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7980 lines
325 KiB
Plaintext
7980 lines
325 KiB
Plaintext
abstract MidLevelOntology = Merge, Elements ** {
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-- Removing a human fetus from a Pregnant woman
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-- in such a way that the fetus cannot survive.
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fun Aborting : Class ;
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fun Aborting_Class : SubClass Aborting Removing ;
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-- A Certificate that demonstrates that the holder
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-- of the Certificate has successfully completed an EducationalProgram.
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fun AcademicDegree : Class ;
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fun AcademicDegree_Class : SubClass AcademicDegree Certificate ;
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-- Increasing the speed with which someone
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-- or something is moving.
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fun Accelerating : Class ;
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fun Accelerating_Class : SubClass Accelerating (both Increasing Translocation) ;
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-- The Profession of being an Accountant.
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fun Accountant : Ind Profession ;
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-- Any process of certifying an EducationalOrganization.
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fun Accrediting : Class ;
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fun Accrediting_Class : SubClass Accrediting Declaring ;
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-- AchievingControl is the
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-- class of all events in which an Agent gains physical
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-- control over some object.
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fun AchievingControl : Class ;
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fun AchievingControl_Class : SubClass AchievingControl Guiding ;
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-- A UnitOfMeasure equal to 4840 square yards.
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fun Acre : Ind UnitOfArea ;
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-- Any TwoDimensionalAngle that has an
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-- angularMeasure that is less than 90 AngularDegrees.
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fun AcuteAngle : Class ;
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fun AcuteAngle_Class : SubClass AcuteAngle TwoDimensionalAngle ;
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-- A RelationalAttribute that indicates an address
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-- where an Agent can regularly be contacted.
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fun Address : Class ;
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fun Address_Class : SubClass Address RelationalAttribute ;
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-- Combining a substance with Air.
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fun Aerating : Class ;
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fun Aerating_Class : SubClass Aerating Combining ;
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-- A Device whose purpose is to mix Substances with
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-- Air.
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fun Aerator : Class ;
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fun Aerator_Class : SubClass Aerator Device ;
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-- An RecreationOrExerciseDevice whose purpose is
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-- to develop the cardiovascular system.
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fun AerobicExerciseDevice : Class ;
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fun AerobicExerciseDevice_Class : SubClass AerobicExerciseDevice RecreationOrExerciseDevice ;
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-- The class of TimeIntervals that begin at noon and
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-- end at Sunset.
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fun Afternoon : Class ;
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fun Afternoon_Class : SubClass Afternoon DayTime ;
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-- A CommercialAgent whose customers are all other
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-- CommercialAgents, e.g. staffing agencies, food_service providers, etc.
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fun Agency : Class ;
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fun Agency_Class : SubClass Agency CommercialAgent ;
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-- AgriculturalProduct is the subclass of Product that comprises
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-- the products of agricultural activity.
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fun AgriculturalProduct : Class ;
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fun AgriculturalProduct_Class : SubClass AgriculturalProduct Product ;
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-- AirForce is the subclass of MilitaryService
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-- that comprises military air forces.
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fun AirForce : Class ;
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fun AirForce_Class : SubClass AirForce MilitaryService ;
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-- Any instance of Transportation where the
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-- instrument is an Aircraft and which is through an AtmosphericRegion.
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fun AirTransportation : Class ;
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fun AirTransportation_Class : SubClass AirTransportation Transportation ;
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-- Any Vehicle which is capable of
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-- AirTransportation. Note that this class covers both fixed_wing aircraft
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-- and helicopters.
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fun Aircraft : Class ;
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fun Aircraft_Class : SubClass Aircraft Vehicle ;
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-- OrganicCompounds that are produced from hydrocarbons
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-- by distillation.
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fun Alcohol : Class ;
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fun Alcohol_Class : SubClass Alcohol OrganicCompound ;
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-- Any Beverage that contains Alcohol.
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fun AlcoholicBeverage : Class ;
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fun AlcoholicBeverage_Class : SubClass AlcoholicBeverage (both Beverage Depressant) ;
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-- A ChemicalBase found in some Plants that has
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-- physiological and psychological effects.
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fun Alkaloid : Class ;
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fun Alkaloid_Class : SubClass Alkaloid (both BiologicallyActiveSubstance ChemicalBase) ;
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-- Any Character that is comprised of a single
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-- alphabetical character, e.g. A, B, C, D, ...
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fun AlphabeticCharacter : Class ;
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fun AlphabeticCharacter_Class : SubClass AlphabeticCharacter Character ;
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-- Tiny sacs in the Lung which absorb Oxygen
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-- which is delivered to them by the BronchialDucts.
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fun Alveolus : Class ;
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fun Alveolus_Class : SubClass Alveolus (both AnimalAnatomicalStructure BodyVessel) ;
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-- Any Maneuver in a ViolentContest where one
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-- contestParticipant attempts to conceal himself from another
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-- contestParticipant so that he can Attack the other
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-- contestParticipant.
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fun Ambush : Class ;
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fun Ambush_Class : SubClass Ambush Maneuver ;
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-- Organic acids that are the building blocks of
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-- Proteins.
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fun AminoAcid : Class ;
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fun AminoAcid_Class : SubClass AminoAcid (both ChemicalAcid OrganicCompound) ;
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-- A very large Boa that is found in South America.
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fun Anaconda : Class ;
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fun Anaconda_Class : SubClass Anaconda ConstrictorSnake ;
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-- An RecreationOrExerciseDevice whose purpose
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-- is to develop Muscles without also developing the cardiovascular system.
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fun AnaerobicExerciseDevice : Class ;
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fun AnaerobicExerciseDevice_Class : SubClass AnaerobicExerciseDevice RecreationOrExerciseDevice ;
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-- An AttachingDevice which is large hook or set of hooks
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-- that are used to secure a Ship on the open water.
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fun Anchor : Class ;
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fun Anchor_Class : SubClass Anchor AttachingDevice ;
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-- The state of being wrathful, irate or indignant.
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fun Anger : Ind EmotionalState ;
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-- AnimalAgriculturalProduct is the class of AgriculturalProducts
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-- that are animal in nature, including meat, fish, dairy products,
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-- hides, furs, animal fats and oils, etc.
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fun AnimalAgriculturalProduct : Class ;
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fun AnimalAgriculturalProduct_Class : SubClass AnimalAgriculturalProduct AgriculturalProduct ;
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-- Any Device which is used to control the
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-- movements of an Animal or Human, e.g. leashes, reins, harnesses, muzzles,
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-- bridles, shackles, handcuffs, etc.
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fun AnimalController : Class ;
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fun AnimalController_Class : SubClass AnimalController Device ;
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-- AnimalPoweredDevice is the subclass
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-- of Devices that function with power supplied by animals. Examples:
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-- oxcarts, horse_drawn plows, mule_driven mills.
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fun AnimalPoweredDevice : Class ;
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fun AnimalPoweredDevice_Class : SubClass AnimalPoweredDevice Device ;
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-- An Artifact which is intended to house
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-- Animals and not Humans. Note that an AnimalResidence may or may not
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-- be a StationaryArtifact, e.g. a horse stall is stationary while a doghouse
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-- generally is not.
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fun AnimalResidence : Class ;
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fun AnimalResidence_Class : SubClass AnimalResidence Artifact ;
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-- A hard shell of calcium that serves as a
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-- supporting structure for some Invertebrates.
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fun AnimalShell : Class ;
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fun AnimalShell_Class : SubClass AnimalShell (both AnimalAnatomicalStructure BodyPart) ;
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-- A GroupOfAnimals which are Pulling something.
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fun AnimalTeam : Class ;
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fun AnimalTeam_Class : SubClass AnimalTeam GroupOfAnimals ;
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-- The joint in the Leg that connects the tibia and the
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-- fibula to the talus.
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fun Ankle : Class ;
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fun Ankle_Class : SubClass Ankle BodyJoint ;
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-- Any Text which contains information about
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-- an event in the future.
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fun Announcement : Class ;
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fun Announcement_Class : SubClass Announcement FactualText ;
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-- Responding to a Questioning, i.e. trying to answer
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-- someone's question.
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fun Answering : Class ;
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fun Answering_Class : SubClass Answering Stating ;
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-- A colony Insect of three types: males,
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-- QueenInsect, and worker ants.
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fun AntInsect : Class ;
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fun AntInsect_Class : SubClass AntInsect Insect ;
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-- The class of TimeIntervals that begin at midnight
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-- and end at noon.
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fun AnteMeridiem : Class ;
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fun AnteMeridiem_Class : SubClass AnteMeridiem TimeInterval ;
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-- A HoofedMammal with long legs and backward_facing horns.
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-- This class includes gazelles, addax, blackbucks, etc.
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fun Antelope : Class ;
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fun Antelope_Class : SubClass Antelope HoofedMammal ;
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-- A CommunicationDevice which enables or improves
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-- the reception of RadioEmissions by another CommunicationDevice (the
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-- radio or television receiver).
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fun Antenna : Class ;
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fun Antenna_Class : SubClass Antenna CommunicationDevice ;
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-- The field of anthropology.
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fun Anthropology : Ind SocialScience ;
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-- A BiologicallyActiveSubstance than can kill
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-- instances of Bacterium.
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fun Antibiotic : Class ;
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fun Antibiotic_Class : SubClass Antibiotic BiologicallyActiveSubstance ;
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-- An immunoglobulin which is produced by the body
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-- and which has the ability to neutralize Antigens.
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fun Antibody : Class ;
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fun Antibody_Class : SubClass Antibody Protein ;
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-- Any BiologicallyActiveSubstance that has the
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-- capacity to stimulate the production of Antibodies.
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fun Antigen : Class ;
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fun Antigen_Class : SubClass Antigen BiologicallyActiveSubstance ;
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-- An Antigen that is carried in the red blood
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-- cells of those with BloodTypeA.
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fun AntigenA : Class ;
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fun AntigenA_Class : SubClass AntigenA Antigen ;
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-- An Antigen that is carried in the red blood
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-- cells of those with BloodTypeB.
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fun AntigenB : Class ;
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fun AntigenB_Class : SubClass AntigenB Antigen ;
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-- The BeliefGroup that is characterized by a
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-- dislike for Judaism.
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fun Antisemitism : Ind BeliefGroup ;
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-- The state of being worried, troubled or uneasy.
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fun Anxiety : Ind EmotionalState ;
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-- A ResidentialBuilding containing
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-- ApartmentUnits.
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fun ApartmentBuilding : Class ;
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fun ApartmentBuilding_Class : SubClass ApartmentBuilding ResidentialBuilding ;
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-- A SingleFamilyResidence that is not owned
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-- by any member of the SocialUnit that lives there.
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fun ApartmentUnit : Class ;
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fun ApartmentUnit_Class : SubClass ApartmentUnit SingleFamilyResidence ;
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-- A FormText whose purpose is to obtain admission
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-- to an Organization or to receive assistance from an Organization.
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fun Application : Class ;
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fun Application_Class : SubClass Application FormText ;
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-- Any instance of Declaring by which the
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-- patient is assigned to a Position within an Organization where
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-- the patient previously had no position. For example, the appointments
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-- of people to non_elective offices in a government.
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fun Appointing : Class ;
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fun Appointing_Class : SubClass Appointing Declaring ;
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-- An item of Clothing that protects the front and
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-- middle part of the body while one is Cooking or doing other work.
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fun Apron : Class ;
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fun Apron_Class : SubClass Apron Clothing ;
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-- The FieldOfStudy of designing Buildings, i.e.
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-- creating Blueprints for Buildings.
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fun Architecture : Ind FieldOfStudy ;
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-- Any Stating which has the form of an Argument.
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fun Arguing : Class ;
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fun Arguing_Class : SubClass Arguing Stating ;
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-- The upper Limbs of a Primate.
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fun Arm : Class ;
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fun Arm_Class : SubClass Arm Limb ;
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-- MilitaryServices that are land forces.
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fun Army : Class ;
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fun Army_Class : SubClass Army MilitaryService ;
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-- The final part of any instance of Translocation.
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fun Arriving : Class ;
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fun Arriving_Class : SubClass Arriving Translocation ;
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-- An Icon which has the shape of an arrow and
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-- which is used to indicate direction or a relationship betwee two things.
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fun ArrowFigure : Class ;
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fun ArrowFigure_Class : SubClass ArrowFigure Icon ;
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-- An Icon which has the shape of an arrow and which
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-- is used to indicate direction or a relationship betwee two things.
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fun ArrowIcon : Class ;
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fun ArrowIcon_Class : SubClass ArrowIcon Icon ;
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-- A long, thin Projectile with a pointed tip is
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-- fired from a bow.
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fun ArrowProjectile : Class ;
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fun ArrowProjectile_Class : SubClass ArrowProjectile Projectile ;
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-- An act where an agent sets something which it does not possess
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-- on fire in order to destroy it or its contents.
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fun Arson : Class ;
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fun Arson_Class : SubClass Arson (both Combustion Destruction) ;
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-- The Profession of reporting and critiquing current
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-- ArtWorks.
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fun ArtCritic : Ind Journalist ;
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-- Any ContentDevelopment that results in a
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-- PaintedPicture.
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fun ArtPainting : Class ;
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fun ArtPainting_Class : SubClass ArtPainting (both ContentDevelopment Painting) ;
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-- Any School whose aim is to teach students
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-- how to create ArtWorks.
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fun ArtSchool : Class ;
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fun ArtSchool_Class : SubClass ArtSchool School ;
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-- A Workshop, which is
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-- devoted to the creation of ArtWorks.
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fun ArtStudio : Class ;
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fun ArtStudio_Class : SubClass ArtStudio Workshop ;
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-- Any BloodVessel which transfers Blood from
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-- the Heart to the extremities of the body.
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fun Artery : Class ;
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fun Artery_Class : SubClass Artery BloodVessel ;
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-- A Gun that is too large to be carried and fired
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-- by a single Human. Typically, ArtilleryGuns are on wheels.
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fun ArtilleryGun : Class ;
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fun ArtilleryGun_Class : SubClass ArtilleryGun Gun ;
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-- AtmosphericRegion is the class of
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-- all subregions of EarthsAtmosphere.
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fun AtmosphericRegion : Class ;
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fun AtmosphericRegion_Class : SubClass AtmosphericRegion SpaceRegion ;
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-- Two or more Atoms that are bound together and
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-- comprise part of a Molecule.
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fun AtomicGroup : Class ;
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fun AtomicGroup_Class : SubClass AtomicGroup CompoundSubstance ;
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-- Any decrease in the size of a BodyPart which is due to
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-- disease or lack of use.
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fun Atrophy : Class ;
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fun Atrophy_Class : SubClass Atrophy (both Decreasing PathologicProcess) ;
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-- The Profession of practicing law, whether as a
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-- judge or as a legal advocate.
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fun Attorney : Class ;
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-- The head law officer of a GeopoliticalArea,
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-- usually a Nation or StateOrProvince.
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fun AttorneyGeneral : Ind (both Profession GovernmentOfficer) ;
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-- A representation of sound on some medium such
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-- as wax cylinder, vinyl record, magnetic tape, CD or flash memory, that is
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-- intended to be used in some machine to reproduce that sound.
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fun AudioRecording : Class ;
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fun AudioRecording_Class : SubClass AudioRecording (both ContentBearingObject Text) ;
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-- Any Building whose purpose is to hold concerts,
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-- sports events, plays, etc. before an audience. This class includes theaters,
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-- sports stadiums, university auditoriums, etc.
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fun Auditorium : Class ;
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fun Auditorium_Class : SubClass Auditorium Building ;
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-- A Seat within an Auditorium from which one
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-- can observe the PerformanceStage.
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fun AuditoriumSeat : Class ;
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fun AuditoriumSeat_Class : SubClass AuditoriumSeat Seat ;
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-- A Gun that fires a burst of Projectiles
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-- with each pull of the trigger. Also known as a machine gun.
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fun AutomaticGun : Class ;
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fun AutomaticGun_Class : SubClass AutomaticGun Gun ;
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-- Automobile is a subclass of
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-- SelfPoweredRoadVehicles including passenger cars, family vans, light
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-- trucks, and sport utility vehicles. In general, this class covers
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-- four_wheeled passenger road vehicles.
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fun Automobile : Class ;
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fun Automobile_Class : SubClass Automobile (both PassengerVehicle SelfPoweredRoadVehicle) ;
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-- Axle is a class of Devices each of which can
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-- be paired with two VehicleWheels to rotate and move a RoadVehicle.
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fun Axle : Class ;
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fun Axle_Class : SubClass Axle Device ;
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-- A disease that is caused by instances of
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-- Bacterium.
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fun BacterialDisease : Class ;
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fun BacterialDisease_Class : SubClass BacterialDisease InfectiousDisease ;
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-- Any Container which is made of Fabric.
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fun Bag : Class ;
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fun Bag_Class : SubClass Bag Container ;
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-- Any instance of Cooking where the instrument
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-- is an Oven.
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fun Baking : Class ;
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fun Baking_Class : SubClass Baking (both Cooking Heating) ;
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-- Any GamePiece which has the shape of a sphere.
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fun Ball : Class ;
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fun Ball_Class : SubClass Ball GamePiece ;
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-- A Missile which is guided for the first stage
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-- of its flight but then falls to its target for the second stage.
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fun BallisticMissile : Class ;
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fun BallisticMissile_Class : SubClass BallisticMissile Missile ;
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-- A FormText which is used in Voting. A list of
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-- candidates is printed on the form, and the voter selects the candidate he/she
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-- wants to vote for.
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fun Ballot : Class ;
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fun Ballot_Class : SubClass Ballot FormText ;
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-- A piece of Fabric that is used in Covering an
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-- open wound.
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fun Bandage : Class ;
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fun Bandage_Class : SubClass Bandage Fabric ;
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-- Any SkilledOccupation which involves working in a
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-- FinancialBank.
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fun Banker : Ind SkilledOccupation ;
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-- A ReligiousProcess which marks the acceptance of
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-- the person being baptized into the ReligiousOrganization.
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fun Baptizing : Class ;
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fun Baptizing_Class : SubClass Baptizing (both JoiningAnOrganization ReligiousProcess) ;
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-- Offering to sell something to someone at a
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-- reduced price.
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fun BargainSale : Class ;
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fun BargainSale_Class : SubClass BargainSale Offering ;
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-- Any instance of RadiatingSound which is produced
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-- by a Canine.
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fun Barking : Class ;
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fun Barking_Class : SubClass Barking RadiatingSound ;
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-- A Building on a Farm that is used for keeping
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-- DomesticAnimals, Fodder or harvested crops.
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fun Barn : Class ;
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fun Barn_Class : SubClass Barn Building ;
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fun BaseballBase : Class ;
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-- A BuildingLevel which satisfies two conditions, viz. it is
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-- lower than all of the other BuildingLevels in the same Building and it is below
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-- ground level.
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fun Basement : Class ;
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fun Basement_Class : SubClass Basement BuildingLevel ;
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-- Washing the entire body of a Human or Animal.
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fun Bathing : Class ;
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fun Bathing_Class : SubClass Bathing Washing ;
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-- A WashingDevice which is intended to be used by
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-- Humans for washing their bodies. Note that this class covers bathtubs, showers,
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-- etc.
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fun BathingDevice : Class ;
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fun BathingDevice_Class : SubClass BathingDevice WashingDevice ;
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-- A Room that contains a WashBasin and possibly a Toilet.
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fun Bathroom : Class ;
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def Bathroom = KappaFn Room (\R -> exists Toilet (\T -> located (var Toilet Physical ? T) (var Room Object ? R)));
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-- A thin stick which is used for OrchestralConducting.
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fun Baton : Class ;
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fun Baton_Class : SubClass Baton Device ;
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-- The process of transitioning from a state of
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-- being Sober to a state of being Drunk.
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fun BecomingDrunk : Class ;
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fun BecomingDrunk_Class : SubClass BecomingDrunk PsychologicalProcess ;
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-- A piece of Furniture which is primarily for sleeping.
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fun Bed : Class ;
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fun Bed_Class : SubClass Bed Furniture ;
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-- A Room intended primarily for sleeping.
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fun Bedroom : Class ;
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fun Bedroom_Class : SubClass Bedroom Room ;
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-- A hairy Insect, some species of which produce honey
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-- and/or sting.
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fun Bee : Class ;
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fun Bee_Class : SubClass Bee Insect ;
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-- Meat that was originally part of a Cow.
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fun Beef : Class ;
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fun Beef_Class : SubClass Beef Meat ;
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-- An AlcoholicBeverage that is prepared by fermenting
|
|
-- malt and hops.
|
|
fun Beer : Class ;
|
|
fun Beer_Class : SubClass Beer AlcoholicBeverage ;
|
|
|
|
-- The TimeInterval that runs from
|
|
-- NegativeInfinity to the time of the birth of Christ.
|
|
fun BeforeCommonEra : Ind TimeInterval ;
|
|
|
|
-- The process of an Organization
|
|
-- commencing operations. In the case of a Corporation, this would be
|
|
-- the process of going into business.
|
|
fun BeginningOperations : Class ;
|
|
fun BeginningOperations_Class : SubClass BeginningOperations OrganizationalProcess ;
|
|
|
|
-- A PercussionInstrument that produces a single tone
|
|
-- when it is struck.
|
|
fun Bell : Class ;
|
|
fun Bell_Class : SubClass Bell PercussionInstrument ;
|
|
|
|
-- A piece of Clothing that is worn around the waist
|
|
-- to restrain another piece of clothing.
|
|
fun Belt : Class ;
|
|
fun Belt_Class : SubClass Belt Clothing ;
|
|
|
|
-- Any UnilateralGiving where the agent
|
|
-- wills some part of his/her property to someone else upon his/her death.
|
|
fun Bequeathing : Class ;
|
|
fun Bequeathing_Class : SubClass Bequeathing UnilateralGiving ;
|
|
|
|
-- A HistoricalAccount which is concerned
|
|
-- with the life of a single Human.
|
|
fun Biography : Class ;
|
|
fun Biography_Class : SubClass Biography HistoricalAccount ;
|
|
|
|
-- The production of a zygote from the fusion
|
|
-- of a male and female gamete.
|
|
fun BiologicalConception : Class ;
|
|
fun BiologicalConception_Class : SubClass BiologicalConception OrganOrTissueProcess ;
|
|
|
|
-- The Class of all biological species, i.e.
|
|
-- the class of all classes of Organism whose instances can interbreed.
|
|
fun BiologicalSpecies : Class ;
|
|
|
|
-- The study of the classification, development, and
|
|
-- functioning of Organisms.
|
|
fun Biology : Ind Science ;
|
|
|
|
-- Any DiagnosticProcess which involves the examination of
|
|
-- BodySubstances taken from a living Organism.
|
|
fun Biopsy : Class ;
|
|
fun Biopsy_Class : SubClass Biopsy (both DiagnosticProcess Removing) ;
|
|
|
|
-- Any Egg that is produced by a Bird.
|
|
fun BirdEgg : Class ;
|
|
fun BirdEgg_Class : SubClass BirdEgg Egg ;
|
|
|
|
-- Any instance of Grabbing where the instrument is
|
|
-- the Mouth of the agent.
|
|
fun Biting : Class ;
|
|
fun Biting_Class : SubClass Biting Grabbing ;
|
|
|
|
-- A piece of Fabric whose purpose is to keep a
|
|
-- person who is in bed warm.
|
|
fun Blanket : Class ;
|
|
fun Blanket_Class : SubClass Blanket Fabric ;
|
|
|
|
-- The release of Blood from an Animal in response
|
|
-- to an Injuring of some sort.
|
|
fun Bleeding : Class ;
|
|
fun Bleeding_Class : SubClass Bleeding AutonomicProcess ;
|
|
|
|
-- The Attribute that applies to Animals and Humans
|
|
-- that are unable to see.
|
|
fun Blind : Ind BiologicalAttribute ;
|
|
|
|
-- Any Process where the stomach or instestines of a
|
|
-- Human or Animal become distended from excessive gas.
|
|
fun Bloating : Class ;
|
|
fun Bloating_Class : SubClass Bloating (both Increasing PathologicProcess) ;
|
|
|
|
-- Any Maneuver in a Contest where one
|
|
-- contestParticipant attempts to deny access to something that is wanted
|
|
-- by another contestParticipant.
|
|
fun Blockade : Class ;
|
|
fun Blockade_Class : SubClass Blockade Maneuver ;
|
|
|
|
-- A Cell that is normally present in Blood.
|
|
fun BloodCell : Class ;
|
|
fun BloodCell_Class : SubClass BloodCell (both AnimalAnatomicalStructure Cell) ;
|
|
|
|
-- The subclass of Blood that contains AntigenA
|
|
-- and does not contain AntigenB.
|
|
fun BloodTypeA : Class ;
|
|
fun BloodTypeA_Class : SubClass BloodTypeA Blood ;
|
|
|
|
-- The subclass of Blood that contains both
|
|
-- AntigenA and AntigenB.
|
|
fun BloodTypeAB : Class ;
|
|
fun BloodTypeAB_Class : SubClass BloodTypeAB Blood ;
|
|
|
|
-- The subclass of Blood that contains AntigenB
|
|
-- and does not contain AntigenA.
|
|
fun BloodTypeB : Class ;
|
|
fun BloodTypeB_Class : SubClass BloodTypeB Blood ;
|
|
|
|
-- The subclass of Blood that contains neither
|
|
-- AntigenA nor AntigenB.
|
|
fun BloodTypeO : Class ;
|
|
fun BloodTypeO_Class : SubClass BloodTypeO Blood ;
|
|
|
|
-- Any BodyVessel which is used to circulate
|
|
-- Blood from one part of the body to another.
|
|
fun BloodVessel : Class ;
|
|
fun BloodVessel_Class : SubClass BloodVessel (both AnimalAnatomicalStructure BodyVessel) ;
|
|
|
|
-- An Icon which is a scale model of an Artifact,
|
|
-- whether the Artifact actually exists or not.
|
|
fun Blueprint : Class ;
|
|
fun Blueprint_Class : SubClass Blueprint Icon ;
|
|
|
|
-- The process of turning red in response to a
|
|
-- stimulus which has a deep emotional effect.
|
|
fun Blushing : Class ;
|
|
fun Blushing_Class : SubClass Blushing AutonomicProcess ;
|
|
|
|
-- A piece of material with flat, rectangular sides.
|
|
-- Note that boards and blocks are lumped into a single concept, because the
|
|
-- difference between these notions cannot be precisely defined.
|
|
fun BoardOrBlock : Class ;
|
|
fun BoardOrBlock_Class : SubClass BoardOrBlock Artifact ;
|
|
|
|
-- Getting on a Vehicle, e.g. getting into an
|
|
-- Automobile, boarding an Aircraft, etc.
|
|
fun Boarding : Class ;
|
|
fun Boarding_Class : SubClass Boarding Translocation ;
|
|
|
|
-- One of the levels of a WaterVehicle, e.g. the
|
|
-- upper deck and lower deck of small boats with a cabin.
|
|
fun BoatDeck : Class ;
|
|
fun BoatDeck_Class : SubClass BoatDeck Artifact ;
|
|
|
|
-- BodyJunctions where different parts of the same
|
|
-- Skeleton come together.
|
|
fun BodyJoint : Class ;
|
|
fun BodyJoint_Class : SubClass BodyJoint BodyJunction ;
|
|
|
|
-- A BodyOfWater is a connected body of
|
|
-- water with established boundaries marked by either geographical features
|
|
-- or conventional borders.
|
|
fun BodyOfWater : Class ;
|
|
fun BodyOfWater_Class : SubClass BodyOfWater (both SelfConnectedObject WaterArea) ;
|
|
|
|
-- A weapon that explodes in order to cause damage.
|
|
fun Bomb : Class ;
|
|
fun Bomb_Class : SubClass Bomb (both ExplosiveDevice Weapon) ;
|
|
|
|
-- Any MilitaryAircraft whose purpose is to deliver
|
|
-- ExplosiveDevices.
|
|
fun Bomber : Class ;
|
|
fun Bomber_Class : SubClass Bomber MilitaryAircraft ;
|
|
|
|
-- An act of Destruction where the thing destroyed
|
|
-- is destroyed by means of an explosive device.
|
|
fun Bombing : Class ;
|
|
fun Bombing_Class : SubClass Bombing Destruction ;
|
|
|
|
-- BotanicalTree is an imprecise term
|
|
-- for a perennial woody plant that is larger than a bush or shrub,
|
|
-- generally understood to describe a large growth having one main trunk
|
|
-- with few or no branches projecting from its base, a well_developed crown
|
|
-- of foliage, and a height at maturity of at least 12 feet.
|
|
fun BotanicalTree : Class ;
|
|
fun BotanicalTree_Class : SubClass BotanicalTree FloweringPlant ;
|
|
|
|
-- A Container whose top is narrower than its bottom, which
|
|
-- has no handle, and which is intended to store Liquids.
|
|
fun Bottle : Class ;
|
|
fun Bottle_Class : SubClass Bottle FluidContainer ;
|
|
|
|
-- Any downward motion of the body that indicates respect
|
|
-- for or submission to another Agent.
|
|
fun Bowing : Class ;
|
|
fun Bowing_Class : SubClass Bowing (both Gesture (both Inclining MotionDownward)) ;
|
|
|
|
-- Any six_sided Container whose sides are
|
|
-- rectangular in shape.
|
|
fun Box : Class ;
|
|
fun Box_Class : SubClass Box Container ;
|
|
|
|
-- A HumanChild who is Male.
|
|
fun Boy : Class ;
|
|
fun Boy_Class : SubClass Boy (both HumanChild Man) ;
|
|
|
|
-- The seat of the central nervous system.
|
|
fun Brain : Class ;
|
|
fun Brain_Class : SubClass Brain (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- A DistilledAlcoholicBeverage that is prepared by
|
|
-- distilling Wine.
|
|
fun Brandy : Class ;
|
|
fun Brandy_Class : SubClass Brandy DistilledAlcoholicBeverage ;
|
|
|
|
-- A MetallicAlloy made from Copper and Zinc.
|
|
fun Brass : Class ;
|
|
fun Brass_Class : SubClass Brass MetallicAlloy ;
|
|
|
|
-- Food that consists largely of grain flour
|
|
-- and water. Note that this class covers crackers, cookies, as well as any
|
|
-- self_connected instance of bread, whether it is a loaf, a slice, a chunk
|
|
-- of bread, etc.
|
|
fun BreadOrBiscuit : Class ;
|
|
fun BreadOrBiscuit_Class : SubClass BreadOrBiscuit PreparedFood ;
|
|
|
|
-- A subclass of Attributes for
|
|
-- characterizing the breakability of CorpuscularObjects.
|
|
fun BreakabilityAttribute : Class ;
|
|
fun BreakabilityAttribute_Class : SubClass BreakabilityAttribute InternalAttribute ;
|
|
|
|
-- The paired Organs which are part of the chests
|
|
-- of Primates.
|
|
fun Breast : Class ;
|
|
fun Breast_Class : SubClass Breast (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- A block of fired Clay that is used in Constructing.
|
|
fun Brick : Class ;
|
|
fun Brick_Class : SubClass Brick BoardOrBlock ;
|
|
|
|
-- A MilitaryGeneral that ranks below
|
|
-- a MajorGeneral.
|
|
fun BrigadierGeneral : Class ;
|
|
fun BrigadierGeneral_Class : SubClass BrigadierGeneral MilitaryGeneral ;
|
|
|
|
-- BroadcastNetwork is the subclass of
|
|
-- CommunicationSystems consisting of BroadcastingStations that are linked
|
|
-- electronically and managed or owned by one organization.
|
|
fun BroadcastNetwork : Class ;
|
|
fun BroadcastNetwork_Class : SubClass BroadcastNetwork CommunicationSystem ;
|
|
|
|
-- A Series of episodes that are broadcast
|
|
-- on television or radio.
|
|
fun BroadcastProgram : Class ;
|
|
fun BroadcastProgram_Class : SubClass BroadcastProgram Series ;
|
|
|
|
-- Disseminating information by using a
|
|
-- CommunicationDevice that radiates RadioEmissions.
|
|
fun Broadcasting : Class ;
|
|
fun Broadcasting_Class : SubClass Broadcasting (both Disseminating RadioEmission) ;
|
|
|
|
-- Any BodyVessel which is located in a
|
|
-- Lung and which carries oxygen from the trachea to the alveoli.
|
|
fun BronchialDuct : Class ;
|
|
fun BronchialDuct_Class : SubClass BronchialDuct (both AnimalAnatomicalStructure BodyVessel) ;
|
|
|
|
-- A GroupOfAnimals that are all born at the same time
|
|
-- and to the same parents.
|
|
fun Brood : Class ;
|
|
fun Brood_Class : SubClass Brood GroupOfAnimals ;
|
|
|
|
-- A BrushOrComb whose purpose is to remove dirt and other
|
|
-- small particles from floors.
|
|
fun Broom : Class ;
|
|
fun Broom_Class : SubClass Broom BrushOrComb ;
|
|
|
|
-- A SecondaryColor that resembles the color of wood or
|
|
-- of soil.
|
|
fun Brown : Ind SecondaryColor ;
|
|
|
|
-- A Device which consists of a handle and bristles and
|
|
-- whose purpose is to remove particles from something or to smooth something out.
|
|
fun BrushOrComb : Class ;
|
|
fun BrushOrComb_Class : SubClass BrushOrComb Device ;
|
|
|
|
-- A globe which has a Liquid surface and which contains
|
|
-- a Gas.
|
|
fun Bubble : Class ;
|
|
fun Bubble_Class : SubClass Bubble CorpuscularObject ;
|
|
|
|
-- A HoofedMammal with long hair whose habitat is the
|
|
-- plains of NorthAmerica.
|
|
fun Buffalo : Class ;
|
|
fun Buffalo_Class : SubClass Buffalo HoofedMammal ;
|
|
|
|
-- A HornInstrument that has no valves.
|
|
fun Bugle : Class ;
|
|
fun Bugle_Class : SubClass Bugle HornInstrument ;
|
|
|
|
-- The story or level of a building, e.g. the Basement,
|
|
-- the Attic, the ground level, the fourteenth floor, etc.
|
|
fun BuildingLevel : Class ;
|
|
fun BuildingLevel_Class : SubClass BuildingLevel StationaryArtifact ;
|
|
|
|
-- A Cow that is Male.
|
|
fun Bull : Class ;
|
|
def Bull = KappaFn Cow (\B -> attribute (var Cow Object ? B) (el SexAttribute Attribute ? Male)) ;
|
|
|
|
-- A Projectile that is designed to be fired by a Gun.
|
|
fun Bullet : Class ;
|
|
fun Bullet_Class : SubClass Bullet Projectile ;
|
|
|
|
-- A large Bee which lacks a stinger.
|
|
fun BumbleBee : Class ;
|
|
fun BumbleBee_Class : SubClass BumbleBee Bee ;
|
|
|
|
-- A small Cave created by an Animal for the purpose
|
|
-- of inhabiting it.
|
|
fun Burrow : Class ;
|
|
fun Burrow_Class : SubClass Burrow Cave ;
|
|
|
|
-- Putting something in the ground and then covering
|
|
-- it with Soil.
|
|
fun Burying : Class ;
|
|
fun Burying_Class : SubClass Burying (both Digging Putting) ;
|
|
|
|
-- Bus is the subclass of SelfPoweredRoadVehicles
|
|
-- that can transport large numbers of passengers (i.e., dozens) at one
|
|
-- time. It can be distinguished from a van which is
|
|
-- designed to carry less than a dozen people.
|
|
fun Bus : Class ;
|
|
fun Bus_Class : SubClass Bus SelfPoweredRoadVehicle ;
|
|
|
|
-- An area, often, though not necessarily with
|
|
-- seats or some kind of minimal shelter, where people gather to meet and
|
|
-- board a bus. It must border a road.
|
|
fun BusStop : Class ;
|
|
fun BusStop_Class : SubClass BusStop GeographicArea ;
|
|
|
|
-- Any Contest where the contestParticipants
|
|
-- are Corporations and the aim is to win as many customers as possible.
|
|
fun BusinessCompetition : Class ;
|
|
fun BusinessCompetition_Class : SubClass BusinessCompetition Contest ;
|
|
|
|
-- Any of a class of people in a professional
|
|
-- occupation such as banking, finance, management, or engineering. This is
|
|
-- distinguished from blue collar jobs that primarily involve manual labor
|
|
-- rather than thought as the effort expended to derive remuneration. It is
|
|
-- also distinguished from professions that may be outwardly similar but are
|
|
-- done in a non_profit organization.
|
|
fun BusinessPerson : Ind OccupationalRole ;
|
|
|
|
-- An emulsion of fat which is produced by churning Milk.
|
|
fun Butter : Class ;
|
|
fun Butter_Class : SubClass Butter (both DairyProduct PreparedFood) ;
|
|
|
|
-- An AttachingDevice that is used on Clothing.
|
|
fun Button : Class ;
|
|
fun Button_Class : SubClass Button AttachingDevice ;
|
|
|
|
-- Any Restaurant which does not offer table service.
|
|
-- Food is selected and purchased at a central counter.
|
|
fun Cafeteria : Class ;
|
|
fun Cafeteria_Class : SubClass Cafeteria Restaurant ;
|
|
|
|
-- A young Cow, i.e. a Cow that is NonFullyFormed.
|
|
fun Calf : Class ;
|
|
def Calf = KappaFn Cow (\C -> attribute (var Cow Object ? C) (el DevelopmentalAttribute Attribute ? NonFullyFormed));
|
|
|
|
-- A Device which is capable of Photographing.
|
|
fun Camera : Class ;
|
|
fun Camera_Class : SubClass Camera Device ;
|
|
|
|
-- A MobileResidence consisting of tents and other temporary
|
|
-- living quarters that is constructed on an undeveloped LandArea.
|
|
fun Camp : Class ;
|
|
fun Camp_Class : SubClass Camp MobileResidence ;
|
|
|
|
-- A LandArea whose purpose is to have MobileResidences
|
|
-- (e.g. recreational vehicles, mobile homes, Tents, etc.) located there.
|
|
fun Campground : Class ;
|
|
fun Campground_Class : SubClass Campground LandArea ;
|
|
|
|
-- A DiseaseOrSyndrome characterized by pathologic and
|
|
-- uncontrolled cell division that results in a Tumor.
|
|
fun Cancer : Ind DiseaseOrSyndrome ;
|
|
|
|
-- An LightFixture that consists of Wax and a wick,
|
|
-- which is lit with a flame.
|
|
fun Candle : Class ;
|
|
fun Candle_Class : SubClass Candle LightFixture ;
|
|
|
|
-- A very small BloodVessel that connects arterioles
|
|
-- (very small Arteries) with venules (very small Veins).
|
|
fun Capillary : Class ;
|
|
fun Capillary_Class : SubClass Capillary BloodVessel ;
|
|
|
|
-- A commissioned MilitaryOfficer who ranks
|
|
-- above a Lieutenant but below a MajorOfficer.
|
|
fun CaptainOfficer : Class ;
|
|
fun CaptainOfficer_Class : SubClass CaptainOfficer MilitaryOfficer ;
|
|
|
|
-- A Capturing is a ChangeOfControl event in which an Agent
|
|
-- gains physical control over another Agent.
|
|
fun Capturing : Class ;
|
|
fun Capturing_Class : SubClass Capturing ChangeOfControl ;
|
|
|
|
-- A car bombing is an attack in which a car is
|
|
-- used as the delivery mechanism for a bomb. The car is usually destroyed
|
|
-- in the blast if the bomb detonates successfully.
|
|
fun CarBombing : Class ;
|
|
fun CarBombing_Class : SubClass CarBombing Bombing ;
|
|
|
|
-- Any Organization whose purpose is to
|
|
-- provide medical care for for Humans who reside there, either permanently
|
|
-- or temporarily.
|
|
fun CareOrganization : Class ;
|
|
fun CareOrganization_Class : SubClass CareOrganization Organization ;
|
|
|
|
-- A Vehicle that is designed to
|
|
-- carry Objects. Note that Vehicles that are primarily designed to carry
|
|
-- people rather than cargo may still carry cargo. For example, a passenger sedan
|
|
-- might be capable of carrying lumber strapped to the roof. For this
|
|
-- reason, PassengerVehicle and CargoVehicle are not disjoint.
|
|
fun CargoVehicle : Class ;
|
|
fun CargoVehicle_Class : SubClass CargoVehicle Vehicle ;
|
|
|
|
-- Any occupation that involves creating and repairing
|
|
-- structural and decorative portions of Buildings that are made chiefly of Wood.
|
|
-- This does not include plumbing, roofing, electrical, foundation and site work.
|
|
fun Carpenter : Ind OccupationalTrade ;
|
|
|
|
-- Making Buildings out of Wood.
|
|
fun Carpentry : Class ;
|
|
fun Carpentry_Class : SubClass Carpentry Making ;
|
|
|
|
-- Any Maneuver in a Game which results in a
|
|
-- situation where the agent grasps the Ball.
|
|
fun Catching : Class ;
|
|
fun Catching_Class : SubClass Catching (both Maneuver Touching) ;
|
|
|
|
-- Any Process whose result is that the
|
|
-- patient of the process is happy.
|
|
fun CausingHappiness : Class ;
|
|
fun CausingHappiness_Class : SubClass CausingHappiness Process ;
|
|
|
|
-- Any Process whose result is that the
|
|
-- patient of the process is in Pain.
|
|
fun CausingPain : Class ;
|
|
fun CausingPain_Class : SubClass CausingPain CausingUnhappiness ;
|
|
|
|
-- Any Process whose result is that the
|
|
-- patient of the process is unhappy.
|
|
fun CausingUnhappiness : Class ;
|
|
fun CausingUnhappiness_Class : SubClass CausingUnhappiness Process ;
|
|
|
|
-- MilitaryUnits composed primarily of Soldiers
|
|
-- who are mounted, i.e. who perform their combat missions from a Horse or
|
|
-- Vehicle.
|
|
fun CavalryUnit : Class ;
|
|
fun CavalryUnit_Class : SubClass CavalryUnit MilitaryUnit ;
|
|
|
|
-- A Cave is a naturally formed opening beneath
|
|
-- the surface of the Earth, generally formed by dissolution of carbonate
|
|
-- bedrock. Caves may also form by erosion of coastal bedrock, partial
|
|
-- melting of glaciers, or solidification of lava into hollow tubes.
|
|
fun Cave : Class ;
|
|
fun Cave_Class : SubClass Cave Hole ;
|
|
|
|
-- The process of an Organization
|
|
-- ceasing operations, i.e. its folding or going out of business in
|
|
-- some other fashion.
|
|
fun CeasingOperations : Class ;
|
|
fun CeasingOperations_Class : SubClass CeasingOperations OrganizationalProcess ;
|
|
|
|
-- A StationaryArtifact that is the top surface
|
|
-- of a Room.
|
|
fun Ceiling : Class ;
|
|
fun Ceiling_Class : SubClass Ceiling StationaryArtifact ;
|
|
|
|
-- Anyone who is known by a large number of people,
|
|
-- either explicitly by name, or by action.
|
|
fun Celebrity : Class ;
|
|
|
|
-- The part of the Cell that contains DNA and
|
|
-- RNA.
|
|
fun CellNucleus : Class ;
|
|
fun CellNucleus_Class : SubClass CellNucleus OrganicObject ;
|
|
|
|
-- The main component of Plant Tissue.
|
|
fun Cellulose : Class ;
|
|
fun Cellulose_Class : SubClass Cellulose (both Carbohydrate PlantSubstance) ;
|
|
|
|
-- A LandArea which is used for burying the dead.
|
|
fun Cemetery : Class ;
|
|
fun Cemetery_Class : SubClass Cemetery LandArea ;
|
|
|
|
-- Any instance of Rotating where there is
|
|
-- Motion away from the center of the Rotating.
|
|
fun CentrifugalMotion : Class ;
|
|
fun CentrifugalMotion_Class : SubClass CentrifugalMotion Rotating ;
|
|
|
|
-- Any instance of Rotating where there is
|
|
-- Motion towards the center of the Rotating.
|
|
fun CentripetalMotion : Class ;
|
|
fun CentripetalMotion_Class : SubClass CentripetalMotion Rotating ;
|
|
|
|
-- The TimeDuration of 100 years.
|
|
fun CenturyDuration : Ind UnitOfDuration ;
|
|
|
|
-- Any Seed which is produced by the cereal grasses,
|
|
-- e.g. rice, corn, wheat, etc.
|
|
fun CerealGrain : Class ;
|
|
fun CerealGrain_Class : SubClass CerealGrain (both (both Food Seed) PlantAgriculturalProduct) ;
|
|
|
|
-- A Seat that is designed to accommodate a single
|
|
-- Human.
|
|
fun Chair : Class ;
|
|
fun Chair_Class : SubClass Chair Seat ;
|
|
|
|
-- A ChangeOfControl is an event in which an agent gains
|
|
-- physical control over some object that was previously controlled
|
|
-- by a different agent.
|
|
fun ChangeOfControl : Class ;
|
|
fun ChangeOfControl_Class : SubClass ChangeOfControl AchievingControl ;
|
|
|
|
-- Any instance of a process of
|
|
-- RemovingClothing and Dressing.
|
|
fun ChangingClothing : Class ;
|
|
fun ChangingClothing_Class : SubClass ChangingClothing Transfer ;
|
|
|
|
-- A numbered and/or titled
|
|
-- section of a Book, which is typically indicated in a table of
|
|
-- contents for the Book.
|
|
fun Chapter : Class ;
|
|
fun Chapter_Class : SubClass Chapter Article ;
|
|
|
|
-- An activity of a fee being charged
|
|
fun ChargingAFee : Class ;
|
|
fun ChargingAFee_Class : SubClass ChargingAFee FinancialTransaction ;
|
|
|
|
-- An Icon which depicts one or more quantities.
|
|
fun Chart : Class ;
|
|
fun Chart_Class : SubClass Chart Icon ;
|
|
|
|
-- An area on or very near a border, usually along
|
|
-- a road connecting two regions, where MilitaryPersons or Police
|
|
-- restrict the flow of traffic in order to extract tarrifs, deny movement to
|
|
-- certain kinds of people or goods, or other enforement actions. Because of
|
|
-- the power relationship involved, such areas are often the site of illegal
|
|
-- activities conducted by the officials in order to extract favors or
|
|
-- bribes.
|
|
fun Checkpoint : Class ;
|
|
fun Checkpoint_Class : SubClass Checkpoint GeographicArea ;
|
|
|
|
-- A bitter CompoundSubstance that is capable of
|
|
-- reacting with a ChemicalBase and forming a ChemicalSalt.
|
|
fun ChemicalAcid : Class ;
|
|
fun ChemicalAcid_Class : SubClass ChemicalAcid CompoundSubstance ;
|
|
|
|
-- An attack against people or property in which
|
|
-- a chemical agent is used as the active ingredient of the attack.
|
|
fun ChemicalAttack : Class ;
|
|
fun ChemicalAttack_Class : SubClass ChemicalAttack ViolentContest ;
|
|
|
|
-- A CompoundSubstance that is capable of
|
|
-- reacting with a ChemicalAcid and forming a ChemicalSalt.
|
|
fun ChemicalBase : Class ;
|
|
fun ChemicalBase_Class : SubClass ChemicalBase CompoundSubstance ;
|
|
|
|
-- The Attribute of being in a chemically
|
|
-- stable state, i.e. the relative proportions of resources and results will
|
|
-- not longer change.
|
|
fun ChemicalEquilibrium : Ind InternalAttribute ;
|
|
|
|
-- Any ChemicalProcess where Electrons
|
|
-- are added to the substance undergoing the ChemicalProcess.
|
|
fun ChemicalReduction : Class ;
|
|
fun ChemicalReduction_Class : SubClass ChemicalReduction ChemicalSynthesis ;
|
|
|
|
-- A bitter CompoundSubstance that is formed in a
|
|
-- chemical reaction of a ChemicalBase with a ChemicalAcid.
|
|
fun ChemicalSalt : Class ;
|
|
fun ChemicalSalt_Class : SubClass ChemicalSalt CompoundSubstance ;
|
|
|
|
-- The study of the compositions, properties, and
|
|
-- reactions of Substances.
|
|
fun Chemistry : Ind Science ;
|
|
|
|
-- Any piece of Furniture which is also a
|
|
-- Container, e.g. a chest of drawers, a memory chest, an armoire, etc.
|
|
fun ChestOrCabinet : Class ;
|
|
fun ChestOrCabinet_Class : SubClass ChestOrCabinet (both Container Furniture) ;
|
|
|
|
-- Breaking up or mashing Food with one's teeth.
|
|
fun Chewing : Class ;
|
|
fun Chewing_Class : SubClass Chewing BodyMotion ;
|
|
|
|
-- A subclass of Bird that is raised for its meat
|
|
-- and for its eggs.
|
|
fun Chicken : Class ;
|
|
fun Chicken_Class : SubClass Chicken Poultry ;
|
|
|
|
-- Meat that was originally part of a Chicken.
|
|
fun ChickenMeat : Class ;
|
|
fun ChickenMeat_Class : SubClass ChickenMeat Meat ;
|
|
|
|
-- A thin passageway through which Smoke from a controlled
|
|
-- fire is conducted Outside of a Building or Room.
