length of a road in
|
|
-- a road network or the flow rate of a pipe in a plumbing system.
|
|
fun arcWeight : El GraphArc -> El Quantity -> Formula ;
|
|
|
|
-- (atomicNumber ?ELEMENT ?NUMBER) means that
|
|
-- the ElementalSubstance ?ELEMENT has the atomic number ?NUMBER. The
|
|
-- atomic number is the number of Protons in the nucleus of an Atom.
|
|
fun atomicNumber : Desc ElementalSubstance -> El PositiveInteger -> Formula ;
|
|
|
|
-- (attends ?DEMO ?PERSON) means that ?PERSON attends,
|
|
-- i.e. is a member of the audience, of the performance event ?DEMO.
|
|
fun attends : El Demonstrating -> El Human -> Formula ;
|
|
|
|
-- (attribute ?OBJECT ?PROPERTY) means that
|
|
-- ?PROPERTY is a Attribute of ?OBJECT. For example,
|
|
-- (attribute MyLittleRedWagon Red).
|
|
fun attribute : El Object -> El Attribute -> Formula ;
|
|
|
|
-- (authors ?AGENT ?TEXT) means that ?AGENT is
|
|
-- creatively responsible for ?TEXT. For example, Agatha Christie is
|
|
-- author of Murder_on_the_Orient_Express.
|
|
fun authors : El Agent -> Desc Text -> Formula ;
|
|
|
|
-- A partial function that relates a List to a
|
|
-- RealNumber, provided that the List only has list elements that are
|
|
-- RealNumbers. The RealNumber associated with the List is equal to the
|
|
-- mathematical average of the RealNumbers in the List divided by the total
|
|
-- number of list elements.
|
|
fun average : El List -> El RealNumber -> Formula ;
|
|
|
|
-- (barometricPressure ?AREA ?PRESSURE) means that the atmospheric
|
|
-- pressure measured at ?AREA is ?PRESSURE. Barometric pressure is
|
|
-- typically expressed in units of InchMercury or MmMercury. For
|
|
-- example, standard sea level pressure is 29.92 inches (760 mm) of mercury:
|
|
-- (barometricPressure SeaLevel (MeasureFn 29.92 InchMercury)).
|
|
fun barometricPressure : El Object -> El UnitOfAtmosphericPressure -> Formula ;
|
|
|
|
-- (before ?POINT1 ?POINT2) means that ?POINT1
|
|
-- precedes ?POINT2 on the universal timeline.
|
|
fun before : El TimePoint -> El TimePoint -> Formula ;
|
|
|
|
-- (beforeOrEqual ?POINT1 ?POINT2) means that ?POINT1
|
|
-- is identical with ?POINT2 or occurs before it on the universal timeline.
|
|
fun beforeOrEqual : El TimePoint -> El TimePoint -> Formula ;
|
|
|
|
-- The epistemic predicate of belief. (believes ?AGENT ?FORMULA) means
|
|
-- that ?AGENT believes the proposition expressed by ?FORMULA.
|
|
fun believes : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (between ?OBJ1 ?OBJ2 ?OBJ3) means that ?OBJ2 is
|
|
-- spatially located between ?OBJ1 and ?OBJ3. Note that this implies that
|
|
-- ?OBJ2 is directly between ?OBJ1 and ?OBJ3, i.e. the projections of ?OBJ1
|
|
-- and ?OBJ3 overlap with ?OBJ2.
|
|
fun between : El Object -> El Object -> El Object -> Formula ;
|
|
|
|
-- The temperature at which a PureSubstance changes
|
|
-- state from a Liquid to a Gas.
|
|
fun boilingPoint : Desc PureSubstance -> El TemperatureMeasure -> Formula ;
|
|
|
|
-- (bottom ?BOTTOM ?OBJECT) holds if ?BOTTOM is the
|
|
-- lowest or deepest maximal superficial part of ?OBJECT.
|
|
fun bottom : El SelfConnectedObject -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- The general relationship of being a brother.
|
|
-- (brother ?MAN ?PERSON) means that ?MAN is the brother of ?PERSON.
|
|
fun brother : El Man -> El Human -> Formula ;
|
|
|
|
-- The causation relation between instances of Process.
|
|
-- (causes ?PROCESS1 ?PROCESS2) means that the instance of Process ?PROCESS1
|
|
-- brings about the instance of Process ?PROCESS2.
|
|
fun causes : El Process -> El Process -> Formula ;
|
|
|
|
-- (causesProposition ?FORMULA1 ?FORMULA2) means
|
|
-- that the state of affairs described by ?FORMULA1
|
|
-- causes, or mechanistically brings about, the state of affairs
|
|
-- described by ?FORMULA2. Note that unlike entails, the time
|
|
-- during which ?FORMULA2 holds cannot precede the time during which
|
|
-- ?FORMULA1 holds, although ?FORMULA1 and ?FORMULA2 can hold
|
|
-- simultaneously. Note, also, that causesProposition is a
|
|
-- predicate, not a truth function. The following rule
|
|
-- (contraposition) does not hold: (=> (causesProp ?FORMULA1
|
|
-- ?FORMULA2) (causesProp (not ?FORMULA2) (not ?FORMULA1))).
|
|
fun causesProposition : Formula -> Formula -> Formula ;
|
|
|
|
-- The causation relation between subclasses of Process.
|
|
-- (causesSubclass ?PROCESS1 ?PROCESS2) means that the subclass of Process ?PROCESS1
|
|
-- brings about the subclass of Process ?PROCESS2, e.g. (causesSubclass Killing
|
|
-- Death).
|
|
fun causesSubclass : Desc Process -> Desc Process -> Formula ;
|
|
|
|
-- (citizen ?PERSON ?NATION) means that the
|
|
-- Human ?PERSON is a citizen of Nation ?NATION.
|
|
fun citizen : El Human -> El Nation -> Formula ;
|
|
|
|
-- (completelyFills ?OBJ ?HOLE)
|
|
-- means that some part of the Object ?OBJ fills the Hole ?HOLE.
|
|
-- Note that if (completelyFills ?OBJ1 ?HOLE) and (part ?OBJ1 ?OBJ2),
|
|
-- then (completelyFills ?OBJ2 ?HOLE). A complete filler of (a part of) a hole
|
|
-- is connected with everything with which (that part of) the hole itself is connected.
|
|
-- A perfect filler of (a part of) a hole completely fills every proper
|
|
-- part of (that part of) that hole.
|
|
fun completelyFills : El Object -> El Hole -> Formula ;
|
|
|
|
-- A specialized common sense notion of part
|
|
-- for heterogeneous parts of complexes. (component ?COMPONENT ?WHOLE)
|
|
-- means that ?COMPONENT is a component of ?WHOLE. Examples of component
|
|
-- include the doors and walls of a house, the states or provinces of a
|
|
-- country, or the limbs and organs of an animal. Compare piece, which
|
|
-- is also a subrelation of part.
|
|
fun component : El CorpuscularObject -> El CorpuscularObject -> Formula ;
|
|
|
|
-- (conclusion ?ARGUMENT ?PROPOSITION) means that
|
|
-- the Proposition ?PROPOSITION is the conclusion explicitly drawn from the
|
|
-- Argument ?ARGUMENT. Note that it may or may not be the case that ?ARGUMENT
|
|
-- entails ?PROPOSITION.
|
|
fun conclusion : El Argument -> El Proposition -> Formula ;
|
|
|
|
-- One of the basic ProbabilityRelations.
|
|
-- conditionalProbability is used to state the numeric value of a conditional
|
|
-- probability. (conditionalProbability ?FORMULA1 ?FORMULA2 ?NUMBER) means
|
|
-- that the probability of ?FORMULA2 being true given that ?FORMULA1 is true is
|
|
-- ?NUMBER.
|
|
fun conditionalProbability : Formula -> Formula -> El RealNumber -> Formula ;
|
|
|
|
-- Expresses the relationship between a Formula,
|
|
-- an Entity, and an ObjectiveNorm when the Entity brings it about that
|
|
-- the Formula has the ObjectiveNorm.
|
|
fun confersNorm : El Entity -> Formula -> El ObjectiveNorm -> Formula ;
|
|
|
|
-- Expresses the relationship between a
|
|
-- a Formula, an Entity, and a CognitiveAgent when the Entity
|
|
-- obligates the CognitiveAgent to bring it about that the Formula is true.
|
|
fun confersObligation : Formula -> El Entity -> El CognitiveAgent -> Formula ;
|
|
|
|
-- Expresses the relationship between a Formula,
|
|
-- an Entity, and a CognitiveAgent when the Entity authorizes the
|
|
-- CognitiveAgent to bring it about that the Formula is true.
|
|
fun confersRight : Formula -> El Entity -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (connected ?OBJ1 ?OBJ2) means that ?OBJ1
|
|
-- meetsSpatially ?OBJ2 or that ?OBJ1 overlapsSpatially ?OBJ2.
|
|
fun connected : El Object -> El Object -> Formula ;
|
|
|
|
-- This is the most general
|
|
-- connection relation between EngineeringComponents. If
|
|
-- (connectedEngineeringComponents ?COMP1 ?COMP2), then neither ?COMP1 nor
|
|
-- ?COMP2 can be an engineeringSubcomponent of the other. The relation
|
|
-- connectedEngineeringComponents is a SymmetricRelation, there is no
|
|
-- information in the direction of connection between two components. It is
|
|
-- also an IrreflexiveRelation, no EngineeringComponent bears this relation
|
|
-- to itself. Note that this relation does not associate a name or type
|
|
-- with the connection.
|
|
fun connectedEngineeringComponents : El EngineeringComponent -> El EngineeringComponent -> Formula ;
|
|
|
|
-- The relationship between three things, when one of
|
|
-- the three things connects the other two. More formally, (connects ?OBJ1 ?OBJ2 ?OBJ3)
|
|
-- means that (connected ?OBJ1 ?OBJ2) and (connected ?OBJ1 ?OBJ3)
|
|
-- and not (connected ?OBJ2 ?OBJ3).
|
|
fun connects : El SelfConnectedObject -> El SelfConnectedObject -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- connectsEngineeringComponents
|
|
-- is a TernaryPredicate that maps from an EngineeringConnection to the
|
|
-- EngineeringComponents it connects. Since EngineeringComponents cannot
|
|
-- be connected to themselves and there cannot be an EngineeringConnection
|
|
-- without a connectedEngineeringComponents Predicate, the second and third
|
|
-- arguments of any connectsEngineeringComponents relationship will always be
|
|
-- distinct for any given first argument.
