diff --git a/modules/home/users/crumb/tf2.nix b/modules/home/users/crumb/tf2.nix index da77904..8891202 100644 --- a/modules/home/users/crumb/tf2.nix +++ b/modules/home/users/crumb/tf2.nix @@ -11,20 +11,25 @@ in { config = lib.mkIf cfg.enable (let tf2pkgs = inputs.tf2-nix.packages.x86_64-linux; + tgz = x: pkgs.runCommand "source" {} '' + mkdir $out + cd $out + tar xzvf "${x}" + ''; my-config = tf2pkgs.mergeTf2Configs (with tf2pkgs; [ mastercomfig.presets.medium-low mastercomfig.addons.flat-mouse mastercomfig.addons.no-tutorial mastercomfig.addons.null-canceling-movement # improved-crosshairs - ./tf2/improved-crosshairs-0.1.1 + (tgz ./tf2/improved-crosshairs-0.1.1.tar.gz) loadouts-script (huds.deerhud.overrideAttrs (final: prev: { patches = [ ./tf2/raise-uber-meter.patch ]; })) maps.jump_noskillrequired_b3 ./tf2/my-config - ./tf2/quake-hitsounds + (tgz ./tf2/quake-hitsounds.tar.gz) ]); game-dir = ".local/share/Steam/steamapps/common/Team Fortress 2/tf"; in { diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1.tar.gz b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1.tar.gz new file mode 100644 index 0000000..2d9feec Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1.tar.gz differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vmt deleted file mode 100644 index 7831846..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\bap" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vtf deleted file mode 100644 index 19045d8..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vmt deleted file mode 100644 index d41c6fb..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\bigcrosshair7" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vtf deleted file mode 100644 index e056fa6..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vmt deleted file mode 100644 index 177a445..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\circle" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vtf deleted file mode 100644 index 2bca5f8..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vmt deleted file mode 100644 index 16889be..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\crossbow" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vtf deleted file mode 100644 index fca15d5..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vmt deleted file mode 100644 index 49b139d..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\cuadro" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vtf deleted file mode 100644 index be1a134..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vmt deleted file mode 100644 index 3bc319c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\dragons" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vtf deleted file mode 100644 index 1807c05..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vmt deleted file mode 100644 index ff542b7..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\engie" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vtf deleted file mode 100644 index 19045d8..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vmt deleted file mode 100644 index 5d17f05..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\flame" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vtf deleted file mode 100644 index 1a53050..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vmt deleted file mode 100644 index 593e4c9..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\laser" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vtf deleted file mode 100644 index f1e92cb..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vmt deleted file mode 100644 index e110732..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\medic" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vtf deleted file mode 100644 index be36d8f..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vmt deleted file mode 100644 index 19d6a5c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\melee" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vtf deleted file mode 100644 index 2bca5f8..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vmt deleted file mode 100644 index b7d7e8d..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\mini" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vtf deleted file mode 100644 index 4cfe7a0..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vmt deleted file mode 100644 index 03461fc..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\pipe" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vtf deleted file mode 100644 index 0f6bbee..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vmt deleted file mode 100644 index 02623ca..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\pistol" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vtf deleted file mode 100644 index ab13895..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vmt deleted file mode 100644 index e3ef58c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\rescue" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vtf deleted file mode 100644 index 116f523..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vmt deleted file mode 100644 index 7e8567c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\revolver" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vtf deleted file mode 100644 index 2db3bd4..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vmt deleted file mode 100644 index ab0dd1c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\rocket" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vtf deleted file mode 100644 index 2bca5f8..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vmt deleted file mode 100644 index f0e6899..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\scatter" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vtf deleted file mode 100644 index 61b5afd..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vmt deleted file mode 100644 index c8fdf66..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\short" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vtf deleted file mode 100644 index fc6d3b6..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vmt deleted file mode 100644 index 932d9ce..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\shotgun" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vtf deleted file mode 100644 index 61b5afd..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vmt deleted file mode 100644 index 6db68c6..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\smg" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vtf deleted file mode 100644 index edaedd5..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vmt deleted file mode 100644 index e42dfef..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\soda" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vtf deleted file mode 100644 index 15d6002..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vmt deleted file mode 100644 index a120645..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\sticky" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vtf deleted file mode 100644 index dfbb9ab..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vmt deleted file mode 100644 index ef2144d..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vmt +++ /dev/null @@ -1,8 +0,0 @@ -"UnlitGeneric" -{ -"$translucent" 1 -"$basetexture" "vgui\replay\thumbnails\wrangler" -"$vertexcolor" 1 -"$no_fullbright" 1 -"$ignorez" 1 -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vtf deleted file mode 100644 index ac6043d..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vtf and /dev/null differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat.txt deleted file mode 100644 index b73f134..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat.txt +++ /dev/null @@ -1,83 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Bat" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "35" - "TimeFireDelay" "0.5" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - "anim_prefix" "bat" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bat.Miss" - "melee_hit" "Weapon_Bat.HitFlesh" - "melee_hit_world" "Weapon_Bat.HitWorld" - "burst" "Weapon_Bat.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bat_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bat_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_fish.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_fish.txt deleted file mode 100644 index 1cfebcc..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_fish.txt +++ /dev/null @@ -1,82 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Fish" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "35" - "TimeFireDelay" "0.5" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - "anim_prefix" "bat" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bat.Miss" - "melee_hit" "Weapon_Bat.HitFlesh" - "melee_hit_world" "Weapon_Bat.HitWorld" - "burst" "Weapon_Bat.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bat_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bat_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_giftwrap.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_giftwrap.txt deleted file mode 100644 index d1a9636..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_giftwrap.txt +++ /dev/null @@ -1,86 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Bat" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "35" - "TimeFireDelay" "0.5" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES1" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "bat" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bat.Miss" - "melee_hit" "Weapon_BaseballBat.HitFlesh" - "melee_hit_world" "Weapon_BaseballBat.HitWorld" - "burst" "Weapon_Bat.MissCrit" - "special1" "Weapon_Baseball.HitWorld" - "special2" "Weapon_BaseballBat.HitBall" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bat_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bat_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_wood.