|
|
fun Chimney : Class ;
|
|
fun Chimney_Class : SubClass Chimney (both Device StationaryArtifact) ;
|
|
|
|
-- A part of the Face which protrudes slightly and which
|
|
-- is lower than all other parts of the Face.
|
|
fun Chin : Class ;
|
|
fun Chin_Class : SubClass Chin (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- A Steroid that is produced by the Liver and that
|
|
-- is believed to be closely associated with various cardiological disorders.
|
|
fun Cholesterol : Class ;
|
|
fun Cholesterol_Class : SubClass Cholesterol (both AnimalSubstance Steroid) ;
|
|
|
|
-- Planning that results in a sequence of dance
|
|
-- steps that are executed as part of a Performance.
|
|
fun Choreographing : Class ;
|
|
fun Choreographing_Class : SubClass Choreographing Planning ;
|
|
|
|
-- Any instance of the collection of writings which
|
|
-- is regarded as scripture by those who embrace Christianity.
|
|
fun ChristianBible : Class ;
|
|
fun ChristianBible_Class : SubClass ChristianBible Book ;
|
|
|
|
-- Four books in the New Testament of the
|
|
-- ChristianBible that describe the life and teachings of Jesus Christ
|
|
-- and that are referred to, respectively, as Matthew, Mark, Luke, and John.
|
|
fun ChristianGospel : Class ;
|
|
fun ChristianGospel_Class : SubClass ChristianGospel Text ;
|
|
|
|
-- Any ReligiousService that is conducted by
|
|
-- members of Christianity.
|
|
fun ChristianService : Class ;
|
|
fun ChristianService_Class : SubClass ChristianService ReligiousService ;
|
|
|
|
-- Processes of Separating a LiquidMixture or
|
|
-- a GasMixture into some or all of the PureSubstances that comprise it.
|
|
fun Chromatography : Class ;
|
|
fun Chromatography_Class : SubClass Chromatography Separating ;
|
|
|
|
-- A tube of thin paper containing finely ground
|
|
-- tobacco that is smoked.
|
|
fun CigarOrCigarette : Class ;
|
|
fun CigarOrCigarette_Class : SubClass CigarOrCigarette SmokingDevice ;
|
|
|
|
-- A slice of a Circle, i.e. any
|
|
-- ClosedTwoDimensionalFigure which consists of two Radii and the arc of
|
|
-- the Circle that they bound.
|
|
fun CircleSector : Class ;
|
|
fun CircleSector_Class : SubClass CircleSector ClosedTwoDimensionalFigure ;
|
|
|
|
-- Removing the foreskin of the penis. This is
|
|
-- usually performed on infants, but is occasionally performed on adolescents
|
|
-- and adults, either for medical reasons, or after religious conversion. It is
|
|
-- often conducted as a religious rite, since it is prescribed by both the
|
|
-- Jewish and Muslim religions, although it is prevalent also as a social
|
|
-- norm in the UnitedStates and other Nations.
|
|
fun Circumision : Class ;
|
|
fun Circumision_Class : SubClass Circumision (both Removing Surgery) ;
|
|
|
|
-- (CitizenryFn ?AREA) denotes the
|
|
-- GroupOfPeople who are legal and permanent residents of the
|
|
-- GeopoliticalArea ?AREA.
|
|
fun CitizenryFn : El GeopoliticalArea -> Ind GroupOfPeople ;
|
|
|
|
-- A square_shaped area surrounded by Roadways
|
|
-- which is part of a City and typically contains Buildings.
|
|
fun CityBlock : Class ;
|
|
fun CityBlock_Class : SubClass CityBlock LandArea ;
|
|
|
|
-- Any geopoliticalSubdivision of a City.
|
|
fun CityDistrict : Class ;
|
|
fun CityDistrict_Class : SubClass CityDistrict GeopoliticalArea ;
|
|
|
|
-- CityGovernment is the class of
|
|
-- governments of Cities.
|
|
fun CityGovernment : Class ;
|
|
fun CityGovernment_Class : SubClass CityGovernment Government ;
|
|
|
|
-- A War in which the fighting GeopoliticalAreas
|
|
-- are both part of the same Nation.
|
|
fun CivilWar : Class ;
|
|
fun CivilWar_Class : SubClass CivilWar War ;
|
|
|
|
-- Someone who is not a member of an active
|
|
-- MilitaryOrganization.
|
|
fun Civilian : Class ;
|
|
fun Civilian_Class : SubClass Civilian SocialRole ;
|
|
|
|
-- An AttachingDevice which is designed to attach
|
|
-- two things together by means of a movable part which can be tightened
|
|
-- or loosened.
|
|
fun Clamp : Class ;
|
|
fun Clamp_Class : SubClass Clamp AttachingDevice ;
|
|
|
|
-- Bringing the Hands together repeatedly to make
|
|
-- a loud noise.
|
|
fun Clapping : Class ;
|
|
fun Clapping_Class : SubClass Clapping (both HandGesture (both Impacting RadiatingSound)) ;
|
|
|
|
-- A ClassificationScheme is a conceptual structure,
|
|
-- an abstract arrangement of concepts and the relations that link them.
|
|
fun ClassificationScheme : Class ;
|
|
fun ClassificationScheme_Class : SubClass ClassificationScheme Proposition ;
|
|
|
|
-- Any Room in a School where education
|
|
-- takes place.
|
|
fun Classroom : Class ;
|
|
fun Classroom_Class : SubClass Classroom Room ;
|
|
|
|
-- The Profession of being in charge of or ministering
|
|
-- to a ReligousOrganization.
|
|
fun Cleric : Class ;
|
|
fun Cleric_Class : SubClass Cleric ReligiousPosition ;
|
|
|
|
-- The class of Positions where the position
|
|
-- holder is responsible for clerical duties, e.g. typing documents, answering
|
|
-- phones, keeping schedules, etc.
|
|
fun ClericalSecretary : Ind SkilledOccupation ;
|
|
|
|
-- A piece of Clothing that covers the whole body
|
|
-- except the face (and possibly entire head), hands, and feet.
|
|
fun Cloak : Class ;
|
|
fun Cloak_Class : SubClass Cloak Clothing ;
|
|
|
|
-- Any Device that measures and represents TimeDuration
|
|
-- or TimePosition.
|
|
fun Clock : Class ;
|
|
fun Clock_Class : SubClass Clock MeasuringDevice ;
|
|
|
|
-- A relatively small Room used for storage.
|
|
fun Closet : Class ;
|
|
fun Closet_Class : SubClass Closet Room ;
|
|
|
|
-- The Class of Processes where an aperture is
|
|
-- closed in an Object.
|
|
fun Closing : Class ;
|
|
fun Closing_Class : SubClass Closing Motion ;
|
|
|
|
-- Completing a Contract of some sort,
|
|
-- e.g. the purchase of a house, closing a business deal, etc.
|
|
fun ClosingContract : Class ;
|
|
fun ClosingContract_Class : SubClass ClosingContract Committing ;
|
|
|
|
-- The EyeMotion of tensing the eye lids so that
|
|
-- the corneas are not exposed to light.
|
|
fun ClosingEyes : Class ;
|
|
fun ClosingEyes_Class : SubClass ClosingEyes (both Closing EyeMotion) ;
|
|
|
|
-- A Collection of instances of Clothing that
|
|
-- are designed to be worn together.
|
|
fun ClothingSuit : Class ;
|
|
fun ClothingSuit_Class : SubClass ClothingSuit Collection ;
|
|
|
|
-- Any occupation that involves training an athlete or a
|
|
-- sports team.
|
|
fun Coach : Ind SkilledOccupation ;
|
|
|
|
-- CoastGuard is the subclass of GovernmentOrganizations
|
|
-- that enforce the maritime laws of a Nation and guard its Seacoast. This may be
|
|
-- a military or quasi_military organization.
|
|
fun CoastGuard : Class ;
|
|
fun CoastGuard_Class : SubClass CoastGuard GovernmentOrganization ;
|
|
|
|
-- Clothing that has sleeves and covers from the neck
|
|
-- down. Coats are intended to be worn outdoors.
|
|
fun Coat : Class ;
|
|
fun Coat_Class : SubClass Coat OutdoorClothing ;
|
|
|
|
-- A Beverage which is prepared by infusing ground,
|
|
-- roasted coffee beans into hot water.
|
|
fun Coffee : Class ;
|
|
fun Coffee_Class : SubClass Coffee (both Beverage PreparedFood) ;
|
|
|
|
-- A Container for a HumanCorpse.
|
|
fun Coffin : Class ;
|
|
fun Coffin_Class : SubClass Coffin Container ;
|
|
|
|
-- Any abstract ArtWork that is produced by arranging
|
|
-- bits of paper or photographs.
|
|
fun Collage : Class ;
|
|
fun Collage_Class : SubClass Collage ArtWork ;
|
|
|
|
-- A piece of Clothing that fits around the Neck.
|
|
-- A Collar is always part of a Coat or a Shirt.
|
|
fun Collar : Class ;
|
|
fun Collar_Class : SubClass Collar Clothing ;
|
|
|
|
-- A School which admits students who have
|
|
-- graduated from high school and which confers a bachelor's degree,
|
|
-- normally requiring four years of study. Note that a College does
|
|
-- not confer any graduate degrees. For institutions that confer both
|
|
-- bachelor's and graduate degrees, the concept University should be
|
|
-- used.
|
|
fun College : Class ;
|
|
fun College_Class : SubClass College PostSecondarySchool ;
|
|
|
|
-- The Positions of a student at a PostSecondarySchool
|
|
-- who has completed less than one year at the school.
|
|
fun CollegeFreshman : Ind CollegeStudentPosition ;
|
|
|
|
-- The Positions of a student at a PostSecondarySchool
|
|
-- who has completed at least two years and less than three years at the school.
|
|
fun CollegeJunior : Ind CollegeStudentPosition ;
|
|
|
|
-- The Positions of a student at a PostSecondarySchool
|
|
-- who has completed at least three years and less than four years at the school.
|
|
fun CollegeSenior : Ind CollegeStudentPosition ;
|
|
|
|
-- The Positions of a student at a PostSecondarySchool
|
|
-- who has completed at least one year and less than two years at the school.
|
|
fun CollegeSophomore : Ind CollegeStudentPosition ;
|
|
|
|
-- Any Position at a PostSecondarySchool
|
|
-- which is occupied exclusively by students.
|
|
fun CollegeStudentPosition : Class ;
|
|
fun CollegeStudentPosition_Class : SubClass CollegeStudentPosition Position ;
|
|
|
|
-- A commissioned MilitaryOfficer who ranks above
|
|
-- a lieutenant colonel and below a brigadier general.
|
|
fun Colonel : Class ;
|
|
fun Colonel_Class : SubClass Colonel MilitaryOfficer ;
|
|
|
|
-- Positions which involve performing stand_up comedy, which
|
|
-- is recorded and/or performed in front of live audiences.
|
|
fun Comedian : Ind EntertainmentProfession ;
|
|
|
|
-- A Building which is intended for
|
|
-- organizational activities, e.g. retail or wholesale selling, manufacturing,
|
|
-- office work, etc.
|
|
fun CommercialBuilding : Class ;
|
|
fun CommercialBuilding_Class : SubClass CommercialBuilding (both Building PlaceOfCommerce) ;
|
|
|
|
-- CommercialShipping is the subclass of
|
|
-- Transportation events in which a commercial agent provides transportation
|
|
-- of goods for remuneration.
|
|
fun CommercialShipping : Class ;
|
|
fun CommercialShipping_Class : SubClass CommercialShipping (both CommercialService Shipping) ;
|
|
|
|
-- A Room or suite of Rooms intended for
|
|
-- clerical and/or professional work of a single Organization.
|
|
fun CommercialUnit : Class ;
|
|
fun CommercialUnit_Class : SubClass CommercialUnit PlaceOfCommerce ;
|
|
|
|
-- A small, temporary Organization whose purpose
|
|
-- is to investigate some issue.
|
|
fun Commission : Class ;
|
|
fun Commission_Class : SubClass Commission Organization ;
|
|
|
|
-- The TimeInterval that runs from the supposed
|
|
-- time of the death of Christ to PositiveInfinity.
|
|
fun CommonEra : Ind TimeInterval ;
|
|
|
|
-- A CommunicationDevice is a Device
|
|
-- which serves at the instrument in a Communication Process by allowing
|
|
-- the communicated message to be conveyed between the participants.
|
|
fun CommunicationDevice : Class ;
|
|
fun CommunicationDevice_Class : SubClass CommunicationDevice EngineeringComponent ;
|
|
|
|
-- CommunicationOrganization is
|
|
-- the subclass of Organizations that manage Communications over physical
|
|
-- infrastructure owned or leased by the organization. Such organizations
|
|
-- may also produce and disseminate information, entertainment, or other
|
|
-- content. Also see MediaOrganization.
|
|
fun CommunicationOrganization : Class ;
|
|
fun CommunicationOrganization_Class : SubClass CommunicationOrganization Organization ;
|
|
|
|
-- CommunicationSystem is a complex
|
|
-- system with various components, enabling communication (in some
|
|
-- medium) between points in a specific area, whether local or worldwide.
|
|
fun CommunicationSystem : Class ;
|
|
fun CommunicationSystem_Class : SubClass CommunicationSystem Collection ;
|
|
|
|
-- Any PoliticalParty that advocates for a
|
|
-- CommunistState.
|
|
fun CommunistParty : Class ;
|
|
fun CommunistParty_Class : SubClass CommunistParty PoliticalParty ;
|
|
|
|
-- A Container which is part of another Container,
|
|
-- e.g. a drawer, a zippered pouch in a piece of luggage, a compartment in a TV
|
|
-- dinner, etc.
|
|
fun Compartment : Class ;
|
|
fun Compartment_Class : SubClass Compartment Container ;
|
|
|
|
-- A Device that indicates the direction of the
|
|
-- various DirectionalAttributes with respect to the device.
|
|
fun Compass : Class ;
|
|
fun Compass_Class : SubClass Compass (both ContentBearingObject Device) ;
|
|
|
|
-- ContentDevelopment which results in a
|
|
-- MusicalComposition.
|
|
fun Composing : Class ;
|
|
fun Composing_Class : SubClass Composing ContentDevelopment ;
|
|
|
|
-- ContentDevelopment which results in a
|
|
-- MusicalComposition.
|
|
fun ComposingMusic : Class ;
|
|
fun ComposingMusic_Class : SubClass ComposingMusic ContentDevelopment ;
|
|
|
|
-- Locating something in such a way that it cannot
|
|
-- be seen.
|
|
fun Concealing : Class ;
|
|
fun Concealing_Class : SubClass Concealing Putting ;
|
|
|
|
-- A ResidentialBuilding containing
|
|
-- CondominiumUnits.
|
|
fun CondominiumBuilding : Class ;
|
|
fun CondominiumBuilding_Class : SubClass CondominiumBuilding ResidentialBuilding ;
|
|
|
|
-- A SingleFamilyResidence that may be owned
|
|
-- by a member of the SocialUnit that lives there.
|
|
fun CondominiumUnit : Class ;
|
|
def CondominiumUnit = KappaFn SingleFamilyResidence (\UNIT -> exists Human (\PERSON -> and (home (var Human Human ? PERSON) (var SingleFamilyResidence PermanentResidence ? UNIT))
|
|
(possesses (var Human Agent ? PERSON) (var SingleFamilyResidence Object ? UNIT)))) ;
|
|
|
|
-- The class of ThreeDimensionalFigures which are
|
|
-- produced by rotating a RightTriangle around its RightAngle.
|
|
fun Cone : Class ;
|
|
fun Cone_Class : SubClass Cone ThreeDimensionalFigure ;
|
|
|
|
-- Any Soldier that served on the confederate side
|
|
-- during the American Civil War. ConfederateSoldier Any Soldier that served on the
|
|
-- confederate side during the American Civil War.
|
|
fun ConfederateSoldier : Class ;
|
|
fun ConfederateSoldier_Class : SubClass ConfederateSoldier Soldier ;
|
|
|
|
-- The eleven states of the UnitedStates
|
|
-- that tried to secede from the UnitedStates.
|
|
fun ConfederateStatesOfAmerica : Ind GeopoliticalArea ;
|
|
|
|
-- Any ExpressingApproval to a person for
|
|
-- something that the person did in the past and that is regarded as being
|
|
-- to the benefit of the person congratulated.
|
|
fun Congratulating : Class ;
|
|
fun Congratulating_Class : SubClass Congratulating ExpressingApproval ;
|
|
|
|
-- A CompoundSubstance that results from
|
|
-- the ChemicalSynthesis of two or more CompoundSubstances.
|
|
fun ConjugatedSubstance : Class ;
|
|
fun ConjugatedSubstance_Class : SubClass ConjugatedSubstance CompoundSubstance ;
|
|
|
|
-- An AlphabeticCharacter that denotes a speech sound
|
|
-- that results in audible friction when it is pronounced.
|
|
fun Consonant : Class ;
|
|
fun Consonant_Class : SubClass Consonant AlphabeticCharacter ;
|
|
|
|
-- A Snake that lacks venom and kills its
|
|
-- prey by crushing it to death.
|
|
fun ConstrictorSnake : Class ;
|
|
fun ConstrictorSnake_Class : SubClass ConstrictorSnake Snake ;
|
|
|
|
-- Any Holder whose purpose is to contain
|
|
-- something else. Note that Container is more specific in meaning
|
|
-- than Holder, because a Container must have a Hole that is at
|
|
-- least partially filled by the thing contained.
|
|
fun Container : Class ;
|
|
fun Container_Class : SubClass Container Holder ;
|
|
|
|
-- ContainerEmpty is the Attribute of a
|
|
-- Container that is empty.
|
|
fun ContainerEmpty : Ind RelationalAttribute ;
|
|
|
|
-- ContainerFull is the Attribute of a
|
|
-- Container that is full to capacity.
|
|
fun ContainerFull : Ind RelationalAttribute ;
|
|
|
|
-- Devices which permit sexual intercourse but
|
|
-- which reduce the likelihood of conception.
|
|
fun ContraceptiveDevice : Class ;
|
|
fun ContraceptiveDevice_Class : SubClass ContraceptiveDevice Device ;
|
|
|
|
-- A group of vehicles that all are being driven
|
|
-- in formation (e.g., lines, rows, columns) to the same destination.
|
|
-- That destination may be an intermediate destination on the way to a
|
|
-- final destination for some of the vehicles however. This is
|
|
-- distinguished from vehicles that have no common purpose, such as
|
|
-- traffic on a freeway. This includes cases where some of the agents
|
|
-- driving the vehicles intend to reach a point but fail to do so.
|
|
fun Convoy : Class ;
|
|
fun Convoy_Class : SubClass Convoy Collection ;
|
|
|
|
-- A Device whose purpose is Cooling something,
|
|
-- e.g. air conditioners, refrigerators, freezers, etc.
|
|
fun CoolingDevice : Class ;
|
|
fun CoolingDevice_Class : SubClass CoolingDevice Device ;
|
|
|
|
-- Making a copy of something.
|
|
fun Copying : Class ;
|
|
fun Copying_Class : SubClass Copying Making ;
|
|
|
|
-- A GovernmentOfficer who investigates deaths that are
|
|
-- suspected of being due to something other than natural causes.
|
|
fun Coroner : Ind GovernmentOfficer ;
|
|
|
|
-- A noncomissioned MilitaryOfficer.
|
|
fun Corporal : Class ;
|
|
fun Corporal_Class : SubClass Corporal MilitaryOfficer ;
|
|
|
|
-- Instances of LinguisticCommunication which
|
|
-- are achieved by means of Texts that are mailed between the persons
|
|
-- communicating with one another.
|
|
fun Corresponding : Class ;
|
|
fun Corresponding_Class : SubClass Corresponding LinguisticCommunication ;
|
|
|
|
-- Fibers from the cotton plant that are used in
|
|
-- Making CottonFabric.
|
|
fun Cotton : Class ;
|
|
fun Cotton_Class : SubClass Cotton PlantAnatomicalStructure ;
|
|
|
|
-- Any Fabric that is made entirely out of Cotton.
|
|
fun CottonFabric : Class ;
|
|
fun CottonFabric_Class : SubClass CottonFabric Fabric ;
|
|
|
|
-- Any Room whose purpose is to realize
|
|
-- JudicialProcesses.
|
|
fun CourtRoom : Class ;
|
|
fun CourtRoom_Class : SubClass CourtRoom Room ;
|
|
|
|
-- A domesticated HoofedMammal that is raised for milk
|
|
-- and beef, and is also used for work.
|
|
fun Cow : Class ;
|
|
fun Cow_Class : SubClass Cow (both DomesticAnimal HoofedMammal) ;
|
|
|
|
-- Crane is a subclass of mechanical Devices
|
|
-- that consist of a HoistingDevice on a moveable boom, designed to
|
|
-- assist in moving heavy loads.
|
|
fun Crane : Class ;
|
|
fun Crane_Class : SubClass Crane MaterialHandlingEquipment ;
|
|
|
|
-- Creek is the class of small streams of fresh
|
|
-- water flowing through land, usually into a River.
|
|
fun Creek : Class ;
|
|
fun Creek_Class : SubClass Creek (both BodyOfWater (both FreshWaterArea StreamWaterArea)) ;
|
|
|
|
-- Any IntentionalProcess that violates a Law.
|
|
fun CriminalAction : Class ;
|
|
fun CriminalAction_Class : SubClass CriminalAction IntentionalProcess ;
|
|
|
|
-- A GroupOfPeople which exists (partially or
|
|
-- wholly) for the purpose of CriminalAction.
|
|
fun CriminalGang : Class ;
|
|
fun CriminalGang_Class : SubClass CriminalGang GroupOfPeople ;
|
|
|
|
-- A LandArea which is dedicated to
|
|
-- Agriculture, e.g. Lawns, gardens, and fields for growing crops.
|
|
fun CultivatedLandArea : Class ;
|
|
fun CultivatedLandArea_Class : SubClass CultivatedLandArea LandArea ;
|
|
|
|
-- A raised concrete or asphalt structure that connects a
|
|
-- Sidewalk with a Roadway.
|
|
fun Curb : Class ;
|
|
fun Curb_Class : SubClass Curb StationaryArtifact ;
|
|
|
|
-- Any instance of Currency that is made
|
|
-- of paper.
|
|
fun CurrencyBill : Class ;
|
|
fun CurrencyBill_Class : SubClass CurrencyBill Currency ;
|
|
|
|
-- Any instance of Currency that is made
|
|
-- of Metal.
|
|
fun CurrencyCoin : Class ;
|
|
fun CurrencyCoin_Class : SubClass CurrencyCoin Currency ;
|
|
|
|
-- A piece of Fabric whose purpose is Covering a
|
|
-- Window so as to keep out the light or prevent people from seeing inside.
|
|
fun Curtain : Class ;
|
|
fun Curtain_Class : SubClass Curtain (both Fabric WindowCovering) ;
|
|
|
|
-- Any Device whose purpose is Cutting something
|
|
-- else. This class covers knives of all times, axes, saws, razors, chisels etc.
|
|
fun CuttingDevice : Class ;
|
|
fun CuttingDevice_Class : SubClass CuttingDevice Device ;
|
|
|
|
-- The class of ThreeDimensionalFigures such that
|
|
-- all GeometricPoints that make up the Cylinder are equidistant from a
|
|
-- OneDimensionalFigure, known as the axis of the Cylinder.
|
|
fun Cylinder : Class ;
|
|
fun Cylinder_Class : SubClass Cylinder ThreeDimensionalFigure ;
|
|
|
|
fun DairyProduct : Class ;
|
|
fun DairyProduct_Class : SubClass DairyProduct AnimalAgriculturalProduct ;
|
|
|
|
-- A School that does not board its students, i.e.
|
|
-- students attend classes during the day and then return to a private residence
|
|
-- for the night.
|
|
fun DaySchool : Class ;
|
|
fun DaySchool_Class : SubClass DaySchool School ;
|
|
|
|
-- The class of TimeIntervals that begin at Sunrise
|
|
-- and end at Sunset.
|
|
fun DayTime : Class ;
|
|
fun DayTime_Class : SubClass DayTime TimeInterval ;
|
|
|
|
-- Any Position within a ReligiousOrganization that is held
|
|
-- by a layman, which is part_time, and which involves assisting a Cleric.
|
|
fun Deacon : Class ;
|
|
fun Deacon_Class : SubClass Deacon PartTimePosition ;
|
|
|
|
-- The Attribute that applies to Animals and Humans
|
|
-- that are unable to hear.
|
|
fun Deaf : Ind BiologicalAttribute ;
|
|
|
|
-- A Contest where each participant holds a different
|
|
-- view regarding some issue, and each participant attempts to prove, by
|
|
-- rhetoric or evidence, that his/her own views about a particular matter are
|
|
-- correct and/or that the views of the other participants are incorrect.
|
|
fun Debating : Class ;
|
|
fun Debating_Class : SubClass Debating (both Contest LinguisticCommunication) ;
|
|
|
|
-- Getting off a Vehicle, e.g. getting out of an
|
|
-- Automobile, deplaning, getting off a WaterVehicle, etc.
|
|
fun Deboarding : Class ;
|
|
fun Deboarding_Class : SubClass Deboarding Translocation ;
|
|
|
|
-- The TimeDuration of 10 years.
|
|
fun DecadeDuration : Ind UnitOfDuration ;
|
|
|
|
-- Decreasing the speed with which someone
|
|
-- or something is moving.
|
|
fun Decelerating : Class ;
|
|
fun Decelerating_Class : SubClass Decelerating (both Decreasing Translocation) ;
|
|
|
|
-- One of the two major political parties in
|
|
-- the UnitedStates. The DemocraticParty represents liberal values.
|
|
fun DemocraticParty : Ind PoliticalParty ;
|
|
|
|
-- The Profession of being a dentist, i.e. diagnosing
|
|
-- and treating problems related to the teeth.
|
|
fun Dentist : Ind Profession ;
|
|
|
|
-- Any BiologicallyActiveSubstance which has
|
|
-- the effect of depressing the central nervous system, i.e. decreasing
|
|
-- function or activity in the Brain or SpinalCord.
|
|
fun Depressant : Class ;
|
|
fun Depressant_Class : SubClass Depressant BiologicallyActiveSubstance ;
|
|
|
|
-- A Position which authorizes the holder of the position
|
|
-- to act as the sheriff when the sheriff is not available.
|
|
fun Deputy : Ind PoliceOfficer ;
|
|
|
|
-- (DescendantsFn ?PERSON) denotes all and only
|
|
-- the descendants of ?PERSON, i.e. the Group consisting of ?OFFSPRING who
|
|
-- satisfy the following formula: (ancestor ?OFFSPRING ?PERSON).
|
|
fun DescendantsFn : El Human -> Ind FamilyGroup ;
|
|
|
|
-- A Table for a single person which is intended to be
|
|
-- used for paperwork.
|
|
fun Desk : Class ;
|
|
fun Desk_Class : SubClass Desk Table ;
|
|
|
|
-- A detergent is a compound, or a mixture of
|
|
-- compounds, whose molecules have two distinct regions: one that is
|
|
-- hydrophilic, and dissolves easily in water, and another region that is
|
|
-- hydrophobic, with little (if any) affinity for water. As a consequence,
|
|
-- these compounds can aid in the solubilization of hydrophobic compounds in
|
|
-- water, and usually are optimized for this property. Though Soap also has
|
|
-- these properties, soaps in general are not considered detergents. Soap is
|
|
-- a particular type of surfactant that is derived from oils and fats. They
|
|
-- are created through the saponification process whereby the ester linkage
|
|
-- in a vegetable oil or fat is hydrolytically cleaved, creating a sodium or
|
|
-- potassium salt of a fatty acid (i.e. soap). Both detergents and soaps
|
|
-- are considered to be surfactants. Surfactants that are not soaps are
|
|
-- considered to be detergents. Detergents are also commonly known as any
|
|
-- cleaning mixture containing surfactants. (from Wikipedia)
|
|
fun Detergent : Class ;
|
|
fun Detergent_Class : SubClass Detergent (both Mixture Surfactant) ;
|
|
|
|
-- This class contains two Attributes to
|
|
-- indicate whether a Device is or is not behaving as it is intended to
|
|
-- behave, Functioning and Malfunctioning.
|
|
fun DeviceAttribute : Class ;
|
|
fun DeviceAttribute_Class : SubClass DeviceAttribute ObjectiveNorm ;
|
|
|
|
fun DeviceClosed : Ind (both DeviceStateAttribute RelationalAttribute) ;
|
|
|
|
fun DeviceOff : Ind (both DeviceStateAttribute InternalAttribute) ;
|
|
|
|
fun DeviceOn : Ind (both DeviceStateAttribute InternalAttribute) ;
|
|
|
|
fun DeviceOpen : Ind (both DeviceStateAttribute RelationalAttribute) ;
|
|
|
|
-- DeviceStateAttribute is the class
|
|
-- of attributes that represent different states that a Device may be in.
|
|
-- Examples: DeviceOff, DeviceOn, DeviceOpen, and DeviceClosed.
|
|
fun DeviceStateAttribute : Class ;
|
|
fun DeviceStateAttribute_Class : SubClass DeviceStateAttribute DeviceAttribute ;
|
|
|
|
-- Any process of Separating a Solution into two or more
|
|
-- constituent PureSubstances by means of their unequal diffusion through membranes
|
|
-- that are partially permeable.
|
|
fun Dialysis : Class ;
|
|
fun Dialysis_Class : SubClass Dialysis Separating ;
|
|
|
|
-- (DiameterFn ?CIRCLE) denotes the length of the
|
|
-- diameter of the Circle ?CIRCLE.
|
|
fun DiameterFn : El Circle -> Ind LengthMeasure ;
|
|
|
|
-- Crystalline Carbon that is valued as a gem and
|
|
-- used in industrial applications.
|
|
fun Diamond : Class ;
|
|
fun Diamond_Class : SubClass Diamond (both Carbon Mineral) ;
|
|
|
|
-- A DiseaseOrSyndrome of frequent, watery bowel
|
|
-- movements. Severe cases can be fatal for the young or weak. It is
|
|
-- a common cause of death for the very young in poor developing countries.
|
|
fun Diarrhea : Ind DiseaseOrSyndrome ;
|
|
|
|
-- A ReferenceBook which specifies the meanings
|
|
-- of the Words of a Language.
|
|
fun Dictionary : Class ;
|
|
fun Dictionary_Class : SubClass Dictionary ReferenceBook ;
|
|
|
|
-- DieselEngine is the subclass of
|
|
-- InternalCombustionEngines that use DieselFuel as their resource.
|
|
fun DieselEngine : Class ;
|
|
fun DieselEngine_Class : SubClass DieselEngine InternalCombustionEngine ;
|
|
|
|
-- A Plan regarding what one is allowed to eat.
|
|
fun Diet : Class ;
|
|
fun Diet_Class : SubClass Diet Plan ;
|
|
|
|
-- Any Process of removing or turning over the Soil.
|
|
fun Digging : Class ;
|
|
fun Digging_Class : SubClass Digging (both IntentionalProcess SurfaceChange) ;
|
|
|
|
-- Any of the extremities of Limbs that are
|
|
-- found in the higer Vertebrates and the Amphibians.
|
|
fun DigitAppendage : Class ;
|
|
fun DigitAppendage_Class : SubClass DigitAppendage (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Any Character that is comprised of a single digit,
|
|
-- i.e. one of the numerals 0, 1, 2, 3, 4, 5, 6, 7, 8, 9.
|
|
fun DigitCharacter : Class ;
|
|
fun DigitCharacter_Class : SubClass DigitCharacter Character ;
|
|
|
|
-- Adding a Liquid to a Solution to decrease
|
|
-- the concentration of the Solution.
|
|
fun Diluting : Class ;
|
|
fun Diluting_Class : SubClass Diluting Putting ;
|
|
|
|
-- A Room intended primarily for Eating.
|
|
fun DiningRoom : Class ;
|
|
fun DiningRoom_Class : SubClass DiningRoom Room ;
|
|
|
|
-- A person who works as a facilitator for communication
|
|
-- between countries, in the official employ of one of the countries.
|
|
fun Diplomat : Ind OccupationalRole ;
|
|
|
|
-- A Holder for Food while the Food is being eaten.
|
|
fun Dish : Class ;
|
|
fun Dish_Class : SubClass Dish Holder ;
|
|
|
|
-- Any BodyMotion which results in not being On
|
|
-- something else.
|
|
fun Dismounting : Class ;
|
|
fun Dismounting_Class : SubClass Dismounting BodyMotion ;
|
|
|
|
-- DisplacementHullWaterVehicle is
|
|
-- a subclass of WaterVehicle with hulls designed to move water aside as they
|
|
-- move through the water. Contrast with PlaningHullWaterVehicle.
|
|
fun DisplacementHullWaterVehicle : Class ;
|
|
fun DisplacementHullWaterVehicle_Class : SubClass DisplacementHullWaterVehicle WaterVehicle ;
|
|
|
|
-- Something for posting content so
|
|
-- that it can be disseminated to the public.
|
|
fun DisplayArtifact : Class ;
|
|
fun DisplayArtifact_Class : SubClass DisplayArtifact Artifact ;
|
|
|
|
-- Someone who is opposed to the leadership
|
|
-- of a particular country. Typically, a dissident suffers punishment
|
|
-- at the hands of the country whose leadership he is opposing.
|
|
fun Dissident : Ind (both Civilian SocialRole) ;
|
|
|
|
-- An AlcoholicBeverage that has
|
|
-- had some part of its Water content removed by distillation. This class
|
|
-- covers drinks of unmixed, hard liquor.
|
|
fun DistilledAlcoholicBeverage : Class ;
|
|
fun DistilledAlcoholicBeverage_Class : SubClass DistilledAlcoholicBeverage AlcoholicBeverage ;
|
|
|
|
-- A legal act whereby a marriage is dissolved. This
|
|
-- includes annulments.
|
|
fun Divorcing : Class ;
|
|
fun Divorcing_Class : SubClass Divorcing Declaring ;
|
|
|
|
-- A MotionPicture which purports to represent the
|
|
-- facts about a person, event, etc.
|
|
fun Documentary : Class ;
|
|
fun Documentary_Class : SubClass Documentary (both FactualText MotionPicture) ;
|
|
|
|
-- Purposely moving one's body in such a way as
|
|
-- to avoid being hit by something.
|
|
fun Dodging : Class ;
|
|
fun Dodging_Class : SubClass Dodging (both BodyMotion IntentionalProcess) ;
|
|
|
|
-- Any Animal that is kept by a Human, as
|
|
-- a pet, as livestock, for exhibition, etc.
|
|
fun DomesticAnimal : Class ;
|
|
fun DomesticAnimal_Class : SubClass DomesticAnimal Animal ;
|
|
|
|
-- A variety of Feline which has been domesticated
|
|
-- by selective breeding.
|
|
fun DomesticCat : Class ;
|
|
fun DomesticCat_Class : SubClass DomesticCat (both DomesticAnimal Feline) ;
|
|
|
|
-- Canines which have evolved from the common
|
|
-- wolf by selective breeding.
|
|
fun DomesticDog : Class ;
|
|
fun DomesticDog_Class : SubClass DomesticDog (both Canine DomesticAnimal) ;
|
|
|
|
-- A domesticated HoofedMammal that is used for work.
|
|
fun Donkey : Class ;
|
|
fun Donkey_Class : SubClass Donkey (both HoofedMammal Livestock) ;
|
|
|
|
-- An Artifact that restricts and permits access to a
|
|
-- StationaryArtifact (e.g. Building or Room) depending on whether the
|
|
-- Door is open or locked. Note that the class Door also covers gates,
|
|
-- because it is not possible to define objective criteria that reliably
|
|
-- distinguish doors from gates.
|
|
fun Door : Class ;
|
|
fun Door_Class : SubClass Door (both Artifact Device) ;
|
|
|
|
-- A StationaryArtifact consisting of a frame that
|
|
-- holds a Door.
|
|
fun Doorway : Class ;
|
|
fun Doorway_Class : SubClass Doorway StationaryArtifact ;
|
|
|
|
-- A TemporaryResidence which is owned by a School
|
|
-- and which is used to house students while they take classes at the School.
|
|
fun Dormitory : Class ;
|
|
fun Dormitory_Class : SubClass Dormitory (both ResidentialBuilding TemporaryResidence) ;
|
|
|
|
-- A Mixture of Flour, Water, and possibly
|
|
-- other ingredients (such as Butter and Salt), which is used in
|
|
-- making BreadOrBiscuits.
|
|
fun Dough : Class ;
|
|
fun Dough_Class : SubClass Dough (both Mixture PreparedFood) ;
|
|
|
|
-- A PositionalAttribute to indicate that one thing is
|
|
-- one or more floors below a second thing in the same building.
|
|
fun Downstairs : Ind PositionalAttribute ;
|
|
|
|
-- The commercial center of a City. The part of the
|
|
-- City that contains more shops and offices than any other part.
|
|
fun Downtown : Class ;
|
|
fun Downtown_Class : SubClass Downtown CityDistrict ;
|
|
|
|
-- Playing a character in a Performance,
|
|
-- MotionPicture, etc.
|
|
fun DramaticActing : Class ;
|
|
fun DramaticActing_Class : SubClass DramaticActing Pretending ;
|
|
|
|
-- The GroupOfPeople who engage in DramaticActing
|
|
-- as part of the realization of a single FictionalText.
|
|
fun DramaticCast : Class ;
|
|
fun DramaticCast_Class : SubClass DramaticCast GroupOfPeople ;
|
|
|
|
-- The process of directing a DramaticActing
|
|
-- in a MotionPicture or the Performance of a DramaticPlay.
|
|
fun DramaticDirecting : Class ;
|
|
fun DramaticDirecting_Class : SubClass DramaticDirecting Guiding ;
|
|
|
|
-- A Performance that consists exclusively of
|
|
-- DramaticActing, e.g. a live performance of Death_of_a_Salesman in front
|
|
-- of an audience.
|
|
fun DramaticPerformance : Class ;
|
|
fun DramaticPerformance_Class : SubClass DramaticPerformance Performance ;
|
|
|
|
-- A FictionalText that is intended to be realized
|
|
-- as DramaticActing.
|
|
fun DramaticPlay : Class ;
|
|
fun DramaticPlay_Class : SubClass DramaticPlay FictionalText ;
|
|
|
|
-- Any ContentDevelopment that results in a Sketch.
|
|
fun Drawing : Class ;
|
|
fun Drawing_Class : SubClass Drawing (both ContentDevelopment SurfaceChange) ;
|
|
|
|
-- A Process of producing metal images which occurs
|
|
-- while one is Asleep.
|
|
fun Dreaming : Class ;
|
|
fun Dreaming_Class : SubClass Dreaming Imagining ;
|
|
|
|
-- An item of Clothing which covers the lower body of a Woman.
|
|
fun Dress : Class ;
|
|
fun Dress_Class : SubClass Dress Clothing ;
|
|
|
|
-- The Process of putting on Clothing.
|
|
fun Dressing : Class ;
|
|
fun Dressing_Class : SubClass Dressing Putting ;
|
|
|
|
-- Any Room which is intended for ChangingClothing.
|
|
fun DressingRoom : Class ;
|
|
fun DressingRoom_Class : SubClass DressingRoom Room ;
|
|
|
|
-- A Device that has the purpose of creating a Hole.
|
|
-- This covers manual drills as well as electric or pneumatic drills.
|
|
fun Drill : Class ;
|
|
fun Drill_Class : SubClass Drill CuttingDevice ;
|
|
|
|
-- Any Process of producing a hole in a
|
|
-- SelfConnectedObject which involves rotating a long, thin bit.
|
|
fun Drilling : Class ;
|
|
fun Drilling_Class : SubClass Drilling (both IntentionalProcess SurfaceChange) ;
|
|
|
|
-- An open FluidContainer that is intended to serve a Beverage
|
|
-- to a single person. Note that this class includes both cups with handles and
|
|
-- drinking glasses.
|
|
fun DrinkingCup : Class ;
|
|
fun DrinkingCup_Class : SubClass DrinkingCup FluidContainer ;
|
|
|
|
-- Any LiquidMotion where the Liquid is moved drop by drop.
|
|
fun Dripping : Class ;
|
|
fun Dripping_Class : SubClass Dripping LiquidMotion ;
|
|
|
|
-- An EngineeringComponent whose purpose is to
|
|
-- transfer force from one part of a Device to another part.
|
|
fun DriveComponent : Class ;
|
|
fun DriveComponent_Class : SubClass DriveComponent EngineeringComponent ;
|
|
|
|
-- A License which identifies the holder and
|
|
-- indicates that he has the right to drive a certain class of RoadVehicle.
|
|
fun DriversLicense : Class ;
|
|
fun DriversLicense_Class : SubClass DriversLicense License ;
|
|
|
|
-- A small, private Roadway that is used for parking
|
|
-- Automobiles or for connecting a Garage to a public Roadway.
|
|
fun Driveway : Class ;
|
|
fun Driveway_Class : SubClass Driveway Roadway ;
|
|
|
|
-- A RetailStore that sells Medicine, and
|
|
-- perhaps other items as well.
|
|
fun DrugStore : Class ;
|
|
fun DrugStore_Class : SubClass DrugStore RetailStore ;
|
|
|
|
-- The ConsciousnessAttribute of someone whose motor and/or
|
|
-- cognitive faculties are significantly impaired by a BiologicallyActiveSubstance.
|
|
fun Drugged : Ind ConsciousnessAttribute ;
|
|
|
|
-- An atonal PercussionInstrument which consists of a hollow cylinder
|
|
-- and a fabric stretched across at least one end of the cylinder.
|
|
fun Drum : Class ;
|
|
fun Drum_Class : SubClass Drum PercussionInstrument ;
|
|
|
|
-- Playing a Drum. Note that this includes both
|
|
-- musical performance, as well as signalling and cerimonial applications.
|
|
fun Drumming : Class ;
|
|
fun Drumming_Class : SubClass Drumming (both Demonstrating RadiatingSound) ;
|
|
|
|
-- The ConsciousnessAttribute of someone whose motor and
|
|
-- cognitive faculties are significantly impaired by Alcohol.
|
|
fun Drunk : Ind ConsciousnessAttribute ;
|
|
|
|
-- A subclass of Bird with webbed feet and a large bill.
|
|
-- Some ducks live in the wild, and some are raised for meat and/or eggs.
|
|
fun Duck : Class ;
|
|
fun Duck_Class : SubClass Duck Poultry ;
|
|
|
|
-- Purposely moving one's body downward in such a way as
|
|
-- to avoid being hit by something.
|
|
fun Ducking : Class ;
|
|
fun Ducking_Class : SubClass Ducking (both BodyMotion (both IntentionalProcess MotionDownward)) ;
|
|
|
|
-- A Tax that is levied on imports and/or exports.
|
|
fun DutyTax : Class ;
|
|
fun DutyTax_Class : SubClass DutyTax Tax ;
|
|
|
|
-- The Organ of hearing.
|
|
fun Ear : Class ;
|
|
fun Ear_Class : SubClass Ear (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- Instances of RadiatingSound where the instrument
|
|
-- is a surface which bounces sound waves back to their origin, where they can
|
|
-- be heard again.
|
|
fun Echoing : Class ;
|
|
fun Echoing_Class : SubClass Echoing RadiatingSound ;
|
|
|
|
-- A class of Relations which are used
|
|
-- to specify various economic measures, e.g. the GDP, the consumer price
|
|
-- index, and the trade deficit.
|
|
fun EconomicRelation : El GeopoliticalArea -> El Entity -> Formula;
|
|
|
|
-- The field of economics.
|
|
fun Economics : Ind SocialScience ;
|
|
|
|
-- A schedule of class meetings offered by an
|
|
-- EducationalOrganization.
|
|
fun EducationalCourse : Class ;
|
|
fun EducationalCourse_Class : SubClass EducationalCourse EducationalProgram ;
|
|
|
|
-- A building or campus, owned by an
|
|
-- EducationalOrganization, which is intended as the location for
|
|
-- EducationalProcesses.
|
|
fun EducationalFacility : Class ;
|
|
fun EducationalFacility_Class : SubClass EducationalFacility StationaryArtifact ;
|
|
|
|
-- A series of EducationalCourses that must
|
|
-- be completed to receive an AcademicDegree or other Certificate. Note that
|
|
-- an EducationalProgram, unlike an EducationalCourse, may be realized at more
|
|
-- than one EducationalOrganization.
|
|
fun EducationalProgram : Class ;
|
|
fun EducationalProgram_Class : SubClass EducationalProgram Plan ;
|
|
|
|
-- The joint in the Arm connecting the forearm and the
|
|
-- upper arm.
|
|
fun Elbow : Class ;
|
|
fun Elbow_Class : SubClass Elbow BodyJoint ;
|
|
|
|
-- ElectoralCollegeElection is
|
|
-- the class of Elections in which the outcome is decided by the votes of
|
|
-- electors who have been chosen by popular vote, rather than directly by
|
|
-- results of the popular vote. ElectoralCollegeElection is an indirect
|
|
-- method of election, in contrast to PopularElection.
|
|
fun ElectoralCollegeElection : Class ;
|
|
fun ElectoralCollegeElection_Class : SubClass ElectoralCollegeElection GeneralElection ;
|
|
|
|
-- A Device that uses Electricity as its
|
|
-- primary power source.
|
|
fun ElectricDevice : Class ;
|
|
fun ElectricDevice_Class : SubClass ElectricDevice Device ;
|
|
|
|
-- ElectricMotor is the subclass of Engines
|
|
-- that produce mechanical power from electricity.
|
|
fun ElectricMotor : Class ;
|
|
fun ElectricMotor_Class : SubClass ElectricMotor (both ElectricDevice Engine) ;
|
|
|
|
-- ElectricalSignalling is the subclass of Signalling processes
|
|
-- that involve control of an electrical current. Cf. ElectronicSignalling.
|
|
fun ElectricalSignalling : Class ;
|
|
fun ElectricalSignalling_Class : SubClass ElectricalSignalling Signalling ;
|
|
|
|
-- ElectrifiedRailwayCar is the
|
|
-- subclass of railway cars that are powered by electricity, which is
|
|
-- provided to the car through an overhead link or electrified third rail.
|
|
fun ElectrifiedRailwayCar : Class ;
|
|
fun ElectrifiedRailwayCar_Class : SubClass ElectrifiedRailwayCar (both ElectricDevice (both PoweredVehicle RollingStock)) ;
|
|
|
|
-- ElectronicSignalling is the
|
|
-- subclass of Signalling processes that involve a signal generated by
|
|
-- a computer.
|
|
fun ElectronicSignalling : Class ;
|
|
fun ElectronicSignalling_Class : SubClass ElectronicSignalling Signalling ;
|
|
|
|
-- The branch of Physics that deals with the theory
|
|
-- and applications of electron emissions.
|
|
fun Electronics : Ind FieldOfStudy ;
|
|
|
|
-- A very large, almost hairless Herbivore with a long trunk.
|
|
fun Elephant : Class ;
|
|
fun Elephant_Class : SubClass Elephant Herbivore ;
|
|
|
|
-- A TransportationDevice consisting of a car that moves
|
|
-- up and down in a vertical shaft so that people or objects can move from one floor to another
|
|
-- in a building.
|
|
fun Elevator : Class ;
|
|
fun Elevator_Class : SubClass Elevator TransportationDevice ;
|
|
|
|
-- An embassy is a Building that is owned by a Government to house
|
|
-- its diplomatic and consular staff that is in another country.
|
|
fun EmbassyBuilding : Class ;
|
|
fun EmbassyBuilding_Class : SubClass EmbassyBuilding GovernmentBuilding ;
|
|
|
|
-- The class of Touching processes where one Human hugs another one.
|
|
fun Embracing : Class ;
|
|
fun Embracing_Class : SubClass Embracing Touching ;
|
|
|
|
-- A DiseaseOrSyndrome that affects the Lungs and
|
|
-- which results in a decrease of breathing ability.
|
|
fun Emphysema : Ind DiseaseOrSyndrome ;
|
|
|
|
-- Involuntarily ending one's employment.
|
|
-- Note that this covers termination due to inadequate performance, as
|
|
-- well as layoffs.
|
|
fun EmploymentFiring : Class ;
|
|
fun EmploymentFiring_Class : SubClass EmploymentFiring TerminatingEmployment ;
|
|
|
|
-- Engine is a subclass of Transducer. Engines are devices for converting
|
|
-- some form of energy resource into mechanical power.
|
|
fun Engine : Class ;
|
|
fun Engine_Class : SubClass Engine Transducer ;
|
|
|
|
-- The application of instances of Science to the solution
|
|
-- of practical problems, i.e. the creation of various forms of technology.
|
|
fun Engineering : Ind Science ;
|
|
|
|
-- A building that has the primary
|
|
-- purpose of entertaining people.
|
|
fun EntertainmentBuilding : Class ;
|
|
fun EntertainmentBuilding_Class : SubClass EntertainmentBuilding Building ;
|
|
|
|
-- Any business whose services include
|
|
-- Performances. This class covers nightclubs, commercial live theaters,
|
|
-- and comedy clubs.