|
|
fun connectsEngineeringComponents : El EngineeringComponent -> El EngineeringComponent -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- (considers ?AGENT ?FORMULA) means that ?AGENT considers or wonders
|
|
-- about the truth of the proposition expressed by ?FORMULA.
|
|
fun considers : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (consistent ?PROP1 ?PROP2) means that the two
|
|
-- Propositions ?PROP1 and ?PROP2 are consistent with one another, i.e. it
|
|
-- is possible for both of them to be true at the same time.
|
|
fun consistent : El Proposition -> El Proposition -> Formula ;
|
|
|
|
-- The relation of spatial containment for two
|
|
-- separable objects. When the two objects are not separable (e.g. an
|
|
-- automobile and one of its seats), the relation of part should be used.
|
|
-- (contains ?OBJ1 ?OBJ2) means that the SelfConnectedObject ?OBJ1 has
|
|
-- a space (i.e. a Hole) which is at least partially filled by ?OBJ2.
|
|
fun contains : El SelfConnectedObject -> El Object -> Formula ;
|
|
|
|
-- A subrelation of represents. This
|
|
-- predicate relates a ContentBearingPhysical to the Proposition that is
|
|
-- expressed by the ContentBearingPhysical. Examples include the relationships
|
|
-- between a physical novel and its story and between a printed score and its
|
|
-- musical content.
|
|
fun containsInformation : El ContentBearingPhysical -> El Proposition -> Formula ;
|
|
|
|
-- A contraryAttribute is a set of Attributes
|
|
-- such that something can not simultaneously have more than one of these Attributes.
|
|
-- For example, (contraryAttribute Pliable Rigid) means that nothing can be both
|
|
-- Pliable and Rigid.
|
|
fun contraryAttribute : [El Attribute] -> Formula ;
|
|
|
|
-- (cooccur ?THING1 ?THING2) means that the
|
|
-- Object or Process ?THING1 occurs at the same time as, together with,
|
|
-- or jointly with the Object or Process ?THING2. This covers the
|
|
-- following temporal relations: is co_incident with, is concurrent with,
|
|
-- is contemporaneous with, and is concomitant with.
|
|
fun cooccur : El Physical -> El Physical -> Formula ;
|
|
|
|
-- relates an Object to an exact copy of the
|
|
-- Object, where an exact copy is indistinguishable from the original
|
|
-- with regard to every property except (possibly) spatial and/or temporal
|
|
-- location.
|
|
fun copy : El Object -> El Object -> Formula ;
|
|
|
|
-- (crosses ?OBJ1 ?OBJ2) means that Object ?OBJ1
|
|
-- traverses Object ?OBJ2, without being connected to it.
|
|
fun crosses : El Object -> El Object -> Formula ;
|
|
|
|
-- A BinaryPredicate that specifies a
|
|
-- TimePosition in absolute calendar time, at the resolution
|
|
-- of one day, for a particular Object or Process.
|
|
fun date : El Physical -> El Day -> Formula ;
|
|
|
|
-- The general relationship of daughterhood.
|
|
-- (daughter ?CHILD ?PARENT) means that ?CHILD is
|
|
-- the biological daughter of ?PARENT.
|
|
fun daughter : El Organism -> El Organism -> Formula ;
|
|
|
|
-- One of the basic ProbabilityRelations.
|
|
-- (decreasesLikelihood ?FORMULA1 ?FORMULA2) means that ?FORMULA2 is less
|
|
-- likely to be true if ?FORMULA1 is true.
|
|
fun decreasesLikelihood : Formula -> Formula -> Formula ;
|
|
|
|
-- Expresses the relationship between an
|
|
-- Entity, a Formula, and an ObjectiveNorm when the Entity
|
|
-- brings it about that the Formula does not have the ObjectiveNorm.
|
|
fun deprivesNorm : El Entity -> Formula -> El ObjectiveNorm -> Formula ;
|
|
|
|
-- A TernaryPredicate that is
|
|
-- used to state the distance between the top of an Object and
|
|
-- another point that is above the top of the Object (often this
|
|
-- other point will be sea level). Note that this Predicate can be
|
|
-- used to specify, for example, the depth of marine life or submarines,
|
|
-- for example.
|
|
fun depth : El Physical -> El Physical -> El LengthMeasure -> Formula ;
|
|
|
|
-- (desires ?AGENT ?FORMULA) means that ?AGENT wants
|
|
-- to bring about the state of affairs expressed by ?FORMULA. Note that there
|
|
-- is no implication that what is desired by the agent is not already true.
|
|
-- Note too that desires is distinguished from wants only in that the former
|
|
-- is a PropositionalAttitude, while wants is an ObjectAttitude.
|
|
fun desires : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (destination ?PROCESS ?GOAL) means that
|
|
-- ?GOAL is the target or goal of the Process ?PROCESS. For example,
|
|
-- Danbury would be the destination in the following proposition: Bob went
|
|
-- to Danbury. Note that this is a very general CaseRole and, in
|
|
-- particular, that it covers the concepts of 'recipient' and 'beneficiary'.
|
|
-- Thus, John would be the destination in the following proposition:
|
|
-- Tom gave a book to John.
|
|
fun destination : El Process -> El Entity -> Formula ;
|
|
|
|
-- (developmentalForm ?OBJECT ?FORM)
|
|
-- means that ?FORM is an earlier stage in the individual maturation of
|
|
-- ?OBJECT. For example, tadpole and caterpillar are developmentalForms
|
|
-- of frogs and butterflies, respectively.
|
|
fun developmentalForm : El OrganicObject -> El DevelopmentalAttribute -> Formula ;
|
|
|
|
-- (diameter ?CIRCLE ?LENGTH) means that the diameter
|
|
-- of the Circle ?CIRCLE has a length of ?LENGTH.
|
|
fun diameter : El Circle -> El LengthMeasure -> Formula ;
|
|
|
|
-- (direction ?PROC ?ATTR) means that the
|
|
-- Process ?PROC is moving in the direction ?ATTR. For example, one
|
|
-- would use this Predicate to represent the fact that Max is moving
|
|
-- North.
|
|
fun direction : El Process -> El DirectionalAttribute -> Formula ;
|
|
|
|
-- Classes are disjoint only if they share no
|
|
-- instances, i.e. just in case the result of applying IntersectionFn to
|
|
-- them is empty.
|
|
fun disjoint : El SetOrClass -> El SetOrClass -> Formula ;
|
|
|
|
-- A disjointDecomposition of a Class
|
|
-- C is a set of subclasses of C that are mutually disjoint.
|
|
fun disjointDecomposition : Class -> [Class] -> Formula ;
|
|
|
|
-- (distance ?OBJ1 ?OBJ2 ?QUANT) means that the
|
|
-- shortest distance between the two objects ?OBJ1 and ?OBJ2 is ?QUANT. Note
|
|
-- that the difference between the predicates length and distance is that
|
|
-- the length is used to state the LengthMeasure of one of the dimensions of
|
|
-- a single object, while distance is used to state the LengthMeasure that
|
|
-- separates two distinct objects.
|
|
fun distance : El Physical -> El Physical -> El LengthMeasure -> Formula ;
|
|
|
|
-- A relation between objects
|
|
-- in the domain of discourse and strings of natural language text stated in
|
|
-- a particular HumanLanguage. The domain of documentation is not
|
|
-- constants (names), but the objects themselves. This means that one does
|
|
-- not quote the names when associating them with their documentation.
|
|
fun documentation : El Entity -> El HumanLanguage -> El SymbolicString -> Formula ;
|
|
|
|
-- (duration ?POS ?TIME) means that the
|
|
-- duration of the TimePosition ?POS is ?TIME. Note that this
|
|
-- Predicate can be used in conjunction with the Function WhenFn
|
|
-- to specify the duration of any instance of Physical.
|
|
fun duration : El TimeInterval -> El TimeDuration -> Formula ;
|
|
|
|
-- (during ?INTERVAL1 ?INTERVAL2) means that
|
|
-- ?INTERVAL1 starts after and ends before ?INTERVAL2.
|
|
fun during : El TimeInterval -> El TimeInterval -> Formula ;
|
|
|
|
-- (earlier ?INTERVAL1 ?INTERVAL2) means that
|
|
-- the TimeInterval ?INTERVAL1 ends before the TimeInterval ?INTERVAL2
|
|
-- begins.
|
|
fun earlier : El TimeInterval -> El TimeInterval -> Formula ;
|
|
|
|
-- (editor ?AGENT ?TEXT) means that ?AGENT is
|
|
-- an editor of ?TEXT.
|
|
fun editor : El Agent -> Desc Text -> Formula ;
|
|
|
|
-- (element ?ENTITY ?SET) is true just in case
|
|
-- ?ENTITY is contained in the Set ?SET. An Entity can be an element
|
|
-- of another Entity only if the latter is a Set.
|
|
fun element : El Entity -> El Set -> Formula ;
|
|
|
|
-- (employs ?ORG ?PERSON) means that ?ORG has
|
|
-- hired ?PERSON and currently retains ?PERSON, on a salaried, hourly
|
|
-- or contractual basis, to provide services in exchange for monetary
|
|
-- compensation.
|
|
fun employs : El Organization -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (engineeringSubcomponent ?SUB ?SUPER)
|
|
-- means that the EngineeringComponent ?SUB is structurally a
|
|
-- properPart of ?SUPER. This relation is an AsymmetricRelation, since
|
|
-- two EngineeringComponents cannot be subcomponents of each other.
|
|
fun engineeringSubcomponent : El EngineeringComponent -> El EngineeringComponent -> Formula ;
|
|
|
|
-- The operator of logical entailment. (entails ?FORMULA1 ?FORMULA2)
|
|
-- means that ?FORMULA2 can be derived from ?FORMULA1
|
|
-- by means of the proof theory of SUO_KIF.
|
|
fun entails : Formula -> Formula -> Formula ;
|
|
|
|
-- (equal ?ENTITY1 ?ENTITY2) is true just in case
|
|
-- ?ENTITY1 is identical with ?ENTITY2.
|
|
fun equal : El Entity -> El Entity -> Formula ;
|
|
|
|
-- A binary predicate that relates two subclasses of ContentBearingObject.
|
|
-- (equivalentContentClass ?CLASS1 ?CLASS2) means that the content expressed by
|
|
-- each instance of ?CLASS1 is also expressed by each instance of ?CLASS2,
|
|
-- and vice versa. An example would be the relationship between English and Russian
|
|
-- editions of Agatha Christie's 'Murder on the Orient Express'. Note that
|
|
-- (equivalentContentClass ?CLASS1 ?CLASS2) implies
|
|
-- (subsumesContentClass ?CLASS1 ?CLASS2) and (subsumesContentClass ?CLASS2 ?CLASS1).