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_wood.txt deleted file mode 100644 index 0122729..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_wood.txt +++ /dev/null @@ -1,84 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Bat" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "35" - "TimeFireDelay" "0.5" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES1" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - "anim_prefix" "bat" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bat.Miss" - "melee_hit" "Weapon_BaseballBat.HitFlesh" - "melee_hit_world" "Weapon_BaseballBat.HitWorld" - "burst" "Weapon_Bat.MissCrit" - "special1" "Weapon_Baseball.HitWorld" - "special2" "Weapon_BaseballBat.HitBall" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bat_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bat_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bonesaw.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bonesaw.txt deleted file mode 100644 index 63adcc4..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bonesaw.txt +++ /dev/null @@ -1,86 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Bonesaw" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "bonesaw" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bonesaw.Miss" - "melee_hit" "Weapon_Bonesaw.HitFlesh" - "melee_hit_world" "Weapon_Bonesaw.HitWorld" - "burst" "Weapon_BoneSaw.MissCrit" - "taunt" "Taunt.MedicViolin" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bonesaw" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bonesaw" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bottle.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bottle.txt deleted file mode 100644 index aa1c19e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bottle.txt +++ /dev/null @@ -1,86 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Bottle" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "bottle" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bottle.Miss" - "melee_hit" "Weapon_Bottle.HitFlesh" - "melee_hit_world" "Weapon_Bottle.HitWorld" - "burst" "Weapon_Bottle.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bottle_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bottle_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_breakable_sign.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_breakable_sign.txt deleted file mode 100644 index afb780c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_breakable_sign.txt +++ /dev/null @@ -1,85 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Sign" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "brandingiron" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_FireAxe.Miss" - "melee_hit" "Weapon_FireAxe.HitFlesh" - "melee_hit_world" "Weapon_FireAxe.HitWorld" - "burst" "Weapon_FireAxe.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_fireaxe" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_fireaxe" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_buff_item.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_buff_item.txt deleted file mode 100644 index 1c4c399..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_buff_item.txt +++ /dev/null @@ -1,84 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Unique_Achievement_SoldierBuff1" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "DontDrop" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "pipe" - "HasTeamSkins_Viewmodel" "1" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Fist.Miss" - "melee_hit" "Weapon_Fist.HitFlesh" - "melee_hit_world" "Weapon_Fist.HitWorld" - "burst" "Weapon_Fist.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_fists_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_fists_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_builder.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_builder.txt deleted file mode 100644 index 9ecc4a8..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_builder.txt +++ /dev/null @@ -1,72 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Builder" - "BuiltRightHanded" "0" - "weight" "1" - "WeaponType" "building" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "5" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" - "playermodel" "models/weapons/c_models/c_toolbox/c_toolbox.mdl" - "anim_prefix" "wrench" - - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "c" - } - "weapon_s" - { - "font" "WeaponIcons" - "character" "c" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/engie" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cannon.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cannon.txt deleted file mode 100644 index 7878827..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cannon.txt +++ /dev/null @@ -1,102 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Cannon" - "BuiltRightHanded" "0" - "weight" "4" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "damage" "100" - "DamageRadius" "146" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "3.0" - "TimeFireDelay" "0.6" - "TimeIdle" "0.6" - "TimeIdleEmpty" "0.6" - "TimeReloadStart" "0.1" - "TimeReload" "0.6" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - "clip_size" "4" - "default_clip" "4" - "ProjectileType" "projectile_cannonball" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionSound" "Weapon_LooseCannon.Explode" - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - - // Animation. - "viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl" - "playermodel" "models/weapons/w_models/w_grenadelauncher.mdl" - "anim_prefix" "gl" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_grenadelauncher" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_LooseCannon.Shoot" - "reload" "Weapon_GrenadeLauncher.WorldReload" - "special3" "Weapon_GrenadeLauncher.ModeSwitch" - "burst" "Weapon_LooseCannon.Shootcrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_grenlaunch" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_grenlaunch" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/pipe" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_charged_smg.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_charged_smg.txt deleted file mode 100644 index 270948f..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_charged_smg.txt +++ /dev/null @@ -1,97 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SMG" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "8" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.025" - "TimeIdle" "10.0" - "TimeIdleEmpty" "1.0" - "TimeFireDelay" "0.1" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_pistol.mdl" - "UseRapidFireCrits" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size 25 - default_clip 25 - - // Buckets. - "bucket" "1" - "bucket_position" "0" - "TracerEffect" "bullet_pistol_tracer01" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_smg" - - // Animation. - "viewmodel" "models/weapons/c_models/c_smg/c_smg.mdl" - "playermodel" "models/weapons/c_models/c_smg/c_smg.mdl" - "anim_prefix" "ac" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_SMG.WorldReload" - "empty" "Weapon_SMG.ClipEmpty" - "single_shot" "Weapon_SMG.Single" - "burst" "Weapon_SMG.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_smg" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_smg" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/smg" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cleaver.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cleaver.txt deleted file mode 100644 index 4eefc5d..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cleaver.txt +++ /dev/null @@ -1,89 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Cleaver" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "5" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "5" - "DamageRadius" "200" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - "ProjectileType" "projectile_cleaver" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES2" - "secondary_ammo" "None" - clip_size "-1" - default_clip "1" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/workshop_partner/weapons/c_models/c_sd_cleaver/v_sd_cleaver.mdl" - "playermodel" "models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" - "anim_prefix" "ed" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Machete.Miss" - "melee_hit" "Weapon_Machete.HitFlesh" - "melee_hit_world" "Weapon_Machete.HitWorld" - "burst" "Weapon_Machete.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_club.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_club.txt deleted file mode 100644 index 348b56a..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_club.txt +++ /dev/null @@ -1,85 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Club" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/c_models/c_machete/c_machete.mdl" - "playermodel" "models/weapons/c_models/c_machete/c_machete.mdl" - "anim_prefix" "club" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Machete.Miss" - "melee_hit" "Weapon_Machete.HitFlesh" - "melee_hit_world" "Weapon_Machete.HitWorld" - "burst" "Weapon_Machete.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_compound_bow.