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This commit is contained in:
@@ -58,287 +58,7 @@ sequence of instructions* which instantiate the expression at execution.
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Trees and Vines, in Theory
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**************************
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WIP. state transition rules
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Core Transition Rules
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---------------------
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1. Lookup a global by name and push its value onto the stack
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.. math::
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\gmrule
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{ \mathtt{PushGlobal} \; f : i
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& s
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& h
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||||
& m
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||||
\begin{bmatrix}
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f : a
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\end{bmatrix}
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}
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{ i
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& a : s
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& h
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||||
& m
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}
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2. Allocate an int node on the heap, and push the address of the newly created
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node onto the stack
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.. math::
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\gmrule
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{ \mathtt{PushInt} \; n : i
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& s
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& h
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||||
& m
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||||
}
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{ i
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& a : s
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||||
& h
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||||
\begin{bmatrix}
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a : \mathtt{NNum} \; n
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||||
\end{bmatrix}
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||||
& m
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||||
}
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3. Allocate an application node on the heap, applying the top of the stack to
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the address directly below it. The address of the application node is pushed
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onto the stack.
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.. math::
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\gmrule
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{ \mathtt{MkAp} : i
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& f : x : s
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||||
& h
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||||
& m
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||||
}
|
||||
{ i
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& a : s
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||||
& h
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||||
\begin{bmatrix}
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a : \mathtt{NAp} \; f \; x
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\end{bmatrix}
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& m
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}
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4. Push a function's argument onto the stack
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.. math::
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\gmrule
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{ \mathtt{Push} \; n : i
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& a_0 : \ldots : a_n : s
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& h
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||||
& m
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||||
}
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{ i
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& a_n : a_0 : \ldots : a_n : s
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& h
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||||
& m
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}
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5. Tidy up the stack after instantiating a supercombinator
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.. math::
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\gmrule
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{ \mathtt{Slide} \; n : i
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& a_0 : \ldots : a_n : s
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& h
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||||
& m
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||||
}
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{ i
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& a_0 : s
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& h
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||||
& m
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}
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6. If a number is on top of the stack, :code:`Unwind` leaves the machine in a
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halt state
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.. math::
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\gmrule
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{ \mathtt{Unwind} : \nillist
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& a : s
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& h
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\begin{bmatrix}
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a : \mathtt{NNum} \; n
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\end{bmatrix}
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& m
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}
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{ \nillist
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& a : s
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& h
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& m
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}
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7. If an application is on top of the stack, :code:`Unwind` continues unwinding
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.. math::
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\gmrule
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{ \mathtt{Unwind} : \nillist
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& a : s
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& h
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\begin{bmatrix}
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a : \mathtt{NAp} \; f \; x
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\end{bmatrix}
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& m
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}
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{ \mathtt{Unwind} : \nillist
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& f : a : s
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& h
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||||
& m
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}
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8. When a supercombinator is on top of the stack (and the correct number of
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arguments have been provided), :code:`Unwind` sets up the stack and jumps to
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the supercombinator's code (:math:`\beta`-reduction)
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.. math::
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\gmrule
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{ \mathtt{Unwind} : \nillist
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& a_0 : \ldots : a_n : s
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& h
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\begin{bmatrix}
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a_0 : \mathtt{NGlobal} \; n \; c \\
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a_1 : \mathtt{NAp} \; a_0 \; e_1 \\
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\vdots \\
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a_n : \mathtt{NAp} \; a_{n-1} \; e_n \\
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\end{bmatrix}
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& m
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||||
}
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{ c
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& e_1 : \ldots : e_n : a_n : s
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& h
|
||||
& m
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||||
}
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9. Pop the stack, and update the nth node to point to the popped address
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|
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.. math::
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\gmrule
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{ \mathtt{Update} \; n : i
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& e : f : a_1 : \ldots : a_n : s
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& h
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\begin{bmatrix}
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a_1 : \mathtt{NAp} \; f \; e \\
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\vdots \\
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a_n : \mathtt{NAp} \; a_{n-1} \; e_n
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\end{bmatrix}
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& m
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}
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{ i
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& f : a_1 : \ldots : a_n : s
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& h
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\begin{bmatrix}
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a_n : \mathtt{NInd} \; e
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\end{bmatrix}
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& m
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||||
}
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10. Pop the stack.
