--# -path=.:../abstract:../../prelude concrete BasicEng of Basic = ShallowEng ** open NewParadigmsEng in { flags startcat=Phr ; lexer=textlit ; parser=chart ; unlexer=text ; lin airplane_N = regN "airplane" ; --- answer_V2S = mkV2S (regV "answer") ; apartment_N = regN "apartment" ; apple_N = regN "apple" ; art_N = regN "art" ; ---- ask_V2Q = mkV2Q (regV "ask") ; baby_N = regN "baby" ; bad_ADeg = regADeg "bad" ; bank_N = regN "bank" ; beautiful_ADeg = regADeg "beautiful" ; ---- become_VA = mkVA (regV "become") ; beer_N = regN "beer" ; ---- beg_VV = mkVV (regV "beg") ; ---- be_V = (regV "be") ; big_ADeg = regADeg "big" ; bike_N = regN "bike" ; bird_N = regN "bird" ; black_ADeg = regADeg "black" ; blue_ADeg = regADeg "blue" ; boat_N = regN "boat" ; book_N = regN "book" ; boot_N = regN "boot" ; boss_N = regN "boss" ; boy_N = regN "boy" ; bread_N = regN "bread" ; break_V2 = dirV2 (regV "break") ; broad_ADeg = regADeg "broad" ; brother_N = regN "brother" ; brown_ADeg = regADeg "brown" ; butter_N = regN "butter" ; buy_V2 = dirV2 (regV "buy") ; camera_N = regN "camera" ; cap_N = regN "cap" ; car_N = regN "car" ; carpet_N = regN "carpet" ; cat_N = regN "cat" ; ceiling_N = regN "ceiling" ; chair_N = regN "chair" ; cheese_N = regN "cheese" ; child_N = regN "child" ; church_N = regN "church" ; city_N = regN "city" ; clean_ADeg = regADeg "clean" ; clever_ADeg = regADeg "clever" ; close_V2 = dirV2 (regV "close") ; coat_N = regN "coat" ; cold_ADeg = regADeg "cold" ; come_V = (regV "come") ; computer_N = regN "computer" ; country_N = regN "country" ; cousin_N = regN "cousin" ; cow_N = regN "cow" ; die_V = (regV "die") ; dirty_ADeg = regADeg "dirty" ; doctor_N = regN "doctor" ; dog_N = regN "dog" ; door_N = regN "door" ; drink_V2 = dirV2 (regV "drink") ; eat_V2 = dirV2 (regV "eat") ; enemy_N = regN "enemy" ; factory_N = regN "factory" ; father_N = regN "father" ; ---- fear_VS = mkVS (regV "fear") ; find_V2 = dirV2 (regV "find") ; fish_N = regN "fish" ; floor_N = regN "floor" ; forget_V2 = dirV2 (regV "forget") ; fridge_N = regN "fridge" ; friend_N = regN "friend" ; fruit_N = regN "fruit" ; garden_N = regN "garden" ; girl_N = regN "girl" ; glove_N = regN "glove" ; gold_N = regN "gold" ; good_ADeg = regADeg "good" ; go_V = (regV "go") ; green_ADeg = regADeg "green" ; harbour_N = regN "harbour" ; hate_V2 = dirV2 (regV "hate") ; hat_N = regN "hat" ; have_V2 = dirV2 (regV "have") ; hear_V2 = dirV2 (regV "hear") ; hill_N = regN "hill" ; ---- hope_VS = mkVS (regV "hope") ; horse_N = regN "horse" ; hot_ADeg = regADeg "hot" ; house_N = regN "house" ; important_ADeg = regADeg "important" ; industry_N = regN "industry" ; iron_N = regN "iron" ; king_N = regN "king" ; know_V2 = dirV2 (regV "know") ; lake_N = regN "lake" ; lamp_N = regN "lamp" ; learn_V2 = dirV2 (regV "learn") ; leather_N = regN "leather" ; leave_V2 = dirV2 (regV "leave") ; like_V2 = dirV2 (regV "like") ; listen_V2 = dirV2 (regV "listen") ; live_V = (regV "live") ; long_ADeg = regADeg "long" ; lose_V2 = dirV2 (regV "lose") ; love_N = regN "love" ; love_V2 = dirV2 (regV "love") ; man_N = regN "man" ; meat_N = regN "meat" ; milk_N = regN "milk" ; moon_N = regN "moon" ; mother_N = regN "mother" ; mountain_N = regN "mountain" ; music_N = regN "music" ; narrow_ADeg = regADeg "narrow" ; new_ADeg = regADeg "new" ; newspaper_N = regN "newspaper" ; oil_N = regN "oil" ; old_ADeg = regADeg "old" ; open_V2 = dirV2 (regV "open") ; paper_N = regN "paper" ; peace_N = regN "peace" ; pen_N = regN "pen" ; planet_N = regN "planet" ; plastic_N = regN "plastic" ; play_V2 = dirV2 (regV "play") ; policeman_N = regN "policeman" ; priest_N = regN "priest" ; queen_N = regN "queen" ; radio_N = regN "radio" ; read_V2 = dirV2 (regV "read") ; red_ADeg = regADeg "red" ; religion_N = regN "religion" ; restaurant_N = regN "restaurant" ; river_N = regN "river" ; rock_N = regN "rock" ; roof_N = regN "roof" ; rubber_N = regN "rubber" ; run_V = (regV "run") ; ---- say_VS = mkVS (regV "say") ; school_N = regN "school" ; science_N = regN "science" ; sea_N = regN "sea" ; seek_V2 = dirV2 (regV "seek") ; see_V2 = dirV2 (regV "see") ; ---- sell_V3 = mkV3 (regV "sell") ; ---- send_V3 = mkV3 (regV "send") ; sheep_N = regN "sheep" ; ship_N = regN "ship" ; shirt_N = regN "shirt" ; shoe_N = regN "shoe" ; shop_N = regN "shop" ; short_ADeg = regADeg "short" ; silver_N = regN "silver" ; sister_N = regN "sister" ; sleep_V = (regV "sleep") ; small_ADeg = regADeg "small" ; snake_N = regN "snake" ; sock_N = regN "sock" ; speak_V2 = dirV2 (regV "speak") ; star_N = regN "star" ; steel_N = regN "steel" ; stone_N = regN "stone" ; stove_N = regN "stove" ; student_N = regN "student" ; stupid_ADeg = regADeg "stupid" ; sun_N = regN "sun" ; switch8off_V = (regV "switch8off") ; switch8on_V = (regV "switch8on") ; table_N = regN "table" ; teacher_N = regN "teacher" ; teach_V2 = dirV2 (regV "teach") ; television_N = regN "television" ; thick_ADeg = regADeg "thick" ; thin_ADeg = regADeg "thin" ; train_N = regN "train" ; travel_V = (regV "travel") ; tree_N = regN "tree" ; trousers_N = regN "trousers" ; ugly_ADeg = regADeg "ugly" ; understand_V2 = dirV2 (regV "understand") ; university_N = regN "university" ; village_N = regN "village" ; wait_V2 = dirV2 (regV "wait") ; walk_V = (regV "walk") ; warm_ADeg = regADeg "warm" ; war_N = regN "war" ; watch_V2 = dirV2 (regV "watch") ; water_N = regN "water" ; white_ADeg = regADeg "white" ; window_N = regN "window" ; wine_N = regN "wine" ; win_V2 = dirV2 (regV "win") ; woman_N = regN "woman" ; wood_N = regN "wood" ; write_V2 = dirV2 (regV "write") ; yellow_ADeg = regADeg "yellow" ; young_ADeg = regADeg "young" ; } ;