diff --git a/flake.lock b/flake.lock index a162ccf..b460fe0 100644 --- a/flake.lock +++ b/flake.lock @@ -1040,11 +1040,11 @@ "nixpkgs": "nixpkgs_12" }, "locked": { - "lastModified": 1744553083, - "narHash": "sha256-YwM751s1If+JiZj6Wf/EFnxHgZgbYyizeFFErzsNeKI=", + "lastModified": 1744886451, + "narHash": "sha256-r5T1RLK6z6eios+njFODAkWSHuSUS5hzC4fkOivFYkA=", "owner": "msyds", "repo": "tf2-nix", - "rev": "8ee5c24219f150178905fb0f4aafdc56f3fa4bd8", + "rev": "36fb39c38b81394ccb63b7771fc7ec83c4a58419", "type": "gitlab" }, "original": { diff --git a/modules/home/users/crumb/tf2.nix b/modules/home/users/crumb/tf2.nix index 0c5ddc0..da77904 100644 --- a/modules/home/users/crumb/tf2.nix +++ b/modules/home/users/crumb/tf2.nix @@ -16,7 +16,8 @@ in { mastercomfig.addons.flat-mouse mastercomfig.addons.no-tutorial mastercomfig.addons.null-canceling-movement - improved-crosshairs + # improved-crosshairs + ./tf2/improved-crosshairs-0.1.1 loadouts-script (huds.deerhud.overrideAttrs (final: prev: { patches = [ ./tf2/raise-uber-meter.patch ]; diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vmt new file mode 100644 index 0000000..7831846 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\bap" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vtf new file mode 100644 index 0000000..19045d8 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bap.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vmt new file mode 100644 index 0000000..d41c6fb --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\bigcrosshair7" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vtf new file mode 100644 index 0000000..e056fa6 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/bigcrosshair7.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vmt new file mode 100644 index 0000000..177a445 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\circle" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vtf new file mode 100644 index 0000000..2bca5f8 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/circle.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vmt new file mode 100644 index 0000000..16889be --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\crossbow" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vtf new file mode 100644 index 0000000..fca15d5 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/crossbow.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vmt new file mode 100644 index 0000000..49b139d --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\cuadro" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vtf new file mode 100644 index 0000000..be1a134 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/cuadro.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vmt new file mode 100644 index 0000000..3bc319c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\dragons" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vtf new file mode 100644 index 0000000..1807c05 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/dragons.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vmt new file mode 100644 index 0000000..ff542b7 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\engie" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vtf new file mode 100644 index 0000000..19045d8 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/engie.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vmt new file mode 100644 index 0000000..5d17f05 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\flame" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vtf new file mode 100644 index 0000000..1a53050 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/flame.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vmt new file mode 100644 index 0000000..593e4c9 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\laser" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vtf new file mode 100644 index 0000000..f1e92cb Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/laser.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vmt new file mode 100644 index 0000000..e110732 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\medic" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vtf new file mode 100644 index 0000000..be36d8f Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/medic.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vmt new file mode 100644 index 0000000..19d6a5c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\melee" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vtf new file mode 100644 index 0000000..2bca5f8 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/melee.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vmt new file mode 100644 index 0000000..b7d7e8d --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\mini" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vtf new file mode 100644 index 0000000..4cfe7a0 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/mini.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vmt new file mode 100644 index 0000000..03461fc --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\pipe" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vtf new file mode 100644 index 0000000..0f6bbee Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pipe.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vmt new file mode 100644 index 0000000..02623ca --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\pistol" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vtf new file mode 100644 index 0000000..ab13895 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/pistol.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vmt new file mode 100644 index 0000000..e3ef58c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\rescue" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vtf new file mode 100644 index 0000000..116f523 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rescue.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vmt new file mode 100644 index 0000000..7e8567c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\revolver" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vtf new file mode 100644 index 0000000..2db3bd4 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/revolver.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vmt new file mode 100644 index 0000000..ab0dd1c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\rocket" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vtf new file mode 100644 index 0000000..2bca5f8 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/rocket.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vmt new file mode 100644 index 0000000..f0e6899 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\scatter" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vtf new file mode 100644 index 0000000..61b5afd Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/scatter.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vmt new file mode 100644 index 0000000..c8fdf66 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\short" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vtf new file mode 100644 index 0000000..fc6d3b6 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/short.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vmt new file mode 100644 index 0000000..932d9ce --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\shotgun" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vtf new file mode 100644 index 0000000..61b5afd Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/shotgun.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vmt new file mode 100644 index 0000000..6db68c6 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\smg" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vtf new file mode 100644 index 0000000..edaedd5 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/smg.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vmt new file mode 100644 index 0000000..e42dfef --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\soda" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vtf new file mode 100644 index 0000000..15d6002 Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/soda.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vmt new file mode 100644 index 0000000..a120645 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\sticky" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vtf new file mode 100644 index 0000000..dfbb9ab Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/sticky.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vmt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vmt new file mode 100644 index 0000000..ef2144d --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vmt @@ -0,0 +1,8 @@ +"UnlitGeneric" +{ +"$translucent" 1 +"$basetexture" "vgui\replay\thumbnails\wrangler" +"$vertexcolor" 1 +"$no_fullbright" 1 +"$ignorez" 1 +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vtf b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vtf new file mode 100644 index 0000000..ac6043d Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/materials/vgui/replay/thumbnails/wrangler.vtf differ diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat.txt new file mode 100644 index 0000000..b73f134 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat.txt @@ -0,0 +1,83 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Bat" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "35" + "TimeFireDelay" "0.5" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + "anim_prefix" "bat" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bat.Miss" + "melee_hit" "Weapon_Bat.HitFlesh" + "melee_hit_world" "Weapon_Bat.HitWorld" + "burst" "Weapon_Bat.