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_compound_bow.txt deleted file mode 100644 index dd08f6a..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_compound_bow.txt +++ /dev/null @@ -1,103 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_CompoundBow" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "item2" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "70" - "Range" "8192" - "BulletsPerShot" "1" - "PunchAngle" "2.0" - "TimeFireDelay" "2.0" - "TimeIdle" "0.6" - "TimeIdleEmpty" "0.6" - "TimeReloadStart" "0" - "TimeReload" "1.0" - "Spread" "0.0" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - clip_size "1" - default_clip "12" - "ProjectileType" "projectile_arrow" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - "ExplosionSound" "Default.FlareImpact" - "ExplosionEffect" "flaregun_destroyed" - "ExplosionWaterEffect" "flaregun_destroyed" - "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player - - - // Animation. - "anim_prefix" "ac" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_CompoundBow.Single" - "reload" "Weapon_CompoundBow.WorldReload" - "empty" "Weapon_CompoundBow.ClipEmpty" - "burst" "Weapon_CompoundBow.SingleCrit" - "special2" "Player.UseDeny" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_crossbow.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_crossbow.txt deleted file mode 100644 index 7ebc1ab..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_crossbow.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Crossbow" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "75" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "0.0" - "TimeFireDelay" "0.23" - "TimeIdle" "0.0" - "TimeIdleEmpty" "0.0" - "TimeReloadStart" "0.0" - "TimeReload" "1.5" - "primary_ammo" "TF_AMMO_PRIMARY" - clip_size 1 - default_clip 1 - "ProjectileType" "projectile_healing_bolt" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "BaseExplosionEffect.Sound" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_CompoundBow.Single" - "burst" "Weapon_CompoundBow.SingleCrit" - "reload" "Weapon_CompoundBow.WorldReload" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/crossbow" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_drg_pomson.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_drg_pomson.txt deleted file mode 100644 index 2a4e671..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_drg_pomson.txt +++ /dev/null @@ -1,95 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_DRG_Pomson" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "2.0" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_energy_ring" - "AmmoPerShot" "1" - "HasTeamSkins_Viewmodel" "1" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/laser" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fireaxe.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fireaxe.txt deleted file mode 100644 index e03098d..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fireaxe.txt +++ /dev/null @@ -1,85 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_FireAxe" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "brandingiron" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_FireAxe.Miss" - "melee_hit" "Weapon_FireAxe.HitFlesh" - "melee_hit_world" "Weapon_FireAxe.HitWorld" - "burst" "Weapon_FireAxe.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_fireaxe" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_fireaxe" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fists.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fists.txt deleted file mode 100644 index 1564230..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fists.txt +++ /dev/null @@ -1,84 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Fists" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "DontDrop" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "pipe" - "HasTeamSkins_Viewmodel" "1" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Fist.Miss" - "melee_hit" "Weapon_Fist.HitFlesh" - "melee_hit_world" "Weapon_Fist.HitWorld" - "burst" "Weapon_Fist.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_fists_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_fists_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flamethrower.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flamethrower.txt deleted file mode 100644 index 3e80f2a..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flamethrower.txt +++ /dev/null @@ -1,92 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_FlameThrower" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "170" // per second - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "TimeFireDelay" "0.04" - "UseRapidFireCrits" "1" - "HasTeamSkins_Viewmodel" "1" - - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - clip_size -1 - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - "viewmodel" "models/weapons/c_models/c_flamethrower/c_flamethrower.mdl" - "playermodel" "models/weapons/c_models/c_flamethrower/c_flamethrower.mdl" - "anim_prefix" "gl" - - "HasTeamSkins_Worldmodel" "1" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long - "special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start - "double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire - "special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed - "special3" "Weapon_FlameThrower.WindDown" // End of fire sound - "burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_flamethrower_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_flamethrower_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/flame" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun.txt deleted file mode 100644 index 0b24c7b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun.txt +++ /dev/null @@ -1,100 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_FlareGun" - "BuiltRightHanded" "0" - "weight" "4" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "30" - "Range" "8192" - "BulletsPerShot" "1" - "PunchAngle" "2.0" - "Spread" "0.0" - "TimeFireDelay" "2.0" - "ProjectileType" "projectile_flare" - "HasTeamSkins_Viewmodel" "1" - "UseRapidFireCrits" "1" - "HasTeamSkins_Worldmodel" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size "-1" - default_clip "12" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - "ExplosionSound" "Default.FlareImpact" - "ExplosionEffect" "flaregun_destroyed" - "ExplosionWaterEffect" "flaregun_destroyed" - "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player - - - // Animation. - "anim_prefix" "ac" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_FlareGun.Single" - "reload" "Weapon_FlareGun.WorldReload" - "empty" "Weapon_FlareGun.ClipEmpty" - "burst" "Weapon_FlareGun.SingleCrit" - "special2" "Player.UseDeny" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun_revenge.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun_revenge.txt deleted file mode 100644 index 59f3ee2..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun_revenge.txt +++ /dev/null @@ -1,100 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Raygun" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "30" - "Range" "8192" - "BulletsPerShot" "1" - "PunchAngle" "2.0" - "Spread" "0.0" - "TimeFireDelay" "2.0" - "ProjectileType" "projectile_flare" - "HasTeamSkins_Viewmodel" "1" - "UseRapidFireCrits" "1" - "HasTeamSkins_Worldmodel" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size "-1" - default_clip "12" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - -// Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - "ExplosionSound" "Default.FlareImpact" - "ExplosionEffect" "flaregun_destroyed" - "ExplosionWaterEffect" "flaregun_destroyed" - "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player - - // Animation. - "anim_prefix" "mm" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_ManMelter.Single" - "reload" "Weapon_FlareGun.WorldReload" - "empty" "Weapon_FlareGun.ClipEmpty" - "burst" "Weapon_ManMelter.SingleCrit" - "double_shot" "Weapon_ManMelter.altfire_lp" - "reload" "Weapon_Shotgun.WorldReload" - "special2" "Player.UseDeny" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/laser" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_grenadelauncher.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_grenadelauncher.txt deleted file mode 100644 index 5fdc10b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_grenadelauncher.txt +++ /dev/null @@ -1,102 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_GrenadeLauncher" - "BuiltRightHanded" "0" - "weight" "4" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "damage" "100" - "DamageRadius" "146" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "3.0" - "TimeFireDelay" "0.6" - "TimeIdle" "0.6" - "TimeIdleEmpty" "0.6" - "TimeReloadStart" "0.1" - "TimeReload" "0.6" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - "clip_size" "4" - "default_clip" "4" - "ProjectileType" "projectile_pipe" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionSound" "Weapon_Grenade_Pipebomb.Explode" - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - - // Animation. - "viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl" - "playermodel" "models/weapons/w_models/w_grenadelauncher.mdl" - "anim_prefix" "gl" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_grenadelauncher" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_GrenadeLauncher.Single" - "reload" "Weapon_GrenadeLauncher.WorldReload" - "special3" "Weapon_GrenadeLauncher.ModeSwitch" - "burst" "Weapon_GrenadeLauncher.