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forked from GitHub/gf-core

Added not yet working swedish stoneage stuff.

This commit is contained in:
bringert
2005-03-02 13:48:06 +00:00
parent f7568f5142
commit 09807a3f41
2 changed files with 239 additions and 0 deletions

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resource StoneageResSwe = open ResourceSwe, ParadigmsSwe in {
oper
PresV : V -> NP -> S = \v,s -> PresCl (SPredV s v) ;
PresV2 : V2 -> NP -> NP -> S = \v,s,o -> PresCl (SPredV2 s v o) ;
PresVasV2 : V -> NP -> NP -> S = \ v -> PresV2 (dirV2 v) ;
PresCl : Cl -> S = UseCl (PosTP TPresent ASimul) ;
ModPosA : ADeg -> CN -> CN = \a -> ModAP (PositADeg a) ;
ModA : A -> CN -> CN = \a -> ModAP (UseA a) ;
}

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--# -path=.:../../lib/resource/abstract:../../lib/prelude:../../lib/resource/swedish:../../lib/resource/scandinavian
concrete StoneageSwe of Stoneage
= open SyntaxSwe, ResourceSwe, SwadeshLexSwe, StoneageResSwe in {
lincat
S = S ;
NP = NP ;
N = N;
CN = CN ;
lin
Drink = PresVasV2 drink_V ;
Eat = PresVasV2 eat_V ;
Bite = PresVasV2 bite_V ;
Suck = PresVasV2 suck_V ;
See = PresVasV2 see_V ;
Hear = PresVasV2 hear_V ;
Know = PresVasV2 know_V ;
Think = PresVasV2 think_V ;
Smell = PresVasV2 smell_V ;
Fear = PresVasV2 fear_V ;
Kill = PresVasV2 kill_V ;
Fight = PresVasV2 fight_V ;
Hunt = PresVasV2 hunt_V ;
Hit = PresVasV2 hit_V ;
Cut = PresVasV2 cut_V ;
Split = PresVasV2 split_V ;
Stab = PresVasV2 stab_V ;
Scratch = PresVasV2 scratch_V ;
Hold = PresVasV2 hold_V ;
Squeeze = PresVasV2 squeeze_V ;
Rub = PresVasV2 rub_V ;
Wash = PresVasV2 wash_V ;
Wipe = PresVasV2 wipe_V ;
Pull = PresVasV2 pull_V ;
Push = PresVasV2 push_V ;
Throw = PresVasV2 throw_V ;
Tie = PresVasV2 tie_V ;
Count = PresVasV2 count_V ;
Spit = PresV spit_V ;
Vomit = PresV vomit_V ;
Blow = PresV blow_V ;
Breathe = PresV breathe_V ;
Laugh = PresV laugh_V ;
Sleep = PresV sleep_V ;
Live = PresV live_V ;
Die = PresV die_V ;
Dig = PresV dig_V ;
Swim = PresV swim_V ;
Fly = PresV fly_V ;
Walk = PresV walk_V ;
Come = PresV come_V ;
Lie = PresV lie_V ;
Sit = PresV sit_V ;
Stand = PresV stand_V ;
Turn = PresV turn_V ;
Fall = PresV fall_V ;
Sing = PresV sing_V ;
Sew = PresV sew_V ;
Play = PresV play_V ;
Float = PresV float_V ;
Flow = PresV flow_V ;
Freeze = PresV freeze_V ;
Swell = PresV swell_V ;
Burn = PresV burn_V ;
-- Say = ;
-- Give = giveV3 ;
The = DefOneNP;
A = IndefOneNP ;
-- This : CN -> NP ;
-- That : CN -> NP ;
All = NDetNP all_NDet NoNum ;
Many = DetNP many_Det ;
Some_One = DetNP some_Det ;
Some_Many = NDetNP some_NDet NoNum ;
Few = DetNP few_Det ;
Other = DetNP other_Det ;
One = IndefNumNP one_Num ;
Two = IndefNumNP two_Num ;
Three = IndefNumNP three_Num ;
Four = IndefNumNP four_Num ;
Five = IndefNumNP five_Num ;
-- Pronouns
I = i_NP ;
You_One = thou_NP ;
He = he_NP ;
We = we_NP ;
You_Many = you_NP ;
They = they_NP ;
-- Nouns
Woman = UseN woman_N ;