|
|
fun EntertainmentCompany : Class ;
|
|
fun EntertainmentCompany_Class : SubClass EntertainmentCompany CommercialAgent ;
|
|
|
|
-- Positions which involve creating
|
|
-- content or performances that are intended to entertain. This class covers
|
|
-- the TheaterProfession, FilmMakingProfession, being a comedian, etc.
|
|
fun EntertainmentProfession : Class ;
|
|
fun EntertainmentProfession_Class : SubClass EntertainmentProfession SkilledOccupation ;
|
|
|
|
-- More commonly known as burying, this is the class
|
|
-- of processes of putting a HumanCorpse into a Tomb. Note that this class
|
|
-- is not a subclass of Burying, since some Tombs are not covered with Soil,
|
|
-- e.g. those in a mausoleum.
|
|
fun Entombing : Class ;
|
|
fun Entombing_Class : SubClass Entombing Putting ;
|
|
|
|
-- A sealable Container for one or more pieces of
|
|
-- paper which is designed to protect the papers while they are transferred to
|
|
-- someone.
|
|
fun Envelope : Class ;
|
|
fun Envelope_Class : SubClass Envelope Container ;
|
|
|
|
-- Any instance of Translocation where the agent brings
|
|
-- it about that he/she is no longer confined without having the right to do
|
|
-- so.
|
|
fun Escaping : Class ;
|
|
fun Escaping_Class : SubClass Escaping Translocation ;
|
|
|
|
-- Any Investigating by one Government of another
|
|
-- Government where the second Government does not know that it is being
|
|
-- spied upon.
|
|
fun Espionage : Class ;
|
|
fun Espionage_Class : SubClass Espionage (both Investigating PoliticalProcess) ;
|
|
|
|
-- The class of nations that are in Europe.
|
|
fun EuropeanNation : Class ;
|
|
fun EuropeanNation_Class : SubClass EuropeanNation Nation ;
|
|
|
|
-- The state of being happy about a state of
|
|
-- affairs that might occur in the future.
|
|
fun Excitement : Ind EmotionalState ;
|
|
|
|
-- Killing of a Human by a Government for
|
|
-- the commission of a CriminalAction.
|
|
fun Execution : Class ;
|
|
fun Execution_Class : SubClass Execution Killing ;
|
|
|
|
-- A Residence of a chiefOfState, e.g.
|
|
-- the White House, a state governor's mansion, Buckingham Palace, etc.
|
|
fun ExecutiveResidence : Class ;
|
|
fun ExecutiveResidence_Class : SubClass ExecutiveResidence PermanentResidence ;
|
|
|
|
-- Any instance of Breathing where the breath is
|
|
-- expelled from the Lungs.
|
|
fun Exhaling : Class ;
|
|
fun Exhaling_Class : SubClass Exhaling Breathing ;
|
|
|
|
-- Any sudden and massive release of energy that is
|
|
-- the product of a chemical reaction.
|
|
fun Explosion : Class ;
|
|
fun Explosion_Class : SubClass Explosion Radiating ;
|
|
|
|
-- A Device whose purpose is to explode. Note
|
|
-- that ExplosiveDevice is not a subclass of Weapon, since explosives can be
|
|
-- used in demolition work and in fireworks displays, for example.
|
|
fun ExplosiveDevice : Class ;
|
|
fun ExplosiveDevice_Class : SubClass ExplosiveDevice Device ;
|
|
|
|
-- An ExplosiveDevice which is designed to
|
|
-- explode when there is movement over it, e.g. by a person on foot, by a
|
|
-- RoadVehicle, etc.
|
|
fun ExplosiveMine : Class ;
|
|
fun ExplosiveMine_Class : SubClass ExplosiveMine (both ExplosiveDevice Weapon) ;
|
|
|
|
-- Any Substance which is capable of exploding.
|
|
fun ExplosiveSubstance : Class ;
|
|
fun ExplosiveSubstance_Class : SubClass ExplosiveSubstance Substance ;
|
|
|
|
-- Expressing favor about a physical thing
|
|
-- or a state of affairs.
|
|
fun ExpressingApproval : Class ;
|
|
fun ExpressingApproval_Class : SubClass ExpressingApproval Expressing ;
|
|
|
|
-- Expressing disfavor about a physical
|
|
-- thing or a state of affairs.
|
|
fun ExpressingDisapproval : Class ;
|
|
fun ExpressingDisapproval_Class : SubClass ExpressingDisapproval Expressing ;
|
|
|
|
-- Any instance of Expressing an acknowledgment
|
|
-- of a person's departure. Note that this class is not a subclass of
|
|
-- LinguisticCommunication, because it covers gestures of departure, e.g. Waving
|
|
-- and Nodding in certain circumstances.
|
|
fun ExpressingFarewell : Class ;
|
|
fun ExpressingFarewell_Class : SubClass ExpressingFarewell Expressing ;
|
|
|
|
-- Any instance of Expressing that is also an
|
|
-- instance of LinguisticCommunication, e.g. thanking someone, expressing condolence,
|
|
-- expressing disapproval with an utterance rather than a Gesture, etc.
|
|
fun ExpressingInLanguage : Class ;
|
|
fun ExpressingInLanguage_Class : SubClass ExpressingInLanguage (both Expressing LinguisticCommunication) ;
|
|
|
|
-- The Organ of sight.
|
|
fun Eye : Class ;
|
|
fun Eye_Class : SubClass Eye (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- A lens or pair of lenses with or without frames whose
|
|
-- purpose is to to correct a defect in vision. This class covers ordinary eye
|
|
-- glasses, reading glasses, contact lenses, monocles, etc.
|
|
fun EyeGlass : Class ;
|
|
fun EyeGlass_Class : SubClass EyeGlass OpticalDevice ;
|
|
|
|
-- Any Motion where a patient is the agent's
|
|
-- own Eyelid or Eyelids.
|
|
fun EyeMotion : Class ;
|
|
fun EyeMotion_Class : SubClass EyeMotion BodyMotion ;
|
|
|
|
-- Folds of Skin that can be manipulated to
|
|
-- cover or uncover Eyes.
|
|
fun Eyelid : Class ;
|
|
fun Eyelid_Class : SubClass Eyelid Skin ;
|
|
|
|
-- The part of the Head from forehead to chin and
|
|
-- from ear to ear.
|
|
fun Face : Class ;
|
|
fun Face_Class : SubClass Face (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Any Gesture whose instrument is the Face.
|
|
fun FacialExpression : Class ;
|
|
fun FacialExpression_Class : SubClass FacialExpression Gesture ;
|
|
|
|
-- Hair that grows on the Face. This
|
|
-- class covers beards, mustaches, sideburns, midnight shadow, etc.
|
|
fun FacialHair : Class ;
|
|
fun FacialHair_Class : SubClass FacialHair Hair ;
|
|
|
|
-- The class of Statements that are True.
|
|
fun Fact : Class ;
|
|
fun Fact_Class : SubClass Fact Statement ;
|
|
|
|
-- A Building intended to house a process that
|
|
-- produces goods of some value.
|
|
fun Factory : Class ;
|
|
fun Factory_Class : SubClass Factory Building ;
|
|
|
|
-- The SeasonOfYear that begins at the autumnal
|
|
-- equinox and ends at the winter solstice.
|
|
fun FallSeason : Class ;
|
|
fun FallSeason_Class : SubClass FallSeason SeasonOfYear ;
|
|
|
|
-- The process of transitioning from a state of
|
|
-- being Awake to a state of being Asleep.
|
|
fun FallingAsleep : Class ;
|
|
fun FallingAsleep_Class : SubClass FallingAsleep PsychologicalProcess ;
|
|
|
|
-- Radioactive powder that is typically dispersed by
|
|
-- the explosion of a nuclear weapon.
|
|
fun Fallout : Class ;
|
|
fun Fallout_Class : SubClass Fallout Powder ;
|
|
|
|
-- A Partnership that is owned by a single
|
|
-- family.
|
|
fun FamilyBusiness : Class ;
|
|
fun FamilyBusiness_Class : SubClass FamilyBusiness Partnership ;
|
|
|
|
-- A CoolingDevice which consists simply of one or more
|
|
-- blades that circulate the air. Note that this class covers both electrical fans
|
|
-- and fans that are manually operated.
|
|
fun FanDevice : Class ;
|
|
fun FanDevice_Class : SubClass FanDevice CoolingDevice ;
|
|
|
|
-- A StationaryArtifact consisting of a cultivated
|
|
-- LandArea and Buildings for maintaining the land and/or the Animals
|
|
-- on the land.
|
|
fun Farm : Class ;
|
|
fun Farm_Class : SubClass Farm StationaryArtifact ;
|
|
|
|
-- A Building on a Farm that is used for keeping
|
|
-- DomesticAnimals, Fodder or harvested crops.
|
|
fun FarmBuilding : Class ;
|
|
fun FarmBuilding_Class : SubClass FarmBuilding Building ;
|
|
|
|
-- OccupationalTrades which involve Agriculture.
|
|
fun FarmHand : Ind OccupationalTrade ;
|
|
|
|
-- Operating a farm, e.g. planting and harvesting crops,
|
|
-- tending livestock, etc.
|
|
fun Farming : Class ;
|
|
fun Farming_Class : SubClass Farming Working ;
|
|
|
|
-- Each instance of this class is one of the structures
|
|
-- that make up the external covering of Birds.
|
|
fun Feather : Class ;
|
|
fun Feather_Class : SubClass Feather (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Giving Food to a Human or Animal.
|
|
fun Feeding : Class ;
|
|
fun Feeding_Class : SubClass Feeding Giving ;
|
|
|
|
-- A Cow that is Female.
|
|
fun FemaleCow : Class ;
|
|
def FemaleCow = KappaFn Cow (\COW -> attribute (var Cow Object ? COW) (el SexAttribute Attribute ? Female)) ;
|
|
|
|
-- A StationaryArtifact that serves to demarcate or
|
|
-- to prevent access to or from the area that the Fence surrounds.
|
|
fun Fence : Class ;
|
|
fun Fence_Class : SubClass Fence StationaryArtifact ;
|
|
|
|
-- Having a body temperature which is (significantly) greater
|
|
-- than 98.6 degrees Fahrenheit. This syndrome is often associated with dehydration
|
|
-- and chills.
|
|
fun Fever : Ind DiseaseOrSyndrome ;
|
|
|
|
-- A LandArea that has been cleared of BotanicalTrees.
|
|
-- Note that a Field is not necessarily used for the cultivation of crops and
|
|
-- that a Field may be very small, e.g. Lawn is a subclass of Field.
|
|
fun Field : Class ;
|
|
fun Field_Class : SubClass Field LandArea ;
|
|
|
|
-- The study of legal principles and the framework of national
|
|
-- and/or international laws.
|
|
fun FieldOfLaw : Ind FieldOfStudy ;
|
|
|
|
-- Any high_speed MilitaryAircraft whose purpose is
|
|
-- to destroy enemy MilitaryAircraft.
|
|
fun Fighter : Class ;
|
|
fun Fighter_Class : SubClass Fighter MilitaryAircraft ;
|
|
|
|
-- A Device whose purpose is to make something
|
|
-- smoother. For example, a nail file is used to even out the tips of one's
|
|
-- finger nails.
|
|
fun FileDevice : Class ;
|
|
fun FileDevice_Class : SubClass FileDevice Device ;
|
|
|
|
-- Positions which involve directing MotionPictures.
|
|
fun FilmDirector : Class ;
|
|
fun FilmDirector_Class : SubClass FilmDirector FilmMakingProfession ;
|
|
|
|
-- ContentDevelopment where the result is a
|
|
-- MotionPicture.
|
|
fun FilmMaking : Class ;
|
|
fun FilmMaking_Class : SubClass FilmMaking ContentDevelopment ;
|
|
|
|
-- Positions which involve FilmMaking,
|
|
-- i.e. acting in films, directing films, producing films, etc.
|
|
fun FilmMakingProfession : Class ;
|
|
fun FilmMakingProfession_Class : SubClass FilmMakingProfession EntertainmentProfession ;
|
|
|
|
-- Positions which involve producing MotionPictures,
|
|
-- i.e arranging the financing for the MotionPicture and supervising its production.
|
|
fun FilmProducer : Class ;
|
|
fun FilmProducer_Class : SubClass FilmProducer FilmMakingProfession ;
|
|
|
|
-- A Device whose purpose is to remove part of a
|
|
-- Solution that is passed through the Filter.
|
|
fun Filter : Class ;
|
|
fun Filter_Class : SubClass Filter Device ;
|
|
|
|
-- A formal banking, brokerage, or business relationship
|
|
-- established to provide for regular services, dealings, and other financial
|
|
-- transactions.
|
|
fun FinancialAccount : Class ;
|
|
|
|
-- Any item of economic value owned by an individual or
|
|
-- corporation, especially that which could be converted to cash. Examples are cash,
|
|
-- securities, accounts receivable, inventory, office equipment, a house, a car, and
|
|
-- other property.
|
|
fun FinancialAsset : Class ;
|
|
|
|
-- A brief statement that the stated amount
|
|
-- of money is owed by the person to whom the bill is delivered.
|
|
fun FinancialBill : Class ;
|
|
fun FinancialBill_Class : SubClass FinancialBill FinancialText ;
|
|
|
|
-- The class FinancialCompany
|
|
-- includes, as subclasses, FinancialBank, CreditUnion and SavingsAndLoan.
|
|
fun FinancialCompany : Class ;
|
|
fun FinancialCompany_Class : SubClass FinancialCompany CommercialAgent ;
|
|
|
|
-- Services performed by a
|
|
-- FinancialCompany.
|
|
fun FinancialService : Class ;
|
|
fun FinancialService_Class : SubClass FinancialService CommercialService ;
|
|
|
|
-- A Report about monetary figures. This
|
|
-- class covers FinancialBills, balance sheets, account statements, etc.
|
|
fun FinancialText : Class ;
|
|
fun FinancialText_Class : SubClass FinancialText Report ;
|
|
|
|
-- Any Funding which is provided by a FinancialCompany
|
|
-- with the aim of making a profit on the money invested.
|
|
fun Financing : Class ;
|
|
fun Financing_Class : SubClass Financing (both FinancialService Funding) ;
|
|
|
|
-- The five extremities of Hands.
|
|
fun Finger : Class ;
|
|
fun Finger_Class : SubClass Finger DigitAppendage ;
|
|
|
|
-- That pattern of arches, loops, and whorls that mark
|
|
-- the imprint of a Finger.
|
|
fun Fingerprint : Class ;
|
|
fun Fingerprint_Class : SubClass Fingerprint (both BiologicalAttribute ShapeAttribute) ;
|
|
|
|
-- Any Quantity that is limited or bounded in
|
|
-- magnitude.
|
|
fun FiniteQuantity : Class ;
|
|
fun FiniteQuantity_Class : SubClass FiniteQuantity Quantity ;
|
|
|
|
-- A Gun that is small enough to be carried and fired by
|
|
-- a single Human.
|
|
fun Firearm : Class ;
|
|
fun Firearm_Class : SubClass Firearm Gun ;
|
|
|
|
-- A Device in a Building which is used for burning wood,
|
|
-- coal, etc for heat.
|
|
fun Fireplace : Class ;
|
|
fun Fireplace_Class : SubClass Fireplace (both Device StationaryArtifact) ;
|
|
|
|
-- (FirstFn ?LIST) returns the first item in
|
|
-- the List ?LIST. For example, (FirstFn (ListFn Monday Tuesday
|
|
-- Wednesday)) would return the value of Monday.
|
|
fun FirstFn : El List -> Ind Entity ;
|
|
|
|
-- Meat that was originally part of a Fish.
|
|
fun FishMeat : Class ;
|
|
fun FishMeat_Class : SubClass FishMeat Meat ;
|
|
|
|
-- The BodyPosition of having the fingers drawn into
|
|
-- the palm so that the hand can be used for striking something.
|
|
fun Fist : Ind BodyPosition ;
|
|
|
|
-- An Icon made of Fabric that refers to a particular
|
|
-- GeopoliticalArea.
|
|
fun Flag : Class ;
|
|
fun Flag_Class : SubClass Flag Icon ;
|
|
|
|
-- A three dimensional object for which
|
|
-- two dimensions are markedly larger than the third the
|
|
-- two larger dimensions are also not of markedly different length.
|
|
fun Flat : Ind ShapeAttribute ;
|
|
|
|
-- Flooding is the subclass of LiquidMotion
|
|
-- processes in which the water level of a Waterway rises or water spreads
|
|
-- over a flood plain along a Waterway.
|
|
fun Flooding : Class ;
|
|
fun Flooding_Class : SubClass Flooding LiquidMotion ;
|
|
|
|
-- A StationaryArtifact that is the bottom surface
|
|
-- of a Room.
|
|
fun Floor : Class ;
|
|
fun Floor_Class : SubClass Floor StationaryArtifact ;
|
|
|
|
-- A Powder that is prepared from CerealGrain, e.g.
|
|
-- wheat flour, rice flour, etc. Flour is most often used in the making
|
|
-- of BreadOrBiscuits.
|
|
fun Flour : Class ;
|
|
fun Flour_Class : SubClass Flour (both Powder PreparedFood) ;
|
|
|
|
-- The reproductive organ of FloweringPlants.
|
|
fun Flower : Class ;
|
|
fun Flower_Class : SubClass Flower (both Organ PlantAnatomicalStructure) ;
|
|
|
|
-- A Container which is used to store Fluids,
|
|
-- i.e. Liquids and Gases.
|
|
fun FluidContainer : Class ;
|
|
fun FluidContainer_Class : SubClass FluidContainer Container ;
|
|
|
|
-- Insects with Wings and two Limbs.
|
|
fun FlyInsect : Class ;
|
|
fun FlyInsect_Class : SubClass FlyInsect Insect ;
|
|
|
|
-- Any instance of Translocation which is through an
|
|
-- AtmosphericRegion and which is powered by the wings of an Animal.
|
|
fun Flying : Class ;
|
|
fun Flying_Class : SubClass Flying Translocation ;
|
|
|
|
-- Altering the relative distance of a Lens
|
|
-- so that a visual image is sharper.
|
|
fun Focusing : Class ;
|
|
fun Focusing_Class : SubClass Focusing QuantityChange ;
|
|
|
|
-- Any WaterCloud that is in contact with the ground.
|
|
fun Fog : Class ;
|
|
fun Fog_Class : SubClass Fog WaterCloud ;
|
|
|
|
-- Bending something in such a way that one part of
|
|
-- it covers another part.
|
|
fun Folding : Class ;
|
|
fun Folding_Class : SubClass Folding ShapeChange ;
|
|
|
|
-- The lower part of a Limb, the part which makes contact
|
|
-- with the ground in locomotion of the Animal.
|
|
fun Foot : Class ;
|
|
fun Foot_Class : SubClass Foot (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- FormOfGovernment is a class of
|
|
-- Attributes used to describe the characteristics of a government,
|
|
-- especially a NationalGovernment. The concept FormOfGovernment is
|
|
-- interpreted broadly enough to include Anarchy and Factionalism.
|
|
fun FormOfGovernment : Class ;
|
|
fun FormOfGovernment_Class : SubClass FormOfGovernment PoliticoEconomicAttribute ;
|
|
|
|
-- A page or set of pages containing spaces where
|
|
-- information is to be entered by an Agent.
|
|
fun FormText : Class ;
|
|
fun FormText_Class : SubClass FormText Text ;
|
|
|
|
-- Any Meeting which is the result of Planning
|
|
-- and whose purpose is not socializing.
|
|
fun FormalMeeting : Class ;
|
|
fun FormalMeeting_Class : SubClass FormalMeeting Meeting ;
|
|
|
|
-- FossilFuel is the subclass of Fuel whose
|
|
-- instances are derived from fossilized organic deposits, such as Coal
|
|
-- and LiquefiedPetroleumGas.
|
|
fun FossilFuel : Class ;
|
|
fun FossilFuel_Class : SubClass FossilFuel (both Fuel PetroleumProduct) ;
|
|
|
|
-- A SportsAttribute that indicates that the GamePiece of
|
|
-- a Sport is no longer in play because it has gone beyond the limits of the
|
|
-- sports field.
|
|
fun Foul : Ind SportsAttribute ;
|
|
|
|
-- Setting up an Organization.
|
|
fun Founding : Class ;
|
|
fun Founding_Class : SubClass Founding (both Declaring OrganizationalProcess) ;
|
|
|
|
-- Canines with a bushy tail and pointed ears and nose.
|
|
-- Foxes tend to be much smaller than most DomesticDogs.
|
|
fun Fox : Class ;
|
|
fun Fox_Class : SubClass Fox Canine ;
|
|
|
|
-- An Attribute which indicates that the associated Object is very breakable.
|
|
fun Fragile : Ind BreakabilityAttribute ;
|
|
|
|
-- Any Atom which is not part of a Molecule.
|
|
fun FreeAtom : Class ;
|
|
fun FreeAtom_Class : SubClass FreeAtom Atom ;
|
|
|
|
-- A Romance language that is the official language
|
|
-- of France and Belgium, and is widely spoken in Africa.
|
|
fun FrenchLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
|
|
|
|
-- Any PsychologicalProcess where the patient comes to feel Anxiety.
|
|
fun Frightening : Class ;
|
|
fun Frightening_Class : SubClass Frightening PsychologicalProcess ;
|
|
|
|
-- Furrowing the forehead in such a way as to convey unhappiness.
|
|
fun Frowning : Class ;
|
|
fun Frowning_Class : SubClass Frowning FacialExpression ;
|
|
|
|
-- Fuel is the class of Substances that can be
|
|
-- used as resources in Combustion processes in order to produce heat.
|
|
-- Mechanical energy can be produced by burning fuel in an Engine.
|
|
fun Fuel : Class ;
|
|
fun Fuel_Class : SubClass Fuel Substance ;
|
|
|
|
-- Any Position where the employee is either
|
|
-- salaried or paid for at least 40 hour of work per week.
|
|
fun FullTimePosition : Class ;
|
|
fun FullTimePosition_Class : SubClass FullTimePosition Position ;
|
|
|
|
-- Indicates that a Device is performing its
|
|
-- intended function.
|
|
fun Functioning : Ind DeviceAttribute ;
|
|
|
|
-- A FormalMeeting whose purpose is to commemorate the Death of someone.
|
|
fun Funeral : Class ;
|
|
fun Funeral_Class : SubClass Funeral FormalMeeting ;
|
|
|
|
-- Any free_standing and movable Artifacts which are not which are
|
|
-- used in day_to_day living and designed to rest on the Floor of a Room.
|
|
fun Furniture : Class ;
|
|
fun Furniture_Class : SubClass Furniture Artifact ;
|
|
|
|
-- The process of transitioning from a state of being Unconscious to
|
|
-- a state of being Awake.
|
|
fun GainingConsciousness : Class ;
|
|
fun GainingConsciousness_Class : SubClass GainingConsciousness PsychologicalProcess ;
|
|
|
|
-- An Artifact that is designed to be used as an instrument in a Game.
|
|
fun GameArtifact : Class ;
|
|
fun GameArtifact_Class : SubClass GameArtifact Artifact ;
|
|
|
|
-- Any ContestAttribute that is specific to a Game.
|
|
fun GameAttribute : Class ;
|
|
fun GameAttribute_Class : SubClass GameAttribute ContestAttribute ;
|
|
|
|
-- A GameArtifact which is intended to be used as the
|
|
-- game area for playing a particular game.
|
|
fun GameBoard : Class ;
|
|
fun GameBoard_Class : SubClass GameBoard GameArtifact ;
|
|
|
|
-- A decision issued by an official referee in a
|
|
-- Game. Note that GameCall is a subclass of Declaring, because these
|
|
-- decisions have binding, normative force.
|
|
fun GameCall : Class ;
|
|
fun GameCall_Class : SubClass GameCall (both Deciding Declaring) ;
|
|
|
|
-- A small cube with 1 to 6 dots on each face that is
|
|
-- used to generate numbers at random in a Game.
|
|
fun GameDie : Class ;
|
|
fun GameDie_Class : SubClass GameDie GamePiece ;
|
|
|
|
-- The location where a GameShot must end up if it
|
|
-- is to constitute a Score.
|
|
fun GameGoal : Class ;
|
|
fun GameGoal_Class : SubClass GameGoal GameArtifact ;
|
|
|
|
-- A GameArtifact that is moved around in a game
|
|
-- area.
|
|
fun GamePiece : Class ;
|
|
fun GamePiece_Class : SubClass GamePiece GameArtifact ;
|
|
|
|
-- A position which involves adjudicating contested
|
|
-- Maneuvers in a Game, i.e. deciding whether or not the Maneuvers are
|
|
-- permitted by the rules of the Game.
|
|
fun GameReferee : Class ;
|
|
fun GameReferee_Class : SubClass GameReferee SkilledOccupation ;
|
|
|
|
-- Impelling a GamePiece for the purpose of
|
|
-- scoring a point or preventing the opposing player or team from scoring
|
|
-- a point. Note that this class does not cover shots which are disallowed
|
|
-- by the rules of the game.
|
|
fun GameShot : Class ;
|
|
fun GameShot_Class : SubClass GameShot (both Impelling Maneuver) ;
|
|
|
|
-- A Building or part of a Building which is intended to house
|
|
-- one or more Automobiles when they are not in use or are under
|
|
-- repair.
|
|
fun Garage : Class ;
|
|
fun Garage_Class : SubClass Garage StationaryArtifact ;
|
|
|
|
-- GasolineEngine is the subclass of
|
|
-- InternalCombustionEngines that use Gasoline as their resource.
|
|
fun GasolineEngine : Class ;
|
|
fun GasolineEngine_Class : SubClass GasolineEngine InternalCombustionEngine ;
|
|
|
|
-- A Mollusk with a distinct head that has no
|
|
-- shell (e.g. slugs) or a univalve shell (e.g. snails).
|
|
fun Gastropod : Class ;
|
|
fun Gastropod_Class : SubClass Gastropod Mollusk ;
|
|
|
|
-- GeneralElection is the subclass of
|
|
-- Elections that are held at regular intervals and in which all or most
|
|
-- constituencies of a GeopoliticalArea participate.
|
|
fun GeneralElection : Class ;
|
|
fun GeneralElection_Class : SubClass GeneralElection Election ;
|
|
|
|
-- A Germanic language that is spoken primarily in
|
|
-- Germany and Austria.
|
|
fun GermanLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
|
|
|
|
-- A HumanChild who is Female.
|
|
fun Girl : Class ;
|
|
fun Girl_Class : SubClass Girl (both HumanChild Woman) ;
|
|
|
|
-- A transparent or translucent Mixture of silicates.
|
|
fun Glass : Class ;
|
|
fun Glass_Class : SubClass Glass Mixture ;
|
|
|
|
-- Clothing that is intended to be worn on the Hand.
|
|
-- Note that this class covers both gloves which have individual compartments
|
|
-- for each of the Fingers and mittens.
|
|
fun Glove : Class ;
|
|
fun Glove_Class : SubClass Glove Clothing ;
|
|
|
|
-- Any Mixture whose purpose is to be used as the instrument
|
|
-- of Attaching one thing to another.
|
|
fun Glue : Class ;
|
|
fun Glue_Class : SubClass Glue Mixture ;
|
|
|
|
-- A DiseaseOrSyndrome which is due to an Iodine deficiency
|
|
-- and which results in an enlarged ThyroidGland.
|
|
fun Goiter : Ind DiseaseOrSyndrome ;
|
|
|
|
-- A subclass of Bird with webbed feet and a long neck
|
|
-- and a large body. These Birds are often raised for their Meat.
|
|
fun Goose : Class ;
|
|
fun Goose_Class : SubClass Goose Poultry ;
|
|
|
|
-- A building belonging to a Government
|
|
fun GovernmentBuilding : Class ;
|
|
fun GovernmentBuilding_Class : SubClass GovernmentBuilding Building ;
|
|
|
|
-- Any Profession where the position occupied
|
|
-- is within a GovernmentOrganization.
|
|
fun GovernmentOfficer : Class ;
|
|
fun GovernmentOfficer_Class : SubClass GovernmentOfficer Profession ;
|
|
|
|
-- A person who works for a Government.
|
|
fun GovernmentPerson : Ind OccupationalRole ;
|
|
|
|
-- The class of Positions where the position holder
|
|
-- is head of an adminstrative department of Government.
|
|
fun GovernmentSecretary : Class ;
|
|
fun GovernmentSecretary_Class : SubClass GovernmentSecretary SkilledOccupation ;
|
|
|
|
-- The head of the Government of an AmericanState.
|
|
fun Governor : Ind Position ;
|
|
|
|
-- A School which is devoted to a specific
|
|
-- subject area, which admits students that have a bachelor's degree, which
|
|
-- grants masters and/or doctorate degrees, and which is part of a University.
|
|
fun GraduateSchool : Class ;
|
|
fun GraduateSchool_Class : SubClass GraduateSchool PostSecondarySchool ;
|
|
|
|
-- An Icon which depicts one or more quantities.
|
|
fun GraphDiagram : Class ;
|
|
fun GraphDiagram_Class : SubClass GraphDiagram Icon ;
|
|
|
|
-- FloweringPlants with green, narrow leaves that are
|
|
-- used for lawns and Fields. Grass includes any plant of the family
|
|
-- Gramineae, a widely distributed group of mostly annual and perennial
|
|
-- herbs.
|
|
fun Grass : Class ;
|
|
fun Grass_Class : SubClass Grass FloweringPlant ;
|
|
|
|
-- Insects with enormous legs that are used for
|
|
-- jumping.
|
|
fun Grasshopper : Class ;
|
|
fun Grasshopper_Class : SubClass Grasshopper Insect ;
|
|
|
|
-- A SecondaryColor that results from mixing Black and
|
|
-- White.
|
|
fun GrayColor : Ind SecondaryColor ;
|
|
|
|
-- An Indo_European language that is spoken in Greece.
|
|
fun GreekLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
|
|
|
|
-- A SecondaryColor that resembles the color of fresh
|
|
-- grass.
|
|
fun Green : Ind SecondaryColor ;
|
|
|
|
-- Any instance of Expressing an acknowledgment of a
|
|
-- person's arrival. Note that this class is not a subclass of ExpressingInLanguage,
|
|
-- because it covers gestures of greeting, e.g. Waving and Nodding in certain
|
|
-- circumstances.
|
|
fun Greeting : Class ;
|
|
fun Greeting_Class : SubClass Greeting Expressing ;
|
|
|
|
fun GroceryProduce : Class ;
|
|
fun GroceryProduce_Class : SubClass GroceryProduce (both FruitOrVegetable PlantAgriculturalProduct) ;
|
|
|
|
-- A RetailStore that sells Food, and perhaps
|
|
-- other items as well.
|
|
fun GroceryStore : Class ;
|
|
fun GroceryStore_Class : SubClass GroceryStore RetailStore ;
|
|
|
|
-- Any Group which contains exclusively
|
|
-- non_human members.
|
|
fun GroupOfAnimals : Class ;
|
|
fun GroupOfAnimals_Class : SubClass GroupOfAnimals Group ;
|
|
|
|
-- A StringInstrument that has six to twelve strings and
|
|
-- is played by strumming with one hand while grasping frets with the other hand.
|
|
fun Guitar : Class ;
|
|
fun Guitar_Class : SubClass Guitar StringInstrument ;
|
|
|
|
-- A Weapon that shoots a Projectile.
|
|
fun Gun : Class ;
|
|
fun Gun_Class : SubClass Gun (both ProjectileLauncher Weapon) ;
|
|
|
|
-- The part of a Gun through which a Projectile travels
|
|
-- when it is fired.
|
|
fun GunBarrel : Class ;
|
|
fun GunBarrel_Class : SubClass GunBarrel EngineeringComponent ;
|
|
|
|
-- A Mixture of potassium nitrate, sulfur, and
|
|
-- charcoal that is used in ExplosiveDevices and to propell Projectiles
|
|
-- in ProjectileWeapons.
|
|
fun GunPowder : Class ;
|
|
fun GunPowder_Class : SubClass GunPowder Mixture ;
|
|
|
|
-- The part of a Gun that is placed against the
|
|
-- shoulder to absorb some of the recoil action when it is fired.
|
|
fun GunStock : Class ;
|
|
fun GunStock_Class : SubClass GunStock EngineeringComponent ;
|
|
|
|
-- The part of the Gun which is pulled in Shooting
|
|
-- the Gun.
|
|
fun GunTrigger : Class ;
|
|
fun GunTrigger_Class : SubClass GunTrigger EngineeringComponent ;
|
|
|
|
-- A filament that covers part of the body of many
|
|
-- Mammals.
|
|
fun Hair : Class ;
|
|
fun Hair_Class : SubClass Hair AnimalAnatomicalStructure ;
|
|
|
|
-- Removing (some or all) the Hair from the
|
|
-- body of an Animal. Note that this covers shaving hair, cutting hair,
|
|
-- pulling hair out by the roots, etc.
|
|
fun HairRemoval : Class ;
|
|
fun HairRemoval_Class : SubClass HairRemoval Removing ;
|
|
|
|
-- A Device that is used to pound Nails into a
|
|
-- surface, where they become firmly attached.
|
|
fun Hammer : Class ;
|
|
fun Hammer_Class : SubClass Hammer Device ;
|
|
|
|
-- The grasping, fingered part of an upper limb of a
|
|
-- Primate.
|
|
fun Hand : Class ;
|
|
fun Hand_Class : SubClass Hand (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Any Gesture which involves the Hands.
|
|
fun HandGesture : Class ;
|
|
fun HandGesture_Class : SubClass HandGesture Gesture ;
|
|
|
|
-- A hand grenade is a small explosive device
|
|
-- with a simple trigger mechanism, usually lasting a few seconds, designed
|
|
-- to be propelled by a human to its target.
|
|
fun HandGrenade : Class ;
|
|
fun HandGrenade_Class : SubClass HandGrenade Bomb ;
|
|
|
|
-- An attack in which a HandGrenade is
|
|
-- employed as an explosive device for the purpose of Destruction.
|
|
-- A case in which a hand grenade is used as a blunt striking object in
|
|
-- an attack would not be in this class.
|
|
fun HandgrenadeAttack : Class ;
|
|
fun HandgrenadeAttack_Class : SubClass HandgrenadeAttack Bombing ;
|
|
|
|
-- The part or parts of an Artifact that are designed to be
|
|
-- held with the Hands when the Artifact is used or carried.
|
|
fun Handle : Class ;
|
|
fun Handle_Class : SubClass Handle EngineeringComponent ;
|
|
|
|
-- The BodyPosition where one rests on one's hands
|
|
-- and extends one's feet in the air.
|
|
fun Handstand : Ind BodyPosition ;
|
|
|
|
-- Suffocating someone by suspending him/her from
|
|
-- a rope wound around the neck until asphyxiation occurs.
|
|
fun Hanging : Class ;
|
|
fun Hanging_Class : SubClass Hanging Suffocating ;
|
|
|
|
-- The state of being happy, experiencing pleasure,
|
|
-- joy or contentment. Note that this Attribute covers both active enjoyment,
|
|
-- as well as the emotional state of simply being free from anxiety or fear.
|
|
fun Happiness : Ind EmotionalState ;
|
|
|
|
-- Gathering the plant results of Agriculture.
|
|
fun Harvesting : Class ;
|
|
fun Harvesting_Class : SubClass Harvesting Removing ;
|
|
|
|
-- A type of Clothing that is worn on the Head. Note
|
|
-- that this class covers caps, bonnets, berets, etc.
|
|
fun Hat : Class ;
|
|
fun Hat_Class : SubClass Hat Clothing ;
|
|
|
|
-- The part of the body containing the sense organs and
|
|
-- the brain.
|
|
fun Head : Class ;
|
|
fun Head_Class : SubClass Head (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Pain that that is restricted to the Head.
|
|
fun Headache : Ind EmotionalState ;
|
|
|
|
-- Any VehicleLight which is attached to the front of a Vehicle.
|
|
fun Headlight : Class ;
|
|
fun Headlight_Class : SubClass Headlight VehicleLight ;
|
|
|
|
-- The Organ that pumps Blood throughout the body.
|
|
fun Heart : Class ;
|
|
fun Heart_Class : SubClass Heart (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- A Device whose purpose is Heating something,
|
|
-- e.g. electric heaters, heat lamps, ovens, stoves, etc.
|
|
fun HeatingDevice : Class ;
|
|
fun HeatingDevice_Class : SubClass HeatingDevice Device ;
|
|
|
|
-- Any Aircraft with rapidly rotating wings.
|
|
fun Helicopter : Class ;
|
|
fun Helicopter_Class : SubClass Helicopter Aircraft ;
|
|
|
|
-- A Female Chicken.
|
|
fun Hen : Class ;
|
|
def Hen = KappaFn Chicken (\H -> attribute (var Chicken Object ? H) (el SexAttribute Attribute ? Female)) ;
|
|
|
|
-- A plant_eating Mammal.
|
|
fun Herbivore : Class ;
|
|
fun Herbivore_Class : SubClass Herbivore Mammal ;
|
|
|
|
-- A School which admits students who have
|
|
-- graduated from a middle school and which normally covers the ninth through
|
|
-- twelfth grades. A HighSchool confers a high school diploma.
|
|
fun HighSchool : Class ;
|
|
fun HighSchool_Class : SubClass HighSchool School ;
|
|
|
|
-- Robbing a Vehicle and then driving
|
|
-- or piloting it away.
|
|
fun Hijacking : Class ;
|
|
fun Hijacking_Class : SubClass Hijacking Robbing ;
|
|
|
|
-- An EngineeringComponent that connects one thing to
|
|
-- another in such a way that they can move relative to one another.
|
|
fun Hinge : Class ;
|
|
fun Hinge_Class : SubClass Hinge EngineeringComponent ;
|
|
|
|
-- A FactualAccount that describes
|
|
-- significant events that occurred in the past.
|
|
fun HistoricalAccount : Class ;
|
|
fun HistoricalAccount_Class : SubClass HistoricalAccount (both FactualText NarrativeText) ;
|
|
|
|
-- The recording and interpretation of past events involving
|
|
-- Humans, including political events and cultural practices.
|
|
fun History : Ind FieldOfStudy ;
|
|
|
|
-- HoistingDevice is a subclass of
|
|
-- mechanical Devices that provide a mechanical advantage in lifting
|
|
-- and lowering, e.g., by use of a block and tackle.
|
|
fun HoistingDevice : Class ;
|
|
fun HoistingDevice_Class : SubClass HoistingDevice MaterialHandlingEquipment ;
|
|
|
|
-- A large class of Devices whose purpose is to hold
|
|
-- something else, i.e. be the instrument of a Keeping.
|
|
fun Holder : Class ;
|
|
fun Holder_Class : SubClass Holder Device ;
|
|
|
|
-- A stiff piece of Paper, usually folded over, which
|
|
-- is sent to others in celebration of a Holiday.
|
|
fun HolidayCard : Class ;
|
|
fun HolidayCard_Class : SubClass HolidayCard ContentBearingObject ;
|
|
|
|
-- A Container for a Pistol. It is generally made of
|
|
-- Leather and worn on either the shoulder or the waist.
|
|
fun Holster : Class ;
|
|
fun Holster_Class : SubClass Holster Container ;
|
|
|
|
-- The final BaseballBase which must be touched
|
|
-- by the batter in order to achieve a BaseballRun.
|
|
fun HomeBase : Class ;
|
|
fun HomeBase_Class : SubClass HomeBase BaseballBase ;
|
|
|
|
-- An edible, sweet Substance produced by some species of
|
|
-- Bees.
|
|
fun Honey : Class ;
|
|
fun Honey_Class : SubClass Honey (both AnimalSubstance Food) ;
|
|
|
|
-- The hard end of the Foot of a HoofedMammal.
|
|
fun Hoof : Class ;
|
|
fun Hoof_Class : SubClass Hoof (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- A Hormone secreted by the ThyroidGland.
|
|
fun HormoneTSH : Class ;
|
|
fun HormoneTSH_Class : SubClass HormoneTSH Hormone ;
|
|
|
|
-- An outgrowth of Bone that is found on some
|
|
-- HoofedMammals.
|
|
fun Horn : Class ;
|
|
fun Horn_Class : SubClass Horn Bone ;
|
|
|
|
-- A MusicalInstrument which is played by
|
|
-- blowing it. It uses lip vibration to generates sound and control part
|
|
-- of the pitch generation process as well.
|
|
fun HornInstrument : Class ;
|
|
fun HornInstrument_Class : SubClass HornInstrument MusicalInstrument ;
|
|
|
|
-- A domesticated HoofedMammal that is used for
|
|
-- transportation and work.
|
|
fun Horse : Class ;
|
|
fun Horse_Class : SubClass Horse (both HoofedMammal Livestock) ;
|
|
|
|
-- Any instance of Carrying where the Animal is
|
|
-- a Horse.
|
|
fun HorseRiding : Class ;
|
|
fun HorseRiding_Class : SubClass HorseRiding Carrying ;
|
|
|
|
-- A Building that serves at the place of business for
|
|
-- a HospitalOrganization.
|
|
fun HospitalBuilding : Class ;
|
|
fun HospitalBuilding_Class : SubClass HospitalBuilding TemporaryResidence ;
|
|
|
|
-- A CareOrganization where patients reside for a
|
|
-- short period of time while they undergo treatment for a disease or disorder.
|
|
fun HospitalOrganization : Class ;
|
|
fun HospitalOrganization_Class : SubClass HospitalOrganization CareOrganization ;
|
|
|
|
-- An event in which one agent keeps another
|
|
-- against his or her will, in order to force it or a third agent to
|
|
-- accede to some demand. The hostages are typically kept in the place
|
|
-- where they are first taken hostage, in contrast to a Kidnapping.
|
|
-- Hostage taking often involves a number of people (although it may be
|
|
-- just one), again, in contrast to a Kidnapping.
|
|
fun HostageTaking : Class ;
|
|
fun HostageTaking_Class : SubClass HostageTaking UnilateralGetting ;
|
|
|
|
-- A building which servers the purpose of a temporary
|
|
-- home for people, either for people who are travelling, or occasionally for
|
|
-- those who do not have another more permanent residence. A hotel is
|
|
-- distinguished from a homeless shelter, or a residence loaned to a friend
|
|
-- in that the primary purpose of the building is to generate revenue in
|
|
-- return for the priviledge of staying there. Many hotels contains other
|
|
-- facilities such as Restaurants or health clubs or even miscellaneous stores
|
|
-- although that is not their primary business or purpose.
|
|
fun Hotel : Class ;
|
|
fun Hotel_Class : SubClass Hotel (both Building TemporaryResidence) ;
|
|
|
|
-- A role occupied by a wife who manages the home
|
|
-- while her husband earns income for the family.
|
|
fun Housewife : Ind SocialRole ;
|
|
|
|
-- The class of Humans that are 18 years of
|
|
-- age or older.
|
|
fun HumanAdult : Class ;
|
|
fun HumanAdult_Class : SubClass HumanAdult Human ;
|
|
|
|
-- A Human between birth and the first year of age.
|
|
fun HumanBaby : Class ;
|
|
fun HumanBaby_Class : SubClass HumanBaby HumanChild ;
|
|
|
|
-- A HumanYouth between birth and puberty, i.e a
|
|
-- Human who is NonFullyFormed.
|
|
fun HumanChild : Class ;
|
|
fun HumanChild_Class : SubClass HumanChild HumanYouth ;
|
|
|
|
-- A Dead thing which was formerly a Human.
|
|
fun HumanCorpse : Class ;
|
|
fun HumanCorpse_Class : SubClass HumanCorpse OrganicObject ;
|
|
|
|
-- A Human who is owned by someone else.
|
|
fun HumanSlave : Ind SocialRole ;
|
|
|
|
-- The class of Humans that are younger than
|
|
-- 18 years of age.
|
|
fun HumanYouth : Class ;
|
|
fun HumanYouth_Class : SubClass HumanYouth Human ;
|
|
|
|
-- The Attribute that applies to Animals and Humans
|
|
-- when they want Food.
|
|
fun Hungry : Ind BiologicalAttribute ;
|
|
|
|
-- Any OrganicCompound that contains only Carbon
|
|
-- and Hydrogen.
|
|
fun Hydrocarbon : Class ;
|
|
fun Hydrocarbon_Class : SubClass Hydrocarbon OrganicCompound ;
|
|
|
|
-- The part of the Brain lying below the
|
|
-- thalamus that serves to regulate AutonomicProcesses.
|
|
fun Hypothalamus : Class ;
|
|
fun Hypothalamus_Class : SubClass Hypothalamus (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Water that has the PhysicalState of Solid.
|
|
fun Ice : Class ;
|
|
def Ice = KappaFn Water (\ICE -> attribute (var Water Object ? ICE) (el PhysicalState Attribute ? Solid)) ;
|
|
|
|
-- A proposition is Illegal just in case it is inconsistent
|
|
-- with any proposition that is a Law.
|
|
fun Illegal : Ind DeonticAttribute ;
|
|
|
|
-- Forming a mental picture of something which
|
|
-- is not present.
|
|
fun Imagining : Class ;
|
|
fun Imagining_Class : SubClass Imagining PsychologicalProcess ;
|
|
|
|
-- Any Translocation by a Human from one Nation
|
|
-- to another Nation where the person is not a citizen for the purpose of taking
|
|
-- up residence.
|
|
fun Immigrating : Class ;
|
|
fun Immigrating_Class : SubClass Immigrating Translocation ;
|
|
|
|
-- The class of Confining processes where the detainee
|
|
-- is put in Prison.
|
|
fun Imprisoning : Class ;
|
|
fun Imprisoning_Class : SubClass Imprisoning Confining ;
|
|
|
|
-- An attack in which an agent
|
|
-- uses a device which causes fire in order to destroy life or property.
|
|
fun IncendiaryDeviceAttack : Class ;
|
|
fun IncendiaryDeviceAttack_Class : SubClass IncendiaryDeviceAttack (both Combustion ViolentContest) ;
|
|
|
|
-- Moving one's body downward from a vertical position.
|
|
-- Note that this class covers cases of leaning forward, as well as those of
|
|
-- reclining backwards.
|
|
fun Inclining : Class ;
|
|
fun Inclining_Class : SubClass Inclining (both BodyMotion MotionDownward) ;
|
|
|
|
-- A Tax on annual income.
|
|
fun IncomeTax : Class ;
|
|
fun IncomeTax_Class : SubClass IncomeTax Tax ;
|
|
|
|
-- Pointing out a person, place or thing with
|
|
-- one's hand or with an Artifact.
|
|
fun Indicating : Class ;
|
|
fun Indicating_Class : SubClass Indicating (both BodyMotion Communication) ;
|
|
|
|
-- Any Region which is enclosed by a Building.
|
|
fun Indoors : Ind Region ;
|
|
|
|
-- A Building or part of a Building or group
|
|
-- of Buildings whose purpose is to Manufacture something.
|
|
fun IndustrialPlant : Class ;
|
|
fun IndustrialPlant_Class : SubClass IndustrialPlant StationaryArtifact ;
|
|
|
|
-- The class of Collections of Corporations
|
|
-- which are in the same line of business.
|
|
fun Industry : Class ;
|
|
fun Industry_Class : SubClass Industry Collection ;
|
|
|
|
-- Any DiseaseOrSyndrome that is caused by a
|
|
-- Microorganism.
|
|
fun InfectiousDisease : Class ;
|
|
fun InfectiousDisease_Class : SubClass InfectiousDisease DiseaseOrSyndrome ;
|
|
|
|
-- An event in which an agent joins an
|
|
-- organization under false pretenses. The objective of such an act
|
|
-- is often to gather information helpful to a rival organization.
|
|
fun Infiltration : Class ;
|
|
fun Infiltration_Class : SubClass Infiltration JoiningAnOrganization ;
|
|
|
|
-- Any Quantity that is not limited or bounded
|
|
-- in magnitude.
|
|
fun InfiniteQuantity : Class ;
|
|
fun InfiniteQuantity_Class : SubClass InfiniteQuantity Quantity ;
|
|
|
|
-- Any instance of Breathing where the breath is
|
|
-- taken into the Lungs.
|
|
fun Inhaling : Class ;
|
|
fun Inhaling_Class : SubClass Inhaling Breathing ;
|
|
|
|
-- Any UnilateralGetting where the agent
|
|
-- receives some part of the property of a person upon the death of the
|
|
-- person.
|
|
fun Inheriting : Class ;
|
|
fun Inheriting_Class : SubClass Inheriting UnilateralGetting ;
|
|
|
|
-- Inside is a PositionalAttribute used to
|
|
-- describe the relative location of one object or region to another
|
|
-- region. For example, (orientation Virginia UnitedStates Inside).
|
|
fun Inside : Ind PositionalAttribute ;
|
|
|
|
-- Putting a Device in a location and configuring
|
|
-- the Device so that it can be used as intended after the installation.
|
|
fun Installing : Class ;
|
|
fun Installing_Class : SubClass Installing Putting ;
|
|
|
|
-- Music which is produced (at least in part)
|
|
-- by a MusicalInstrument.