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_grenlaunch" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_grenlaunch" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/pipe" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_primary.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_primary.txt deleted file mode 100644 index 4cdf075..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_primary.txt +++ /dev/null @@ -1,94 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Peppergun" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "12" - "Range" "8192" - "BulletsPerShot" "4" - "Spread" "0.04" - "TimeFireDelay" "0.35" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReload" "0.5" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_pistol.mdl" - "UseRapidFireCrits" "1" - "TracerEffect" "bullet_pistol_tracer01" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - "clip_size" "4" - "default_clip" "4" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - "anim_prefix" "ac" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_pistol" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Pistol.WorldReload" - "empty" "Weapon_Pistol.ClipEmpty" - "single_shot" "Weapon_Pistol.Single" - "burst" "Weapon_Pistol.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/short" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_secondary.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_secondary.txt deleted file mode 100644 index cef5128..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_secondary.txt +++ /dev/null @@ -1,94 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Pistol" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "15" - "Range" "4096" - "BulletsPerShot" "1" - "Spread" "0.04" - "TimeFireDelay" "0.15" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReload" "0.5" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_pistol.mdl" - "UseRapidFireCrits" "1" - "TracerEffect" "bullet_pistol_tracer01" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size 12 - default_clip 12 - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "anim_prefix" "ac" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_pistol" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Pistol.WorldReload" - "empty" "Weapon_Pistol.ClipEmpty" - "single_shot" "Weapon_Pistol.Single" - "burst" "Weapon_Pistol.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/pistol" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar.txt deleted file mode 100644 index 46db1f7..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar.txt +++ /dev/null @@ -1,89 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Jar" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "5" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "5" - "DamageRadius" "200" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - "ProjectileType" "projectile_jar" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES1" - "secondary_ammo" "None" - clip_size "-1" - default_clip "1" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/c_models/urinejar.mdl" - "playermodel" "models/weapons/c_models/urinejar.mdl" - "anim_prefix" "pj" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Machete.Miss" - "melee_hit" "Weapon_Machete.HitFlesh" - "melee_hit_world" "Weapon_Machete.HitWorld" - "burst" "Weapon_Machete.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar_milk.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar_milk.txt deleted file mode 100644 index 0a7ce1e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar_milk.txt +++ /dev/null @@ -1,89 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_MilkJar" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "5" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "5" - "DamageRadius" "200" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - "ProjectileType" "projectile_jar_milk" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES2" - "secondary_ammo" "None" - clip_size "-1" - default_clip "1" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" - "playermodel" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" - "anim_prefix" "pj" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Machete.Miss" - "melee_hit" "Weapon_Machete.HitFlesh" - "melee_hit_world" "Weapon_Machete.HitWorld" - "burst" "Weapon_Machete.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_machete" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_katana.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_katana.txt deleted file mode 100644 index aa1b85b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_katana.txt +++ /dev/null @@ -1,86 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SoldierKatana" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shovel" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Katana.Miss" - "melee_hit" "Weapon_Katana.HitFlesh" - "melee_hit_world" "Weapon_Katana.HitWorld" - "burst" "Weapon_Katana.MissCrit" - "deploy" "Weapon_Katana.Draw" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bottle_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bottle_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_knife.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_knife.txt deleted file mode 100644 index 41bb4ce..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_knife.txt +++ /dev/null @@ -1,84 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Knife" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "2" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF - "Damage" "40" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - "SmackDelay" "0.1" - "Secondary_SmackDelay" "0.3" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation. - "anim_prefix" "knife" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "melee_miss" "Weapon_Knife.Miss" - "melee_hit" "Weapon_Knife.HitFlesh" - "melee_hit_world" "Weapon_Knife.HitWorld" - "burst" "Weapon_Knife.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_knife" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_knife" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_laser_pointer.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_laser_pointer.txt deleted file mode 100644 index c3e52b7..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_laser_pointer.txt +++ /dev/null @@ -1,97 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Laser_Pointer" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - "MeleeWeapon" "1" - - // Attributes TF. - "Damage" "4" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.0" - "TimeFireDelay" "1.5" - "ProjectileType" "projectile_bullet" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" - - // Ammo & Clip. - "primary_ammo" "None" - "secondary_ammo" "None" - "clip_size" "-1" - "default_clip" "75" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_sniperrifle" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - "HasTeamSkins" "1" - "HasTeamSkins_Viewmodel" "1" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_SniperRifle.Single" - "reload" "Weapon_SniperRifle.WorldReload" - "empty" "Weapon_SniperRifle.ClipEmpty" - "burst" "Weapon_SniperRifle.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/wrangler" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox.txt deleted file mode 100644 index f90c227..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox.txt +++ /dev/null @@ -1,78 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_LunchBox" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - "AutoSwitchTo" "1" - "MeleeWeapon" "1" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES1" - "secondary_ammo" "None" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/v_models/v_pda_spy.mdl" - "playermodel" "models/weapons/w_models/w_cigarette_case.mdl" - "anim_prefix" "secondary" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pda" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pda" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/medic" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox_drink.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox_drink.txt deleted file mode 100644 index 24e330b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox_drink.txt +++ /dev/null @@ -1,78 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_LunchBox" - "BuiltRightHanded" "0" - "weight" "1" - "WeaponType" "item1" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - "AutoSwitchTo" "1" - "MeleeWeapon" "1" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES2" - "secondary_ammo" "None" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/v_models/v_pda_spy.mdl" - "playermodel" "models/weapons/w_models/w_cigarette_case.mdl" - "anim_prefix" "secondary" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pda" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pda" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/soda" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_mechanical_arm.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_mechanical_arm.txt deleted file mode 100644 index 5c60240..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_mechanical_arm.txt +++ /dev/null @@ -1,90 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Mechanical_Arm" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "7" - "Range" "256" - "BulletsPerShot" "1" - "Spread" "0.04" - "TimeFireDelay" "0.15" - //"TimeIdle" "5.0" - //"TimeIdleEmpty" "0.25" - //"TimeReload" "0.5" - "primary_ammo" "TF_AMMO_METAL" - "ProjectileType" "projectile_bullet" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "anim_prefix" "ac" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_pistol" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Pistol.WorldReload" - "empty" "Weapon_Pistol.ClipEmpty" - "single_shot" "Weapon_Pistol.Single" - "burst" "Weapon_Pistol.