feat(tf2): Upgrade tf2-nix
- Patch DeerHud. - Install jump_noskillrequired. - Use alternate explosion effects, from Mastercomfig.
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"WeaponData"
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{
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"printname" "#TF_Weapon_RocketLauncher"
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"BuiltRightHanded" "0"
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"weight" "3"
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"WeaponType" "primary"
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"ITEM_FLAG_NOITEMPICKUP" "1"
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"Damage" "90"
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"Range" "0"
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"BulletsPerShot" "1"
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"Spread" "0"
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"PunchAngle" "0"
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"TimeFireDelay" "0.8"
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"TimeIdle" "0.8"
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"TimeIdleEmpty" "0.8"
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"TimeReloadStart" "0.1"
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"TimeReload" "0.83"
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"primary_ammo" "TF_AMMO_PRIMARY"
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"clip_size" "4"
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"default_clip" "4"
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"ProjectileType" "projectile_rocket"
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"HasTeamSkins_Viewmodel" "1"
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"secondary_ammo" "None"
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"bucket" "0"
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"bucket_position" "0"
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"ExplosionEffect" "electrocuted_blue_flash"
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"ExplosionPlayerEffect" "ExplosionCore_sapperdestroyed"
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"ExplosionWaterEffect" "electrocuted_blue_flash"
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"ExplosionSound" "BaseExplosionEffect.Sound"
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"anim_prefix" "gl"
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"SoundData"
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{
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"single_shot" "Weapon_RPG.Single"
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"burst" "Weapon_RPG.SingleCrit"
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}
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"TextureData"
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{
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"weapon"
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{
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"file" "sprites/bucket_rl"
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"x" "0"
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"y" "0"
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"width" "200"
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"height" "128"
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}
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"weapon_s"
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{
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"file" "sprites/bucket_rl"
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"x" "0"
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"y" "0"
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"width" "200"
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"height" "128"
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}
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"ammo"
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{
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"file" "sprites/a_icons1"
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"x" "55"
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"y" "60"
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"width" "73"
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"height" "15"
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}
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"crosshair"
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{
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"file" "sprites/crosshairs"
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"x" "32"
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"y" "32"
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"width" "32"
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"height" "32"
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}
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"autoaim"
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{
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"file" "sprites/crosshairs"
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"x" "0"
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"y" "48"
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"width" "24"
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"height" "24"
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}
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}
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"classname" "tf_weapon_rocketlauncher"
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}
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