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bat_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bat_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_fish.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_fish.txt new file mode 100644 index 0000000..1cfebcc --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_fish.txt @@ -0,0 +1,82 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Fish" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "35" + "TimeFireDelay" "0.5" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + "anim_prefix" "bat" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bat.Miss" + "melee_hit" "Weapon_Bat.HitFlesh" + "melee_hit_world" "Weapon_Bat.HitWorld" + "burst" "Weapon_Bat.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bat_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bat_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_giftwrap.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_giftwrap.txt new file mode 100644 index 0000000..d1a9636 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_giftwrap.txt @@ -0,0 +1,86 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Bat" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "35" + "TimeFireDelay" "0.5" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES1" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "bat" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bat.Miss" + "melee_hit" "Weapon_BaseballBat.HitFlesh" + "melee_hit_world" "Weapon_BaseballBat.HitWorld" + "burst" "Weapon_Bat.MissCrit" + "special1" "Weapon_Baseball.HitWorld" + "special2" "Weapon_BaseballBat.HitBall" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bat_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bat_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_wood.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_wood.txt new file mode 100644 index 0000000..0122729 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bat_wood.txt @@ -0,0 +1,84 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Bat" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "35" + "TimeFireDelay" "0.5" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES1" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + "anim_prefix" "bat" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bat.Miss" + "melee_hit" "Weapon_BaseballBat.HitFlesh" + "melee_hit_world" "Weapon_BaseballBat.HitWorld" + "burst" "Weapon_Bat.MissCrit" + "special1" "Weapon_Baseball.HitWorld" + "special2" "Weapon_BaseballBat.HitBall" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bat_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bat_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bonesaw.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bonesaw.txt new file mode 100644 index 0000000..63adcc4 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bonesaw.txt @@ -0,0 +1,86 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Bonesaw" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "bonesaw" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bonesaw.Miss" + "melee_hit" "Weapon_Bonesaw.HitFlesh" + "melee_hit_world" "Weapon_Bonesaw.HitWorld" + "burst" "Weapon_BoneSaw.MissCrit" + "taunt" "Taunt.MedicViolin" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bonesaw" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bonesaw" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bottle.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bottle.txt new file mode 100644 index 0000000..aa1c19e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_bottle.txt @@ -0,0 +1,86 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Bottle" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "bottle" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bottle.Miss" + "melee_hit" "Weapon_Bottle.HitFlesh" + "melee_hit_world" "Weapon_Bottle.HitWorld" + "burst" "Weapon_Bottle.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bottle_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bottle_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_breakable_sign.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_breakable_sign.txt new file mode 100644 index 0000000..afb780c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_breakable_sign.txt @@ -0,0 +1,85 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Sign" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "brandingiron" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_FireAxe.Miss" + "melee_hit" "Weapon_FireAxe.HitFlesh" + "melee_hit_world" "Weapon_FireAxe.HitWorld" + "burst" "Weapon_FireAxe.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_fireaxe" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_fireaxe" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_buff_item.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_buff_item.txt new file mode 100644 index 0000000..1c4c399 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_buff_item.txt @@ -0,0 +1,84 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Unique_Achievement_SoldierBuff1" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "DontDrop" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "pipe" + "HasTeamSkins_Viewmodel" "1" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Fist.Miss" + "melee_hit" "Weapon_Fist.HitFlesh" + "melee_hit_world" "Weapon_Fist.HitWorld" + "burst" "Weapon_Fist.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_fists_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_fists_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_builder.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_builder.txt new file mode 100644 index 0000000..9ecc4a8 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_builder.txt @@ -0,0 +1,72 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Builder" + "BuiltRightHanded" "0" + "weight" "1" + "WeaponType" "building" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "5" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" + "playermodel" "models/weapons/c_models/c_toolbox/c_toolbox.mdl" + "anim_prefix" "wrench" + + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "c" + } + "weapon_s" + { + "font" "WeaponIcons" + "character" "c" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/engie" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cannon.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cannon.txt new file mode 100644 index 0000000..7878827 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cannon.txt @@ -0,0 +1,102 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Cannon" + "BuiltRightHanded" "0" + "weight" "4" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "damage" "100" + "DamageRadius" "146" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "3.0" + "TimeFireDelay" "0.6" + "TimeIdle" "0.6" + "TimeIdleEmpty" "0.6" + "TimeReloadStart" "0.1" + "TimeReload" "0.6" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + "clip_size" "4" + "default_clip" "4" + "ProjectileType" "projectile_cannonball" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionSound" "Weapon_LooseCannon.Explode" + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + + // Animation. + "viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl" + "playermodel" "models/weapons/w_models/w_grenadelauncher.mdl" + "anim_prefix" "gl" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_grenadelauncher" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_LooseCannon.Shoot" + "reload" "Weapon_GrenadeLauncher.WorldReload" + "special3" "Weapon_GrenadeLauncher.ModeSwitch" + "burst" "Weapon_LooseCannon.Shootcrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_grenlaunch" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_grenlaunch" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/pipe" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_charged_smg.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_charged_smg.txt new file mode 100644 index 0000000..270948f --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_charged_smg.txt @@ -0,0 +1,97 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SMG" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "8" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.025" + "TimeIdle" "10.0" + "TimeIdleEmpty" "1.0" + "TimeFireDelay" "0.1" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_pistol.mdl" + "UseRapidFireCrits" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size 25 + default_clip 25 + + // Buckets. + "bucket" "1" + "bucket_position" "0" + "TracerEffect" "bullet_pistol_tracer01" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_smg" + + // Animation. + "viewmodel" "models/weapons/c_models/c_smg/c_smg.mdl" + "playermodel" "models/weapons/c_models/c_smg/c_smg.mdl" + "anim_prefix" "ac" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_SMG.WorldReload" + "empty" "Weapon_SMG.ClipEmpty" + "single_shot" "Weapon_SMG.Single" + "burst" "Weapon_SMG.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_smg" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_smg" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/smg" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cleaver.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cleaver.txt new file mode 100644 index 0000000..4eefc5d --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_cleaver.txt @@ -0,0 +1,89 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Cleaver" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "5" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "5" + "DamageRadius" "200" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + "ProjectileType" "projectile_cleaver" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES2" + "secondary_ammo" "None" + clip_size "-1" + default_clip "1" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/workshop_partner/weapons/c_models/c_sd_cleaver/v_sd_cleaver.mdl" + "playermodel" "models/workshop_partner/weapons/c_models/c_sd_cleaver/c_sd_cleaver.mdl" + "anim_prefix" "ed" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Machete.Miss" + "melee_hit" "Weapon_Machete.HitFlesh" + "melee_hit_world" "Weapon_Machete.HitWorld" + "burst" "Weapon_Machete.