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.. math::
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\gmrule
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{ \mathtt{Pop} \; n : i
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& a_1 : \ldots : a_n : s
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& h
|
||||
& m
|
||||
}
|
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{ i
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||||
& s
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||||
& h
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||||
& m
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||||
}
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11. Follow indirections while unwinding
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.. math::
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\gmrule
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{ \mathtt{Unwind} : \nillist
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& a : s
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||||
& h
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||||
\begin{bmatrix}
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a : \mathtt{NInd} \; a'
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||||
\end{bmatrix}
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& m
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||||
}
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||||
{ \mathtt{Unwind} : \nillist
|
||||
& a' : s
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||||
& h
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||||
& m
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||||
}
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12. Allocate uninitialised heap space
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|
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.. math::
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\gmrule
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{ \mathtt{Alloc} \; n : i
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& s
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||||
& h
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||||
& m
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||||
}
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||||
{ i
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& a_1 : \ldots : a_n : s
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& h
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\begin{bmatrix}
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a_1 : \mathtt{NUninitialised} \\
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\vdots \\
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a_n : \mathtt{NUninitialised} \\
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\end{bmatrix}
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& m
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||||
}
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Extension Rules
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---------------
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1. A sneaky trick to enable sharing of :code:`NNum` nodes. We note that the
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global environment is a mapping of :code:`Name` objects (i.e. identifiers) to
|
||||
heap addresses. Strings of digits are not considered valid identifiers! We
|
||||
abuse this by modifying Core Rule 2 to update the global environment with the
|
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new node's address. Consider how this rule might impact garbage collection
|
||||
(remember that the environment is intended for *globals*).
|
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|
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.. math::
|
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\gmrule
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{ \mathtt{PushInt} \; n : i
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& s
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||||
& h
|
||||
& m
|
||||
}
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{ i
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& a : s
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||||
& h
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||||
\begin{bmatrix}
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a : \mathtt{NNum} \; n
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\end{bmatrix}
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& m
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||||
\begin{bmatrix}
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n' : a
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\end{bmatrix}
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\\
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\SetCell[c=5]{c}
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\text{where $n'$ is the base-10 string rep. of $n$}
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}
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2. In order for Extension Rule 1. to be effective, we are also required to take
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action when a number already exists in the environment:
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.. math::
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\transrule
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{ \mathtt{PushInt} \; n : i
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& s
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& h
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||||
& m
|
||||
\begin{bmatrix}
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n' : a
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\end{bmatrix}
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}
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||||
{ i
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& a : s
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||||
& h
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||||
& m
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||||
\\
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\SetCell[c=5]{c}
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\text{where $n'$ is the base-10 string rep. of $n$}
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}
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WIP.
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**************************
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Evaluation: Slurping Vines
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6
docs/src/commentary/ti.rst
Normal file
6
docs/src/commentary/ti.rst
Normal file
@@ -0,0 +1,6 @@
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The *Template Instantiation Machine*
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====================================
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WIP. This will hopefully be expanded into a thorough walkthrough of the state
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machine.
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@@ -6,7 +6,7 @@
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# -- Project information -----------------------------------------------------
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# https://www.sphinx-doc.org/en/master/usage/configuration.html#project-information
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project = 'rlp'
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project = "rl'"
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copyright = '2023, madeleine sydney ślaga'
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author = 'madeleine sydney slaga'
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@@ -15,7 +15,7 @@ author = 'madeleine sydney slaga'
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extensions = ['sphinx.ext.imgmath']
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templates_path = ['_templates']
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# templates_path = ['_templates']
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exclude_patterns = []
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# for the haskell girlies
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@@ -26,7 +26,7 @@ add_function_parentheses = False
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# https://www.sphinx-doc.org/en/master/usage/configuration.html#options-for-html-output
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html_theme = 'alabaster'
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html_static_path = ['_static']
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# html_static_path = ['_static']
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# -- Options for LaTeX image math --------------------------------------------
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imgmath_latex_preamble = r'''
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@@ -17,3 +17,10 @@ Contents
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commentary/*
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.. toctree::
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:maxdepth: 1
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:caption: References
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:glob:
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references/*
|
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286
docs/src/references/gm-state-transition-rules.rst
Normal file
286
docs/src/references/gm-state-transition-rules.rst
Normal file
@@ -0,0 +1,286 @@
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================================
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G-Machine State Transition Rules
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================================
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*********************
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Core Transition Rules
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*********************
|
||||
|
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1. Lookup a global by name and push its value onto the stack
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{PushGlobal} \; f : i
|
||||
& s
|
||||
& h
|
||||
& m
|
||||
\begin{bmatrix}
|
||||
f : a
|
||||
\end{bmatrix}
|
||||
}
|
||||
{ i
|
||||
& a : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
2. Allocate an int node on the heap, and push the address of the newly created
|
||||
node onto the stack
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{PushInt} \; n : i
|
||||
& s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& a : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a : \mathtt{NNum} \; n
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
|
||||
3. Allocate an application node on the heap, applying the top of the stack to
|
||||
the address directly below it. The address of the application node is pushed
|
||||
onto the stack.