|
|
fun InstrumentalMusic : Class ;
|
|
fun InstrumentalMusic_Class : SubClass InstrumentalMusic Music ;
|
|
|
|
-- A Hormone secreted by the Pancreas that is used
|
|
-- to regulate the metabolism of Carbohydrates.
|
|
fun Insulin : Class ;
|
|
fun Insulin_Class : SubClass Insulin Hormone ;
|
|
|
|
-- A CommercialAgent that insures Agents
|
|
-- for the payment of a premium or premiums.
|
|
fun InsuranceCompany : Class ;
|
|
fun InsuranceCompany_Class : SubClass InsuranceCompany CommercialAgent ;
|
|
|
|
-- A Certificate that states the terms of an
|
|
-- insurance contract.
|
|
fun InsurancePolicy : Class ;
|
|
fun InsurancePolicy_Class : SubClass InsurancePolicy Certificate ;
|
|
|
|
-- The FieldOfStudy of designing the interiors of Buildings.
|
|
fun InteriorDesign : Ind FieldOfStudy ;
|
|
|
|
-- InternalCombustionEngine is
|
|
-- the subclass of Engines in which a heat reaction that occurs inside
|
|
-- the engine is transformed into mechanical energy.
|
|
fun InternalCombustionEngine : Class ;
|
|
fun InternalCombustionEngine_Class : SubClass InternalCombustionEngine Engine ;
|
|
|
|
-- An Attribute that applies to Propositions
|
|
-- that express Laws concerning the relations between Nations.
|
|
fun InternationalLaw : Ind DeonticAttribute ;
|
|
|
|
-- A FormalMeeting whose purpose is to acquire
|
|
-- information from the interviewee that can be used in a media report.
|
|
fun Interviewing : Class ;
|
|
fun Interviewing_Class : SubClass Interviewing FormalMeeting ;
|
|
|
|
-- A BodyVessel which connects the Stomach to
|
|
-- the anus and which is used in digesting Food.
|
|
fun Intestine : Class ;
|
|
fun Intestine_Class : SubClass Intestine (both AnimalAnatomicalStructure BodyVessel) ;
|
|
|
|
-- An item of value purchased for income or capital appreciation.
|
|
fun Investment : Class ;
|
|
fun Investment_Class : SubClass Investment FinancialAsset ;
|
|
|
|
-- An electronically charged Atom or Molecule. In
|
|
-- other words, a PureSubstance that has lost one of its Electrons.
|
|
fun Ion : Class ;
|
|
fun Ion_Class : SubClass Ion PureSubstance ;
|
|
|
|
-- A very hard substance that makes up the tusks of
|
|
-- elephants and walruses.
|
|
fun Ivory : Class ;
|
|
fun Ivory_Class : SubClass Ivory Bone ;
|
|
|
|
-- Any Position which involves cleaning a Building
|
|
-- or some of the Rooms within a Building.
|
|
fun Janitor : Class ;
|
|
fun Janitor_Class : SubClass Janitor UnskilledOccupation ;
|
|
|
|
-- The Profession of being a news reporter, i.e.
|
|
-- investigating and reporting, in a publication or broadcast program, current
|
|
-- events.
|
|
fun Journalist : Class ;
|
|
fun Journalist_Class : SubClass Journalist Profession ;
|
|
|
|
-- An Attorney who has the power of deciding legal cases.
|
|
fun Judge : Class ;
|
|
fun Judge_Class : SubClass Judge (both Attorney GovernmentOfficer) ;
|
|
|
|
-- Any MotionUpward which is done by one's body
|
|
-- and which results in a situation where one's feet are unsupported.
|
|
fun Jumping : Class ;
|
|
fun Jumping_Class : SubClass Jumping (both BodyMotion MotionUpward) ;
|
|
|
|
-- The class of PostSecondarySchools that
|
|
-- offer an associate's degree and do not offer a bachelor's degree.
|
|
fun JuniorCollege : Class ;
|
|
fun JuniorCollege_Class : SubClass JuniorCollege PostSecondarySchool ;
|
|
|
|
-- A GroupOfPeople who are given the duty of rendering a
|
|
-- verdict with respect to a LegalAction.
|
|
fun Jury : Class ;
|
|
fun Jury_Class : SubClass Jury GroupOfPeople ;
|
|
|
|
-- A Device which opens and closes a Lock.
|
|
fun Key : Class ;
|
|
fun Key_Class : SubClass Key SecurityDevice ;
|
|
|
|
-- Any instance of Impelling where the instrument
|
|
-- is a Foot of the agent.
|
|
fun Kicking : Class ;
|
|
fun Kicking_Class : SubClass Kicking Impelling ;
|
|
|
|
-- An event in which one agent keeps another
|
|
-- against his or her will, in order to force it or a third agent to
|
|
-- accede to some demand. The kidnapped party is normally removed from
|
|
-- the location where first attacked. In contrast to a HotageTaking,
|
|
-- a kidnapping normally involves an attack on one, or a very small
|
|
-- number of people, such as a couple.
|
|
fun Kidnapping : Class ;
|
|
fun Kidnapping_Class : SubClass Kidnapping Robbing ;
|
|
|
|
-- An Organ that separates urine from other
|
|
-- BodySubstances and passes it to the bladder.
|
|
fun Kidney : Class ;
|
|
fun Kidney_Class : SubClass Kidney (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- The class of Touching processes where the lips
|
|
-- of two persons are brought into contact with each other.
|
|
fun Kissing : Class ;
|
|
fun Kissing_Class : SubClass Kissing Touching ;
|
|
|
|
-- A Room intended for Cooking.
|
|
fun Kitchen : Class ;
|
|
fun Kitchen_Class : SubClass Kitchen Room ;
|
|
|
|
-- The joint in the Leg connecting the tibia and fibula
|
|
-- with the femur.
|
|
fun Knee : Class ;
|
|
fun Knee_Class : SubClass Knee BodyJoint ;
|
|
|
|
-- The BodyPosition of resting one's weight on one's Knees.
|
|
fun Kneeling : Ind BodyPosition ;
|
|
|
|
-- A sharp object used for cutting. The object must
|
|
-- have at least single blade or major protrusion which may be sharp at its
|
|
-- end as well. It may be sharp on both sides, or just one. Unlike an awl
|
|
-- it has a sharp edge rather than a point. Unlike scissors, it is a single
|
|
-- blade without additional articulated parts. Unlike an axe, a knife is
|
|
-- well_designed for slicing rather than chopping, although a heavy knife
|
|
-- such as a broadsword can also be used for chopping, whereas a non_knife is
|
|
-- not well designed for slicing meat for example. A knife can be small like
|
|
-- a pocket knife, or large like a two_handed broadsword. A knife may also
|
|
-- include other protrusions such as in the split swords and trident_like
|
|
-- objects (that also possess a long sharp edge) in Chinese weaponry.
|
|
fun Knife : Class ;
|
|
fun Knife_Class : SubClass Knife CuttingDevice ;
|
|
|
|
-- An attack in which a knife is used.
|
|
fun KnifeAttack : Class ;
|
|
fun KnifeAttack_Class : SubClass KnifeAttack ViolentContest ;
|
|
|
|
-- A SocialRole that is assigned by the
|
|
-- UnitedKingdom to persons for reasons of personal merit.
|
|
fun Knight : Ind SocialRole ;
|
|
|
|
-- Any joint in a Finger.
|
|
fun Knuckle : Class ;
|
|
fun Knuckle_Class : SubClass Knuckle BodyJoint ;
|
|
|
|
-- A very brief Text that is attached to an Object
|
|
-- and that indicates very specific information about the Object, e.g. its
|
|
-- name, its monetaryValue, etc.
|
|
fun Label : Class ;
|
|
fun Label_Class : SubClass Label Text ;
|
|
|
|
-- A Process in which some or all of the
|
|
-- employees of an Organization refuse to work until their pay is
|
|
-- increased or their working conditions are improved in some respect.
|
|
fun LaborStriking : Class ;
|
|
fun LaborStriking_Class : SubClass LaborStriking OrganizationalProcess ;
|
|
|
|
-- A Building, Room or suite of Rooms where
|
|
-- scientific research, i.e. Experimenting, is conducted.
|
|
fun Laboratory : Class ;
|
|
fun Laboratory_Class : SubClass Laboratory StationaryArtifact ;
|
|
|
|
-- An Artifact which consists of two parallel supports
|
|
-- connected by a series of rungs which can be used to ascend or descend.
|
|
fun Ladder : Class ;
|
|
fun Ladder_Class : SubClass Ladder Artifact ;
|
|
|
|
-- A young Sheep, i.e. a Sheep that is NonFullyFormed.
|
|
fun Lamb : Class ;
|
|
def Lamb = KappaFn Sheep (\L -> attribute (var Sheep Object ? L)
|
|
(el DevelopmentalAttribute Attribute ? NonFullyFormed)) ;
|
|
|
|
-- Any instance of Transportation where the
|
|
-- instrument is a LandVehicle.
|
|
fun LandTransportation : Class ;
|
|
fun LandTransportation_Class : SubClass LandTransportation Transportation ;
|
|
|
|
-- LandVehicle is the class of TransportationDevices that travel on
|
|
-- land. The two main types of LandVehicle are RoadVehicle and
|
|
-- RailVehicle. Note that this includes vehicles which travel on any solid
|
|
-- surface, including a frozen body of water or snow.
|
|
fun LandVehicle : Class ;
|
|
fun LandVehicle_Class : SubClass LandVehicle Vehicle ;
|
|
|
|
-- Any instance of Translocation which ends up on something other
|
|
-- than an AtmosphericRegion and which has an instance of Flying as a subProcess.
|
|
fun Landing : Class ;
|
|
fun Landing_Class : SubClass Landing Translocation ;
|
|
|
|
-- (LastFn ?LIST) returns the last item in the
|
|
-- List ?LIST. For example, (LastFn (ListFn Monday Tuesday
|
|
-- Wednesday)) would return the value of Wednesday.
|
|
fun LastFn : El List -> Ind Entity ;
|
|
|
|
-- A Language that was spoken in ancient Rome and
|
|
-- is still the official language of the Vatican.
|
|
fun LatinLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
|
|
|
|
-- Expressing happiness by Vocalizing in a
|
|
-- certain way.
|
|
fun Laughing : Class ;
|
|
fun Laughing_Class : SubClass Laughing (both FacialExpression Vocalizing) ;
|
|
|
|
-- Any RegulatoryProcess where the agent is either
|
|
-- a PoliceOrganization or a member of a PoliceOrganization. This covers
|
|
-- everything from issuing a traffic ticket to arresting someone on suspicion of having
|
|
-- committed a Murder.
|
|
fun LawEnforcement : Class ;
|
|
fun LawEnforcement_Class : SubClass LawEnforcement (both PoliticalProcess RegulatoryProcess) ;
|
|
|
|
-- A CultivatedLandArea and Field
|
|
-- containing mowed Grass.
|
|
fun Lawn : Class ;
|
|
fun Lawn_Class : SubClass Lawn (both CultivatedLandArea Field) ;
|
|
|
|
-- Any OrganismProcess where an Egg is expelled
|
|
-- from the body of a Animal, e.g. a Bird or Reptile laying eggs.
|
|
fun LayingEggs : Class ;
|
|
fun LayingEggs_Class : SubClass LayingEggs OrganismProcess ;
|
|
|
|
-- A Fabric that is the result of tanning an Animal
|
|
-- Skin.
|
|
fun Leather : Class ;
|
|
fun Leather_Class : SubClass Leather Fabric ;
|
|
|
|
-- The initial part of any instance of Translocation.
|
|
fun Leaving : Class ;
|
|
fun Leaving_Class : SubClass Leaving Translocation ;
|
|
|
|
-- Any instance of Speaking which is done before an
|
|
-- assembled audience.
|
|
fun Lecture : Class ;
|
|
fun Lecture_Class : SubClass Lecture (both Demonstrating Speaking) ;
|
|
|
|
-- The lower Limbs of Primates.
|
|
fun Leg : Class ;
|
|
fun Leg_Class : SubClass Leg Limb ;
|
|
|
|
-- A proposition is Legal just in case it is not inconsistent
|
|
-- with any proposition that is a Law.
|
|
fun Legal : Ind DeonticAttribute ;
|
|
|
|
-- Asking that a higher court reconsider a LegalDecision
|
|
-- of a lower court.
|
|
fun LegalAppeal : Class ;
|
|
fun LegalAppeal_Class : SubClass LegalAppeal (both JudicialProcess Requesting) ;
|
|
|
|
-- Any LegalDecision where the defendant is found
|
|
-- not to be guilty of the crime for which the corresponding trial was held.
|
|
fun LegalAquittal : Class ;
|
|
fun LegalAquittal_Class : SubClass LegalAquittal LegalDecision ;
|
|
|
|
-- Any LegalDecision which gives to the plaintiff of
|
|
-- the corresponding LegalAction some amount of monetary compensation.
|
|
fun LegalAward : Class ;
|
|
fun LegalAward_Class : SubClass LegalAward LegalDecision ;
|
|
|
|
-- Any LegalAction of which a Government is
|
|
-- the agent.
|
|
fun LegalCharge : Class ;
|
|
fun LegalCharge_Class : SubClass LegalCharge LegalAction ;
|
|
|
|
-- Any LegalDecision where the defendant is found
|
|
-- guilty of the crime for which the corresponding trial was held.
|
|
fun LegalConviction : Class ;
|
|
fun LegalConviction_Class : SubClass LegalConviction LegalDecision ;
|
|
|
|
-- Any LegalDecision where the LegalAction of
|
|
-- the plaintiff is dismissed by the court, e.g. for lack of merit.
|
|
fun LegalDismissal : Class ;
|
|
fun LegalDismissal_Class : SubClass LegalDismissal LegalDecision ;
|
|
|
|
-- An Argument that explains the reasoning behind a
|
|
-- LegalDecision.
|
|
fun LegalOpinion : Class ;
|
|
fun LegalOpinion_Class : SubClass LegalOpinion Argument ;
|
|
|
|
-- An official order that a person appear at a
|
|
-- CourtRoom at a specified time.
|
|
fun LegalSummons : Class ;
|
|
fun LegalSummons_Class : SubClass LegalSummons (both JudicialProcess Ordering) ;
|
|
|
|
-- The Attribute of being a proposed law,
|
|
-- i.e. being under consideration by a legislative body of Government.
|
|
fun LegislativeBill : Ind DeonticAttribute ;
|
|
|
|
-- LegislativeOrganization is the
|
|
-- class of Organizations that have as their main purpose the passing of
|
|
-- laws or regulations.
|
|
fun LegislativeOrganization : Class ;
|
|
fun LegislativeOrganization_Class : SubClass LegislativeOrganization Organization ;
|
|
|
|
-- A citrus FruitOrVegetable that has a Yellow skin
|
|
-- and a tart, acidic flavor.
|
|
fun LemonFruit : Class ;
|
|
fun LemonFruit_Class : SubClass LemonFruit (both Food FruitOrVegetable) ;
|
|
|
|
-- Increasing the length of something.
|
|
fun Lengthening : Class ;
|
|
fun Lengthening_Class : SubClass Lengthening Increasing ;
|
|
|
|
-- An OpticalDevice which consists of a polished,
|
|
-- transparent piece of glass or plastic. Lenses are often part of
|
|
-- other OpticalDevices.
|
|
fun Lens : Class ;
|
|
fun Lens_Class : SubClass Lens OpticalDevice ;
|
|
|
|
-- Any AbnormalAnatomicalStructure which is the result of
|
|
-- an Injuring and which is found on the surface of an Organ.
|
|
fun Lesion : Class ;
|
|
fun Lesion_Class : SubClass Lesion AbnormalAnatomicalStructure ;
|
|
|
|
-- A brief message which is intended to be mailed
|
|
-- to a person or Organization.
|
|
fun Letter : Class ;
|
|
fun Letter_Class : SubClass Letter FactualText ;
|
|
|
|
-- An attack with a bomb that is
|
|
-- concealed in a letter or package, which is typically designed to
|
|
-- explode upon opening.
|
|
fun LetterBombAttack : Class ;
|
|
fun LetterBombAttack_Class : SubClass LetterBombAttack Bombing ;
|
|
|
|
-- The ShapeAttribute of Objects where no
|
|
-- part of the top of the Object is higher than any other part of the
|
|
-- top.
|
|
fun LevelShape : Ind ShapeAttribute ;
|
|
|
|
-- An EducationalOrganization which is a repository
|
|
-- of Texts which have been classified for efficient retrieval.
|
|
fun Library : Class ;
|
|
fun Library_Class : SubClass Library EducationalOrganization ;
|
|
|
|
-- License is the subclass of Certificates that
|
|
-- are granted by a GovernmentOrganization and that authorize the performance
|
|
-- of a kind of action, e.g., driving, exporting, travelling to another
|
|
-- country, etc.
|
|
fun License : Class ;
|
|
fun License_Class : SubClass License Certificate ;
|
|
|
|
-- The class of Touching processes where the Tongue
|
|
-- is brought into contact with something else.
|
|
fun Licking : Class ;
|
|
fun Licking_Class : SubClass Licking Touching ;
|
|
|
|
-- A commissioned MilitaryOfficer.
|
|
fun Lieutenant : Class ;
|
|
fun Lieutenant_Class : SubClass Lieutenant MilitaryOfficer ;
|
|
|
|
-- The second_in_command of some Governments
|
|
-- of AmericanStates.
|
|
fun LieutenantGovernor : Ind Position ;
|
|
|
|
-- Any Device whose purpose is to be a source of
|
|
-- visible light.
|
|
fun LightFixture : Class ;
|
|
fun LightFixture_Class : SubClass LightFixture Device ;
|
|
|
|
-- A WeatherProcess which involves a significant
|
|
-- release of electricity from a Cloud.
|
|
fun Lightning : Class ;
|
|
fun Lightning_Class : SubClass Lightning (both Radiating WeatherProcess) ;
|
|
|
|
-- A FloweringPlant that has large clusters of
|
|
-- aromatic flowers.
|
|
fun Lilac : Class ;
|
|
fun Lilac_Class : SubClass Lilac FloweringPlant ;
|
|
|
|
-- Any of the limbs of a Vertebrate.
|
|
-- Animal Appendages with joints that are used for movement
|
|
-- and grasping.
|
|
fun Limb : Class ;
|
|
fun Limb_Class : SubClass Limb (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- A ShapeAttribute that applies to
|
|
-- Collections and indicates that all of the members of the Collection
|
|
-- are arrayed in a line, i.e. each member (except possibly the first) is
|
|
-- behind or to the side of exactly one other member.
|
|
fun LineFormation : Ind ShapeAttribute ;
|
|
|
|
-- Any Attribute that is
|
|
-- expressed by a Language or class of Languages.
|
|
fun LinguisticAttribute : Class ;
|
|
fun LinguisticAttribute_Class : SubClass LinguisticAttribute InternalAttribute ;
|
|
|
|
-- The field of linguistics.
|
|
fun Linguistics : Ind SocialScience ;
|
|
|
|
-- Folds of Tissue surrounding the mouths of some
|
|
-- Vertebrates.
|
|
fun Lip : Class ;
|
|
fun Lip_Class : SubClass Lip (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- LiquefiedPetroleumGas is a
|
|
-- compressed hydrocarbon gas.
|
|
fun LiquefiedPetroleumGas : Class ;
|
|
fun LiquefiedPetroleumGas_Class : SubClass LiquefiedPetroleumGas (both FossilFuel RefinedPetroleumProduct) ;
|
|
|
|
-- Any BodySubstance which is Liquid
|
|
-- under normal circumstances.
|
|
fun LiquidBodySubstance : Class ;
|
|
fun LiquidBodySubstance_Class : SubClass LiquidBodySubstance BodySubstance ;
|
|
|
|
-- A UnitOfMeasure used in preparing AlcoholicBeverages.
|
|
fun LiquorShot : Ind UnitOfVolume ;
|
|
|
|
-- The ability to read and write. Someone who
|
|
-- has this Attribute is able to read and write.
|
|
fun LiteracyAttribute : Ind TraitAttribute ;
|
|
|
|
-- The study of literature, i.e. instances of FictionalText
|
|
-- that are regarded as having special merit.
|
|
fun Literature : Ind FieldOfStudy ;
|
|
|
|
-- An Organ that secretes bile and serves metabolic
|
|
-- functions.
|
|
fun Liver : Class ;
|
|
fun Liver_Class : SubClass Liver (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- Livestock is the class of live animals
|
|
-- raised as AgriculturalProducts.
|
|
fun Livestock : Class ;
|
|
fun Livestock_Class : SubClass Livestock (both AnimalAgriculturalProduct DomesticAnimal) ;
|
|
|
|
-- Inserting ammunition into a ProjectileWeapon
|
|
-- in such a way that the ammunition can be fired by the weapon.
|
|
fun LoadingWeapon : Class ;
|
|
fun LoadingWeapon_Class : SubClass LoadingWeapon Inserting ;
|
|
|
|
-- A Device, which, through a Key or a combination prevents
|
|
-- access to a Container or StationaryArtifact.
|
|
fun Lock : Class ;
|
|
fun Lock_Class : SubClass Lock SecurityDevice ;
|
|
|
|
-- A three dimensional object that
|
|
-- has two thin dimensions and one markedly larger one.
|
|
fun LongAndThin : Ind ShapeAttribute ;
|
|
|
|
-- The process of transitioning from a state
|
|
-- of being Awake to a state of being Unconscious.
|
|
fun LosingConsciousness : Class ;
|
|
fun LosingConsciousness_Class : SubClass LosingConsciousness PsychologicalProcess ;
|
|
|
|
-- The ContestAttribute that applies to a Contest
|
|
-- participant who has lost the Contest.
|
|
fun Lost : Ind ContestAttribute ;
|
|
|
|
-- A respiratory organ of Vertebrates. Its function is
|
|
-- to furnish the blood with oxygen and to remove carbon dioxide.
|
|
fun Lung : Class ;
|
|
fun Lung_Class : SubClass Lung (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- The BodyMotion of moving from a Sitting
|
|
-- to a Prostrate position.
|
|
fun LyingDown : Class ;
|
|
fun LyingDown_Class : SubClass LyingDown (both BodyMotion MotionDownward) ;
|
|
|
|
-- A lynching is a form of Killing conducted under
|
|
-- a thin guise of legitimacy by a vigilante group. It may be a purge of an
|
|
-- individual from the group who is perceived to have gone astray, or it may
|
|
-- be the summary execution of an individual outside the group that the group
|
|
-- has determined has violated some law or code, either of the group, or the
|
|
-- larger society. A lynching is distinguished from a legal execution in
|
|
-- that the laws of a government are not followed in carrying out the
|
|
-- killing. A lynching is distinguished from a murder in that there is the
|
|
-- pretense of some process carried out by a group in the name of their own
|
|
-- group or a higher power.
|
|
fun Lynching : Class ;
|
|
fun Lynching_Class : SubClass Lynching Killing ;
|
|
|
|
-- Any Text which is intended to be sung.
|
|
fun Lyrics : Class ;
|
|
fun Lyrics_Class : SubClass Lyrics Text ;
|
|
|
|
-- A Periodical that is softbound and printed on
|
|
-- glossy paper.
|
|
fun Magazine : Class ;
|
|
fun Magazine_Class : SubClass Magazine Periodical ;
|
|
|
|
-- Any instance of RadiatingElectromagnetic which
|
|
-- involves the attraction of Iron.
|
|
fun Magnetism : Class ;
|
|
fun Magnetism_Class : SubClass Magnetism RadiatingElectromagnetic ;
|
|
|
|
-- Any ServicePosition where various needs of a person
|
|
-- or family are served over a long period of time. Note that these Positions
|
|
-- are, by definition, filled only by Women.
|
|
fun Maid : Class ;
|
|
fun Maid_Class : SubClass Maid ServicePosition ;
|
|
|
|
-- A Container whose purpose is to receive items
|
|
-- that are mailed to the address associated with the Mailbox.
|
|
fun Mailbox : Class ;
|
|
fun Mailbox_Class : SubClass Mailbox Container ;
|
|
|
|
-- Any instance of Transfer where a postal system is
|
|
-- used to move the patient, either a letter or a package.
|
|
fun Mailing : Class ;
|
|
fun Mailing_Class : SubClass Mailing Transfer ;
|
|
|
|
-- A CerealGrain which is found on long ears of a Plant
|
|
-- native to the Americas.
|
|
fun MaizeGrain : Class ;
|
|
fun MaizeGrain_Class : SubClass MaizeGrain (both CerealGrain GroceryProduce) ;
|
|
|
|
-- A MilitaryGeneral that ranks above a BrigadierGeneral.
|
|
fun MajorGeneral : Class ;
|
|
fun MajorGeneral_Class : SubClass MajorGeneral MilitaryGeneral ;
|
|
|
|
-- Indicates that a Device is not performing
|
|
-- its intended function.
|
|
fun Malfunctioning : Ind DeviceAttribute ;
|
|
|
|
-- A pipe which has several outlets for other pipes that flow
|
|
-- into or out of it.
|
|
fun Manifold : Class ;
|
|
fun Manifold_Class : SubClass Manifold EngineeringComponent ;
|
|
|
|
-- Any Position which involves manual
|
|
-- work.
|
|
fun ManualLabor : Class ;
|
|
fun ManualLabor_Class : SubClass ManualLabor Position ;
|
|
|
|
-- An Icon which represents one or more GeographicAreas
|
|
-- (or even the entire Earth).
|
|
fun Map : Class ;
|
|
fun Map_Class : SubClass Map Icon ;
|
|
|
|
-- A metamorphic Rock that is used in Constructing
|
|
-- and in creating Sculptures.
|
|
fun Marble : Class ;
|
|
fun Marble_Class : SubClass Marble Rock ;
|
|
|
|
-- An area, building, or set of buildings
|
|
-- where FinancialTransactions are intended to take place. There should
|
|
-- be more than one owner or renter of space or buildings within the
|
|
-- marketplace.
|
|
fun Marketplace : Class ;
|
|
fun Marketplace_Class : SubClass Marketplace GeographicArea ;
|
|
|
|
-- A Contract between a married couple
|
|
-- about how assets owned by the couple will be distributed in the event
|
|
-- that the couple is divorced.
|
|
fun MarriageContract : Ind DeonticAttribute ;
|
|
|
|
-- A PoliceOfficer whose responsibility is to enforce
|
|
-- the decisions of a law court.
|
|
fun Marshal : Class ;
|
|
fun Marshal_Class : SubClass Marshal PoliceOfficer ;
|
|
|
|
-- A subclass of TherapeuticProcess which involves
|
|
-- kneading Muscles in such a way that tension is relieved, blood circulation
|
|
-- is increased, etc.
|
|
fun Massaging : Class ;
|
|
fun Massaging_Class : SubClass Massaging (both TherapeuticProcess Touching) ;
|
|
|
|
-- A large pole in the center of a WaterVehicle which is
|
|
-- used to support a sail.
|
|
fun Mast : Class ;
|
|
fun Mast_Class : SubClass Mast Artifact ;
|
|
|
|
-- A small stick of carboard or wood that is treated
|
|
-- with chemicals that can be easily ignited with friction. MatchDevices are
|
|
-- used for starting fires.
|
|
fun MatchDevice : Class ;
|
|
fun MatchDevice_Class : SubClass MatchDevice Device ;
|
|
|
|
-- MaterialHandlingEquipment is a class of Devices that are equipment used for handling goods and
|
|
-- supplies more efficiently or safely. Examples are cranes, hoists, forklifts, conveyors, racks, etc.
|
|
fun MaterialHandlingEquipment : Class ;
|
|
fun MaterialHandlingEquipment_Class : SubClass MaterialHandlingEquipment Device ;
|
|
|
|
-- The FieldOfStudy dealing with quantities and their
|
|
-- relations to one another.
|
|
fun Mathematics : Ind FieldOfStudy ;
|
|
|
|
-- Any process of sexual intercourse between two Humans
|
|
-- or Animals.
|
|
fun Mating : Class ;
|
|
fun Mating_Class : SubClass Mating OrganismProcess ;
|
|
|
|
-- The head of the Government of a City.
|
|
fun Mayor : Ind Position ;
|
|
|
|
-- MediaOrganization is the subclass
|
|
-- of Organization for groups whose primary purpose is the production or
|
|
-- dissemination of media content. For organizations that physically enable
|
|
-- Communication, see CommunicationOrganization.
|
|
fun MediaOrganization : Class ;
|
|
fun MediaOrganization_Class : SubClass MediaOrganization Organization ;
|
|
|
|
-- A CareOrganization which provides medical care
|
|
-- on an out_patient basis only, i.e. there are no rooms where patients may take
|
|
-- up residence for a period of time while they receive care.
|
|
fun MedicalClinic : Class ;
|
|
fun MedicalClinic_Class : SubClass MedicalClinic CareOrganization ;
|
|
|
|
fun MedicalClinicBuilding : Class ;
|
|
fun MedicalClinicBuilding_Class : SubClass MedicalClinicBuilding Building ;
|
|
|
|
-- The Profession of being a medical doctor,
|
|
-- i.e. having attended medical school and being licensed to practice medicine.
|
|
fun MedicalDoctor : Class ;
|
|
|
|
-- A GraduateSchool that is devoted to
|
|
-- MedicalScience and that grants the degree of doctor of medicine.
|
|
fun MedicalSchool : Class ;
|
|
fun MedicalSchool_Class : SubClass MedicalSchool GraduateSchool ;
|
|
|
|
-- The field of medicine.
|
|
fun MedicalScience : Ind Science ;
|
|
|
|
-- Any BiologicallyActiveSubstance which has a
|
|
-- therapeutic effect under certain conditions.
|
|
fun Medicine : Class ;
|
|
fun Medicine_Class : SubClass Medicine BiologicallyActiveSubstance ;
|
|
|
|
-- The process of committing a Text to memory.
|
|
fun Memorizing : Class ;
|
|
fun Memorizing_Class : SubClass Memorizing Learning ;
|
|
|
|
-- A periodic discharge of Blood and other
|
|
-- BiologicalSubstances by Females that is part of a readjustment of
|
|
-- the uterus.
|
|
fun Menstruation : Class ;
|
|
fun Menstruation_Class : SubClass Menstruation OrganOrTissueProcess ;
|
|
|
|
-- A FactualText which is intended to be delivered to
|
|
-- and read by a Human, GroupOfPeople or Organization.
|
|
fun Message : Class ;
|
|
fun Message_Class : SubClass Message FactualText ;
|
|
|
|
-- Any instance of Transfer where a Message is the
|
|
-- patient.
|
|
fun Messaging : Class ;
|
|
fun Messaging_Class : SubClass Messaging Transfer ;
|
|
|
|
-- A Mixture of two or more Metals, and possibly
|
|
-- nonmetallic elements as well. For example, steel is an alloy containing iron
|
|
-- and manganese.
|
|
fun MetallicAlloy : Class ;
|
|
fun MetallicAlloy_Class : SubClass MetallicAlloy Mixture ;
|
|
|
|
-- Any Meteoroid that leaves traces on the surface
|
|
-- of Earth.
|
|
fun Meteorite : Class ;
|
|
fun Meteorite_Class : SubClass Meteorite Meteoroid ;
|
|
|
|
-- Any AstronomicalBody that breaks through the
|
|
-- Atmosphere of Earth.
|
|
fun Meteoroid : Class ;
|
|
fun Meteoroid_Class : SubClass Meteoroid AstronomicalBody ;
|
|
|
|
-- MetricTon is a UnitOfMeasure that represents
|
|
-- a weight of 2,205 PoundMass.
|
|
fun MetricTon : Ind UnitOfMass ;
|
|
|
|
-- A CommunicationDevice that converts sound
|
|
-- into electrical energy.
|
|
fun Microphone : Class ;
|
|
fun Microphone_Class : SubClass Microphone (both CommunicationDevice ElectricDevice) ;
|
|
|
|
-- An OpticalDevice with a stand and a focus, which is
|
|
-- used for magnifying the images of things that are placed in the stand.
|
|
fun Microscope : Class ;
|
|
fun Microscope_Class : SubClass Microscope OpticalDevice ;
|
|
|
|
-- A militant is someone who is not
|
|
-- officially authorized by a government to engage in combat, but who
|
|
-- does so on behalf of a PoliticalOrganization.
|
|
fun Militant : Ind SocialRole ;
|
|
|
|
-- Any Aircraft which is made for a
|
|
-- MilitaryOrganization. This includes fighters, Bombers, attack
|
|
-- helicopters, etc.
|
|
fun MilitaryAircraft : Class ;
|
|
fun MilitaryAircraft_Class : SubClass MilitaryAircraft (both Aircraft MilitaryVehicle) ;
|
|
|
|
-- Any Artifact which is made for a
|
|
-- MilitaryOrganization.
|
|
fun MilitaryArtifact : Class ;
|
|
fun MilitaryArtifact_Class : SubClass MilitaryArtifact Artifact ;
|
|
|
|
-- Any MilitaryUnit with the rank of
|
|
-- corps.
|
|
fun MilitaryCorps : Class ;
|
|
fun MilitaryCorps_Class : SubClass MilitaryCorps MilitaryUnit ;
|
|
|
|
-- A GeographicArea along which opposing military
|
|
-- forces confront one another in a Battle.
|
|
fun MilitaryFront : Class ;
|
|
fun MilitaryFront_Class : SubClass MilitaryFront GeographicArea ;
|
|
|
|
-- MilitaryGeneral is a generic Position
|
|
-- that indicates holding (or having held) the rank of General in some
|
|
-- military force. An indicator that someone uses the title, without
|
|
-- committing to his or her exact rank or military affiliation.
|
|
fun MilitaryGeneral : Class ;
|
|
fun MilitaryGeneral_Class : SubClass MilitaryGeneral MilitaryOfficer ;
|
|
|
|
-- Any Process by a MilitaryOrganization
|
|
-- which involves moving through enemy positions without detection by the enemy.
|
|
fun MilitaryInfiltration : Class ;
|
|
fun MilitaryInfiltration_Class : SubClass MilitaryInfiltration (both MilitaryProcess Translocation) ;
|
|
|
|
-- A StationaryArtifact consisting of grounds
|
|
-- and Buildings that is intended to be used by a MilitaryOrganization.
|
|
fun MilitaryInstallation : Class ;
|
|
fun MilitaryInstallation_Class : SubClass MilitaryInstallation (both MilitaryArtifact StationaryArtifact) ;
|
|
|
|
-- Any Maneuver which takes place in a Battle
|
|
-- and which is intended to secure a tactical advantage for one of the agents of
|
|
-- the Battle.
|
|
fun MilitaryManeuver : Class ;
|
|
fun MilitaryManeuver_Class : SubClass MilitaryManeuver Maneuver ;
|
|
|
|
-- The class of Soldiers who have authority or command.
|
|
fun MilitaryOfficer : Class ;
|
|
fun MilitaryOfficer_Class : SubClass MilitaryOfficer Soldier ;
|
|
|
|
-- Someone who is a member of a
|
|
-- ModernMilitaryOrganization.
|
|
fun MilitaryPerson : Ind OccupationalRole ;
|
|
|
|
-- An enlisted Soldier of the lowest rank.
|
|
fun MilitaryPrivate : Class ;
|
|
fun MilitaryPrivate_Class : SubClass MilitaryPrivate Soldier ;
|
|
|
|
-- MilitaryReserveForce is the subclass
|
|
-- of MilitaryOrganizations that consist of forces trained in military
|
|
-- procedures and activities, which are subject to being called to active duty
|
|
-- if needed.
|
|
fun MilitaryReserveForce : Class ;
|
|
fun MilitaryReserveForce_Class : SubClass MilitaryReserveForce MilitaryOrganization ;
|
|
|
|
-- The study of the principles of war.
|
|
fun MilitaryScience : Ind FieldOfStudy ;
|
|
|
|
-- A branch of the armed forces of a Nation.
|
|
-- For example, there are five military services in the United States, the army,
|
|
-- the navy, the air force, the marines, and the coast guard.
|
|
fun MilitaryService : Class ;
|
|
fun MilitaryService_Class : SubClass MilitaryService MilitaryOrganization ;
|
|
|
|
-- Any Ship which is made for a MilitaryOrganization.
|
|
-- This includes aircraft carriers, destroyers, etc.
|
|
fun MilitaryShip : Class ;
|
|
fun MilitaryShip_Class : SubClass MilitaryShip (both MilitaryWaterVehicle Ship) ;
|
|
|
|
-- Any MilitaryUnit with the rank of squad.
|
|
fun MilitarySquad : Class ;
|
|
fun MilitarySquad_Class : SubClass MilitarySquad MilitaryUnit ;
|
|
|
|
-- Any MilitaryArtifact which is sold to a
|
|
-- non_military customer.
|
|
fun MilitarySurplus : Class ;
|
|
fun MilitarySurplus_Class : SubClass MilitarySurplus MilitaryArtifact ;
|
|
|
|
-- A MilitaryVehicle that moves along the ground
|
|
-- on treaded wheels and that contains a large cannon.
|
|
fun MilitaryTank : Class ;
|
|
fun MilitaryTank_Class : SubClass MilitaryTank (both ArtilleryGun (both MilitaryVehicle RoadVehicle)) ;
|
|
|
|
-- Any MilitaryOrganization that can be dispatched
|
|
-- to an area of operations.
|
|
fun MilitaryUnit : Class ;
|
|
fun MilitaryUnit_Class : SubClass MilitaryUnit MilitaryOrganization ;
|
|
|
|
-- Any Vehicle which is intended to be
|
|
-- used by a MilitaryOrganization. MilitaryVehicle Military platforms which are also vehicles.
|
|
-- This would include things like airplanes and tanks, but exclude things like
|
|
-- towed platforms.
|
|
fun MilitaryVehicle : Class ;
|
|
fun MilitaryVehicle_Class : SubClass MilitaryVehicle Vehicle ;
|
|
|
|
-- MilitaryWaterVehicle is the class of
|
|
-- all WaterVehicle owned or leased for use by some MilitaryOrganization.
|
|
fun MilitaryWaterVehicle : Class ;
|
|
fun MilitaryWaterVehicle_Class : SubClass MilitaryWaterVehicle WaterVehicle ;
|
|
|
|
-- A nutritious BodySubstance produced by Mammals
|
|
-- that has evolved to provide nourishment for their offspring during
|
|
-- their initial period of life.
|
|
fun Milk : Class ;
|
|
fun Milk_Class : SubClass Milk (both Beverage LiquidBodySubstance) ;
|
|
|
|
-- The UnitOfDuration of 1000 years.
|
|
fun MillenniumDuration : Ind UnitOfDuration ;
|
|
|
|
-- An construction in the earth from which Minerals are removed,
|
|
-- either in pure form or as part of ores.
|
|
fun Mine : Class ;
|
|
fun Mine_Class : SubClass Mine StationaryArtifact ;
|
|
|
|
-- MiningProduct is the class of things
|
|
-- that are produced from the earth for human use by mining or another form
|
|
-- of extraction. This includes metal ores, petroleum, and other products.
|
|
fun MiningProduct : Class ;
|
|
fun MiningProduct_Class : SubClass MiningProduct Product ;
|
|
|
|
-- An Artifact with a surface that is capable of
|
|
-- displaying an image by reflecting light.
|
|
fun Mirror : Class ;
|
|
fun Mirror_Class : SubClass Mirror Artifact ;
|
|
|
|
-- A Projectile which is propelled by a rocket and
|
|
-- contains a Bomb.
|
|
fun Missile : Class ;
|
|
fun Missile_Class : SubClass Missile (both Projectile SelfPoweredDevice) ;
|
|
|
|
-- The class of ReligiousOrganizations
|
|
-- that send members to foreign countries with the aim of coverting citizens
|
|
-- of those countries to the beliefs of the ReligiousOrganization.
|
|
fun MissionOrganization : Class ;
|
|
fun MissionOrganization_Class : SubClass MissionOrganization ReligiousOrganization ;
|
|
|
|
-- Anything which serves to house people but
|
|
-- which changes its location from time to time, e.g. a motorhome, a mobile
|
|
-- home, a camp, etc. Note that MobileResidence is disjoint from Residence,
|
|
-- because the latter is a subclass of StationaryArtifact.
|
|
fun MobileResidence : Class ;
|
|
fun MobileResidence_Class : SubClass MobileResidence Artifact ;
|
|
|
|
-- Any Position which involves posing for an
|
|
-- artist or photographer.
|
|
fun ModellingPosition : Class ;
|
|
fun ModellingPosition_Class : SubClass ModellingPosition Position ;
|
|
|
|
-- Music which has a single part, i.e. Music
|
|
-- which cannot be divided into two or more contemporaneous subProcesses which
|
|
-- are also instances of Music.
|
|
fun MonophonicMusic : Class ;
|
|
fun MonophonicMusic_Class : SubClass MonophonicMusic Music ;
|
|
|
|
-- A StationaryArtifact whose purpose is to commemorate
|
|
-- a person, animal or event.
|
|
fun Monument : Class ;
|
|
fun Monument_Class : SubClass Monument StationaryArtifact ;
|
|
|
|
-- The class of TimeIntervals that begin at Sunrise
|
|
-- and end at noon.
|
|
fun Morning : Class ;
|
|
fun Morning_Class : SubClass Morning DayTime ;
|
|
|
|
-- A mortar is a bomb that is shot at a location. A
|
|
-- howitzer is a weapon that fires mortars. The mortar may not include the
|
|
-- propelling charge that provides the motive force for delivering it to its
|
|
-- target, which distinguishes it from a rocket. A mortar is distinguished
|
|
-- from other bombs in that it is propelled rather than exploded in place, or
|
|
-- dropped, or propelled by human power.
|
|
fun Mortar : Class ;
|
|
fun Mortar_Class : SubClass Mortar Weapon ;
|
|
|
|
-- An attack in which a Mortar weapon is
|
|
-- used.
|
|
fun MortarAttack : Class ;
|
|
fun MortarAttack_Class : SubClass MortarAttack Bombing ;
|
|
|
|
-- A short_range Gun that is positioned on the ground
|
|
-- at a high angle and fires explosive shells.
|
|
fun MortarGun : Class ;
|
|
fun MortarGun_Class : SubClass MortarGun ArtilleryGun ;
|
|
|
|
-- Nocturnal Insect with a large body and antennae.
|
|
fun Moth : Class ;
|
|
fun Moth_Class : SubClass Moth Insect ;
|
|
|
|
-- A discrete part of a MotionPicture which is set in
|
|
-- the same time period and the same location.
|
|
fun MotionPictureScene : Class ;
|
|
fun MotionPictureScene_Class : SubClass MotionPictureScene MotionPicture ;
|
|
|
|
-- A unit of action in a MotionPicture, a
|
|
-- MotionPictureShot is a sequence of images which are captured by a single
|
|
-- camera without interruption.
|
|
fun MotionPictureShot : Class ;
|
|
fun MotionPictureShot_Class : SubClass MotionPictureShot MotionPicture ;
|
|
|
|
-- Motorcycle is the subclass of RoadVehicles
|
|
-- that have two wheels one behind the other in the frame, upon which the rider
|
|
-- sits on a seat above the engine.
|
|
fun Motorcycle : Class ;
|
|
fun Motorcycle_Class : SubClass Motorcycle (both SelfPoweredRoadVehicle RoadVehicle) ;
|
|
|
|
-- MotorizedRailwayCar is the subclass
|
|
-- of railway cars that carry their own power source.
|
|
fun MotorizedRailwayCar : Class ;
|
|
fun MotorizedRailwayCar_Class : SubClass MotorizedRailwayCar (both PoweredVehicle RollingStock) ;
|
|
|
|
-- Any BodyMotion which results in being On
|
|
-- something else.
|
|
fun Mounting : Class ;
|
|
fun Mounting_Class : SubClass Mounting BodyMotion ;
|
|
|
|
-- A Rodent that has a hairless tail like a rat but that
|
|
-- is smaller than a Rat.
|
|
fun Mouse : Class ;
|
|
fun Mouse_Class : SubClass Mouse Rodent ;
|
|
|
|
-- Part of the Face, used for Ingesting Food
|
|
-- and Vocalizing.
|
|
fun Mouth : Class ;
|
|
fun Mouth_Class : SubClass Mouth (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- The process of changing one's residence, i.e.
|
|
-- moving one's belongs to a new home.
|
|
fun MovingResidence : Class ;
|
|
fun MovingResidence_Class : SubClass MovingResidence Transfer ;
|
|
|
|
-- The product of a Male Donkey and a Female
|
|
-- Horse. Mules are always sterile.
|
|
fun Mule : Class ;
|
|
fun Mule_Class : SubClass Mule (both DomesticAnimal HoofedMammal) ;
|
|
|
|
-- Impermissible Killing of a Human.
|
|
fun Murder : Class ;
|
|
fun Murder_Class : SubClass Murder (both CriminalAction Killing) ;
|
|
|
|
-- An EducationalOrganization where Artifacts of historic,
|
|
-- scientific or aesthetic value are collected and exhibited.
|
|
fun Museum : Class ;
|
|
fun Museum_Class : SubClass Museum EducationalOrganization ;
|
|
|
|
-- An AudioRecording of Music. Note that
|
|
-- many AudioRecordings contain music, so only an audio recording without
|
|
-- any music would be an instance of AudioRecording rather than of
|
|
-- MusicRecording.
|
|
fun MusicRecording : Class ;
|
|
fun MusicRecording_Class : SubClass MusicRecording AudioRecording ;
|
|
|
|
-- A Text in a Language that represents a form of music.
|
|
fun MusicText : Class ;
|
|
fun MusicText_Class : SubClass MusicText Text ;
|
|
|
|
-- A Text that expresses the notes,
|
|
-- words, etc. of a song or other sort of Music.
|
|
fun MusicalComposition : Class ;
|
|
fun MusicalComposition_Class : SubClass MusicalComposition Text ;
|
|
|
|
-- A GroupOfPeople that create Music
|
|
-- together.
|
|
fun MusicalGroup : Class ;
|
|
fun MusicalGroup_Class : SubClass MusicalGroup GroupOfPeople ;
|
|
|
|
-- A Performance that consists exclusively of
|
|
-- Music, e.g. an orchestra playing a symphony to an assembled audience.
|
|
fun MusicalPerformance : Class ;
|
|
fun MusicalPerformance_Class : SubClass MusicalPerformance Performance ;
|
|
|
|
-- A Process of RadiatingSound where the
|
|
-- sound has a fundamental frequency and 0 or more partial frequencies
|
|
-- or unrelated transients or noise components that have a lesser
|
|
-- amplitude than the fundamental.
|
|
fun MusicalTone : Class ;
|
|
fun MusicalTone_Class : SubClass MusicalTone RadiatingSound ;
|
|
|
|
-- A Musician is someone who is capable of giving a MusicalPerformance.
|
|
-- This includes amateurs and others who don't formally make a living at the activity
|
|
-- or choose it as a profession.
|
|
fun Musician : Ind SocialRole ;
|
|
|
|
-- A FictionalText whose central plot element is a
|
|
-- crime of some sort, usually a murder.
|
|
fun MysteryStory : Class ;
|
|
fun MysteryStory_Class : SubClass MysteryStory FictionalText ;
|
|
|
|
-- An AttachingDevice which is a thin piece of metal, with
|
|
-- or without a head, that is fastened with a Hammer.
|
|
fun Nail : Class ;
|
|
fun Nail_Class : SubClass Nail AttachingDevice ;
|
|
|
|
-- Any of the horny structures which are found
|
|
-- on the DigitAppendages of Primates and other Animals. This includes
|
|
-- fingernails and toenails.
|
|
fun NailDigit : Class ;
|
|
fun NailDigit_Class : SubClass NailDigit AnimalAnatomicalStructure ;
|
|
|
|
-- Any Text that tells a story, whether true
|
|
-- or false.
|
|
fun NarrativeText : Class ;
|
|
fun NarrativeText_Class : SubClass NarrativeText Text ;
|
|
|
|
-- A Flag that is the official flag of a Nation,
|
|
-- e.g. the stars and stripes is the NationalFlag of the UnitedStates.
|
|
fun NationalFlag : Class ;
|
|
fun NationalFlag_Class : SubClass NationalFlag Flag ;
|
|
|
|
-- The German PoliticalParty headed by Adolf Hitler.
|
|
fun NaziParty : Ind PoliticalParty ;
|
|
|
|
-- The part of the body that connects the Head to the
|
|
-- rest of the body.
|
|
fun Neck : Class ;
|
|
fun Neck_Class : SubClass Neck (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- A sweet, sticky liquid that is produced by Plants
|
|
-- and that attracts Insects.
|
|
fun Nectar : Class ;
|
|
fun Nectar_Class : SubClass Nectar PlantSubstance ;
|
|
|
|
-- A Contest where each participant attempts to
|
|
-- maximize his self_interest in a Promise that marks the end of the Contest.
|
|
fun Negotiating : Class ;
|
|
fun Negotiating_Class : SubClass Negotiating (both Contest LinguisticCommunication) ;
|
|
|
|
-- The Cells that make up a NervousSystem.
|
|
fun NerveCell : Class ;
|
|
fun NerveCell_Class : SubClass NerveCell (both AnimalAnatomicalStructure Cell) ;
|
|
|
|
-- Any structure which is created by nonhuman Animals for
|
|
-- the purpose of giving birth to their offspring.
