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0
forked from GitHub/gf-core

changed names of resource-1.3; added a note on homepage on release

This commit is contained in:
aarne
2008-06-25 16:54:35 +00:00
parent b96b36f43d
commit e9e80fc389
903 changed files with 113 additions and 32 deletions

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abstract Stoneage = {
cat
S ;
NP ;
CN ;
fun
-- Sentence conjunction
-- AndS : S -> S -> S ;
-- NP conjunction
-- AndNP : NP -> NP -> NP ;
-- Actions with an object
Drink : NP -> NP -> S ;
Eat : NP -> NP -> S ;
Bite : NP -> NP -> S ;
Suck : NP -> NP -> S ;
See : NP -> NP -> S ;
Hear : NP -> NP -> S ;
Know : NP -> NP -> S ;
Smell : NP -> NP -> S ;
Fear : NP -> NP -> S ;
Kill : NP -> NP -> S ;
Fight : NP -> NP -> S ;
Hunt : NP -> NP -> S ;
Hit : NP -> NP -> S ;
Cut : NP -> NP -> S ;
Split : NP -> NP -> S ;
Stab : NP -> NP -> S ;
Scratch : NP -> NP -> S ;
Hold : NP -> NP -> S ;
Squeeze : NP -> NP -> S ;
Rub : NP -> NP -> S ;
Wash : NP -> NP -> S ;
Wipe : NP -> NP -> S ;
Pull : NP -> NP -> S ;
Push : NP -> NP -> S ;
Throw : NP -> NP -> S ;
Tie : NP -> NP -> S ;
Count : NP -> NP -> S ;
-- Actions without an object
Think : NP -> S ;
Spit : NP -> S ;
Vomit : NP -> S ;
Blow : NP -> S ;
Breathe : NP -> S ;
Laugh : NP -> S ;
Sleep : NP -> S ;
Live : NP -> S ;
Die : NP -> S ;
Dig : NP -> S ;
Swim : NP -> S ;
Fly : NP -> S ;
Walk : NP -> S ;
Come : NP -> S ;
Lie : NP -> S ;
Sit : NP -> S ;
Stand : NP -> S ;
Turn : NP -> S ;
Fall : NP -> S ;
Sing : NP -> S ;
Sew : NP -> S ;
Play : NP -> S ;
Float : NP -> S ;
Flow : NP -> S ;
Freeze : NP -> S ;
Swell : NP -> S ;
Burn : NP -> S ;
-- Actions with an object and a recipient
Give : NP -> NP -> NP -> S ; -- subject object recipient
-- Say
-- FearThat
-- Determiners
The_One : CN -> NP ;
The_Many : CN -> NP ;
A : CN -> NP ;
This : CN -> NP ;
That : CN -> NP ;
All : CN -> NP ;
Many : CN -> NP ;
Some_One : CN -> NP ;
Some_Many : CN -> NP ;
Few : CN -> NP ;
Other : CN -> NP ;
One : CN -> NP ;
Two : CN -> NP ;
Three : CN -> NP ;
Four : CN -> NP ;
Five : CN -> NP ;
-- Pronouns
I : NP ;
You_One : NP ;
He : NP ;
We : NP ;
You_Many : NP ;
They : NP ;
-- People
Woman : CN ;
Man : CN ;
Person : CN ;
Child : CN ;
Wife : CN ;
Husband : CN ;
Mother : CN ;
Father : CN ;
-- Animals
Animal : CN ;
Fish : CN ;
Bird : CN ;
Dog : CN ;
Louse : CN ;
Snake : CN ;
Worm : CN ;
-- Plants
Tree : CN ;
Forest : CN ;
Stick : CN ;
Fruit : CN ;
Seed : CN ;
Leaf : CN ;
Root : CN ;
Bark : CN ;
Flower : CN ;
Grass : CN ;
-- Materials
Rope : CN ;
Skin : CN ;
Meat : CN ;
Blood : CN ;
Bone : CN ;
Fat : CN ;
Egg : CN ;
Horn : CN ;
Tail : CN ;
Feather : CN ;
-- Body parts
Hair : CN ;
Head : CN ;
Ear : CN ;
Eye : CN ;
Nose : CN ;
Mouth : CN ;
Tooth : CN ;
Tongue : CN ;
Fingernail : CN ;
Foot : CN ;
Leg : CN ;
Knee : CN ;
Hand : CN ;
Wing : CN ;
Belly : CN ;
Guts : CN ;
Neck : CN ;
Back : CN ;
Breast : CN ;
Heart : CN ;
Liver : CN ;
-- Heavenly bodies
Sun : CN ;
Moon : CN ;
Star : CN ;
-- Water
Water : CN ;
Rain : CN ;
River : CN ;
Lake : CN ;
Sea : CN ;
-- Minerals
Salt : CN ;
Stone : CN ;
Sand : CN ;
Dust : CN ;
Earth : CN ;
-- Weather
Cloud : CN ;
Fog : CN ;
Sky : CN ;
Wind : CN ;
Snow : CN ;
Ice : CN ;
-- Fire
Smoke : CN ;
Fire : CN ;
Ashes : CN ;
-- Terrain
Road : CN ;
Mountain : CN ;
-- Time
Night : CN ;
Day : CN ;
Year : CN ;
Name : CN ;
-- NameOf : NP -> CN ;
MotherOf : NP -> CN ;
FatherOf : NP -> CN ;
-- Shape
Big : CN -> CN ;
Long : CN -> CN ;