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_club.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_club.txt new file mode 100644 index 0000000..348b56a --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_club.txt @@ -0,0 +1,85 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Club" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/c_models/c_machete/c_machete.mdl" + "playermodel" "models/weapons/c_models/c_machete/c_machete.mdl" + "anim_prefix" "club" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Machete.Miss" + "melee_hit" "Weapon_Machete.HitFlesh" + "melee_hit_world" "Weapon_Machete.HitWorld" + "burst" "Weapon_Machete.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_compound_bow.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_compound_bow.txt new file mode 100644 index 0000000..dd08f6a --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_compound_bow.txt @@ -0,0 +1,103 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_CompoundBow" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "item2" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "70" + "Range" "8192" + "BulletsPerShot" "1" + "PunchAngle" "2.0" + "TimeFireDelay" "2.0" + "TimeIdle" "0.6" + "TimeIdleEmpty" "0.6" + "TimeReloadStart" "0" + "TimeReload" "1.0" + "Spread" "0.0" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + clip_size "1" + default_clip "12" + "ProjectileType" "projectile_arrow" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + "ExplosionSound" "Default.FlareImpact" + "ExplosionEffect" "flaregun_destroyed" + "ExplosionWaterEffect" "flaregun_destroyed" + "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player + + + // Animation. + "anim_prefix" "ac" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_CompoundBow.Single" + "reload" "Weapon_CompoundBow.WorldReload" + "empty" "Weapon_CompoundBow.ClipEmpty" + "burst" "Weapon_CompoundBow.SingleCrit" + "special2" "Player.UseDeny" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_crossbow.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_crossbow.txt new file mode 100644 index 0000000..7ebc1ab --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_crossbow.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Crossbow" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "75" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "0.0" + "TimeFireDelay" "0.23" + "TimeIdle" "0.0" + "TimeIdleEmpty" "0.0" + "TimeReloadStart" "0.0" + "TimeReload" "1.5" + "primary_ammo" "TF_AMMO_PRIMARY" + clip_size 1 + default_clip 1 + "ProjectileType" "projectile_healing_bolt" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "BaseExplosionEffect.Sound" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_CompoundBow.Single" + "burst" "Weapon_CompoundBow.SingleCrit" + "reload" "Weapon_CompoundBow.WorldReload" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/crossbow" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_drg_pomson.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_drg_pomson.txt new file mode 100644 index 0000000..2a4e671 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_drg_pomson.txt @@ -0,0 +1,95 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_DRG_Pomson" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "2.0" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_energy_ring" + "AmmoPerShot" "1" + "HasTeamSkins_Viewmodel" "1" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/laser" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fireaxe.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fireaxe.txt new file mode 100644 index 0000000..e03098d --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fireaxe.txt @@ -0,0 +1,85 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_FireAxe" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "brandingiron" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_FireAxe.Miss" + "melee_hit" "Weapon_FireAxe.HitFlesh" + "melee_hit_world" "Weapon_FireAxe.HitWorld" + "burst" "Weapon_FireAxe.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_fireaxe" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_fireaxe" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fists.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fists.txt new file mode 100644 index 0000000..1564230 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_fists.txt @@ -0,0 +1,84 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Fists" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "DontDrop" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "pipe" + "HasTeamSkins_Viewmodel" "1" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Fist.Miss" + "melee_hit" "Weapon_Fist.HitFlesh" + "melee_hit_world" "Weapon_Fist.HitWorld" + "burst" "Weapon_Fist.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_fists_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_fists_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flamethrower.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flamethrower.txt new file mode 100644 index 0000000..3e80f2a --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flamethrower.txt @@ -0,0 +1,92 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_FlameThrower" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "170" // per second + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "TimeFireDelay" "0.04" + "UseRapidFireCrits" "1" + "HasTeamSkins_Viewmodel" "1" + + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + clip_size -1 + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + "viewmodel" "models/weapons/c_models/c_flamethrower/c_flamethrower.mdl" + "playermodel" "models/weapons/c_models/c_flamethrower/c_flamethrower.mdl" + "anim_prefix" "gl" + + "HasTeamSkins_Worldmodel" "1" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_FlameThrower.Fire" // Starting fire, 3.5 seconds long + "special1" "Weapon_FlameThrower.FireLoop" // Looping fire sound, ramps up 3.5 seconds after start + "double_shot" "Weapon_FlameThrower.AirBurstAttack" // Secondary fire + "special2" "Weapon_FlameThrower.PilotLoop" // Looping pilot light sound, always on while weapon is deployed + "special3" "Weapon_FlameThrower.WindDown" // End of fire sound + "burst" "Weapon_FlameThrower.FireLoopCrit" // Looping crit fire sound + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_flamethrower_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_flamethrower_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/flame" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun.txt new file mode 100644 index 0000000..0b24c7b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun.txt @@ -0,0 +1,100 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_FlareGun" + "BuiltRightHanded" "0" + "weight" "4" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "30" + "Range" "8192" + "BulletsPerShot" "1" + "PunchAngle" "2.0" + "Spread" "0.0" + "TimeFireDelay" "2.0" + "ProjectileType" "projectile_flare" + "HasTeamSkins_Viewmodel" "1" + "UseRapidFireCrits" "1" + "HasTeamSkins_Worldmodel" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size "-1" + default_clip "12" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + "ExplosionSound" "Default.FlareImpact" + "ExplosionEffect" "flaregun_destroyed" + "ExplosionWaterEffect" "flaregun_destroyed" + "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player + + + // Animation. + "anim_prefix" "ac" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_FlareGun.Single" + "reload" "Weapon_FlareGun.WorldReload" + "empty" "Weapon_FlareGun.ClipEmpty" + "burst" "Weapon_FlareGun.SingleCrit" + "special2" "Player.UseDeny" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun_revenge.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun_revenge.txt new file mode 100644 index 0000000..59f3ee2 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_flaregun_revenge.txt @@ -0,0 +1,100 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Raygun" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "30" + "Range" "8192" + "BulletsPerShot" "1" + "PunchAngle" "2.0" + "Spread" "0.0" + "TimeFireDelay" "2.0" + "ProjectileType" "projectile_flare" + "HasTeamSkins_Viewmodel" "1" + "UseRapidFireCrits" "1" + "HasTeamSkins_Worldmodel" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size "-1" + default_clip "12" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + +// Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + "ExplosionSound" "Default.FlareImpact" + "ExplosionEffect" "flaregun_destroyed" + "ExplosionWaterEffect" "flaregun_destroyed" + "ExplosionPlayerEffect" "flaregun_destroyed" // this is also in air expolosion - not player + + // Animation. + "anim_prefix" "mm" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_ManMelter.Single" + "reload" "Weapon_FlareGun.WorldReload" + "empty" "Weapon_FlareGun.ClipEmpty" + "burst" "Weapon_ManMelter.SingleCrit" + "double_shot" "Weapon_ManMelter.altfire_lp" + "reload" "Weapon_Shotgun.WorldReload" + "special2" "Player.UseDeny" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/laser" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_grenadelauncher.