|
|
fun equivalentContentClass : Desc ContentBearingObject -> Desc ContentBearingObject -> Formula ;
|
|
|
|
-- A BinaryPredicate relating two
|
|
-- instances of ContentBearingObject. (equivalentContentInstance ?OBJ1 ?OBJ2)
|
|
-- means that the content expressed by ?OBJ1 is identical to
|
|
-- the content expressed by ?OBJ2. An example would be the relationship
|
|
-- between a handwritten draft of a letter to one's lawyer and a typed
|
|
-- copy of the same letter. Note that (equivalentContentInstance ?OBJ1 ?OBJ2)
|
|
-- implies (subsumesContentInstance ?OBJ1 ?OBJ2) and
|
|
-- (subsumesContentInstance ?OBJ2 ?OBJ2).
|
|
fun equivalentContentInstance : El ContentBearingObject -> El ContentBearingObject -> Formula ;
|
|
|
|
-- The actual, minimal location of an Object.
|
|
-- This is a subrelation of the more general Predicate located.
|
|
fun exactlyLocated : El Physical -> El Object -> Formula ;
|
|
|
|
-- This predicate relates a Class to a
|
|
-- set of Attributes, and it means that the elements of this set exhaust the
|
|
-- instances of the Class. For example, (exhaustiveAttribute PhysicalState
|
|
-- Solid Fluid Liquid Gas Plasma) means that there are only five instances of
|
|
-- the class PhysicalState, viz. Solid, Fluid, Liquid, Gas and Plasma.
|
|
fun exhaustiveAttribute : Desc Attribute -> [El Attribute] -> Formula ;
|
|
|
|
-- An exhaustiveDecomposition of a
|
|
-- Class C is a set of subclasses of C such that every instance of C is an
|
|
-- instance of one of the subclasses in the set. Note: this does not necessarily
|
|
-- mean that the elements of the set are disjoint (see partition _ a partition
|
|
-- is a disjoint exhaustive decomposition).
|
|
fun exhaustiveDecomposition : Class -> [Class] -> Formula ;
|
|
|
|
-- (experiencer ?PROCESS ?AGENT) means
|
|
-- that ?AGENT experiences the Process ?PROCESS. For example, Yojo
|
|
-- is the experiencer of seeing in the following proposition: Yojo
|
|
-- sees the fish. Note that experiencer, unlike agent, does
|
|
-- not entail a causal relation between its arguments.
|
|
fun experiencer : El Process -> El Entity -> Formula ;
|
|
|
|
-- (exploits ?OBJ ?AGENT) means that ?OBJ is used
|
|
-- by ?AGENT as a resource in an unspecified instance of Process. This
|
|
-- Predicate, as its corresponding axiom indicates, is a composition of the
|
|
-- relations agent and resource.
|
|
fun exploits : El Object -> El Agent -> Formula ;
|
|
|
|
-- (expressedInLanguage ?EXPRESS ?LANG) means that the
|
|
-- LinguisticExpression ?EXPRESS is part of the Language ?LANG.
|
|
fun expressedInLanguage : El LinguisticExpression -> El Language -> Formula ;
|
|
|
|
-- (faces ?OBJ ?DIRECTION) means that the front of
|
|
-- ?OBJ (see FrontFn) is positioned towards the compass direction ?DIRECTION.
|
|
-- More precisely, it means that if a line were extended from the center of
|
|
-- ?DIRECTION, the line would intersect with the front of ?OBJ before it
|
|
-- intersected with its back (see BackFn).
|
|
fun faces : El Object -> El DirectionalAttribute -> Formula ;
|
|
|
|
-- A very general Predicate for biological
|
|
-- relationships. (familyRelation ?ORGANISM1 ?ORGANISM2) means that
|
|
-- ?ORGANISM1 and ?ORGANISM2 are biologically derived from a common ancestor.
|
|
fun familyRelation : El Organism -> El Organism -> Formula ;
|
|
|
|
-- The general relationship of fatherhood.
|
|
-- (father ?CHILD ?FATHER) means that ?FATHER is the biological father of ?CHILD.
|
|
fun father : El Organism -> El Organism -> Formula ;
|
|
|
|
-- Holes can be filled. (fills ?OBJ ?HOLE)
|
|
-- means that the Object ?OBJ fills the Hole ?HOLE. Note that
|
|
-- fills here means perfectly filled. Perfect fillers and fillable entities have no parts in common (rather,
|
|
-- they may occupy the same spatial region).
|
|
fun fills : El Object -> El Hole -> Formula ;
|
|
|
|
-- (finishes ?INTERVAL1 ?INTERVAL2) means that
|
|
-- ?INTERVAL1 and ?INTERVAL2 are both TimeIntervals that have the same
|
|
-- ending TimePoint and that ?INTERVAL2 begins before ?INTERVAL1.
|
|
fun finishes : El TimeInterval -> El TimeInterval -> Formula ;
|
|
|
|
-- (frequency ?PROC ?TIME) means that the
|
|
-- Process type of ?PROC recurs after every interval of ?TIME.
|
|
fun frequency : Desc Process -> El TimeDuration -> Formula ;
|
|
|
|
-- (geographicSubregion ?PART ?WHOLE) means that the GeographicArea ?PART is
|
|
-- part of the GeographicArea ?WHOLE.
|
|
fun geographicSubregion : El GeographicArea -> El GeographicArea -> Formula ;
|
|
|
|
-- (geometricDistance ?POINT1 ?POINT2 ?LENGTH)
|
|
-- means that ?LENGTH is the distance between the two
|
|
-- GeometricPoints ?POINT1 and ?POINT2.
|
|
fun geometricDistance : El GeometricPoint -> El GeometricPoint -> El LengthMeasure -> Formula ;
|
|
|
|
-- (geometricPart ?PART ?WHOLE) means that the
|
|
-- GeometricFigure ?PART is part of the GeometricFigure ?WHOLE.
|
|
fun geometricPart : El GeometricFigure -> El GeometricFigure -> Formula ;
|
|
|
|
-- (geopoliticalSubdivision ?AREA1 ?AREA2) means that ?AREA1 is any
|
|
-- geopolitical part of ?AREA2, that is, ?AREA1 is
|
|
-- an integral geographicSubregion of ?AREA2 (not a DependencyOrSpecialSovereigntyArea),
|
|
-- having its own associated GovernmentOrganization which is subordinated to or constrained by
|
|
-- the government of ?AREA2. Cf. dependentGeopoliticalArea.
|
|
fun geopoliticalSubdivision : El GeopoliticalArea -> El GeopoliticalArea -> Formula ;
|
|
|
|
-- (graphMeasure ?GRAPH ?MEAS) fixes a
|
|
-- UnitOfMeasure that is used for the arcWeight of a given Graph. Stating
|
|
-- such a relationship entails that the components of given graph are the
|
|
-- abstractCounterparts of sets of Physical Entity(ies).
|
|
fun graphMeasure : El Graph -> El UnitOfMeasure -> Formula ;
|
|
|
|
-- A basic relation for Graphs and their
|
|
-- parts. (graphPart ?PART ?GRAPH) means that ?PART is a GraphArc
|
|
-- or GraphNode of the Graph ?GRAPH.
|
|
fun graphPart : El GraphElement -> El Graph -> Formula ;
|
|
|
|
-- The state of grasping an Object. (grasps ?ANIMAL ?OBJ) means
|
|
-- that the Animal ?ANIMAL is intentionally holding
|
|
-- on to the Object ?OBJ.
|
|
fun grasps : El Animal -> El Object -> Formula ;
|
|
|
|
-- (greaterThan ?NUMBER1 ?NUMBER2) is true
|
|
-- just in case the Quantity ?NUMBER1 is greater than the Quantity
|
|
-- ?NUMBER2.
|
|
fun greaterThan : El Quantity -> El Quantity -> Formula ;
|
|
|
|
-- (greaterThanByQuality ?ENTITY1 ?ENTITY2 ?ATT) means that
|
|
-- ?ENTITY1 has more of the given quality ?ATT than ?ENTITY2
|
|
fun greaterThanByQuality : El Entity -> El Entity -> El Attribute -> Formula ;
|
|
|
|
-- (greaterThanOrEqualTo ?NUMBER1
|
|
-- ?NUMBER2) is true just in case the Quantity ?NUMBER1 is greater
|
|
-- than the Quantity ?NUMBER2.
|
|
fun greaterThanOrEqualTo : El Quantity -> El Quantity -> Formula ;
|
|
|
|
-- This Predicate expresses the concept of a
|
|
-- conventional goal, i.e. a goal with a neutralized agent's intention.
|
|
-- Accordingly, (hasPurpose ?THING ?FORMULA) means that the instance of
|
|
-- Physical ?THING has, as its purpose, the Proposition expressed by
|
|
-- ?FORMULA. Note that there is an important difference in meaning between
|
|
-- the Predicates hasPurpose and result. Although the second argument
|
|
-- of the latter can satisfy the second argument of the former,
|
|
-- a conventional goal is an expected and desired outcome, while a result
|
|
-- may be neither expected nor desired. For example, a machine process may
|
|
-- have outcomes but no goals, aimless wandering may have an outcome but no
|
|
-- goal, a learning process may have goals with no outcomes, and so on.
|
|
fun hasPurpose : El Physical -> Formula -> Formula ;
|
|
|
|
-- Expresses a cognitive attitude of an
|
|
-- agent with respect to a particular instance of Physical. More precisely,
|
|
-- (hasPurposeForAgent ?THING ?FORMULA ?AGENT) means that the purpose of
|
|
-- ?THING for ?AGENT is the proposition expressed by ?FORMULA. Very complex
|
|
-- issues are involved here. In particular, the rules of inference of the
|
|
-- first order predicate calculus are not truth_preserving for the second
|
|
-- argument position of this Predicate.
|
|
fun hasPurposeForAgent : El Physical -> Formula -> El CognitiveAgent -> Formula ;
|
|
|
|
-- Similar to the capability Predicate
|
|
-- with the additional restriction that the ability be practised/
|
|
-- demonstrated to some measurable degree.
|
|
fun hasSkill : Desc Process -> El Agent -> Formula ;
|
|
|
|
-- The height of an Object is the distance between
|
|
-- its top and its bottom.
|
|
fun height : El SelfConnectedObject -> El LengthMeasure -> Formula ;
|
|
|
|
-- (holdsDuring ?TIME ?FORMULA) means that the
|
|
-- proposition denoted by ?FORMULA is true in the time frame ?TIME. Note
|
|
-- that this implies that ?FORMULA is true at every TimePoint which is a
|
|
-- temporalPart of ?TIME.