Man = UseN man_N ;
Person = UseN person_N ;
Child = UseN child_N ;
Wife = UseN wife_N ;
Husband = UseN husband_N ;
-- Mother = UseN2 mother_N2 ;
-- Father = UseN2 father_N2 ;
Animal = UseN animal_N ;
Fish = UseN fish_N ;
Bird = UseN bird_N ;
Dog = UseN dog_N ;
Louse = UseN louse_N ;
Snake = UseN snake_N ;
Worm = UseN worm_N ;
Tree = UseN tree_N ;
Forest = UseN forest_N ;
Stick = UseN stick_N ;
Fruit = UseN fruit_N ;
Seed = UseN seed_N ;
Leaf = UseN leaf_N ;
Root = UseN root_N ;
Bark = UseN bark_N ;
Flower = UseN flower_N ;
Grass = UseN grass_N ;
Rope = UseN rope_N ;
Skin = UseN skin_N ;
Meat = UseN meat_N ;
Blood = UseN blood_N ;
Bone = UseN bone_N ;
Fat = UseN fat_N ;
Egg = UseN egg_N ;
Horn = UseN horn_N ;
Tail = UseN tail_N ;
Feather = UseN feather_N ;
Hair = UseN hair_N ;
Head = UseN head_N ;
Ear = UseN ear_N ;
Eye = UseN eye_N ;
Nose = UseN nose_N ;
Mouth = UseN mouth_N ;
Tooth = UseN tooth_N ;
Tongue = UseN tongue_N ;
Fingernail = UseN fingernail_N ;
Foot = UseN foot_N ;
Leg = UseN leg_N ;
Knee = UseN knee_N ;
Hand = UseN hand_N ;
Wing = UseN wing_N ;
Belly = UseN belly_N ;
Guts = UseN guts_N ;
Neck = UseN neck_N ;
Back = UseN back_N ;
Breast = UseN breast_N ;
Heart = UseN heart_N ;
Liver = UseN liver_N ;
Sun = UseN sun_N ;
Moon = UseN moon_N ;
Star = UseN star_N ;
Water = UseN water_N ;
Rain = UseN rain_N ;
River = UseN river_N ;
Lake = UseN lake_N ;
Sea = UseN sea_N ;
Salt = UseN salt_N ;
Stone = UseN stone_N ;
Sand = UseN sand_N ;
Dust = UseN dust_N ;
Earth = UseN earth_N ;
Cloud = UseN cloud_N ;
Fog = UseN fog_N ;
Sky = UseN sky_N ;
Wind = UseN wind_N ;
Snow = UseN snow_N ;
Ice = UseN ice_N ;
Smoke = UseN smoke_N ;
Fire = UseN fire_N ;
Ashes = UseN ashes_N ;
Road = UseN road_N ;
Mountain = UseN mountain_N ;
Night = UseN night_N ;
Day = UseN day_N ;
Year = UseN year_N ;
Name = UseN name_N ;
-- NameOf = AppN2 name_N2 ;
-- MotherOf = AppN2 mother_N2 ;
-- FatherOf = AppN2 father_N2 ;
Big = ModPosA big_ADeg ;
Long = ModPosA long_ADeg ;
Wide = ModPosA wide_ADeg ;
Thick = ModPosA thick_ADeg ;
Heavy = ModPosA heavy_ADeg ;
Small = ModPosA small_ADeg ;
Short = ModPosA short_ADeg ;
Narrow = ModPosA narrow_ADeg ;
Thin = ModPosA thin_ADeg ;
Red = ModPosA red_ADeg ;
Green = ModPosA green_ADeg ;
Yellow = ModPosA yellow_ADeg ;
White = ModPosA white_ADeg ;
Black = ModPosA black_ADeg ;
Warm = ModPosA warm_ADeg ;
Cold = ModPosA cold_ADeg ;
Full = ModPosA full_ADeg ;
New = ModPosA new_ADeg ;
Old = ModPosA old_ADeg ;
Good = ModPosA good_ADeg ;
Bad = ModPosA bad_ADeg ;
Rotten = ModPosA rotten_ADeg ;
Dirty = ModPosA dirty_ADeg ;
Straight = ModPosA straight_ADeg ;
Round = ModPosA round_ADeg ;
Sharp = ModPosA sharp_ADeg ;
Dull = ModPosA dull_ADeg ;
Smooth = ModPosA smooth_ADeg ;
Wet = ModPosA wet_ADeg ;
Dry = ModPosA dry_ADeg ;
Correct = ModPosA correct_ADeg ;
Near = ModPosA near_ADeg ;
-- Far = ModPosA far_ADeg ;
Right = ModAP (UseA right_A) ;
Left = ModAP (UseA left_A) ;
}