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remade phrasebook doc
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@@ -23,6 +23,7 @@ gfdoc - a rudimentary GF document generator.
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Proposition = Cl ;
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Item = NP ;
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Kind = CN ;
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MassKind = CN ;
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Quality = AP ;
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Property = A ;
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Object = NP ;
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@@ -50,6 +51,7 @@ gfdoc - a rudimentary GF document generator.
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PObject x = mkPhrase (mkUtt x) ;
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PKind x = mkPhrase (mkUtt x) ;
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PMassKind x = mkPhrase (mkUtt x) ;
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PQuality x = mkPhrase (mkUtt x) ;
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PNumber x = mkPhrase (mkUtt x) ;
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PPlace x = mkPhrase (mkUtt x.name) ;
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@@ -65,6 +67,7 @@ gfdoc - a rudimentary GF document generator.
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PYes = mkPhrase yes_Utt ;
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PNo = mkPhrase no_Utt ;
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PYesToNo = mkPhrase yes_Utt ;
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Is = mkCl ;
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@@ -82,6 +85,7 @@ gfdoc - a rudimentary GF document generator.
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ObjItem i = i ;
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ObjNumber n k = mkNP n k ;
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ObjIndef k = mkNP a_Quant k ;
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ObjMass k = mkNP k ;
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ObjAndObj = mkNP and_Conj ;
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OneObj o = o ;
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@@ -90,9 +94,13 @@ gfdoc - a rudimentary GF document generator.
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These kind = mkNP this_Quant plNum kind ;
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Those kind = mkNP that_Quant plNum kind ;
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The kind = mkNP the_Quant kind ;
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The kind = mkNP the_Quant kind ;
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Thes kind = mkNP the_Quant plNum kind ;
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ThisMass kind = mkNP this_Quant kind ;
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ThatMass kind = mkNP that_Quant kind ;
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TheMass kind = mkNP the_Quant kind ;
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SuchKind quality kind = mkCN quality kind ;
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SuchMassKind quality kind = mkCN quality kind ;
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Very property = mkAP very_AdA (mkAP property) ;
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Too property = mkAP too_AdA (mkAP property) ;
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PropQuality property = mkAP property ;
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@@ -121,7 +129,8 @@ gfdoc - a rudimentary GF document generator.
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NNumeral n = mkCard <lin Numeral n : Numeral> ;
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AHave p kind = mkCl p.name have_V2 (mkNP kind) ;
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AHave p kind = mkCl p.name have_V2 (mkNP aPl_Det kind) ;
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AHaveMass p kind = mkCl p.name have_V2 (mkNP kind) ;
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AHaveCurr p curr = mkCl p.name have_V2 (mkNP aPl_Det curr) ;
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ACitizen p n = mkCl p.name n ;
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ABePlace p place = mkCl p.name place.at ;
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@@ -29,6 +29,7 @@ are defined in other modules.
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PrimObject ; -- single object of wanting, ordering, etc e.g. "three pizzas"
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Item ; -- a single entity e.g. "this pizza"
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Kind ; -- a type of an item e.g. "pizza"
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MassKind ; -- a type mass (uncountable) e.g. "water"
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Quality ; -- qualification of an item, can be complex e.g. "very good"
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Property ; -- basic property of an item, one word e.g. "good"
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Place ; -- location e.g. "the bar"
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@@ -56,22 +57,23 @@ Many of the categories are accessible as Phrases, i.e. as translation units.
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PSentence : Sentence -> Phrase ;
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PQuestion : Question -> Phrase ;
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PObject : Object -> Phrase ;
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PKind : Kind -> Phrase ;
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PQuality : Quality -> Phrase ;
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PNumber : Number -> Phrase ;
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PPlace : Place -> Phrase ;
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PPlaceKind : PlaceKind-> Phrase ;
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PCurrency : Currency -> Phrase ;
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PPrice : Price -> Phrase ;
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PLanguage : Language -> Phrase ;
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PObject : Object -> Phrase ;
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PKind : Kind -> Phrase ;
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PMassKind : MassKind -> Phrase ;
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PQuality : Quality -> Phrase ;
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PNumber : Number -> Phrase ;
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PPlace : Place -> Phrase ;
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PPlaceKind : PlaceKind -> Phrase ;
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PCurrency : Currency -> Phrase ;
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PPrice : Price -> Phrase ;
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PLanguage : Language -> Phrase ;
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PCitizenship : Citizenship -> Phrase ;
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PCountry : Country -> Phrase ;
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PDay : Day -> Phrase ;
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PCountry : Country -> Phrase ;
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PDay : Day -> Phrase ;
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PByTransport : ByTransport -> Phrase ;
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PTransport : Transport -> Phrase ;
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PTransport : Transport -> Phrase ;
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PYes, PNo : Phrase ;
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PYes, PNo, PYesToNo : Phrase ; -- yes, no, si/doch (pos. answer to neg. question)
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</pre>
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This is the way to build propositions about inanimate items.