|
|
fun holdsDuring : El TimePosition -> Formula -> Formula ;
|
|
|
|
-- Expresses a relationship between a
|
|
-- Formula and a CognitiveAgent whereby the CognitiveAgent has
|
|
-- the obligation to bring it about that the Formula is true.
|
|
fun holdsObligation : Formula -> El CognitiveAgent -> Formula ;
|
|
|
|
-- Expresses a relationship between a Formula
|
|
-- and a CognitiveAgent whereby the CognitiveAgent has the right to
|
|
-- bring it about that the Formula is true.
|
|
fun holdsRight : Formula -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (hole ?HOLE ?OBJ) means that ?HOLE is a
|
|
-- Hole in ?OBJ. A Hole is a fillable body located at the
|
|
-- surface an Object.
|
|
fun hole : El Hole -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- The relation between a Human and a PermanentResidence
|
|
-- of the Human.
|
|
fun home : El Human -> El PermanentResidence -> Formula ;
|
|
|
|
-- (husband ?MAN ?WOMAN) means that ?MAN is the
|
|
-- husband of ?WOMAN.
|
|
fun husband : El Man -> El Woman -> Formula ;
|
|
|
|
-- (identicalListItems ?LIST1 ?LIST2)
|
|
-- means that ?LIST1 and ?LIST2 have exactly the same items in their
|
|
-- respective lists. Although ?LIST1 and ?LIST2 are required to share
|
|
-- exactly the same items, they may order these items differently.
|
|
fun identicalListItems : El List -> El List -> Formula ;
|
|
|
|
-- A SetOrClass ?CLASS1 is an immediateSubclass
|
|
-- of another SetOrClass ?CLASS2 just in case ?CLASS1 is a subclass of ?CLASS2 and
|
|
-- there is no other subclass of ?CLASS2 such that ?CLASS1 is also a subclass of it.
|
|
fun immediateSubclass : El SetOrClass -> El SetOrClass -> Formula ;
|
|
|
|
-- The analog of element and instance for Lists.
|
|
-- (inList ?OBJ ?LIST) means that ?OBJ is in the List ?LIST. For example,
|
|
-- (inList Tuesday (ListFn Monday Tuesday Wednesday)) would be true.
|
|
fun inList : El Entity -> El List -> Formula ;
|
|
|
|
-- A very general Predicate.
|
|
-- (inScopeOfInterest ?AGENT ?ENTITY) means that ?ENTITY is within the
|
|
-- scope of interest of ?AGENT. Note that the interest indicated can be
|
|
-- either positive or negative, i.e. the ?AGENT can have an interest in
|
|
-- avoiding or promoting ?ENTITY.
|
|
fun inScopeOfInterest : El CognitiveAgent -> El Entity -> Formula ;
|
|
|
|
-- One of the basic ProbabilityRelations.
|
|
-- (increasesLikelihood ?FORMULA1 ?FORMULA2) means that ?FORMULA2 is more
|
|
-- likely to be true if ?FORMULA1 is true.
|
|
fun increasesLikelihood : Formula -> Formula -> Formula ;
|
|
|
|
-- One of the basic ProbabilityRelations.
|
|
-- (independentProbability ?FORMULA1 ?FORMULA2) means that the probabilities of
|
|
-- ?FORMULA1 and ?FORMULA2 being true are independent.
|
|
fun independentProbability : Formula -> Formula -> Formula ;
|
|
|
|
-- A very basic notion of living within something
|
|
-- else. (inhabits ?ORGANISM ?OBJECT) means that ?OBJECT is the residence
|
|
-- (either permanent or temporary), nest, etc. of ?ORGANISM.
|
|
fun inhabits : El Organism -> El Object -> Formula ;
|
|
|
|
-- A very general Predicate. (inhibits ?PROC1 ?PROC2) means
|
|
-- that the Process ?PROC1 inhibits or hinders
|
|
-- the occurrence of the Process ?PROC2. For example, obstructing an
|
|
-- object inhibits moving it. Note that this is a relation between types
|
|
-- of Processes, not between instances.
|
|
fun inhibits : Desc Process -> Desc Process -> Formula ;
|
|
|
|
-- (instrument ?EVENT ?TOOL) means that ?TOOL
|
|
-- is used by an agent in bringing about ?EVENT and that ?TOOL is not
|
|
-- changed by ?EVENT. For example, the key is an instrument in the
|
|
-- following proposition: The key opened the door. Note that instrument
|
|
-- and resource cannot be satisfied by the same ordered pair.
|
|
fun instrument : El Process -> El Object -> Formula ;
|
|
|
|
-- (interiorPart ?OBJ1 ?OBJ2) means
|
|
-- that ?OBJ1 is part ?OBJ2 and there is no overlap between ?OBJ1 and
|
|
-- any superficialPart ?OBJ2.
|
|
fun interiorPart : El Object -> El Object -> Formula ;
|
|
|
|
-- (involvedInEvent ?EVENT ?THING) means
|
|
-- that in the Process ?EVENT, the Entity ?THING plays some CaseRole.
|
|
fun involvedInEvent : El Process -> El Entity -> Formula ;
|
|
|
|
-- The epistemic predicate of knowing. (knows
|
|
-- ?AGENT ?FORMULA) means that ?AGENT knows the proposition expressed by
|
|
-- ?FORMULA. Note that knows entails conscious awareness, so this
|
|
-- Predicate cannot be used to express tacit or subconscious or
|
|
-- unconscious knowledge.
|
|
fun knows : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (larger ?OBJ1 ?OBJ2) means that ?OBJ1 is
|
|
-- larger, with respect to all LengthMeasures, than ?OBJ2.
|
|
fun larger : El Object -> El Object -> Formula ;
|
|
|
|
-- (leader ?INSTITUTION ?PERSON)
|
|
-- means that the leader of ?INSTITUTION is ?PERSON.
|
|
fun leader : El Agent -> El Human -> Formula ;
|
|
|
|
-- (legalRelation ?AGENT1 ?AGENT2) means
|
|
-- that ?AGENT1 and ?AGENT2 are relatives by virtue of a legal relationship.
|
|
-- Some examples include marriage, adoption, etc.
|
|
fun legalRelation : El Human -> El Human -> Formula ;
|
|
|
|
-- binary predicate that is used to state the measure
|
|
-- of an Object along its longest span.
|
|
fun length : El Object -> El PhysicalQuantity -> Formula ;
|
|
|
|
-- (lessThan ?NUMBER1 ?NUMBER2) is true just
|
|
-- in case the Quantity ?NUMBER1 is less than the Quantity ?NUMBER2.
|
|
fun lessThan : El Quantity -> El Quantity -> Formula ;
|
|
|
|
-- (lessThanOrEqualTo ?NUMBER1 ?NUMBER2) is true
|
|
-- just in case the Quantity ?NUMBER1 is less than or equal to
|
|
-- the Quantity ?NUMBER2.
|
|
fun lessThanOrEqualTo : El Quantity -> El Quantity -> Formula ;
|
|
|
|
-- (lineMeasure ?LINE ?MEASURE) means that the
|
|
-- straight line ?LINE has the LengthMeasure of ?MEASURE.
|
|
fun lineMeasure : El OneDimensionalFigure -> El LengthMeasure -> Formula ;
|
|
|
|
-- Binary predicate that is used to state the measure
|
|
-- of an Object from one point to another point along its surface. Note
|
|
-- that the difference between the predicates length and distance is that
|
|
-- the length is used to state the LengthMeasure of one of the dimensions of
|
|
-- a single object, while distance is used to state the LengthMeasure that
|
|
-- separates two distinct objects.
|
|
fun linearExtent : El Object -> El LengthMeasure -> Formula ;
|
|
|
|
-- a TernaryPredicate that specifies the
|
|
-- GraphArc connecting two GraphNodes.
|
|
fun links : El GraphNode -> El GraphNode -> El GraphArc -> Formula ;
|
|
|
|
-- (located ?PHYS ?OBJ) means that ?PHYS is partlyLocated at ?OBJ,
|
|
-- and there is no part or subProcess of ?PHYS that is not located at ?OBJ.
|
|
fun located : El Physical -> El Object -> Formula ;
|
|
|
|
-- (manner ?PROCESS ?MANNER) means that the
|
|
-- Process ?PROCESS is qualified by the Attribute ?MANNER. The Attributes
|
|
-- of Processes are usually denoted by adverbs and include things like the
|
|
-- speed of the wind, the style of a dance, or the intensity of a sports
|
|
-- competition.
|
|
fun manner : El Process -> El Attribute -> Formula ;
|
|
|
|
-- (material ?SUBSTANCE ?OBJECT) means that
|
|
-- ?OBJECT is structurally made up in part of ?SUBSTANCE. This relation
|
|
-- encompasses the concepts of 'composed of', 'made of', and 'formed of'.
|
|
-- For example, plastic is a material of my computer monitor. Compare
|
|
-- part and its subrelations, viz component and piece.
|
|
fun material : Desc Substance -> El CorpuscularObject -> Formula ;
|
|
|
|
-- A very general Predicate for
|
|
-- asserting that a particular Object is measured by a particular
|
|
-- PhysicalQuantity. In general, the second argument of this
|
|
-- Predicate will be a term produced with the Function MeasureFn.
|
|
fun measure : El Object -> El PhysicalQuantity -> Formula ;
|
|
|
|
-- (meetsSpatially ?OBJ1 ?OBJ2) means that
|
|
-- ?OBJ1 and ?OBJ2 are connected but that neither ?OBJ1 nor ?OBJ2
|
|
-- overlapsSpatially the other.
|
|
fun meetsSpatially : El Object -> El Object -> Formula ;
|
|
|
|
-- (meetsTemporally ?INTERVAL1 ?INTERVAL2)
|
|
-- means that the terminal point of the TimeInterval ?INTERVAL1 is the
|
|
-- initial point of the TimeInterval ?INTERVAL2.
|
|
fun meetsTemporally : El TimeInterval -> El TimeInterval -> Formula ;
|
|
|
|
-- The temperature at which a PureSubstance changes
|
|
-- state from a Solid to a Liquid. Note that Arsenic can sublimate directly
|
|
-- from Solid to Gas which means that its melting and boiling points are equal.
|
|
fun meltingPoint : Desc PureSubstance -> El TemperatureMeasure -> Formula ;
|
|
|
|
-- A specialized common sense notion of part for
|
|
-- uniform parts of Collections. For example, each sheep in a flock of
|
|
-- sheep would have the relationship of member to the flock.