|
|
fun Nest : Class ;
|
|
fun Nest_Class : SubClass Nest CorpuscularObject ;
|
|
|
|
-- Any PsychologicalDysfunction which is not due
|
|
-- to an organic impairment of the NervousSystem.
|
|
fun Neurosis : Class ;
|
|
fun Neurosis_Class : SubClass Neurosis PsychologicalDysfunction ;
|
|
|
|
-- The second and final part of the ChristianBible,
|
|
-- describing the life and teachings of Jesus Christ and the activities of his
|
|
-- apostles.
|
|
fun NewTestament : Class ;
|
|
fun NewTestament_Class : SubClass NewTestament Book ;
|
|
|
|
-- A BroadcastProgram that is devoted to
|
|
-- reporting the latest events in a city, region, nation or the world at
|
|
-- large.
|
|
fun NewsProgram : Class ;
|
|
fun NewsProgram_Class : SubClass NewsProgram BroadcastProgram ;
|
|
|
|
-- The Profession of being a news reporter, i.e.
|
|
-- investigating and reporting, in a publication or broadcast program, current
|
|
-- events.
|
|
fun NewsReporter : Ind Profession ;
|
|
|
|
-- A Periodical that is published on a daily or
|
|
-- weekly basis, that contains Reports, and whose issues are printed on
|
|
-- newsprint paper.
|
|
fun Newspaper : Class ;
|
|
fun Newspaper_Class : SubClass Newspaper Periodical ;
|
|
|
|
-- The class of TimeIntervals that begin at Sunset
|
|
-- and end at Sunrise.
|
|
fun NightTime : Class ;
|
|
fun NightTime_Class : SubClass NightTime TimeInterval ;
|
|
|
|
-- Moving the Head up and down or side to side
|
|
-- to indicate approval or disapproval.
|
|
fun Nodding : Class ;
|
|
fun Nodding_Class : SubClass Nodding Gesture ;
|
|
|
|
-- Any Organization whose purpose is something
|
|
-- other than making a profit.
|
|
fun NonprofitOrganization : Class ;
|
|
fun NonprofitOrganization_Class : SubClass NonprofitOrganization Organization ;
|
|
|
|
-- The class of DiseaseOrSyndromes that are not
|
|
-- caused by a single type of Microorganism.
|
|
fun NonspecificDisease : Class ;
|
|
fun NonspecificDisease_Class : SubClass NonspecificDisease DiseaseOrSyndrome ;
|
|
|
|
-- The Organ of Smelling.
|
|
fun Nose : Class ;
|
|
fun Nose_Class : SubClass Nose (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- Either of two BodyVessels that run through the Nose
|
|
-- and connect it to the Throat.
|
|
fun Nostril : Class ;
|
|
fun Nostril_Class : SubClass Nostril (both AnimalAnatomicalStructure BodyVessel) ;
|
|
|
|
-- A FictionalText that is larger than a ShortStory
|
|
-- and that is bound independently (i.e. it is a Book).
|
|
fun Novel : Class ;
|
|
fun Novel_Class : SubClass Novel (both Book FictionalText) ;
|
|
|
|
-- A NuclearFamily is a SocialUnit composed
|
|
-- of at least two and not more than three generations of familyRelations:
|
|
-- parents, their children, and possibly the parents' parents (children's
|
|
-- grandparents).
|
|
fun NuclearFamily : Class ;
|
|
fun NuclearFamily_Class : SubClass NuclearFamily (both FamilyGroup SocialUnit) ;
|
|
|
|
-- An ExplosiveDevice and RadioactiveWeapon
|
|
-- which achieves its effect by means of a critical mass of a radioactive substance.
|
|
fun NuclearWeapon : Class ;
|
|
fun NuclearWeapon_Class : SubClass NuclearWeapon (both ExplosiveDevice (both RadioactiveWeapon Weapon)) ;
|
|
|
|
-- Any WoodArtifact that is made from the Wood of an oak tree.
|
|
fun OakWood : Class ;
|
|
fun OakWood_Class : SubClass OakWood WoodArtifact ;
|
|
|
|
-- A Device consisting of a flat, broad surface attached to a
|
|
-- handle that is used as an instrument in Rowing.
|
|
fun Oar : Class ;
|
|
fun Oar_Class : SubClass Oar TransportationDevice ;
|
|
|
|
-- Any TwoDimensionalAngle that has an
|
|
-- angularMeasure that is greater than 90 AngularDegrees.
|
|
fun ObliqueAngle : Class ;
|
|
fun ObliqueAngle_Class : SubClass ObliqueAngle TwoDimensionalAngle ;
|
|
|
|
-- (OccupationFn ?PROCESS) denotes the
|
|
-- subclass of ?PROCESS where instances of ?PROCESS are performed as
|
|
-- one's occupation, i.e. as part of a FinancialTransaction where one
|
|
-- earns money for the performance of ?PROCESS.
|
|
fun OccupationFn : El IntentionalProcess -> Desc FinancialTransaction ;
|
|
|
|
-- A Role of a Human in a OrganizationalProcess.
|
|
fun OccupationalRole : Class ;
|
|
fun OccupationalRole_Class : SubClass OccupationalRole Position ;
|
|
|
|
-- Any Position that involves skilled manual work.
|
|
fun OccupationalTrade : Class ;
|
|
fun OccupationalTrade_Class : SubClass OccupationalTrade (both ManualLabor SkilledOccupation) ;
|
|
|
|
-- Offering to sell something to someone.
|
|
fun OfferingForSale : Class ;
|
|
fun OfferingForSale_Class : SubClass OfferingForSale Offering ;
|
|
|
|
-- Offering to buy something from someone.
|
|
fun OfferingToPurchase : Class ;
|
|
fun OfferingToPurchase_Class : SubClass OfferingToPurchase Offering ;
|
|
|
|
-- A building in which work activities take
|
|
-- place which is not primarily designed for manufacturing or retail sales.
|
|
fun OfficeBuilding : Class ;
|
|
fun OfficeBuilding_Class : SubClass OfficeBuilding Building ;
|
|
|
|
-- A greasy, viscous Solution that cannot be mixed with Water.
|
|
-- Note that this general class covers petroleum oil, vegetable oil, animal fat, etc.
|
|
fun Oil : Class ;
|
|
fun Oil_Class : SubClass Oil Solution ;
|
|
|
|
-- Any Paint which is an oil_based Solution.
|
|
fun OilPaint : Class ;
|
|
fun OilPaint_Class : SubClass OilPaint Paint ;
|
|
|
|
-- Any OilPicture which is created
|
|
-- with oil_based paints.
|
|
fun OilPicture : Class ;
|
|
fun OilPicture_Class : SubClass OilPicture PaintedPicture ;
|
|
|
|
-- The first part of the ChristianBible, describing
|
|
-- the history of the Hebrew people.
|
|
fun OldTestament : Class ;
|
|
fun OldTestament_Class : SubClass OldTestament Book ;
|
|
|
|
-- An Ontology is a
|
|
-- ClassificationScheme that links concepts via many different
|
|
-- relations. Ontologies typically are not restricted to binary
|
|
-- relations and are structured by several kinds of conceptual
|
|
-- hierarchies, including set_ or class_based subsumption, spatial
|
|
-- containment, mereology
|
|
-- (theory of parts and wholes), and logical contexts. Thus,
|
|
-- an ontology typically includes multiple taxonomies.
|
|
fun Ontology : Class ;
|
|
fun Ontology_Class : SubClass Ontology ClassificationScheme ;
|
|
|
|
-- The Class of Processes where an aperture is
|
|
-- created in an Object. Note that the aperture may be created intentionally,
|
|
-- as when one opens a door, or unintentionally, as when the ground ruptures
|
|
-- in a seismic event.
|
|
fun Opening : Class ;
|
|
fun Opening_Class : SubClass Opening Motion ;
|
|
|
|
-- The BodyMotion of relaxing the eye lids so that
|
|
-- the corneas are exposed to light.
|
|
fun OpeningEyes : Class ;
|
|
fun OpeningEyes_Class : SubClass OpeningEyes (both EyeMotion Opening) ;
|
|
|
|
-- A DramaticPlay that is set to Music.
|
|
fun Opera : Class ;
|
|
fun Opera_Class : SubClass Opera DramaticPlay ;
|
|
|
|
-- A Device which enables someone to see something
|
|
-- more clearly or with greater magnification.
|
|
fun OpticalDevice : Class ;
|
|
fun OpticalDevice_Class : SubClass OpticalDevice Device ;
|
|
|
|
-- A SecondaryColor that results from mixing Red
|
|
-- and Yellow and resembles the color of a ripe orange fruit.
|
|
fun OrangeColor : Ind SecondaryColor ;
|
|
|
|
-- A citrus FruitOrVegetable that has an OrangeColor skin and a sweet, acidic flavor.
|
|
fun OrangeFruit : Class ;
|
|
fun OrangeFruit_Class : SubClass OrangeFruit (both Food FruitOrVegetable) ;
|
|
|
|
-- A GroupOfPeople that create InstrumentalMusic together.
|
|
fun Orchestra : Class ;
|
|
fun Orchestra_Class : SubClass Orchestra MusicalGroup ;
|
|
|
|
-- The Process of directing an orchestra.
|
|
fun OrchestralConducting : Class ;
|
|
fun OrchestralConducting_Class : SubClass OrchestralConducting Guiding ;
|
|
|
|
-- A Sentence that expresses an order for something or that something be done.
|
|
fun Order : Class ;
|
|
def Order = KappaFn Sentence (\SENTENCE -> exists Ordering (\ORDER -> result (var Ordering Process ? ORDER) (var Sentence Entity ? SENTENCE)));
|
|
|
|
-- Any CompoundSubstance that has a Carbon base.
|
|
fun OrganicCompound : Class ;
|
|
fun OrganicCompound_Class : SubClass OrganicCompound CompoundSubstance ;
|
|
|
|
-- Any BiologicalProcess that results in the formation of an Organ.
|
|
fun Organification : Class ;
|
|
fun Organification_Class : SubClass Organification OrganOrTissueProcess ;
|
|
|
|
-- Part of an Organization that
|
|
-- is responsible for managing the Organization.
|
|
fun OrganizationalBoard : Class ;
|
|
fun OrganizationalBoard_Class : SubClass OrganizationalBoard Organization ;
|
|
|
|
-- The process of two or more
|
|
-- Organizations merging into a single Organization.
|
|
fun OrganizationalMerging : Class ;
|
|
fun OrganizationalMerging_Class : SubClass OrganizationalMerging OrganizationalProcess ;
|
|
|
|
-- A method for representing the sounds of a Language
|
|
-- with written Characters.
|
|
fun Orthography : Class ;
|
|
fun Orthography_Class : SubClass Orthography Procedure ;
|
|
|
|
-- Any BiologicalProcess that results in the
|
|
-- formation of Bones.
|
|
fun Ossification : Class ;
|
|
fun Ossification_Class : SubClass Ossification OrganOrTissueProcess ;
|
|
|
|
-- Clothing that is intended to be worn outdoors.
|
|
fun OutdoorClothing : Class ;
|
|
fun OutdoorClothing_Class : SubClass OutdoorClothing Clothing ;
|
|
|
|
-- Any Region which is not enclosed by a Building
|
|
-- or part of a Building.
|
|
fun Outdoors : Ind Region ;
|
|
|
|
-- The class of all Regions which are
|
|
-- neither GeographicAreas nor AtmosphericRegions.
|
|
fun OuterSpaceRegion : Class ;
|
|
fun OuterSpaceRegion_Class : SubClass OuterSpaceRegion SpaceRegion ;
|
|
|
|
-- Outside is a PositionalAttribute used to
|
|
-- describe the relative location of one object or region to another
|
|
-- region. For example, (orientation Cuba UnitedStates Outside).
|
|
fun Outside : Ind PositionalAttribute ;
|
|
|
|
-- A HeatingDevice with a door for inserting and removing
|
|
-- Food that is to undergo Baking.
|
|
fun Oven : Class ;
|
|
fun Oven_Class : SubClass Oven (both Container HeatingDevice) ;
|
|
|
|
-- A nocturnal bird of prey with a large head and
|
|
-- forward_facing eyes.
|
|
fun Owl : Class ;
|
|
fun Owl_Class : SubClass Owl Bird ;
|
|
|
|
-- Any ChemicalProcess where Electrons
|
|
-- are removed from the substance undergoing the ChemicalProcess.
|
|
fun Oxidation : Class ;
|
|
fun Oxidation_Class : SubClass Oxidation ChemicalDecomposition ;
|
|
|
|
-- A single page of Text.
|
|
fun Page : Ind UnitOfInformation ;
|
|
|
|
-- A physical sensation of discomfort which can vary widely
|
|
-- in intensity.
|
|
fun Pain : Ind EmotionalState ;
|
|
|
|
-- Any Solution which is capable of Coloring something.
|
|
fun Paint : Class ;
|
|
fun Paint_Class : SubClass Paint Solution ;
|
|
|
|
-- Any ArtWork which is produced by Painting.
|
|
fun PaintedPicture : Class ;
|
|
fun PaintedPicture_Class : SubClass PaintedPicture ArtWork ;
|
|
|
|
-- The application of Paint to a surface. Note that
|
|
-- this class covers both ArtPainting (the creation of PaintedPictures), as
|
|
-- well as painting one's kitchen, for example.
|
|
fun Painting : Class ;
|
|
fun Painting_Class : SubClass Painting (both Coloring Covering) ;
|
|
|
|
-- A large Gland that secretes Insulin and other
|
|
-- substances.
|
|
fun Pancreas : Class ;
|
|
fun Pancreas_Class : SubClass Pancreas Gland ;
|
|
|
|
-- Paper is a flat sheet of fibers, usually produced by
|
|
-- spreading a wet solution of wood particles on a flat surface and drying
|
|
-- through heat and pressure. The fibers can also be cotton or a synthetic,
|
|
-- although typically the bulk of the substance is wood fibers. This
|
|
-- includes all manner of paper products that may have varying thicknesses,
|
|
-- colors or texture. This is distinguished from flat wood products such as
|
|
-- plywood and particle board which have a structural function in building
|
|
-- construction. Sheathing materials such as the paper affixed to sheetrock
|
|
-- however, is paper.
|
|
fun Paper : Class ;
|
|
fun Paper_Class : SubClass Paper Artifact ;
|
|
|
|
-- A Text which consists of one or more sentences,
|
|
-- begins with an indented line, and expresses a single topic.
|
|
fun Paragraph : Class ;
|
|
fun Paragraph_Class : SubClass Paragraph Text ;
|
|
|
|
-- A publicly owned LandArea which is intended to be used
|
|
-- for recreation and/or exercise.
|
|
fun Park : Class ;
|
|
fun Park_Class : SubClass Park LandArea ;
|
|
|
|
-- A LandArea which has been levelled, paved, and
|
|
-- marked off for parking Automobiles.
|
|
fun ParkingLot : Class ;
|
|
fun ParkingLot_Class : SubClass ParkingLot StationaryArtifact ;
|
|
|
|
-- Any Position where the employee is not
|
|
-- salaried and is paid for less than 40 hours of work per week.
|
|
fun PartTimePosition : Class ;
|
|
fun PartTimePosition_Class : SubClass PartTimePosition Position ;
|
|
|
|
-- A CommercialAgent that is owned by more
|
|
-- than one person.
|
|
fun Partnership : Class ;
|
|
fun Partnership_Class : SubClass Partnership CommercialAgent ;
|
|
|
|
-- A Text which is authored by a PoliticalParty
|
|
-- and which contains the core goals and principles of the PoliticalParty for a
|
|
-- particular year or election cycle.
|
|
fun PartyPlatform : Class ;
|
|
fun PartyPlatform_Class : SubClass PartyPlatform FactualText ;
|
|
|
|
-- A Certificate that allows the holder to
|
|
-- be at or away from a specified location, e.g. a pass for a leave of
|
|
-- absence, a hall pass, a pass to enter a cleared facility, etc.
|
|
fun PassCertificate : Class ;
|
|
fun PassCertificate_Class : SubClass PassCertificate Certificate ;
|
|
|
|
-- A Vehicle that is designed to
|
|
-- carry Humans. Note that Vehicles that are not designed to
|
|
-- carry people may still do so. For example, a boxcar might still
|
|
-- transport homeless people, but was not built to do so.
|
|
fun PassengerVehicle : Class ;
|
|
fun PassengerVehicle_Class : SubClass PassengerVehicle Vehicle ;
|
|
|
|
-- The Process of converting a LegislativeBill
|
|
-- into Law by a duly authorized legislative body of Government.
|
|
fun PassingABill : Class ;
|
|
fun PassingABill_Class : SubClass PassingABill (both Declaring PoliticalProcess) ;
|
|
|
|
-- A License which identifies the holder and permits
|
|
-- travel between different countries.
|
|
fun Passport : Class ;
|
|
fun Passport_Class : SubClass Passport License ;
|
|
|
|
-- A military deployment which is intended
|
|
-- to prevent hostilities between two other entities located in the same rough
|
|
-- geographic area.
|
|
fun PeaceKeepingMission : Class ;
|
|
fun PeaceKeepingMission_Class : SubClass PeaceKeepingMission MilitaryOrganization ;
|
|
|
|
-- A FruitOrVegetable that has a thick skin and the
|
|
-- shape of a tear drop.
|
|
fun PearFruit : Class ;
|
|
fun PearFruit_Class : SubClass PearFruit (both Food FruitOrVegetable) ;
|
|
|
|
-- Removing the Skin (or part of the Skin) from
|
|
-- an Organism. Note that this class covers a large range of cases, including
|
|
-- peeling an orange, pelting an Animal, etc.
|
|
fun Peeling : Class ;
|
|
fun Peeling_Class : SubClass Peeling Removing ;
|
|
|
|
-- A WritingDevice that consists of an encased piece of
|
|
-- graphite.
|
|
fun Pencil : Class ;
|
|
fun Pencil_Class : SubClass Pencil WritingDevice ;
|
|
|
|
-- A qualified retirement plan set up by a
|
|
-- corporation, labor union, government, or other organization for its
|
|
-- employees. Examples include profit_sharing plans, stock bonus and
|
|
-- employee stock ownership plans, thrift plans, target benefit plans,
|
|
-- money purchase plans, and defined benefit plans.
|
|
fun PensionPlan : Class ;
|
|
fun PensionPlan_Class : SubClass PensionPlan FinancialAccount ;
|
|
|
|
-- A MusicalInstrument which does not
|
|
-- have strings and which is played by striking it.
|
|
fun PercussionInstrument : Class ;
|
|
fun PercussionInstrument_Class : SubClass PercussionInstrument MusicalInstrument ;
|
|
|
|
-- A Demonstrating which includes DramaticActing
|
|
-- and/or Music and which is intended to entertain the audience.
|
|
fun Performance : Class ;
|
|
fun Performance_Class : SubClass Performance Demonstrating ;
|
|
|
|
-- A discrete subProcess of a Performance,
|
|
-- e.g. an act of a play, a movement of a performance of a symphony, etc.
|
|
fun PerformanceAct : Class ;
|
|
fun PerformanceAct_Class : SubClass PerformanceAct Performance ;
|
|
|
|
-- A Text that describes the events
|
|
-- and/or participants in a Performance.
|
|
fun PerformanceProgram : Class ;
|
|
fun PerformanceProgram_Class : SubClass PerformanceProgram FactualText ;
|
|
|
|
-- A large platform for theatrical plays,
|
|
-- lectures, dances, music recitals, etc, which can be observed by an audience.
|
|
fun PerformanceStage : Class ;
|
|
fun PerformanceStage_Class : SubClass PerformanceStage StationaryArtifact ;
|
|
|
|
-- A part of the PerformanceStage that is not
|
|
-- visible to members of the audience.
|
|
fun PerformanceStageWing : Class ;
|
|
fun PerformanceStageWing_Class : SubClass PerformanceStageWing StationaryArtifact ;
|
|
|
|
-- Any Publisher that publishes
|
|
-- Periodicals, e.g. newspaper and magazine publishing houses.
|
|
fun PeriodicalPublisher : Class ;
|
|
fun PeriodicalPublisher_Class : SubClass PeriodicalPublisher Publisher ;
|
|
|
|
-- PetroleumProduct is a broad class that
|
|
-- includes both crude oil (Petroleum) and RefinedPetroleumProducts.
|
|
fun PetroleumProduct : Class ;
|
|
fun PetroleumProduct_Class : SubClass PetroleumProduct (both MiningProduct Oil) ;
|
|
|
|
-- The Profession of being a pharmacist, i.e.
|
|
-- preparing and dispensing BiologicallyActiveSubstances.
|
|
fun Pharmacist : Class ;
|
|
fun Pharmacist_Class : SubClass Pharmacist Profession ;
|
|
|
|
-- The study of first principles, including epistemology,
|
|
-- metaphysics, and ethics.
|
|
fun Philosophy : Ind FieldOfStudy ;
|
|
|
|
-- An Icon that is the result of a process of Photographing.
|
|
fun Photograph : Class ;
|
|
fun Photograph_Class : SubClass Photograph Icon ;
|
|
|
|
-- Celluloid covered with an emulsion which can
|
|
-- be converted into photographic negatives by a Camera.
|
|
fun PhotographicFilm : Class ;
|
|
fun PhotographicFilm_Class : SubClass PhotographicFilm Artifact ;
|
|
|
|
-- ContentDevelopment where the instrument
|
|
-- is a camera and the result is a Photograph.
|
|
fun Photographing : Class ;
|
|
fun Photographing_Class : SubClass Photographing ContentDevelopment ;
|
|
|
|
-- The study of matter and energy and their relations.
|
|
fun Physics : Ind Science ;
|
|
|
|
-- The part of Biology dealing with the functioning of
|
|
-- Organisms.
|
|
fun Physiology : Ind Science ;
|
|
|
|
-- A StringInstrument with keys that, when pressed down,
|
|
-- activate hammers that, in turn, strike strings.
|
|
fun Piano : Class ;
|
|
fun Piano_Class : SubClass Piano StringInstrument ;
|
|
|
|
-- A frame which surrounds a PaintedPicture or
|
|
-- Photograph and has the function of protecting and accenting the picture.
|
|
fun PictureFrame : Class ;
|
|
fun PictureFrame_Class : SubClass PictureFrame Artifact ;
|
|
|
|
-- A domesticated HoofedMammal that is raised for pork.
|
|
fun Pig : Class ;
|
|
fun Pig_Class : SubClass Pig (both HoofedMammal Livestock) ;
|
|
|
|
-- A subclass of Bird with a stout body and short legs.
|
|
fun Pigeon : Class ;
|
|
fun Pigeon_Class : SubClass Pigeon Bird ;
|
|
|
|
-- A soft, stuffed Artifact to support the Head or
|
|
-- the body as a whole while one is sleeping or relaxing.
|
|
fun Pillow : Class ;
|
|
fun Pillow_Class : SubClass Pillow Artifact ;
|
|
|
|
-- A SecondaryColor that results from mixing Red and
|
|
-- White.
|
|
fun Pink : Ind SecondaryColor ;
|
|
|
|
-- Pipeline is the class of pipelines used
|
|
-- to transport various kinds of fluids.
|
|
fun Pipeline : Class ;
|
|
fun Pipeline_Class : SubClass Pipeline Transitway ;
|
|
|
|
-- A Firearm that is intended to be aimed and fired with a
|
|
-- single hand.
|
|
fun Pistol : Class ;
|
|
fun Pistol_Class : SubClass Pistol Firearm ;
|
|
|
|
-- The place where the pitcher in Baseball
|
|
-- stands when he is throwing balls to the batter.
|
|
fun PitchersMound : Class ;
|
|
fun PitchersMound_Class : SubClass PitchersMound GameArtifact ;
|
|
|
|
-- Throwing a Ball to the batter in a game of
|
|
-- Baseball or softball.
|
|
fun Pitching : Class ;
|
|
fun Pitching_Class : SubClass Pitching (both GameShot Throwing) ;
|
|
|
|
-- The main Gland of the endocrine system.
|
|
fun PituitaryGland : Class ;
|
|
fun PituitaryGland_Class : SubClass PituitaryGland Gland ;
|
|
|
|
-- A Building or part of a Building which is
|
|
-- intended for organizational activities, e.g. retail or wholesale selling,
|
|
-- manufacturing, office work, etc.
|
|
fun PlaceOfCommerce : Class ;
|
|
fun PlaceOfCommerce_Class : SubClass PlaceOfCommerce StationaryArtifact ;
|
|
|
|
-- Any place designed for ReligiousProcesses.
|
|
fun PlaceOfWorship : Class ;
|
|
fun PlaceOfWorship_Class : SubClass PlaceOfWorship Building ;
|
|
|
|
-- PlacingUnderArrest is the class of events in which a
|
|
-- CognitiveAgent, typically a law enforcement professional,
|
|
-- legally takes into custody a human or group of humans.
|
|
fun PlacingUnderArrest : Class ;
|
|
fun PlacingUnderArrest_Class : SubClass PlacingUnderArrest (both Capturing (both LawEnforcement (both LegalAction SocialInteraction))) ;
|
|
|
|
-- PlantAgriculturalProduct
|
|
-- is the class of AgriculturalProducts that are vegetable in nature,
|
|
-- in the widest sense, e.g., fruits, grains, green vegetables, cotton,
|
|
-- linen, flowers, wine grapes, hops.
|
|
fun PlantAgriculturalProduct : Class ;
|
|
fun PlantAgriculturalProduct_Class : SubClass PlantAgriculturalProduct AgriculturalProduct ;
|
|
|
|
-- The stem of a Plant or any shoot arising from
|
|
-- the stem of a Plant.
|
|
fun PlantBranch : Class ;
|
|
fun PlantBranch_Class : SubClass PlantBranch (both BodyPart PlantAnatomicalStructure) ;
|
|
|
|
-- An Organ of Plants whose main purpose is
|
|
-- photosynthesis.
|
|
fun PlantLeaf : Class ;
|
|
fun PlantLeaf_Class : SubClass PlantLeaf (both Organ PlantAnatomicalStructure) ;
|
|
|
|
-- An Organ of Plants whose main purpose is twofold, viz. to absorb
|
|
-- nutrients from the ground and to anchor the Plant in place.
|
|
fun PlantRoot : Class ;
|
|
fun PlantRoot_Class : SubClass PlantRoot (both Organ PlantAnatomicalStructure) ;
|
|
|
|
-- A small piece of stiff paper with markings
|
|
-- which is intended to be used for playing card games.
|
|
fun PlayingCard : Class ;
|
|
fun PlayingCard_Class : SubClass PlayingCard (both ContentBearingObject GameArtifact) ;
|
|
|
|
-- Stating in a court of law a claim about whether or
|
|
-- not one is guilty of the crime of which one has been accused.
|
|
fun Pleading : Class ;
|
|
fun Pleading_Class : SubClass Pleading Stating ;
|
|
|
|
-- An Artifact which is designed to fit snugly within a Hole.
|
|
fun Plug : Class ;
|
|
fun Plug_Class : SubClass Plug Artifact ;
|
|
|
|
-- Any occupation that involves installing, repairing, and
|
|
-- replacing pipes and pipe fixtures.
|
|
fun Plumber : Ind OccupationalTrade ;
|
|
|
|
-- A pouch of Fabric in an instance of Clothing where something can be kept.
|
|
fun Pocket : Class ;
|
|
fun Pocket_Class : SubClass Pocket Fabric ;
|
|
|
|
-- A PoliceOfficer who is in charge of a precinct.
|
|
fun PoliceCaptain : Class ;
|
|
fun PoliceCaptain_Class : SubClass PoliceCaptain PoliceOfficer ;
|
|
|
|
-- The Profession of being a police
|
|
-- detective, i.e. being a PoliceOfficer whose duties include the
|
|
-- investigation of crimes.
|
|
fun PoliceDetective : Ind PoliceOfficer ;
|
|
|
|
-- A building designed to house PolicePersons.
|
|
fun PoliceFacility : Class ;
|
|
fun PoliceFacility_Class : SubClass PoliceFacility Building ;
|
|
|
|
-- The Profession of being a police officer, i.e.
|
|
-- working for a law enforcement agency that is part of a Government.
|
|
fun PoliceOfficer : Class ;
|
|
fun PoliceOfficer_Class : SubClass PoliceOfficer (both GovernmentOfficer Profession) ;
|
|
|
|
-- A member of a government whose occupation
|
|
-- has the primary purpose of preventing crime and arresting criminals.
|
|
fun PolicePerson : Ind OccupationalRole ;
|
|
|
|
-- A PoliceOfficer with the rank of sergeant.
|
|
fun PoliceSergeant : Class ;
|
|
fun PoliceSergeant_Class : SubClass PoliceSergeant PoliceOfficer ;
|
|
|
|
-- A CriminalAction that is committed by or
|
|
-- against Governments.
|
|
fun PoliticalCrime : Class ;
|
|
fun PoliticalCrime_Class : SubClass PoliticalCrime (both CriminalAction PoliticalProcess) ;
|
|
|
|
-- A well known person who participates
|
|
-- in a PoliticalProcess. This must either be the person's principal
|
|
-- occupation, or what is intended to become his principal occupation
|
|
-- (for example, after an election).
|
|
fun PoliticalFigure : Class ;
|
|
fun PoliticalFigure_Class : SubClass PoliticalFigure Celebrity ;
|
|
|
|
-- PoliticalParty is the class of
|
|
-- PoliticalOrganizations that may sponsor candidates for Elections.
|
|
fun PoliticalParty : Class ;
|
|
fun PoliticalParty_Class : SubClass PoliticalParty PoliticalOrganization ;
|
|
|
|
-- The violent overthrow of one Government
|
|
-- and its replacement by another. This covers grass_roots revolutions, as well
|
|
-- as coups d'etat.
|
|
fun PoliticalRevolution : Class ;
|
|
fun PoliticalRevolution_Class : SubClass PoliticalRevolution (both PoliticalProcess ViolentContest) ;
|
|
|
|
-- The field of political science.
|
|
fun PoliticalScience : Ind SocialScience ;
|
|
|
|
-- Any Attribute of a Government which specifies some aspect of the political or
|
|
-- economic system of the Government.
|
|
fun PoliticoEconomicAttribute : Class ;
|
|
fun PoliticoEconomicAttribute_Class : SubClass PoliticoEconomicAttribute RelationalAttribute ;
|
|
|
|
-- Investigating what people believe (and in what proportions)
|
|
-- by asking a set of structured questions to a random sample of people.
|
|
fun Polling : Class ;
|
|
fun Polling_Class : SubClass Polling Investigating ;
|
|
|
|
-- A ClosedTwoDimensionalFigure that is composed
|
|
-- exclusively of straight lines, i.e. OneDimensionalFigures.
|
|
fun Polygon : Class ;
|
|
fun Polygon_Class : SubClass Polygon ClosedTwoDimensionalFigure ;
|
|
|
|
-- Music which has two or more parts, i.e. Music
|
|
-- which can be divided into two or more contemporaneous subProcesses which are
|
|
-- also instances of Music.
|
|
fun PolyphonicMusic : Class ;
|
|
def PolyphonicMusic = KappaFn Music (\MUSIC -> exists Music (\PART1 ->
|
|
exists Music (\PART2 -> and (and (and (and (subProcess (var Music Process ? PART1)
|
|
(var Music Process ? MUSIC))
|
|
(subProcess (var Music Process ? PART2)
|
|
(var Music Process ? MUSIC)))
|
|
(not (equal (var Music Entity ? PART1)
|
|
(var Music Entity ? PART2))))
|
|
(cooccur (var Music Physical ? PART1)
|
|
(var Music Physical ? MUSIC)))
|
|
(cooccur (var Music Physical ? PART2)
|
|
(var Music Physical ? MUSIC)))));
|
|
|
|
-- The Position of head of the RomanCatholicChurch.
|
|
fun Pope : Ind Position ;
|
|
|
|
-- PopularElection is the class of
|
|
-- Elections in which office_holders and issues are determined directly by
|
|
-- the outcome of the votes cast by the enfranchised. For example, U.S.
|
|
-- Senators and Representatives are elected by PopularElection. By
|
|
-- contrast, U.S. Presidents are elected by indirect elections, in which the
|
|
-- Electoral College determines the actual outcome. See electionWinner.
|
|
fun PopularElection : Class ;
|
|
fun PopularElection_Class : SubClass PopularElection GeneralElection ;
|
|
|
|
-- A StationaryArtifact which is connected to a
|
|
-- Building and which provides some shelter in entering or leaving the
|
|
-- Building or in sitting outside.
|
|
fun Porch : Class ;
|
|
fun Porch_Class : SubClass Porch StationaryArtifact ;
|
|
|
|
-- Meat that was originally part of a Pig.
|
|
fun Pork : Class ;
|
|
fun Pork_Class : SubClass Pork Meat ;
|
|
|
|
-- A PaintedPicture that represents someone's Face.
|
|
fun Portrait : Class ;
|
|
fun Portrait_Class : SubClass Portrait PaintedPicture ;
|
|
|
|
-- The class of TimeIntervals that begin at noon and
|
|
-- end at midnight.
|
|
fun PostMeridiem : Class ;
|
|
fun PostMeridiem_Class : SubClass PostMeridiem TimeInterval ;
|
|
|
|
-- The class of Schools that offer
|
|
-- an associate's degree or a bachelor's degree.
|
|
fun PostSecondarySchool : Class ;
|
|
fun PostSecondarySchool_Class : SubClass PostSecondarySchool School ;
|
|
|
|
-- A Container which has a handle and is used for
|
|
-- Cooking.
|
|
fun PotOrPan : Class ;
|
|
fun PotOrPan_Class : SubClass PotOrPan Container ;
|
|
|
|
-- Any occupation that involves the creation of Pottery.
|
|
fun Potter : Ind OccupationalTrade ;
|
|
|
|
-- Household Artifacts that are made out of baked Clay.
|
|
fun Pottery : Class ;
|
|
fun Pottery_Class : SubClass Pottery Artifact ;
|
|
|
|
fun Poultry : Class ;
|
|
fun Poultry_Class : SubClass Poultry (both Bird Livestock) ;
|
|
|
|
-- Any instance of Transfer from one Container to
|
|
-- another, where the thing transferred is a Liquid.
|
|
fun Pouring : Class ;
|
|
fun Pouring_Class : SubClass Pouring (both LiquidMotion Transfer) ;
|
|
|
|
-- Any Solid Substance which consists of loose,
|
|
-- identical, and very small particles.
|
|
fun Powder : Class ;
|
|
fun Powder_Class : SubClass Powder Substance ;
|
|
|
|
-- A source of electrical power.
|
|
fun PowerSource : Class ;
|
|
fun PowerSource_Class : SubClass PowerSource Device ;
|
|
|
|
-- A Vehicle that has a powerComponent.
|
|
-- Note that PoweredVehicles include those vehicles that have a powerComponent
|
|
-- where the user can and does often choose not to use it, such as a moped with pedals.
|
|
fun PoweredVehicle : Class ;
|
|
fun PoweredVehicle_Class : SubClass PoweredVehicle Vehicle ;
|
|
|
|
-- A formal or informal process of private worship which
|
|
-- may or may not be carried out in a ReligiousBuilding.
|
|
fun Praying : Class ;
|
|
fun Praying_Class : SubClass Praying (both ReligiousProcess Requesting) ;
|
|
|
|
-- The Attribute that applies to Female Animals and
|
|
-- Humans that have an embryo or fetus growing inside of them as the result of
|
|
-- having one of the Female's Eggs fertilized.
|
|
fun Pregnant : Ind BiologicalAttribute ;
|
|
|
|
-- Food that is the result of Cooking.
|
|
fun PreparedFood : Class ;
|
|
fun PreparedFood_Class : SubClass PreparedFood Food ;
|
|
|
|
-- The position of being head of the
|
|
-- UnitedStates.
|
|
fun PresidentOfTheUnitedStates : Ind Position ;
|
|
|
|
-- Any Device that measures and represents PressureMeasure.
|
|
fun PressureMeasuringDevice : Class ;
|
|
fun PressureMeasuringDevice_Class : SubClass PressureMeasuringDevice MeasuringDevice ;
|
|
|
|
-- An installation which is owned and maintained by
|
|
-- a Government for the purpose of Confining people. This class covers
|
|
-- jails, federal prisons, concentration camps, gulags, etc.
|
|
fun Prison : Class ;
|
|
fun Prison_Class : SubClass Prison StationaryArtifact ;
|
|
|
|
-- The Profession of being a private detective,
|
|
-- i.e. a detective who can be hired for a fee to investigate something.
|
|
fun PrivateDetective : Ind Profession ;
|
|
|
|
-- A School which is not publicly owned.
|
|
fun PrivateSchool : Class ;
|
|
fun PrivateSchool_Class : SubClass PrivateSchool School ;
|
|
|
|
-- Any instance of Speaking before an assembled
|
|
-- audience that effects an institutional change, e.g. a change in the laws of
|
|
-- the government.
|
|
fun Proclaiming : Class ;
|
|
fun Proclaiming_Class : SubClass Proclaiming (both Declaring Lecture) ;
|
|
|
|
-- Any occupation that requires at least a bachelor's degree.
|
|
fun Profession : Class ;
|
|
fun Profession_Class : SubClass Profession SkilledOccupation ;
|
|
|
|
-- The Profession of being a teacher at a PostSecondarySchool.
|
|
fun Professor : Ind Profession ;
|
|
|
|
-- An arrangement in which an employer
|
|
-- shares its profits with its employees. The compensation can be stocks,
|
|
-- bonds or cash, and can be immediate or deferred until retirement.
|
|
fun ProfitSharingPlan : Class ;
|
|
fun ProfitSharingPlan_Class : SubClass ProfitSharingPlan PensionPlan ;
|
|
|
|
-- A missile, bullet, etc. that is fired from a Weapon.
|
|
fun Projectile : Class ;
|
|
fun Projectile_Class : SubClass Projectile Weapon ;
|
|
|
|
-- A Weapon that shoots a Projectile.
|
|
fun ProjectileLauncher : Class ;
|
|
fun ProjectileLauncher_Class : SubClass ProjectileLauncher Weapon ;
|
|
|
|
-- The outer casing of a Projectile.
|
|
fun ProjectileShell : Class ;
|
|
fun ProjectileShell_Class : SubClass ProjectileShell Container ;
|
|
|
|
-- A CommunicationDevice upon which images
|
|
-- are projected so that they can be viewed.
|
|
fun ProjectionScreen : Class ;
|
|
fun ProjectionScreen_Class : SubClass ProjectionScreen CommunicationDevice ;
|
|
|
|
-- A CommercialAgent that is owned by a
|
|
-- single person.
|
|
fun Proprietorship : Class ;
|
|
fun Proprietorship_Class : SubClass Proprietorship CommercialAgent ;
|
|
|
|
-- Unicellular Organisms that are capable of movement
|
|
-- and that are found in almost every part of the world. This class includes
|
|
-- amoebas, sporozoans, and paramecia.
|
|
fun Protozoa : Class ;
|
|
fun Protozoa_Class : SubClass Protozoa Microorganism ;
|
|
|
|
-- The field of psychology.
|
|
fun Psychology : Ind SocialScience ;
|
|
|
|
-- Any PsychologicalDysfunction which is the
|
|
-- result of an organic impairment of the NervousSystem.
|
|
fun Psychosis : Class ;
|
|
fun Psychosis_Class : SubClass Psychosis PsychologicalDysfunction ;
|
|
|
|
-- The DevelopmentalAttribute of having functional sex
|
|
-- glands which are not fully mature.
|
|
fun Puberty : Ind DevelopmentalAttribute ;
|
|
|
|
-- An Attorney who defends criminal cases for a
|
|
-- GovernmentOrganization.
|
|
fun PublicDefender : Class ;
|
|
fun PublicDefender_Class : SubClass PublicDefender (both Attorney GovernmentOfficer) ;
|
|
|
|
-- A Library which is financed by taxes and which
|
|
-- is open to everyone.
|
|
fun PublicLibrary : Class ;
|
|
fun PublicLibrary_Class : SubClass PublicLibrary (both GovernmentOrganization Library) ;
|
|
|
|
-- A Park that is publicly owned, i.e. owned by a Government.
|
|
fun PublicPark : Class ;
|
|
fun PublicPark_Class : SubClass PublicPark Park ;
|
|
|
|
-- An Attorney who prosecutes criminal cases for
|
|
-- a GovernmentOrganization.
|
|
fun PublicProsecutor : Class ;
|
|
fun PublicProsecutor_Class : SubClass PublicProsecutor (both Attorney GovernmentOfficer) ;
|
|
|
|
-- A School which is financed primarily by taxes.
|
|
fun PublicSchool : Class ;
|
|
fun PublicSchool_Class : SubClass PublicSchool (both GovernmentOrganization School) ;
|
|
|
|
-- Any business whose services include the
|
|
-- Publication of Texts.
|
|
fun Publisher : Class ;
|
|
fun Publisher_Class : SubClass Publisher CommercialAgent ;
|
|
|
|
-- Any instance of LandTransportation, where a
|
|
-- TransportationDevice is dragged by something else, whether the something
|
|
-- else is an Animal or a self_powered TransportationDevice.
|
|
fun Pulling : Class ;
|
|
fun Pulling_Class : SubClass Pulling LandTransportation ;
|
|
|
|
-- An Artery that carries Blood from
|
|
-- the Heart to a Lung.
|
|
fun PulmonaryArtery : Class ;
|
|
fun PulmonaryArtery_Class : SubClass PulmonaryArtery Artery ;
|
|
|
|
-- A Vein that carries Blood from the
|
|
-- Lungs to the Heart.
|
|
fun PulmonaryVein : Class ;
|
|
fun PulmonaryVein_Class : SubClass PulmonaryVein Vein ;
|
|
|
|
-- A Device that moves Fluids by means of pressure or suction.
|
|
fun Pump : Class ;
|
|
fun Pump_Class : SubClass Pump TransportationDevice ;
|
|
|
|
-- Any instance of Impelling where the instrument
|
|
-- is a Fist of the agent.
|
|
fun Punching : Class ;
|
|
fun Punching_Class : SubClass Punching Impelling ;
|
|
|
|
-- A RegulatoryProcess where the agent does
|
|
-- something to the destination that the agent knows is undesirable
|
|
-- for the destination.
|
|
fun Punishing : Class ;
|
|
fun Punishing_Class : SubClass Punishing RegulatoryProcess ;
|
|
|
|
-- A SecondaryColor that results from mixing Red and Blue.
|
|
fun Purple : Ind SecondaryColor ;
|
|
|
|
-- Any four_sided Polygon.
|
|
fun Quadrilateral : Class ;
|
|
fun Quadrilateral_Class : SubClass Quadrilateral Polygon ;
|
|
|
|
-- A Female Insect which is the sole member of
|
|
-- her colony with the capability to reproduce.
|
|
fun QueenInsect : Class ;
|
|
fun QueenInsect_Class : SubClass QueenInsect Insect ;
|
|
|
|
-- An interrogative Sentence, a Sentence that
|
|
-- poses a question.
|
|
fun Question : Class ;
|
|
def Question = KappaFn Sentence (\SENTENCE -> exists Questioning (\QUESTION -> result (var Questioning Process ? QUESTION) (var Sentence Entity ? SENTENCE)));
|
|
|
|
-- A burrowing Rodent with a short tail and long ears.
|
|
fun Rabbit : Class ;
|
|
fun Rabbit_Class : SubClass Rabbit Rodent ;
|
|
|
|
-- A sport which involves a contest of speed between the
|
|
-- participants. Note that this covers a variety of things, including auto
|
|
-- racing, running competitions, etc.
|
|
fun Racing : Class ;
|
|
fun Racing_Class : SubClass Racing Sport ;
|
|
|
|
-- An ElectricDevice that emits and receives microwave
|
|
-- radiation for the purpose of locating and tracking distant objects.
|
|
fun Radar : Class ;
|
|
fun Radar_Class : SubClass Radar ElectricDevice ;
|
|
|
|
fun RadiatingInfrared_Radiating : SubClass RadiatingInfrared Radiating ;
|
|
|
|
-- All sound waves that have frequencies
|
|
-- above those that normal Human ears can detect.
|
|
fun RadiatingSoundUltrasonic : Class ;
|
|
fun RadiatingSoundUltrasonic_Class : SubClass RadiatingSoundUltrasonic RadiatingSound ;
|
|
|
|
-- Any case of RadiatingElectromagnetic where the
|
|
-- wavelengths are shorter than those of visible light and longer than those
|
|
-- of X_Rays.
|
|
fun RadiatingUltraviolet : Class ;
|
|
fun RadiatingUltraviolet_Class : SubClass RadiatingUltraviolet RadiatingElectromagnetic ;
|
|
|
|
-- Any instance of RadiatingLight that can
|
|
-- be detected by normal human visual perception.
|
|
fun RadiatingVisibleLight : Class ;
|
|
def RadiatingVisibleLight = KappaFn RadiatingLight (\R -> exists Human (\H ->
|
|
exists Seeing (\S -> and (agent (var Seeing Process ? S)
|
|
(var Human Agent ? H))
|
|
(patient (var Seeing Process ? S)
|
|
(var RadiatingLight Entity ? R))))) ;
|
|
|
|
-- Any instance of Broadcasting which is
|
|
-- intended to be received by a RadioReceiver.
|
|
fun RadioBroadcasting : Class ;
|
|
fun RadioBroadcasting_Class : SubClass RadioBroadcasting Broadcasting ;
|
|
|
|
-- Any instance of RadiatingElectromagnetic
|
|
-- where the waves have a wavelength between 5 milimeters and 30,000 meters.
|
|
fun RadioEmission : Class ;
|
|
fun RadioEmission_Class : SubClass RadioEmission RadiatingElectromagnetic ;
|
|
|
|
-- A RadioReceiver is a Device for receiving
|
|
-- radio broadcast signals from a RadioStation.
|
|
fun RadioReceiver : Class ;
|
|
fun RadioReceiver_Class : SubClass RadioReceiver ReceiverDevice ;
|
|
|
|
-- A WeaponOfMassDestruction which
|
|
-- achieves its effect through radioactivity, either by an explosion resulting
|
|
-- from nuclear fission or by a conventional explosive device that scatters
|
|
-- radioactive debris.
|
|
fun RadioactiveWeapon : Class ;
|
|
fun RadioactiveWeapon_Class : SubClass RadioactiveWeapon WeaponOfMassDestruction ;
|
|
|
|
-- Weapons which are designed to spread
|
|
-- radioactive particles over a large area by means of a conventional
|
|
-- explosive device rather than a nuclear reaction. These weapons are often
|
|
-- referred to as 'dirty bombs'.
|
|
fun RadiologicalWeapon : Class ;
|
|
fun RadiologicalWeapon_Class : SubClass RadiologicalWeapon RadioactiveWeapon ;
|
|
|
|
-- A PlantRoot that is often used in salads.
|
|
fun Radish : Class ;
|
|
fun Radish_Class : SubClass Radish (both Food PlantRoot) ;
|
|
|
|
-- (RadiusFn ?CIRCLE) denotes the length of the radius
|
|
-- of the Circle ?CIRCLE.
|
|
fun RadiusFn : El Circle -> Ind LengthMeasure ;
|
|
|
|
-- RailTransportationSystem
|
|
-- is the subclass of TransitSystems whose routes are Railways.
|
|
fun RailTransportationSystem : Class ;
|
|
fun RailTransportationSystem_Class : SubClass RailTransportationSystem TransitSystem ;
|
|
|
|
-- A Vehicle designed to move on Railways.
|
|
fun RailVehicle : Class ;
|
|
fun RailVehicle_Class : SubClass RailVehicle LandVehicle ;
|
|
|
|
-- Any TransportationCompany whose services
|
|
-- include Transportation by Train.
|
|
fun RailroadCompany : Class ;
|
|
fun RailroadCompany_Class : SubClass RailroadCompany TransportationCompany ;
|
|
|
|
-- Ramp is the class of SelfConnectedObjects that are
|
|
-- inclined planes used for moving objects from one level to another,
|
|
-- especially used for wheeled vehicles and people who cannot climb stairs.
|
|
fun Ramp : Class ;
|
|
fun Ramp_Class : SubClass Ramp SelfConnectedObject ;
|
|
|
|
-- Any instance of Mating where one participant does not
|
|
-- consent. This is limited to acts between Humans.
|
|
fun Raping : Class ;
|
|
fun Raping_Class : SubClass Raping (both CriminalAction Mating) ;
|
|
|
|
-- A Rodent that has a hairless tail like a Mouse
|
|
-- but that is larger than a Mouse.
|
|
fun Rat : Class ;
|
|
fun Rat_Class : SubClass Rat Rodent ;
|
|
|
|
-- A subclass of Snake which derives its name
|
|
-- from the fact that it can manipulate its tail in such a way as to produce
|
|
-- a sound like that of a rattle.
|
|
fun Rattlesnake : Class ;
|
|
fun Rattlesnake_Class : SubClass Rattlesnake Snake ;
|
|
|
|
-- Food that is not the result of Cooking.