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@@ -99,10 +101,12 @@ Here are some general syntactic constructions.
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ObjItem : Item -> PrimObject ; -- this pizza
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ObjNumber : Number -> Kind -> PrimObject ; -- five pizzas
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ObjIndef : Kind -> PrimObject ; -- a pizza
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ObjMass : MassKind -> PrimObject ; -- water
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ObjAndObj : PrimObject -> Object -> Object ; -- this pizza and a beer
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OneObj : PrimObject -> Object ; -- this pizza
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SuchKind : Quality -> Kind -> Kind ; -- Italian pizza
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SuchMassKind : Quality -> MassKind -> MassKind ; -- Italian water
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Very : Property -> Quality ; -- very Italian
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Too : Property -> Quality ; -- too Italian
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PropQuality : Property -> Quality ; -- Italian
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@@ -110,10 +114,11 @@ Here are some general syntactic constructions.
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Determiners.
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<pre>
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This, That, These, Those : Kind -> Item ; -- this pizza,...,those pizzas
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The, Thes : Kind -> Item ; -- the pizza, the pizzas
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This, That, These, Those : Kind -> Item ; -- this pizza,...,those pizzas
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The, Thes : Kind -> Item ; -- the pizza, the pizzas
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ThisMass, ThatMass, TheMass : MassKind -> Item ; -- this/that/the water
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AmountCurrency : Number -> Currency -> Price ; -- five euros
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AmountCurrency : Number -> Currency -> Price ; -- five euros
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ThePlace : PlaceKind -> Place ; -- the bar
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APlace : PlaceKind -> Place ; -- a bar
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@@ -141,7 +146,8 @@ Determiners.
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Actions are typically language-dependent, not only lexically but also
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structurally. However, these ones are mostly functorial.
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<pre>
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AHave : Person -> Kind -> Action ; -- you have a pizza
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AHave : Person -> Kind -> Action ; -- you have pizzas
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AHaveMass : Person -> MassKind -> Action ; -- you have water
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AHaveCurr : Person -> Currency -> Action ; -- you have dollars
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ACitizen : Person -> Citizenship -> Action ; -- you are Swedish
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ABePlace : Person -> Place -> Action ; -- you are in the bar
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@@ -161,19 +167,19 @@ structurally. However, these ones are mostly functorial.
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kinds of items (so far mostly food stuff)
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<pre>
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Apple : Kind ;
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Beer : Kind ;
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Bread : Kind ;
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Cheese : Kind ;
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Chicken : Kind ;
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Coffee : Kind ;
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Fish : Kind ;
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Meat : Kind ;
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Milk : Kind ;
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Beer : MassKind ;
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Bread : MassKind ;
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Cheese : MassKind ;
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Chicken : MassKind ;
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Coffee : MassKind ;
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Fish : MassKind ;
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Meat : MassKind ;
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Milk : MassKind ;
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Pizza : Kind ;
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Salt : Kind ;
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Tea : Kind ;
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Water : Kind ;
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Wine : Kind ;
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Salt : MassKind ;
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Tea : MassKind ;
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Water : MassKind ;
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Wine : MassKind ;
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</pre>
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properties of kinds (so far mostly of food)
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@@ -252,6 +252,6 @@ Here are the steps to follow for contributors:
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</UL>
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<!-- html code generated by txt2tags 2.5 (http://txt2tags.sf.net) -->
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<!-- html code generated by txt2tags 2.4 (http://txt2tags.sf.net) -->
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<!-- cmdline: txt2tags -thtml phrasebook.txt -->
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</BODY></HTML>
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