|
|
fun member : El SelfConnectedObject -> El Collection -> Formula ;
|
|
|
|
-- A BinaryRelation that is used to state the
|
|
-- normative force of a Proposition. (modalAttribute ?FORMULA ?PROP) means
|
|
-- that the Proposition expressed by ?FORMULA has the NormativeAttribute
|
|
-- ?PROP. For example, (modalAttribute (exists (?ACT ?OBJ) (and
|
|
-- (instance ?ACT Giving) (agent ?ACT John) (patient ?ACT ?OBJ)
|
|
-- (destination ?ACT Tom))) Obligation) means that John is obligated to give
|
|
-- Tom something.
|
|
fun modalAttribute : Formula -> El NormativeAttribute -> Formula ;
|
|
|
|
-- A BinaryPredicate that associates an
|
|
-- Object or Process with its value expressed as an instance of
|
|
-- CurrencyMeasure.
|
|
fun monetaryValue : El Physical -> El CurrencyMeasure -> Formula ;
|
|
|
|
-- The general relationship of motherhood.
|
|
-- (mother ?CHILD ?MOTHER) means that ?MOTHER is the biological mother
|
|
-- of ?CHILD.
|
|
fun mother : El Organism -> El Organism -> Formula ;
|
|
|
|
-- (multiplicativeFactor ?NUMBER1 ?NUMBER2)
|
|
-- means that ?NUMBER1 is a factor of ?NUMBER2, i.e. ?NUMBER1 can be multiplied by
|
|
-- some Integer to give ?NUMBER2 as a result.
|
|
fun multiplicativeFactor : El Integer -> El Integer -> Formula ;
|
|
|
|
-- (mutualAcquaintance ?H1 ?H2) means
|
|
-- that ?H1 and ?H2 have met each other and know something about each other,
|
|
-- such as name and appearance. Statements made with this predicate should
|
|
-- be temporally specified with holdsDuring. See also the weaker,
|
|
-- non_symmetric version of this predicate, acquaintance.
|
|
fun mutualAcquaintance : El Human -> El Human -> Formula ;
|
|
|
|
-- (names ?STRING ?ENTITY) means that the thing ?ENTITY
|
|
-- has the SymbolicString ?STRING as its name. Note that names and represents
|
|
-- are the two immediate subrelations of refers. The predicate names is used
|
|
-- when the referring item is merely a tag without connotative content, while the
|
|
-- predicate represents is used for referring items that have such content.
|
|
fun names : El SymbolicString -> El Entity -> Formula ;
|
|
|
|
-- (needs ?AGENT ?OBJECT) means that ?OBJECT is
|
|
-- physically required for the continued existence of ?AGENT.
|
|
fun needs : El CognitiveAgent -> El Physical -> Formula ;
|
|
|
|
-- (occupiesPosition ?PERSON ?POSITION ?ORG)
|
|
-- means that ?PERSON holds the Position ?POSITION at Organization ?ORG.
|
|
-- For example, (occupiesPosition TomSmith ResearchDirector
|
|
-- AcmeLaboratory) means that TomSmith is a research director at Acme Labs.
|
|
fun occupiesPosition : El Human -> El Position -> El Organization -> Formula ;
|
|
|
|
-- A general Predicate for indicating how two
|
|
-- Objects are oriented with respect to one another. For example,
|
|
-- (orientation ?OBJ1 ?OBJ2 North) means that ?OBJ1 is north of ?OBJ2, and
|
|
-- (orientation ?OBJ1 ?OBJ2 Vertical) means that ?OBJ1 is positioned
|
|
-- vertically with respect to ?OBJ2.
|
|
fun orientation : El Object -> El Object -> El PositionalAttribute -> Formula ;
|
|
|
|
-- (origin ?PROCESS ?SOURCE) means that ?SOURCE
|
|
-- indicates where the ?Process began. Note that this relation implies
|
|
-- that ?SOURCE is present at the beginning of the process, but need not
|
|
-- participate throughout the process. For example, the submarine is the
|
|
-- origin in the following proposition: the missile was launched from a
|
|
-- submarine.
|
|
fun origin : El Process -> El Object -> Formula ;
|
|
|
|
-- (overlapsPartially ?OBJ1 ?OBJ2) means
|
|
-- that ?OBJ1 and ?OBJ2 have part(s) in common, but neither ?OBJ1 nor ?OBJ2
|
|
-- is a part of the other.
|
|
fun overlapsPartially : El Object -> El Object -> Formula ;
|
|
|
|
-- (overlapsSpatially ?OBJ1 ?OBJ2) means
|
|
-- that the Objects ?OBJ1 and ?OBJ2 have some parts in common. This is a
|
|
-- reflexive and symmetric (but not transitive) relation.
|
|
fun overlapsSpatially : El Object -> El Object -> Formula ;
|
|
|
|
-- (overlapsTemporally ?INTERVAL1 ?INTERVAL2)
|
|
-- means that the TimeIntervals ?INTERVAL1 and ?INTERVAL2
|
|
-- have a TimeInterval as a common part.
|
|
fun overlapsTemporally : El TimeInterval -> El TimeInterval -> Formula ;
|
|
|
|
-- (parallel ?LINE1 ?LINE2) means that the
|
|
-- OneDimensionalFigures ?LINE1 and ?LINE2 are parallel to one another,
|
|
-- i.e. they are equidistant from one another at every point.
|
|
fun parallel : El OneDimensionalFigure -> El OneDimensionalFigure -> Formula ;
|
|
|
|
-- The general relationship of parenthood.
|
|
-- (parent ?CHILD ?PARENT) means that ?PARENT is a biological parent
|
|
-- of ?CHILD.
|
|
fun parent : El Organism -> El Organism -> Formula ;
|
|
|
|
-- A binary predicate is a partial ordering on a set or class
|
|
-- only if the relation is reflexive on the set or class,
|
|
-- and it is both an antisymmetric relation, and a transitive relation.
|
|
fun partialOrderingOn : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def partialOrderingOn c p = and (reflexiveOn c p)
|
|
(and (TransitiveRelation c p)
|
|
(AntisymmetricRelation c p)) ;
|
|
|
|
-- The basic mereological relation. All other
|
|
-- mereological relations are defined in terms of this one.
|
|
-- (part ?PART ?WHOLE) simply means that the Object ?PART is part
|
|
-- of the Object ?WHOLE. Note that, since part is a
|
|
-- ReflexiveRelation, every Object is a part of itself.
|
|
fun part : El Object -> El Object -> Formula ;
|
|
|
|
-- (partiallyFills ?OBJ ?HOLE) means that ?OBJ completelyFills some part of ?HOLE.
|
|
-- Note that if (partiallyFills ?OBJ1 ?HOLE) and (part ?OBJ1 ?OBJ2), then (partiallyFills ?OBJ2 ?HOLE).
|
|
-- Note too that a partial filler need not be wholly inside a hole (it may
|
|
-- stick out), which means that every complete filler also qualifies as
|
|
-- (is a limit case of) a partial one.
|
|
fun partiallyFills : El Physical -> El Object -> Formula ;
|
|
|
|
-- A partition of a class C is a set of
|
|
-- mutually disjoint classes (a subclass partition) which covers C.
|
|
-- Every instance of C is an instance of exactly one of the subclasses
|
|
-- in the partition.
|
|
fun partition : Class -> [Class] -> Formula ;
|
|
|
|
-- (partlyLocated ?THING ?OBJ) means that the
|
|
-- instance of Physical ?THING is at least partially located at ?OBJ. For
|
|
-- example, Istanbul is partly located in Asia and partly located in Europe.
|
|
-- Note that partlyLocated is the most basic localization relation: located
|
|
-- is an immediate subrelation of partlyLocated and exactlyLocated is
|
|
-- an immediate subrelation of located.
|
|
fun partlyLocated : El Physical -> El Object -> Formula ;
|
|
|
|
-- (path ?MOTION ?PATH) means that ?PATH is a route
|
|
-- along which ?MOTION occurs. For example, Highway 101 is the path in the
|
|
-- following proposition: the car drove up Highway 101.
|
|
fun path : El Motion -> El Object -> Formula ;
|
|
|
|
-- A BinaryPredicate that specifies the
|
|
-- length (in number of GraphNodes) of a GraphPath.
|
|
-- (pathLength ?PATH ?NUMBER) means that there are ?NUMBER nodes in
|
|
-- the GraphPath ?PATH.
|
|
fun pathLength : El GraphPath -> El PositiveInteger -> Formula ;
|
|
|
|
-- (patient ?PROCESS ?ENTITY) means that ?ENTITY
|
|
-- is a participant in ?PROCESS that may be moved, said, experienced, etc.
|
|
-- For example, the direct objects in the sentences 'The cat swallowed the
|
|
-- canary' and 'Billy likes the beer' would be examples of patients. Note
|
|
-- that the patient of a Process may or may not undergo structural
|
|
-- change as a result of the Process. The CaseRole of patient is used
|
|
-- when one wants to specify as broadly as possible the object of a
|
|
-- Process.
|
|
fun patient : El Process -> El Entity -> Formula ;
|
|
|
|
-- (penetrates ?OBJ1 ?OBJ2) means that ?OBJ1 is connected to ?OBJ2 along
|
|
-- at least one whole dimension (length, width or depth).
|
|
fun penetrates : El Object -> El Object -> Formula ;
|
|
|
|
-- A specialized common sense notion of part for
|
|
-- arbitrary parts of Substances. Quasi_synonyms are: chunk, hunk, bit,
|
|
-- etc. Compare component, another subrelation of part.
|
|
fun piece : El Substance -> El Substance -> Formula ;
|
|
|
|
-- (pointOfFigure ?POINT ?FIGURE) means that
|
|
-- the GeometricPoint ?POINT is part of the GeometricFigure ?FIGURE.
|
|
fun pointOfFigure : El GeometricFigure -> El GeometricFigure -> Formula ;
|
|
|
|
-- (pointOfIntersection ?FIGURE1 ?FIGURE2
|
|
-- ?POINT) means that the two straight lines ?FIGURE1 and ?FIGURE2 meet at the
|
|
-- point ?POINT.
|
|
fun pointOfIntersection : El OneDimensionalFigure -> El OneDimensionalFigure -> El GeometricPoint -> Formula ;
|
|
|
|
-- Relation that holds between an Agent and
|
|
-- an Object when the Agent has ownership of the Object.
|
|
fun possesses : El Agent -> El Object -> Formula ;
|
|
|
|
-- A very general Predicate. (precondition
|
|
-- ?PROC1 ?PROC2) means that an instance of ?PROC2 can exist only if an
|
|
-- instance of ?PROC1 also exists.