Wide : CN -> CN ;
Thick : CN -> CN ;
Heavy : CN -> CN ;
Small : CN -> CN ;
Short : CN -> CN ;
Narrow : CN -> CN ;
Thin : CN -> CN ;
Straight : CN -> CN ;
Round : CN -> CN ;
-- Color
Red : CN -> CN ;
Green : CN -> CN ;
Yellow : CN -> CN ;
White : CN -> CN ;
Black : CN -> CN ;
-- Temperature
Warm : CN -> CN ;
Cold : CN -> CN ;
Full : CN -> CN ;
-- Age
New : CN -> CN ;
Old : CN -> CN ;
-- Quality
Good : CN -> CN ;
Bad : CN -> CN ;
Rotten : CN -> CN ;
-- Texture
Dirty : CN -> CN ;
Sharp : CN -> CN ;
Dull : CN -> CN ;
Smooth : CN -> CN ;
Wet : CN -> CN ;
Dry : CN -> CN ;
-- Truthfulness
Correct : CN -> CN ;
-- Position
Near : CN -> CN ;
-- Far : CN -> CN ;
Right : CN -> CN ;
Left : CN -> CN ;
}

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--# -path=.:resource/english:resource/abstract:prelude
-- # -path=.:../../lib/resource/abstract:../../lib/resource/english:../../lib/prelude
concrete StoneageEng of Stoneage
= open SyntaxEng, ResourceEng, ParadigmsEng, SwadeshLexEng,
StoneageResEng in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresV2 (dirV2 drink_V) ;
Eat = PresV2 (dirV2 eat_V) ;
Bite = PresV2 (dirV2 bite_V) ;
Suck = PresV2 (dirV2 suck_V) ;
See = PresV2 (dirV2 see_V) ;
Hear = PresV2 (dirV2 hear_V) ;
Know = PresV2 (dirV2 know_V) ;
Smell = PresV2 (dirV2 smell_V) ;
Fear = PresV2 (dirV2 fear_V) ;
Kill = PresV2 (dirV2 kill_V) ;
Fight = PresV2 (dirV2 fight_V) ;
Hunt = PresV2 (dirV2 hunt_V) ;
Hit = PresV2 (dirV2 hit_V) ;
Cut = PresV2 (dirV2 cut_V) ;
Split = PresV2 (dirV2 split_V) ;
Stab = PresV2 (dirV2 stab_V) ;
Scratch = PresV2 (dirV2 scratch_V) ;
Hold = PresV2 (dirV2 hold_V) ;
Squeeze = PresV2 (dirV2 squeeze_V) ;
Rub = PresV2 (dirV2 rub_V) ;
Wash = PresV2 (dirV2 wash_V) ;
Wipe = PresV2 (dirV2 wipe_V) ;
Pull = PresV2 (dirV2 pull_V) ;
Push = PresV2 (dirV2 push_V) ;
Throw = PresV2 (dirV2 throw_V) ;
Tie = PresV2 (dirV2 tie_V) ;
Count = PresV2 (dirV2 count_V) ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresV lie_V ;
Sit = PresV sit_V ;
Stand = PresV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V "to") ;
-- Say = ;
The_One = DefOneNP ;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (mkN2 mother_N "of") ;
FatherOf = AppN2 (mkN2 father_N "of") ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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--# -path=.:../../lib/resource/abstract:../../lib/resource/finnish:../../lib/prelude
concrete StoneageFin of Stoneage
= open SyntaxFin, ResourceFin, ParadigmsFin, SwadeshLexFin,
StoneageResFin in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresV2 (dirV2 drink_V) ;
Eat = PresV2 (dirV2 eat_V) ;
Bite = PresV2 (partV2 bite_V) ;
Suck = PresV2 (dirV2 suck_V) ;
See = PresV2 (dirV2 see_V) ;
Hear = PresV2 (dirV2 hear_V) ;
Know = PresV2 (dirV2 know_V) ;
Smell = PresV2 (dirV2 smell_V) ;
Fear = PresV2 (partV2 fear_V) ;
Kill = PresV2 (dirV2 kill_V) ;
Fight = PresV2 (mkV2 fight_V (postpP partitive "vastaan")) ;
Hunt = PresV2 (partV2 hunt_V) ;
Hit = PresV2 (partV2 hit_V) ;
Cut = PresV2 (dirV2 cut_V) ;
Split = PresV2 (dirV2 split_V) ;
Stab = PresV2 (partV2 stab_V) ;
Scratch = PresV2 (partV2 scratch_V) ;
Hold = PresV2 (partV2 hold_V) ;
Squeeze = PresV2 (dirV2 squeeze_V) ;
Rub = PresV2 (partV2 rub_V) ;
Wash = PresV2 (dirV2 wash_V) ;
Wipe = PresV2 (dirV2 wipe_V) ;
Pull = PresV2 (dirV2 pull_V) ;
Push = PresV2 (dirV2 push_V) ;
Throw = PresV2 (dirV2 throw_V) ;
Tie = PresV2 (dirV2 tie_V) ;
Count = PresV2 (dirV2 count_V) ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresV lie_V ;
