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forked from GitHub/gf-core

mass terms and yes/si/doch in Phrasebook

This commit is contained in:
aarne
2010-05-25 11:30:09 +00:00
parent 31a93aa08b
commit f123e29a38
8 changed files with 71 additions and 45 deletions

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@@ -22,6 +22,7 @@ abstract Sentences = Numeral ** {
PrimObject ; -- single object of wanting, ordering, etc e.g. "three pizzas"
Item ; -- a single entity e.g. "this pizza"
Kind ; -- a type of an item e.g. "pizza"
MassKind ; -- a type mass (uncountable) e.g. "water"
Quality ; -- qualification of an item, can be complex e.g. "very good"
Property ; -- basic property of an item, one word e.g. "good"
Place ; -- location e.g. "the bar"
@@ -49,22 +50,23 @@ abstract Sentences = Numeral ** {
PSentence : Sentence -> Phrase ;
PQuestion : Question -> Phrase ;
PObject : Object -> Phrase ;
PKind : Kind -> Phrase ;
PQuality : Quality -> Phrase ;
PNumber : Number -> Phrase ;
PPlace : Place -> Phrase ;
PPlaceKind : PlaceKind-> Phrase ;
PCurrency : Currency -> Phrase ;
PPrice : Price -> Phrase ;
PLanguage : Language -> Phrase ;
PObject : Object -> Phrase ;
PKind : Kind -> Phrase ;
PMassKind : MassKind -> Phrase ;
PQuality : Quality -> Phrase ;
PNumber : Number -> Phrase ;
PPlace : Place -> Phrase ;
PPlaceKind : PlaceKind -> Phrase ;
PCurrency : Currency -> Phrase ;
PPrice : Price -> Phrase ;
PLanguage : Language -> Phrase ;
PCitizenship : Citizenship -> Phrase ;
PCountry : Country -> Phrase ;
PDay : Day -> Phrase ;
PCountry : Country -> Phrase ;
PDay : Day -> Phrase ;
PByTransport : ByTransport -> Phrase ;
PTransport : Transport -> Phrase ;
PTransport : Transport -> Phrase ;
PYes, PNo : Phrase ;
PYes, PNo, PYesToNo : Phrase ; -- yes, no, si/doch (pos. answer to neg. question)
-- This is the way to build propositions about inanimate items.
@@ -88,20 +90,23 @@ abstract Sentences = Numeral ** {
ObjItem : Item -> PrimObject ; -- this pizza
ObjNumber : Number -> Kind -> PrimObject ; -- five pizzas
ObjIndef : Kind -> PrimObject ; -- a pizza
ObjMass : MassKind -> PrimObject ; -- water
ObjAndObj : PrimObject -> Object -> Object ; -- this pizza and a beer
OneObj : PrimObject -> Object ; -- this pizza
SuchKind : Quality -> Kind -> Kind ; -- Italian pizza
SuchMassKind : Quality -> MassKind -> MassKind ; -- Italian water
Very : Property -> Quality ; -- very Italian
Too : Property -> Quality ; -- too Italian
PropQuality : Property -> Quality ; -- Italian
-- Determiners.
This, That, These, Those : Kind -> Item ; -- this pizza,...,those pizzas
The, Thes : Kind -> Item ; -- the pizza, the pizzas
This, That, These, Those : Kind -> Item ; -- this pizza,...,those pizzas
The, Thes : Kind -> Item ; -- the pizza, the pizzas
ThisMass, ThatMass, TheMass : MassKind -> Item ; -- this/that/the water
AmountCurrency : Number -> Currency -> Price ; -- five euros
AmountCurrency : Number -> Currency -> Price ; -- five euros
ThePlace : PlaceKind -> Place ; -- the bar
APlace : PlaceKind -> Place ; -- a bar
@@ -128,7 +133,8 @@ abstract Sentences = Numeral ** {
-- Actions are typically language-dependent, not only lexically but also
-- structurally. However, these ones are mostly functorial.
AHave : Person -> Kind -> Action ; -- you have a pizza
AHave : Person -> Kind -> Action ; -- you have pizzas
AHaveMass : Person -> MassKind -> Action ; -- you have water
AHaveCurr : Person -> Currency -> Action ; -- you have dollars
ACitizen : Person -> Citizenship -> Action ; -- you are Swedish
ABePlace : Person -> Place -> Action ; -- you are in the bar