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_grenadelauncher.txt new file mode 100644 index 0000000..5fdc10b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_grenadelauncher.txt @@ -0,0 +1,102 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_GrenadeLauncher" + "BuiltRightHanded" "0" + "weight" "4" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "damage" "100" + "DamageRadius" "146" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "3.0" + "TimeFireDelay" "0.6" + "TimeIdle" "0.6" + "TimeIdleEmpty" "0.6" + "TimeReloadStart" "0.1" + "TimeReload" "0.6" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + "clip_size" "4" + "default_clip" "4" + "ProjectileType" "projectile_pipe" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionSound" "Weapon_Grenade_Pipebomb.Explode" + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + + // Animation. + "viewmodel" "models/weapons/v_models/v_grenadelauncher_demo.mdl" + "playermodel" "models/weapons/w_models/w_grenadelauncher.mdl" + "anim_prefix" "gl" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_grenadelauncher" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_GrenadeLauncher.Single" + "reload" "Weapon_GrenadeLauncher.WorldReload" + "special3" "Weapon_GrenadeLauncher.ModeSwitch" + "burst" "Weapon_GrenadeLauncher.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_grenlaunch" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_grenlaunch" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/pipe" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_primary.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_primary.txt new file mode 100644 index 0000000..4cdf075 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_primary.txt @@ -0,0 +1,94 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Peppergun" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "12" + "Range" "8192" + "BulletsPerShot" "4" + "Spread" "0.04" + "TimeFireDelay" "0.35" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReload" "0.5" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_pistol.mdl" + "UseRapidFireCrits" "1" + "TracerEffect" "bullet_pistol_tracer01" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + "clip_size" "4" + "default_clip" "4" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + "anim_prefix" "ac" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_pistol" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Pistol.WorldReload" + "empty" "Weapon_Pistol.ClipEmpty" + "single_shot" "Weapon_Pistol.Single" + "burst" "Weapon_Pistol.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/short" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_secondary.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_secondary.txt new file mode 100644 index 0000000..cef5128 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_handgun_scout_secondary.txt @@ -0,0 +1,94 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Pistol" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "15" + "Range" "4096" + "BulletsPerShot" "1" + "Spread" "0.04" + "TimeFireDelay" "0.15" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReload" "0.5" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_pistol.mdl" + "UseRapidFireCrits" "1" + "TracerEffect" "bullet_pistol_tracer01" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size 12 + default_clip 12 + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "anim_prefix" "ac" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_pistol" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Pistol.WorldReload" + "empty" "Weapon_Pistol.ClipEmpty" + "single_shot" "Weapon_Pistol.Single" + "burst" "Weapon_Pistol.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/pistol" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar.txt new file mode 100644 index 0000000..46db1f7 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar.txt @@ -0,0 +1,89 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Jar" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "5" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "5" + "DamageRadius" "200" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + "ProjectileType" "projectile_jar" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES1" + "secondary_ammo" "None" + clip_size "-1" + default_clip "1" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/c_models/urinejar.mdl" + "playermodel" "models/weapons/c_models/urinejar.mdl" + "anim_prefix" "pj" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Machete.Miss" + "melee_hit" "Weapon_Machete.HitFlesh" + "melee_hit_world" "Weapon_Machete.HitWorld" + "burst" "Weapon_Machete.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar_milk.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar_milk.txt new file mode 100644 index 0000000..0a7ce1e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_jar_milk.txt @@ -0,0 +1,89 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_MilkJar" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "5" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "5" + "DamageRadius" "200" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + "ProjectileType" "projectile_jar_milk" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES2" + "secondary_ammo" "None" + clip_size "-1" + default_clip "1" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" + "playermodel" "models/workshop/weapons/c_models/c_madmilk/c_madmilk.mdl" + "anim_prefix" "pj" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Machete.Miss" + "melee_hit" "Weapon_Machete.HitFlesh" + "melee_hit_world" "Weapon_Machete.HitWorld" + "burst" "Weapon_Machete.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_machete" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_katana.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_katana.txt new file mode 100644 index 0000000..aa1b85b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_katana.txt @@ -0,0 +1,86 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SoldierKatana" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shovel" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Katana.Miss" + "melee_hit" "Weapon_Katana.HitFlesh" + "melee_hit_world" "Weapon_Katana.HitWorld" + "burst" "Weapon_Katana.MissCrit" + "deploy" "Weapon_Katana.Draw" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bottle_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bottle_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_knife.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_knife.txt new file mode 100644 index 0000000..41bb4ce --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_knife.txt @@ -0,0 +1,84 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Knife" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "2" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF + "Damage" "40" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + "SmackDelay" "0.1" + "Secondary_SmackDelay" "0.3" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation. + "anim_prefix" "knife" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "melee_miss" "Weapon_Knife.Miss" + "melee_hit" "Weapon_Knife.HitFlesh" + "melee_hit_world" "Weapon_Knife.HitWorld" + "burst" "Weapon_Knife.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_knife" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_knife" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_laser_pointer.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_laser_pointer.txt new file mode 100644 index 0000000..c3e52b7 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_laser_pointer.txt @@ -0,0 +1,97 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Laser_Pointer" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + "MeleeWeapon" "1" + + // Attributes TF. + "Damage" "4" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.0" + "TimeFireDelay" "1.5" + "ProjectileType" "projectile_bullet" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" + + // Ammo & Clip. + "primary_ammo" "None" + "secondary_ammo" "None" + "clip_size" "-1" + "default_clip" "75" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_sniperrifle" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + "HasTeamSkins" "1" + "HasTeamSkins_Viewmodel" "1" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_SniperRifle.Single" + "reload" "Weapon_SniperRifle.WorldReload" + "empty" "Weapon_SniperRifle.ClipEmpty" + "burst" "Weapon_SniperRifle.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/wrangler" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox.txt new file mode 100644 index 0000000..f90c227 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox.txt @@ -0,0 +1,78 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_LunchBox" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + "AutoSwitchTo" "1" + "MeleeWeapon" "1" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES1" + "secondary_ammo" "None" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/v_models/v_pda_spy.mdl" + "playermodel" "models/weapons/w_models/w_cigarette_case.mdl" + "anim_prefix" "secondary" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pda" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pda" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/medic" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox_drink.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox_drink.txt new file mode 100644 index 0000000..24e330b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_lunchbox_drink.txt @@ -0,0 +1,78 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_LunchBox" + "BuiltRightHanded" "0" + "weight" "1" + "WeaponType" "item1" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + "AutoSwitchTo" "1" + "MeleeWeapon" "1" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES2" + "secondary_ammo" "None" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/v_models/v_pda_spy.mdl" + "playermodel" "models/weapons/w_models/w_cigarette_case.mdl" + "anim_prefix" "secondary" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pda" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pda" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/soda" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_mechanical_arm.