Sit = PresV sit_V ;
Stand = PresV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V allative) ;
-- Say = ;
The_One = DefOneNP ;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (genN2 mother_N) ;
FatherOf = AppN2 (genN2 father_N) ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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--# -path=.:../../lib/resource/romance:../../lib/resource/abstract:../../lib/resource/french:../../lib/prelude
concrete StoneageFre of Stoneage
= open SyntaxFre, RulesFre, StructuralFre, ParadigmsFre, SwadeshLexFre,
StoneageResFre in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresV2 (dirV2 drink_V) ;
Eat = PresV2 (dirV2 eat_V) ;
Bite = PresV2 (dirV2 bite_V) ;
Suck = PresV2 (dirV2 suck_V) ;
See = PresV2 (dirV2 see_V) ;
Hear = PresV2 (dirV2 hear_V) ;
Know = PresV2 (dirV2 know_V) ;
Smell = PresV2 (dirV2 smell_V) ;
Fear = PresV2 (dirV2 fear_V) ;
Kill = PresV2 (dirV2 kill_V) ;
Fight = PresV2 (dirV2 fight_V) ;
Hunt = PresV2 (dirV2 hunt_V) ;
Hit = PresV2 (dirV2 hit_V) ;
Cut = PresV2 (dirV2 cut_V) ;
Split = PresV2 (dirV2 split_V) ;
Stab = PresV2 (dirV2 stab_V) ;
Scratch = PresV2 (dirV2 scratch_V) ;
Hold = PresV2 (dirV2 hold_V) ;
Squeeze = PresV2 (dirV2 squeeze_V) ;
Rub = PresV2 (dirV2 rub_V) ;
Wash = PresV2 (dirV2 wash_V) ;
Wipe = PresV2 (dirV2 wipe_V) ;
Pull = PresV2 (dirV2 pull_V) ;
Push = PresV2 (dirV2 push_V) ;
Throw = PresV2 (dirV2 throw_V) ;
Tie = PresV2 (dirV2 tie_V) ;
Count = PresV2 (dirV2 count_V) ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresReflV lie_V ;
Sit = PresReflV sit_V ;
Stand = PresReflV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V dative) ;
-- Say = ;
The_One = DefOneNP ;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (mkN2 mother_N genitive) ;
FatherOf = AppN2 (mkN2 father_N genitive) ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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--# -path=.:../../lib/resource/romance:../../lib/resource/abstract:../../lib/resource/italian:../../lib/prelude
concrete StoneageIta of Stoneage
= open SyntaxIta, RulesIta, StructuralIta, ParadigmsIta, SwadeshLexIta,
StoneageResIta in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresV2 (dirV2 drink_V) ;
Eat = PresV2 (dirV2 eat_V) ;
Bite = PresV2 (dirV2 bite_V) ;
Suck = PresV2 (dirV2 suck_V) ;
See = PresV2 (dirV2 see_V) ;
Hear = PresV2 (dirV2 hear_V) ;
Know = PresV2 (dirV2 know_V) ;
Smell = PresV2 (dirV2 smell_V) ;
Fear = PresV2 (dirV2 fear_V) ;
Kill = PresV2 (dirV2 kill_V) ;
Fight = PresV2 (dirV2 fight_V) ;
Hunt = PresV2 (dirV2 hunt_V) ;
Hit = PresV2 (dirV2 hit_V) ;
Cut = PresV2 (dirV2 cut_V) ;
Split = PresV2 (dirV2 split_V) ;
Stab = PresV2 (dirV2 stab_V) ;
Scratch = PresV2 (dirV2 scratch_V) ;
Hold = PresV2 (dirV2 hold_V) ;
Squeeze = PresV2 (dirV2 squeeze_V) ;
Rub = PresV2 (dirV2 rub_V) ;
Wash = PresV2 (dirV2 wash_V) ;
Wipe = PresV2 (dirV2 wipe_V) ;
Pull = PresV2 (dirV2 pull_V) ;
Push = PresV2 (dirV2 push_V) ;
Throw = PresV2 (dirV2 throw_V) ;
Tie = PresV2 (dirV2 tie_V) ;
Count = PresV2 (dirV2 count_V) ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresReflV lie_V ;
Sit = PresReflV sit_V ;
Stand = PresReflV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V dative) ;
-- Say = ;
The_One = DefOneNP ;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (mkN2 mother_N genitive) ;