|
|
fun RawFood : Class ;
|
|
fun RawFood_Class : SubClass RawFood Food ;
|
|
|
|
-- Any VehicleWindow which is located at the back
|
|
-- of an Automobile.
|
|
fun RearWindow : Class ;
|
|
fun RearWindow_Class : SubClass RearWindow VehicleWindow ;
|
|
|
|
-- An ElectricDevice that is capable of
|
|
-- receiving and decoding RadioEmissions, e.g. Radios and Televisions.
|
|
fun ReceiverDevice : Class ;
|
|
fun ReceiverDevice_Class : SubClass ReceiverDevice (both CommunicationDevice ElectricDevice) ;
|
|
|
|
-- Any instance of Speaking where what is
|
|
-- uttered is contained within a Text.
|
|
fun Reciting : Class ;
|
|
fun Reciting_Class : SubClass Reciting Speaking ;
|
|
|
|
-- Any Process where the experiencer recovers
|
|
-- from a DiseaseOrSyndrome.
|
|
fun RecoveringFromIllness : Class ;
|
|
fun RecoveringFromIllness_Class : SubClass RecoveringFromIllness OrganismProcess ;
|
|
|
|
-- A Device whose purpose is RecreationOrExercise.
|
|
fun RecreationOrExerciseDevice : Class ;
|
|
fun RecreationOrExerciseDevice_Class : SubClass RecreationOrExerciseDevice Device ;
|
|
|
|
-- Any Quadrilateral whose angles are all
|
|
-- RightAngles.
|
|
fun Rectangle : Class ;
|
|
fun Rectangle_Class : SubClass Rectangle Quadrilateral ;
|
|
|
|
-- BloodCells that contain hemoglobin, lack a
|
|
-- CellNucleus, and carry Oxygen to the tissues of the body.
|
|
fun RedBloodCell : Class ;
|
|
fun RedBloodCell_Class : SubClass RedBloodCell BloodCell ;
|
|
|
|
-- Any Soldier that served on the British side during
|
|
-- the American revolutionary war. RedcoatSoldier Any Soldier that served on the
|
|
-- British side during the American revolutionary war.
|
|
fun RedcoatSoldier : Class ;
|
|
fun RedcoatSoldier_Class : SubClass RedcoatSoldier Soldier ;
|
|
|
|
-- A Book which is not intended to be read
|
|
-- from cover to cover, but which is meant to be consulted to answer specific
|
|
-- factual questions, e.g. about the meaning of a word, the location of a
|
|
-- country, etc.
|
|
fun ReferenceBook : Class ;
|
|
fun ReferenceBook_Class : SubClass ReferenceBook (both Book FactualText) ;
|
|
|
|
-- A Text which is not intended to be read
|
|
-- from beginning to end, but which is meant to be consulted to answer specific
|
|
-- factual questions, e.g. about the meaning of a word, the location of a
|
|
-- country, etc.
|
|
fun ReferenceText : Class ;
|
|
fun ReferenceText_Class : SubClass ReferenceText FactualText ;
|
|
|
|
-- A Substance that is the result
|
|
-- of the Distilling of Petroleum.
|
|
fun RefinedPetroleumProduct : Class ;
|
|
fun RefinedPetroleumProduct_Class : SubClass RefinedPetroleumProduct PetroleumProduct ;
|
|
|
|
-- Any instance of Radiating where the radiated
|
|
-- waves rebound from a surface, e.g. an echo of sound or a reflection of
|
|
-- light.
|
|
fun Reflecting : Class ;
|
|
fun Reflecting_Class : SubClass Reflecting Radiating ;
|
|
|
|
-- Those instances of RadiatingLight where the
|
|
-- instrument is not a light source, but is simply a surface which bends light
|
|
-- waves that come in contact with it.
|
|
fun ReflectingLight : Class ;
|
|
fun ReflectingLight_Class : SubClass ReflectingLight (both RadiatingLight Reflecting) ;
|
|
|
|
-- Any Muscle reaction which is a response
|
|
-- to a specific stimulus and which does not reach the level of consciousness.
|
|
fun ReflexiveProcess : Class ;
|
|
fun ReflexiveProcess_Class : SubClass ReflexiveProcess AutonomicProcess ;
|
|
|
|
-- The intersection of Containers and ElectricDevices
|
|
-- in which the temperature is reduced from that of the outside air by a Cooling
|
|
-- process.
|
|
fun Refrigerator : Class ;
|
|
fun Refrigerator_Class : SubClass Refrigerator (both Container (both CoolingDevice ElectricDevice)) ;
|
|
|
|
-- Submitting official paperwork in a government
|
|
-- agency, e.g. filing for divorce, making a legal claim against someone.
|
|
fun Registering : Class ;
|
|
fun Registering_Class : SubClass Registering (both PoliticalProcess Stating) ;
|
|
|
|
-- ExpressingDisapproval about a state of affairs
|
|
-- that has already occurred.
|
|
fun Regretting : Class ;
|
|
fun Regretting_Class : SubClass Regretting ExpressingDisapproval ;
|
|
|
|
-- Any TherapeuticProcess that removes Pain from
|
|
-- the patient of the process.
|
|
fun RelievingPain : Class ;
|
|
fun RelievingPain_Class : SubClass RelievingPain TherapeuticProcess ;
|
|
|
|
-- A Building which is intended to be
|
|
-- used for religious worship. This class covers churches, temples,
|
|
-- religious shrines, etc.
|
|
fun ReligiousBuilding : Class ;
|
|
fun ReligiousBuilding_Class : SubClass ReligiousBuilding Building ;
|
|
|
|
-- A well_known leader of a religious group.
|
|
fun ReligiousFigure : Class ;
|
|
fun ReligiousFigure_Class : SubClass ReligiousFigure Celebrity ;
|
|
|
|
-- Any Position within a ReligousOrganization.
|
|
fun ReligiousPosition : Class ;
|
|
fun ReligiousPosition_Class : SubClass ReligiousPosition Position ;
|
|
|
|
-- A formal process of public worship which is
|
|
-- typically carried out in a church, temple or other sanctified building and
|
|
-- which typically accords with a prescribed set of rules.
|
|
fun ReligiousService : Class ;
|
|
fun ReligiousService_Class : SubClass ReligiousService (both Demonstrating ReligiousProcess) ;
|
|
|
|
-- Any Requesting that is intended to cause a
|
|
-- Remembering of something.
|
|
fun Reminding : Class ;
|
|
fun Reminding_Class : SubClass Reminding Requesting ;
|
|
|
|
-- Removing Clothing from a Human or
|
|
-- Animal in such a way that the Human or Animal no longer wears the
|
|
-- Clothing.
|
|
fun RemovingClothing : Class ;
|
|
fun RemovingClothing_Class : SubClass RemovingClothing Uncovering ;
|
|
|
|
-- Giving money to the owner of an Object in
|
|
-- exchange for the right to use the Object for a fixed time period.
|
|
fun Renting : Class ;
|
|
fun Renting_Class : SubClass Renting (both Borrowing FinancialTransaction) ;
|
|
|
|
-- A relatively brief FactualText, often it
|
|
-- describes the findings of a study or experiment, or a series of
|
|
-- observations.
|
|
fun Report : Class ;
|
|
fun Report_Class : SubClass Report (both Article FactualText) ;
|
|
|
|
-- One of the two major political parties in
|
|
-- the UnitedStates. The RepublicanParty represents traditional,
|
|
-- conservative values.
|
|
fun RepublicanParty : Ind PoliticalParty ;
|
|
|
|
-- A Sentence that expresses a request for something or
|
|
-- that something be done.
|
|
fun Request : Class ;
|
|
def Request = KappaFn Sentence (\SENTENCE -> exists Requesting (\REQUEST -> result (var Requesting Process ? REQUEST)(var Sentence Entity ? SENTENCE)));
|
|
|
|
-- The Profession of being a scientific
|
|
-- researcher.
|
|
fun Researcher : Class ;
|
|
fun Researcher_Class : SubClass Researcher Profession ;
|
|
|
|
-- (ResidentFn ?AREA) denotes the
|
|
-- GroupOfPeople who have their home in ?AREA.
|
|
fun ResidentFn : El GeopoliticalArea -> Ind GroupOfPeople ;
|
|
|
|
-- Voluntarily ending one's employment.
|
|
fun Resigning : Class ;
|
|
fun Resigning_Class : SubClass Resigning TerminatingEmployment ;
|
|
|
|
-- Any instance of Deciding which is conducted at a
|
|
-- FormalMeeting and where the agent is an Organization.
|
|
fun Resolution : Class ;
|
|
fun Resolution_Class : SubClass Resolution Deciding ;
|
|
|
|
-- Any CommercialAgent whose services include selling
|
|
-- Food to customers which is intended to be eaten on the premises.
|
|
fun Restaurant : Class ;
|
|
fun Restaurant_Class : SubClass Restaurant CommercialAgent ;
|
|
|
|
-- A Building where people pay to be served food
|
|
-- and eat. Some restaurants may also offer entertainment.
|
|
fun RestaurantBuilding : Class ;
|
|
fun RestaurantBuilding_Class : SubClass RestaurantBuilding Building ;
|
|
|
|
-- A Store where individuals who are not
|
|
-- representing an Organization purchase items. This distinguishes
|
|
-- retail stores from wholesale establishments, where the purchasers
|
|
-- are businesses or their representatives, as well as mail order or
|
|
-- office buildings where transactions are facillitated but the consumer
|
|
-- does not take possession of the item on the premises. More succinctly,
|
|
-- the complement of WholesaleStore, i.e.
|
|
-- MercantileOrganizations that sell their goods to the general public.
|
|
fun RetailStore : Class ;
|
|
fun RetailStore_Class : SubClass RetailStore MercantileOrganization ;
|
|
|
|
-- A membrane that covers the Eye and converts
|
|
-- the image formed by the lens of the Eye into neurochemical impulses
|
|
-- which can be processed by the Brain.
|
|
fun Retina : Class ;
|
|
fun Retina_Class : SubClass Retina (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- Voluntary unemployment toward the end of one's life.
|
|
fun Retired : Ind SocialRole ;
|
|
|
|
-- Voluntarily leaving employment at the end of one's
|
|
-- career in order to take time off in the later years of one's life.
|
|
fun Retiring : Class ;
|
|
fun Retiring_Class : SubClass Retiring Resigning ;
|
|
|
|
-- Any instance of Translocation where the agent
|
|
-- goes to a location where he/she had been before the Translocation took place.
|
|
fun Returning : Class ;
|
|
fun Returning_Class : SubClass Returning Translocation ;
|
|
|
|
-- Moving something in such a way that its top
|
|
-- becomes its bottom and vice versa.
|
|
fun Reversing : Class ;
|
|
fun Reversing_Class : SubClass Reversing Motion ;
|
|
|
|
-- A Pistol whose magazine is a revolving cylinder with
|
|
-- six chambers for Bullets.
|
|
fun RevolverGun : Class ;
|
|
fun RevolverGun_Class : SubClass RevolverGun Pistol ;
|
|
|
|
-- A CerealGrain which has short and long grain varieties
|
|
-- and which is usually prepared for eating by steaming.
|
|
fun RiceGrain : Class ;
|
|
fun RiceGrain_Class : SubClass RiceGrain CerealGrain ;
|
|
|
|
-- A Firearm with a long barrel that is intended to be fired
|
|
-- from the shoulder.
|
|
fun Rifle : Class ;
|
|
fun Rifle_Class : SubClass Rifle Firearm ;
|
|
|
|
-- Any TwoDimensionalAngle that has the
|
|
-- angularMeasure of 90 AngularDegrees.
|
|
fun RightAngle : Class ;
|
|
fun RightAngle_Class : SubClass RightAngle TwoDimensionalAngle ;
|
|
|
|
-- Any Triangle that contains a RightAngle.
|
|
fun RightTriangle : Class ;
|
|
fun RightTriangle_Class : SubClass RightTriangle Triangle ;
|
|
|
|
-- Any instance of RadiatingSound which is produced by
|
|
-- a Bell.
|
|
fun Ringing : Class ;
|
|
fun Ringing_Class : SubClass Ringing RadiatingSound ;
|
|
|
|
-- A path along which vehicles travel. It is typically,
|
|
-- although not necessarily, paved and intended for cars.
|
|
fun Road : Class ;
|
|
fun Road_Class : SubClass Road (both Region Roadway) ;
|
|
|
|
-- RoadTransportationSystem
|
|
-- is the subclass of TransportationSystems whose routes are Roadways.
|
|
fun RoadTransportationSystem : Class ;
|
|
fun RoadTransportationSystem_Class : SubClass RoadTransportationSystem TransitSystem ;
|
|
|
|
-- The class of LandVehicles that are not
|
|
-- RollingStock.
|
|
fun RoadVehicle : Class ;
|
|
fun RoadVehicle_Class : SubClass RoadVehicle LandVehicle ;
|
|
|
|
-- Any instance of Stealing which involves the threat
|
|
-- of the use of force.
|
|
fun Robbing : Class ;
|
|
fun Robbing_Class : SubClass Robbing Stealing ;
|
|
|
|
-- Rock is any naturally formed aggregate of one or more
|
|
-- minerals, consolidated or not, with some degree of mineralogic and chemical
|
|
-- constancy, in popular use the term is usually restricted to those aggregates
|
|
-- that are hard, compact, and coherent.
|
|
fun Rock : Class ;
|
|
fun Rock_Class : SubClass Rock Substance ;
|
|
|
|
-- A Spacecraft which has the shape of a cylinder
|
|
-- with a cone on top and which is powered by a jet engine.
|
|
fun Rocket : Class ;
|
|
fun Rocket_Class : SubClass Rocket (both (both Projectile Spacecraft) Aircraft) ;
|
|
|
|
-- An attack in which a rocket or
|
|
-- missile is used.
|
|
fun RocketMissileAttack : Class ;
|
|
fun RocketMissileAttack_Class : SubClass RocketMissileAttack Bombing ;
|
|
|
|
-- A single rail car. Any RailVehicle that is
|
|
-- not composed of other RailVehicles.
|
|
fun RollingStock : Class ;
|
|
fun RollingStock_Class : SubClass RollingStock RailVehicle ;
|
|
|
|
-- The top of a Building.
|
|
fun Roof : Class ;
|
|
fun Roof_Class : SubClass Roof StationaryArtifact ;
|
|
|
|
-- A Male Chicken.
|
|
fun Rooster : Class ;
|
|
def Rooster = KappaFn Chicken (\R -> attribute (var Chicken Object ? R) (el SexAttribute Attribute ? Male)) ;
|
|
|
|
-- Motion that begins and ends at the same point,
|
|
-- because the trajectory of the Motion is circular.
|
|
fun Rotating : Class ;
|
|
fun Rotating_Class : SubClass Rotating Motion ;
|
|
|
|
-- Any ThreeDimensionalFigure that has a single
|
|
-- tangent at every point on its surface.
|
|
fun RoundShape : Ind ThreeDimensionalFigure ;
|
|
|
|
-- Any instance of WaterTransportation where the
|
|
-- instrument is an Oar that is manually powered.
|
|
fun Rowing : Class ;
|
|
fun Rowing_Class : SubClass Rowing WaterTransportation ;
|
|
|
|
-- A latex that is produced by certain species of
|
|
-- BotanticalTrees.
|
|
fun Rubber : Class ;
|
|
fun Rubber_Class : SubClass Rubber PlantSubstance ;
|
|
|
|
-- A piece of Fabric whose purpose is to cover a Floor.
|
|
fun Rug : Class ;
|
|
fun Rug_Class : SubClass Rug Fabric ;
|
|
|
|
-- A Slavic language that is spoken in Russia.
|
|
fun RussianLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
|
|
|
|
-- A Device which allows a Human to ride on a
|
|
-- Horse.
|
|
fun Saddle : Class ;
|
|
fun Saddle_Class : SubClass Saddle Holder ;
|
|
|
|
-- A Container with a Lock which is intended
|
|
-- to secure items from theft. Note that this covers safes, lockers, and locked
|
|
-- storage compartments.
|
|
fun SafeContainer : Class ;
|
|
fun SafeContainer_Class : SubClass SafeContainer (both Container SecurityDevice) ;
|
|
|
|
-- The class of Positions which involve working on a
|
|
-- ship, whether a merchant ship or a navy ship.
|
|
fun Sailor : Class ;
|
|
fun Sailor_Class : SubClass Sailor SkilledOccupation ;
|
|
|
|
-- Any instance of Working that involves Selling or
|
|
-- trying to sell items.
|
|
fun Sales : Class ;
|
|
fun Sales_Class : SubClass Sales Working ;
|
|
|
|
-- Any Position which involves Selling
|
|
-- or trying to sell items.
|
|
fun SalesPosition : Class ;
|
|
fun SalesPosition_Class : SubClass SalesPosition SkilledOccupation ;
|
|
|
|
-- A Solution consisting of SodiumChloride and
|
|
-- Water.
|
|
fun SalineSolution : Class ;
|
|
fun SalineSolution_Class : SubClass SalineSolution Solution ;
|
|
|
|
-- Any kind of open shoe lacking a markedly
|
|
-- thicker heel. The toe may be enclosed, but there must be some opening in the upper
|
|
-- other than the Hole through which the foot is inserted.
|
|
fun Sandal : Class ;
|
|
fun Sandal_Class : SubClass Sandal Shoe ;
|
|
|
|
-- Any Food which consists of two or more pieces
|
|
-- of bread and some sort of filling between the two pieces of bread.
|
|
fun Sandwich : Class ;
|
|
fun Sandwich_Class : SubClass Sandwich PreparedFood ;
|
|
|
|
-- The state of being happy about a state of
|
|
-- affairs that occurred in the past. In cases where that state of affairs
|
|
-- is the product of one's own doing, this is known as pride.
|
|
fun Satisfaction : Ind EmotionalState ;
|
|
|
|
-- Any instance of Increasing where the PhysicalQuantity
|
|
-- involved is a CurrencyMeasure. This includes saving in a financial account
|
|
-- as well as stuffing gold bars under the matress, or a squirrel saving nuts
|
|
-- for winter.
|
|
fun Saving : Class ;
|
|
fun Saving_Class : SubClass Saving Increasing ;
|
|
|
|
-- A federally or state chartered
|
|
-- FinancialCompany that takes Deposits from individuals, funds
|
|
-- Mortgages, and pays Dividends.
|
|
fun SavingsAndLoan : Class ;
|
|
fun SavingsAndLoan_Class : SubClass SavingsAndLoan FinancialCompany ;
|
|
|
|
-- Any AbnormalAnatomicalStructure which results from the
|
|
-- healing of a Lesion.
|
|
fun Scar : Class ;
|
|
fun Scar_Class : SubClass Scar AbnormalAnatomicalStructure ;
|
|
|
|
-- Any Funding which is made on the basis of merit
|
|
-- and whose purpose is to allow the destination to realize an
|
|
-- EducationalProgram.
|
|
fun Scholarship : Class ;
|
|
fun Scholarship_Class : SubClass Scholarship Funding ;
|
|
|
|
-- An EducationalOrganization with a curriculum,
|
|
-- teachers, and students. Most Schools are housed in a Building
|
|
-- dedicated to the EducationalOrganization.
|
|
fun School : Class ;
|
|
fun School_Class : SubClass School EducationalOrganization ;
|
|
|
|
-- Any FieldOfStudy which tests theories on the basis of
|
|
-- careful observations and/or experiments and which has a cumulative body of results.
|
|
fun Science : Class ;
|
|
fun Science_Class : SubClass Science FieldOfStudy ;
|
|
|
|
-- A successful attempt to score a point in a Game.
|
|
fun Score : Class ;
|
|
fun Score_Class : SubClass Score GameShot ;
|
|
|
|
-- An AttachingDevice which contains a spiral of grooves to
|
|
-- hold it in place and which is fastened with a Screwdriver.
|
|
fun Screw : Class ;
|
|
fun Screw_Class : SubClass Screw AttachingDevice ;
|
|
|
|
-- A Device that is used to rotate
|
|
-- a Screw, which by the action of its helical threads is driven into a
|
|
-- medium that is softer than the material of the screw itself.
|
|
fun Screwdriver : Class ;
|
|
fun Screwdriver_Class : SubClass Screwdriver Device ;
|
|
|
|
-- The collection of Characters in a particular
|
|
-- written language. Every WrittenCommunication consists of Characters
|
|
-- written in a particular script. Scripts include different typefaces, as
|
|
-- well as entirely different characters. 'Times Roman' is a very specific
|
|
-- script. While the 'latin' character set is a general one, that has
|
|
-- specific subclasses like Times Roman. Other scripts include Devanagri
|
|
-- (which may be expressed in many different more specific typefaces), or
|
|
-- Simplified Chinese.
|
|
fun Script : Class ;
|
|
fun Script_Class : SubClass Script Collection ;
|
|
|
|
-- Any ArtWork which is not constructed on the
|
|
-- two_dimensional surface of a canvas, piece of paper, etc.
|
|
fun Sculpture : Class ;
|
|
fun Sculpture_Class : SubClass Sculpture ArtWork ;
|
|
|
|
-- SeasonOfYear is the class of four
|
|
-- seasons correlated with the calendar Year and associated with
|
|
-- changes in the length of daylight and with overall temperature
|
|
-- changes. Depending upon the GeographicArea, a SeasonOfYear
|
|
-- may also be associated with weather patterns (e.g., rainy, dry,
|
|
-- windy). The characteristics of seasons (cold vs. hot temperatures,
|
|
-- long vs. short days) are reversed from the NorthernHemisphere
|
|
-- to the SouthernHemisphere.
|
|
fun SeasonOfYear : Class ;
|
|
fun SeasonOfYear_Class : SubClass SeasonOfYear TimeInterval ;
|
|
|
|
-- Any instance of Furniture which is designed to
|
|
-- accommodate Humans who are Sitting.
|
|
fun Seat : Class ;
|
|
fun Seat_Class : SubClass Seat Furniture ;
|
|
|
|
-- Guiding someone to a Seat, e.g. as when an usher
|
|
-- shows someone to a Seat in an Auditorium.
|
|
fun Seating : Class ;
|
|
fun Seating_Class : SubClass Seating Guiding ;
|
|
|
|
-- A color that is the product of mixing together
|
|
-- two or more PrimaryColors.
|
|
fun SecondaryColor : Class ;
|
|
fun SecondaryColor_Class : SubClass SecondaryColor ColorAttribute ;
|
|
|
|
-- A School which admits students who have
|
|
-- graduated from a middle school and which normally covers the ninth through
|
|
-- twelfth grades. A SecondarySchool confers a high school diploma.
|
|
fun SecondarySchool : Class ;
|
|
fun SecondarySchool_Class : SubClass SecondarySchool School ;
|
|
|
|
-- The head of the UnitedStatesDepartmentOfInterior.
|
|
fun SecretaryOfTheInterior : Ind GovernmentSecretary ;
|
|
|
|
-- The head of the United States Treasury Department.
|
|
fun SecretaryOfTheTreasury : Ind GovernmentSecretary ;
|
|
|
|
-- A SecurityDevice that detects intrusions to
|
|
-- a StationaryArtifact and issues a warning of some sort.
|
|
fun SecurityAlarm : Class ;
|
|
fun SecurityAlarm_Class : SubClass SecurityAlarm (both ElectricDevice SecurityDevice) ;
|
|
|
|
-- A Device whose purpose is to protect people or
|
|
-- property from kidnappers and/or thieves.
|
|
fun SecurityDevice : Class ;
|
|
fun SecurityDevice_Class : SubClass SecurityDevice Device ;
|
|
|
|
-- The Organization that is charged with
|
|
-- ensuring the security of members of the overall Organization and the
|
|
-- property of the Organization.
|
|
fun SecurityUnit : Class ;
|
|
fun SecurityUnit_Class : SubClass SecurityUnit Organization ;
|
|
|
|
-- Any instance of UnilateralGetting which is done by
|
|
-- a Government and which is not permitted by the origin of the UnilateralGetting.
|
|
fun SeizingProperty : Class ;
|
|
fun SeizingProperty_Class : SubClass SeizingProperty UnilateralGetting ;
|
|
|
|
-- SelfPoweredDevice is
|
|
-- the subclass of Devices whose action is powered by some kind of on_board
|
|
-- component or power source (not the user, which would be a
|
|
-- UserPoweredVehicle).
|
|
fun SelfPoweredDevice : Class ;
|
|
def SelfPoweredDevice = KappaFn Device (\O -> exists Artifact (\G -> powerPlant (var Device Device ? O) (var Artifact Artifact ? G))) ;
|
|
|
|
-- SelfPoweredRoadVehicle is the
|
|
-- class of RoadVehicles that are also PoweredVehicles.
|
|
-- SelfPoweredRoadVehicle covers motorcycles, semi_trailers, RVs, etc.,
|
|
-- as well as Automobiles. This class includes vehicles powered by
|
|
-- electricity, gasoline, diesel, and other fuels.
|
|
fun SelfPoweredRoadVehicle : Class ;
|
|
fun SelfPoweredRoadVehicle_Class : SubClass SelfPoweredRoadVehicle (both PoweredVehicle RoadVehicle) ;
|
|
|
|
-- Any LegalDecision where the defendant is assigned
|
|
-- a punishment for a CriminalAction which was the subject of an earlier
|
|
-- LegalConviction.
|
|
fun Sentencing : Class ;
|
|
fun Sentencing_Class : SubClass Sentencing LegalDecision ;
|
|
|
|
-- A noncomissioned MilitaryOfficer.
|
|
fun Sergeant : Class ;
|
|
fun Sergeant_Class : SubClass Sergeant MilitaryOfficer ;
|
|
|
|
-- A Lecture that is part of a ReligiousService.
|
|
fun Sermon : Class ;
|
|
fun Sermon_Class : SubClass Sermon Lecture ;
|
|
|
|
-- Any LiquidBodySubstance other than Blood.
|
|
fun Serum : Class ;
|
|
fun Serum_Class : SubClass Serum LiquidBodySubstance ;
|
|
|
|
-- An Organization that performs
|
|
-- a public service and is regulated by the Government.
|
|
fun ServiceOrganization : Class ;
|
|
fun ServiceOrganization_Class : SubClass ServiceOrganization Organization ;
|
|
|
|
-- Any Position which involves working
|
|
-- as a waiter or servant, either for an Organization (e.g. a restaurant)
|
|
-- or for a person or family.
|
|
fun ServicePosition : Class ;
|
|
fun ServicePosition_Class : SubClass ServicePosition SkilledOccupation ;
|
|
|
|
-- Working as a waiter or servant, either for an
|
|
-- Organization (e.g. a Restaurant) or for a person or family.
|
|
fun Serving : Class ;
|
|
fun Serving_Class : SubClass Serving Working ;
|
|
|
|
-- A Pipline which is used to transport human
|
|
-- waste to an area where it can be treated and/or disposed of.
|
|
fun SewageSystem : Class ;
|
|
fun SewageSystem_Class : SubClass SewageSystem Pipeline ;
|
|
|
|
-- Attaching two pieces of Fabric or one part of a
|
|
-- piece of Fabric to another part by means of needle and thread.
|
|
fun Sewing : Class ;
|
|
fun Sewing_Class : SubClass Sewing Attaching ;
|
|
|
|
-- The subclass of ChangeOfPossession where a
|
|
-- properPart of the patient is given by the agent or the destination.
|
|
fun Sharing : Class ;
|
|
fun Sharing_Class : SubClass Sharing ChangeOfPossession ;
|
|
|
|
-- A domesticated HoofedMammal that is bred for its
|
|
-- wool and for its meat (known as mutton).
|
|
fun Sheep : Class ;
|
|
fun Sheep_Class : SubClass Sheep (both DomesticAnimal HoofedMammal) ;
|
|
|
|
-- An piece of Furniture or part of a piece of Furniture
|
|
-- that is used for keeping or displaying things.
|
|
fun Shelf : Class ;
|
|
fun Shelf_Class : SubClass Shelf Artifact ;
|
|
|
|
-- A PoliceOfficer whose jurisdiction is a County.
|
|
fun Sheriff : Class ;
|
|
fun Sheriff_Class : SubClass Sheriff PoliceOfficer ;
|
|
|
|
-- An Artifact that is held by the hand or whole arm and
|
|
-- is used to prevent injuries from Weapons.
|
|
fun Shield : Class ;
|
|
fun Shield_Class : SubClass Shield Artifact ;
|
|
|
|
-- Ship is the class of large WaterVehicle used
|
|
-- for travel on oceans, seas, or large lakes.
|
|
fun Ship : Class ;
|
|
fun Ship_Class : SubClass Ship DisplacementHullWaterVehicle ;
|
|
|
|
-- The class of Positions which involve the command of a ship.
|
|
fun ShipCaptain : Class ;
|
|
fun ShipCaptain_Class : SubClass ShipCaptain Sailor ;
|
|
|
|
-- The class of Positions that involve some responsibility
|
|
-- on a ship and are lower in rank than ShipCaptain.
|
|
fun ShipMate : Class ;
|
|
fun ShipMate_Class : SubClass ShipMate Sailor ;
|
|
|
|
-- The class of Sailors which have a position of
|
|
-- responsibility on a Ship.
|
|
fun ShipOfficer : Class ;
|
|
fun ShipOfficer_Class : SubClass ShipOfficer Sailor ;
|
|
|
|
-- Shipping is the subclass of Transportation
|
|
-- events in which goods are transported from one place to another by an
|
|
-- agent who is entrusted with the goods temporarily just in order to move
|
|
-- them. Shipping may be done within an organization or it may be done
|
|
-- by an outside commercial agent. See CommercialShipping.
|
|
fun Shipping : Class ;
|
|
fun Shipping_Class : SubClass Shipping Transportation ;
|
|
|
|
-- An item of Clothing which covers the upper body of a Human.
|
|
fun Shirt : Class ;
|
|
fun Shirt_Class : SubClass Shirt Clothing ;
|
|
|
|
-- Clothing that is intended to be worn on the Foot.
|
|
-- It consists of an upper, a sole, and a heel.
|
|
fun Shoe : Class ;
|
|
fun Shoe_Class : SubClass Shoe Clothing ;
|
|
|
|
-- The bottom part of a Shoe that is
|
|
-- intended to be the point of contact with the ground while the
|
|
-- shoe is being worn.
|
|
fun ShoeSole : Class ;
|
|
fun ShoeSole_Class : SubClass ShoeSole Artifact ;
|
|
|
|
-- A MercantileOrganization which is a collection
|
|
-- of various shops gathered together in a single, modern development.
|
|
fun ShoppingMall : Class ;
|
|
fun ShoppingMall_Class : SubClass ShoppingMall MercantileOrganization ;
|
|
|
|
-- A brief work of fiction, often bound with other
|
|
-- short stories in a Book or Periodical.
|
|
fun ShortStory : Class ;
|
|
fun ShortStory_Class : SubClass ShortStory (both Article FictionalText) ;
|
|
|
|
-- Decreasing the length of something.
|
|
fun Shortening : Class ;
|
|
fun Shortening_Class : SubClass Shortening Decreasing ;
|
|
|
|
-- A solid metal Ball that is used in the sport of shotput.
|
|
fun ShotBall : Class ;
|
|
fun ShotBall_Class : SubClass ShotBall Ball ;
|
|
|
|
-- The part of a Primate between the Arm and the neck.
|
|
fun Shoulder : Class ;
|
|
fun Shoulder_Class : SubClass Shoulder (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Moving the Shoulders in such a way that the motion
|
|
-- is intended to express something to someone else.
|
|
fun Shrugging : Class ;
|
|
fun Shrugging_Class : SubClass Shrugging (both BodyMotion Gesture) ;
|
|
|
|
-- A prepared path for pedestrians alongside a Roadway.
|
|
fun Sidewalk : Class ;
|
|
fun Sidewalk_Class : SubClass Sidewalk StationaryArtifact ;
|
|
|
|
-- Signalling is the subclass of Guiding
|
|
-- processes in which an agent, animate or inanimate, sends a signal to
|
|
-- another Object. In many cases, this signal will be an electrical or
|
|
-- electronic one. Some signals may directly control the behavior of
|
|
-- the object signalled, while others may merely cause information to be
|
|
-- presented. Instances of electrical Signalling are typically more
|
|
-- complex than simply than operation of a DeviceSwitch, though in some
|
|
-- cases, Signalling involves remote activation of such a switch by another
|
|
-- device.
|
|
fun Signalling : Class ;
|
|
fun Signalling_Class : SubClass Signalling Guiding ;
|
|
|
|
-- Fabric that is woven from the strands produced by
|
|
-- certain Larval Insects.
|
|
fun Silk : Class ;
|
|
fun Silk_Class : SubClass Silk Fabric ;
|
|
|
|
-- The class of Falling processes that occur in a BodyOfWater.
|
|
fun Sinking : Class ;
|
|
fun Sinking_Class : SubClass Sinking Falling ;
|
|
|
|
-- The BodyMotion of moving from a Standing
|
|
-- to a Sitting position.
|
|
fun SittingDown : Class ;
|
|
fun SittingDown_Class : SubClass SittingDown (both BodyMotion MotionDownward) ;
|
|
|
|
-- Any ArtWork which is produced by a pencil or
|
|
-- piece of charcoal.
|
|
fun Sketch : Class ;
|
|
fun Sketch_Class : SubClass Sketch ArtWork ;
|
|
|
|
-- Any Position which requires
|
|
-- learning a set of skills.
|
|
fun SkilledOccupation : Class ;
|
|
fun SkilledOccupation_Class : SubClass SkilledOccupation Position ;
|
|
|
|
-- A BodyCovering that comprises part of the surface of Animals.
|
|
fun Skin : Class ;
|
|
fun Skin_Class : SubClass Skin (both AnimalAnatomicalStructure BodyCovering) ;
|
|
|
|
-- The Bone that is found in the Heads of Vertebrates.
|
|
fun Skull : Class ;
|
|
fun Skull_Class : SubClass Skull Bone ;
|
|
|
|
-- A Window that is part of the Ceiling of
|
|
-- a Room.
|
|
fun Skylight : Class ;
|
|
fun Skylight_Class : SubClass Skylight Window ;
|
|
|
|
-- A piece of Clothing that covers the Arm. A
|
|
-- Sleeve is always part of a Coat or a Shirt.
|
|
fun Sleeve : Class ;
|
|
fun Sleeve_Class : SubClass Sleeve Clothing ;
|
|
|
|
-- Spreading the lips in such a way as to convey
|
|
-- happiness.
|
|
fun Smiling : Class ;
|
|
fun Smiling_Class : SubClass Smiling FacialExpression ;
|
|
|
|
-- Inhaling and exhaling Smoke produced by a CigarOrCigarette.
|
|
fun Smoking : Class ;
|
|
fun Smoking_Class : SubClass Smoking RecreationOrExercise ;
|
|
|
|
-- Any Device whose purpose is Smoking.
|
|
fun SmokingDevice : Class ;
|
|
fun SmokingDevice_Class : SubClass SmokingDevice Device ;
|
|
|
|
-- A SmokingDevice consisting of a tube and a small bowl.
|
|
fun SmokingPipe : Class ;
|
|
fun SmokingPipe_Class : SubClass SmokingPipe SmokingDevice ;
|
|
|
|
-- Any instance Transportation which is also a CriminalAction.
|
|
fun Smuggling : Class ;
|
|
fun Smuggling_Class : SubClass Smuggling (both CriminalAction Transportation) ;
|
|
|
|
-- A long and narrow Reptile which lacks Limbs.
|
|
fun Snake : Class ;
|
|
fun Snake_Class : SubClass Snake Reptile ;
|
|
|
|
-- The ConsciousnessAttribute of someone whose motor and
|
|
-- cognitive faculties are not significantly impaired by a BiologicallyActiveSubstance.
|
|
fun Sober : Ind ConsciousnessAttribute ;
|
|
|
|
-- The process of transitioning from a state of
|
|
-- being Drunk to a state of being Sober.
|
|
fun SoberingUp : Class ;
|
|
fun SoberingUp_Class : SubClass SoberingUp PsychologicalProcess ;
|
|
|
|
-- Any Meeting where the intent is primarily
|
|
-- to socialize and be entertained.
|
|
fun SocialParty : Class ;
|
|
fun SocialParty_Class : SubClass SocialParty (both Meeting RecreationOrExercise) ;
|
|
|
|
-- Any Science which studies human behavior, either in
|
|
-- the aggregate, as do, for example, Economics and Linguistics, or with respect to
|
|
-- the individual, as does Psychology.
|
|
fun SocialScience : Class ;
|
|
fun SocialScience_Class : SubClass SocialScience Science ;
|
|
|
|
-- A piece of Clothing that is made of a soft Fabric
|
|
-- like Cotton and that is intended to be worn on the Foot.
|
|
fun Sock : Class ;
|
|
fun Sock_Class : SubClass Sock Clothing ;
|
|
|
|
-- SodiumChloride is the compound of Sodium and Chloride,
|
|
-- which may appear in crystalline form or in solution with water or other substances.
|
|
-- It is a compound found in solution in significant quantities in sea water.
|
|
fun SodiumChloride : Class ;
|
|
fun SodiumChloride_Class : SubClass SodiumChloride ChemicalSalt ;
|
|
|
|
-- A padded Seat that is designed to accommodate more than one Human.
|
|
fun Sofa : Class ;
|
|
fun Sofa_Class : SubClass Sofa Seat ;
|
|
|
|
-- Attaching two things by means of a MetallicAlloy.
|
|
fun Soldering : Class ;
|
|
fun Soldering_Class : SubClass Soldering Attaching ;
|
|
|
|
-- The class of SkilledOccupations which involve serving in
|
|
-- the armed forces of a Nation.
|
|
fun Soldier : Class ;
|
|
fun Soldier_Class : SubClass Soldier SkilledOccupation ;
|
|
|
|
-- Any BodyMotion which begins and ends in
|
|
-- a Sitting position and where the feet roll over the head and return to
|
|
-- their original position.
|
|
fun Somersaulting : Class ;
|
|
fun Somersaulting_Class : SubClass Somersaulting BodyMotion ;
|
|
|
|
-- Something that emits and receives sound
|
|
-- for the purpose of locating and tracking distant objects. Note that
|
|
-- this covers both manmade devices and BodyParts such as the sonar
|
|
-- of bats and dolphins.
|
|
fun Sonar : Class ;
|
|
fun Sonar_Class : SubClass Sonar CorpuscularObject ;
|
|
|
|
-- Any MusicalComposition which contains Lyrics.
|
|
fun Song : Class ;
|
|
fun Song_Class : SubClass Song MusicalComposition ;
|
|
|
|
-- Food which is prepared by reducing Meat
|
|
-- and/or FruitOrVegetables to a translucent broth which can be used as
|
|
-- a base for soups or sauces.
|
|
fun SoupStock : Class ;
|
|
fun SoupStock_Class : SubClass SoupStock PreparedFood ;
|
|
|
|
-- The class of all Regions which are not GeographicAreas.
|
|
fun SpaceRegion : Class ;
|
|
fun SpaceRegion_Class : SubClass SpaceRegion Region ;
|
|
|
|
-- Any instance of Transportation where the
|
|
-- instrument is a Spacecraft and which is through a SpaceRegion.
|
|
fun SpaceTransportation : Class ;
|
|
fun SpaceTransportation_Class : SubClass SpaceTransportation Transportation ;
|
|
|
|
-- Any Vehicle which is capable of SpaceTransportation.
|
|
fun Spacecraft : Class ;
|
|
fun Spacecraft_Class : SubClass Spacecraft Vehicle ;
|
|
|
|
-- A Romance language that is the official language
|
|
-- of Spain, Mexico, and many Central and South American countries.
|
|
fun SpanishLanguage : Ind (both SpokenHumanLanguage NaturalLanguage) ;
|
|
|
|
-- A Weapon with a long handle and a short blade.
|
|
fun Spear : Class ;
|
|
fun Spear_Class : SubClass Spear Weapon ;
|
|
|
|
-- The class of ThreeDimensionalFigures such that
|
|
-- all GeometricPoints that make up the Sphere are equidistant from a
|
|
-- single GeometricPoint, known as the center of the Sphere.
|
|
fun Sphere : Class ;
|
|
fun Sphere_Class : SubClass Sphere ThreeDimensionalFigure ;
|
|
|
|
-- A cord of nerves that carries impulses to
|
|
-- and from the Brain. It is contained within the SpinalColumn.
|
|
fun SpinalCord : Class ;
|
|
fun SpinalCord_Class : SubClass SpinalCord Organ ;
|
|
|
|
-- Any instance of Impelling where the origin is
|
|
-- the Mouth of the agent.
|
|
fun Spitting : Class ;
|
|
fun Spitting_Class : SubClass Spitting Impelling ;
|
|
|
|
-- An Organ on the left side of the body that produces
|
|
-- Cells that play a crucial role in immune response.
|
|
fun Spleen : Class ;
|
|
fun Spleen_Class : SubClass Spleen (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- The BodyPosition of extending one's Legs at
|
|
-- right angles to one's Torso.
|
|
fun Splitting : Ind BodyPosition ;
|
|
|
|
-- A GameShot which is part of a Sport and
|
|
-- which serves to start the Sport, e.g. the beginning shot in Tennis,
|
|
-- Badminton or Squash.
|
|
fun SportServe : Class ;
|
|
fun SportServe_Class : SubClass SportServe GameShot ;
|
|
|
|
-- Any GameAttribute that is specific to
|
|
-- a Sport.
|
|
fun SportsAttribute : Class ;
|
|
fun SportsAttribute_Class : SubClass SportsAttribute GameAttribute ;
|
|
|
|
-- A specially designated and maintained facility
|
|
-- where Sports are played. Note that this covers sports fields, stadiums,
|
|
-- and gymnasiums.
|
|
fun SportsFacility : Class ;
|
|
fun SportsFacility_Class : SubClass SportsFacility StationaryArtifact ;
|
|
|
|
-- A specially designated and maintained area
|
|
-- where Sports are played.
|
|
fun SportsGround : Class ;
|
|
fun SportsGround_Class : SubClass SportsGround StationaryArtifact ;
|
|
|
|
-- An Organization whose members are SportsTeams
|
|
-- and whose purpose is to set up games between its members.
|
|
fun SportsLeague : Class ;
|
|
fun SportsLeague_Class : SubClass SportsLeague Organization ;
|
|
|
|
-- A SportsAttribute that indicates that a player in
|
|
-- a Sport can no longer compete because he has been tagged with the GamePiece.
|
|
fun SportsOut : Ind SportsAttribute ;
|
|
|
|
-- A Plan for a Maneuver within a TeamSport.
|
|
fun SportsPlay : Class ;
|
|
fun SportsPlay_Class : SubClass SportsPlay Plan ;
|
|
|
|
-- A Position which is filled by someone on a
|
|
-- SportsTeam and which represents the role played by the person on the team.
|
|
fun SportsPosition : Class ;
|
|
fun SportsPosition_Class : SubClass SportsPosition SkilledOccupation ;
|
|
|
|
-- A GroupOfPeople who habitually play a Sport
|
|
-- together, either as an occupation or as a leisure activity.
|
|
fun SportsTeam : Class ;
|
|
fun SportsTeam_Class : SubClass SportsTeam GroupOfPeople ;
|
|
|
|
-- Any instance of Transfer of a Liquid which is
|
|
-- accomplished by converting the Liquid into a mist.
|
|
fun Spraying : Class ;
|
|
fun Spraying_Class : SubClass Spraying (both LiquidMotion Transfer) ;
|
|
|
|
-- The SeasonOfYear that begins at the spring
|
|
-- equinox and ends at the summer solstice. SpringSeason is the class of
|
|
-- TimeIntervals associated with the calendar months of March
|
|
-- through May.
|
|
fun SpringSeason : Class ;
|
|
fun SpringSeason_Class : SubClass SpringSeason SeasonOfYear ;
|
|
|
|
-- Any Rectangle whose sides are all equal.
|
|
fun Square : Class ;
|
|
fun Square_Class : SubClass Square Rectangle ;
|
|
|
|
-- SquareMile represents a UnitOfMeasure equal to one square Mile.
|
|
fun SquareMile : Ind UnitOfArea ;
|
|
|
|
-- SquareYard represents a UnitOfMeasure equal to one square YardLength.
|
|
fun SquareYard : Ind UnitOfArea ;
|
|
|
|
-- Sitting on one's heels.
|
|
fun Squatting : Ind BodyPosition ;
|
|
|
|
-- A tree_dwelling Rodent with a bushy tail.
|
|
fun Squirrel : Class ;
|
|
fun Squirrel_Class : SubClass Squirrel Rodent ;
|
|
|
|
-- A Wagon that is pulled by Horses and whose purpose
|
|
-- was to transport Humans and their luggage from one City to the next, especially
|
|
-- in areas which did not have an established transportation system, e.g. the old west.
|
|
fun StageCoach : Class ;
|
|
fun StageCoach_Class : SubClass StageCoach Wagon ;
|
|
|
|
-- A StationaryArtifact which allows one to climb, step
|
|
-- by step, from one level to another.
|
|
fun Stairway : Class ;
|
|
fun Stairway_Class : SubClass Stairway StationaryArtifact ;
|
|
|
|
-- The BodyMotion of moving from a Sitting
|
|
-- to a Standing position.
|
|
fun StandingUp : Class ;
|
|
fun StandingUp_Class : SubClass StandingUp (both BodyMotion MotionUpward) ;
|
|
|
|
-- A complex Carbohydrate that is the main form in
|
|
-- which Carbohydrates are stored.
|
|
fun Starch : Class ;
|
|
fun Starch_Class : SubClass Starch Carbohydrate ;
|
|
|
|
-- (StartFn ?PROCESS) denotes IntentionalProcesses
|
|
-- of bringing it about that Processes of type ?PROCESS begin, e.g. start
|
|
-- working, begin running, etc.
|
|
fun StartFn : El Process -> Desc IntentionalProcess ;
|
|
|
|
-- Killing someone by depriving them of Food.
|
|
fun Starving : Class ;
|
|
fun Starving_Class : SubClass Starving Killing ;
|
|
|
|
-- The class of Governments whose
|
|
-- jurisdictions are StateOrProvinces.
|
|
fun StateGovernment : Class ;
|
|
fun StateGovernment_Class : SubClass StateGovernment Government ;
|
|
|
|
-- A Sentence that is stated to be true.
|
|
fun Statement : Class ;
|
|
def Statement = KappaFn Sentence (\SENTENCE -> exists Stating (\STATE -> result (var Stating Process ? STATE)
|
|
(var Sentence Entity ? SENTENCE))) ;
|
|
|
|
-- Any UnilateralGetting which is not permitted by the
|
|
-- origin of the UnilateralGetting. These cases of UnilateralGetting are
|
|
-- distinguished from ones where the destination is the subject of charity or
|
|
-- other forms of benefaction.
|
|
fun Stealing : Class ;
|
|
fun Stealing_Class : SubClass Stealing (both CriminalAction UnilateralGetting) ;
|
|
|
|
-- SteamEngine is the subclass of Engines
|
|
-- that produce mechanical power from heat and steam pressure.
|
|
fun SteamEngine : Class ;
|
|
fun SteamEngine_Class : SubClass SteamEngine Engine ;
|
|
|
|
-- A MetallicAlloy made from Iron and other elements.
|
|
fun Steel : Class ;
|
|
fun Steel_Class : SubClass Steel MetallicAlloy ;
|
|
|
|
-- A component of a ReligiousBuilding that is tall
|
|
-- and narrow and symbolizes the connection between humanity and a deity.
|
|
fun Steeple : Class ;
|
|
fun Steeple_Class : SubClass Steeple StationaryArtifact ;
|
|
|
|
-- A VehicleController which enables one to steer
|
|
-- a Vehicle.
|
|
fun SteeringWheel : Class ;
|
|
fun SteeringWheel_Class : SubClass SteeringWheel VehicleController ;
|
|
|
|
-- The BodyMotion of extending one foot forward
|
|
-- and then bringing the other foot to the same lateral position as the
|
|
-- first leg.
|
|
fun Stepping : Class ;
|
|
fun Stepping_Class : SubClass Stepping BodyMotion ;
|
|
|
|
-- A StationaryArtifact which allows one to climb, step
|
|
-- by step, from one level to another.
|
|
fun Steps : Class ;
|
|
fun Steps_Class : SubClass Steps StationaryArtifact ;
|
|
|
|
-- A class of OrganicCompounds having the same basic
|
|
-- chemical structure and having significant physiological effects.
|
|
fun Steroid : Class ;
|
|
fun Steroid_Class : SubClass Steroid (both BiologicallyActiveSubstance OrganicCompound) ;
|
|
|
|
-- Any BiologicallyActiveSubstance which has
|
|
-- the effect of stimulating the central nervous system, i.e. increasing
|
|
-- function or activity in the Brain or SpinalCord.
|
|
fun Stimulant : Class ;
|
|
fun Stimulant_Class : SubClass Stimulant BiologicallyActiveSubstance ;
|
|
|
|
-- Any instance of LiquidMotion which is also an
|
|
-- instance of Combining two or more Liquids.