|
|
fun precondition : Desc Process -> Desc Process -> Formula ;
|
|
|
|
-- (prefers ?AGENT ?FORMULA1 ?FORMULA2) means that
|
|
-- CognitiveAgent ?AGENT prefers the state of affairs expressed by ?FORMULA1
|
|
-- over the state of affairs expressed by ?FORMULA2 all things being equal.
|
|
fun prefers : El CognitiveAgent -> Formula -> Formula -> Formula ;
|
|
|
|
-- (premise ?ARGUMENT ?PROPOSITION) means that the
|
|
-- Proposition ?PROPOSITION is an explicit assumption of the Argument
|
|
-- ?ARGUMENT.
|
|
fun premise : El Argument -> El Proposition -> Formula ;
|
|
|
|
-- A very general Predicate. (prevents ?PROC1 ?PROC2) means that ?PROC1
|
|
-- prevents the occurrence of ?PROC2. In other words, if ?PROC1 is occurring
|
|
-- in a particular time and place, ?PROC2 cannot occur at the same time and place.
|
|
-- For example, innoculating prevents contracting disease. Note that this is a
|
|
-- relation between types of Processes, not between instances.
|
|
fun prevents : Desc Process -> Desc Process -> Formula ;
|
|
|
|
-- (properPart ?OBJ1 ?OBJ2) means that
|
|
-- ?OBJ1 is a part of ?OBJ2 other than ?OBJ2 itself. This is a
|
|
-- TransitiveRelation and AsymmetricRelation (hence an
|
|
-- IrreflexiveRelation).
|
|
fun properPart : El Object -> El Object -> Formula ;
|
|
|
|
-- (properlyFills ?OBJ ?HOLE)
|
|
-- means that ?HOLE is properly (though perhaps incompletely) filled by
|
|
-- ?OBJ, i.e. some part of ?HOLE is perfectly filled by ?OBJ. Note that
|
|
-- properlyFills is the dual of completelyFills, and is so
|
|
-- related to partiallyFills that ?OBJ properlyFills ?HOLE just in
|
|
-- case ?OBJ partiallyFills every part of ?HOLE. (Thus, every perfect
|
|
-- filler is both complete and proper in this sense).
|
|
-- Every hole is connected with everything with which a proper filler
|
|
-- of the hole is connected. Every proper part of a perfect filler of (a part of) a hole properly
|
|
-- fills (that part of) that hole.
|
|
fun properlyFills : El Object -> El Hole -> Formula ;
|
|
|
|
-- This Predicate holds between an instance of
|
|
-- Entity and an instance of Attribute. (property ?ENTITY ?ATTR)
|
|
-- means that ?ENTITY has the Attribute ?ATTR.
|
|
fun property : El Entity -> El Attribute -> Formula ;
|
|
|
|
-- (publishes ?ORG ?TEXT) means that ?ORG
|
|
-- publishes ?TEXT. For example, Bantam Books publishes Agatha Christie's
|
|
-- Murder_on_the_Orient_Express.
|
|
fun publishes : El Organization -> Desc Text -> Formula ;
|
|
|
|
-- (radius ?CIRCLE ?LENGTH) means that the radius of
|
|
-- the Circle ?CIRCLE has a length of ?LENGTH.
|
|
fun radius : El Circle -> El LengthMeasure -> Formula ;
|
|
|
|
-- A subrelation of represents.
|
|
-- (realization ?PROCESS ?PROP) means that ?PROCESS is a Process which
|
|
-- expresses the content of ?PROP. Examples include a particular musical
|
|
-- performance, which realizes the content of a musical score, or the
|
|
-- reading of a poem.
|
|
fun realization : El Process -> El Proposition -> Formula ;
|
|
|
|
-- (refers ?OBJ1 ?OBJ2) means that ?OBJ1
|
|
-- mentions or includes a reference to ?OBJ2. Note that refers is
|
|
-- more general in meaning than represents, because presumably something
|
|
-- can represent something else only if it refers to this other thing.
|
|
-- For example, an article whose topic is a recent change in the price of
|
|
-- oil may refer to many other things, e.g. the general state of the economy,
|
|
-- the weather in California, the prospect of global warming, the options
|
|
-- for alternative energy sources, the stock prices of various oil companies,
|
|
-- etc.
|
|
fun refers : El Entity -> El Entity -> Formula ;
|
|
|
|
-- A binary predicate is reflexive on a set or class only if
|
|
-- every instance of the set or class bears the relation to itself.
|
|
fun reflexiveOn : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def reflexiveOn c p = forall c (\INST -> p (var c c ? INST) (var c c ? INST)) ;
|
|
|
|
-- (relatedEvent ?EVENT1 ?EVENT2) means
|
|
-- that the Process ?EVENT1 is related to the Process ?EVENT2. The
|
|
-- relationship is between separate individual events, not events and
|
|
-- their subprocesses. On the other hand, two subProcesses of the same
|
|
-- overarching event may be relatedEvents. The argument order does not
|
|
-- imply temporal ordering.
|
|
fun relatedEvent : El Process -> El Process -> Formula ;
|
|
|
|
-- Used to signify a three_place
|
|
-- relation between a concept in an external knowledge source, a concept
|
|
-- in the SUMO, and the name of the other knowledge source.
|
|
fun relatedExternalConcept : El SymbolicString -> El Entity -> El Language -> Formula ;
|
|
|
|
-- Means that the two arguments are
|
|
-- related concepts within the SUMO, i.e. there is a significant similarity
|
|
-- of meaning between them. To indicate a meaning relation between a SUMO
|
|
-- concept and a concept from another source, use the Predicate
|
|
-- relatedExternalConcept.
|
|
fun relatedInternalConcept : El Entity -> El Entity -> Formula ;
|
|
|
|
-- (relative ?O1 ?O2) means that ?O1
|
|
-- and ?O2 are relatives, whether through common ancestry (consanguinity),
|
|
-- someone's marriage (affinity), or someone's adoption. This definition is
|
|
-- intentionally broad, so as to capture a wide array of `familial'
|
|
-- relations. The notion of who counts as `family' also varies between
|
|
-- cultures, but that aspect of meaning is not addressed here.
|
|
fun relative : El Organism -> El Organism -> Formula ;
|
|
|
|
-- A very general semiotics Predicate.
|
|
-- (represents ?THING ?ENTITY) means that ?THING in some way indicates,
|
|
-- expresses, connotes, pictures, describes, etc. ?ENTITY. The Predicates
|
|
-- containsInformation and realization are subrelations of represents.
|
|
-- Note that represents is a subrelation of refers, since something can
|
|
-- represent something else only if it refers to this other thing. See the
|
|
-- documentation string for names.
|
|
fun represents : El Entity -> El Entity -> Formula ;
|
|
|
|
-- A very general predicate.
|
|
-- (representsForAgent ?ENTITY1 ?ENTITY2 ?AGENT) means that the ?AGENT
|
|
-- chooses to use ?ENTITY1 to 'stand for' ?ENTITY2.
|
|
fun representsForAgent : El Entity -> El Entity -> El Agent -> Formula ;
|
|
|
|
-- A very general predicate.
|
|
-- (representsInLanguage ?THING ?ENTITY ?LANGUAGE) means that the
|
|
-- LinguisticExpression ?THING stands for ?ENTITY in the Language
|
|
-- ?LANGUAGE.
|
|
fun representsInLanguage : El LinguisticExpression -> El Entity -> El Language -> Formula ;
|
|
|
|
fun resourceS : El Process -> El Entity -> Formula ;
|
|
|
|
-- (result ?ACTION ?OUTPUT) means that ?OUTPUT is
|
|
-- a product of ?ACTION. For example, house is a result in the
|
|
-- following proposition: Eric built a house.
|
|
fun result : El Process -> El Entity -> Formula ;
|
|
|
|
-- The relationship between two Organisms that
|
|
-- have the same mother and father. Note that this relationship does
|
|
-- not hold between half_brothers, half_sisters, etc.
|
|
fun sibling : El Organism -> El Organism -> Formula ;
|
|
|
|
-- (side ?SIDE ?OBJECT) means that ?SIDE is a side of the object,
|
|
-- as opposed to the top or bottom.
|
|
fun side : El SelfConnectedObject -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- The general relationship of being a sister.
|
|
-- (sister ?WOMAN ?PERSON) means that ?WOMAN is the sister of ?PERSON.
|
|
fun sister : El Woman -> El Human -> Formula ;
|
|
|
|
-- (smaller ?OBJ1 ?OBJ2) means that ?OBJ1
|
|
-- is smaller, with respect to all LengthMeasures, than ?OBJ2.
|
|
fun smaller : El Object -> El Object -> Formula ;
|
|
|
|
-- The general relationship of being a son.
|
|
-- (son ?CHILD ?PARENT) means that ?CHILD is the biological
|
|
-- son of ?PARENT.
|
|
fun son : El Organism -> El Organism -> Formula ;
|
|
|
|
-- The relationship of marriage between two Humans.
|
|
fun spouse : El Human -> El Human -> Formula ;
|
|
|
|
-- (starts ?INTERVAL1 ?INTERVAL2) means that
|
|
-- ?INTERVAL1 and ?INTERVAL2 are both TimeIntervals that have the same
|
|
-- initial TimePoint and that ?INTERVAL1 ends before ?INTERVAL2.
|
|
fun starts : El TimeInterval -> El TimeInterval -> Formula ;
|
|
|
|
-- The relation between a Human and a TemporaryResidence
|
|
-- of the Human.
|
|
fun stays : El Human -> El TemporaryResidence -> Formula ;
|
|
|
|
-- Means that the second argument can be
|
|
-- ascribed to everything which has the first argument ascribed to it.
|
|
fun subAttribute : El Attribute -> El Attribute -> Formula ;
|
|
|
|
-- (subCollection ?COLL1 ?COLL2) means that
|
|
-- the Collection ?COLL1 is a proper part of the Collection ?COLL2.
|
|
fun subCollection : El Collection -> El Collection -> Formula ;
|
|
|
|
-- The relation between two Graphs when one
|
|
-- Graph is a part of the other. (subGraph ?GRAPH1 ?GRAPH2) means
|
|
-- that ?GRAPH1 is a part of ?GRAPH2.