FatherOf = AppN2 (mkN2 father_N genitive) ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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--# -path=.:../../lib/resource/abstract:../../lib/prelude:../../lib/resource/norwegian:../../lib/resource/scandinavian
concrete StoneageNor of Stoneage
= open SyntaxNor, ResourceNor, ParadigmsNor, VerbsNor, SwadeshLexNor, StoneageResNor in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresVasV2 drink_V ;
Eat = PresVasV2 eat_V ;
Bite = PresVasV2 bite_V ;
Suck = PresVasV2 suck_V ;
See = PresVasV2 see_V ;
Hear = PresVasV2 hear_V ;
Know = PresVasV2 know_V ;
Smell = PresV2 (mkV2 (regV "lukte") "på") ;
Fear = PresVasV2 fear_V ;
Kill = PresVasV2 kill_V ;
Fight s o = PresCl (AdvCl (SPredV s slåss_V) (AdvPP (PrepNP with_Prep o))) ;
Hunt = PresVasV2 hunt_V ;
Hit = PresVasV2 hit_V ;
Cut = PresVasV2 cut_V ;
Split = PresVasV2 split_V ;
Stab = PresVasV2 stab_V ;
Scratch = PresVasV2 scratch_V ;
Hold = PresVasV2 hold_V ;
Squeeze = PresVasV2 squeeze_V ;
Rub = PresVasV2 rub_V ;
Wash = PresVasV2 wash_V ;
Wipe = PresVasV2 wipe_V ;
Pull = PresVasV2 pull_V ;
Push = PresVasV2 push_V ;
Throw = PresVasV2 throw_V ;
Tie = PresVasV2 tie_V ;
Count = PresVasV2 count_V ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresV lie_V ;
Sit = PresV sit_V ;
Stand = PresV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V "til") ;
-- Say = ;
The_One = DefOneNP;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (mkN2 mother_N "til") ;
FatherOf = AppN2 (mkN2 father_N "til") ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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@@ -0,0 +1,15 @@
resource StoneageResEng = open ResourceEng, ParadigmsEng in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (SPredV s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o -> PresCl (SPredV2 s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r -> PresCl (SPredV3 s v o r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresCl : Cl -> Phr =
\c -> { s = (UseCl (PosTP TPresent ASimul) c).s } ** {lock_Phr = <>} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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@@ -0,0 +1,18 @@
resource StoneageResFin = open ResourceFin, ParadigmsFin in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (SPredV s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o -> PresCl (SPredV2 s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r -> PresCl (SPredV3 s v o r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresPartV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (caseV2 v partitive) ;
PresCl : Cl -> Phr =
\c -> { s = (UseCl (PosTP TPresent ASimul) c).s } ** {lock_Phr = <>} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
partV2 : V -> V2 = \v -> caseV2 v partitive ;
}

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@@ -0,0 +1,25 @@
resource StoneageResFre = open RulesFre, SyntaxFre, ParadigmsFre in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (mkSats s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o ->
PresCl (mkSatsObject s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r ->
PresCl (insertObject (mkSatsObject s v o) v.c3 v.s3 r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresReflV : V -> NP -> Phr = \v,s ->
PresCl (insertObject (mkSats s v) accusative.p1 []
(reflPronNounPhrase (pgen2gen s.g) s.n s.p)) ;
PresCl : Sats -> Phr = \c ->
{s = (UseCl (PosTP TPresent ASimul)
(sats2clause c ** {lock_Cl = <>})
).s ! Ind ;
lock_Phr = <>
} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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@@ -0,0 +1,25 @@