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/laser" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_medigun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_medigun.txt deleted file mode 100644 index 7e276ee..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_medigun.txt +++ /dev/null @@ -1,79 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Medigun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "24" - "Range" "450" - "TimeFireDelay" "0.5" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "None" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashModel" "models/effects/sentry1_muzzle/sentry1_muzzle.mdl" - "MuzzleFlashModelDuration" "0.1" - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_medigun_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_medigun_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/medic" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_minigun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_minigun.txt deleted file mode 100644 index 2a1724f..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_minigun.txt +++ /dev/null @@ -1,97 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Minigun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "9" - "Range" "8192" - "BulletsPerShot" "4" - "Spread" "0.08" - "TimeFireDelay" "0.1" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_minigun.mdl" - "UseRapidFireCrits" "1" - "TracerEffect" "bullet_tracer01" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "TF_AMMO_PRIMARY" - clip_size -1 - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "ac" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_minigun" - - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Minigun.Reload" - "empty" "Weapon_Minigun.ClipEmpty" - "double_shot" "Weapon_Minigun.Fire" - "special1" "Weapon_Minigun.WindUp" - "special2" "Weapon_Minigun.WindDown" - "special3" "Weapon_Minigun.Spin" - "burst" "Weapon_Minigun.FireCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_minigun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_minigun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/mini" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_particle_cannon.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_particle_cannon.txt deleted file mode 100644 index 7ac5be7..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_particle_cannon.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_FocusedWaveProjector" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "90" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "0.0" - "TimeFireDelay" "0.8" - "TimeIdle" "0.8" - "TimeIdleEmpty" "0.8" - "TimeReloadStart" "0.1" - "TimeReload" "0.83" - "primary_ammo" "TF_AMMO_PRIMARY" - clip_size 4 - default_clip 4 - "ProjectileType" "projectile_energy_ball" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "BaseExplosionEffect.Sound" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_RPG.Single" -// "reload" "Weapon_RPG.WorldReload" - "burst" "Weapon_RPG.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/laser" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_build.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_build.txt deleted file mode 100644 index 1ee6e5c..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_build.txt +++ /dev/null @@ -1,77 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_PDA_Engineer_Build" - "BuiltRightHanded" "0" - "weight" "1" - "WeaponType" "pda" - "ITEM_FLAG_NOITEMPICKUP" "1" - "AutoSwitchTo" "0" - "MeleeWeapon" "1" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "3" - "bucket_position" "0" - - // Model & Animation - "anim_prefix" "pda" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - "DontDrop" "1" - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pda_build" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pda_build" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/sapper" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_destroy.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_destroy.txt deleted file mode 100644 index 4c6670a..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_destroy.txt +++ /dev/null @@ -1,80 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_PDA_Engineer_Destroy" - "BuiltRightHanded" "0" - "weight" "1" - "WeaponType" "pda" - "ITEM_FLAG_NOITEMPICKUP" "1" - "AutoSwitchTo" "0" - "MeleeWeapon" "1" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "4" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "pda" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - "DontDrop" "1" - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pda_destroy" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pda_destroy" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_spy.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_spy.txt deleted file mode 100644 index 4dc77c0..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_spy.txt +++ /dev/null @@ -1,81 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_PDA_Spy" - "BuiltRightHanded" "0" - "weight" "1" - "WeaponType" "pda" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - "AutoSwitchTo" "0" - "MeleeWeapon" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "3" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/v_models/v_pda_spy.mdl" - "playermodel" "models/weapons/w_models/w_cigarette_case.mdl" - "anim_prefix" "pda" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - "DontDrop" "1" - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pda" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pda" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pep_brawler_blaster.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pep_brawler_blaster.txt deleted file mode 100644 index 1b8cb73..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pep_brawler_blaster.txt +++ /dev/null @@ -1,100 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Scattergun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "3.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_scattergun_tracer01" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_scattergun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Scatter_Gun.Single" - "empty" "Weapon_Scatter_Gun.Empty" - "reload" "Weapon_Scatter_Gun.WorldReload" - "special1" "Weapon_Scatter_Gun.Pump" - "burst" "Weapon_Scatter_Gun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_scatgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_scatgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/scatter" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pipebomblauncher.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pipebomblauncher.txt deleted file mode 100644 index eae3f25..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pipebomblauncher.txt +++ /dev/null @@ -1,103 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_StickybombLauncher" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "damage" "120" - "DamageRadius" "146" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "3.0" - "TimeFireDelay" "0.6" - "TimeIdle" "0.6" - "TimeIdleEmpty" "0.6" - "TimeReloadStart" "0.1" - "TimeReload" "0.67" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - "clip_size" "8" - "default_clip" "8" - "ProjectileType" "projectile_pipe_remote" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - "ExplosionSound" "Weapon_Grenade_Pipebomb.Explode" - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - // Animation. - //"viewmodel" "models/weapons/v_models/v_stickybomb_launcher_demo.mdl" - //"playermodel" "models/weapons/w_models/w_stickybomb_launcher.mdl" - "anim_prefix" "pipe" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_pipelauncher" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_StickyBombLauncher.Single" - "reload" "Weapon_StickyBombLauncher.WorldReload" - "special2" "Player.UseDeny" - "special3" "Weapon_StickyBombLauncher.ModeSwitch" - "burst" "Weapon_StickyBombLauncher.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pipelaunch" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pipelaunch" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/sticky" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol.txt deleted file mode 100644 index 2d28cfd..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol.txt +++ /dev/null @@ -1,97 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Pistol" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "15" - "Range" "4096" - "BulletsPerShot" "1" - "Spread" "0.04" - "TimeFireDelay" "0.15" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReload" "0.5" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_pistol.mdl" - "UseRapidFireCrits" "1" - "TracerEffect" "bullet_pistol_tracer01" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size 12 - default_clip 12 - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "viewmodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" - "playermodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" - "anim_prefix" "ac" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_pistol" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Pistol.WorldReload" - "empty" "Weapon_Pistol.ClipEmpty" - "single_shot" "Weapon_Pistol.Single" - "burst" "Weapon_Pistol.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/pistol" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol_scout.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol_scout.txt deleted file mode 100644 index 1b8bc74..