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_mechanical_arm.txt new file mode 100644 index 0000000..5c60240 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_mechanical_arm.txt @@ -0,0 +1,90 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Mechanical_Arm" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "7" + "Range" "256" + "BulletsPerShot" "1" + "Spread" "0.04" + "TimeFireDelay" "0.15" + //"TimeIdle" "5.0" + //"TimeIdleEmpty" "0.25" + //"TimeReload" "0.5" + "primary_ammo" "TF_AMMO_METAL" + "ProjectileType" "projectile_bullet" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "anim_prefix" "ac" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_pistol" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Pistol.WorldReload" + "empty" "Weapon_Pistol.ClipEmpty" + "single_shot" "Weapon_Pistol.Single" + "burst" "Weapon_Pistol.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/laser" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_medigun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_medigun.txt new file mode 100644 index 0000000..7e276ee --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_medigun.txt @@ -0,0 +1,79 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Medigun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "24" + "Range" "450" + "TimeFireDelay" "0.5" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "None" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashModel" "models/effects/sentry1_muzzle/sentry1_muzzle.mdl" + "MuzzleFlashModelDuration" "0.1" + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_medigun_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_medigun_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/medic" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_minigun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_minigun.txt new file mode 100644 index 0000000..2a1724f --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_minigun.txt @@ -0,0 +1,97 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Minigun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "9" + "Range" "8192" + "BulletsPerShot" "4" + "Spread" "0.08" + "TimeFireDelay" "0.1" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_minigun.mdl" + "UseRapidFireCrits" "1" + "TracerEffect" "bullet_tracer01" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "TF_AMMO_PRIMARY" + clip_size -1 + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "ac" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_minigun" + + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Minigun.Reload" + "empty" "Weapon_Minigun.ClipEmpty" + "double_shot" "Weapon_Minigun.Fire" + "special1" "Weapon_Minigun.WindUp" + "special2" "Weapon_Minigun.WindDown" + "special3" "Weapon_Minigun.Spin" + "burst" "Weapon_Minigun.FireCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_minigun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_minigun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/mini" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_particle_cannon.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_particle_cannon.txt new file mode 100644 index 0000000..7ac5be7 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_particle_cannon.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_FocusedWaveProjector" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "90" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "0.0" + "TimeFireDelay" "0.8" + "TimeIdle" "0.8" + "TimeIdleEmpty" "0.8" + "TimeReloadStart" "0.1" + "TimeReload" "0.83" + "primary_ammo" "TF_AMMO_PRIMARY" + clip_size 4 + default_clip 4 + "ProjectileType" "projectile_energy_ball" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "BaseExplosionEffect.Sound" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_RPG.Single" +// "reload" "Weapon_RPG.WorldReload" + "burst" "Weapon_RPG.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/laser" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_build.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_build.txt new file mode 100644 index 0000000..1ee6e5c --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_build.txt @@ -0,0 +1,77 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_PDA_Engineer_Build" + "BuiltRightHanded" "0" + "weight" "1" + "WeaponType" "pda" + "ITEM_FLAG_NOITEMPICKUP" "1" + "AutoSwitchTo" "0" + "MeleeWeapon" "1" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "3" + "bucket_position" "0" + + // Model & Animation + "anim_prefix" "pda" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + "DontDrop" "1" + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pda_build" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pda_build" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/sapper" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_destroy.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_destroy.txt new file mode 100644 index 0000000..4c6670a --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_engineer_destroy.txt @@ -0,0 +1,80 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_PDA_Engineer_Destroy" + "BuiltRightHanded" "0" + "weight" "1" + "WeaponType" "pda" + "ITEM_FLAG_NOITEMPICKUP" "1" + "AutoSwitchTo" "0" + "MeleeWeapon" "1" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "4" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "pda" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + "DontDrop" "1" + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pda_destroy" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pda_destroy" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_spy.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_spy.txt new file mode 100644 index 0000000..4dc77c0 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pda_spy.txt @@ -0,0 +1,81 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_PDA_Spy" + "BuiltRightHanded" "0" + "weight" "1" + "WeaponType" "pda" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + "AutoSwitchTo" "0" + "MeleeWeapon" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "3" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/v_models/v_pda_spy.mdl" + "playermodel" "models/weapons/w_models/w_cigarette_case.mdl" + "anim_prefix" "pda" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + "DontDrop" "1" + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pda" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pda" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pep_brawler_blaster.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pep_brawler_blaster.txt new file mode 100644 index 0000000..1b8cb73 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pep_brawler_blaster.txt @@ -0,0 +1,100 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Scattergun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "3.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_scattergun_tracer01" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_scattergun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Scatter_Gun.Single" + "empty" "Weapon_Scatter_Gun.Empty" + "reload" "Weapon_Scatter_Gun.WorldReload" + "special1" "Weapon_Scatter_Gun.Pump" + "burst" "Weapon_Scatter_Gun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_scatgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_scatgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/scatter" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pipebomblauncher.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pipebomblauncher.txt new file mode 100644 index 0000000..eae3f25 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pipebomblauncher.txt @@ -0,0 +1,103 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_StickybombLauncher" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "damage" "120" + "DamageRadius" "146" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "3.0" + "TimeFireDelay" "0.6" + "TimeIdle" "0.6" + "TimeIdleEmpty" "0.6" + "TimeReloadStart" "0.1" + "TimeReload" "0.67" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + "clip_size" "8" + "default_clip" "8" + "ProjectileType" "projectile_pipe_remote" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + "ExplosionSound" "Weapon_Grenade_Pipebomb.Explode" + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + // Animation. + //"viewmodel" "models/weapons/v_models/v_stickybomb_launcher_demo.mdl" + //"playermodel" "models/weapons/w_models/w_stickybomb_launcher.mdl" + "anim_prefix" "pipe" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_pipelauncher" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_StickyBombLauncher.Single" + "reload" "Weapon_StickyBombLauncher.WorldReload" + "special2" "Player.UseDeny" + "special3" "Weapon_StickyBombLauncher.ModeSwitch" + "burst" "Weapon_StickyBombLauncher.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pipelaunch" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pipelaunch" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/sticky" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol.txt new file mode 100644 index 0000000..2d28cfd --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol.txt @@ -0,0 +1,97 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Pistol" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "15" + "Range" "4096" + "BulletsPerShot" "1" + "Spread" "0.04" + "TimeFireDelay" "0.15" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReload" "0.5" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_pistol.mdl" + "UseRapidFireCrits" "1" + "TracerEffect" "bullet_pistol_tracer01" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size 12 + default_clip 12 + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "viewmodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" + "playermodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" + "anim_prefix" "ac" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_pistol" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Pistol.WorldReload" + "empty" "Weapon_Pistol.ClipEmpty" + "single_shot" "Weapon_Pistol.Single" + "burst" "Weapon_Pistol.