Monoid : Type -> Type Monoid A = sig { zero : A; plus : A -> A -> A } Additive : Type -> Type Additive = Monoid additive_Integer : Additive Integer additive_Integer = rec { zero = 0; plus = prim_add_Int } sum : (A:Type) -> Additive A -> List A -> A sum _ d (Nil _) = d.zero sum A d (Cons _ x xs) = d.plus x (sum A d xs) Show : Type -> Type Show A = sig { show : A -> String } show : (A : Type) -> Show A -> A -> String show _ rec{show = show} x = show x Compos : (C : Type) -> (C -> Type) -> Type Compos C T = sig composOp : (c : C) -> ((d : C) -> T d -> T d) -> T c -> T c composFold : (B : Type) -> Monoid B -> (c : C) -> ((d : C) -> T d -> b) -> T c -> b composOp : (T : Type) -> (C : Type) -> Compos C T -> (c : C) -> ((d : C) -> T d -> T d) -> T c -> T c composOp _ _ rec{composOp=composOp} c f t = composOp c f t composFold : (T : Type) -> (C : Type) -> Compos C T -> (B : Type) -> Monoid B -> ((d : C) -> T d -> b) -> T c -> b composFold _ _ rec{composFold=composFold} b m c f t = composFold b m c f t