resource StoneageResIta = open RulesIta, SyntaxIta, ParadigmsIta in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (mkSats s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o ->
PresCl (mkSatsObject s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r ->
PresCl (insertObject (mkSatsObject s v o) v.c3 v.s3 r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresReflV : V -> NP -> Phr = \v,s ->
PresCl (insertObject (mkSats s v) accusative.p1 []
(reflPronNounPhrase (pgen2gen s.g) s.n s.p)) ;
PresCl : Sats -> Phr = \c ->
{s = (UseCl (PosTP TPresent ASimul)
(sats2clause c ** {lock_Cl = <>})
).s ! Ind ;
lock_Phr = <>
} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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resource StoneageResNor = open ResourceNor, SyntaxNor, ParadigmsNor in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (SPredV s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o -> PresCl (SPredV2 s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r -> PresCl (SPredV3 s v o r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresCl : Cl -> Phr =
\c -> defaultSentence (UseCl (PosTP TPresent ASimul) c) ** {lock_Phr = <>} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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resource StoneageResSpa = open RulesSpa, SyntaxSpa, ParadigmsSpa in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (mkSats s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o ->
PresCl (mkSatsObject s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r ->
PresCl (insertObject (mkSatsObject s v o) v.c3 v.s3 r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresReflV : V -> NP -> Phr = \v,s ->
PresCl (insertObject (mkSats s v) accusative.p1 []
(reflPronNounPhrase (pgen2gen s.g) s.n s.p)) ;
PresCl : Sats -> Phr = \c ->
{s = (UseCl (PosTP TPresent ASimul)
(sats2clause c ** {lock_Cl = <>})
).s ! Ind ;
lock_Phr = <>
} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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resource StoneageResSwe = open ResourceSwe, SyntaxSwe, ParadigmsSwe in {
oper
PresV : V -> NP -> Phr = \v,s -> PresCl (SPredV s v) ;
PresV2 : V2 -> NP -> NP -> Phr = \v,s,o -> PresCl (SPredV2 s v o) ;
PresV3 : V3 -> NP -> NP -> NP -> Phr = \v,s,o,r -> PresCl (SPredV3 s v o r) ;
PresVasV2 : V -> NP -> NP -> Phr = \ v -> PresV2 (dirV2 v) ;
PresCl : Cl -> Phr =
\c -> defaultSentence (UseCl (PosTP TPresent ASimul) c) ** {lock_Phr = <>} ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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--# -path=.:../../lib/resource/romance:../../lib/resource/abstract:../../lib/resource/spanish:../../lib/prelude
concrete StoneageSpa of Stoneage
= open SyntaxSpa, RulesSpa, StructuralSpa, ClauseSpa, ParadigmsSpa, SwadeshLexSpa,
StoneageResSpa in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresV2 (dirV2 drink_V) ;
Eat = PresV2 (dirV2 eat_V) ;
Bite = PresV2 (dirV2 bite_V) ;
Suck = PresV2 (dirV2 suck_V) ;
See = PresV2 (dirV2 see_V) ;
Hear = PresV2 (dirV2 hear_V) ;
Know = PresV2 (dirV2 know_V) ;
Smell = PresV2 (dirV2 smell_V) ;
Fear = PresV2 (dirV2 fear_V) ;
Kill = PresV2 (dirV2 kill_V) ;
Fight = PresV2 (dirV2 fight_V) ;
Hunt = PresV2 (dirV2 hunt_V) ;
Hit = PresV2 (dirV2 hit_V) ;
Cut = PresV2 (dirV2 cut_V) ;
Split = PresV2 (dirV2 split_V) ;
Stab = PresV2 (dirV2 stab_V) ;
Scratch = PresV2 (dirV2 scratch_V) ;
Hold = PresV2 (dirV2 hold_V) ;