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/pistol" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol_scout.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol_scout.txt new file mode 100644 index 0000000..1b8bc74 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_pistol_scout.txt @@ -0,0 +1,96 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Pistol" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "15" + "Range" "4096" + "BulletsPerShot" "1" + "Spread" "0.04" + "TimeFireDelay" "0.15" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReload" "0.5" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_pistol.mdl" + "UseRapidFireCrits" "1" + "TracerEffect" "bullet_pistol_tracer01" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size 12 + default_clip 12 + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "viewmodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" + "playermodel" "models/weapons/c_models/c_pistol/c_pistol.mdl" + "anim_prefix" "ac" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_pistol" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Pistol.WorldReload" + "empty" "Weapon_Pistol.ClipEmpty" + "single_shot" "Weapon_Pistol.Single" + "burst" "Weapon_Pistol.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_pistol" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/pistol" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_raygun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_raygun.txt new file mode 100644 index 0000000..70a0327 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_raygun.txt @@ -0,0 +1,93 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Raygun" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "2.0" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_SECONDARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_energy_ring" + "AmmoPerShot" "1" + "HasTeamSkins_Viewmodel" "1" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/laser" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_revolver.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_revolver.txt new file mode 100644 index 0000000..2f70de5 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_revolver.txt @@ -0,0 +1,93 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Revolver" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "40" + "Range" "4096" + "BulletsPerShot" "1" + "Spread" "0.025" + "TimeFireDelay" "0.5" + "ProjectileType" "projectile_bullet" + "DoInstantEjectBrass" "0" + "HasTeamSkins_Viewmodel" "1" + "TracerEffect" "bullet_pistol_tracer01" + + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size 6 + default_clip 6 + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + "anim_prefix" "ac" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_revolver" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_Revolver.WorldReload" + "empty" "Weapon_Revolver.ClipEmpty" + "single_shot" "Weapon_Revolver.Single" + "burst" "Weapon_Revolver.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_revolver" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_revolver" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/revolver" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_robot_arm.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_robot_arm.txt new file mode 100644 index 0000000..150e93e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_robot_arm.txt @@ -0,0 +1,89 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_RobotArm" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "item2" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" // to display while we're building + "secondary_ammo" "None" + "clip_size" "-1" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" + "playermodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" + "anim_prefix" "wrench" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Wrench.Miss" + "melee_hit" "Weapon_Wrench.HitFlesh" + "melee_hit_world" "Weapon_Wrench.HitWorld" + "burst" "Weapon_Wrench.MissCrit" + + "special1" "Weapon_Wrench.HitBuilding_Success" + "special2" "Weapon_Wrench.HitBuilding_Failure" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_wrench" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_wrench" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bap" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher.txt new file mode 100644 index 0000000..c98399e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_RocketLauncher" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "90" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "0.0" + "TimeFireDelay" "0.8" + "TimeIdle" "0.8" + "TimeIdleEmpty" "0.8" + "TimeReloadStart" "0.1" + "TimeReload" "0.83" + "primary_ammo" "TF_AMMO_PRIMARY" + clip_size 4 + default_clip 4 + "ProjectileType" "projectile_rocket" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "BaseExplosionEffect.Sound" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_RPG.Single" +// "reload" "Weapon_RPG.WorldReload" + "burst" "Weapon_RPG.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/rocket" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_airstrike.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_airstrike.txt new file mode 100644 index 0000000..c98399e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_airstrike.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_RocketLauncher" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "90" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "0.0" + "TimeFireDelay" "0.8" + "TimeIdle" "0.8" + "TimeIdleEmpty" "0.8" + "TimeReloadStart" "0.1" + "TimeReload" "0.83" + "primary_ammo" "TF_AMMO_PRIMARY" + clip_size 4 + default_clip 4 + "ProjectileType" "projectile_rocket" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "BaseExplosionEffect.Sound" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_RPG.Single" +// "reload" "Weapon_RPG.WorldReload" + "burst" "Weapon_RPG.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/rocket" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_directhit.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_directhit.txt new file mode 100644 index 0000000..e277e29 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_directhit.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_RocketLauncher" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "90" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "0.0" + "TimeFireDelay" "0.8" + "TimeIdle" "0.8" + "TimeIdleEmpty" "0.8" + "TimeReloadStart" "0.1" + "TimeReload" "0.83" + "primary_ammo" "TF_AMMO_PRIMARY" + clip_size 4 + default_clip 4 + "ProjectileType" "projectile_rocket" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "Weapon_RPG_DirectHit.Explode" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_RPG_DirectHit.Single" + "burst" "Weapon_RPG_DirectHit.SingleCrit" +// "reload" "Weapon_RPG.WorldReload" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/rocket" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_fireball.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_fireball.txt new file mode 100644 index 0000000..072b753 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketlauncher_fireball.txt @@ -0,0 +1,100 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_RocketLauncher" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "90" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "1.5" + "TimeFireDelay" "0.8" + "TimeIdle" "0.8" + "TimeIdleEmpty" "0.8" + "TimeReloadStart" "0.1" + "TimeReload" "0.83" + "primary_ammo" "TF_AMMO_PRIMARY" + "ProjectileType" "tf_projectile_balloffire" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "BaseExplosionEffect.Sound" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_dragons_fury" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_RPG.Single" + "double_shot" "Weapon_FlameThrower.AirBurstAttack" +// "reload" "Weapon_RPG.WorldReload" + "burst" "Weapon_RPG.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/dragons" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketpack.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketpack.txt new file mode 100644 index 0000000..8ba48ad --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_rocketpack.txt @@ -0,0 +1,85 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_RocketPack" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "35" + "TimeFireDelay" "0.5" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "TF_AMMO_GRENADES1" + "secondary_ammo" "None" + clip_size "-1" + default_clip "2" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl" + "playermodel" "models/weapons/c_models/c_rocketpack/c_rocketpack.mdl" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_FireAxe.Miss" + "melee_hit" "Weapon_FireAxe.HitFlesh" + "melee_hit_world" "Weapon_FireAxe.HitWorld" + "burst" "Weapon_FireAxe.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_fireaxe" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_fireaxe" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sapper.