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol_scout.txt +++ /dev/null @@ -1,96 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Pistol" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "15" - "Range" "4096" - "BulletsPerShot" "1" - "Spread" "0.04" - "TimeFireDelay" "0.15" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReload" "0.5" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_pistol.mdl" - "UseRapidFireCrits" "1" - "TracerEffect" "bullet_pistol_tracer01" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size 12 - default_clip 12 - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "viewmodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" - "playermodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" - "anim_prefix" "ac" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_pistol" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Pistol.WorldReload" - "empty" "Weapon_Pistol.ClipEmpty" - "single_shot" "Weapon_Pistol.Single" - "burst" "Weapon_Pistol.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_pistol" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/pistol" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_raygun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_raygun.txt deleted file mode 100644 index 70a0327..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_raygun.txt +++ /dev/null @@ -1,93 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Raygun" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "2.0" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_SECONDARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_energy_ring" - "AmmoPerShot" "1" - "HasTeamSkins_Viewmodel" "1" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/laser" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_revolver.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_revolver.txt deleted file mode 100644 index 2f70de5..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_revolver.txt +++ /dev/null @@ -1,93 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Revolver" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "40" - "Range" "4096" - "BulletsPerShot" "1" - "Spread" "0.025" - "TimeFireDelay" "0.5" - "ProjectileType" "projectile_bullet" - "DoInstantEjectBrass" "0" - "HasTeamSkins_Viewmodel" "1" - "TracerEffect" "bullet_pistol_tracer01" - - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size 6 - default_clip 6 - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - "anim_prefix" "ac" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_revolver" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_Revolver.WorldReload" - "empty" "Weapon_Revolver.ClipEmpty" - "single_shot" "Weapon_Revolver.Single" - "burst" "Weapon_Revolver.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_revolver" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_revolver" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/revolver" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_robot_arm.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_robot_arm.txt deleted file mode 100644 index 150e93e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_robot_arm.txt +++ /dev/null @@ -1,89 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_RobotArm" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "item2" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" // to display while we're building - "secondary_ammo" "None" - "clip_size" "-1" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" - "playermodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" - "anim_prefix" "wrench" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Wrench.Miss" - "melee_hit" "Weapon_Wrench.HitFlesh" - "melee_hit_world" "Weapon_Wrench.HitWorld" - "burst" "Weapon_Wrench.MissCrit" - - "special1" "Weapon_Wrench.HitBuilding_Success" - "special2" "Weapon_Wrench.HitBuilding_Failure" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_wrench" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_wrench" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bap" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher.txt deleted file mode 100644 index c98399e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_RocketLauncher" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "90" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "0.0" - "TimeFireDelay" "0.8" - "TimeIdle" "0.8" - "TimeIdleEmpty" "0.8" - "TimeReloadStart" "0.1" - "TimeReload" "0.83" - "primary_ammo" "TF_AMMO_PRIMARY" - clip_size 4 - default_clip 4 - "ProjectileType" "projectile_rocket" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "BaseExplosionEffect.Sound" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_RPG.Single" -// "reload" "Weapon_RPG.WorldReload" - "burst" "Weapon_RPG.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/rocket" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_airstrike.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_airstrike.txt deleted file mode 100644 index c98399e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_airstrike.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_RocketLauncher" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "90" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "0.0" - "TimeFireDelay" "0.8" - "TimeIdle" "0.8" - "TimeIdleEmpty" "0.8" - "TimeReloadStart" "0.1" - "TimeReload" "0.83" - "primary_ammo" "TF_AMMO_PRIMARY" - clip_size 4 - default_clip 4 - "ProjectileType" "projectile_rocket" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "BaseExplosionEffect.Sound" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_RPG.Single" -// "reload" "Weapon_RPG.WorldReload" - "burst" "Weapon_RPG.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/rocket" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_directhit.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_directhit.txt deleted file mode 100644 index e277e29..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_directhit.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_RocketLauncher" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "90" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "0.0" - "TimeFireDelay" "0.8" - "TimeIdle" "0.8" - "TimeIdleEmpty" "0.8" - "TimeReloadStart" "0.1" - "TimeReload" "0.83" - "primary_ammo" "TF_AMMO_PRIMARY" - clip_size 4 - default_clip 4 - "ProjectileType" "projectile_rocket" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "Weapon_RPG_DirectHit.Explode" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_RPG_DirectHit.Single" - "burst" "Weapon_RPG_DirectHit.SingleCrit" -// "reload" "Weapon_RPG.WorldReload" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/rocket" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_fireball.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_fireball.txt deleted file mode 100644 index 072b753..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_fireball.txt +++ /dev/null @@ -1,100 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_RocketLauncher" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "90" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "1.5" - "TimeFireDelay" "0.8" - "TimeIdle" "0.8" - "TimeIdleEmpty" "0.8" - "TimeReloadStart" "0.1" - "TimeReload" "0.83" - "primary_ammo" "TF_AMMO_PRIMARY" - "ProjectileType" "tf_projectile_balloffire" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "BaseExplosionEffect.Sound" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_dragons_fury" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_RPG.Single" - "double_shot" "Weapon_FlameThrower.AirBurstAttack" -// "reload" "Weapon_RPG.WorldReload" - "burst" "Weapon_RPG.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/dragons" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketpack.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketpack.txt deleted file mode 100644 index 8ba48ad..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketpack.txt +++ /dev/null @@ -1,85 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_RocketPack" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "35" - "TimeFireDelay" "0.5" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "TF_AMMO_GRENADES1" - "secondary_ammo" "None" - clip_size "-1" - default_clip "2" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl" - "playermodel" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_FireAxe.Miss" - "melee_hit" "Weapon_FireAxe.HitFlesh" - "melee_hit_world" "Weapon_FireAxe.HitWorld" - "burst" "Weapon_FireAxe.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_fireaxe" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_fireaxe" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sapper.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sapper.txt deleted file mode 100644 index a17717a..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sapper.txt +++ /dev/null @@ -1,72 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Builder" - "BuiltRightHanded" "0" - "weight" "1" - "WeaponType" "building" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "5" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in items file - //"playermodel" -playermodel is now defined in items file - "anim_prefix" "building" - - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "font" "WeaponIcons" - "character" "c" - } - "weapon_s" - { - "font" "WeaponIcons" - "character" "c" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/sapper" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_scattergun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_scattergun.txt deleted file mode 100644 index 1b8cb73..