Squeeze = PresV2 (dirV2 squeeze_V) ;
Rub = PresV2 (dirV2 rub_V) ;
Wash = PresV2 (dirV2 wash_V) ;
Wipe = PresV2 (dirV2 wipe_V) ;
Pull = PresV2 (dirV2 pull_V) ;
Push = PresV2 (dirV2 push_V) ;
Throw = PresV2 (dirV2 throw_V) ;
Tie = PresV2 (dirV2 tie_V) ;
Count = PresV2 (dirV2 count_V) ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresReflV lie_V ;
Sit = PresReflV sit_V ;
-- Stand = PresV stand_V ; ---- "estar de pie"
Stand x = IndicPhrase (UseCl (PosTP TPresent ASimul) (AdvCl (SPredV x stand_V)
(AdvPP (PrepNP part_Prep (MassNP (UseN foot_N)))))) ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V dative) ;
-- Say = ;
The_One = DefOneNP ;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (mkN2 mother_N genitive) ;
FatherOf = AppN2 (mkN2 father_N genitive) ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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-- # -path=.:resource/abstract:prelude:resource/swedish:resource/scandinavian
--# -path=.:../../lib/resource/abstract:../../lib/prelude:../../lib/resource/swedish:../../lib/resource/scandinavian
concrete StoneageSwe of Stoneage
= open SyntaxSwe, ResourceSwe, ParadigmsSwe, VerbsSwe, SwadeshLexSwe, StoneageResSwe in {
flags
startcat=S; optimize=share;
lincat
S = Phr ;
NP = NP ;
N = N;
CN = CN ;
lin
-- Sentence conjunction
-- AndS s1 s2 = { s = s1.s ++ and_Conj.s ++ s2.s } ** { lock_Phr = <> } ;
-- NP conjunction
-- AndNP n1 n2 = ConjNP and_Conj (TwoNP n1 n2);
Drink = PresVasV2 drink_V ;
Eat = PresVasV2 eat_V ;
Bite = PresVasV2 bite_V ;
Suck = PresVasV2 suck_V ;
See = PresVasV2 see_V ;
Hear = PresVasV2 hear_V ;
Know = PresVasV2 know_V ;
Smell s o = PresCl (SPredV2 s (dirV2 känna_V) (DefOneNP
(AdvCN (UseN (mk2N "lukt" "lukter"))
(AdvPP (PrepNP possess_Prep o))))) ;
Fear = PresVasV2 fear_V ;
Kill = PresVasV2 kill_V ;
Fight s o = PresCl (AdvCl (SPredV s fight_V) (AdvPP (PrepNP with_Prep o))) ;
Hunt = PresVasV2 hunt_V ;
Hit = PresVasV2 hit_V ;
Cut = PresVasV2 cut_V ;
Split = PresVasV2 split_V ;
Stab = PresVasV2 stab_V ;
Scratch = PresVasV2 scratch_V ;
Hold = PresVasV2 hold_V ;
Squeeze = PresVasV2 squeeze_V ;
Rub = PresVasV2 rub_V ;
Wash = PresVasV2 wash_V ;
Wipe = PresVasV2 wipe_V ;
Pull = PresVasV2 pull_V ;
Push = PresVasV2 push_V ;
Throw = PresVasV2 throw_V ;
Tie = PresVasV2 tie_V ;
Count = PresVasV2 count_V ;
Think = PresV think_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresV lie_V ;
Sit = PresV sit_V ;
Stand = PresV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
Give = PresV3 (dirV3 give_V "till") ;
-- Say = ;
The_One = DefOneNP;
The_Many = DefNumNP NoNum ;
A = IndefOneNP ;
This = DetNP this_Det ;
That = DetNP that_Det ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
Mother = UseN mother_N ;
Father = UseN father_N ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
MotherOf = AppN2 (mkN2 mother_N "till") ;
FatherOf = AppN2 (mkN2 father_N "till") ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}

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i -src -conversion=nondet -optimize=share examples/stoneage/StoneageEng.gf
i -src -conversion=nondet -optimize=share examples/stoneage/StoneageFre.gf
i -src -conversion=nondet -optimize=share examples/stoneage/StoneageIta.gf
i -src -conversion=nondet -optimize=share examples/stoneage/StoneageSpa.gf
i -src -conversion=nondet -optimize=share examples/stoneage/StoneageNor.gf
i -src -conversion=nondet -optimize=share examples/stoneage/StoneageSwe.gf
pm -printer=gfcm | wf stoneage.gfcm