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sapper.txt new file mode 100644 index 0000000..a17717a --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sapper.txt @@ -0,0 +1,72 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Builder" + "BuiltRightHanded" "0" + "weight" "1" + "WeaponType" "building" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "5" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in items file + //"playermodel" -playermodel is now defined in items file + "anim_prefix" "building" + + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "font" "WeaponIcons" + "character" "c" + } + "weapon_s" + { + "font" "WeaponIcons" + "character" "c" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/sapper" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_scattergun.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_scattergun.txt new file mode 100644 index 0000000..1b8cb73 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_scattergun.txt @@ -0,0 +1,100 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Scattergun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "3.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_scattergun_tracer01" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_scattergun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Scatter_Gun.Single" + "empty" "Weapon_Scatter_Gun.Empty" + "reload" "Weapon_Scatter_Gun.WorldReload" + "special1" "Weapon_Scatter_Gun.Pump" + "burst" "Weapon_Scatter_Gun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_scatgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_scatgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/scatter" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sentry_revenge.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sentry_revenge.txt new file mode 100644 index 0000000..20f2a8e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sentry_revenge.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shotgun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "3.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins" "1" + "HasTeamSkins_Viewmodel" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_shotgun_tracer01" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/shotgun" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_building_rescue.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_building_rescue.txt new file mode 100644 index 0000000..3164b40 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_building_rescue.txt @@ -0,0 +1,100 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shotgun_Building_Rescue" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes. + "Damage" "40" + "Range" "0" + "BulletsPerShot" "1" + "Spread" "0.0" + "PunchAngle" "3.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "1.0" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_arrow" + "HasTeamSkins_Viewmodel" "1" + + // Secondary Attributes. + "secondary_ammo" "None" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + "ExplosionEffect" "ExplosionCore_wall" + "ExplosionPlayerEffect" "ExplosionCore_MidAir" + "ExplosionWaterEffect" "ExplosionCore_MidAir_underwater" + + "ExplosionSound" "BaseExplosionEffect.Sound" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "gl" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_rl" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/rescue" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_hwg.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_hwg.txt new file mode 100644 index 0000000..465143b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_hwg.txt @@ -0,0 +1,97 @@ +fWeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shotgun" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "2.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_SECONDARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins_Viewmodel" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_shotgun_tracer01" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/shotgun" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_primary.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_primary.txt new file mode 100644 index 0000000..20f2a8e --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_primary.txt @@ -0,0 +1,98 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shotgun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "3.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins" "1" + "HasTeamSkins_Viewmodel" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_shotgun_tracer01" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/shotgun" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_pyro.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_pyro.txt new file mode 100644 index 0000000..465143b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_pyro.txt @@ -0,0 +1,97 @@ +fWeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shotgun" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "2.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_SECONDARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins_Viewmodel" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_shotgun_tracer01" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/shotgun" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_soldier.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_soldier.txt new file mode 100644 index 0000000..465143b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shotgun_soldier.txt @@ -0,0 +1,97 @@ +fWeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shotgun" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "2.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_SECONDARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins_Viewmodel" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_shotgun_tracer01" + + // Buckets. + "bucket" "1" + "bucket_position" "0" + + // Animation. + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Shotgun.Single" + "empty" "Weapon_Shotgun.Empty" + "reload" "Weapon_Shotgun.WorldReload" + "special1" "Weapon_Shotgun.Pump" + "burst" "Weapon_Shotgun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shotgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/shotgun" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shovel.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shovel.txt new file mode 100644 index 0000000..8d47f87 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_shovel.txt @@ -0,0 +1,85 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Shovel" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + "HasTeamSkins_Viewmodel" "1" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shovel" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Shovel.Miss" + "melee_hit" "Weapon_Shovel.HitFlesh" + "melee_hit_world" "Weapon_Shovel.HitWorld" + "burst" "Weapon_Shovel.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_shovel" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_shovel" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_slap.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_slap.txt new file mode 100644 index 0000000..22d6b48 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_slap.txt @@ -0,0 +1,87 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Slap" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "DontDrop" "1" + + // Attributes TF. + "Damage" "35" + "TimeFireDelay" "1.f" + "TimeIdle" "5.0" + "SmackDelay" "0.2" + "Secondary_SmackDelay" "0.3" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "pipe" + "HasTeamSkins_Viewmodel" "1" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Slap.Swing" + //"melee_hit" "Weapon_Fist.HitFlesh" << in code + //"melee_hit_world" "Weapon_Fist.HitWorld" << in code + "burst" "Weapon_Slap.SwingCrit" + "deploy" "Weapon_Slap.Draw" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_fists_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_fists_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_smg.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_smg.txt new file mode 100644 index 0000000..270948f --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_smg.txt @@ -0,0 +1,97 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SMG" + "BuiltRightHanded" "0" + "weight" "2" + "WeaponType" "secondary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "8" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.025" + "TimeIdle" "10.0" + "TimeIdleEmpty" "1.0" + "TimeFireDelay" "0.1" + "ProjectileType" "projectile_bullet" + "BrassModel" "models/weapons/shells/shell_pistol.mdl" + "UseRapidFireCrits" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_SECONDARY" + "secondary_ammo" "None" + clip_size 25 + default_clip 25 + + // Buckets. + "bucket" "1" + "bucket_position" "0" + "TracerEffect" "bullet_pistol_tracer01" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_smg" + + // Animation. + "viewmodel" "models/weapons/c_models/c_smg/c_smg.mdl" + "playermodel" "models/weapons/c_models/c_smg/c_smg.mdl" + "anim_prefix" "ac" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_SMG.WorldReload" + "empty" "Weapon_SMG.ClipEmpty" + "single_shot" "Weapon_SMG.Single" + "burst" "Weapon_SMG.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_smg" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_smg" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/smg" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle.txt new file mode 100644 index 0000000..ca5a533 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle.txt @@ -0,0 +1,95 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SniperRifle" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "4" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.0" + "TimeFireDelay" "1.5" + "ProjectileType" "projectile_bullet" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + "clip_size" "-1" + "default_clip" "75" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_sniperrifle" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_SniperRifle.Single" + "reload" "Weapon_SniperRifle.WorldReload" + "empty" "Weapon_SniperRifle.ClipEmpty" + "burst" "Weapon_SniperRifle.