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_scattergun.txt +++ /dev/null @@ -1,100 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Scattergun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "3.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_scattergun_tracer01" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_scattergun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Scatter_Gun.Single" - "empty" "Weapon_Scatter_Gun.Empty" - "reload" "Weapon_Scatter_Gun.WorldReload" - "special1" "Weapon_Scatter_Gun.Pump" - "burst" "Weapon_Scatter_Gun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_scatgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_scatgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/scatter" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sentry_revenge.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sentry_revenge.txt deleted file mode 100644 index 20f2a8e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sentry_revenge.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shotgun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "3.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins" "1" - "HasTeamSkins_Viewmodel" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_shotgun_tracer01" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/shotgun" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_building_rescue.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_building_rescue.txt deleted file mode 100644 index 3164b40..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_building_rescue.txt +++ /dev/null @@ -1,100 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shotgun_Building_Rescue" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes. - "Damage" "40" - "Range" "0" - "BulletsPerShot" "1" - "Spread" "0.0" - "PunchAngle" "3.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "1.0" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_arrow" - "HasTeamSkins_Viewmodel" "1" - - // Secondary Attributes. - "secondary_ammo" "None" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - "ExplosionEffect" "ExplosionCore_wall" - "ExplosionPlayerEffect" "ExplosionCore_MidAir" - "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" - - "ExplosionSound" "BaseExplosionEffect.Sound" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "gl" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_rl" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/rescue" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_hwg.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_hwg.txt deleted file mode 100644 index 465143b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_hwg.txt +++ /dev/null @@ -1,97 +0,0 @@ -fWeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shotgun" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "2.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_SECONDARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins_Viewmodel" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_shotgun_tracer01" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/shotgun" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_primary.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_primary.txt deleted file mode 100644 index 20f2a8e..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_primary.txt +++ /dev/null @@ -1,98 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shotgun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "3.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins" "1" - "HasTeamSkins_Viewmodel" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_shotgun_tracer01" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/shotgun" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_pyro.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_pyro.txt deleted file mode 100644 index 465143b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_pyro.txt +++ /dev/null @@ -1,97 +0,0 @@ -fWeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shotgun" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "2.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_SECONDARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins_Viewmodel" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_shotgun_tracer01" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/shotgun" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_soldier.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_soldier.txt deleted file mode 100644 index 465143b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_soldier.txt +++ /dev/null @@ -1,97 +0,0 @@ -fWeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shotgun" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "2.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_SECONDARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins_Viewmodel" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_shotgun_tracer01" - - // Buckets. - "bucket" "1" - "bucket_position" "0" - - // Animation. - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Shotgun.Single" - "empty" "Weapon_Shotgun.Empty" - "reload" "Weapon_Shotgun.WorldReload" - "special1" "Weapon_Shotgun.Pump" - "burst" "Weapon_Shotgun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shotgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/shotgun" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shovel.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shovel.txt deleted file mode 100644 index 8d47f87..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shovel.txt +++ /dev/null @@ -1,85 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Shovel" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - "HasTeamSkins_Viewmodel" "1" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shovel" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Shovel.Miss" - "melee_hit" "Weapon_Shovel.HitFlesh" - "melee_hit_world" "Weapon_Shovel.HitWorld" - "burst" "Weapon_Shovel.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_shovel" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_shovel" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_slap.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_slap.txt deleted file mode 100644 index 22d6b48..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_slap.txt +++ /dev/null @@ -1,87 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Slap" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "DontDrop" "1" - - // Attributes TF. - "Damage" "35" - "TimeFireDelay" "1.f" - "TimeIdle" "5.0" - "SmackDelay" "0.2" - "Secondary_SmackDelay" "0.3" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "pipe" - "HasTeamSkins_Viewmodel" "1" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Slap.Swing" - //"melee_hit" "Weapon_Fist.HitFlesh" << in code - //"melee_hit_world" "Weapon_Fist.HitWorld" << in code - "burst" "Weapon_Slap.SwingCrit" - "deploy" "Weapon_Slap.Draw" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_fists_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_fists_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_smg.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_smg.txt deleted file mode 100644 index 270948f..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_smg.txt +++ /dev/null @@ -1,97 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SMG" - "BuiltRightHanded" "0" - "weight" "2" - "WeaponType" "secondary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "8" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.025" - "TimeIdle" "10.0" - "TimeIdleEmpty" "1.0" - "TimeFireDelay" "0.1" - "ProjectileType" "projectile_bullet" - "BrassModel" "models/weapons/shells/shell_pistol.mdl" - "UseRapidFireCrits" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_SECONDARY" - "secondary_ammo" "None" - clip_size 25 - default_clip 25 - - // Buckets. - "bucket" "1" - "bucket_position" "0" - "TracerEffect" "bullet_pistol_tracer01" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_smg" - - // Animation. - "viewmodel" "models/weapons/c_models/c_smg/c_smg.mdl" - "playermodel" "models/weapons/c_models/c_smg/c_smg.mdl" - "anim_prefix" "ac" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_SMG.WorldReload" - "empty" "Weapon_SMG.ClipEmpty" - "single_shot" "Weapon_SMG.Single" - "burst" "Weapon_SMG.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_smg" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_smg" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/smg" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle.txt deleted file mode 100644 index ca5a533..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle.txt +++ /dev/null @@ -1,95 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SniperRifle" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "4" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.0" - "TimeFireDelay" "1.5" - "ProjectileType" "projectile_bullet" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - "clip_size" "-1" - "default_clip" "75" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_sniperrifle" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_SniperRifle.Single" - "reload" "Weapon_SniperRifle.WorldReload" - "empty" "Weapon_SniperRifle.ClipEmpty" - "burst" "Weapon_SniperRifle.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_classic.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_classic.txt deleted file mode 100644 index ca5a533..