forked from GitHub/gf-core
Syntax editor: internal optimizations by pre-computing certain stuff
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@@ -40,9 +40,9 @@ function NodeID(x) {
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/* --- Abstract Syntax Tree (with state)------------------------------------- */
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function ASTNode(data) {
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for(var d in data) this[d]=data[d];
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for (var d in data) this[d]=data[d];
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this.children = [];
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for (c in data.children) {
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for (var c in data.children) {
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this.children.push( new ASTNode(data.children[c]) );
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}
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this.hasChildren = function(){
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@@ -53,7 +53,7 @@ function ASTNode(data) {
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this.traverse = function(f) {
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function visit(node) {
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f(node);
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for (i in node.children) {
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for (var i in node.children) {
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visit(node.children[i]);
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}
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}
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@@ -76,41 +76,49 @@ function AST(fun, cat) {
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this.root = newNode(fun, cat);
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this.current = new NodeID(); // current id in tree
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this.currentID = new NodeID(); // current id in tree
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this.currentNode = this.root; // current node in tree
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this.getCurrent = function() {
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return this.find(this.current);
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this.getCurrentNode = function() {
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return this.currentNode;
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}
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this.getCurrentID = function() {
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return this.currentID;
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}
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this.setCurrentID = function(id) {
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this.currentID = id; // new new NodeID(id);
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this.currentNode = this.find(this.currentID);
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}
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this.getFun = function() {
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return this.find(this.current).fun;
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return this.currentNode.fun;
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}
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this.setFun = function(f) {
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this.find(this.current).fun = f;
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this.currentNode.fun = f;
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}
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this.getCat = function() {
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return this.find(this.current).cat;
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return this.currentNode.cat;
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}
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this.setCat = function(c) {
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this.find(this.current).cat = c;
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this.currentNode.cat = c;
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}
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// Add a single type dependency at current node
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this.addDep = function(k, type) {
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// Add unassigned type variable to current
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var cur = this.getCurrent();
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cur.deps[k] = null;
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this.currentNode.deps[k] = null;
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// Add actual type dep node
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var node = newNode(k, type);
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node.depid = k; // links to dep in parent
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this._add(this.current, node);
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this._add(this.currentID, node);
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return node;
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}
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// Add a single fun at current node
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this.add = function(fun, cat) {
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var node = newNode(fun,cat);
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this._add(this.current, node);
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this._add(this.currentID, node);
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return node;
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}
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@@ -122,30 +130,30 @@ function AST(fun, cat) {
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// Determine if current node is writable (empty/no children)
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this.is_writable=function() {
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var current = this.getCurrent();
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var blank = current.fun == null || current.children.length == 0;
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var cn = this.currentNode;
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var blank = cn.fun == null || cn.children.length == 0;
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return blank;
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}
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// Determine if a fun would fit in a current hole
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this.fits_in_place=function(typeobj) {
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var current = this.getCurrent();
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var cn = this.currentNode;
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var inplace = false;
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if (typeobj.args.length == current.children.length) {
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if (typeobj.args.length == cn.children.length) {
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var matches = 0;
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for (var i in typeobj.args) {
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if (typeobj.args[i] == current.children[i].cat)
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if (typeobj.args[i] == cn.children[i].cat)
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matches++;
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}
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inplace = matches == current.children.length;
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inplace = matches == cn.children.length;
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}
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return inplace;
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}
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// Set entire subtree at current node
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this.setSubtree = function(node) {
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this._setSubtree(this.current, node);
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this._setSubtree(this.currentID, node);
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}
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// set tree at given id
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@@ -185,24 +193,24 @@ function AST(fun, cat) {
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// Clear children of current node
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this.removeChildren = function() {
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this.find(this.current).children = [];
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this.currentNode.children = [];
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}
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// Move current ID to next hole
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this.toNextHole = function() {
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var id = new NodeID(this.current);
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var id = new NodeID(this.currentID);
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// loop until we're at top
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while (id.get().length > 0) {
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var node = this.find(id);
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// first check children
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for (i in node.children) {
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for (var i in node.children) {
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var child = node.children[i];
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if (!child.fun) {
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var newid = new NodeID(id);
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newid.add(i);
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this.current = newid;
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this.setCurrentID(newid);
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return;
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}
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}
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@@ -213,15 +221,18 @@ function AST(fun, cat) {
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}
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// Return parent of current node
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this.getParent = function(i) {
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var parent_id = this.current.clone();
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this.getParent = function() {
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var parent_id = this.currentID.clone();
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parent_id.get().pop();
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return this.find(parent_id);
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}
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// Move current id to child number i
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this.toChild = function(i) {
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this.current.add(i);
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if (i < this.currentNode.children.length) {
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this.currentID.add(i);
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this.currentNode = this.currentNode.children[i];
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}
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}
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// generic HOF for traversing tree
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@@ -231,7 +242,7 @@ function AST(fun, cat) {
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this.traverse = function(f) {
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function visit(id, node) {
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f(node);
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for (i in node.children) {
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for (var i in node.children) {
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var newid = new NodeID(id);
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newid.add(parseInt(i));
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visit(newid, node.children[i]);
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@@ -248,7 +259,7 @@ function AST(fun, cat) {
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if (!node.hasChildren())
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// if (node.children.length == 0)
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return;
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for (i in node.children) {
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for (var i in node.children) {
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s += " (";
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visit(node.children[i]);
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s += ")";
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