|
|
fun subGraph : El Graph -> El Graph -> Formula ;
|
|
|
|
-- (subList ?LIST1 ?LIST2) means that ?LIST1 is a
|
|
-- sublist of ?LIST2, i.e. every element of ?LIST1 is an element of ?LIST2 and
|
|
-- the elements that are common to both Lists have the same order in both
|
|
-- Lists. Elements that are common to both Lists and are consecutive in one
|
|
-- list must also be consecutive in the other list. (Therefore _ the list of
|
|
-- prime numbers smaller than 10 [1 2 3 5 7] is not a subList of the
|
|
-- natural numbers smaller than 10 [1 2 3 4 5 6 7 8 9]).
|
|
fun subList : El List -> El List -> Formula ;
|
|
|
|
-- (subOrganization ?ORG1 ?ORG2) means
|
|
-- that ?ORG1 is an Organization which is a part of the Organization
|
|
-- ?ORG2. Note that subOrganization is a ReflexiveRelation, so every
|
|
-- Organization is a subOrganization of itself.
|
|
fun subOrganization : El Organization -> El Organization -> Formula ;
|
|
|
|
-- (subPlan ?PLAN1 ?PLAN2) means that ?PLAN1
|
|
-- is a Plan which is a proper part of ?PLAN2. This relation is generally
|
|
-- used to relate a supporting Plan to the overall Plan in a particular
|
|
-- context.
|
|
fun subPlan : El Plan -> El Plan -> Formula ;
|
|
|
|
-- (subProcess ?SUBPROC ?PROC) means that ?SUBPROC
|
|
-- is a subprocess of ?PROC. A subprocess is here understood as a temporally
|
|
-- distinguished part (proper or not) of a Process.
|
|
fun subProcess : El Process -> El Process -> Formula ;
|
|
|
|
-- (subProposition ?PROP1 ?PROP2) means that
|
|
-- ?PROP1 is a Proposition which is a proper part of the Proposition ?PROP2.
|
|
-- In other words, subProposition is the analogue of properPart for chunks
|
|
-- of abstract content.
|
|
fun subProposition : El Proposition -> El Proposition -> Formula ;
|
|
|
|
-- (subSystem ?SUB ?SYSTEM) means that the
|
|
-- PhysicalSystem ?SUB is a part of the PhysicalSystem ?SYSTEM.
|
|
fun subSystem : El PhysicalSystem -> El PhysicalSystem -> Formula ;
|
|
|
|
-- (subclass ?CLASS1 ?CLASS2) means that ?CLASS1 is
|
|
-- a subclass of ?CLASS2, i.e. every instance of ?CLASS1 is also an instance of
|
|
-- ?CLASS2. A class may have multiple superclasses and subclasses.
|
|
fun subclass : El SetOrClass -> El SetOrClass -> Formula ;
|
|
|
|
-- (subset ?SET1 ?SET2) is true just in case the
|
|
-- elements of the Set ?SET1 are also elements of the Set ?SET2.
|
|
fun subset : El Set -> El Set -> Formula ;
|
|
|
|
-- (subsumedExternalConcept
|
|
-- ?STRING ?THING ?LANGUAGE) means that the SUMO concept ?THING is subsumed
|
|
-- by the meaning of ?STRING in ?LANGUAGE, i.e. the concept ?THING is narrower
|
|
-- in meaning than ?STRING.
|
|
fun subsumedExternalConcept : El SymbolicString -> El Entity -> El Language -> Formula ;
|
|
|
|
-- A BinaryPredicate that relates two
|
|
-- subclasses of ContentBearingObject. (subsumesContentClass ?CLASS1
|
|
-- ?CLASS2) means that the content expressed by each instance of ?CLASS2 is
|
|
-- also expressed by each instance of ?CLASS1. Examples include the
|
|
-- relationship between a poem and one of its stanzas or between a book and
|
|
-- one of its chapters. Note that this is a relation between subclasses of
|
|
-- ContentBearingObject, rather than instances. If one wants to relate
|
|
-- instances, the Predicate subsumesContentInstance can be used. Note
|
|
-- that subsumesContentClass is needed in many cases. Consider, for
|
|
-- example, the relation between the King James edition of the Bible and its
|
|
-- Book of Genesis. This relation holds for every copy of this edition and
|
|
-- not just for a single instance.
|
|
fun subsumesContentClass : Desc ContentBearingObject -> Desc ContentBearingObject -> Formula ;
|
|
|
|
-- A BinaryPredicate relating two
|
|
-- instances of ContentBearingObject. (subsumesContentInstance ?OBJ1 ?OBJ2)
|
|
-- means that the content expressed by ?OBJ2 is part of the content expressed
|
|
-- by ?OBJ1. An example is the relationship between a handwritten poem and
|
|
-- one of its stanzas. Note that this is a relation between instances,
|
|
-- rather than Classes. If one wants to assert a content relationship
|
|
-- between Classes, e.g. between the version of an intellectual work and a
|
|
-- part of that work, the relation subsumesContentClass should be used.
|
|
fun subsumesContentInstance : El ContentBearingObject -> El ContentBearingObject -> Formula ;
|
|
|
|
-- (subsumingExternalConcept
|
|
-- ?STRING ?THING ?LANGUAGE) means that the SUMO concept ?THING subsumes
|
|
-- the meaning of ?STRING in ?LANGUAGE, i.e. the concept ?THING is broader
|
|
-- in meaning than ?STRING.
|
|
fun subsumingExternalConcept : El SymbolicString -> El Entity -> El Language -> Formula ;
|
|
|
|
-- (successorAttribute ?ATTR1 ?ATTR2)
|
|
-- means that ?ATTR2 is the Attribute that comes immediately after ?ATTR1
|
|
-- on the scale that they share.
|
|
fun successorAttribute : El Attribute -> El Attribute -> Formula ;
|
|
|
|
-- The transitive closure of
|
|
-- successorAttribute. (successorAttributeClosure ?ATTR1 ?ATTR2) means
|
|
-- that there is a chain of successorAttribute assertions connecting
|
|
-- ?ATTR1 and ?ATTR2.
|
|
fun successorAttributeClosure : El Attribute -> El Attribute -> Formula ;
|
|
|
|
-- (superficialPart ?OBJ1 ?OBJ2)
|
|
-- means that ?OBJ1 is a part of ?OBJ2 that has no interior parts of its own
|
|
-- (or, intuitively, that only overlaps those parts of ?OBJ2 that are
|
|
-- externally connected with the mereological complement of ?OBJ2). This too
|
|
-- is a transitive relation closed under MereologicalSumFn and
|
|
-- MereologicalProductFn.
|
|
fun superficialPart : El Object -> El Object -> Formula ;
|
|
|
|
-- (surface ?OBJ1 ?OBJ2) means that ?OBJ1
|
|
-- is a maximally connected superficialPart of ?OBJ2. Note that some
|
|
-- SelfConnectedObjects have more than one surface, e.g. a hollow
|
|
-- object like a tennis ball has both an inner and an outer surface.
|
|
fun surface : El SelfConnectedObject -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- (synonymousExternalConcept
|
|
-- ?STRING ?THING ?LANGUAGE) means that the SUMO concept ?THING has the
|
|
-- same meaning as ?STRING in ?LANGUAGE.
|
|
fun synonymousExternalConcept : El SymbolicString -> El Entity -> El Language -> Formula ;
|
|
|
|
-- (systemPart ?PART ?SYSTEM) means that
|
|
-- the Physical thing ?PART is a SystemElement in the PhysicalSystem
|
|
-- ?SYSTEM.
|
|
fun systemPart : El Physical -> El PhysicalSystem -> Formula ;
|
|
|
|
-- The temporal analogue of the spatial part
|
|
-- predicate. (temporalPart ?POS1 ?POS2) means that TimePosition ?POS1
|
|
-- is part of TimePosition ?POS2. Note that since temporalPart is a
|
|
-- ReflexiveRelation every TimePostion is a temporalPart of itself.
|
|
fun temporalPart : El TimePosition -> El TimePosition -> Formula ;
|
|
|
|
-- (temporallyBetween ?POINT1 ?POINT2
|
|
-- ?POINT3) means that the TimePoint ?POINT2 is between the TimePoints
|
|
-- ?POINT1 and ?POINT3, i.e. ?POINT1 is before ?POINT2 and ?POINT2 is before
|
|
-- ?POINT3.
|
|
fun temporallyBetween : El TimePoint -> El TimePoint -> El TimePoint -> Formula ;
|
|
|
|
-- (temporallyBetweenOrEqual ?POINT1 ?POINT2
|
|
-- ?POINT3) means that the TimePoint ?POINT1 is before or equal to the
|
|
-- TimePoint ?POINT2 and ?POINT2 is before or equal to the TimePoint
|
|
-- ?POINT3.
|
|
fun temporallyBetweenOrEqual : El TimePoint -> El TimePoint -> El TimePoint -> Formula ;
|
|
|
|
-- This relation holds between an instance of
|
|
-- Physical and an instance of TimePosition just in case the temporal
|
|
-- lifespan of the former includes the latter. In other words, (time
|
|
-- ?THING ?TIME) means that ?THING existed or occurred at ?TIME. Note
|
|
-- that time does for instances of Physical what holdsDuring does
|
|
-- for instances of Formula. The constants located and time are
|
|
-- the basic spatial and temporal predicates, respectively.
|
|
fun time : El Physical -> El TimePosition -> Formula ;
|
|
|
|
fun totalOrderingOn : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def totalOrderingOn c p = and (partialOrderingOn c p)
|
|
(trichotomizingOn c p) ;
|
|
|
|
-- (top ?TOP ?OBJECT) means that ?TOP is the highest maximal
|
|
-- superficial part of ?OBJECT.
|
|
fun top : El SelfConnectedObject -> El SelfConnectedObject -> Formula ;
|
|
|
|
-- (transactionAmount ?TRANSACTION
|
|
-- ?AMOUNT) means that ?AMOUNT is an instance of CurrencyMeasure being
|
|
-- exhanged in the FinancialTransaction ?TRANSACTION.
|
|
fun transactionAmount : El FinancialTransaction -> El CurrencyMeasure -> Formula ;
|
|
|
|
-- (traverses ?OBJ1 ?OBJ2) means that ?OBJ1
|
|
-- crosses or extends across ?OBJ2. Note that crosses and
|
|
-- penetrates are subrelations of traverses.
