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forked from GitHub/gf-core
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gf-core/src/www/syntax-editor/ast.js

313 lines
8.3 KiB
JavaScript

/* --- ID for a node in a tree ---------------------------------------------- */
function NodeID(x) {
this.id = new Array();
this.id.push(0);
// Initialize from input
if (x) {
var type = Object.prototype.toString.call(x);
switch (type) {
case "[object Number]": this.id = [x]; break;
case "[object String]": this.id = map(function(s){return parseInt(s)}, x.split(",")); break;
case "[object Array]" : this.id = Array.clone(x); break;
case "[object Object]": this.id = Array.clone(x.get()); break; // another NodeID
}
}
// get id
this.get = function() {
return this.id;
}
// Add child node to id
this.add = function(x) {
this.id.push(parseInt(x));
return this.id;
}
// compare with other id
this.equals = function(other) {
return JSON.stringify(this.id)==JSON.stringify(other.id);
}
// clone
this.clone = function() {
return new NodeID( this );
}
}
/* --- Abstract Syntax Tree (with state)------------------------------------- */
function ASTNode(data) {
for (var d in data) this[d]=data[d];
this.children = [];
for (var c in data.children) {
this.children.push( new ASTNode(data.children[c]) );
}
this.hasChildren = function(){
return this.children.length > 0;
}
// generic HOF for traversing tree
this.traverse = function(f) {
function visit(node) {
f(node);
for (var i in node.children) {
visit(node.children[i]);
}
}
visit(this);
}
}
function AST(fun, cat) {
// local helper function for building ASTNodes
var newNode = function(fun, cat) {
return new ASTNode({
"fun": fun,
"cat": cat,
"deps": {}, // dependent types
"children": []
});
}
this.root = newNode(fun, cat);
this.currentID = new NodeID(); // current id in tree
this.currentNode = this.root; // current node in tree
this.getCurrentNode = function() {
return this.currentNode;
}
this.getCurrentID = function() {
return this.currentID;
}
this.setCurrentID = function(id) {
this.currentID = id; // new new NodeID(id);
this.currentNode = this.find(this.currentID);
}
this.getFun = function() {
return this.currentNode.fun;
}
this.setFun = function(f) {
this.currentNode.fun = f;
}
this.getCat = function() {
return this.currentNode.cat;
}
this.setCat = function(c) {
this.currentNode.cat = c;
}
// Add a single type dependency at current node
this.addDep = function(k, type) {
// Add unassigned type variable to current
this.currentNode.deps[k] = null;
// Add actual type dep node
var node = newNode(k, type);
node.depid = k; // links to dep in parent
this._add(this.currentID, node);
return node;
}
// Add a single fun at current node
this.add = function(fun, cat) {
var node = newNode(fun,cat);
this._add(this.currentID, node);
return node;
}
// add node as child of id
this._add = function(id, node) {
var x = this.find(id);
x.children.push(node);
}
// Determine if current node is writable (empty/no children)
this.is_writable=function() {
var cn = this.currentNode;
var blank = cn.fun == null || cn.children.length == 0;
return blank;
}
// Determine if a fun would fit in a current hole
this.fits_in_place=function(typeobj) {
var cn = this.currentNode;
var inplace = false;
if (typeobj.args.length == cn.children.length) {
var matches = 0;
for (var i in typeobj.args) {
if (typeobj.args[i] == cn.children[i].cat)
matches++;
}
inplace = matches == cn.children.length;
}
return inplace;
}
// Set entire subtree at current node
this.setSubtree = function(node) {
this._setSubtree(this.currentID, node);
}
// set tree at given id
this._setSubtree = function(id, subtree) {
var lid = Array.clone(id.get()); // clone NodeID array
var node = this.root;
if (lid.length==1)
// Insert at root
this.root = new ASTNode(subtree);
else {
lid.shift(); // throw away root
while (lid.length>1 && node.hasChildren()) {
node = node.children[lid.shift()];
}
node.children[lid.shift()] = new ASTNode(subtree);
}
}
// Find a node in the tree from its ID
this.find = function(id) {
var lid = undefined
if (Object.prototype.toString.call(id) == "[object Object]") {
lid = Array.clone( id.get() );
} else {
alert("non-NodeID passed to AST.find()");
}
var node = this.root;
if (lid[0] == 0) lid.shift();
while (lid.length>0 && node.children.length>0) {
node = node.children[lid.shift()];
}
if (lid.length>0)
return undefined;
return node;
}
// Clear children of current node
this.removeChildren = function() {
this.currentNode.children = [];
}
// Move current ID to next hole
this.toNextHole = function() {
var id = new NodeID(this.currentID);
// loop until we're at top
while (id.get().length > 0) {
var node = this.find(id);
// first check children
for (var i in node.children) {
var child = node.children[i];
if (!child.fun) {
var newid = new NodeID(id);
newid.add(i);
this.setCurrentID(newid);
return;
}
}
// otherwise go up to parent
id.get().pop();
}
}
// Return parent of current node
this.getParent = function() {
var parent_id = this.currentID.clone();
parent_id.get().pop();
return this.find(parent_id);
}
// Move current id to child number i
this.toChild = function(i) {
if (i < this.currentNode.children.length) {
this.currentID.add(i);
this.currentNode = this.currentNode.children[i];
}
}
// generic HOF for traversing tree
// this.traverse = function(f) {
// this.root.traverse(f);
// }
this.traverse = function(f) {
function visit(id, node) {
f(node);
for (var i in node.children) {
var newid = new NodeID(id);
newid.add(parseInt(i));
visit(newid, node.children[i]);
}
}
visit(new NodeID(), this.root);
}
// Return tree as string
this.toString = function() {
var s = "";
function visit(node) {
s += node.fun ? node.fun : "?" ;
if (!node.hasChildren())
// if (node.children.length == 0)
return;
for (var i in node.children) {
s += " (";
visit(node.children[i]);
s += ")";
}
}
visit(this.root);
return s;
}
}
// Parse type signature into a JSON object
// (This probably needs a better home)
AST.parse_type_signature = function(str) {
var obj = {
type: undefined,
name: [],
deps: [],
args: [],
ret: undefined
};
var ix = str.indexOf(":");
// judgement type
var bits = str.substr(0, ix).trim().split(" ");
obj.type = bits[0];
// name (possibly with constructors)
obj.name = bits.slice(1);
// function args (possibly with type dependency)
var regex_dep = new RegExp(/\(\s*(.+?)\s*:\s*(.+?)\s*\)/);
var bits = map(function(s){return s.trim()}, str.substr(ix+1).split("->"));
for (var i=0 ; i<bits.length-1; i++) {
var bit = bits[i];
var m = regex_dep.exec(bit);
if (m == null) {
obj.args.push(bit);
} else {
// We have a type dependency
obj.deps.push({ "id": m[1], "type": m[2] });
}
}
//return type
obj.ret = bits[bits.length-1];
return obj;
}