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{MkAp} : i
|
||||
& f : x : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& a : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a : \mathtt{NAp} \; f \; x
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
|
||||
4. Push a function's argument onto the stack
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Push} \; n : i
|
||||
& a_0 : \ldots : a_n : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& a_n : a_0 : \ldots : a_n : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
5. Tidy up the stack after instantiating a supercombinator
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Slide} \; n : i
|
||||
& a_0 : \ldots : a_n : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& a_0 : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
6. If a number is on top of the stack, :code:`Unwind` leaves the machine in a
|
||||
halt state
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Unwind} : \nillist
|
||||
& a : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a : \mathtt{NNum} \; n
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
{ \nillist
|
||||
& a : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
7. If an application is on top of the stack, :code:`Unwind` continues unwinding
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Unwind} : \nillist
|
||||
& a : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a : \mathtt{NAp} \; f \; x
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
{ \mathtt{Unwind} : \nillist
|
||||
& f : a : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
8. When a supercombinator is on top of the stack (and the correct number of
|
||||
arguments have been provided), :code:`Unwind` sets up the stack and jumps to
|
||||
the supercombinator's code (:math:`\beta`-reduction)
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Unwind} : \nillist
|
||||
& a_0 : \ldots : a_n : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a_0 : \mathtt{NGlobal} \; n \; c \\
|
||||
a_1 : \mathtt{NAp} \; a_0 \; e_1 \\
|
||||
\vdots \\
|
||||
a_n : \mathtt{NAp} \; a_{n-1} \; e_n \\
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
{ c
|
||||
& e_1 : \ldots : e_n : a_n : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
9. Pop the stack, and update the nth node to point to the popped address
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Update} \; n : i
|
||||
& e : f : a_1 : \ldots : a_n : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a_1 : \mathtt{NAp} \; f \; e \\
|
||||
\vdots \\
|
||||
a_n : \mathtt{NAp} \; a_{n-1} \; e_n
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& f : a_1 : \ldots : a_n : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a_n : \mathtt{NInd} \; e
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
|
||||
10. Pop the stack.
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Pop} \; n : i
|
||||
& a_1 : \ldots : a_n : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
11. Follow indirections while unwinding
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Unwind} : \nillist
|
||||
& a : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a : \mathtt{NInd} \; a'
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
{ \mathtt{Unwind} : \nillist
|
||||
& a' : s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
|
||||
12. Allocate uninitialised heap space
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{Alloc} \; n : i
|
||||
& s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& a_1 : \ldots : a_n : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a_1 : \mathtt{NUninitialised} \\
|
||||
\vdots \\
|
||||
a_n : \mathtt{NUninitialised} \\
|
||||
\end{bmatrix}
|
||||
& m
|
||||
}
|
||||
|
||||
***************
|
||||
Extension Rules
|
||||
***************
|
||||
|
||||
1. A sneaky trick to enable sharing of :code:`NNum` nodes. We note that the
|
||||
global environment is a mapping of :code:`Name` objects (i.e. identifiers) to
|
||||
heap addresses. Strings of digits are not considered valid identifiers! We
|
||||
abuse this by modifying Core Rule 2 to update the global environment with the
|
||||
new node's address. Consider how this rule might impact garbage collection
|
||||
(remember that the environment is intended for *globals*).
|
||||
|
||||
.. math::
|
||||
\gmrule
|
||||
{ \mathtt{PushInt} \; n : i
|
||||
& s
|
||||
& h
|
||||
& m
|
||||
}
|
||||
{ i
|
||||
& a : s
|
||||
& h
|
||||
\begin{bmatrix}
|
||||
a : \mathtt{NNum} \; n
|
||||
\end{bmatrix}
|
||||
& m
|
||||
\begin{bmatrix}
|
||||
n' : a
|
||||
\end{bmatrix}
|
||||
\\
|
||||
\SetCell[c=5]{c}
|
||||
\text{where $n'$ is the base-10 string rep. of $n$}
|
||||
}
|
||||
|
||||
2. In order for Extension Rule 1. to be effective, we are also required to take
|
||||
action when a number already exists in the environment:
|
||||
|
||||
.. math::
|
||||
\transrule
|
||||
{ \mathtt{PushInt} \; n : i
|
||||
& s
|
||||
& h
|
||||
& m
|
||||
\begin{bmatrix}
|
||||
n' : a
|
||||
\end{bmatrix}
|
||||
}
|
||||
{ i
|
||||
& a : s
|
||||
& h
|
||||
& m
|
||||
\\
|
||||
\SetCell[c=5]{c}
|
||||
\text{where $n'$ is the base-10 string rep. of $n$}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
The *Template Instantiation Machine*
|
||||
====================================
|
||||
|
||||
WIP. This will hopefully be expanded into a thorough walkthrough of the state
|
||||
machine.
|
||||
=========================
|
||||
TI State Transition Rules
|
||||
=========================
|
||||
|
||||
Evaluation is complete when a single :code:`NNum` remains on the stack and the
|
||||
dump is empty.
|
||||
Reference in New Issue
Block a user