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_classic.txt +++ /dev/null @@ -1,95 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SniperRifle" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "4" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.0" - "TimeFireDelay" "1.5" - "ProjectileType" "projectile_bullet" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - "clip_size" "-1" - "default_clip" "75" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_sniperrifle" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_SniperRifle.Single" - "reload" "Weapon_SniperRifle.WorldReload" - "empty" "Weapon_SniperRifle.ClipEmpty" - "burst" "Weapon_SniperRifle.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_decap.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_decap.txt deleted file mode 100644 index ca5a533..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_decap.txt +++ /dev/null @@ -1,95 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SniperRifle" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "4" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.0" - "TimeFireDelay" "1.5" - "ProjectileType" "projectile_bullet" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - "clip_size" "-1" - "default_clip" "75" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_sniperrifle" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_SniperRifle.Single" - "reload" "Weapon_SniperRifle.WorldReload" - "empty" "Weapon_SniperRifle.ClipEmpty" - "burst" "Weapon_SniperRifle.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_sniper" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/bigcrosshair7" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_soda_popper.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_soda_popper.txt deleted file mode 100644 index fb99e57..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_soda_popper.txt +++ /dev/null @@ -1,99 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Scattergun" - "BuiltRightHanded" "0" - "weight" "3" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Primary Attributes - "Damage" "6" - "Range" "8192" - "BulletsPerShot" "10" - "Spread" "0.0675" - "PunchAngle" "3.0" - "TimeFireDelay" "0.625" - "TimeIdle" "5.0" - "TimeIdleEmpty" "0.25" - "TimeReloadStart" "0.1" - "TimeReload" "0.5" - "primary_ammo" "TF_AMMO_PRIMARY" - "clip_size" "6" - "default_clip" "6" - "ProjectileType" "projectile_bullet" - "AmmoPerShot" "1" - "HasTeamSkins" "1" - - "DoInstantEjectBrass" "0" - "BrassModel" "models/weapons/shells/shell_shotgun.mdl" - "TracerEffect" "bullet_scattergun_tracer01" - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - // Animation. - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "shotgun" - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_scattergun" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "single_shot" "Weapon_Scatter_Gun.Single" - "empty" "Weapon_Scatter_Gun.Empty" - "reload" "Weapon_Scatter_Gun.WorldReload" - "special1" "Weapon_Scatter_Gun.Pump" - "burst" "Weapon_Scatter_Gun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_scatgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_scatgun" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/scatter" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_stickbomb.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_stickbomb.txt deleted file mode 100644 index 7d69e40..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_stickbomb.txt +++ /dev/null @@ -1,86 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_StickBomb" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - // Attributes TF. - "Damage" "55" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "bottle" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bottle.Miss" - "melee_hit" "Weapon_Bottle.HitFlesh" - "melee_hit_world" "Weapon_Bottle.HitWorld" - "burst" "Weapon_Bottle.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bottle_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bottle_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sword.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sword.txt deleted file mode 100644 index 8a3ebb2..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sword.txt +++ /dev/null @@ -1,86 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Sword" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - "HasTeamSkins_Worldmodel" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" - "secondary_ammo" "None" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - //"viewmodel" -viewmodel is now defined in _items_main.txt - //"playermodel" -playermodel is now defined in _items_main.txt - "anim_prefix" "bottle" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Bottle.Miss" - "melee_hit" "Weapon_Bottle.HitFlesh" - "melee_hit_world" "Weapon_Bottle.HitWorld" - "burst" "Weapon_Bottle.MissCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_bottle_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_bottle_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/melee" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_syringegun_medic.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_syringegun_medic.txt deleted file mode 100644 index 10a127b..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_syringegun_medic.txt +++ /dev/null @@ -1,92 +0,0 @@ -WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_SyringeGun" - "BuiltRightHanded" "0" - "weight" "4" - "WeaponType" "primary" - "ITEM_FLAG_NOITEMPICKUP" "1" - - // Attributes TF. - "Damage" "10" - "Range" "8192" - "BulletsPerShot" "1" - "Spread" "0.0" - "TimeFireDelay" "0.1" - "ProjectileType" "projectile_syringe" - "HasTeamSkins_Viewmodel" "1" - "UseRapidFireCrits" "1" - "HasTeamSkins_Worldmodel" "1" - - // Ammo & Clip. - "primary_ammo" "TF_AMMO_PRIMARY" - "secondary_ammo" "None" - clip_size 40 - default_clip 40 - - // Buckets. - "bucket" "0" - "bucket_position" "0" - - - // Muzzleflash - "MuzzleFlashParticleEffect" "muzzle_syringe" - - // Animation. - "anim_prefix" "ac" - - // Sounds. - // Max of 16 per category (ie. max 16 "single_shot" sounds). - SoundData - { - "reload" "Weapon_SyringeGun.WorldReload" - "empty" "Weapon_SyringeGun.ClipEmpty" - "single_shot" "Weapon_SyringeGun.Single" - "burst" "Weapon_SyringeGun.SingleCrit" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_syrgun_red" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_syrgun_blue" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - "crosshair" - { - "file" "vgui/replay/thumbnails/circle" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_wrench.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_wrench.txt deleted file mode 100644 index 7185c32..0000000 --- a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_wrench.txt +++ /dev/null @@ -1,89 +0,0 @@ - WeaponData -{ - // Attributes Base. - "printname" "#TF_Weapon_Wrench" - "BuiltRightHanded" "0" - "MeleeWeapon" "1" - "weight" "1" - "WeaponType" "melee" - "ITEM_FLAG_NOITEMPICKUP" "1" - "HasTeamSkins_Viewmodel" "1" - - // Attributes TF. - "Damage" "65" - "TimeFireDelay" "0.8" - "TimeIdle" "5.0" - - // Ammo & Clip - "primary_ammo" "None" // to display while we're building - "secondary_ammo" "None" - "clip_size" "-1" - - // Buckets. - "bucket" "2" - "bucket_position" "0" - - // Model & Animation - "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" - "playermodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" - "anim_prefix" "wrench" - - // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) - SoundData - { - "melee_miss" "Weapon_Wrench.Miss" - "melee_hit" "Weapon_Wrench.HitFlesh" - "melee_hit_world" "Weapon_Wrench.HitWorld" - "burst" "Weapon_Wrench.MissCrit" - - "special1" "Weapon_Wrench.HitBuilding_Success" - "special2" "Weapon_Wrench.HitBuilding_Failure" - } - - // Weapon Sprite data is loaded by the Client DLL. - TextureData - { - "weapon" - { - "file" "sprites/bucket_wrench" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - "weapon_s" - { - "file" "sprites/bucket_wrench" - "x" "0" - "y" "0" - "width" "200" - "height" "128" - } - - "ammo" - { - "file" "sprites/a_icons1" - "x" "55" - "y" "60" - "width" "73" - "height" "15" - } - - "crosshair" - { - "file" "vgui/replay/thumbnails/engie" - "x" "0" - "y" "0" - "width" "64" - "height" "64" - } - "autoaim" - { - "file" "sprites/crosshairs" - "x" "0" - "y" "48" - "width" "24" - "height" "24" - } - } -} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/sound/sound.cache b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/sound/sound.cache deleted file mode 100644 index 96a982a..0000000 Binary files a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/sound/sound.cache and /dev/null differ diff --git a/modules/home/users/crumb/tf2/quake-hitsounds.tar.gz b/modules/home/users/crumb/tf2/quake-hitsounds.tar.gz new file mode 100644 index 0000000..d9a072a Binary files /dev/null and b/modules/home/users/crumb/tf2/quake-hitsounds.tar.gz differ diff --git a/modules/home/users/crumb/tf2/quake-hitsounds/custom/quake-hitsounds/sound/ui/hitsound.wav b/modules/home/users/crumb/tf2/quake-hitsounds/custom/quake-hitsounds/sound/ui/hitsound.wav deleted file mode 100644 index 1c624d8..0000000 Binary files a/modules/home/users/crumb/tf2/quake-hitsounds/custom/quake-hitsounds/sound/ui/hitsound.wav and /dev/null differ diff --git a/modules/home/users/crumb/tf2/quake-hitsounds/custom/quake-hitsounds/sound/ui/killsound.wav b/modules/home/users/crumb/tf2/quake-hitsounds/custom/quake-hitsounds/sound/ui/killsound.wav deleted file mode 100644 index d84a7a8..0000000 Binary files a/modules/home/users/crumb/tf2/quake-hitsounds/custom/quake-hitsounds/sound/ui/killsound.wav and /dev/null differ