;;; -*- lexical-binding: t; -*- (defvar syd-escape-hook nil "A hook run when C-g is pressed (or ESC in Evil's normal state). More specifically, when `syd/escape' is pressed. If any hook returns non-nil, all hooks after it are ignored.") ;;; Universal, non-nuclear escape ;; `keyboard-quit' is too much of a nuclear option. I want ESC/C-g to ;; do-what-I-mean. It serves four purposes (in order): ;; ;; 1. Quit active states; e.g. highlights, searches, snippets, iedit, ;; multiple-cursors, recording macros, etc. ;; 2. Close popup windows remotely (if it is allowed to) ;; 3. Refresh buffer indicators, like diff-hl and flycheck ;; 4. Or fall back to `keyboard-quit' ;; ;; And it should do these things incrementally, rather than all at once. And it ;; shouldn't interfere with recording macros or the minibuffer. This may ;; require you press ESC/C-g two or three times on some occasions to reach ;; `keyboard-quit', but this is much more intuitive. (defun syd-escape (&optional interactive) "Run `syd-escape-hook'." (interactive (list 'interactive)) (let ((inhibit-quit t)) (cond ((minibuffer-window-active-p (minibuffer-window)) ;; quit the minibuffer if open. (when interactive (setq this-command 'abort-recursive-edit)) (abort-recursive-edit)) ;; Run all escape hooks. If any returns non-nil, then stop there. ((run-hook-with-args-until-success 'syd-escape-hook)) ;; don't abort macros ((or defining-kbd-macro executing-kbd-macro) nil) ;; Back to the default ((unwind-protect (keyboard-quit) (when interactive (setq this-command 'keyboard-quit))))))) ;;; Hacks (with-eval-after-load 'eldoc (eldoc-add-command 'syd-escape)) ;; In normal state, pressing escape should run `syd-escape-hook'. (with-eval-after-load 'evil (defun evil-syd-escape-a (&rest _) "Call `syd-escape' if `evil-force-normal-state' is called interactively." (when (called-interactively-p 'any) (call-interactively #'syd-escape))) (advice-add #'evil-force-normal-state :after #'evil-syd-escape-a)) (provide 'syd/escape)