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_classic.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_classic.txt new file mode 100644 index 0000000..ca5a533 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_classic.txt @@ -0,0 +1,95 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SniperRifle" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "4" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.0" + "TimeFireDelay" "1.5" + "ProjectileType" "projectile_bullet" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + "clip_size" "-1" + "default_clip" "75" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_sniperrifle" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_SniperRifle.Single" + "reload" "Weapon_SniperRifle.WorldReload" + "empty" "Weapon_SniperRifle.ClipEmpty" + "burst" "Weapon_SniperRifle.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_decap.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_decap.txt new file mode 100644 index 0000000..ca5a533 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sniperrifle_decap.txt @@ -0,0 +1,95 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SniperRifle" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "4" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.0" + "TimeFireDelay" "1.5" + "ProjectileType" "projectile_bullet" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_sniperrifle.mdl" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + "clip_size" "-1" + "default_clip" "75" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_sniperrifle" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_SniperRifle.Single" + "reload" "Weapon_SniperRifle.WorldReload" + "empty" "Weapon_SniperRifle.ClipEmpty" + "burst" "Weapon_SniperRifle.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_sniper" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/bigcrosshair7" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_soda_popper.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_soda_popper.txt new file mode 100644 index 0000000..fb99e57 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_soda_popper.txt @@ -0,0 +1,99 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Scattergun" + "BuiltRightHanded" "0" + "weight" "3" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Primary Attributes + "Damage" "6" + "Range" "8192" + "BulletsPerShot" "10" + "Spread" "0.0675" + "PunchAngle" "3.0" + "TimeFireDelay" "0.625" + "TimeIdle" "5.0" + "TimeIdleEmpty" "0.25" + "TimeReloadStart" "0.1" + "TimeReload" "0.5" + "primary_ammo" "TF_AMMO_PRIMARY" + "clip_size" "6" + "default_clip" "6" + "ProjectileType" "projectile_bullet" + "AmmoPerShot" "1" + "HasTeamSkins" "1" + + "DoInstantEjectBrass" "0" + "BrassModel" "models/weapons/shells/shell_shotgun.mdl" + "TracerEffect" "bullet_scattergun_tracer01" + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + // Animation. + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "shotgun" + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_scattergun" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "single_shot" "Weapon_Scatter_Gun.Single" + "empty" "Weapon_Scatter_Gun.Empty" + "reload" "Weapon_Scatter_Gun.WorldReload" + "special1" "Weapon_Scatter_Gun.Pump" + "burst" "Weapon_Scatter_Gun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_scatgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_scatgun" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/scatter" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_stickbomb.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_stickbomb.txt new file mode 100644 index 0000000..7d69e40 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_stickbomb.txt @@ -0,0 +1,86 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_StickBomb" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + // Attributes TF. + "Damage" "55" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "bottle" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bottle.Miss" + "melee_hit" "Weapon_Bottle.HitFlesh" + "melee_hit_world" "Weapon_Bottle.HitWorld" + "burst" "Weapon_Bottle.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bottle_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bottle_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sword.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sword.txt new file mode 100644 index 0000000..8a3ebb2 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_sword.txt @@ -0,0 +1,86 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Sword" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + "HasTeamSkins_Worldmodel" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" + "secondary_ammo" "None" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + //"viewmodel" -viewmodel is now defined in _items_main.txt + //"playermodel" -playermodel is now defined in _items_main.txt + "anim_prefix" "bottle" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Bottle.Miss" + "melee_hit" "Weapon_Bottle.HitFlesh" + "melee_hit_world" "Weapon_Bottle.HitWorld" + "burst" "Weapon_Bottle.MissCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_bottle_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_bottle_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/melee" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_syringegun_medic.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_syringegun_medic.txt new file mode 100644 index 0000000..10a127b --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_syringegun_medic.txt @@ -0,0 +1,92 @@ +WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_SyringeGun" + "BuiltRightHanded" "0" + "weight" "4" + "WeaponType" "primary" + "ITEM_FLAG_NOITEMPICKUP" "1" + + // Attributes TF. + "Damage" "10" + "Range" "8192" + "BulletsPerShot" "1" + "Spread" "0.0" + "TimeFireDelay" "0.1" + "ProjectileType" "projectile_syringe" + "HasTeamSkins_Viewmodel" "1" + "UseRapidFireCrits" "1" + "HasTeamSkins_Worldmodel" "1" + + // Ammo & Clip. + "primary_ammo" "TF_AMMO_PRIMARY" + "secondary_ammo" "None" + clip_size 40 + default_clip 40 + + // Buckets. + "bucket" "0" + "bucket_position" "0" + + + // Muzzleflash + "MuzzleFlashParticleEffect" "muzzle_syringe" + + // Animation. + "anim_prefix" "ac" + + // Sounds. + // Max of 16 per category (ie. max 16 "single_shot" sounds). + SoundData + { + "reload" "Weapon_SyringeGun.WorldReload" + "empty" "Weapon_SyringeGun.ClipEmpty" + "single_shot" "Weapon_SyringeGun.Single" + "burst" "Weapon_SyringeGun.SingleCrit" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_syrgun_red" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_syrgun_blue" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + "crosshair" + { + "file" "vgui/replay/thumbnails/circle" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} \ No newline at end of file diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_wrench.txt b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_wrench.txt new file mode 100644 index 0000000..7185c32 --- /dev/null +++ b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/scripts/tf_weapon_wrench.txt @@ -0,0 +1,89 @@ + WeaponData +{ + // Attributes Base. + "printname" "#TF_Weapon_Wrench" + "BuiltRightHanded" "0" + "MeleeWeapon" "1" + "weight" "1" + "WeaponType" "melee" + "ITEM_FLAG_NOITEMPICKUP" "1" + "HasTeamSkins_Viewmodel" "1" + + // Attributes TF. + "Damage" "65" + "TimeFireDelay" "0.8" + "TimeIdle" "5.0" + + // Ammo & Clip + "primary_ammo" "None" // to display while we're building + "secondary_ammo" "None" + "clip_size" "-1" + + // Buckets. + "bucket" "2" + "bucket_position" "0" + + // Model & Animation + "viewmodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" + "playermodel" "models/weapons/c_models/c_wrench/c_wrench.mdl" + "anim_prefix" "wrench" + + // Sounds for the weapon. There is a max of 16 sounds per category (i.e. max 16 "single_shot" sounds) + SoundData + { + "melee_miss" "Weapon_Wrench.Miss" + "melee_hit" "Weapon_Wrench.HitFlesh" + "melee_hit_world" "Weapon_Wrench.HitWorld" + "burst" "Weapon_Wrench.MissCrit" + + "special1" "Weapon_Wrench.HitBuilding_Success" + "special2" "Weapon_Wrench.HitBuilding_Failure" + } + + // Weapon Sprite data is loaded by the Client DLL. + TextureData + { + "weapon" + { + "file" "sprites/bucket_wrench" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + "weapon_s" + { + "file" "sprites/bucket_wrench" + "x" "0" + "y" "0" + "width" "200" + "height" "128" + } + + "ammo" + { + "file" "sprites/a_icons1" + "x" "55" + "y" "60" + "width" "73" + "height" "15" + } + + "crosshair" + { + "file" "vgui/replay/thumbnails/engie" + "x" "0" + "y" "0" + "width" "64" + "height" "64" + } + "autoaim" + { + "file" "sprites/crosshairs" + "x" "0" + "y" "48" + "width" "24" + "height" "24" + } + } +} diff --git a/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/sound/sound.cache b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/sound/sound.cache new file mode 100644 index 0000000..96a982a Binary files /dev/null and b/modules/home/users/crumb/tf2/improved-crosshairs-0.1.1/sound/sound.cache differ diff --git a/modules/home/users/crumb/tf2/my-config/cfg/overrides/settings.cfg b/modules/home/users/crumb/tf2/my-config/cfg/overrides/settings.cfg index 0ff4992..3afa3f6 100644 --- a/modules/home/users/crumb/tf2/my-config/cfg/overrides/settings.cfg +++ b/modules/home/users/crumb/tf2/my-config/cfg/overrides/settings.cfg @@ -6,7 +6,7 @@ viewmodel_fov 70 // Crosshair cl_crosshair_file "" -cl_crosshair_scale 40 +cl_crosshair_scale 50 cl_crosshair_red 251 cl_crosshair_green 130 cl_crosshair_blue 175