|
|
fun traverses : El Object -> El Object -> Formula ;
|
|
|
|
-- A binary predicate ?REL is trichotomizing on a set or class only if,
|
|
-- for all instances ?INST1 and ?INST2 of the set or class,
|
|
-- at least one of the following holds:
|
|
-- (?REL ?INST1 ?INST2),
|
|
-- (?REL ?INST2 ?INST1) or
|
|
-- (equal ?INST1 ?INST2)
|
|
fun trichotomizingOn : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def trichotomizingOn c p = forall c (\INST1 -> forall c (\INST2 -> or (or (p (var c c ? INST1) (var c c ? INST2))
|
|
(p (var c c ? INST2) (var c c ? INST1)))
|
|
(equal (var c Entity ? INST1) (var c Entity ? INST2)))) ;
|
|
|
|
-- The BinaryPredicate that relates a Sentence
|
|
-- to its TruthValue.
|
|
fun truth : El Sentence -> El TruthValue -> Formula ;
|
|
|
|
-- The class of names that uniquely identify
|
|
-- an instance of Entity. Some examples of uniqueIdentifiers are the keys
|
|
-- of tables in database applications and
|
|
-- the ISBN (International Standard Book Number).
|
|
fun uniqueIdentifier : El SymbolicString -> El Entity -> Formula ;
|
|
|
|
-- (uses ?OBJECT AGENT) means that ?OBJECT is used by
|
|
-- ?AGENT as an instrument in an unspecified Process. This Predicate,
|
|
-- as its corresponding axiom indicates, is a composition of the CaseRoles
|
|
-- agent and instrument.
|
|
fun uses : El Object -> El Agent -> Formula ;
|
|
|
|
-- Some Artifacts have a life cycle with discrete
|
|
-- stages or versions. (version ARTIFACT1 ARTIFACT2) means that ARTIFACT1
|
|
-- is a version of ARTIFACT2. Note that this Predicate relates subclasses of
|
|
-- Artifact and not instances.
|
|
fun version : Desc Artifact -> Desc Artifact -> Formula ;
|
|
|
|
-- (wants ?AGENT ?OBJECT) means that ?OBJECT is desired by ?AGENT,
|
|
-- i.e. ?AGENT believes that ?OBJECT will satisfy one of its goals. Note that there is
|
|
-- no implication that what is wanted by an agent is not already possessed by the agent.
|
|
fun wants : El CognitiveAgent -> El Physical -> Formula ;
|
|
|
|
-- (wears ?AGENT ?CLOTHING) means that ?AGENT is wearing
|
|
-- the item of Clothing ?CLOTHING.
|
|
fun wears : El Animal -> El Clothing -> Formula ;
|
|
|
|
-- (weight ?O ?MM) means that on planet earth
|
|
-- the SelfConnectedObject ?O has the weight ?MM.
|
|
fun weight : El SelfConnectedObject -> El MassMeasure -> Formula ;
|
|
|
|
-- binary predicate that is used to state the measure
|
|
-- of an Object from side to side at its widest span.
|
|
fun width : El Object -> El PhysicalQuantity -> Formula ;
|
|
|
|
-- (wife ?WOMAN ?MAN) means that ?WOMAN is the wife of ?MAN.
|
|
fun wife : El Woman -> El Man -> Formula ;
|
|
|
|
|
|
-- relations
|
|
fun SingleValuedRelation : (c : Class) -> (El c -> Formula) -> Formula;
|
|
def SingleValuedRelation c f =
|
|
forall c (\x -> forall c (\y -> impl (and (f (var c c ? x)) (f (var c c ? y)))
|
|
(equal (var c Entity ? x) (var c Entity ? y))));
|
|
|
|
fun AntisymmetricRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def AntisymmetricRelation c f =
|
|
forall c (\x -> forall c (\y -> impl (and (f (var c c ? x) (var c c ? y))
|
|
(f (var c c ? y) (var c c ? x)))
|
|
(equal (var c Entity ? x) (var c Entity ? y)))) ;
|
|
|
|
fun IntentionalRelation : (c1,c2 : Class) -> (El c1 -> El c2 -> Formula) -> Formula ;
|
|
def IntentionalRelation c1 c2 f =
|
|
-- assume binary predicate, since it is mostly used for that
|
|
forall c1 (\x -> forall c2 (\y -> inScopeOfInterest (var c1 CognitiveAgent ? x) (var c2 Entity ? y)));
|
|
|
|
|
|
fun ReflexiveRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def ReflexiveRelation c f =
|
|
forall c (\x -> f (var c c ? x) (var c c ? x));
|
|
|
|
fun SymmetricRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def SymmetricRelation c f =
|
|
forall c (\x -> forall c (\y -> impl (f (var c c ? x) (var c c ? y))
|
|
(f (var c c ? y) (var c c ? x))));
|
|
|
|
fun EquivalenceRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def EquivalenceRelation c f =
|
|
and (and (ReflexiveRelation c f)
|
|
(SymmetricRelation c f))
|
|
(TransitiveRelation c f);
|
|
|
|
fun TransitiveRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def TransitiveRelation c f =
|
|
forall c (\x -> forall c (\y -> forall c (\z -> impl (and (f (var c c ? x) (var c c ? y))
|
|
(f (var c c ? y) (var c c ? z)))
|
|
(f (var c c ? x) (var c c ? z)))));
|
|
|
|
fun IrreflexiveRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def IrreflexiveRelation c f =
|
|
forall c (\x -> not (f (var c c ? x) (var c c ? x))) ;
|
|
|
|
fun AsymmetricRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def AsymmetricRelation c f =
|
|
and (AntisymmetricRelation c f) (IrreflexiveRelation c f);
|
|
|
|
fun PropositionalAttitude : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def PropositionalAttitude c f =
|
|
AsymmetricRelation c f;
|
|
|
|
fun ObjectAttitude : (c1,c2 : Class) -> (El c1 -> El c2 -> Formula) -> Formula ;
|
|
def ObjectAttitude c1 c2 f =
|
|
IntentionalRelation c1 c2 f ;
|
|
|
|
fun IntransitiveRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def IntransitiveRelation c f =
|
|
forall c (\x -> forall c (\y -> forall c (\z -> impl (and (f (var c c ? x) (var c c ? y))
|
|
(f (var c c ? y) (var c c ? z)))
|
|
(not (f (var c c ? x) (var c c ? z)))))) ;
|
|
|
|
fun PartialOrderingRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def PartialOrderingRelation c f =
|
|
and (and (TransitiveRelation c f)
|
|
(AntisymmetricRelation c f))
|
|
(ReflexiveRelation c f) ;
|
|
|
|
fun TrichotomizingRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def TrichotomizingRelation c f =
|
|
forall c (\x -> forall c (\y -> or (or (and (and (f (var c c ? x) (var c c ? y))
|
|
(not (equal (var c Entity ? x) (var c Entity ? y))))
|
|
(not (f (var c c ? y) (var c c ? x))))
|
|
(and (and (not (f (var c c ? x) (var c c ? y)))
|
|
(equal (var c Entity ? x) (var c Entity ? y)))
|
|
(not (f (var c c ? y) (var c c ? x)))))
|
|
(and (and (f (var c c ? y) (var c c ? x))
|
|
(not (equal (var c Entity ? x) (var c Entity ? y))))
|
|
(not (f (var c c ? x) (var c c ? y))))));
|
|
|
|
fun TotalOrderingRelation : (c : Class) -> (El c -> El c -> Formula) -> Formula ;
|
|
def TotalOrderingRelation c f =
|
|
and (PartialOrderingRelation c f) (TrichotomizingRelation c f) ;
|
|
|
|
fun OneToOneFunction : (c1, c2 : Class) -> (El c1 -> Ind c2) -> Formula ;
|
|
def OneToOneFunction c1 c2 f = forall c1(\x ->
|
|
forall c1 (\y -> impl (not (equal (var c1 Entity ? x) (var c1 Entity ? y)))
|
|
(not (equal (el c2 Entity ? (f (var c1 c1 ? x)))
|
|
(el c2 Entity ? (f (var c1 c1 ? y)))))));
|
|
|
|
fun SequenceFunction : (c : Class) -> (El Integer -> Ind c) -> Formula ;
|
|
def SequenceFunction c f =
|
|
OneToOneFunction Integer c f ;
|
|
|
|
fun AssociativeFunction : (c : Class) -> (El c -> El c -> Ind c) -> Formula ;
|
|
def AssociativeFunction c f =
|
|
forall c (\x -> forall c (\y -> forall c (\z -> equal (el c Entity ? (f (var c c ? x) (el c c ? (f (var c c ? y) (var c c ? z)))))
|
|
(el c Entity ? (f (el c c ? (f (var c c ? x) (var c c ? y))) (var c c ? z))))));
|
|
|
|
fun CommutativeFunction : (c1,c2 : Class) -> (El c1 -> El c1 -> Ind c2) -> Formula ;
|
|
def CommutativeFunction c1 c2 f =
|
|
forall c1 (\x -> forall c1 (\y -> equal (el c2 Entity ? (f (var c1 c1 ? x) (var c1 c1 ? y)))
|
|
(el c2 Entity ? (f (var c1 c1 ? y) (var c1 c1 ? y)))));
|
|
|
|
fun identityElement : (c : Class) -> (El c -> El c -> Ind c) -> El c -> Formula ;
|
|
def identityElement c f elem =
|
|
forall c (\x -> equal (el c Entity ? (f (var c c ? x) elem)) (var c Entity ? x));
|
|
|
|
fun distributes : (c : Class) -> (El c -> El c -> Ind c) -> (El c -> El c -> Ind c) -> Formula ;
|
|
def distributes c f g =
|
|
forall c (\x -> forall c (\y -> forall c (\z -> equal (el c Entity ? (g (el c c ? (f (var c c ? x) (var c c ? y))) (var c c ? z)))
|
|
(el c Entity ? (f (el c c ? (g (var c c ? x) (var c c ? z))) (el c c ? (g (var c c ? y) (var c c ? z))))))));
|
|
|
|
fun inverse : (c : Class) -> (El c -> El c -> Formula) -> (El c -> El c -> Formula) -> Formula ;
|
|
def inverse c f g =
|
|
forall c (\x -> forall c (\y -> equiv (f (var c c ? x) (var c c ? y))
|
|
(g (var c c ? y) (var c c ? x))));
|
|
|
|
fun subRelation2El : (c1,c2,c3,c4 : Class) -> (El c1 -> El c2 -> Formula) -> (El c3 -> El c4 -> Formula) -> Formula ;
|
|
def subRelation2El c1 c2 c3 c4 f g =
|
|
forall c1 (\x -> forall c2 (\y -> impl (f (var c1 c1 ? x) (var c2 c2 ? y))
|
|
(g (var c1 c3 ? x) (var c2 c4 ? y))));
|
|
|
|
|
|
--others
|
|
fun toInt : Int -> Ind Integer ;
|
|
fun toRealNum : Float -> Ind RealNumber ;
|
|
|
|
}
|