use bdwgc_alloc::Allocator; #[global_allocator] static GLOBAL_ALLOCATOR: Allocator = Allocator; fn main() { unsafe { Allocator::initialize() } let mut _n: Box<[u8; 2 ^ 8]> = Box::new([0; 2 ^ 8]); loop { _n = Box::new([0; 2 ^ 8]); } }