|
|
fun Stirring : Class ;
|
|
fun Stirring_Class : SubClass Stirring (both Combining LiquidMotion) ;
|
|
|
|
-- An instrument that signifies an ownership position,
|
|
-- or equity, in a Corporation, and represents a claim on its proportionate
|
|
-- share in the corporation's assets and profits.
|
|
fun Stock : Class ;
|
|
fun Stock_Class : SubClass Stock (both FinancialInstrument Investment) ;
|
|
|
|
-- A muscular sac that is the principal organ of
|
|
-- digestion.
|
|
fun Stomach : Class ;
|
|
fun Stomach_Class : SubClass Stomach (both AnimalAnatomicalStructure Organ) ;
|
|
|
|
-- An act where a victim or victims is attacked
|
|
-- with stones. The stones may either be placed on top of a victim in
|
|
-- order to cause death by pressure and suffocation, in which case the act
|
|
-- is typically part of a ritualized legal sentence, or where the victim
|
|
-- is pelted with stones causing injury or death by trauma. The intent
|
|
-- of such an act is usually the death of the victim.
|
|
fun Stoning : Class ;
|
|
fun Stoning_Class : SubClass Stoning ViolentContest ;
|
|
|
|
-- (StopFn ?PROCESS) denotes IntentionalProcesses of bringing it
|
|
-- about that Processes of type ?PROCESS end, e.g. stop walking, quit working, etc.
|
|
fun StopFn : El Process -> Desc IntentionalProcess ;
|
|
|
|
-- A Building that has the purpose of housing
|
|
-- FinancialTransactions.
|
|
fun Store : Class ;
|
|
fun Store_Class : SubClass Store Building ;
|
|
|
|
-- Someone who operates a store which he
|
|
-- either owns or rents.
|
|
fun StoreOwner : Ind OccupationalRole ;
|
|
|
|
-- The Region where two or more unstable air
|
|
-- masses meet.
|
|
fun StormFront : Class ;
|
|
fun StormFront_Class : SubClass StormFront AtmosphericRegion ;
|
|
|
|
-- A HeatingDevice which consists one or more burners for
|
|
-- heating pots and pans of Food.
|
|
fun Stove : Class ;
|
|
fun Stove_Class : SubClass Stove HeatingDevice ;
|
|
|
|
-- Any instance of Grabbing where the patient is
|
|
-- someone else's throat and the intention is to make it impossible for the other
|
|
-- person to breathe.
|
|
fun Strangling : Class ;
|
|
fun Strangling_Class : SubClass Strangling Grabbing ;
|
|
|
|
-- (StreetAddressFn ?BUILDING ?ROAD ?CITY
|
|
-- ?COUNTRY) returns the Agent, e.g. a family, an organization, a person,
|
|
-- etc. that resides or conducts business at the corresponding address.
|
|
fun StreetAddressFn : El StationaryArtifact -> El Roadway -> El City -> El Nation -> Ind Agent ;
|
|
|
|
-- Streetcar is the subclass of
|
|
-- ElectrifiedRailwayCars that run on tracks laid into, along, or
|
|
-- beside city Streets.
|
|
fun Streetcar : Class ;
|
|
fun Streetcar_Class : SubClass Streetcar ElectrifiedRailwayCar ;
|
|
|
|
-- A SoundAttribute of Syllables. It denotes the quality of
|
|
-- being emphasized over the other Syllables in the same Word.
|
|
fun Stressed : Ind SoundAttribute ;
|
|
|
|
-- Moving two sides of an object in opposite
|
|
-- directions so that the object becomes both longer and thinner.
|
|
fun Stretching : Class ;
|
|
fun Stretching_Class : SubClass Stretching (both Lengthening Motion) ;
|
|
|
|
-- A long, thin strand of Fabric that is used for Tying
|
|
-- things together, etc. Note that this class covers a cord of any width, including
|
|
-- rope, twine, and thread, for example.
|
|
fun String : Class ;
|
|
fun String_Class : SubClass String Artifact ;
|
|
|
|
-- A MusicalInstrument which is played by
|
|
-- striking strings, either directly as with a guitar or indirectly via keys
|
|
-- as with Pianos.
|
|
fun StringInstrument : Class ;
|
|
fun StringInstrument_Class : SubClass StringInstrument MusicalInstrument ;
|
|
|
|
-- A person who participates in an
|
|
-- EducationalProcess in order to learn something.
|
|
fun Student : Ind SocialRole ;
|
|
|
|
-- A WaterVehicle which is capable of travelling
|
|
-- under the water level by filling tanks with water.
|
|
fun Submarine : Class ;
|
|
fun Submarine_Class : SubClass Submarine WaterVehicle ;
|
|
|
|
-- A subway is a hollow area of the earth, typically
|
|
-- under large cities, designed for running trains that move people. It is
|
|
-- distinguished from other kinds of tunnels in that trains run through
|
|
-- them, primarily for the purpose of carrying people rather than ore, for
|
|
-- example.
|
|
fun Subway : Class ;
|
|
fun Subway_Class : SubClass Subway Hole ;
|
|
|
|
-- Any RailTransportationSystem that runs
|
|
-- exclusively through Tunnels.
|
|
fun SubwaySystem : Class ;
|
|
fun SubwaySystem_Class : SubClass SubwaySystem RailTransportationSystem ;
|
|
|
|
-- Killing someone by asphyxiation, i.e. by
|
|
-- depriving them of Oxygen.
|
|
fun Suffocating : Class ;
|
|
fun Suffocating_Class : SubClass Suffocating Killing ;
|
|
|
|
-- A simple Carbohydrate that has a sweet taste and
|
|
-- consists mostly or entirely of sucrose.
|
|
fun Sugar : Class ;
|
|
fun Sugar_Class : SubClass Sugar (both Carbohydrate PlantAgriculturalProduct) ;
|
|
|
|
-- Any instance of Killing where the agent and
|
|
-- the experiencer are identical.
|
|
fun Suicide : Class ;
|
|
fun Suicide_Class : SubClass Suicide Killing ;
|
|
|
|
-- A bomb attack in which the bomber
|
|
-- intends to blow himself up during the course of the attack. The bomber
|
|
-- is the delivery mechanism for the explosive and the bomb is typically
|
|
-- in close contact with the bomber, such as being strapped around his
|
|
-- torso. This action is distinguished from actions in which the bomber
|
|
-- merely happens to be blown up by his own bomb in that the bomber
|
|
-- knows that he is committing suicide.
|
|
fun SuicideBombing : Class ;
|
|
fun SuicideBombing_Class : SubClass SuicideBombing (both Bombing Killing) ;
|
|
|
|
-- The SeasonOfYear that begins at the summer
|
|
-- solstice and ends at the autumnal equinox.
|
|
fun SummerSeason : Class ;
|
|
fun SummerSeason_Class : SubClass SummerSeason SeasonOfYear ;
|
|
|
|
-- Any instance of RadiatingLight where the
|
|
-- Sun (Sol) is the origin.
|
|
fun Sunlight : Class ;
|
|
fun Sunlight_Class : SubClass Sunlight RadiatingLight ;
|
|
|
|
-- The TimeInterval of each Day when the sun is rising
|
|
-- and is partially overlapped by the horizon line.
|
|
fun Sunrise : Class ;
|
|
fun Sunrise_Class : SubClass Sunrise TimeInterval ;
|
|
|
|
-- The TimeInterval of each Day when the sun is setting
|
|
-- and is partially overlapped by the horizon line.
|
|
fun Sunset : Class ;
|
|
fun Sunset_Class : SubClass Sunset TimeInterval ;
|
|
|
|
-- A Sentence that is assumed to be true, possibly
|
|
-- just for the sake of argument.
|
|
fun Supposition : Class ;
|
|
def Supposition = KappaFn Sentence (\SENTENCE -> exists Supposing (\SUPPOSE -> result (var Supposing Process ? SUPPOSE)
|
|
(var Sentence Entity ? SENTENCE))) ;
|
|
|
|
-- Surfactants, also known as Wetting agents,
|
|
-- lower the surface tension of a Liquid, allowing easier spreading. The
|
|
-- term surfactant is a compression of 'Surface active agent'. Surfactants
|
|
-- are usually organic compounds that contain both hydrophobic and
|
|
-- hydrophilic groups, and are thus semi_soluble in both organic and aqueous
|
|
-- solvents.
|
|
fun Surfactant : Class ;
|
|
fun Surfactant_Class : SubClass Surfactant Substance ;
|
|
|
|
-- The Profession of being a surgeon, i.e. being a
|
|
-- medical doctor who specializes in performing surgical operations.
|
|
fun Surgeon : Class ;
|
|
fun Surgeon_Class : SubClass Surgeon MedicalDoctor ;
|
|
|
|
-- The EmotionalState that one experiences when something
|
|
-- unexpected and of significance occurs.
|
|
fun Surprise : Ind EmotionalState ;
|
|
|
|
-- An AnimalSubstance that contains SodiumChloride
|
|
-- and is produced by the sweat glands.
|
|
fun Sweat : Class ;
|
|
fun Sweat_Class : SubClass Sweat AnimalSubstance ;
|
|
|
|
-- Removing small particles from the floor by means of
|
|
-- a Broom.
|
|
fun Sweeping : Class ;
|
|
fun Sweeping_Class : SubClass Sweeping Removing ;
|
|
|
|
-- A FluidContainer that is filled with Water
|
|
-- and that is used for Swimming.
|
|
fun SwimmingPool : Class ;
|
|
fun SwimmingPool_Class : SubClass SwimmingPool (both FluidContainer StationaryArtifact) ;
|
|
|
|
-- An EngineeringComponent which is capable of turning
|
|
-- an ElectricDevice on and off.
|
|
fun SwitchDevice : Class ;
|
|
fun SwitchDevice_Class : SubClass SwitchDevice EngineeringComponent ;
|
|
|
|
-- A Weapon with a long blade and covered
|
|
-- handle.
|
|
fun Sword : Class ;
|
|
fun Sword_Class : SubClass Sword Weapon ;
|
|
|
|
-- A sequence of Characters from the same Word
|
|
-- that denote a single sound.
|
|
fun Syllable : Class ;
|
|
fun Syllable_Class : SubClass Syllable SymbolicString ;
|
|
|
|
-- A ShapeAttribute that applies to a
|
|
-- SelfConnectedObject that can be divided into two copies of each other.
|
|
fun SymmetricShape : Ind ShapeAttribute ;
|
|
|
|
-- A piece of Furniture with four legs and a flat top.
|
|
-- It is used either for eating, paperwork or meetings.
|
|
fun Table : Class ;
|
|
fun Table_Class : SubClass Table Furniture ;
|
|
|
|
-- Devices that are used in Ingesting (Eating
|
|
-- and/or Drinking) a meal. This coves dishware, flatware, and glassware.
|
|
fun Tableware : Class ;
|
|
fun Tableware_Class : SubClass Tableware Device ;
|
|
|
|
-- A BodyPart which extends from the rear of the
|
|
-- main body of some Vertebrates.
|
|
fun Tail : Class ;
|
|
fun Tail_Class : SubClass Tail AnimalAnatomicalStructure ;
|
|
|
|
-- Any VehicleLight which is attached to the back
|
|
-- of a Vehicle.
|
|
fun Taillight : Class ;
|
|
fun Taillight_Class : SubClass Taillight VehicleLight ;
|
|
|
|
-- Any Process where the experiencer contracts a
|
|
-- DiseaseOrSyndrome.
|
|
fun TakingIll : Class ;
|
|
fun TakingIll_Class : SubClass TakingIll PathologicProcess ;
|
|
|
|
-- Any instance of Translocation which starts on something other
|
|
-- than an AtmosphericRegion and which has an instance of Flying as a subProcess.
|
|
fun TakingOff : Class ;
|
|
fun TakingOff_Class : SubClass TakingOff Translocation ;
|
|
|
|
-- A thin strip of Fabric or Paper that is used to attach
|
|
-- two things.
|
|
fun Tape : Class ;
|
|
fun Tape_Class : SubClass Tape AttachingDevice ;
|
|
|
|
-- A Restaurant whose primary service is selling
|
|
-- AlcoholicBeverages to customers.
|
|
fun Tavern : Class ;
|
|
fun Tavern_Class : SubClass Tavern Restaurant ;
|
|
|
|
-- A fee charged by a government on a product, income, or activity.
|
|
fun Tax : Class ;
|
|
fun Tax_Class : SubClass Tax ChargingAFee ;
|
|
|
|
-- A FormText that is used for calculating the amount
|
|
-- of income tax owed in a given year.
|
|
fun TaxReturn : Class ;
|
|
fun TaxReturn_Class : SubClass TaxReturn FormText ;
|
|
|
|
-- An Automobile which is used to transport people
|
|
-- on short trips in exchange for a fare.
|
|
fun Taxicab : Class ;
|
|
fun Taxicab_Class : SubClass Taxicab Automobile ;
|
|
|
|
-- A Taxonomy is a ClassificationScheme
|
|
-- that typically includes the salient concepts of a domain of
|
|
-- interest, plus, minimally, a binary `broader than'/`narrower
|
|
-- than' relation by which the concepts are linked. The `broader
|
|
-- than'/`narrower than' relation is usually conceived as set_ or
|
|
-- class_based subsumption, but taxonomies are notorious for
|
|
-- conflating the set membership and set subsumption (i.e.,
|
|
-- subset/superset) relations into a single `IS_A' relation. Some
|
|
-- taxonomies include additional binary relations, such as
|
|
-- `subpart'/`superpart'.
|
|
fun Taxonomy : Class ;
|
|
fun Taxonomy_Class : SubClass Taxonomy ClassificationScheme ;
|
|
|
|
-- A Beverage which is prepared by infusing tea leaves
|
|
-- into hot water.
|
|
fun Tea : Class ;
|
|
fun Tea_Class : SubClass Tea (both Beverage PreparedFood) ;
|
|
|
|
-- The Profession of being a teacher.
|
|
fun Teacher : Ind Profession ;
|
|
|
|
-- Any Sport which is played by SportsTeams, e.g.
|
|
-- Baseball and Football.
|
|
fun TeamSport : Class ;
|
|
fun TeamSport_Class : SubClass TeamSport Sport ;
|
|
|
|
-- The class of SalineSolutions produced by
|
|
-- the lacrimal glands of the Eyes.
|
|
fun TearSubstance : Class ;
|
|
fun TearSubstance_Class : SubClass TearSubstance (both LiquidBodySubstance SalineSolution) ;
|
|
|
|
-- A HumanYouth between puberty and the age of 20.
|
|
fun Teenager : Class ;
|
|
fun Teenager_Class : SubClass Teenager HumanYouth ;
|
|
|
|
-- A Device that permits LinguisticCommunication
|
|
-- between remote points by means of a code of aural dots and dashes that can
|
|
-- be converted into letters of an alphabet.
|
|
fun Telegraph : Class ;
|
|
fun Telegraph_Class : SubClass Telegraph (both CommunicationDevice ElectricDevice) ;
|
|
|
|
-- A Device that permits LinguisticCommunication
|
|
-- between remote points by converting sound into electrical signals that are
|
|
-- then transmitted. When the signals are received, they are converted back
|
|
-- into sound.
|
|
fun Telephone : Class ;
|
|
fun Telephone_Class : SubClass Telephone (both CommunicationDevice ElectricDevice) ;
|
|
|
|
-- A WireLine that carries telephone signals and
|
|
-- allows users of Telephones or Telegraphs to communicate with one another.
|
|
fun TelephoneLine : Class ;
|
|
fun TelephoneLine_Class : SubClass TelephoneLine WireLine ;
|
|
|
|
-- Any instance of Speaking where the
|
|
-- instrument of Communication is a Telephone.
|
|
fun Telephoning : Class ;
|
|
fun Telephoning_Class : SubClass Telephoning Speaking ;
|
|
|
|
-- Any instance of Broadcasting which
|
|
-- is intended to be received by a Television.
|
|
fun TelevisionBroadcasting : Class ;
|
|
fun TelevisionBroadcasting_Class : SubClass TelevisionBroadcasting Broadcasting ;
|
|
|
|
-- A TelevisionReceiver is a Device for
|
|
-- receiving television broadcast signals from a TelevisionStation. TelevisionReceiver A TelevisionReceiver is a Device for receiving
|
|
-- television broadcast signals from a TelevisionStation or signals
|
|
-- transmitted through a cable from a CableTelevisionSystem.
|
|
fun TelevisionReceiver : Class ;
|
|
fun TelevisionReceiver_Class : SubClass TelevisionReceiver (both ReceiverDevice EngineeringComponent) ;
|
|
|
|
-- Any Stating which is both False and believed
|
|
-- to be False by the agent of the Stating.
|
|
fun TellingALie : Class ;
|
|
fun TellingALie_Class : SubClass TellingALie Stating ;
|
|
|
|
-- Tissue that connects Muscle to Bone.
|
|
fun Tendon : Class ;
|
|
fun Tendon_Class : SubClass Tendon (both AnimalSubstance Tissue) ;
|
|
|
|
-- A MobileResidence that is made of Fabric and poles and
|
|
-- can be easily assembled and disassembled.
|
|
fun Tent : Class ;
|
|
fun Tent_Class : SubClass Tent MobileResidence ;
|
|
|
|
-- A group that uses violent means in an
|
|
-- attempt to bring about their political aims. Those violent means are
|
|
-- distinguished from a war between nations, or a civil war in that the group
|
|
-- is at least partially clandestine and a significant proportion of its acts
|
|
-- are against non_military targets.
|
|
fun TerroristOrganization : Class ;
|
|
fun TerroristOrganization_Class : SubClass TerroristOrganization PoliticalOrganization ;
|
|
|
|
-- A FormText which is intended to measure some aspect
|
|
-- of the cognitive capabilities, e.g. intelligence or knowledge of a domain,
|
|
-- of the person taking the test.
|
|
fun TestForm : Class ;
|
|
fun TestForm_Class : SubClass TestForm (both FormText MeasuringDevice) ;
|
|
|
|
-- A Certificate that describes how a person's
|
|
-- property is to be distributed after the death of the person.
|
|
fun Testament : Class ;
|
|
fun Testament_Class : SubClass Testament Certificate ;
|
|
|
|
-- Giving testimony as part of a JudicialProcess.
|
|
fun Testifying : Class ;
|
|
fun Testifying_Class : SubClass Testifying Stating ;
|
|
|
|
-- Any ExpressingApproval to a person for something
|
|
-- that the person did in the past and that is regarded as being to the thanker's
|
|
-- benefit.
|
|
fun Thanking : Class ;
|
|
fun Thanking_Class : SubClass Thanking ExpressingApproval ;
|
|
|
|
-- Often know as the stage, the
|
|
-- Position of performing live plays.
|
|
fun TheaterProfession : Class ;
|
|
fun TheaterProfession_Class : SubClass TheaterProfession EntertainmentProfession ;
|
|
|
|
-- The systematic study of religious practice and religious truth.
|
|
fun Theology : Ind FieldOfStudy ;
|
|
|
|
-- Any Device that measures and represents
|
|
-- TemperatureMeasure.
|
|
fun Thermometer : Class ;
|
|
fun Thermometer_Class : SubClass Thermometer MeasuringDevice ;
|
|
|
|
-- Any Committing where the thing promised
|
|
-- is something that is deemed undesirable by the destination of the
|
|
-- Committing.
|
|
fun Threatening : Class ;
|
|
fun Threatening_Class : SubClass Threatening Committing ;
|
|
|
|
-- A BodyVessel which connects the Mouth to the
|
|
-- lungs and stomach.
|
|
fun Throat : Class ;
|
|
fun Throat_Class : SubClass Throat (both AnimalAnatomicalStructure BodyVessel) ;
|
|
|
|
-- Any instance of Impelling where the instrument is
|
|
-- an Arm.
|
|
fun Throwing : Class ;
|
|
fun Throwing_Class : SubClass Throwing (both BodyMotion Impelling) ;
|
|
|
|
-- The thick, short Finger of each Hand.
|
|
fun Thumb : Class ;
|
|
fun Thumb_Class : SubClass Thumb Finger ;
|
|
|
|
-- Any instance of RadiatingSound which is caused by
|
|
-- an instance of Lightning.
|
|
fun Thunder : Class ;
|
|
fun Thunder_Class : SubClass Thunder (both RadiatingSound WeatherProcess) ;
|
|
|
|
-- A Gland in the neck that produces HormoneTSH,
|
|
-- which regulates body weight, metabolic rate, etc.
|
|
fun ThyroidGland : Class ;
|
|
fun ThyroidGland_Class : SubClass ThyroidGland Gland ;
|
|
|
|
-- A Hormone secreted by the ThyroidGland.
|
|
fun ThyroidHormone : Class ;
|
|
fun ThyroidHormone_Class : SubClass ThyroidHormone Hormone ;
|
|
|
|
-- A Certificate that allows the holder to perform
|
|
-- a specified act once, e.g. ride a bus, attend a concert, obtain a prize,
|
|
-- etc.
|
|
fun Ticket : Class ;
|
|
fun Ticket_Class : SubClass Ticket Certificate ;
|
|
|
|
-- Clothing that is intended to be worn around the
|
|
-- Neck and knotted at the front.
|
|
fun TieClothing : Class ;
|
|
fun TieClothing_Class : SubClass TieClothing Clothing ;
|
|
|
|
-- The ContestAttribute that applies to all contestParticipants
|
|
-- in a Contest when none of them have Won or Lost the Contest.
|
|
fun TieScore : Ind ContestAttribute ;
|
|
|
|
-- Any Process of Digging, e.g. breaking and
|
|
-- turning over Soil that facilitates Agriculture.
|
|
fun Tilling : Class ;
|
|
fun Tilling_Class : SubClass Tilling (both Digging (both IntentionalProcess SurfaceChange)) ;
|
|
|
|
-- An Amphibian that lacks a Tail and lives at least
|
|
-- partially outside of water.
|
|
fun Toad : Class ;
|
|
fun Toad_Class : SubClass Toad Amphibian ;
|
|
|
|
-- A FloweringPlant containing nicotine whose leaves
|
|
-- are dried and then smoked or ingested.
|
|
fun Tobacco : Class ;
|
|
fun Tobacco_Class : SubClass Tobacco (both FloweringPlant PlantAgriculturalProduct) ;
|
|
|
|
-- The five extremities of a Foot.
|
|
fun Toe : Class ;
|
|
fun Toe_Class : SubClass Toe (both AnimalAnatomicalStructure (both BodyPart DigitAppendage)) ;
|
|
|
|
-- A Device for the disposal of wastes resulting from
|
|
-- urination and defecation.
|
|
fun Toilet : Class ;
|
|
fun Toilet_Class : SubClass Toilet Device ;
|
|
|
|
-- A StationaryArtifact which is meant to contain someone who is Dead.
|
|
fun Tomb : Class ;
|
|
fun Tomb_Class : SubClass Tomb StationaryArtifact ;
|
|
|
|
-- English mass unit that is equal to 2000 pounds.
|
|
fun TonMass : Ind UnitOfMass ;
|
|
|
|
-- Any SpokenHumanLanguage that uses pitch to
|
|
-- differentiate otherwise identical words, e.g. Chinese.
|
|
fun TonalLanguage : Class ;
|
|
fun TonalLanguage_Class : SubClass TonalLanguage SpokenHumanLanguage ;
|
|
|
|
-- Part of the Mouth, used for Tasting Food,
|
|
-- Vocalizing, and the initial stage of Digesting.
|
|
fun Tongue : Class ;
|
|
fun Tongue_Class : SubClass Tongue (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- Part of the Mouth, used for biting and chewing.
|
|
fun Tooth : Class ;
|
|
fun Tooth_Class : SubClass Tooth Bone ;
|
|
|
|
-- A small BrushOrComb with relatively soft
|
|
-- bristles and a long handle, used for brushing teeth (see Tooth). It is
|
|
-- used help control bacteria living in the mouth. While most typically used
|
|
-- by humans on themselves, it can be used by Dentists on their
|
|
-- patients and by adults assisting children. They are occasionally used by
|
|
-- humans caring for pets, zoo animals and valuable livestock.
|
|
fun Toothbrush : Class ;
|
|
fun Toothbrush_Class : SubClass Toothbrush BrushOrComb ;
|
|
|
|
-- The body of a Primate excluding its Limbs.
|
|
fun Torso : Class ;
|
|
fun Torso_Class : SubClass Torso (both AnimalAnatomicalStructure BodyPart) ;
|
|
|
|
-- A tourist is a person who is travelling to a
|
|
-- place primarily for reasons of entertainment or education, rather than
|
|
-- business, although business transaction may take place during the trip.
|
|
fun Tourist : Ind SocialRole ;
|
|
|
|
-- A tourist site is a location that has some
|
|
-- feature of interest to Tourists, which entertains or informs them.
|
|
fun TouristSite : Class ;
|
|
fun TouristSite_Class : SubClass TouristSite GeographicArea ;
|
|
|
|
-- A piece of Fabric which is used for Drying.
|
|
fun Towel : Class ;
|
|
fun Towel_Class : SubClass Towel Fabric ;
|
|
|
|
-- Any ContentDevelopment that results in a Blueprint.
|
|
fun Tracing : Class ;
|
|
fun Tracing_Class : SubClass Tracing (both ContentDevelopment SurfaceChange) ;
|
|
|
|
-- TractorTrailer is the subclass of
|
|
-- RoadVehicles that are truck tractor_ truck trailer combinations.
|
|
fun TractorTrailer : Class ;
|
|
fun TractorTrailer_Class : SubClass TractorTrailer RoadVehicle ;
|
|
|
|
-- The state of being free from Anxiety.
|
|
fun Tranquility : Ind EmotionalState ;
|
|
|
|
-- A Device which is capable of converting one
|
|
-- form of energy into another. Formally, a Twoport that neither stores
|
|
-- nor dissipates, but only transfers energy between its two ports.
|
|
fun Transducer : Class ;
|
|
fun Transducer_Class : SubClass Transducer Device ;
|
|
|
|
-- Any process within an Organization
|
|
-- where a person is moved from one Position to another, e.g. the promotion
|
|
-- or demotion of an employee.
|
|
fun TransferringPosition : Class ;
|
|
fun TransferringPosition_Class : SubClass TransferringPosition OrganizationalProcess ;
|
|
|
|
-- A TransitSystem is a system of
|
|
-- interconnected Transitways over which some type(s) of vehicles or
|
|
-- travellers may pass. In addition to Transitways, TransitSystems
|
|
-- may also include TransitJunctions and TransitTerminals. Transit
|
|
-- systems may be demarcated by where they are located (e.g., the rail
|
|
-- system of Afghanistan), who owns or manages them (e.g., American
|
|
-- Airlines TransitSystem of AirRoutes, or state highways managed by
|
|
-- TexDOT), or the type of vehicles or travellers accommodated (e.g.,
|
|
-- the system of Santa Clara county bike trails.
|
|
fun TransitSystem : Class ;
|
|
fun TransitSystem_Class : SubClass TransitSystem PhysicalSystem ;
|
|
|
|
-- A Transparent material is one through which
|
|
-- it is possible to have Seeing.
|
|
fun Transparent : Ind InternalAttribute ;
|
|
|
|
-- TransportViaRoadVehicle is the class of Transportation
|
|
-- events in which the instrument is an instance of
|
|
-- RoadVehicle.
|
|
fun TransportViaRoadVehicle : Class ;
|
|
def TransportViaRoadVehicle = both LandTransportation
|
|
(KappaFn Transportation (\TRANSPORT -> exists RoadVehicle (\VEHICLE -> instrument (var Transportation Process ? TRANSPORT)
|
|
(var RoadVehicle Object ? VEHICLE))));
|
|
|
|
-- A CommercialAgent whose services include Transportation,
|
|
-- e.g. a RailroadCompany, an airline, a cruise ship line, etc.
|
|
fun TransportationCompany : Class ;
|
|
fun TransportationCompany_Class : SubClass TransportationCompany CommercialAgent ;
|
|
|
|
-- A Device whose purpose is to trap or cage Animals,
|
|
-- i.e. to be in instrument in an act of Confining.
|
|
fun TrapOrCage : Class ;
|
|
fun TrapOrCage_Class : SubClass TrapOrCage Holder ;
|
|
|
|
-- Any Container which is intended to be
|
|
-- used for carrying clothing, toiletries, and other personal effects that
|
|
-- would be needed on a overnight trip.
|
|
fun TravelContainer : Class ;
|
|
fun TravelContainer_Class : SubClass TravelContainer Container ;
|
|
|
|
-- A Holder that is designed for Food, dishes, and
|
|
-- flatware.
|
|
fun Tray : Class ;
|
|
fun Tray_Class : SubClass Tray Holder ;
|
|
|
|
-- Any SkilledOccupation which involves receiving
|
|
-- and disbursing money.
|
|
fun Treasurer : Class ;
|
|
fun Treasurer_Class : SubClass Treasurer SkilledOccupation ;
|
|
|
|
-- Any Contract which holds between two or more Nations.
|
|
fun Treaty : Ind DeonticAttribute ;
|
|
|
|
-- Any PlantBranch which is part of a BotanicalTree.
|
|
fun TreeBranch : Class ;
|
|
fun TreeBranch_Class : SubClass TreeBranch PlantBranch ;
|
|
|
|
-- Any BodyMotion which is involuntary and which is
|
|
-- repeated many times over a short time frame, e.g. a tremor in the hands,
|
|
-- shivering etc.
|
|
fun Trembling : Class ;
|
|
fun Trembling_Class : SubClass Trembling (both AutonomicProcess (both BodyMotion Tremor)) ;
|
|
|
|
-- Motion that involves rapidly Rotating between two positions.
|
|
fun Tremor : Class ;
|
|
fun Tremor_Class : SubClass Tremor Rotating ;
|
|
|
|
-- Entering property that does not belong to one and without
|
|
-- the permission of the owner of the property.
|
|
fun Trespassing : Class ;
|
|
fun Trespassing_Class : SubClass Trespassing (both CriminalAction Translocation) ;
|
|
|
|
-- Any three_sided Polygon.
|
|
fun Triangle : Class ;
|
|
fun Triangle_Class : SubClass Triangle Polygon ;
|
|
|
|
-- A piece of Clothing that covers each Leg of a person separately.
|
|
fun Trousers : Class ;
|
|
fun Trousers_Class : SubClass Trousers Clothing ;
|
|
|
|
-- Any Vehicle that is intended to carry substantial
|
|
-- amounts of cargo, in addition to passengers. This includes 18_wheelers,
|
|
-- pickup trucks, tanker trucks etc. Consumer vehicles with trunks or enclosed
|
|
-- rear areas that can carry cargo are not defined as trucks. Truck is the subclass of RoadVehicles that
|
|
-- are designed primarily for transporting various kinds of non_passenger
|
|
-- loads. Truck is the class of single_bodied trucks or TruckTractors.
|
|
-- Note: TractorTrailer combinations are a distinct class. Truck an automotive vehicle suitable for hauling
|
|
fun Truck : Class ;
|
|
fun Truck_Class : SubClass Truck (both CargoVehicle SelfPoweredRoadVehicle) ;
|
|
|
|
-- TruckTractor is the subclass of Trucks that are used to tow truck trailers.
|
|
-- Truck tractors are the cab portions of tractor_trailers. See also TruckTrailer.
|
|
fun TruckTractor : Class ;
|
|
fun TruckTractor_Class : SubClass TruckTractor Truck ;
|
|
|
|
-- TruckTrailer is the subclass of Wagons
|
|
-- that are towed by TruckTractors. These are the trailers used in
|
|
-- tractor_trailer (semi_trailer) rigs.
|
|
fun TruckTrailer : Class ;
|
|
fun TruckTrailer_Class : SubClass TruckTrailer Wagon ;
|
|
|
|
-- A long, narrow, and hollow Artifact that is designed for
|
|
-- moving Fluids from place to another.
|
|
fun Tube : Class ;
|
|
fun Tube_Class : SubClass Tube Artifact ;
|
|
|
|
-- A BacterialDisease caused by the Tubercle Bacillus
|
|
-- that results in lesions on various body parts, especially the Lungs. Tuberculosis A disease that usually infects the lungs and causes severe
|
|
-- coughing. In some cases it will result in hemorrhage of the lungs.
|
|
fun Tuberculosis : Ind BacterialDisease ;
|
|
|
|
-- Any AbnormalAnatomicalStructure which consists of a
|
|
-- mass of Tissue. Note that this class covers both malignant (i.e. cancerous)
|
|
-- and benign tumors.
|
|
fun Tumor : Class ;
|
|
fun Tumor_Class : SubClass Tumor AbnormalAnatomicalStructure ;
|
|
|
|
-- An Engine which converts the kinetic energy of a moving
|
|
-- Liquid (typically Water) into mechanical energy.
|
|
fun Turbine : Class ;
|
|
fun Turbine_Class : SubClass Turbine Engine ;
|
|
|
|
-- Any Process whose result is that the patient
|
|
-- of the process is in the state of DeviceOff. In other words, this class covers
|
|
-- any process of turning off a device, e.g. turning off the lights, switching off a
|
|
-- television set, etc.
|
|
fun TurningOffDevice : Class ;
|
|
fun TurningOffDevice_Class : SubClass TurningOffDevice InternalChange ;
|
|
|
|
-- Any Process whose result is that the patient
|
|
-- of the process is in the state of DeviceOn. In other words, this class covers
|
|
-- any process of turning on a device, e.g. turning on the lights, switching on a
|
|
-- television set, etc.
|
|
fun TurningOnDevice : Class ;
|
|
fun TurningOnDevice_Class : SubClass TurningOnDevice InternalChange ;
|
|
|
|
-- A real_world physical object
|
|
-- with a very flat aspect. This includes drawings on paper, cave
|
|
-- paintings and other surface alterations.
|
|
fun TwoDimensionalObject : Class ;
|
|
fun TwoDimensionalObject_Class : SubClass TwoDimensionalObject Object ;
|
|
|
|
-- The Process of tying two things, or two strands of
|
|
-- the same thing, together.
|
|
fun Tying : Class ;
|
|
fun Tying_Class : SubClass Tying Attaching ;
|
|
|
|
-- An Attribute which indicates that the
|
|
-- associated Object cannot be broken under normal usage conditions.
|
|
fun Unbreakable : Ind BreakabilityAttribute ;
|
|
|
|
-- The state of being unhappy, experiencing pain,
|
|
-- sorrow or unease.
|
|
fun Unhappiness : Ind EmotionalState ;
|
|
|
|
-- An Organization comprised of workers from
|
|
-- the same Corporation or Industry. The purpose of the UnionOrganization
|
|
-- is to strengthen its representation in bargaining with the Corporation or
|
|
-- Industry.
|
|
fun UnionOrganization : Class ;
|
|
fun UnionOrganization_Class : SubClass UnionOrganization Organization ;
|
|
|
|
-- Any Soldier that served on the union side during
|
|
-- the American Civil War. UnionSoldier Any Soldier that served on the union
|
|
-- side during the American Civil War.
|
|
fun UnionSoldier : Class ;
|
|
fun UnionSoldier_Class : SubClass UnionSoldier Soldier ;
|
|
|
|
-- The states of the UnitedStates that the
|
|
-- ConfederateStatesOfAmerica seceded from.
|
|
fun UnionStatesOfAmerica : Ind GeopoliticalArea ;
|
|
|
|
-- The legislative branch of the government
|
|
-- of the UnitedStates.
|
|
fun UnitedStatesCongress : Ind LegislativeOrganization ;
|
|
|
|
-- Manages and preserves public lands and natural resources in the UnitedStates.
|
|
fun UnitedStatesDepartmentOfInterior : Ind GovernmentOrganization ;
|
|
|
|
-- The subOrganization of the US government that sets and enforces foreign policy.
|
|
fun UnitedStatesDepartmentOfState : Ind GovernmentOrganization ;
|
|
|
|
-- A School which admits students that
|
|
-- have graduated from high school (known as undergraduate students) and
|
|
-- students who have received a bachelor's degree (known as graduate
|
|
-- students). A University confers both bachelor's and graduate
|
|
-- degrees.
|
|
fun University : Class ;
|
|
fun University_Class : SubClass University PostSecondarySchool ;
|
|
|
|
-- Any Position which does not
|
|
-- require learning a set of skills.
|
|
fun UnskilledOccupation : Class ;
|
|
fun UnskilledOccupation_Class : SubClass UnskilledOccupation ManualLabor ;
|
|
|
|
-- The Process of untying two things, or two strands
|
|
-- of the same thing.
|
|
fun Untying : Class ;
|
|
fun Untying_Class : SubClass Untying Detaching ;
|
|
|
|
-- A PositionalAttribute to indicate that one thing is
|
|
-- one or more floors above a second thing in the same building.
|
|
fun Upstairs : Ind PositionalAttribute ;
|
|
|
|
-- Urea is a dry, soluble, nitrogenous substance
|
|
-- that is the major solid component of the urine of mammals, and which
|
|
-- may be synthesized from ammonia and carbon dioxide, it is useful in the
|
|
-- production of Plastic and in Fertilizers.
|
|
fun Urea : Class ;
|
|
fun Urea_Class : SubClass Urea OrganicCompound ;
|
|
|
|
-- Taking time off from Working.
|
|
fun Vacationing : Class ;
|
|
fun Vacationing_Class : SubClass Vacationing RecreationOrExercise ;
|
|
|
|
-- An event where the objective of the agent
|
|
-- is to damage or destroy some property of another agent. This is
|
|
-- distinguished from acts where the prime objective is damage or loss
|
|
-- of life of another agent.
|
|
fun Vandalism : Class ;
|
|
fun Vandalism_Class : SubClass Vandalism Destruction ;
|
|
|
|
-- An event in which a vehicle is used by an agent in order to inflict
|
|
-- injury, death or damage to people or property.
|
|
fun VehicleAttack : Class ;
|
|
fun VehicleAttack_Class : SubClass VehicleAttack ViolentContest ;
|
|
|
|
-- A VehicleController which is capable of stopping the motion of a Vehicle.
|
|
fun VehicleBrake : Class ;
|
|
fun VehicleBrake_Class : SubClass VehicleBrake VehicleController ;
|
|
|
|
-- Any Device which is used to start, stop or
|
|
-- control the movements of a Vehicle. This class covers steering wheels, brakes,
|
|
-- acceleration pedals, airplane sticks, etc.
|
|
fun VehicleController : Class ;
|
|
fun VehicleController_Class : SubClass VehicleController Device ;
|
|
|
|
-- Any LightFixture which is attached to the
|
|
-- surface of a Vehicle and whose purpose is to illuminate that area around
|
|
-- the Vehicle so that potential obstacles can be detected or alerted.
|
|
fun VehicleLight : Class ;
|
|
fun VehicleLight_Class : SubClass VehicleLight LightFixture ;
|
|
|
|
-- A VehicleController which controls the amount
|
|
-- of Fuel which is supplied to the Engine.
|
|
fun VehicleThrottle : Class ;
|
|
fun VehicleThrottle_Class : SubClass VehicleThrottle VehicleController ;
|
|
|
|
-- A covering, usually made of rubber, for a Wheel.
|
|
fun VehicleTire : Class ;
|
|
fun VehicleTire_Class : SubClass VehicleTire Artifact ;
|
|
|
|
-- VehicleWheel is a class of cylindrical
|
|
-- Devices used to move a RoadVehicle along a road, running either
|
|
-- directly on the wheel rims or on tires attached to the wheel rims.
|
|
fun VehicleWheel : Class ;
|
|
fun VehicleWheel_Class : SubClass VehicleWheel Wheel ;
|
|
|
|
-- Any Window which is part of a Vehicle,
|
|
-- e.g. the Windshield and RearWindow of an Automobile.
|
|
fun VehicleWindow : Class ;
|
|
fun VehicleWindow_Class : SubClass VehicleWindow Window ;
|
|
|
|
-- A piece of Clothing intended to cover or
|
|
-- obscure the face or hair of a Woman. This is commonly worn for
|
|
-- religious reasons when in public in Muslim countries, but is also customary
|
|
-- at Weddings and Funerals among some non_Muslim women.
|
|
fun Veil : Class ;
|
|
fun Veil_Class : SubClass Veil Clothing ;
|
|
|
|
-- Any BloodVessel which transfers Blood from
|
|
-- the extremities of the body to the Heart.
|
|
fun Vein : Class ;
|
|
fun Vein_Class : SubClass Vein BloodVessel ;
|
|
|
|
-- A Device which is capable of Selling a Product to a customer
|
|
-- automatically when the customer inserts the appropriate amount of Currency.
|
|
fun VendingDevice : Class ;
|
|
fun VendingDevice_Class : SubClass VendingDevice Device ;
|
|
|
|
-- The Attribute that applies to someone who was a
|
|
-- Soldier at one time, but is not currently a Soldier.
|
|
fun Veteran : Ind SocialRole ;
|
|
|
|
-- A representation of video on some medium such
|
|
-- as film, videotape or DVD. Instances of this class are also commonly
|
|
-- instances of AudioRecording.
|
|
fun VideoRecording : Class ;
|
|
fun VideoRecording_Class : SubClass VideoRecording ContentBearingObject ;
|
|
|
|
-- A StringInstrument that has four strings, a hollow
|
|
-- body, and is played on the shoulder with a bow.
|
|
fun Violin : Class ;
|
|
fun Violin_Class : SubClass Violin StringInstrument ;
|
|
|
|
-- A disease that is caused by instances of
|
|
-- Virus.
|
|
fun ViralDisease : Class ;
|
|
fun ViralDisease_Class : SubClass ViralDisease InfectiousDisease ;
|
|
|
|
-- Music which is produced (at least in part)
|
|
-- by Singing.
|
|
fun VocalMusic : Class ;
|
|
fun VocalMusic_Class : SubClass VocalMusic Music ;
|
|
|
|
-- Any School whose aim is to teach
|
|
-- students an OccupationalTrade.
|
|
fun VocationalSchool : Class ;
|
|
fun VocationalSchool_Class : SubClass VocationalSchool School ;
|
|
|
|
-- A structure where Voting for an Election
|
|
-- takes place.
|
|
fun VotingPoll : Class ;
|
|
fun VotingPoll_Class : SubClass VotingPoll StationaryArtifact ;
|
|
|
|
-- An AlphabeticCharacter that denotes a speech sound that
|
|
-- does not result in audible friction when it is pronounced.
|
|
fun Vowel : Class ;
|
|
fun Vowel_Class : SubClass Vowel AlphabeticCharacter ;
|
|
|
|
-- A diurnal bird of prey with a bald head that
|
|
-- feeds on carrion.
|
|
fun Vulture : Class ;
|
|
fun Vulture_Class : SubClass Vulture Bird ;
|
|
|
|
-- Any instance of Walking which occurs through a
|
|
-- BodyOfWater.
|
|
fun Wading : Class ;
|
|
fun Wading_Class : SubClass Wading Walking ;
|
|
|
|
-- A Landcraft that is not self_propelled, but must be
|
|
-- pulled by either an Animal or a self_propelled Vehicle to move along the
|
|
-- ground.
|
|
fun Wagon : Class ;
|
|
fun Wagon_Class : SubClass Wagon LandVehicle ;
|
|
|
|
-- The process of transitioning from a state of being
|
|
-- Asleep to a state of being Awake.
|
|
fun WakingUp : Class ;
|
|
fun WakingUp_Class : SubClass WakingUp PsychologicalProcess ;
|
|
|
|
-- A Device which has the form of a staff with
|
|
-- a handle and which enables some people to walk with greater assurance.
|
|
fun WalkingCane : Class ;
|
|
fun WalkingCane_Class : SubClass WalkingCane Device ;
|
|
|
|
-- A StationaryArtifact that supports a Building or
|
|
-- partitions it into Rooms.
|
|
fun Wall : Class ;
|
|
fun Wall_Class : SubClass Wall StationaryArtifact ;
|
|
|
|
-- Any decorative paper that is used to cover the
|
|
-- Walls of Rooms.
|
|
fun Wallpaper : Class ;
|
|
fun Wallpaper_Class : SubClass Wallpaper ArtWork ;
|
|
|
|
-- A very large CommercialBuilding whose purpose is
|
|
-- to store commodities.
|
|
fun Warehouse : Class ;
|
|
fun Warehouse_Class : SubClass Warehouse CommercialBuilding ;
|
|
|
|
-- A WashingDevice which is intended to be used by
|
|
-- Humans for washing their Hands.
|
|
fun WashBasin : Class ;
|
|
fun WashBasin_Class : SubClass WashBasin WashingDevice ;
|
|
|
|
-- Removing small particles from something by means of
|
|
-- a Detergent and Water.
|
|
fun Washing : Class ;
|
|
fun Washing_Class : SubClass Washing Removing ;
|
|
|
|
-- Any Device whose purpose is Washing
|
|
-- something, e.g. washing machines, dishwashers, bathtubs, etc.
|
|
fun WashingDevice : Class ;
|
|
fun WashingDevice_Class : SubClass WashingDevice Device ;
|
|
|
|
-- A Container which is used for trash.
|
|
fun Wastebasket : Class ;
|
|
fun Wastebasket_Class : SubClass Wastebasket Container ;
|
|
|
|
-- A Clock that can be worn on the Wrist.
|
|
fun WatchClock : Class ;
|
|
def WatchClock = KappaFn Clock (\C -> exists Human (\P -> exists Wrist (\W -> and (wears (var Human Animal ? P)
|
|
(var Clock Clothing ? C))
|
|
(located (var Clock Physical ? C)
|
|
(var Wrist Object ? W))))) ;
|
|
|
|
-- Any instance of Transportation where the instrument is a WaterVehicle.
|
|
fun WaterTransportation : Class ;
|
|
fun WaterTransportation_Class : SubClass WaterTransportation Transportation ;
|
|
|
|
-- WaterVehicle is the class of all TransportationDevices used to travel on or in water.
|
|
fun WaterVehicle : Class ;
|
|
fun WaterVehicle_Class : SubClass WaterVehicle Vehicle ;
|
|
|
|
-- A WaterWave is a raised ridge of water
|
|
-- moving along the surface of a body of water. The WaterWave moves
|
|
-- in a direction approximately transverse to the crest line of the wave.
|
|
-- The patient of the WaterWave is successive regions of water, which
|
|
-- do not travel in the direction of the wave or with it.
|
|
fun WaterWave : Class ;
|
|
fun WaterWave_Class : SubClass WaterWave LiquidMotion ;
|
|
|
|
-- Any Paint which is a water_based Solution.
|
|
fun WatercolorPaint : Class ;
|
|
fun WatercolorPaint_Class : SubClass WatercolorPaint Paint ;
|
|
|
|
-- Any PaintedPicture which is created
|
|
-- with water_based paints.
|
|
fun WatercolorPicture : Class ;
|
|
fun WatercolorPicture_Class : SubClass WatercolorPicture PaintedPicture ;
|
|
|
|
-- Moving a Hand to indicate a greeting, farewell,
|
|
-- recognition, goodwill, etc.
|
|
fun Waving : Class ;
|
|
fun Waving_Class : SubClass Waving HandGesture ;
|
|
|
|
-- Any Substance of high molecular weight that resembles
|
|
-- beeswax.
|
|
fun Wax : Class ;
|
|
fun Wax_Class : SubClass Wax Substance ;
|
|
|
|
-- Nuclear, chemical and biological weapons.
|
|
-- What these weapons have in common is that they are designed to kill large numbers
|
|
-- of people indiscriminately.
|
|
fun WeaponOfMassDestruction : Class ;
|
|
fun WeaponOfMassDestruction_Class : SubClass WeaponOfMassDestruction Weapon ;
|
|
|
|
-- Any Saturday and Sunday which are contiguous.
|
|
fun Weekend : Class ;
|
|
fun Weekend_Class : SubClass Weekend TimeInterval ;
|
|
|
|
-- Expressing unhappiness by shedding tears.
|
|
fun Weeping : Class ;
|
|
fun Weeping_Class : SubClass Weeping FacialExpression ;
|
|
|
|
-- Any Funding which is provided by a ServiceOrganization
|
|
-- to people in need.
|
|
fun Welfare : Class ;
|
|
fun Welfare_Class : SubClass Welfare Funding ;
|
|
|
|
-- A long CerealGrain which is produced by certain grasses and
|
|
-- which is used to make BreadOrBiscuits.
|
|
fun WheatGrain : Class ;
|
|
fun WheatGrain_Class : SubClass WheatGrain CerealGrain ;
|
|
|
|
-- A circular Artifact which is a component of
|
|
-- LandVehicles and of some Devices.
|
|
fun Wheel : Class ;
|
|
fun Wheel_Class : SubClass Wheel Artifact ;
|
|
|
|
-- A Weapon that consists of a thin strand of
|
|
-- Fabric, usually Leather, and a handle by which the strand is
|
|
-- impelled at a high rate of speed.
|
|
fun Whip : Class ;
|
|
fun Whip_Class : SubClass Whip Weapon ;
|
|
|
|
-- A DistilledAlcoholicBeverage that is prepared by
|
|
-- distilling fermented grain mash.
|
|
fun Whiskey : Class ;
|
|
fun Whiskey_Class : SubClass Whiskey DistilledAlcoholicBeverage ;
|
|
|
|
-- BloodCells that lack hemoglobin, contain a
|
|
-- CellNucleus, and have no color.
|
|
fun WhiteBloodCell : Class ;
|
|
fun WhiteBloodCell_Class : SubClass WhiteBloodCell BloodCell ;
|
|
|
|
-- A MercantileOrganization that sells its
|
|
-- goods exclusively to Corporations.
|
|
fun WholesaleStore : Class ;
|
|
fun WholesaleStore_Class : SubClass WholesaleStore (both Agency MercantileOrganization) ;
|
|
|
|
-- The Attribute that applies to someone who was
|
|
-- married to someone who has died, and who has not remarried.
|
|
fun Widowed : Ind SocialRole ;
|
|
|
|
-- A BotanicalTree of the genus Salix.
|
|
fun WillowTree : Class ;
|
|
fun WillowTree_Class : SubClass WillowTree BotanicalTree ;
|
|
|
|
-- A MusicalInstrument which is played by
|
|
-- blowing it and which uses a reed, or resonator hole as in the case of a flute.
|
|
fun WindInstrument : Class ;
|
|
fun WindInstrument_Class : SubClass WindInstrument MusicalInstrument ;
|
|
|
|
-- Windmill is the subclass of Engines that
|
|
-- produce mechanical power from Wind energy.
|
|
fun Windmill : Class ;
|
|
fun Windmill_Class : SubClass Windmill Engine ;
|
|
|
|
-- An Artifact composed of transparent material
|
|
-- that admits light (and possibly air) into a Room, Building
|
|
-- or Vehicle.
|
|
fun Window : Class ;
|
|
fun Window_Class : SubClass Window Artifact ;
|
|
|
|
-- An Artifact that is used to cover
|
|
-- Windows. Note that this class includes blinds, drapes, shutters,
|
|
-- etc.
|
|
fun WindowCovering : Class ;
|
|
fun WindowCovering_Class : SubClass WindowCovering Artifact ;
|
|
|
|
-- Any VehicleWindow which located at the front
|
|
-- of an Automobile.
|
|
fun Windshield : Class ;
|
|
fun Windshield_Class : SubClass Windshield VehicleWindow ;
|
|
|
|
-- An AlcoholicBeverage that is prepared by fermenting
|
|
-- the juice of grapes.
|
|
fun Wine : Class ;
|
|
fun Wine_Class : SubClass Wine (both AlcoholicBeverage PlantAgriculturalProduct) ;
|
|
|
|
-- Any Limb which is capable of being an
|
|
-- instrument in Flying.
|
|
fun Wing : Class ;
|
|
fun Wing_Class : SubClass Wing Limb ;
|
|
|
|
-- The wings of Aircraft, i.e. the parts of Aircraft
|
|
-- that allow them to become and remain airborne.
|
|
fun WingDevice : Class ;
|
|
fun WingDevice_Class : SubClass WingDevice EngineeringComponent ;
|
|
|
|
-- Any instance of ClosingEyes which is intended to
|
|
-- express something to someone else.
|
|
fun Winking : Class ;
|
|
fun Winking_Class : SubClass Winking (both ClosingEyes Gesture) ;
|
|
|
|
-- The SeasonOfYear that begins at the winter
|
|
-- solstice and ends at the spring equinox.
|
|
fun WinterSeason : Class ;
|
|
fun WinterSeason_Class : SubClass WinterSeason SeasonOfYear ;
|
|
|
|
-- A long, thin strand of Metal that is used in a wide
|
|
-- range of applications, including the wiring of electrical systems, creating
|
|
-- bundles and the construction of cages.
|
|
fun Wire : Class ;
|
|
fun Wire_Class : SubClass Wire Artifact ;
|
|
|
|
-- A Wire that is designed for conducting electricity.
|
|
fun WireLine : Class ;
|
|
fun WireLine_Class : SubClass WireLine (both EngineeringComponent Wire) ;
|
|
|
|
-- An EngineeringComponent consisting of a coil of
|
|
-- Wire that returns to its original shape when pulled apart or pressed together.
|
|
fun WireSpring : Class ;
|
|
fun WireSpring_Class : SubClass WireSpring (both EngineeringComponent Wire) ;
|
|
|
|
-- The ContestAttribute that applies to a Contest
|
|
-- participant who has won the Contest.
|
|
fun Won : Ind ContestAttribute ;
|
|
|
|
-- Tissue that comprises the inner trunk of Trees.
|
|
-- It is often used in constructing Buildings and other Artifacts.
|
|
-- Wood is the principal substance making up a tree, and is distinguished from the
|
|
-- bark, roots, flowers, seeds, fruit and leaves.
|
|
fun Wood : Class ;
|
|
fun Wood_Class : SubClass Wood (both PlantSubstance Tissue) ;
|
|
|
|
-- Wood that has been cut (and perhaps treated) for
|
|
-- some purpose, e.g. Constructing or Combustion. Note that this class covers
|
|
-- both lumber and firewood.
|
|
fun WoodArtifact : Class ;
|
|
fun WoodArtifact_Class : SubClass WoodArtifact Artifact ;
|
|
|
|
-- Fabric that is made from the Hair of Sheep.
|
|
fun Wool : Class ;
|
|
fun Wool_Class : SubClass Wool Fabric ;
|
|
|
|
-- Sterile members of an Insect colony which
|
|
-- are responsible for locating food and caring for eggs, larvae, etc.
|
|
fun WorkerInsect : Class ;
|
|
fun WorkerInsect_Class : SubClass WorkerInsect Insect ;
|
|
|
|
-- Any FinancialTransaction where someone exchanges
|
|
-- his/her labor for an instance of CurrencyMeasure.
|
|
fun Working : Class ;
|
|
fun Working_Class : SubClass Working FinancialTransaction ;
|
|
|
|
-- A Room, suite of Rooms or Building which is
|
|
-- devoted to hand_crafting Artifacts.
|
|
fun Workshop : Class ;
|
|
fun Workshop_Class : SubClass Workshop StationaryArtifact ;
|
|
|
|
-- The joint in the Arm connecting the radius and carpal bones.
|
|
fun Wrist : Class ;
|
|
fun Wrist_Class : SubClass Wrist BodyJoint ;
|
|
|
|
-- A Device whose purpose is to be an instrument
|
|
-- of Writing, e.g. pens, pencils, crayons, etc.
|
|
fun WritingDevice : Class ;
|
|
fun WritingDevice_Class : SubClass WritingDevice Device ;
|
|
|
|
-- Any LinguisticCommunication where the
|
|
-- instrument is a Text, e.g. a letter, an email, a memo, etc.
|
|
fun WrittenCommunication : Class ;
|
|
fun WrittenCommunication_Class : SubClass WrittenCommunication LinguisticCommunication ;
|
|
|
|
-- Electro_magnetic radiation of short wavelength,
|
|
-- often made use of by devices that scan the inside of objects.
|
|
fun XRayRadiation : Class ;
|
|
fun XRayRadiation_Class : SubClass XRayRadiation Radiating ;
|
|
|
|
-- English unit of length, equal to 3 FeetLength.
|
|
fun YardLength : Ind UnitOfLength ;
|
|
|
|
-- (address ?AGENT ?ADDRESS) means that ?ADDRESS
|
|
-- is an address or part of an address for the Agent ?AGENT.
|
|
fun address : El Agent -> El Address -> Formula ;
|
|
|
|
fun affiliatedOrganization : El Organization -> El Organization -> Formula ;
|
|
|
|
-- (alias ?STRING ?AGENT) means that ?STRING is an
|
|
-- alternate identifier for ?AGENT, and is likely being used to hide or
|
|
-- obscure ?AGENT's true identity.
|
|
fun alias : El SymbolicString -> El Agent -> Formula ;
|
|
|
|
-- (allegiance ?AGENT ?ENTITY) means that the CognitiveAgent
|
|
-- ?AGENT owes its allegiance to the political entity ?ENTITY.
|
|
fun allegiance : El CognitiveAgent -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (ancestorOrganization ?ORG1 ?ORG2) means that
|
|
-- the Organization ?ORG1 descended from the Organization ?ORG2.
|
|
fun ancestorOrganization : El Organization -> El Organization -> Formula ;
|
|
|
|
-- (anniversary ?PHYSICAL ?TIME) means that
|
|
-- ?TIME is the class of TimeIntervals which mark the anniversary of
|
|
-- ?PHYSICAL. For example, (anniversary Christmas (DayFn 35 December))
|
|
-- means that Christmas is celebrated each year on the 25th of December.
|
|
fun anniversary : El Physical -> El TimeInterval -> Formula ;
|
|
|
|
-- (areaOfResponsibility ?AGENT ?PROCESS_TYPE ?AREA) means that ?AGENT
|
|
-- (typically an instance of Organization) is responsible or accountable for
|
|
-- actions or undertakings of type ?PROCESS_TYPE in the
|
|
-- GeographicArea denoted by ?AREA.
|
|
fun areaOfResponsibility : El Agent -> Desc Process -> El GeographicArea -> Formula ;
|
|
|
|
-- (arrested ?EVENT ?AGENT) means that during ?EVENT, ?AGENT is
|
|
-- taken into custody, typically by a representative of a law
|
|
-- enforcement organization.
|
|
fun arrested : El PlacingUnderArrest -> El Agent -> Formula ;
|
|
|
|
-- (aunt ?AUNT ?PERSON) means that ?AUNT is
|
|
-- the sister of a parent of ?PERSON.
|
|
fun aunt : El Woman -> El Human -> Formula ;
|
|
|
|
-- (axis ?A ?OBJ) means that a part ?A of an Object ?OBJ
|
|
-- is the axis of rotation in a Rotating.
|
|
fun axis : El Object -> El Object -> Formula ;
|
|
|
|
-- (benefits ?PROCESS ?AGENT) means that
|
|
-- ?AGENT somehow derives benefit as a result of ?PROCESS. This is
|
|
-- a very general relation, and does not entail that ?AGENT is a
|
|
-- participant in ?PROCESS.
|
|
fun benefits : El Process -> El Agent -> Formula ;
|
|
|
|
-- (birthdate ?PERSON ?DAY) means that ?DAY is the
|
|
-- Day on which the ?PERSON was born.
|
|
fun birthdate : El Human -> El Day -> Formula ;
|
|
|
|
-- (birthday ?PERSON ?DAY) means that ?DAY is the
|
|
-- anniversary each year of the birth of ?PERSON. For example, (birthday
|
|
-- WilliamJeffersonClinton (DayFn 19 August)) means that Bill Clinton's
|
|
-- birthday is August 19th.
|
|
fun birthday : El Human -> El Day -> Formula ;
|
|
|
|
-- (birthplace ?INDIV ?PLACE) means that the Animal ?INDIV was born
|
|
-- at the location ?PLACE. The location may be a geographic area or a building, such as a hospital.
|
|
fun birthplace : El Animal -> El Object -> Formula ;
|
|
|
|
-- (brandName ?NAME ?PRODUCT) means that ?NAME
|
|
-- is the brand name for the product class ?PRODUCT, e.g. Cheerios is the
|
|
-- brand name for a certain class of breakfast cereal.
|
|
fun brandName : El SymbolicString -> El Product -> Formula ;
|
|
|
|
-- (capacity ?OBJ ?QUANTITY) means that ?OBJ can contain
|
|
-- something that has the measure of ?QUANTITY. This predicate denotes maximal
|
|
-- capacity, i.e. ?OBJ can hold no more than ?QUANTITY. Note, however, that this
|
|
-- does not mean that capacity is a SingleValuedRelation, since an object may
|
|
-- have various maximal capacities across different dimensions, e.g. a particular
|
|
-- box may have a capacity of 3 pounds and a capacity of 1 liter.
|
|
fun capacity : El SelfConnectedObject -> El ConstantQuantity -> Formula ;
|
|
|
|
-- (cargo ?EVENT ?OBJ) means that ?OBJ is transported as cargo in
|
|
-- the Shipping event ?EVENT.
|
|
fun cargo : El Shipping -> El Object -> Formula ;
|
|
|
|
-- (changesLocation ?EVENT ?OBJECT) means that during the Translocation
|
|
-- event ?EVENT, ?OBJECT's location changes. ?OBJECT might also be the agent,
|
|
-- patient, or experiencer of ?EVENT.
|
|
fun changesLocation : El Translocation -> El Object -> Formula ;
|
|
|
|
-- (cityAddress ?CITY ?ADDRESS) means that the
|
|
-- City ?CITY is part of the address ?ADDRESS.
|
|
fun cityAddress : El City -> El Address -> Formula ;
|
|
|
|
-- (holdsDuring ?T1 (cohabitant ?H1 ?H2))
|
|
-- means that during the time ?T1, ?H1 and ?H2 have the same home.
|
|
fun cohabitant : El Human -> El Human -> Formula ;
|
|
|
|
-- (conjugate ?COMPOUND1 ?COMPOUND2) means that
|
|
-- ?COMPOUND1 and ?COMPOUND2 are identical CompoundSubstances except that
|
|
-- one has one more Proton than the other.
|
|
fun conjugate : El CompoundSubstance -> El CompoundSubstance -> Formula ;
|
|
|
|
-- (contestParticipant ?CONTEST ?AGENT)
|
|
-- means that ?AGENT is one of the sides in the Contest ?CONTEST. For
|
|
-- example, if the ?CONTEST is a football game, then ?AGENT would be one of
|
|
-- the opposing teams. For another example, if ?CONTEST is a Battle, then
|
|
-- ?AGENT would be one of the sides fighting each other.
|
|
fun contestParticipant : El Contest -> El Agent -> Formula ;
|
|
|
|
-- (controlled ?EVENT ?OBJECT) means that during the
|
|
-- AchievingControl denoted by ?EVENT, ?OBJECT comes to be
|
|
-- physically controlled by an Agent.
|
|
fun controlled : El AchievingControl -> El Object -> Formula ;
|
|
|
|
-- (conveyance ?EVENT ?OBJ) means that ?OBJ is the
|
|
-- Vehicle or other transportation device used in ?EVENT.
|
|
fun conveyance : El Transportation -> El TransportationDevice -> Formula ;
|
|
|
|
-- (cousin ?PERSON1 ?PERSON2) means that ?PERSON1
|
|
-- and ?PERSON2 are cousins, i.e. ?PERSON1 and ?PERSON2 have grandparents
|
|
-- (but not parents) in common.
|
|
fun cousin : El Human -> El Human -> Formula ;
|
|
|
|
-- (holdsDuring ?T1 (coworker ?H1 ?H2)) means
|
|
-- that during time ?T1, ?H1 and ?H2 are both employed by the same agent, are
|
|
-- of roughly the same job status, and come into contact at least part of the
|
|
-- time at the same work location.
|
|
fun coworker : El Human -> El Human -> Formula ;
|
|
|
|
-- (birthdate ?PERSON ?DAY) means that ?DAY is the
|
|
-- Day on which the ?PERSON died.
|
|
fun deathdate : El Human -> El Day -> Formula ;
|
|
|
|
-- (deathplace ?INDIV ?PLACE) means that the Animal ?INDIV died
|
|
-- at the location ?PLACE. The location may be a geographic area or a building,
|
|
-- such as a hospital.
|
|
fun deathplace : El Animal -> El Object -> Formula ;
|
|
|
|
-- (deceptiveIdentifier ?OBJ ?AGENT)
|
|
-- means that ?AGENT presents ?OBJ as a representation of ?AGENT's `true'
|
|
-- identity, when in fact it is not.
|
|
fun deceptiveIdentifier : El ContentBearingObject -> El Agent -> Formula ;
|
|
|
|
-- (defendant ?AGENT ?ACTION) means the LegalAction
|
|
-- ?ACTION makes a legal claim against ?AGENT.
|
|
fun defendant : El CognitiveAgent -> El LegalAction -> Formula ;
|
|
|
|
-- (detainee ?EVENT ?OBJECT) means that in the
|
|
-- Confining ?EVENT, the Object ?OBJECT is restrained by force, threat, or
|
|
-- other form of intimidation.
|
|
fun detainee : El Confining -> El Animal -> Formula ;
|
|
|
|
-- (deviceState ?DEVICE ?STATE) means that
|
|
-- the Object ?DEVICE is in the DeviceStateAttribute ?STATE.
|
|
fun deviceState : El Object -> El DeviceStateAttribute -> Formula ;
|
|
|
|
-- (disapproves ?AGENT ?FORMULA) means that
|
|
-- ?AGENT has a feeling of antipathy to the state of affairs represented by
|
|
-- ?FORMULA, i.e. ?AGENT believes that the realization of ?FORMULA will
|
|
-- thwart one of his/her goals. Note that there is no implication that what
|
|
-- is disapproved of by an agent is not already true.
|
|
fun disapproves : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (dislikes ?AGENT ?OBJECT) means that ?AGENT has a
|
|
-- feeling of antipathy to ?OBJECT, i.e. ?AGENT believes that ?OBJECT will
|
|
-- thwart one of his/her goals. Note that there is no implication that what
|
|
-- is hated by an agent is not already possessed by the agent.
|
|
fun dislikes : El CognitiveAgent -> El Object -> Formula ;
|
|
|
|
-- (distanceOnPath ?DIST ?PATH) means that for a given path (which is a pathInSystem) that the
|
|
-- distance of the route is the measurement ?DIST. distanceOnPath (distanceOnPath ?DIST ?PATH)
|
|
-- means that for a given path (which is a pathInSystem) that the distance of the route is
|
|
-- the measurement ?DIST.
|
|
fun distanceOnPath : El ConstantQuantity -> El Transitway -> Formula ;
|
|
|
|
-- (holdsDuring ?T1 (domesticPartner ?H1 ?H2)) means that during the time ?T1, ?H1
|
|
-- and ?H2 live together and share a common domestic life but are
|
|
-- not joined in a traditional marriage, a common_law marriage, or a
|
|
-- civil union.
|
|
fun domesticPartner : El Human -> El Human -> Formula ;
|
|
|
|
-- (doubts ?AGENT ?FORMULA) means that ?AGENT is unsure
|
|
-- about the truth of ?FORMULA, in particular ?AGENT does not believe that
|
|
-- ?FORMULA is true.
|
|
fun doubts : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- Models the effective range of some
|
|
-- device that is able to move by itself (like vehicles, rockets and so
|
|
-- on) or move other things (like weapons).
|
|
fun effectiveRange : El Device -> El LengthMeasure -> Formula ;
|
|
|
|
-- (electronNumber ?SUBSTANCE ?NUMBER) means that
|
|
-- the PureSubstance ?SUBSTANCE has the number of Electrons ?NUMBER.
|
|
fun electronNumber : El PureSubstance -> El PositiveInteger -> Formula ;
|
|
|
|
-- (enjoys ?AGENT ?PROCESS) means that the
|
|
-- CognitiveAgent ?AGENT tends to enjoy actions of type ?PROCESS,
|
|
-- i.e. tends to enjoy being the agent or experiencer of such
|
|
-- actions.
|
|
fun enjoys : El CognitiveAgent -> El IntentionalProcess -> Formula ;
|
|
|
|
-- (equipmentCount ?OBJECT ?TYPE ?QUANTITY) means that ?OBJECT
|
|
-- is equipped with devices of the type ?TYPE, in the number ?QUANTITY.
|
|
-- Equipment associated with an ?OBJECT may be a component of ?OBJECT
|
|
-- (such as the emergency oxygen system built into passenger jets) or it may
|
|
-- be a device simply located on or with ?OBJECT (such as a first aid kit).
|
|
fun equipmentCount : El Object -> Desc Device -> El Quantity -> Formula ;
|
|
|
|
-- (equipmentType ?THING ?TYPE) means that
|
|
-- the Artifact ?THING has a component or attachment of Device ?TYPE.
|
|
-- See also equipmentTypeCount.
|
|
fun equipmentType : El Artifact -> El Device -> Formula ;
|
|
|
|
-- Any belief about the future. (expects ?AGENT ?BELIEF) means that
|
|
-- (believes ?AGENT ?BELIEF) and, if ?BELIEF happens, it will
|
|
-- happen in the future, i.e. after the expectation.
|
|
fun expects : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (experimentalControl ?EXPERIMENT ?OBJ) means that the Object ?OBJ
|
|
-- serves as a control in the instance of Experimenting ?EXPERIMENT,
|
|
-- i.e. ?OBJ is the standard against which something else in
|
|
-- the experiment can be compared.
|
|
fun experimentalControl : El Experimenting -> El Object -> Formula ;
|
|
|
|
-- (familyName ?STRING ?HUMAN) means that the SymbolicString ?STRING denotes a non_optional
|
|
-- name that ?HUMAN has inherited by virtue of being born into a
|
|
-- particular family (kin group). surname is another word for this type
|
|
-- of name. Cf. givenName.
|
|
fun familyName : El SymbolicString -> El Human -> Formula ;
|
|
|
|
-- (fears ?AGENT ?FORMULA) means that ?AGENT fears that
|
|
-- the proposition ?FORMULA will be true, i.e. he/she believes that it will
|
|
-- come to pass in the future and that it will be undesirable for ?AGENT.
|
|
fun fears : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- A formal banking, brokerage, or business
|
|
-- relationship established to provide for regular services, dealings, and
|
|
-- other financial transactions. (financialAccount ?ACCOUNT ?ORG) means that
|
|
-- ?ACCOUNT is a financial account opened at the FinancialCompany
|
|
-- ?ORG.
|
|
fun financialAccount : El FinancialAccount -> El FinancialCompany -> Formula ;
|
|
|
|
-- A predicate that relates an Agent to any
|
|
-- item of economic value owned by the Agent. Examples of financial assets
|
|
-- are cash, securities, accounts receivable, inventory, office equipment, a
|
|
-- house, a car, and other property.
|
|
fun financialAsset : El Agent -> El Object -> Formula ;
|
|
|
|
-- (formerName ?NAME ?THING) means that the
|
|
-- string ?NAME is a name formerly used for ?THING.
|
|
fun formerName : El Entity -> El Entity -> Formula ;
|
|
|
|
-- (holdsDuring ?T1 (friend ?H1 ?H2)) means that
|
|
-- during time ?T1, ?H1 and ?H2 know each other, share a relationship of
|
|
-- mutual care and concern, and probably also share some common interests.
|
|
fun friend : El Human -> El Human -> Formula ;
|
|
|
|
-- (gainsControl ?EVENT ?AGENT) means that during ?EVENT, ?AGENT
|
|
-- gains control of the patient (object).
|
|
fun gainsControl : El AchievingControl -> El Agent -> Formula ;
|
|
|
|
-- (givenName ?STRING ?HUMAN)
|
|
-- means that ?STRING is a name selected for ?HUMAN, usually from among
|
|
-- many options, as opposed to a mandatory name (cf. familyName) that
|
|
-- ?HUMAN has inherited by virtue of being born into a certain kin group,
|
|
-- caste, or occupation.
|
|
fun givenName : El SymbolicString -> El Human -> Formula ;
|
|
|
|
-- (grammaticalRelation ?PHRASE ?SENTENCE)
|
|
-- means that the Phrase ?PHRASE has a grammatical relation to the Sentence
|
|
-- ?SENTENCE, i.e. it is a subject, object, main verb, etc. of the ?SENTENCE.
|
|
fun grammaticalRelation : El Phrase -> El Sentence -> Formula ;
|
|
|
|
-- (grandfather ?PERSON ?PARENT) means that
|
|
-- ?PARENT is the grandfather of ?PERSON.
|
|
fun grandfather : El Human -> El Man -> Formula ;
|
|
|
|
-- (grandmother ?PERSON ?PARENT) means that
|
|
-- ?PARENT is the grandmother of ?PERSON.
|
|
fun grandmother : El Human -> El Woman -> Formula ;
|
|
|
|
-- (grandparent ?YOUNGER ?OLDER) means that
|
|
-- ?OLDER is a parent of ?YOUNGER's parent.
|
|
fun grandparent : El Human -> El Human -> Formula ;
|
|
|
|
-- A subrelation of member, groupMember
|
|
-- is used to relate a Human to a GroupOfPeople of which he/she is a
|
|
-- member.
|
|
fun groupMember : El Human -> El GroupOfPeople -> Formula ;
|
|
|
|
-- (half ?HALF ?WHOLE) means that ?HALF is one half
|
|
-- of ?WHOLE.
|
|
fun half : El Object -> El Object -> Formula ;
|
|
|
|
-- (hasExpertise ?PERSON ?FIELD) means that ?PERSON has
|
|
-- studied the FieldOfStudy ?FIELD and is regarded as an expert.
|
|
fun hasExpertise : El Human -> El FieldOfStudy -> Formula ;
|
|
|
|
-- (hasOccupation ?PERSON ?WORK) means that ?PERSON
|
|
-- engages in activities of the class ?WORK as a means of earning a living.
|
|
fun hasOccupation : El Human -> Desc IntentionalProcess -> Formula ;
|
|
|
|
-- (headquartersOfOrganization ?ORG ?AREA)
|
|
-- means that the Organization ?ORG is headquartered in ?AREA.
|
|
fun headquartersOfOrganization : El Organization -> El GeopoliticalArea -> Formula ;
|
|
|
|
-- (hopes ?AGENT ?FORMULA) means that ?AGENT hopes that
|
|
-- the proposition ?FORMULA will be true, i.e. he/she believes that it will
|
|
-- come to pass in the future and that it will be desirable for ?AGENT.
|
|
fun hopes : El CognitiveAgent -> Formula -> Formula ;
|
|
|
|
-- (hostileForces ?UNIT1 ?UNIT2) means that
|
|
-- the MilitaryUnits ?UNIT1 and ?UNIT2 are, respectively, allied with
|
|
-- GeopoliticalAreas that are at war with one another.
|
|
fun hostileForces : El MilitaryUnit -> El MilitaryUnit -> Formula ;
|
|
|
|
-- (humanCapacity ?CONSTRUCT ?NUMBER) means that the
|
|
-- StationaryArtifact ?CONSTRUCT, e.g. a Building or a Room, can hold a maximum
|
|
-- of ?NUMBER Humans without crowding.
|
|
fun humanCapacity : El StationaryArtifact -> El PositiveInteger -> Formula ;
|
|
|
|
-- (ideologicalAffiliationOfOrganization ?ORG ?GOV) means that one of the goals
|
|
-- of ?ORG is to realize the FormOfGovernment ?GOV.
|
|
fun ideologicalAffiliationOfOrganization : El Organization -> El FormOfGovernment -> Formula ;
|
|
|
|
-- Every instance of the first argument is initially
|
|
-- found as part of an instance of the second argument, even though it
|
|
-- might lose that part later in its lifetime. While the part must initially
|
|
-- exist as part of a whole, this does not say that each whole necessarily initially
|
|
-- contains such a part. For example, a thumb must at some time have been
|
|
-- part of a hand, but every hand need not have a thumb, even at birth. This
|
|
-- is a class_level relation roughly corresponding to part.
|
|
fun initialPart : Desc Object -> Desc Object -> Formula ;
|
|
|
|
-- Every instance of the second argument initially
|
|
-- contains an instance of the first argument, even though it
|
|
-- might lose that part later in its lifetime. Every normal human starts life with an
|
|
-- appendix for example. While the whole must initially
|
|
-- contain such a part, this does not say that each part necessarily initially
|
|
-- exists as part of such a whole. This is a class_level relation roughly
|
|
-- corresponding to part.
|
|
fun initiallyContainsPart : Desc Object -> Desc Object -> Formula;
|
|
|
|
-- (intelligenceQuotient ?PERSON ?NUMBER) means that ?NUMBER is the I.Q. of ?PERSON.
|
|
-- The I.Q. of a person is the ratio of their mental age (determined by a standardized test)
|
|
-- divided by their chronological age, multiplied by 100.
|
|
fun intelligenceQuotient : El Human -> El RationalNumber -> Formula ;
|
|
|
|
-- (inventory ?CBO ?COLLECTION) means that
|
|
-- the ContentBearingObject ?CBO contains a list or enumeration of the
|
|
-- members of the Collection ?COLLECTION.
|
|
fun inventory : El ContentBearingObject -> El Collection -> Formula ;
|
|
|
|
-- (lacks ?AGENT ?OBJECT) means that ?AGENT needs
|
|
-- ?OBJECT and it is not currently the case that ?AGENT possesses ?OBJECT.
|
|
fun lacks : El CognitiveAgent -> El Physical -> Formula ;
|
|
|
|
-- (landlord ?PERSON ?UNIT) means that ?PERSON is a
|
|
-- landlord of the Residence ?UNIT, i.e. he or she owns ?UNIT and is renting
|
|
-- the unit to someone else.
|
|
fun landlord : El Agent -> El PermanentResidence -> Formula ;
|
|
|
|
-- (holdsDuring ?T1 (legalGuardian ?H1 ?H2)) means that during the time ?T1,
|
|
-- ?H2 has legal authority over ?H1, and is responsible for looking after ?H1's interests.
|
|
fun legalGuardian : El Human -> El Human -> Formula ;
|
|
|
|
-- (localLongName ?NAME ?THING) means that the string ?NAME is the long form of the name
|
|
-- used for ?THING in its local area or language.
|
|
fun localLongName : El SymbolicString -> El Entity -> Formula ;
|
|
|
|
-- (localShortName ?NAME ?THING) means that the string ?NAME is the short form of the name
|
|
-- used for ?THING in its local area or language.
|
|
fun localShortName : El SymbolicString -> El Entity -> Formula ;
|
|
|
|
-- (locatedAtTime ?OBJ ?TIME ?PLACE) means
|
|
-- that during the time specified by ?TIME, ?OBJ was in the location
|
|
-- specified by ?PLACE.
|
|
fun locatedAtTime : El Object -> El TimePosition -> El Object -> Formula ;
|
|
|
|
-- (losesControl ?EVENT ?AGENT) means that during ?EVENT, ?AGENT
|
|
-- loses physical control of the controlled object.
|
|
fun losesControl : El ChangeOfControl -> El Agent -> Formula ;
|
|
|
|
-- The amount by which the cost of an investment or
|
|
-- business operation exceeds its return, i.e. the negative quantity left
|
|
-- after subtracting for all expenses.
|
|
fun loss : El FinancialTransaction -> El CurrencyMeasure -> Formula;
|
|
|
|
-- (measurementReading ?DEVICE ?QUANTITY)
|
|
-- means that ?QUANTITY is a reading of the MeasuringDevice ?DEVICE, e.g. if
|
|
-- ?THERMOMETER is a Thermometer, (measurementReading ?THERMOMETER
|
|
-- (MeasureFn 42 CelsiusDegree)) would mean that ?THERMOMETER registers 42
|
|
-- degrees Celsius.
|
|
fun measurementReading : El MeasuringDevice -> El ConstantQuantity -> Formula ;
|
|
|
|
-- (meatOfAnimal ?MEATCLASS ?ANIMALCLASS) states
|
|
-- that ?MEATCLASS was once part of the class of Animal ?ANIMALCLASS)
|
|
fun meatOfAnimal : Desc Meat -> Desc Animal -> Formula ;
|
|
|
|
-- A relation between a Human and a
|
|
-- CareOrganization that treats the patient.
|
|
fun medicalPatient : El Human -> El CareOrganization -> Formula ;
|
|
|
|
-- (memberAtTime ?MEMBER ?COLLECTION
|
|
-- ?TIME) means that during the time period denoted by ?TIME,
|
|
-- ?MEMBER is a member of ?COLLECTION.
|
|
fun memberAtTime : El SelfConnectedObject -> El Collection -> El TimePosition -> Formula ;
|
|
|
|
-- (memberCount ?ORG ?NUMBER) means that there
|
|
-- is a total ?NUMBER of members in the Collection ?ORG.
|
|
fun memberCount : El Collection -> El Integer -> Formula ;
|
|
|
|
-- (memberType ?GROUP ?TYPE) means that all
|
|
-- the members of the Collection ?GROUP belong to the SetOrClass
|
|
-- ?TYPE.
|
|
fun memberType : El Collection -> El SetOrClass -> Formula ;
|
|
|
|
-- (memberTypeCount ?GROUP ?TYPE ?NUMBER) means that the
|
|
-- Collection ?GROUP has ?NUMBER members of the kind ?TYPE.
|
|
fun memberTypeCount : El Collection -> El SetOrClass -> El NonnegativeInteger -> Formula ;
|
|
|
|
-- (middleName ?CHAR ?INDIV) means that the
|
|
-- SymbolicString ?CHAR contains the middle name of the Human ?INDIV.
|
|
fun middleName : El SymbolicString -> El Human -> Formula ;
|
|
|
|
-- (monetaryWage ?ORG ?PERSON ?TIME ?MONEY) means
|
|
-- that the Organization employs ?PERSON and pays him/her the amount of money
|
|
-- ?MONEY per TimeDuration ?TIME.
|
|
fun monetaryWage : El Organization -> El Human -> El TimeDuration -> El CurrencyMeasure -> Formula ;
|
|
|
|
-- (most ?MOST ?WHOLE) means that ?MOST is a part
|
|
-- of ?WHOLE that is greater than half of ?WHOLE.
|
|
fun most : El Object -> El Object -> Formula ;
|
|
|
|
-- (moves ?MOTION ?OBJECT) means that during
|
|
-- the Motion event ?MOTION, ?OBJECT moves. This does not
|
|
-- necessarily imply that the location of ?OBJECT changes during
|
|
-- ?MOTION. See also changesLocation and Translocation.
|
|
fun moves : El Motion -> El Object -> Formula ;
|
|
|
|
-- (mutualStranger ?H1 ?H2) means that ?H1
|
|
-- and ?H2 have not met each other and do not know each other. Statements
|
|
-- made with this predicate should be temporally specified with
|
|
-- holdsDuring. See also the weaker, non_symmetric version of this
|
|
-- predicate, stranger.
|
|
fun mutualStranger : El Human -> El Human -> Formula ;
|
|
|
|
-- (neighbor ?PERSON1 ?PERSON2) means that ?PERSON1 is
|
|
-- a neighbor of ?PERSON2, i.e. ?PERSON1 and ?PERSON2 have their homes Near
|
|
-- one another.
|
|
fun neighbor : El Human -> El Human -> Formula ;
|
|
|
|
-- (nephew ?NEPHEW ?PERSON) means that ?NEPHEW is
|
|
-- the son of a sibling of ?PERSON.
|
|
fun nephew : El Man -> El Human -> Formula ;
|
|
|
|
-- (niece ?NIECE ?PERSON) means that ?NIECE is
|
|
-- the daughter of a sibling of ?PERSON.
|
|
fun niece : El Woman -> El Human -> Formula ;
|
|
|
|
-- (occupation ?PERSON ?TYPE) means that the occupation
|
|
-- of ?PERSON is ?TYPE. This predicate is most often used in combination with the
|
|
-- function OccupationFn, e.g. (occupation PoliceOfficerWilkins (OccupationFn
|
|
-- LawEnforcement)).
|
|
fun occupation : El Human -> El FinancialTransaction -> Formula ;
|
|
|
|
-- (older ?OBJ1 ?OBJ2) means that ?OBJ1 is older than
|
|
-- ?OBJ2, i.e. the age of ?OBJ1 is greaterThan the age of ?OBJ2.
|
|
fun older : El Object -> El Object -> Formula ;
|
|
|
|
-- (onboard ?OBJ ?VEHICLE) means that the
|
|
-- SelfConnectedObject ?OBJ is inside the Vehicle ?VEHICLE.
|
|
fun onboard : El SelfConnectedObject -> El Vehicle -> Formula ;
|
|
|
|
-- (operator ?OBJECT ?AGENT) means that ?AGENT
|
|
-- determines how ?OBJECT is used, either by directly or indirectly operating
|
|
-- it.
|
|
fun operator : El Object -> El Agent -> Formula ;
|
|
|
|
-- (parasite ?ORGANISM1 ?ORGANISM2) means that there
|
|
-- is a parasitic relationship between ?ORGANISM1 and ?ORGANISM2, i.e. ?ORGANISM1
|
|
-- inhabits and obtains nourishment from ?ORGANISM2 in such a way that
|
|
-- ?ORGANISM2 is injured.
|
|
fun parasite : El Organism -> El Organism -> Formula ;
|
|
|
|
-- (pathInSystem ?PATH ?SYSTEM) means that
|
|
-- the Physical thing ?PATH consists of one or more connected routes in
|
|
-- the PhysicalSystem ?SYSTEM.
|
|
fun pathInSystem : El Transitway -> El TransitSystem -> Formula ;
|
|
|
|
-- The relation of receiving medical care
|
|
-- from a recognized medical practitioner. (patientMedical ?PATIENT
|
|
-- ?DOCTOR) means that ?PATIENT is the patient of ?DOCTOR. Note that
|
|
-- argument type restriction on the second argument is CognitiveAgent
|
|
-- to allow for cases where someone is the patient of an Organization,
|
|
-- viz. a CareOrganization.
|
|
fun patientMedical : El Human -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (plaintiff ?ACTION ?AGENT) means that ?AGENT
|
|
-- is responsible for initiating the LegalAction ?ACTION.
|
|
fun plaintiff : El LegalAction -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (postalBoxNumber ?NUMBER ?ADDRESS) means
|
|
-- that the post office box ?NUMBER is part of the address ?ADDRESS.
|
|
fun postalBoxNumber : El PositiveInteger -> El Address -> Formula ;
|
|
|
|
-- (postalCode ?NUMBER ?ADDRESS) means that the
|
|
-- the postal code, e.g. zip code, ?NUMBER is part of the address ?ADDRESS.
|
|
fun postalCode : El PositiveInteger -> El Address -> Formula ;
|
|
|
|
-- (potentialOfHydrogen ?SOLUTION ?NUMBER)
|
|
-- means that the Solution ?SOLUTION has a pH value of ?NUMBER. The ph varies
|
|
-- between 0 and 14, and it is a measure of the acidity or alkalinity of ?SOLUTION.
|
|
-- More precisely, and it is the logarithm of the reciprocal of the quantity of
|
|
-- AtomGrams of Hydrogen ions.
|
|
fun potentialOfHydrogen : El Solution -> El RealNumber -> Formula ;
|
|
|
|
-- (powerPlant ?GENERATOR ?THING) means that
|
|
-- the Device ?GENERATOR is the power_producing component of the Artifact
|
|
-- ?THING which provides the energy for its operation.
|
|
fun powerPlant : El Device -> El Artifact -> Formula ;
|
|
|
|
-- (protonNumber ?SUBSTANCE ?NUMBER) means that
|
|
-- the PureSubstance ?SUBSTANCE has the number of Protons ?NUMBER.
|
|
fun protonNumber : El PureSubstance -> El PositiveInteger -> Formula ;
|
|
|
|
-- (quarter ?QUART ?WHOLE) means that ?QUART is a
|
|
-- quarter of ?WHOLE.
|
|
fun quarter : El Object -> El Object -> Formula ;
|
|
|
|
-- (reactant ?PROCESS ?SUBSTANCE) means that ?SUBSTANCE
|
|
-- is a chemical reactant in the chemical reaction ?PROCESS, i.e. ?SUBSTANCE is
|
|
-- present at the beginning of the chemical reaction ?PROCESS.
|
|
fun reactant : El ChemicalProcess -> El Substance -> Formula ;
|
|
|
|
-- (reagent ?PROCESS ?SUBSTANCE) means that ?SUBSTANCE
|
|
-- is a chemical agent in the chemical reaction ?PROCESS.
|
|
fun reagent : El ChemicalProcess -> El Substance -> Formula ;
|
|
|
|
-- (registeredItem ?DOCUMENT ?ITEM) means
|
|
-- that the Text ?DOCUMENT contains an official record of the Physical
|
|
-- thing ?ITEM. The registered item could be an object or an event, e.g.,
|
|
-- an automobile, a ship, a marriage, an adoption.
|
|
fun registeredItem : El Text -> El Physical -> Formula ;
|
|
|
|
-- (religiousAffiliationOfOrganization ?ORG ?BELIEF) means
|
|
-- that one of the goals of ?ORG is to advance the religious teachings
|
|
-- of the BeliefGroup ?BELIEF.
|
|
fun religiousAffiliationOfOrganization : El Organization -> El BeliefGroup -> Formula ;
|
|
|
|
-- (routeInSystem ?PART ?SYSTEM) means that
|
|
-- the Transitway ?PART is an established route of the
|
|
-- TransportationSystem ?SYSTEM.
|
|
fun routeInSystem : El Transitway -> El TransitSystem -> Formula ;
|
|
|
|
-- (secretesSubstance ?OBJ ?STUFF) means
|
|
-- that the subclass of OrganicObject (either Organism or BodyPart)
|
|
-- ?OBJ produces the subclass of Substance ?STUFF.
|
|
fun secretesSubstance : Desc OrganicObject -> Desc NaturalSubstance -> Formula ;
|
|
|
|
-- (sententialObject ?OBJECT ?SENTENCE) means that the NounPhrase ?OBJECT is
|
|
-- the object of the Sentence ?SENTENCE.
|
|
fun sententialObject : El NounPhrase -> El Sentence -> Formula ;
|
|
|
|
-- (sententialSubject ?SUBJECT ?SENTENCE) means that the NounPhrase ?SUBJECT is
|
|
-- the subject of the Sentence ?SENTENCE.
|
|
fun sententialSubject : El NounPhrase -> El Sentence -> Formula ;
|
|
|
|
-- (serviceProvider ?EVENT ?AGENT)
|
|
-- means that ?AGENT is the supplier of the service provided in ?EVENT.
|
|
fun serviceProvider : El ServiceProcess -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (serviceRecipient ?EVENT ?AGENT) means that ?AGENT is the
|
|
-- receiver of the service provided in ?EVENT.
|
|
fun serviceRecipient : El ServiceProcess -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (sideOfFigure ?SIDE ?FIGURE) means that the
|
|
-- OneDimensionalFigure ?POINT is a side of the GeometricFigure ?FIGURE.
|
|
fun sideOfFigure : El OneDimensionalFigure -> El GeometricFigure -> Formula ;
|
|
|
|
-- (sliceOfFigure ?SLICE ?FIGURE) indicates
|
|
-- that ?SLICE is a 2_d section of the 3_d figure ?FIGURE. Or, more
|
|
-- formally, ?SLICE is 2_d figure formed by the intersection of a plane
|
|
-- with the 3_d figure ?FIGURE.
|
|
fun sliceOfFigure : El TwoDimensionalObject -> El CorpuscularObject -> Formula ;
|
|
|
|
-- A relation between a Process of
|
|
-- MusicalTone and the fundamental frequency of that tone.
|
|
fun soundFrequency : El MusicalTone -> El FunctionQuantity -> Formula ;
|
|
|
|
-- (speaksLanguage ?AGENT ?LANGUAGE) means that the SentientAgent ?AGENT is
|
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-- capable of understanding and/or generating the Language ?LANGUAGE.
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fun speaksLanguage : El SentientAgent -> El Language -> Formula ;
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|
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-- (stepfather ?PERSON ?FATHER) means that ?FATHER
|
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-- is the stepfather of ?PERSON, i.e. ?FATHER is the spouse of the mother
|
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-- of ?PERSON, without also being the father of ?PERSON.
|
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fun stepfather : El Human -> El Man -> Formula ;
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|
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-- (stepmother ?PERSON ?MOTHER) means that ?MOTHER
|
|
-- is the stepmother of ?PERSON, i.e. ?MOTHER is the spouse of the father
|
|
-- of ?PERSON, without also being the mother of ?PERSON.
|
|
fun stepmother : El Human -> El Woman -> Formula ;
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|
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-- (stockHolder ?Stock ?Agent) means that
|
|
-- ?Agent possesses the Stock ?Stock.
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|
fun stockHolder : El Stock -> El CognitiveAgent -> Formula ;
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|
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-- (stranger ?H1 ?H2) means that ?H1 has
|
|
-- not met ?H2, or, in other words, (not (acquaintance ?H1 ?H2)).
|
|
-- Statements made with stranger should be temporally
|
|
-- specified with holdsDuring. Note that stranger is not
|
|
-- symmetric, meaning that ?H2 might know ?H1. For the symmetric
|
|
-- version, see mutualStranger.
|
|
fun stranger : El Human -> El Human -> Formula ;
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|
|
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-- (streetAddress ?STREET ?ADDRESS) means
|
|
-- that the Roadway ?STREET is part of the address ?ADDRESS.
|
|
fun streetAddress : El Roadway -> El Address -> Formula ;
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|
|
|
-- (streetNumber ?BUILDING ?ADDRESS) means
|
|
-- that the Building ?BUILDING is part of the address ?ADDRESS.
|
|
fun streetNumber : El Building -> El Address -> Formula ;
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|
|
|
-- (student ?ORG ?AGENT) means that ?AGENT is enrolled
|
|
-- in the EducationalOrganization ?ORG.
|
|
fun student : El EducationalOrganization -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (subField ?FIELD1 ?FIELD2) means that ?FIELD1 is a proper
|
|
-- part of the FieldOfStudy ?FIELD2. For example, Physiology is a subField of
|
|
-- Biology.
|
|
fun subField : El FieldOfStudy -> El FieldOfStudy -> Formula ;
|
|
|
|
-- (subordinateInOrganization ?ORG ?PERSON1 ?PERSON2) means that
|
|
-- in the Organization ?ORG, ?PERSON1 is subordinate to ?PERSON2.
|
|
fun subordinateInOrganization : El Organization -> El Human -> El Human -> Formula ;
|
|
|
|
-- (subordinatePosition ?ORG ?SUB ?SUPER) means that in
|
|
-- the Organization ?ORG, the holder of role ?SUB is subordinate to
|
|
-- the holder of role ?SUPER.
|
|
fun subordinatePosition : El Organization -> El Position -> El Position -> Formula ;
|
|
|
|
-- (tangent ?LINE ?CIRCLE) means that the straight line
|
|
-- ?LINE is tangent to the figure ?CIRCLE, i.e. ?LINE touches ?CIRCLE without
|
|
-- intersecting it.
|
|
fun tangent : El OneDimensionalFigure -> El TwoDimensionalObject -> Formula ;
|
|
|
|
-- This relation identifies the patient in the event that is the object of the attack.
|
|
fun targetInAttack : El Process -> El Object -> Formula ;
|
|
|
|
-- (teacher ?ORG ?AGENT) means that ?AGENT is a teacher at the EducationalOrganization ?ORG.
|
|
fun teacher : El EducationalOrganization -> El CognitiveAgent -> Formula ;
|
|
|
|
-- (telephoneNumber ?NUMBER ?AGENT) means
|
|
-- that ?NUMBER is a telephone number at which ?AGENT can be regularly contacted.
|
|
fun telephoneNumber : El SymbolicString -> El Agent -> Formula ;
|
|
|
|
-- (tenant ?PERSON ?UNIT) means that ?PERSON is a tenant of the Residence ?UNIT,
|
|
-- i.e. he or she is renting the unit.
|
|
fun tenant : El Agent -> El Residence -> Formula ;
|
|
|
|
-- (third ?THIRD ?WHOLE) means that ?THIRD is one third of ?WHOLE.
|
|
fun third : El Object -> El Object -> Formula ;
|
|
|
|
-- A binary predicate used to indicate the title of a ContentBearingPhysical. Note that the
|
|
-- second argument type restriction is a subclass, rather than an
|
|
-- instance, of ContentBearingPhysical. Thus, the title
|
|
-- Murder_on_the_Orient_Express corresponds to a large class of Books,
|
|
-- and not just to a single copy of the book.
|
|
fun titles : El SymbolicString -> El ContentBearingPhysical -> Formula ;
|
|
|
|
-- (transported ?EVENT ?OBJ) means that ?OBJ is transported
|
|
-- (carried/moved to a different physical location) in the Transportation ?EVENT.
|
|
fun transported : El Transportation -> El Object -> Formula ;
|
|
|
|
-- An instance of the first argument is typically
|
|
-- found as part of an instance of the second argument. This is a
|
|
-- class_level relation roughly corresponding to part. Note that this does
|
|
-- not imply that such wholes typically have such parts.
|
|
fun typicalPart : Desc Object -> Desc Object -> Formula ;
|
|
|
|
-- An instance of the second argument typically
|
|
-- contains an instance of the first argument. This is a
|
|
-- class_level relation roughly corresponding to part. Note that this does
|
|
-- not imply that such parts typically have such wholes.
|
|
fun typicallyContainsPart : Desc Object -> Desc Object -> Formula ;
|
|
|
|
-- (uncle ?UNCLE ?PERSON) means that ?UNCLE is
|
|
-- the brother of a parent of ?PERSON.
|
|
fun uncle : El Man -> El Human -> Formula ;
|
|
|
|
-- (unitNumber ?UNIT ?ADDRESS) means that the
|
|
-- StationaryArtifact ?UNIT is part of the address ?ADDRESS.
|
|
fun unitNumber : El StationaryArtifact -> El Address -> Formula ;
|
|
|
|
-- (wavelength ?RADIATION ?MEASURE) means that the
|
|
-- instance of radiation, ?RADIATION, has an average wavelength of ?MEASURE.
|
|
fun wavelength : El Radiating -> El LengthMeasure -> Formula ;
|
|
|
|
-- (yearOfFounding ?ORG ?NUMBER) means that the Organization ?ORG
|
|
-- was founded in the year expressed in ?NUMBER.
|
|
fun yearOfFounding : El Organization -> El Integer -> Formula ;
|
|
|
|
}
|